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[build.git] / hash.h
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1 /*
2 ** 2001 September 22
3 **
4 ** The author disclaims copyright to this source code. In place of
5 ** a legal notice, here is a blessing:
6 **
7 ** May you do good and not evil.
8 ** May you find forgiveness for yourself and forgive others.
9 ** May you share freely, never taking more than you give.
11 *************************************************************************
12 ** This is the header file for the generic hash-table implementation
13 ** used in SQLite.
15 #ifndef SQLITE_HASH_H
16 #define SQLITE_HASH_H
18 #include <stddef.h>
19 #include <stdint.h>
21 #include "system.h"
23 /* Forward declarations of structures. */
24 typedef struct Hash Hash;
25 typedef struct HashElem HashElem;
27 /* A complete hash table is an instance of the following structure.
28 ** The internals of this structure are intended to be opaque -- client
29 ** code should not attempt to access or modify the fields of this structure
30 ** directly. Change this structure only by using the routines below.
31 ** However, some of the "procedures" and "functions" for modifying and
32 ** accessing this structure are really macros, so we can not really make
33 ** this structure opaque.
35 ** All elements of the hash table are on a single doubly-linked list.
36 ** Hash.first points to the head of this list.
38 ** There are Hash.size buckets. Each bucket points to a spot in
39 ** the global doubly-linked list. The contents of the bucket are the
40 ** element pointed to plus the next table.count-1 elements in the list.
42 ** Hash.size and Hash.table may be zero. In that case lookup is done
43 ** by a linear search of the global list. For small tables, the
44 ** Hash.table table is never allocated because if there are few elements
45 ** in the table, it is faster to do a linear search than to manage
46 ** the hash table.
48 struct Hash {
49 uint32_t size; /* Number of buckets in the hash table */
50 uint32_t count; /* Number of entries in this table */
51 HashElem *first; /* The first element of the array */
52 struct HashTable { /* the hash table */
53 HashElem *chain; /* Pointer to first entry with this hash */
54 uint32_t count; /* Number of entries with this hash */
55 } *table;
58 /* Each element in the hash table is an instance of the following
59 ** structure. All elements are stored on a single doubly-linked list.
61 ** Again, this structure is intended to be opaque, but it can not really
62 ** be opaque because it is used by macros.
64 struct HashElem {
65 HashElem *next, *prev; /* Next and previous elements in the table */
66 void *data; /* Data associated with this element */
67 const char *keyPtr; /* Key associated with this element */
68 uint32_t keySize; /* Size of the Key associated with this element */
69 uint32_t keyHash; /* Hash of the Key associated with this element */
73 ** Access routines.
75 void HashInit(Hash *) NONNULL (1) ACCESS (write_only, 1);
76 void *HashInsert(Hash *, const void *keyPtr, uint32_t keySize, void *pData)
77 NONNULL (1, 2, 4) ACCESS (read_only, 2, 3) ACCESS (none, 4);
78 void *HashRemove(Hash *, const void *keyPtr, uint32_t keySize)
79 NONNULL (1, 2) ACCESS (read_only, 1) ACCESS (read_only, 2, 3);
80 void *HashFind(const Hash *, const void *keyPtr, uint32_t keySize)
81 NONNULL (1, 2) PURE ACCESS (read_only, 2, 3);
82 void HashClear(Hash *) NONNULL (1);
83 void HashClearWithDestructor(Hash *, void (*)(void *)) NONNULL (1, 2);
86 ** Macros for looping over all elements of a hash table. The idiom is
87 ** like this:
89 ** Hash h;
90 ** HashElem *p;
91 ** ...
92 ** for(p=HashFirst(&h); p; p=HashNext(p)){
93 ** SomeStructure *pData = HashData(p);
94 ** // do something with pData
95 ** }
97 #define HashFirst(H) ((H)->first)
98 #define HashNext(E) ((E)->next)
99 #define HashData(E) ((E)->data)
100 #define HashKeyPtr(E) ((E)->keyPtr)
101 #define HashKeySize(E) ((E)->keySize)
104 ** Number of entries in a hash table
106 /* #define HashCount(H) ((H)->count) // NOT USED */
108 #endif /* SQLITE_HASH_H */