Cleanup: trailing space
[blender-addons.git] / rigify / metarigs / human.py
blob75a089ab85c5f9a09bac6588eb15c3c5113a5425
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 import bpy
5 from mathutils import Color
8 def create(obj):
9 # generated by rigify.utils.write_metarig
10 bpy.ops.object.mode_set(mode='EDIT')
11 arm = obj.data
13 for i in range(6):
14 arm.rigify_colors.add()
16 arm.rigify_colors[0].name = "Root"
17 arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
18 arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
19 arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
20 arm.rigify_colors[0].standard_colors_lock = True
21 arm.rigify_colors[1].name = "IK"
22 arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
23 arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
24 arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
25 arm.rigify_colors[1].standard_colors_lock = True
26 arm.rigify_colors[2].name = "Special"
27 arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
28 arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
29 arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
30 arm.rigify_colors[2].standard_colors_lock = True
31 arm.rigify_colors[3].name = "Tweak"
32 arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
33 arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
34 arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
35 arm.rigify_colors[3].standard_colors_lock = True
36 arm.rigify_colors[4].name = "FK"
37 arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
38 arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
39 arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
40 arm.rigify_colors[4].standard_colors_lock = True
41 arm.rigify_colors[5].name = "Extra"
42 arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
43 arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
44 arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
45 arm.rigify_colors[5].standard_colors_lock = True
47 for i in range(29):
48 arm.rigify_layers.add()
50 arm.rigify_layers[0].name = "Face"
51 arm.rigify_layers[0].row = 1
52 arm.rigify_layers[0].selset = False
53 arm.rigify_layers[0].group = 5
54 arm.rigify_layers[1].name = "Face (Primary)"
55 arm.rigify_layers[1].row = 2
56 arm.rigify_layers[1].selset = False
57 arm.rigify_layers[1].group = 2
58 arm.rigify_layers[2].name = "Face (Secondary)"
59 arm.rigify_layers[2].row = 2
60 arm.rigify_layers[2].selset = False
61 arm.rigify_layers[2].group = 3
62 arm.rigify_layers[3].name = "Torso"
63 arm.rigify_layers[3].row = 3
64 arm.rigify_layers[3].selset = False
65 arm.rigify_layers[3].group = 3
66 arm.rigify_layers[4].name = "Torso (Tweak)"
67 arm.rigify_layers[4].row = 4
68 arm.rigify_layers[4].selset = False
69 arm.rigify_layers[4].group = 4
70 arm.rigify_layers[5].name = "Fingers"
71 arm.rigify_layers[5].row = 5
72 arm.rigify_layers[5].selset = False
73 arm.rigify_layers[5].group = 6
74 arm.rigify_layers[6].name = "Fingers (Detail)"
75 arm.rigify_layers[6].row = 6
76 arm.rigify_layers[6].selset = False
77 arm.rigify_layers[6].group = 5
78 arm.rigify_layers[7].name = "Arm.L (IK)"
79 arm.rigify_layers[7].row = 7
80 arm.rigify_layers[7].selset = False
81 arm.rigify_layers[7].group = 2
82 arm.rigify_layers[8].name = "Arm.L (FK)"
83 arm.rigify_layers[8].row = 8
84 arm.rigify_layers[8].selset = False
85 arm.rigify_layers[8].group = 5
86 arm.rigify_layers[9].name = "Arm.L (Tweak)"
87 arm.rigify_layers[9].row = 9
88 arm.rigify_layers[9].selset = False
89 arm.rigify_layers[9].group = 4
90 arm.rigify_layers[10].name = "Arm.R (IK)"
91 arm.rigify_layers[10].row = 7
92 arm.rigify_layers[10].selset = False
93 arm.rigify_layers[10].group = 2
94 arm.rigify_layers[11].name = "Arm.R (FK)"
95 arm.rigify_layers[11].row = 8
96 arm.rigify_layers[11].selset = False
97 arm.rigify_layers[11].group = 5
98 arm.rigify_layers[12].name = "Arm.R (Tweak)"
99 arm.rigify_layers[12].row = 9
100 arm.rigify_layers[12].selset = False
101 arm.rigify_layers[12].group = 4
102 arm.rigify_layers[13].name = "Leg.L (IK)"
103 arm.rigify_layers[13].row = 10
104 arm.rigify_layers[13].selset = False
105 arm.rigify_layers[13].group = 2
106 arm.rigify_layers[14].name = "Leg.L (FK)"
107 arm.rigify_layers[14].row = 11
108 arm.rigify_layers[14].selset = False
109 arm.rigify_layers[14].group = 5
110 arm.rigify_layers[15].name = "Leg.L (Tweak)"
111 arm.rigify_layers[15].row = 12
112 arm.rigify_layers[15].selset = False
113 arm.rigify_layers[15].group = 4
114 arm.rigify_layers[16].name = "Leg.R (IK)"
115 arm.rigify_layers[16].row = 10
116 arm.rigify_layers[16].selset = False
117 arm.rigify_layers[16].group = 2
118 arm.rigify_layers[17].name = "Leg.R (FK)"
119 arm.rigify_layers[17].row = 11
120 arm.rigify_layers[17].selset = False
121 arm.rigify_layers[17].group = 5
122 arm.rigify_layers[18].name = "Leg.R (Tweak)"
123 arm.rigify_layers[18].row = 12
124 arm.rigify_layers[18].selset = False
125 arm.rigify_layers[18].group = 4
126 arm.rigify_layers[19].name = ""
127 arm.rigify_layers[19].row = 1
128 arm.rigify_layers[19].selset = False
129 arm.rigify_layers[19].group = 0
130 arm.rigify_layers[20].name = ""
131 arm.rigify_layers[20].row = 1
132 arm.rigify_layers[20].selset = False
133 arm.rigify_layers[20].group = 0
134 arm.rigify_layers[21].name = ""
135 arm.rigify_layers[21].row = 1
136 arm.rigify_layers[21].selset = False
137 arm.rigify_layers[21].group = 0
138 arm.rigify_layers[22].name = ""
139 arm.rigify_layers[22].row = 1
140 arm.rigify_layers[22].selset = False
141 arm.rigify_layers[22].group = 0
142 arm.rigify_layers[23].name = ""
143 arm.rigify_layers[23].row = 1
144 arm.rigify_layers[23].selset = False
145 arm.rigify_layers[23].group = 0
146 arm.rigify_layers[24].name = ""
147 arm.rigify_layers[24].row = 1
148 arm.rigify_layers[24].selset = False
149 arm.rigify_layers[24].group = 0
150 arm.rigify_layers[25].name = ""
151 arm.rigify_layers[25].row = 1
152 arm.rigify_layers[25].selset = False
153 arm.rigify_layers[25].group = 0
154 arm.rigify_layers[26].name = ""
155 arm.rigify_layers[26].row = 1
156 arm.rigify_layers[26].selset = False
157 arm.rigify_layers[26].group = 0
158 arm.rigify_layers[27].name = ""
159 arm.rigify_layers[27].row = 1
160 arm.rigify_layers[27].selset = False
161 arm.rigify_layers[27].group = 0
162 arm.rigify_layers[28].name = "Root"
163 arm.rigify_layers[28].row = 14
164 arm.rigify_layers[28].selset = False
165 arm.rigify_layers[28].group = 1
167 bones = {}
169 bone = arm.edit_bones.new('spine')
170 bone.head[:] = 0.0000, 0.0552, 1.0099
171 bone.tail[:] = 0.0000, 0.0172, 1.1573
172 bone.roll = 0.0000
173 bone.use_connect = False
174 bones['spine'] = bone.name
175 bone = arm.edit_bones.new('spine.001')
176 bone.head[:] = 0.0000, 0.0172, 1.1573
177 bone.tail[:] = 0.0000, 0.0004, 1.2929
178 bone.roll = 0.0000
179 bone.use_connect = True
180 bone.parent = arm.edit_bones[bones['spine']]
181 bones['spine.001'] = bone.name
182 bone = arm.edit_bones.new('pelvis.L')
183 bone.head[:] = 0.0000, 0.0552, 1.0099
184 bone.tail[:] = 0.1112, -0.0451, 1.1533
185 bone.roll = -1.0756
186 bone.use_connect = False
187 bone.parent = arm.edit_bones[bones['spine']]
188 bones['pelvis.L'] = bone.name
