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[blocksruntime.git] / lib / divdf3.c
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1 //===-- lib/divdf3.c - Double-precision division ------------------*- C -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is dual licensed under the MIT and the University of Illinois Open
6 // Source Licenses. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file implements double-precision soft-float division
11 // with the IEEE-754 default rounding (to nearest, ties to even).
13 // For simplicity, this implementation currently flushes denormals to zero.
14 // It should be a fairly straightforward exercise to implement gradual
15 // underflow with correct rounding.
17 //===----------------------------------------------------------------------===//
19 #define DOUBLE_PRECISION
20 #include "fp_lib.h"
22 ARM_EABI_FNALIAS(ddiv, divdf3)
24 fp_t __divdf3(fp_t a, fp_t b) {
26 const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
27 const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
28 const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit;
30 rep_t aSignificand = toRep(a) & significandMask;
31 rep_t bSignificand = toRep(b) & significandMask;
32 int scale = 0;
34 // Detect if a or b is zero, denormal, infinity, or NaN.
35 if (aExponent-1U >= maxExponent-1U || bExponent-1U >= maxExponent-1U) {
37 const rep_t aAbs = toRep(a) & absMask;
38 const rep_t bAbs = toRep(b) & absMask;
40 // NaN / anything = qNaN
41 if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
42 // anything / NaN = qNaN
43 if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
45 if (aAbs == infRep) {
46 // infinity / infinity = NaN
47 if (bAbs == infRep) return fromRep(qnanRep);
48 // infinity / anything else = +/- infinity
49 else return fromRep(aAbs | quotientSign);
52 // anything else / infinity = +/- 0
53 if (bAbs == infRep) return fromRep(quotientSign);
55 if (!aAbs) {
56 // zero / zero = NaN
57 if (!bAbs) return fromRep(qnanRep);
58 // zero / anything else = +/- zero
59 else return fromRep(quotientSign);
61 // anything else / zero = +/- infinity
62 if (!bAbs) return fromRep(infRep | quotientSign);
64 // one or both of a or b is denormal, the other (if applicable) is a
65 // normal number. Renormalize one or both of a and b, and set scale to
66 // include the necessary exponent adjustment.
67 if (aAbs < implicitBit) scale += normalize(&aSignificand);
68 if (bAbs < implicitBit) scale -= normalize(&bSignificand);
71 // Or in the implicit significand bit. (If we fell through from the
72 // denormal path it was already set by normalize( ), but setting it twice
73 // won't hurt anything.)
74 aSignificand |= implicitBit;
75 bSignificand |= implicitBit;
76 int quotientExponent = aExponent - bExponent + scale;
78 // Align the significand of b as a Q31 fixed-point number in the range
79 // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
80 // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
81 // is accurate to about 3.5 binary digits.
82 const uint32_t q31b = bSignificand >> 21;
83 uint32_t recip32 = UINT32_C(0x7504f333) - q31b;
85 // Now refine the reciprocal estimate using a Newton-Raphson iteration:
87 // x1 = x0 * (2 - x0 * b)
89 // This doubles the number of correct binary digits in the approximation
90 // with each iteration, so after three iterations, we have about 28 binary
91 // digits of accuracy.
92 uint32_t correction32;
93 correction32 = -((uint64_t)recip32 * q31b >> 32);
94 recip32 = (uint64_t)recip32 * correction32 >> 31;
95 correction32 = -((uint64_t)recip32 * q31b >> 32);
96 recip32 = (uint64_t)recip32 * correction32 >> 31;
97 correction32 = -((uint64_t)recip32 * q31b >> 32);
98 recip32 = (uint64_t)recip32 * correction32 >> 31;
100 // recip32 might have overflowed to exactly zero in the preceeding
101 // computation if the high word of b is exactly 1.0. This would sabotage
102 // the full-width final stage of the computation that follows, so we adjust
103 // recip32 downward by one bit.
104 recip32--;
106 // We need to perform one more iteration to get us to 56 binary digits;
107 // The last iteration needs to happen with extra precision.
108 const uint32_t q63blo = bSignificand << 11;
109 uint64_t correction, reciprocal;
110 correction = -((uint64_t)recip32*q31b + ((uint64_t)recip32*q63blo >> 32));
111 uint32_t cHi = correction >> 32;
112 uint32_t cLo = correction;
113 reciprocal = (uint64_t)recip32*cHi + ((uint64_t)recip32*cLo >> 32);
115 // We already adjusted the 32-bit estimate, now we need to adjust the final
116 // 64-bit reciprocal estimate downward to ensure that it is strictly smaller
117 // than the infinitely precise exact reciprocal. Because the computation
118 // of the Newton-Raphson step is truncating at every step, this adjustment
119 // is small; most of the work is already done.
120 reciprocal -= 2;
122 // The numerical reciprocal is accurate to within 2^-56, lies in the
123 // interval [0.5, 1.0), and is strictly smaller than the true reciprocal
124 // of b. Multiplying a by this reciprocal thus gives a numerical q = a/b
125 // in Q53 with the following properties:
127 // 1. q < a/b
128 // 2. q is in the interval [0.5, 2.0)
129 // 3. the error in q is bounded away from 2^-53 (actually, we have a
130 // couple of bits to spare, but this is all we need).
132 // We need a 64 x 64 multiply high to compute q, which isn't a basic
133 // operation in C, so we need to be a little bit fussy.
134 rep_t quotient, quotientLo;
135 wideMultiply(aSignificand << 2, reciprocal, &quotient, &quotientLo);
137 // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
138 // In either case, we are going to compute a residual of the form
140 // r = a - q*b
142 // We know from the construction of q that r satisfies:
144 // 0 <= r < ulp(q)*b
146 // if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
147 // already have the correct result. The exact halfway case cannot occur.
148 // We also take this time to right shift quotient if it falls in the [1,2)
149 // range and adjust the exponent accordingly.
150 rep_t residual;
151 if (quotient < (implicitBit << 1)) {
152 residual = (aSignificand << 53) - quotient * bSignificand;
153 quotientExponent--;
154 } else {
155 quotient >>= 1;
156 residual = (aSignificand << 52) - quotient * bSignificand;
159 const int writtenExponent = quotientExponent + exponentBias;
161 if (writtenExponent >= maxExponent) {
162 // If we have overflowed the exponent, return infinity.
163 return fromRep(infRep | quotientSign);
166 else if (writtenExponent < 1) {
167 // Flush denormals to zero. In the future, it would be nice to add
168 // code to round them correctly.
169 return fromRep(quotientSign);
172 else {
173 const bool round = (residual << 1) > bSignificand;
174 // Clear the implicit bit
175 rep_t absResult = quotient & significandMask;
176 // Insert the exponent
177 absResult |= (rep_t)writtenExponent << significandBits;
178 // Round
179 absResult += round;
180 // Insert the sign and return
181 const double result = fromRep(absResult | quotientSign);
182 return result;