1 /* vim:tw=78:ts=8:sw=4:set ft=c: */
3 Copyright (C) 2002-2011 Ben Kibbey <bjk@luxsci.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #define CF_ENGINE_LOOP 0x01
26 #define CF_MODIFIED 0x10
27 #define CF_DELETE 0x20
32 #define MAX_TC 8 /* Time controls. */
35 struct timeval elapsed
;
36 unsigned short move
; /* move count */
37 int tc
[MAX_TC
][2]; /* 0 = move count, 1 = time (in seconds) */
43 * Attached to game[n].data.
47 struct engine_s
*engine
;
54 struct clock_s wclock
;
55 struct clock_s bclock
;
56 struct timeval elapsed
;
58 // The selected piece.
67 void *data
; // For the history menu
72 unsigned short perlflags
;
76 /* A pointer to the game in focus. */
80 void update_cursor(GAME
, int);
81 void invalid_move(int n
, int e
, const char *m
);
82 void update_status_window(GAME g
);
83 void update_all(GAME g
);