189 bone = arm.edit_bones.new('pelvis.R')
190 bone.head[:] = -0.0000, 0.0552, 1.0099
191 bone.tail[:] = -0.1112, -0.0451, 1.1533
192 bone.roll = 1.0756
193 bone.use_connect = False
194 bone.parent = arm.edit_bones[bones['spine']]
195 bones['pelvis.R'] = bone.name
196 bone = arm.edit_bones.new('thigh.L')
197 bone.head[:] = 0.0980, 0.0124, 1.0720
198 bone.tail[:] = 0.0980, -0.0286, 0.5372
199 bone.roll = 0.0000
200 bone.use_connect = False
201 bone.parent = arm.edit_bones[bones['spine']]
202 bones['thigh.L'] = bone.name
203 bone = arm.edit_bones.new('thigh.R')
204 bone.head[:] = -0.0980, 0.0124, 1.0720
205 bone.tail[:] = -0.0980, -0.0286, 0.5372
206 bone.roll = 0.0000
207 bone.use_connect = False
208 bone.parent = arm.edit_bones[bones['spine']]
209 bones['thigh.R'] = bone.name
210 bone = arm.edit_bones.new('spine.002')
211 bone.head[:] = 0.0000, 0.0004, 1.2929
212 bone.tail[:] = 0.0000, 0.0059, 1.4657
213 bone.roll = 0.0000
214 bone.use_connect = True
215 bone.parent = arm.edit_bones[bones['spine.001']]
216 bones['spine.002'] = bone.name
217 bone = arm.edit_bones.new('shin.L')
218 bone.head[:] = 0.0980, -0.0286, 0.5372
219 bone.tail[:] = 0.0980, 0.0162, 0.0852
220 bone.roll = 0.0000
221 bone.use_connect = True
222 bone.parent = arm.edit_bones[bones['thigh.L']]
223 bones['shin.L'] = bone.name
224 bone = arm.edit_bones.new('shin.R')
225 bone.head[:] = -0.0980, -0.0286, 0.5372
226 bone.tail[:] = -0.0980, 0.0162, 0.0852
227 bone.roll = 0.0000
228 bone.use_connect = True
229 bone.parent = arm.edit_bones[bones['thigh.R']]
230 bones['shin.R'] = bone.name
231 bone = arm.edit_bones.new('spine.003')
232 bone.head[:] = 0.0000, 0.0059, 1.4657
233 bone.tail[:] = 0.0000, 0.0114, 1.6582
234 bone.roll = 0.0000
235 bone.use_connect = True
236 bone.parent = arm.edit_bones[bones['spine.002']]
237 bones['spine.003'] = bone.name
238 bone = arm.edit_bones.new('foot.L')
239 bone.head[:] = 0.0980, 0.0162, 0.0852
240 bone.tail[:] = 0.0980, -0.0934, 0.0167
241 bone.roll = 0.0000
242 bone.use_connect = True
243 bone.parent = arm.edit_bones[bones['shin.L']]
244 bones['foot.L'] = bone.name
245 bone = arm.edit_bones.new('foot.R')
246 bone.head[:] = -0.0980, 0.0162, 0.0852
247 bone.tail[:] = -0.0980, -0.0934, 0.0167
248 bone.roll = -0.0000
249 bone.use_connect = True
250 bone.parent = arm.edit_bones[bones['shin.R']]
251 bones['foot.R'] = bone.name
252 bone = arm.edit_bones.new('spine.004')
253 bone.head[:] = 0.0000, 0.0114, 1.6582
254 bone.tail[:] = 0.0000, -0.0130, 1.7197
255 bone.roll = 0.0000
256 bone.use_connect = False
257 bone.parent = arm.edit_bones[bones['spine.003']]
258 bones['spine.004'] = bone.name
259 bone = arm.edit_bones.new('shoulder.L')
260 bone.head[:] = 0.0183, -0.0684, 1.6051
261 bone.tail[:] = 0.1694, 0.0205, 1.6050
262 bone.roll = 0.0004
263 bone.use_connect = False
264 bone.parent = arm.edit_bones[bones['spine.003']]
265 bones['shoulder.L'] = bone.name
266 bone = arm.edit_bones.new('shoulder.R')
267 bone.head[:] = -0.0183, -0.0684, 1.6051
268 bone.tail[:] = -0.1694, 0.0205, 1.6050
269 bone.roll = -0.0004
270 bone.use_connect = False
271 bone.parent = arm.edit_bones[bones['spine.003']]
272 bones['shoulder.R'] = bone.name
273 bone = arm.edit_bones.new('breast.L')
274 bone.head[:] = 0.1184, 0.0485, 1.4596
275 bone.tail[:] = 0.1184, -0.0907, 1.4596
276 bone.roll = 0.0000
277 bone.use_connect = False
278 bone.parent = arm.edit_bones[bones['spine.003']]
279 bones['breast.L'] = bone.name
280 bone = arm.edit_bones.new('breast.R')
281 bone.head[:] = -0.1184, 0.0485, 1.4596
282 bone.tail[:] = -0.1184, -0.0907, 1.4596
283 bone.roll = -0.0000
284 bone.use_connect = False
285 bone.parent = arm.edit_bones[bones['spine.003']]
286 bones['breast.R'] = bone.name
287 bone = arm.edit_bones.new('toe.L')
288 bone.head[:] = 0.0980, -0.0934, 0.0167
289 bone.tail[:] = 0.0980, -0.1606, 0.0167
290 bone.roll = -0.0000
291 bone.use_connect = True
292 bone.parent = arm.edit_bones[bones['foot.L']]
293 bones['toe.L'] = bone.name
294 bone = arm.edit_bones.new('heel.02.L')
295 bone.head[:] = 0.0600, 0.0459, 0.0000
296 bone.tail[:] = 0.1400, 0.0459, 0.0000
297 bone.roll = 0.0000
298 bone.use_connect = False
299 bone.parent = arm.edit_bones[bones['foot.L']]
300 bones['heel.02.L'] = bone.name
301 bone = arm.edit_bones.new('toe.R')
302 bone.head[:] = -0.0980, -0.0934, 0.0167
303 bone.tail[:] = -0.0980, -0.1606, 0.0167
304 bone.roll = 0.0000
305 bone.use_connect = True
306 bone.parent = arm.edit_bones[bones['foot.R']]
307 bones['toe.R'] = bone.name
308 bone = arm.edit_bones.new('heel.02.R')
309 bone.head[:] = -0.0600, 0.0459, 0.0000
310 bone.tail[:] = -0.1400, 0.0459, 0.0000
311 bone.roll = -0.0000
312 bone.use_connect = False
313 bone.parent = arm.edit_bones[bones['foot.R']]
314 bones['heel.02.R'] = bone.name
315 bone = arm.edit_bones.new('spine.005')
316 bone.head[:] = 0.0000, -0.0130, 1.7197
317 bone.tail[:] = 0.0000, -0.0247, 1.7813
318 bone.roll = 0.0000
319 bone.use_connect = True
320 bone.parent = arm.edit_bones[bones['spine.004']]
321 bones['spine.005'] = bone.name
322 bone = arm.edit_bones.new('upper_arm.L')
323 bone.head[:] = 0.1953, 0.0267, 1.5846
324 bone.tail[:] = 0.4424, 0.0885, 1.4491
325 bone.roll = 2.0724
326 bone.use_connect = False
327 bone.parent = arm.edit_bones[bones['shoulder.L']]
328 bones['upper_arm.L'] = bone.name
329 bone = arm.edit_bones.new('upper_arm.R')
330 bone.head[:] = -0.1953, 0.0267, 1.5846
331 bone.tail[:] = -0.4424, 0.0885, 1.4491
332 bone.roll = -2.0724
333 bone.use_connect = False
334 bone.parent = arm.edit_bones[bones['shoulder.R']]
335 bones['upper_arm.R'] = bone.name
336 bone = arm.edit_bones.new('spine.006')
337 bone.head[:] = 0.0000, -0.0247, 1.7813
338 bone.tail[:] = 0.0000, -0.0247, 1.9796
339 bone.roll = 0.0000
340 bone.use_connect = True
341 bone.parent = arm.edit_bones[bones['spine.005']]
342 bones['spine.006'] = bone.name
343 bone = arm.edit_bones.new('forearm.L')
344 bone.head[:] = 0.4424, 0.0885, 1.4491
345 bone.tail[:] = 0.6594, 0.0492, 1.3061
346 bone.roll = 2.1535
347 bone.use_connect = True
348 bone.parent = arm.edit_bones[bones['upper_arm.L']]
349 bones['forearm.L'] = bone.name
350 bone = arm.edit_bones.new('forearm.R')
351 bone.head[:] = -0.4424, 0.0885, 1.4491
352 bone.tail[:] = -0.6594, 0.0492, 1.3061
353 bone.roll = -2.1535
354 bone.use_connect = True
355 bone.parent = arm.edit_bones[bones['upper_arm.R']]
356 bones['forearm.R'] = bone.name
357 bone = arm.edit_bones.new('face')
358 bone.head[:] = 0.0000, -0.0247, 1.7813
359 bone.tail[:] = 0.0000, -0.0247, 1.8725
360 bone.roll = 0.0000
361 bone.use_connect = False
362 bone.parent = arm.edit_bones[bones['spine.006']]
363 bones['face'] = bone.name
364 bone = arm.edit_bones.new('hand.L')
365 bone.head[:] = 0.6594, 0.0492, 1.3061
366 bone.tail[:] = 0.7234, 0.0412, 1.2585
367 bone.roll = 2.2103
368 bone.use_connect = True
369 bone.parent = arm.edit_bones[bones['forearm.L']]
370 bones['hand.L'] = bone.name
371 bone = arm.edit_bones.new('hand.R')
372 bone.head[:] = -0.6594, 0.0492, 1.3061
373 bone.tail[:] = -0.7234, 0.0412, 1.2585
374 bone.roll = -2.2103
375 bone.use_connect = True
376 bone.parent = arm.edit_bones[bones['forearm.R']]
377 bones['hand.R'] = bone.name
