makefile: support a MinGW cross-compilation environment
[blobwars-mingw.git] / makefile
blobf994606c49ffc4bb1ee78b06ce64d5f6bf9828ca
2 # Default platform hint
3 PLATFORM = UNIX
5 # Executable suffix
6 X =
8 ifeq ($(MINGW),1)
9 PLATFORM = MINGW
10 X = .exe
11 endif
13 PROG = blobwars
14 PAKNAME = blobwars.pak
15 DOCS = doc/*
16 ICONS = icons/
18 GAME_PROG = blobwars$(X)
19 PAK_PROG = pak$(X)
20 MAP_PROG = mapeditor$(X)
22 # Ensure pak can be run during cross-compilation
23 PAK = $(WINE) ./$(PAK_PROG)
25 VERSION = 1.09
26 RELEASE = 1
27 USEPAK = 1
29 PREFIX=$(DESTDIR)/usr
30 BINDIR = $(PREFIX)/games/
31 DATADIR = $(PREFIX)/share/games/blobwars/
32 DOCDIR = $(PREFIX)/share/doc/$(PROG)/
33 ICONDIR = $(PREFIX)/share/icons/hicolor/
34 DESKTOPDIR = $(PREFIX)/share/applications/
35 LOCALEDIR = $(PREFIX)/share/locale/
37 CXXFLAGS += `sdl-config --cflags` -DVERSION=$(VERSION) -DRELEASE=$(RELEASE) -DUSEPAK=$(USEPAK)
38 CXXFLAGS += -DPAKNAME=\"$(PAKNAME)\" -DPAKLOCATION=\"$(DATADIR)\" -D$(PLATFORM) -DGAMEPLAYMANUAL=\"$(DOCDIR)index.html\" -Wall
39 CXXFLAGS += -DLOCALEDIR=\"$(LOCALEDIR)\"
40 CXXFLAGS += $(CFLAGS) -pg -Werror
42 ifeq ($(PLATFORM),MINGW)
43 INTL_LIBS = -lintl
44 else
45 INTL_LIBS =
46 endif
48 LIBS = $(LDFLAGS) `sdl-config --libs` -lSDL_mixer -lSDL_image -lSDL_ttf -lz $(INTL_LIBS)
50 OBJS += CAudio.o
51 OBJS += CBoss.o
52 OBJS += CCollision.o CCutscene.o CConfig.o
53 OBJS += CData.o
54 OBJS += CEffect.o CEngine.o CEntity.o
55 OBJS += CFileData.o
56 OBJS += CGame.o CGameData.o CGameObject.o CGraphics.o
57 OBJS += CHub.o
58 OBJS += CKeyboard.o
59 OBJS += CJoystick.o
60 OBJS += CLineDef.o
61 OBJS += CList.o
62 OBJS += CMap.o CMath.o
63 OBJS += CObjective.o
64 OBJS += CPak.o CParticle.o CPersistant.o CPersistData.o
65 OBJS += CRadarBlip.o CReplayData.o
66 OBJS += CSpawnPoint.o CSprite.o CSwitch.o
67 OBJS += CTeleporter.o CTrain.o CTrap.o
68 OBJS += CWeapon.o CWidget.o
70 OBJS += aquaBoss.o
71 OBJS += bosses.o bullets.o
72 OBJS += cutscene.o
73 OBJS += droidBoss.o
74 OBJS += effects.o enemies.o entities.o explosions.o
75 OBJS += finalBattle.o
76 OBJS += galdov.o game.o graphics.o
77 OBJS += hub.o
78 OBJS += info.o init.o intro.o items.o
79 OBJS += lineDefs.o loadSave.o
80 OBJS += map.o mapData.o mias.o mission.o
81 OBJS += objectives.o obstacles.o options.o
82 OBJS += particles.o player.o
83 OBJS += resources.o
84 OBJS += spawnPoints.o switches.o
85 OBJS += tankBoss.o teleporters.o title.o trains.o traps.o triggers.o
86 OBJS += weapons.o widgets.o
88 GAMEOBJS = $(OBJS) main.o
89 MAPOBJS = $(OBJS) mapEditor.o
90 PAKOBJS = CFileData.o pak.o
92 LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
94 # top-level rule to create the program.
95 all: $(GAME_PROG) $(PAK_PROG) $(LOCALE_MO)
97 # compiling other source files.
98 %.o: src/%.cpp src/%.h src/defs.h src/defines.h src/headers.h
99 $(CXX) $(CXXFLAGS) -c $<
101 # linking the program.
102 $(GAME_PROG): $(GAMEOBJS)
103 $(CXX) -o $@ $(GAMEOBJS) $(LIBS)
105 $(PAK_PROG): $(PAKOBJS)
106 $(CXX) -o $@ $(PAKOBJS) $(LIBS)
108 %.mo: %.po
109 msgfmt -c -o $@ $<
111 $(MAP_PROG): $(MAPOBJS)
112 $(CXX) -o $@ $(MAPOBJS) $(LIBS)
114 # cleaning everything that can be automatically recreated with "make".
115 clean:
116 $(RM) $(GAMEOBJS) mapEditor.o pak.o $(GAME_PROG) $(PAKNAME) \
117 $(PAK_PROG) $(MAP_PROG) $(LOCALE_MO)
119 buildpak:
120 $(PAK) data gfx music sound $(PAKNAME)
122 # install
123 install:
125 $(PAK) data gfx music sound $(PAKNAME)
127 mkdir -p $(BINDIR)
128 mkdir -p $(DATADIR)
129 mkdir -p $(DOCDIR)
130 mkdir -p $(ICONDIR)16x16/apps
131 mkdir -p $(ICONDIR)32x32/apps
132 mkdir -p $(ICONDIR)64x64/apps
133 mkdir -p $(DESKTOPDIR)
135 install -m 755 $(GAME_PROG) $(BINDIR)$(GAME_PROG)
136 install -m 644 $(PAKNAME) $(DATADIR)$(PAKNAME)
137 install -m 644 $(DOCS) $(DOCDIR)
138 cp $(ICONS)$(PROG).png $(ICONDIR)32x32/apps/
139 cp $(ICONS)$(PROG)-mini.png $(ICONDIR)16x16/apps/$(PROG).png
140 cp $(ICONS)$(PROG)-large.png $(ICONDIR)64x64/apps/$(PROG).png
141 cp $(ICONS)$(PROG).desktop $(DESKTOPDIR)
143 @for f in $(LOCALE_MO); do \
144 lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
145 mkdir -p $(LOCALEDIR)$$lang/LC_MESSAGES; \
146 echo "cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
147 cp $$f $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \
148 done
150 uninstall:
151 $(RM) $(BINDIR)$(GAME_PROG)
152 $(RM) $(DATADIR)$(PAKNAME)
153 $(RM) -r $(DOCDIR)
154 $(RM) $(ICONDIR)$(ICONS)$(PROG).png
155 $(RM) $(ICONDIR)16x16/apps/$(PROG).png
156 $(RM) $(ICONDIR)32x32/apps/$(PROG).png
157 $(RM) $(ICONDIR)64x64/apps/$(PROG).png
158 $(RM) $(DESKTOPDIR)$(PROG).desktop
160 @for f in $(LOCALE_MO); do \
161 lang=`echo $$f | sed -e 's/^locale\///;s/\.mo$$//'`; \
162 echo "$(RM) $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo"; \
163 $(RM) $(LOCALEDIR)$$lang/LC_MESSAGES/$(PROG).mo; \
164 done