1 #include "LBDBManager.h"
4 inline int LDCollectingStats(LDHandle _db
)
7 LBDB
*const db
= (LBDB
*)(_db
.handle
);
14 inline int LDRunningObject(LDHandle _h
, LDObjHandle
* _o
)
17 LBDB
*const db
= (LBDB
*)(_h
.handle
);
19 // same as LBDatabase::RunningObject
20 if (db
->ObjIsRunning()) {
21 *_o
= db
->RunningObj();