378 bone = arm.edit_bones.new('nose')
379 bone.head[:] = 0.0000, -0.1536, 1.8978
380 bone.tail[:] = 0.0000, -0.1834, 1.8589
381 bone.roll = 0.0000
382 bone.use_connect = False
383 bone.parent = arm.edit_bones[bones['face']]
384 bones['nose'] = bone.name
385 bone = arm.edit_bones.new('lip.T.L')
386 bone.head[:] = -0.0000, -0.1710, 1.8140
387 bone.tail[:] = 0.0195, -0.1656, 1.8146
388 bone.roll = 0.0000
389 bone.use_connect = False
390 bone.parent = arm.edit_bones[bones['face']]
391 bones['lip.T.L'] = bone.name
392 bone = arm.edit_bones.new('lip.B.L')
393 bone.head[:] = -0.0000, -0.1667, 1.7978
394 bone.tail[:] = 0.0185, -0.1585, 1.8028
395 bone.roll = -0.0789
396 bone.use_connect = False
397 bone.parent = arm.edit_bones[bones['face']]
398 bones['lip.B.L'] = bone.name
399 bone = arm.edit_bones.new('jaw')
400 bone.head[:] = 0.0000, -0.0945, 1.7439
401 bone.tail[:] = 0.0000, -0.1519, 1.7392
402 bone.roll = 0.0000
403 bone.use_connect = False
404 bone.parent = arm.edit_bones[bones['face']]
405 bones['jaw'] = bone.name
406 bone = arm.edit_bones.new('ear.L')
407 bone.head[:] = 0.0919, -0.0309, 1.8622
408 bone.tail[:] = 0.0989, -0.0336, 1.9017
409 bone.roll = -0.0324
410 bone.use_connect = False
411 bone.parent = arm.edit_bones[bones['face']]
412 bones['ear.L'] = bone.name
413 bone = arm.edit_bones.new('ear.R')
414 bone.head[:] = -0.0919, -0.0309, 1.8622
415 bone.tail[:] = -0.0989, -0.0336, 1.9017
416 bone.roll = 0.0324
417 bone.use_connect = False
418 bone.parent = arm.edit_bones[bones['face']]
419 bones['ear.R'] = bone.name
420 bone = arm.edit_bones.new('lip.T.R')
421 bone.head[:] = 0.0000, -0.1710, 1.8140
422 bone.tail[:] = -0.0195, -0.1656, 1.8146
423 bone.roll = -0.0000
424 bone.use_connect = False
425 bone.parent = arm.edit_bones[bones['face']]
426 bones['lip.T.R'] = bone.name
427 bone = arm.edit_bones.new('lip.B.R')
428 bone.head[:] = 0.0000, -0.1667, 1.7978
429 bone.tail[:] = -0.0185, -0.1585, 1.8028
430 bone.roll = 0.0789
431 bone.use_connect = False
432 bone.parent = arm.edit_bones[bones['face']]
433 bones['lip.B.R'] = bone.name
434 bone = arm.edit_bones.new('brow.B.L')
435 bone.head[:] = 0.0791, -0.1237, 1.9020
436 bone.tail[:] = 0.0704, -0.1349, 1.9078
437 bone.roll = 0.0412
438 bone.use_connect = False
439 bone.parent = arm.edit_bones[bones['face']]
440 bones['brow.B.L'] = bone.name
441 bone = arm.edit_bones.new('lid.T.L')
442 bone.head[:] = 0.0768, -0.1218, 1.8947
443 bone.tail[:] = 0.0678, -0.1356, 1.8995
444 bone.roll = -0.2079
445 bone.use_connect = False
446 bone.parent = arm.edit_bones[bones['face']]
447 bones['lid.T.L'] = bone.name
448 bone = arm.edit_bones.new('brow.B.R')
449 bone.head[:] = -0.0791, -0.1237, 1.9020
450 bone.tail[:] = -0.0704, -0.1349, 1.9078
451 bone.roll = -0.0412
452 bone.use_connect = False
453 bone.parent = arm.edit_bones[bones['face']]
454 bones['brow.B.R'] = bone.name
455 bone = arm.edit_bones.new('lid.T.R')
456 bone.head[:] = -0.0768, -0.1218, 1.8947
457 bone.tail[:] = -0.0678, -0.1356, 1.8995
458 bone.roll = 0.2079
459 bone.use_connect = False
460 bone.parent = arm.edit_bones[bones['face']]
461 bones['lid.T.R'] = bone.name
462 bone = arm.edit_bones.new('forehead.L')
463 bone.head[:] = 0.0168, -0.1325, 1.9704
464 bone.tail[:] = 0.0215, -0.1546, 1.9144
465 bone.roll = 1.4313
466 bone.use_connect = False
467 bone.parent = arm.edit_bones[bones['face']]
468 bones['forehead.L'] = bone.name
469 bone = arm.edit_bones.new('forehead.R')
470 bone.head[:] = -0.0168, -0.1325, 1.9704
471 bone.tail[:] = -0.0215, -0.1546, 1.9144
472 bone.roll = -1.4313
473 bone.use_connect = False
474 bone.parent = arm.edit_bones[bones['face']]
475 bones['forehead.R'] = bone.name
476 bone = arm.edit_bones.new('eye.L')
477 bone.head[:] = 0.0516, -0.1209, 1.8941
478 bone.tail[:] = 0.0516, -0.1451, 1.8941
479 bone.roll = 0.0000
480 bone.use_connect = False
481 bone.parent = arm.edit_bones[bones['face']]
482 bones['eye.L'] = bone.name
483 bone = arm.edit_bones.new('eye.R')
484 bone.head[:] = -0.0516, -0.1209, 1.8941
485 bone.tail[:] = -0.0516, -0.1451, 1.8941
486 bone.roll = 0.0000
487 bone.use_connect = False
488 bone.parent = arm.edit_bones[bones['face']]
489 bones['eye.R'] = bone.name
490 bone = arm.edit_bones.new('cheek.T.L')
491 bone.head[:] = 0.0848, -0.0940, 1.8870
492 bone.tail[:] = 0.0565, -0.1430, 1.8517
493 bone.roll = -0.0096
494 bone.use_connect = False
495 bone.parent = arm.edit_bones[bones['face']]
496 bones['cheek.T.L'] = bone.name
497 bone = arm.edit_bones.new('cheek.T.R')
498 bone.head[:] = -0.0848, -0.0940, 1.8870
499 bone.tail[:] = -0.0565, -0.1430, 1.8517
500 bone.roll = 0.0096
501 bone.use_connect = False
502 bone.parent = arm.edit_bones[bones['face']]
503 bones['cheek.T.R'] = bone.name
504 bone = arm.edit_bones.new('teeth.T')
505 bone.head[:] = 0.0000, -0.1568, 1.8214
506 bone.tail[:] = 0.0000, -0.1112, 1.8214
507 bone.roll = 0.0000
508 bone.use_connect = False
509 bone.parent = arm.edit_bones[bones['face']]
510 bones['teeth.T'] = bone.name
511 bone = arm.edit_bones.new('teeth.B')
512 bone.head[:] = 0.0000, -0.1500, 1.7892
513 bone.tail[:] = 0.0000, -0.1043, 1.7892
514 bone.roll = 0.0000
515 bone.use_connect = False
516 bone.parent = arm.edit_bones[bones['face']]
517 bones['teeth.B'] = bone.name
518 bone = arm.edit_bones.new('tongue')
519 bone.head[:] = 0.0000, -0.1354, 1.7946
520 bone.tail[:] = 0.0000, -0.1101, 1.8002
521 bone.roll = 0.0000
522 bone.use_connect = False
523 bone.parent = arm.edit_bones[bones['face']]
524 bones['tongue'] = bone.name
525 bone = arm.edit_bones.new('palm.01.L')
526 bone.head[:] = 0.6921, 0.0224, 1.2882
527 bone.tail[:] = 0.7464, 0.0051, 1.2482
528 bone.roll = -2.4928
529 bone.use_connect = False
530 bone.parent = arm.edit_bones[bones['hand.L']]
531 bones['palm.01.L'] = bone.name
532 bone = arm.edit_bones.new('palm.02.L')
533 bone.head[:] = 0.6970, 0.0389, 1.2877
534 bone.tail[:] = 0.7518, 0.0277, 1.2487
535 bone.roll = -2.5274
536 bone.use_connect = False
537 bone.parent = arm.edit_bones[bones['hand.L']]
538 bones['palm.02.L'] = bone.name
539 bone = arm.edit_bones.new('palm.03.L')
540 bone.head[:] = 0.6963, 0.0545, 1.2874
541 bone.tail[:] = 0.7540, 0.0521, 1.2482
542 bone.roll = -2.5843
543 bone.use_connect = False
544 bone.parent = arm.edit_bones[bones['hand.L']]
545 bones['palm.03.L'] = bone.name
546 bone = arm.edit_bones.new('palm.04.L')
547 bone.head[:] = 0.6929, 0.0696, 1.2871
548 bone.tail[:] = 0.7528, 0.0763, 1.2428
549 bone.roll = -2.5155
550 bone.use_connect = False
551 bone.parent = arm.edit_bones[bones['hand.L']]
552 bones['palm.04.L'] = bone.name
553 bone = arm.edit_bones.new('palm.01.R')
554 bone.head[:] = -0.6921, 0.0224, 1.2882
555 bone.tail[:] = -0.7464, 0.0051, 1.2482
556 bone.roll = 2.4928
557 bone.use_connect = False
558 bone.parent = arm.edit_bones[bones['hand.R']]
559 bones['palm.01.R'] = bone.name
560 bone = arm.edit_bones.new('palm.02.R')
561 bone.head[:] = -0.6970, 0.0389, 1.2877
562 bone.tail[:] = -0.7518, 0.0277, 1.2487
563 bone.roll = 2.5274
564 bone.use_connect = False
565 bone.parent = arm.edit_bones[bones['hand.R']]
566 bones['palm.02.R'] = bone.name
567 bone = arm.edit_bones.new('palm.03.R')
568 bone.head[:] = -0.6963, 0.0544, 1.2874
