Fixed showing the loading progress when in-game.
[cboard.git] / src / common.h
blobf88fb0aeefa21dbc659d1d4b7a96ca3a741fdade
1 /* vim:tw=78:ts=8:sw=4:set ft=c: */
2 /*
3 Copyright (C) 2002-2011 Ben Kibbey <bjk@luxsci.net>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef COMMON_H
20 #define COMMON_H
22 #define CF_ENGINE_LOOP 0x01
23 #define CF_HUMAN 0x02
24 #define CF_NEW 0x04
25 #define CF_CLOCK 0x08
26 #define CF_MODIFIED 0x10
27 #define CF_DELETE 0x20
28 #ifdef WITH_LIBPERL
29 #define CF_PERL 0x40
30 #endif
32 #define MAX_TC 8 /* Time controls. */
34 struct clock_s {
35 struct timeval elapsed;
36 unsigned short move; /* move count */
37 int tc[MAX_TC][2]; /* 0 = move count, 1 = time (in seconds) */
38 int tcn;
39 int incr;
43 * Attached to game[n].data.
45 struct userdata_s {
46 BOARD b;
47 struct engine_s *engine;
48 unsigned short flags;
49 char c_row;
50 char c_col;
51 char paused;
52 unsigned n;
53 unsigned char mode;
54 struct clock_s wclock;
55 struct clock_s bclock;
56 struct timeval elapsed;
58 // The selected piece.
59 struct {
60 unsigned char icon;
61 char scol;
62 char srow;
63 char col;
64 char row;
65 } sp;
67 void *data; // For the history menu
69 #ifdef WITH_LIBPERL
70 char *perlfen;
71 char *oldfen;
72 unsigned short perlflags;
73 #endif
76 /* A pointer to the game in focus. */
77 GAME gp;
79 void gameover(GAME);
80 void update_cursor(GAME, int);
81 void invalid_move(int n, int e, const char *m);
82 void update_status_window(GAME g);
83 void update_all(GAME g);
85 #endif