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descriptionDrawing directly to an OpenGL context with Cairo
homepage URLhttp://cairographics.org
ownerchristophe@taodyne.com
last changeWed, 10 Mar 2010 12:51:36 +0000 (10 13:51 +0100)
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readme
This is a collection of bug fixes and improvements to the Cairo OpenGL back-end, intended to make it easier to draw directly in a pre-existing OpenGL context. The fixes make it easier to preserver the existing viewport, coordinate transforms, framebuffer information of the OpenGL context while drawing into it directly with Cairo.
shortlog
2010-03-10 Christophe... Four digits of error code should be enough for anybodymaster
2010-03-10 Christophe... Add a thin bias to glyph textures to avoid thin lines...
2010-03-10 Christophe... Fix bug with count of transformed glyphs when there...
2010-03-10 Christophe... Default aliasing for textures (rather than set it off...
2010-03-10 Christophe... Clamp glyph textures to the surface to avoid undesirabl...
2010-03-10 Christophe... Can now correctly render to a framebuffer setup outside...
2010-03-08 Christophe... Allow negative coordinates in OpenGL surfaces
2010-03-08 Christophe... Avoid clipping negative coordinates for devices with...
2010-03-08 Christophe... Fix warning about use of possibly uninitialized variable
2010-03-08 Christophe... Use linear texture interpolation, and avoid useless...
2010-03-08 Christophe... Preserve the GL matrix when working on-screen
2010-03-08 Christophe... Immediate rendering when using cairo_gl_surface_create_...
2010-03-08 Christophe... Added a function to use the current GL context directly
2010-03-08 Christophe... Fix problem with NULL CG context for empty surface
2010-03-08 Christophe... Merge branch 'master' of git://anongit.freedesktop...
2010-03-06 Chris Wilsontest: Add a1-mask-sample
...
heads
14 years ago master