569 bone.tail[:] = -0.7540, 0.0521, 1.2482
570 bone.roll = 2.5843
571 bone.use_connect = False
572 bone.parent = arm.edit_bones[bones['hand.R']]
573 bones['palm.03.R'] = bone.name
574 bone = arm.edit_bones.new('palm.04.R')
575 bone.head[:] = -0.6929, 0.0696, 1.2871
576 bone.tail[:] = -0.7528, 0.0763, 1.2428
577 bone.roll = 2.5155
578 bone.use_connect = False
579 bone.parent = arm.edit_bones[bones['hand.R']]
580 bones['palm.04.R'] = bone.name
581 bone = arm.edit_bones.new('nose.001')
582 bone.head[:] = 0.0000, -0.1834, 1.8589
583 bone.tail[:] = 0.0000, -0.1965, 1.8450
584 bone.roll = 0.0000
585 bone.use_connect = True
586 bone.parent = arm.edit_bones[bones['nose']]
587 bones['nose.001'] = bone.name
588 bone = arm.edit_bones.new('lip.T.L.001')
589 bone.head[:] = 0.0195, -0.1656, 1.8146
590 bone.tail[:] = 0.0352, -0.1494, 1.8074
591 bone.roll = 0.0236
592 bone.use_connect = True
593 bone.parent = arm.edit_bones[bones['lip.T.L']]
594 bones['lip.T.L.001'] = bone.name
595 bone = arm.edit_bones.new('lip.B.L.001')
596 bone.head[:] = 0.0185, -0.1585, 1.8028
597 bone.tail[:] = 0.0352, -0.1494, 1.8074
598 bone.roll = 0.0731
599 bone.use_connect = True
600 bone.parent = arm.edit_bones[bones['lip.B.L']]
601 bones['lip.B.L.001'] = bone.name
602 bone = arm.edit_bones.new('chin')
603 bone.head[:] = 0.0000, -0.1519, 1.7392
604 bone.tail[:] = 0.0000, -0.1634, 1.7692
605 bone.roll = 0.0000
606 bone.use_connect = True
607 bone.parent = arm.edit_bones[bones['jaw']]
608 bones['chin'] = bone.name
609 bone = arm.edit_bones.new('ear.L.001')
610 bone.head[:] = 0.0989, -0.0336, 1.9017
611 bone.tail[:] = 0.1200, -0.0088, 1.9074
612 bone.roll = 0.0656
613 bone.use_connect = True
614 bone.parent = arm.edit_bones[bones['ear.L']]
615 bones['ear.L.001'] = bone.name
616 bone = arm.edit_bones.new('ear.R.001')
617 bone.head[:] = -0.0989, -0.0336, 1.9017
618 bone.tail[:] = -0.1200, -0.0088, 1.9074
619 bone.roll = -0.0656
620 bone.use_connect = True
621 bone.parent = arm.edit_bones[bones['ear.R']]
622 bones['ear.R.001'] = bone.name
623 bone = arm.edit_bones.new('lip.T.R.001')
624 bone.head[:] = -0.0195, -0.1656, 1.8146
625 bone.tail[:] = -0.0352, -0.1494, 1.8074
626 bone.roll = -0.0236
627 bone.use_connect = True
628 bone.parent = arm.edit_bones[bones['lip.T.R']]
629 bones['lip.T.R.001'] = bone.name
630 bone = arm.edit_bones.new('lip.B.R.001')
631 bone.head[:] = -0.0185, -0.1585, 1.8028
632 bone.tail[:] = -0.0352, -0.1494, 1.8074
633 bone.roll = -0.0731
634 bone.use_connect = True
635 bone.parent = arm.edit_bones[bones['lip.B.R']]
636 bones['lip.B.R.001'] = bone.name
637 bone = arm.edit_bones.new('brow.B.L.001')
638 bone.head[:] = 0.0704, -0.1349, 1.9078
639 bone.tail[:] = 0.0577, -0.1427, 1.9093
640 bone.roll = 0.0192
641 bone.use_connect = True
642 bone.parent = arm.edit_bones[bones['brow.B.L']]
643 bones['brow.B.L.001'] = bone.name
644 bone = arm.edit_bones.new('lid.T.L.001')
645 bone.head[:] = 0.0678, -0.1356, 1.8995
646 bone.tail[:] = 0.0550, -0.1436, 1.9022
647 bone.roll = 0.1837
648 bone.use_connect = True
649 bone.parent = arm.edit_bones[bones['lid.T.L']]
650 bones['lid.T.L.001'] = bone.name
651 bone = arm.edit_bones.new('brow.B.R.001')
652 bone.head[:] = -0.0704, -0.1349, 1.9078
653 bone.tail[:] = -0.0577, -0.1427, 1.9093
654 bone.roll = -0.0192
655 bone.use_connect = True
656 bone.parent = arm.edit_bones[bones['brow.B.R']]
657 bones['brow.B.R.001'] = bone.name
658 bone = arm.edit_bones.new('lid.T.R.001')
659 bone.head[:] = -0.0678, -0.1356, 1.8995
660 bone.tail[:] = -0.0550, -0.1436, 1.9022
661 bone.roll = -0.1837
662 bone.use_connect = True
663 bone.parent = arm.edit_bones[bones['lid.T.R']]
664 bones['lid.T.R.001'] = bone.name
665 bone = arm.edit_bones.new('forehead.L.001')
666 bone.head[:] = 0.0479, -0.1174, 1.9756
667 bone.tail[:] = 0.0588, -0.1421, 1.9255
668 bone.roll = 0.9928
669 bone.use_connect = False
670 bone.parent = arm.edit_bones[bones['forehead.L']]
671 bones['forehead.L.001'] = bone.name
672 bone = arm.edit_bones.new('forehead.R.001')
673 bone.head[:] = -0.0479, -0.1174, 1.9756
674 bone.tail[:] = -0.0588, -0.1421, 1.9255
675 bone.roll = -0.9928
676 bone.use_connect = False
677 bone.parent = arm.edit_bones[bones['forehead.R']]
678 bones['forehead.R.001'] = bone.name
679 bone = arm.edit_bones.new('cheek.T.L.001')
680 bone.head[:] = 0.0565, -0.1430, 1.8517
681 bone.tail[:] = 0.0188, -0.1448, 1.8822
682 bone.roll = 0.1387
683 bone.use_connect = True
684 bone.parent = arm.edit_bones[bones['cheek.T.L']]
685 bones['cheek.T.L.001'] = bone.name
686 bone = arm.edit_bones.new('cheek.T.R.001')
687 bone.head[:] = -0.0565, -0.1430, 1.8517
688 bone.tail[:] = -0.0188, -0.1448, 1.8822
689 bone.roll = -0.1387
690 bone.use_connect = True
691 bone.parent = arm.edit_bones[bones['cheek.T.R']]
692 bones['cheek.T.R.001'] = bone.name
693 bone = arm.edit_bones.new('tongue.001')
694 bone.head[:] = 0.0000, -0.1101, 1.8002
695 bone.tail[:] = 0.0000, -0.0761, 1.7949
696 bone.roll = 0.0000
697 bone.use_connect = True
698 bone.parent = arm.edit_bones[bones['tongue']]
699 bones['tongue.001'] = bone.name
700 bone = arm.edit_bones.new('f_index.01.L')
701 bone.head[:] = 0.7464, 0.0051, 1.2482
702 bone.tail[:] = 0.7718, 0.0013, 1.2112
703 bone.roll = -2.0315
704 bone.use_connect = False
705 bone.parent = arm.edit_bones[bones['palm.01.L']]
706 bones['f_index.01.L'] = bone.name
707 bone = arm.edit_bones.new('thumb.01.L')
708 bone.head[:] = 0.6705, 0.0214, 1.2738
709 bone.tail[:] = 0.6857, 0.0015, 1.2404
710 bone.roll = -0.1587
711 bone.use_connect = False
712 bone.parent = arm.edit_bones[bones['palm.01.L']]
713 bones['thumb.01.L'] = bone.name
714 bone = arm.edit_bones.new('f_middle.01.L')
715 bone.head[:] = 0.7518, 0.0277, 1.2487
716 bone.tail[:] = 0.7762, 0.0234, 1.2058
717 bone.roll = -2.0067
718 bone.use_connect = False
719 bone.parent = arm.edit_bones[bones['palm.02.L']]
720 bones['f_middle.01.L'] = bone.name
721 bone = arm.edit_bones.new('f_ring.01.L')
722 bone.head[:] = 0.7540, 0.0521, 1.2482
723 bone.tail[:] = 0.7715, 0.0499, 1.2070
724 bone.roll = -2.0082
725 bone.use_connect = False
726 bone.parent = arm.edit_bones[bones['palm.03.L']]
727 bones['f_ring.01.L'] = bone.name
728 bone = arm.edit_bones.new('f_pinky.01.L')
729 bone.head[:] = 0.7528, 0.0763, 1.2428
730 bone.tail[:] = 0.7589, 0.0765, 1.2156
731 bone.roll = -1.9749
732 bone.use_connect = False
733 bone.parent = arm.edit_bones[bones['palm.04.L']]
734 bones['f_pinky.01.L'] = bone.name
735 bone = arm.edit_bones.new('f_index.01.R')
736 bone.head[:] = -0.7464, 0.0051, 1.2482
737 bone.tail[:] = -0.7718, 0.0012, 1.2112
738 bone.roll = 2.0315
739 bone.use_connect = False
740 bone.parent = arm.edit_bones[bones['palm.01.R']]
741 bones['f_index.01.R'] = bone.name
742 bone = arm.edit_bones.new('thumb.01.R')
743 bone.head[:] = -0.6705, 0.0214, 1.2738
744 bone.tail[:] = -0.6857, 0.0015, 1.2404
745 bone.roll = 0.1587
746 bone.use_connect = False
747 bone.parent = arm.edit_bones[bones['palm.01.R']]
748 bones['thumb.01.R'] = bone.name
749 bone = arm.edit_bones.new('f_middle.01.R')
750 bone.head[:] = -0.7518, 0.0277, 1.2487
751 bone.tail[:] = -0.7762, 0.0233, 1.2058
752 bone.roll = 2.0067
753 bone.use_connect = False
754 bone.parent = arm.edit_bones[bones['palm.02.R']]
