1 //===-- lib/divtf3.c - Quad-precision division --------------------*- C -*-===//
3 // The LLVM Compiler Infrastructure
5 // This file is dual licensed under the MIT and the University of Illinois Open
6 // Source Licenses. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements quad-precision soft-float division
11 // with the IEEE-754 default rounding (to nearest, ties to even).
13 // For simplicity, this implementation currently flushes denormals to zero.
14 // It should be a fairly straightforward exercise to implement gradual
15 // underflow with correct rounding.
17 //===----------------------------------------------------------------------===//
19 #define QUAD_PRECISION
22 #if defined(CRT_HAS_128BIT) && defined(CRT_LDBL_128BIT)
23 COMPILER_RT_ABI fp_t
__divtf3(fp_t a
, fp_t b
) {
25 const unsigned int aExponent
= toRep(a
) >> significandBits
& maxExponent
;
26 const unsigned int bExponent
= toRep(b
) >> significandBits
& maxExponent
;
27 const rep_t quotientSign
= (toRep(a
) ^ toRep(b
)) & signBit
;
29 rep_t aSignificand
= toRep(a
) & significandMask
;
30 rep_t bSignificand
= toRep(b
) & significandMask
;
33 // Detect if a or b is zero, denormal, infinity, or NaN.
34 if (aExponent
-1U >= maxExponent
-1U || bExponent
-1U >= maxExponent
-1U) {
36 const rep_t aAbs
= toRep(a
) & absMask
;
37 const rep_t bAbs
= toRep(b
) & absMask
;
39 // NaN / anything = qNaN
40 if (aAbs
> infRep
) return fromRep(toRep(a
) | quietBit
);
41 // anything / NaN = qNaN
42 if (bAbs
> infRep
) return fromRep(toRep(b
) | quietBit
);
45 // infinity / infinity = NaN
46 if (bAbs
== infRep
) return fromRep(qnanRep
);
47 // infinity / anything else = +/- infinity
48 else return fromRep(aAbs
| quotientSign
);
51 // anything else / infinity = +/- 0
52 if (bAbs
== infRep
) return fromRep(quotientSign
);
56 if (!bAbs
) return fromRep(qnanRep
);
57 // zero / anything else = +/- zero
58 else return fromRep(quotientSign
);
60 // anything else / zero = +/- infinity
61 if (!bAbs
) return fromRep(infRep
| quotientSign
);
63 // one or both of a or b is denormal, the other (if applicable) is a
64 // normal number. Renormalize one or both of a and b, and set scale to
65 // include the necessary exponent adjustment.
66 if (aAbs
< implicitBit
) scale
+= normalize(&aSignificand
);
67 if (bAbs
< implicitBit
) scale
-= normalize(&bSignificand
);
70 // Or in the implicit significand bit. (If we fell through from the
71 // denormal path it was already set by normalize( ), but setting it twice
72 // won't hurt anything.)
73 aSignificand
|= implicitBit
;
74 bSignificand
|= implicitBit
;
75 int quotientExponent
= aExponent
- bExponent
+ scale
;
77 // Align the significand of b as a Q63 fixed-point number in the range
78 // [1, 2.0) and get a Q64 approximate reciprocal using a small minimax
79 // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
80 // is accurate to about 3.5 binary digits.
81 const uint64_t q63b
= bSignificand
>> 49;
82 uint64_t recip64
= UINT64_C(0x7504f333F9DE6484) - q63b
;
83 // 0x7504f333F9DE6484 / 2^64 + 1 = 3/4 + 1/sqrt(2)
85 // Now refine the reciprocal estimate using a Newton-Raphson iteration:
87 // x1 = x0 * (2 - x0 * b)
89 // This doubles the number of correct binary digits in the approximation
90 // with each iteration.
