makefile: support a MinGW cross-compilation environment
[blobwars-mingw.git] / src / CSprite.cpp
blobf876ac18fcf16ac594458bca36c273cbb6485215
1 /*
2 Copyright (C) 2004 Parallel Realities
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "headers.h"
23 /**
24 * Creates a new Sprite object
26 Sprite::Sprite()
28 for (int i = 0 ; i < 8 ; i++)
30 image[i] = NULL;
31 frameLength[i] = 0;
34 currentFrame = 0;
35 currentTime = 0;
36 maxFrames = 0;
38 next = NULL;
40 randomFrames = false;
43 /**
44 * Sets the specified train with the specified image with
45 * a specified time
46 * @param i The index of the frame to set (0 - 7)
47 * @param shape The image to be used
48 * @param time How long this frame will last
50 void Sprite::setFrame(int i, SDL_Surface *shape, int time)
52 image[i] = shape;
53 frameLength[i] = time;
55 currentFrame = 0;
56 currentTime = frameLength[0];
58 if (i > maxFrames)
59 maxFrames = i;
62 void Sprite::animate()
64 currentTime--;
66 if (currentTime > 0)
67 return;
69 currentFrame++;
71 if (currentFrame == 8)
72 currentFrame = 0;
74 if (frameLength[currentFrame] == 0)
75 currentFrame = 0;
77 currentTime = frameLength[currentFrame];
80 void Sprite::getNextFrame(unsigned char *frame, unsigned char *time)
82 if (*frame >= 8)
83 *frame = 0;
85 if (frameLength[*frame] == 0)
86 *frame = 0;
88 *time = frameLength[*frame];
91 SDL_Surface *Sprite::getCurrentFrame()
93 return image[currentFrame];
96 void Sprite::free()
98 for (int i = 0 ; i < 8 ; i++)
100 if (image[i] != NULL)
102 SDL_FreeSurface(image[i]);
103 image[i] = NULL;
104 frameLength[i] = 0;
108 currentFrame = 0;
109 currentTime = 0;
110 maxFrames = 0;