755 bones['f_middle.01.R'] = bone.name
756 bone = arm.edit_bones.new('f_ring.01.R')
757 bone.head[:] = -0.7540, 0.0521, 1.2482
758 bone.tail[:] = -0.7715, 0.0499, 1.2070
759 bone.roll = 2.0082
760 bone.use_connect = False
761 bone.parent = arm.edit_bones[bones['palm.03.R']]
762 bones['f_ring.01.R'] = bone.name
763 bone = arm.edit_bones.new('f_pinky.01.R')
764 bone.head[:] = -0.7528, 0.0763, 1.2428
765 bone.tail[:] = -0.7589, 0.0765, 1.2156
766 bone.roll = 1.9749
767 bone.use_connect = False
768 bone.parent = arm.edit_bones[bones['palm.04.R']]
769 bones['f_pinky.01.R'] = bone.name
770 bone = arm.edit_bones.new('nose.002')
771 bone.head[:] = 0.0000, -0.1965, 1.8450
772 bone.tail[:] = 0.0000, -0.1854, 1.8402
773 bone.roll = 0.0000
774 bone.use_connect = True
775 bone.parent = arm.edit_bones[bones['nose.001']]
776 bones['nose.002'] = bone.name
777 bone = arm.edit_bones.new('chin.001')
778 bone.head[:] = 0.0000, -0.1634, 1.7692
779 bone.tail[:] = 0.0000, -0.1599, 1.7909
780 bone.roll = 0.0000
781 bone.use_connect = True
782 bone.parent = arm.edit_bones[bones['chin']]
783 bones['chin.001'] = bone.name
784 bone = arm.edit_bones.new('ear.L.002')
785 bone.head[:] = 0.1200, -0.0088, 1.9074
786 bone.tail[:] = 0.1206, -0.0101, 1.8695
787 bone.roll = -0.0265
788 bone.use_connect = True
789 bone.parent = arm.edit_bones[bones['ear.L.001']]
790 bones['ear.L.002'] = bone.name
791 bone = arm.edit_bones.new('ear.R.002')
792 bone.head[:] = -0.1200, -0.0088, 1.9074
793 bone.tail[:] = -0.1206, -0.0101, 1.8695
794 bone.roll = 0.0265
795 bone.use_connect = True
796 bone.parent = arm.edit_bones[bones['ear.R.001']]
797 bones['ear.R.002'] = bone.name
798 bone = arm.edit_bones.new('brow.B.L.002')
799 bone.head[:] = 0.0577, -0.1427, 1.9093
800 bone.tail[:] = 0.0388, -0.1418, 1.9069
801 bone.roll = 0.0847
802 bone.use_connect = True
803 bone.parent = arm.edit_bones[bones['brow.B.L.001']]
804 bones['brow.B.L.002'] = bone.name
805 bone = arm.edit_bones.new('lid.T.L.002')
806 bone.head[:] = 0.0550, -0.1436, 1.9022
807 bone.tail[:] = 0.0425, -0.1427, 1.8987
808 bone.roll = -0.0940
809 bone.use_connect = True
810 bone.parent = arm.edit_bones[bones['lid.T.L.001']]
811 bones['lid.T.L.002'] = bone.name
812 bone = arm.edit_bones.new('brow.B.R.002')
813 bone.head[:] = -0.0577, -0.1427, 1.9093
814 bone.tail[:] = -0.0388, -0.1418, 1.9069
815 bone.roll = -0.0847
816 bone.use_connect = True
817 bone.parent = arm.edit_bones[bones['brow.B.R.001']]
818 bones['brow.B.R.002'] = bone.name
819 bone = arm.edit_bones.new('lid.T.R.002')
820 bone.head[:] = -0.0550, -0.1436, 1.9022
821 bone.tail[:] = -0.0425, -0.1427, 1.8987
822 bone.roll = 0.0940
823 bone.use_connect = True
824 bone.parent = arm.edit_bones[bones['lid.T.R.001']]
825 bones['lid.T.R.002'] = bone.name
826 bone = arm.edit_bones.new('forehead.L.002')
827 bone.head[:] = 0.0719, -0.0940, 1.9717
828 bone.tail[:] = 0.0830, -0.1213, 1.9164
829 bone.roll = 0.4509
830 bone.use_connect = False
831 bone.parent = arm.edit_bones[bones['forehead.L.001']]
832 bones['forehead.L.002'] = bone.name
833 bone = arm.edit_bones.new('forehead.R.002')
834 bone.head[:] = -0.0719, -0.0940, 1.9717
835 bone.tail[:] = -0.0830, -0.1213, 1.9164
836 bone.roll = -0.4509
837 bone.use_connect = False
838 bone.parent = arm.edit_bones[bones['forehead.R.001']]
839 bones['forehead.R.002'] = bone.name
840 bone = arm.edit_bones.new('nose.L')
841 bone.head[:] = 0.0188, -0.1448, 1.8822
842 bone.tail[:] = 0.0176, -0.1627, 1.8429
843 bone.roll = 0.0997
844 bone.use_connect = True
845 bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
846 bones['nose.L'] = bone.name
847 bone = arm.edit_bones.new('nose.R')
848 bone.head[:] = -0.0188, -0.1448, 1.8822
849 bone.tail[:] = -0.0176, -0.1627, 1.8429
850 bone.roll = -0.0997
851 bone.use_connect = True
852 bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
853 bones['nose.R'] = bone.name
854 bone = arm.edit_bones.new('tongue.002')
855 bone.head[:] = 0.0000, -0.0761, 1.7949
856 bone.tail[:] = 0.0000, -0.0538, 1.7673
857 bone.roll = 0.0000
858 bone.use_connect = True
859 bone.parent = arm.edit_bones[bones['tongue.001']]
860 bones['tongue.002'] = bone.name
861 bone = arm.edit_bones.new('f_index.02.L')
862 bone.head[:] = 0.7718, 0.0013, 1.2112
863 bone.tail[:] = 0.7840, -0.0003, 1.1858
864 bone.roll = -1.8799
865 bone.use_connect = True
866 bone.parent = arm.edit_bones[bones['f_index.01.L']]
867 bones['f_index.02.L'] = bone.name
868 bone = arm.edit_bones.new('thumb.02.L')
869 bone.head[:] = 0.6857, 0.0015, 1.2404
870 bone.tail[:] = 0.7056, -0.0057, 1.2145
871 bone.roll = -0.4798
872 bone.use_connect = True
873 bone.parent = arm.edit_bones[bones['thumb.01.L']]
874 bones['thumb.02.L'] = bone.name
875 bone = arm.edit_bones.new('f_middle.02.L')
876 bone.head[:] = 0.7762, 0.0234, 1.2058
877 bone.tail[:] = 0.7851, 0.0218, 1.1749
878 bone.roll = -1.8283
879 bone.use_connect = True
880 bone.parent = arm.edit_bones[bones['f_middle.01.L']]
881 bones['f_middle.02.L'] = bone.name
882 bone = arm.edit_bones.new('f_ring.02.L')
883 bone.head[:] = 0.7715, 0.0499, 1.2070
884 bone.tail[:] = 0.7794, 0.0494, 1.1762
885 bone.roll = -1.8946
886 bone.use_connect = True
887 bone.parent = arm.edit_bones[bones['f_ring.01.L']]
888 bones['f_ring.02.L'] = bone.name
889 bone = arm.edit_bones.new('f_pinky.02.L')
890 bone.head[:] = 0.7589, 0.0765, 1.2156
891 bone.tail[:] = 0.7618, 0.0770, 1.1932
892 bone.roll = -1.9059
893 bone.use_connect = True
894 bone.parent = arm.edit_bones[bones['f_pinky.01.L']]
895 bones['f_pinky.02.L'] = bone.name
896 bone = arm.edit_bones.new('f_index.02.R')
897 bone.head[:] = -0.7718, 0.0012, 1.2112
898 bone.tail[:] = -0.7840, -0.0003, 1.1858
899 bone.roll = 1.8799
900 bone.use_connect = True
901 bone.parent = arm.edit_bones[bones['f_index.01.R']]
902 bones['f_index.02.R'] = bone.name
903 bone = arm.edit_bones.new('thumb.02.R')
904 bone.head[:] = -0.6857, 0.0015, 1.2404
905 bone.tail[:] = -0.7056, -0.0057, 1.2145
906 bone.roll = 0.4798
907 bone.use_connect = True
908 bone.parent = arm.edit_bones[bones['thumb.01.R']]
909 bones['thumb.02.R'] = bone.name
910 bone = arm.edit_bones.new('f_middle.02.R')
911 bone.head[:] = -0.7762, 0.0233, 1.2058
912 bone.tail[:] = -0.7851, 0.0218, 1.1749
913 bone.roll = 1.8283
914 bone.use_connect = True
915 bone.parent = arm.edit_bones[bones['f_middle.01.R']]
916 bones['f_middle.02.R'] = bone.name
917 bone = arm.edit_bones.new('f_ring.02.R')
918 bone.head[:] = -0.7715, 0.0499, 1.2070
919 bone.tail[:] = -0.7794, 0.0494, 1.1762
920 bone.roll = 1.8946
921 bone.use_connect = True
922 bone.parent = arm.edit_bones[bones['f_ring.01.R']]
923 bones['f_ring.02.R'] = bone.name
924 bone = arm.edit_bones.new('f_pinky.02.R')
925 bone.head[:] = -0.7589, 0.0765, 1.2156
926 bone.tail[:] = -0.7618, 0.0770, 1.1932
927 bone.roll = 1.9059
928 bone.use_connect = True
929 bone.parent = arm.edit_bones[bones['f_pinky.01.R']]
930 bones['f_pinky.02.R'] = bone.name
931 bone = arm.edit_bones.new('nose.003')
932 bone.head[:] = 0.0000, -0.1854, 1.8402
933 bone.tail[:] = 0.0000, -0.1706, 1.8393
934 bone.roll = 0.0000
935 bone.use_connect = True
936 bone.parent = arm.edit_bones[bones['nose.002']]