91 uint64_t correction64
;
92 correction64
= -((rep_t
)recip64
* q63b
>> 64);
93 recip64
= (rep_t
)recip64
* correction64
>> 63;
94 correction64
= -((rep_t
)recip64
* q63b
>> 64);
95 recip64
= (rep_t
)recip64
* correction64
>> 63;
96 correction64
= -((rep_t
)recip64
* q63b
>> 64);
97 recip64
= (rep_t
)recip64
* correction64
>> 63;
98 correction64
= -((rep_t
)recip64
* q63b
>> 64);
99 recip64
= (rep_t
)recip64
* correction64
>> 63;
100 correction64
= -((rep_t
)recip64
* q63b
>> 64);
101 recip64
= (rep_t
)recip64
* correction64
>> 63;
103 // recip64 might have overflowed to exactly zero in the preceeding
104 // computation if the high word of b is exactly 1.0. This would sabotage
105 // the full-width final stage of the computation that follows, so we adjust
106 // recip64 downward by one bit.
109 // We need to perform one more iteration to get us to 112 binary digits;
110 // The last iteration needs to happen with extra precision.
111 const uint64_t q127blo
= bSignificand
<< 15;
112 rep_t correction
, reciprocal
;
114 // NOTE: This operation is equivalent to __multi3, which is not implemented
115 // in some architechure
116 rep_t r64q63
, r64q127
, r64cH
, r64cL
, dummy
;
117 wideMultiply((rep_t
)recip64
, (rep_t
)q63b
, &dummy
, &r64q63
);
118 wideMultiply((rep_t
)recip64
, (rep_t
)q127blo
, &dummy
, &r64q127
);
120 correction
= -(r64q63
+ (r64q127
>> 64));
122 uint64_t cHi
= correction
>> 64;
123 uint64_t cLo
= correction
;
125 wideMultiply((rep_t
)recip64
, (rep_t
)cHi
, &dummy
, &r64cH
);
126 wideMultiply((rep_t
)recip64
, (rep_t
)cLo
, &dummy
, &r64cL
);
128 reciprocal
= r64cH
+ (r64cL
>> 64);
130 // We already adjusted the 64-bit estimate, now we need to adjust the final
131 // 128-bit reciprocal estimate downward to ensure that it is strictly smaller
132 // than the infinitely precise exact reciprocal. Because the computation
133 // of the Newton-Raphson step is truncating at every step, this adjustment
134 // is small; most of the work is already done.
137 // The numerical reciprocal is accurate to within 2^-112, lies in the
138 // interval [0.5, 1.0), and is strictly smaller than the true reciprocal
139 // of b. Multiplying a by this reciprocal thus gives a numerical q = a/b
140 // in Q127 with the following properties:
143 // 2. q is in the interval [0.5, 2.0)
144 // 3. the error in q is bounded away from 2^-113 (actually, we have a
145 // couple of bits to spare, but this is all we need).
147 // We need a 128 x 128 multiply high to compute q, which isn't a basic
148 // operation in C, so we need to be a little bit fussy.
149 rep_t quotient
, quotientLo
;
150 wideMultiply(aSignificand
<< 2, reciprocal
, "ient
, "ientLo
);
152 // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
153 // In either case, we are going to compute a residual of the form
157 // We know from the construction of q that r satisfies:
161 // if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
162 // already have the correct result. The exact halfway case cannot occur.
163 // We also take this time to right shift quotient if it falls in the [1,2)
164 // range and adjust the exponent accordingly.
168 if (quotient
< (implicitBit
<< 1)) {
169 wideMultiply(quotient
, bSignificand
, &dummy
, &qb
);
170 residual
= (aSignificand
<< 113) - qb
;
174 wideMultiply(quotient
, bSignificand
, &dummy
, &qb
);
175 residual
= (aSignificand
<< 112) - qb
;
178 const int writtenExponent
= quotientExponent
+ exponentBias
;
180 if (writtenExponent
>= maxExponent
) {
181 // If we have overflowed the exponent, return infinity.
182 return fromRep(infRep
| quotientSign
);
184 else if (writtenExponent
< 1) {
185 // Flush denormals to zero. In the future, it would be nice to add
186 // code to round them correctly.
187 return fromRep(quotientSign
);
190 const bool round
= (residual
<< 1) >= bSignificand
;
191 // Clear the implicit bit
192 rep_t absResult
= quotient
& significandMask
;
193 // Insert the exponent
194 absResult
|= (rep_t
)writtenExponent
<< significandBits
;
197 // Insert the sign and return
198 const long double result
= fromRep(absResult
| quotientSign
);