937 bones['nose.003'] = bone.name
938 bone = arm.edit_bones.new('ear.L.003')
939 bone.head[:] = 0.1206, -0.0101, 1.8695
940 bone.tail[:] = 0.1010, -0.0347, 1.8422
941 bone.roll = 0.3033
942 bone.use_connect = True
943 bone.parent = arm.edit_bones[bones['ear.L.002']]
944 bones['ear.L.003'] = bone.name
945 bone = arm.edit_bones.new('ear.R.003')
946 bone.head[:] = -0.1206, -0.0101, 1.8695
947 bone.tail[:] = -0.1010, -0.0347, 1.8422
948 bone.roll = -0.3033
949 bone.use_connect = True
950 bone.parent = arm.edit_bones[bones['ear.R.002']]
951 bones['ear.R.003'] = bone.name
952 bone = arm.edit_bones.new('brow.B.L.003')
953 bone.head[:] = 0.0388, -0.1418, 1.9069
954 bone.tail[:] = 0.0221, -0.1397, 1.8950
955 bone.roll = 0.1405
956 bone.use_connect = True
957 bone.parent = arm.edit_bones[bones['brow.B.L.002']]
958 bones['brow.B.L.003'] = bone.name
959 bone = arm.edit_bones.new('lid.T.L.003')
960 bone.head[:] = 0.0425, -0.1427, 1.8987
961 bone.tail[:] = 0.0262, -0.1418, 1.8891
962 bone.roll = 0.2194
963 bone.use_connect = True
964 bone.parent = arm.edit_bones[bones['lid.T.L.002']]
965 bones['lid.T.L.003'] = bone.name
966 bone = arm.edit_bones.new('brow.B.R.003')
967 bone.head[:] = -0.0388, -0.1418, 1.9069
968 bone.tail[:] = -0.0221, -0.1397, 1.8950
969 bone.roll = -0.1405
970 bone.use_connect = True
971 bone.parent = arm.edit_bones[bones['brow.B.R.002']]
972 bones['brow.B.R.003'] = bone.name
973 bone = arm.edit_bones.new('lid.T.R.003')
974 bone.head[:] = -0.0425, -0.1427, 1.8987
975 bone.tail[:] = -0.0262, -0.1418, 1.8891
976 bone.roll = -0.2194
977 bone.use_connect = True
978 bone.parent = arm.edit_bones[bones['lid.T.R.002']]
979 bones['lid.T.R.003'] = bone.name
980 bone = arm.edit_bones.new('temple.L')
981 bone.head[:] = 0.0873, -0.0597, 1.9523
982 bone.tail[:] = 0.0926, -0.0625, 1.8738
983 bone.roll = -0.0913
984 bone.use_connect = False
985 bone.parent = arm.edit_bones[bones['forehead.L.002']]
986 bones['temple.L'] = bone.name
987 bone = arm.edit_bones.new('temple.R')
988 bone.head[:] = -0.0873, -0.0597, 1.9523
989 bone.tail[:] = -0.0926, -0.0625, 1.8738
990 bone.roll = 0.0913
991 bone.use_connect = False
992 bone.parent = arm.edit_bones[bones['forehead.R.002']]
993 bones['temple.R'] = bone.name
994 bone = arm.edit_bones.new('nose.L.001')
995 bone.head[:] = 0.0176, -0.1627, 1.8429
996 bone.tail[:] = 0.0000, -0.1965, 1.8450
997 bone.roll = 0.1070
998 bone.use_connect = True
999 bone.parent = arm.edit_bones[bones['nose.L']]
1000 bones['nose.L.001'] = bone.name
1001 bone = arm.edit_bones.new('nose.R.001')
1002 bone.head[:] = -0.0176, -0.1627, 1.8429
1003 bone.tail[:] = -0.0000, -0.1965, 1.8450
1004 bone.roll = -0.1070
1005 bone.use_connect = True
1006 bone.parent = arm.edit_bones[bones['nose.R']]
1007 bones['nose.R.001'] = bone.name
1008 bone = arm.edit_bones.new('f_index.03.L')
1009 bone.head[:] = 0.7840, -0.0003, 1.1858
1010 bone.tail[:] = 0.7892, 0.0006, 1.1636
1011 bone.roll = -1.6760
1012 bone.use_connect = True
1013 bone.parent = arm.edit_bones[bones['f_index.02.L']]
1014 bones['f_index.03.L'] = bone.name
1015 bone = arm.edit_bones.new('thumb.03.L')
1016 bone.head[:] = 0.7056, -0.0057, 1.2145
1017 bone.tail[:] = 0.7194, -0.0098, 1.1995
1018 bone.roll = -0.5826
1019 bone.use_connect = True
1020 bone.parent = arm.edit_bones[bones['thumb.02.L']]
1021 bones['thumb.03.L'] = bone.name
1022 bone = arm.edit_bones.new('f_middle.03.L')
1023 bone.head[:] = 0.7851, 0.0218, 1.1749
1024 bone.tail[:] = 0.7888, 0.0216, 1.1525
1025 bone.roll = -1.7483
1026 bone.use_connect = True
1027 bone.parent = arm.edit_bones[bones['f_middle.02.L']]
1028 bones['f_middle.03.L'] = bone.name
1029 bone = arm.edit_bones.new('f_ring.03.L')
1030 bone.head[:] = 0.7794, 0.0494, 1.1762
1031 bone.tail[:] = 0.7781, 0.0498, 1.1577
1032 bone.roll = -1.6582
1033 bone.use_connect = True
1034 bone.parent = arm.edit_bones[bones['f_ring.02.L']]
1035 bones['f_ring.03.L'] = bone.name
1036 bone = arm.edit_bones.new('f_pinky.03.L')
1037 bone.head[:] = 0.7618, 0.0770, 1.1932
1038 bone.tail[:] = 0.7611, 0.0772, 1.1782
1039 bone.roll = -1.7639
1040 bone.use_connect = True
1041 bone.parent = arm.edit_bones[bones['f_pinky.02.L']]
1042 bones['f_pinky.03.L'] = bone.name
1043 bone = arm.edit_bones.new('f_index.03.R')
1044 bone.head[:] = -0.7840, -0.0003, 1.1858
1045 bone.tail[:] = -0.7892, 0.0006, 1.1636
1046 bone.roll = 1.6760
1047 bone.use_connect = True
1048 bone.parent = arm.edit_bones[bones['f_index.02.R']]
1049 bones['f_index.03.R'] = bone.name
1050 bone = arm.edit_bones.new('thumb.03.R')
1051 bone.head[:] = -0.7056, -0.0057, 1.2145
1052 bone.tail[:] = -0.7194, -0.0098, 1.1995
1053 bone.roll = 0.5826
1054 bone.use_connect = True
1055 bone.parent = arm.edit_bones[bones['thumb.02.R']]
1056 bones['thumb.03.R'] = bone.name
1057 bone = arm.edit_bones.new('f_middle.03.R')
1058 bone.head[:] = -0.7851, 0.0218, 1.1749
1059 bone.tail[:] = -0.7888, 0.0216, 1.1525
1060 bone.roll = 1.7483
1061 bone.use_connect = True
1062 bone.parent = arm.edit_bones[bones['f_middle.02.R']]
1063 bones['f_middle.03.R'] = bone.name
1064 bone = arm.edit_bones.new('f_ring.03.R')
1065 bone.head[:] = -0.7794, 0.0494, 1.1762
1066 bone.tail[:] = -0.7781, 0.0498, 1.1577
1067 bone.roll = 1.6582
1068 bone.use_connect = True
1069 bone.parent = arm.edit_bones[bones['f_ring.02.R']]
1070 bones['f_ring.03.R'] = bone.name
1071 bone = arm.edit_bones.new('f_pinky.03.R')
1072 bone.head[:] = -0.7618, 0.0770, 1.1932
1073 bone.tail[:] = -0.7611, 0.0772, 1.1782
1074 bone.roll = 1.7639
1075 bone.use_connect = True
1076 bone.parent = arm.edit_bones[bones['f_pinky.02.R']]
1077 bones['f_pinky.03.R'] = bone.name
1078 bone = arm.edit_bones.new('nose.004')
1079 bone.head[:] = 0.0000, -0.1706, 1.8393
1080 bone.tail[:] = 0.0000, -0.1698, 1.8244
1081 bone.roll = 0.0000
1082 bone.use_connect = True
1083 bone.parent = arm.edit_bones[bones['nose.003']]
1084 bones['nose.004'] = bone.name
1085 bone = arm.edit_bones.new('ear.L.004')
1086 bone.head[:] = 0.1010, -0.0347, 1.8422
1087 bone.tail[:] = 0.0919, -0.0309, 1.8622
1088 bone.roll = 0.1518
1089 bone.use_connect = True
1090 bone.parent = arm.edit_bones[bones['ear.L.003']]
1091 bones['ear.L.004'] = bone.name
1092 bone = arm.edit_bones.new('ear.R.004')
1093 bone.head[:] = -0.1010, -0.0347, 1.8422
1094 bone.tail[:] = -0.0919, -0.0309, 1.8622
1095 bone.roll = -0.1518
1096 bone.use_connect = True
1097 bone.parent = arm.edit_bones[bones['ear.R.003']]
1098 bones['ear.R.004'] = bone.name
1099 bone = arm.edit_bones.new('lid.B.L')
1100 bone.head[:] = 0.0262, -0.1418, 1.8891
1101 bone.tail[:] = 0.0393, -0.1425, 1.8854
1102 bone.roll = 0.0756
1103 bone.use_connect = True
1104 bone.parent = arm.edit_bones[bones['lid.T.L.003']]
1105 bones['lid.B.L'] = bone.name
1106 bone = arm.edit_bones.new('lid.B.R')
1107 bone.head[:] = -0.0262, -0.1418, 1.8891
1108 bone.tail[:] = -0.0393, -0.1425, 1.8854
1109 bone.roll = -0.0756
1110 bone.use_connect = True
1111 bone.parent = arm.edit_bones[bones['lid.T.R.003']]
1112 bones['lid.B.R'] = bone.name
1113 bone = arm.edit_bones.new('jaw.L')
1114 bone.head[:] = 0.0926, -0.0625, 1.8738
1115 bone.tail[:] = 0.0783, -0.0689, 1.7975
1116 bone.roll = -0.0899
1117 bone.use_connect = True
1118 bone.parent = arm.edit_bones[bones['temple.L']]
1119 bones['jaw.L'] = bone.name
1120 bone = arm.edit_bones.new('jaw.R')
1121 bone.head[:] = -0.0926, -0.0625, 1.8738
1122 bone.tail[:] = -0.0783, -0.0689, 1.7975
1123 bone.roll = 0.0899
1124 bone.use_connect = True
1125 bone.parent = arm.edit_bones[bones['temple.R']]
1126 bones['jaw.R'] = bone.name
1127 bone = arm.edit_bones.new('lid.B.L.001')
1128 bone.head[:] = 0.0393, -0.1425, 1.8854
1129 bone.tail[:] = 0.0553, -0.1418, 1.8833
1130 bone.roll = 0.1015
1131 bone.use_connect = True
1132 bone.parent = arm.edit_bones[bones['lid.B.L']]
1133 bones['lid.B.L.001'] = bone.name
1134 bone = arm.edit_bones.new('lid.B.R.001')
1135 bone.head[:] = -0.0393, -0.1425, 1.8854
1136 bone.tail[:] = -0.0553, -0.1418, 1.8833
1137 bone.roll = -0.1015
1138 bone.use_connect = True
1139 bone.parent = arm.edit_bones[bones['lid.B.R']]
1140 bones['lid.B.R.001'] = bone.name
1141 bone = arm.edit_bones.new('jaw.L.001')
1142 bone.head[:] = 0.0783, -0.0689, 1.7975
1143 bone.tail[:] = 0.0387, -0.1315, 1.7536
1144 bone.roll = 0.1223
1145 bone.use_connect = True
1146 bone.parent = arm.edit_bones[bones['jaw.L']]
1147 bones['jaw.L.001'] = bone.name
1148 bone = arm.edit_bones.new('jaw.R.001')
1149 bone.head[:] = -0.0783, -0.0689, 1.7975
1150 bone.tail[:] = -0.0387, -0.1315, 1.7536
1151 bone.roll = -0.1223
1152 bone.use_connect = True
1153 bone.parent = arm.edit_bones[bones['jaw.R']]
1154 bones['jaw.R.001'] = bone.name
1155 bone = arm.edit_bones.new('lid.B.L.002')
1156 bone.head[:] = 0.0553, -0.1418, 1.8833
1157 bone.tail[:] = 0.0694, -0.1351, 1.8889
1158 bone.roll = -0.0748
1159 bone.use_connect = True
1160 bone.parent = arm.edit_bones[bones['lid.B.L.001']]
1161 bones['lid.B.L.002'] = bone.name
1162 bone = arm.edit_bones.new('lid.B.R.002')
1163 bone.head[:] = -0.0553, -0.1418, 1.8833
1164 bone.tail[:] = -0.0694, -0.1351, 1.8889
1165 bone.roll = 0.0748
1166 bone.use_connect = True
1167 bone.parent = arm.edit_bones[bones['lid.B.R.001']]
1168 bones['lid.B.R.002'] = bone.name
1169 bone = arm.edit_bones.new('chin.L')
1170 bone.head[:] = 0.0387, -0.1315, 1.7536
1171 bone.tail[:] = 0.0352, -0.1494, 1.8074
1172 bone.roll = -0.2078
1173 bone.use_connect = True
1174 bone.parent = arm.edit_bones[bones['jaw.L.001']]
1175 bones['chin.L'] = bone.name
1176 bone = arm.edit_bones.new('chin.R')
1177 bone.head[:] = -0.0387, -0.1315, 1.7536
1178 bone.tail[:] = -0.0352, -0.1494, 1.8074
1179 bone.roll = 0.2078
1180 bone.use_connect = True
1181 bone.parent = arm.edit_bones[bones['jaw.R.001']]
1182 bones['chin.R'] = bone.name
1183 bone = arm.edit_bones.new('lid.B.L.003')
1184 bone.head[:] = 0.0694, -0.1351, 1.8889
1185 bone.tail[:] = 0.0768, -0.1218, 1.8947
1186 bone.roll = -0.0085
1187 bone.use_connect = True
1188 bone.parent = arm.edit_bones[bones['lid.B.L.002']]
1189 bones['lid.B.L.003'] = bone.name
1190 bone = arm.edit_bones.new('lid.B.R.003')
1191 bone.head[:] = -0.0694, -0.1351, 1.8889
1192 bone.tail[:] = -0.0768, -0.1218, 1.8947
1193 bone.roll = 0.0085
1194 bone.use_connect = True
1195 bone.parent = arm.edit_bones[bones['lid.B.R.002']]
1196 bones['lid.B.R.003'] = bone.name
1197 bone = arm.edit_bones.new('cheek.B.L')
1198 bone.head[:] = 0.0352, -0.1494, 1.8074
1199 bone.tail[:] = 0.0736, -0.1216, 1.8243
1200 bone.roll = 0.0015
1201 bone.use_connect = True
1202 bone.parent = arm.edit_bones[bones['chin.L']]
1203 bones['cheek.B.L'] = bone.name
1204 bone = arm.edit_bones.new('cheek.B.R')
1205 bone.head[:] = -0.0352, -0.1494, 1.8074
1206 bone.tail[:] = -0.0736, -0.1216, 1.8243
1207 bone.roll = -0.0015
1208 bone.use_connect = True
1209 bone.parent = arm.edit_bones[bones['chin.R']]
1210 bones['cheek.B.R'] = bone.name
1211 bone = arm.edit_bones.new('cheek.B.L.001')
1212 bone.head[:] = 0.0736, -0.1216, 1.8243
1213 bone.tail[:] = 0.0848, -0.0940, 1.8870
1214 bone.roll = -0.0000
1215 bone.use_connect = True
1216 bone.parent = arm.edit_bones[bones['cheek.B.L']]
1217 bones['cheek.B.L.001'] = bone.name
1218 bone = arm.edit_bones.new('cheek.B.R.001')
1219 bone.head[:] = -0.0736, -0.1216, 1.8243
1220 bone.tail[:] = -0.0848, -0.0940, 1.8870
1221 bone.roll = 0.0000
1222 bone.use_connect = True
1223 bone.parent = arm.edit_bones[bones['cheek.B.R']]
1224 bones['cheek.B.R.001'] = bone.name
1225 bone = arm.edit_bones.new('brow.T.L')
1226 bone.head[:] = 0.0848, -0.0940, 1.8870
1227 bone.tail[:] = 0.0830, -0.1213, 1.9164
1228 bone.roll = 0.1990
1229 bone.use_connect = True
1230 bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
1231 bones['brow.T.L'] = bone.name
1232 bone = arm.edit_bones.new('brow.T.R')
1233 bone.head[:] = -0.0848, -0.0940, 1.8870
1234 bone.tail[:] = -0.0830, -0.1213, 1.9164
1235 bone.roll = -0.1990
1236 bone.use_connect = True
1237 bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
1238 bones['brow.T.R'] = bone.name
1239 bone = arm.edit_bones.new('brow.T.L.001')
1240 bone.head[:] = 0.0830, -0.1213, 1.9164
1241 bone.tail[:] = 0.0588, -0.1421, 1.9255
1242 bone.roll = 0.2372
1243 bone.use_connect = True
1244 bone.parent = arm.edit_bones[bones['brow.T.L']]
1245 bones['brow.T.L.001'] = bone.name
1246 bone = arm.edit_bones.new('brow.T.R.001')
1247 bone.head[:] = -0.0830, -0.1213, 1.9164
1248 bone.tail[:] = -0.0588, -0.1421, 1.9255
1249 bone.roll = -0.2372
1250 bone.use_connect = True
1251 bone.parent = arm.edit_bones[bones['brow.T.R']]
1252 bones['brow.T.R.001'] = bone.name
1253 bone = arm.edit_bones.new('brow.T.L.002')
1254 bone.head[:] = 0.0588, -0.1421, 1.9255
1255 bone.tail[:] = 0.0215, -0.1546, 1.9144
1256 bone.roll = 0.0724
1257 bone.use_connect = True
1258 bone.parent = arm.edit_bones[bones['brow.T.L.001']]
1259 bones['brow.T.L.002'] = bone.name
1260 bone = arm.edit_bones.new('brow.T.R.002')
1261 bone.head[:] = -0.0588, -0.1421, 1.9255
1262 bone.tail[:] = -0.0215, -0.1546, 1.9144
1263 bone.roll = -0.0724
1264 bone.use_connect = True
1265 bone.parent = arm.edit_bones[bones['brow.T.R.001']]
1266 bones['brow.T.R.002'] = bone.name
1267 bone = arm.edit_bones.new('brow.T.L.003')
1268 bone.head[:] = 0.0215, -0.1546, 1.9144
1269 bone.tail[:] = 0.0000, -0.1536, 1.8978
1270 bone.roll = -0.0423
1271 bone.use_connect = True
1272 bone.parent = arm.edit_bones[bones['brow.T.L.002']]
1273 bones['brow.T.L.003'] = bone.name
1274 bone = arm.edit_bones.new('brow.T.R.003')
1275 bone.head[:] = -0.0215, -0.1546, 1.9144
1276 bone.tail[:] = 0.0000, -0.1536, 1.8978
1277 bone.roll = 0.0423
1278 bone.use_connect = True
1279 bone.parent = arm.edit_bones[bones['brow.T.R.002']]
1280 bones['brow.T.R.003'] = bone.name
1282 bpy.ops.object.mode_set(mode='OBJECT')
1283 pbone = obj.pose.bones[bones['spine']]
1284 pbone.rigify_type = 'spines.basic_spine'
1285 pbone.lock_location = (False, False, False)
1286 pbone.lock_rotation = (False, False, False)
1287 pbone.lock_rotation_w = False
1288 pbone.lock_scale = (False, False, False)
1289 pbone.rotation_mode = 'QUATERNION'
1290 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1291 try:
1292 pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1293 except AttributeError:
1294 pass
1295 try:
1296 pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1297 except AttributeError:
1298 pass
1299 pbone = obj.pose.bones[bones['spine.001']]
1300 pbone.rigify_type = ''
1301 pbone.lock_location = (False, False, False)
1302 pbone.lock_rotation = (False, False, False)
1303 pbone.lock_rotation_w = False
1304 pbone.lock_scale = (False, False, False)
1305 pbone.rotation_mode = 'QUATERNION'
1306 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1307 pbone = obj.pose.bones[bones['pelvis.L']]
1308 pbone.rigify_type = 'basic.super_copy'
1309 pbone.lock_location = (False, False, False)
1310 pbone.lock_rotation = (False, False, False)
1311 pbone.lock_rotation_w = False
1312 pbone.lock_scale = (False, False, False)
1313 pbone.rotation_mode = 'YXZ'
1314 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1315 try:
1316 pbone.rigify_parameters.make_control = False
1317 except AttributeError:
1318 pass
1319 pbone = obj.pose.bones[bones['pelvis.R']]
1320 pbone.rigify_type = 'basic.super_copy'
1321 pbone.lock_location = (False, False, False)
1322 pbone.lock_rotation = (False, False, False)
1323 pbone.lock_rotation_w = False
1324 pbone.lock_scale = (False, False, False)
1325 pbone.rotation_mode = 'YXZ'
1326 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1327 try:
1328 pbone.rigify_parameters.make_control = False
1329 except AttributeError:
1330 pass
1331 pbone = obj.pose.bones[bones['thigh.L']]
1332 pbone.rigify_type = 'limbs.leg'
1333 pbone.lock_location = (False, False, False)
1334 pbone.lock_rotation = (False, False, False)
1335 pbone.lock_rotation_w = False
1336 pbone.lock_scale = (False, False, False)
1337 pbone.rotation_mode = 'QUATERNION'
1338 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1339 try:
1340 pbone.rigify_parameters.limb_type = "leg"
1341 except AttributeError:
1342 pass
1343 try:
1344 pbone.rigify_parameters.extra_ik_toe = True
1345 except AttributeError:
1346 pass
1347 try:
1348 pbone.rigify_parameters.ik_local_location = False
1349 except AttributeError:
1350 pass
1351 try:
1352 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1353 except AttributeError:
1354 pass
1355 try:
1356 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1357 except AttributeError:
1358 pass
1359 pbone = obj.pose.bones[bones['thigh.R']]
1360 pbone.rigify_type = 'limbs.leg'
1361 pbone.lock_location = (False, False, False)
1362 pbone.lock_rotation = (False, False, False)
1363 pbone.lock_rotation_w = False
1364 pbone.lock_scale = (False, False, False)
1365 pbone.rotation_mode = 'QUATERNION'
1366 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1367 try:
1368 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1369 except AttributeError:
1370 pass
1371 try:
1372 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
1373 except AttributeError:
1374 pass
1375 try:
1376 pbone.rigify_parameters.limb_type = "leg"
1377 except AttributeError:
1378 pass
1379 try:
1380 pbone.rigify_parameters.extra_ik_toe = True
1381 except AttributeError:
1382 pass
1383 try:
1384 pbone.rigify_parameters.ik_local_location = False
1385 except AttributeError:
1386 pass
1387 pbone = obj.pose.bones[bones['spine.002']]
1388 pbone.rigify_type = ''
1389 pbone.lock_location = (False, False, False)
1390 pbone.lock_rotation = (False, False, False)
1391 pbone.lock_rotation_w = False
1392 pbone.lock_scale = (False, False, False)
1393 pbone.rotation_mode = 'QUATERNION'
1394 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1395 pbone = obj.pose.bones[bones['shin.L']]
1396 pbone.rigify_type = ''
1397 pbone.lock_location = (False, False, False)
1398 pbone.lock_rotation = (False, False, False)
1399 pbone.lock_rotation_w = False
1400 pbone.lock_scale = (False, False, False)
1401 pbone.rotation_mode = 'QUATERNION'
1402 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1403 pbone = obj.pose.bones[bones['shin.R']]
1404 pbone.rigify_type = ''
1405 pbone.lock_location = (False, False, False)
1406 pbone.lock_rotation = (False, False, False)
1407 pbone.lock_rotation_w = False
1408 pbone.lock_scale = (False, False, False)
1409 pbone.rotation_mode = 'QUATERNION'
1410 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1411 pbone = obj.pose.bones[bones['spine.003']]
1412 pbone.rigify_type = ''
1413 pbone.lock_location = (False, False, False)
1414 pbone.lock_rotation = (False, False, False)
1415 pbone.lock_rotation_w = False
1416 pbone.lock_scale = (False, False, False)
1417 pbone.rotation_mode = 'QUATERNION'
1418 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1419 pbone = obj.pose.bones[bones['foot.L']]
1420 pbone.rigify_type = ''
1421 pbone.lock_location = (False, False, False)
1422 pbone.lock_rotation = (False, False, False)
1423 pbone.lock_rotation_w = False
1424 pbone.lock_scale = (False, False, False)
1425 pbone.rotation_mode = 'QUATERNION'
1426 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1427 pbone = obj.pose.bones[bones['foot.R']]
1428 pbone.rigify_type = ''
1429 pbone.lock_location = (False, False, False)
1430 pbone.lock_rotation = (False, False, False)
1431 pbone.lock_rotation_w = False
1432 pbone.lock_scale = (False, False, False)
1433 pbone.rotation_mode = 'QUATERNION'
1434 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1435 pbone = obj.pose.bones[bones['spine.004']]
1436 pbone.rigify_type = 'spines.super_head'
1437 pbone.lock_location = (False, False, False)
1438 pbone.lock_rotation = (False, False, False)
1439 pbone.lock_rotation_w = False
1440 pbone.lock_scale = (False, False, False)
1441 pbone.rotation_mode = 'QUATERNION'
1442 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1443 try:
1444 pbone.rigify_parameters.connect_chain = True
1445 except AttributeError:
1446 pass
1447 try:
1448 pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1449 except AttributeError:
1450 pass
1451 pbone = obj.pose.bones[bones['shoulder.L']]
1452 pbone.rigify_type = 'basic.super_copy'
1453 pbone.lock_location = (False, False, False)
1454 pbone.lock_rotation = (False, False, False)
1455 pbone.lock_rotation_w = False
1456 pbone.lock_scale = (False, False, False)
1457 pbone.rotation_mode = 'YXZ'
1458 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1459 try:
1460 pbone.rigify_parameters.make_widget = True
1461 except AttributeError:
1462 pass
1463 try:
1464 pbone.rigify_parameters.super_copy_widget_type = "shoulder"
1465 except AttributeError:
1466 pass
1467 pbone = obj.pose.bones[bones['shoulder.R']]
1468 pbone.rigify_type = 'basic.super_copy'
1469 pbone.lock_location = (False, False, False)
1470 pbone.lock_rotation = (False, False, False)
1471 pbone.lock_rotation_w = False
1472 pbone.lock_scale = (False, False, False)
1473 pbone.rotation_mode = 'YXZ'
1474 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1475 try:
1476 pbone.rigify_parameters.make_widget = True
1477 except AttributeError:
1478 pass
1479 try:
1480 pbone.rigify_parameters.super_copy_widget_type = "shoulder"
1481 except AttributeError:
1482 pass
1483 pbone = obj.pose.bones[bones['breast.L']]
1484 pbone.rigify_type = 'basic.super_copy'
1485 pbone.lock_location = (False, False, False)
1486 pbone.lock_rotation = (False, False, False)
1487 pbone.lock_rotation_w = False
1488 pbone.lock_scale = (False, False, False)
1489 pbone.rotation_mode = 'YXZ'
1490 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1491 pbone = obj.pose.bones[bones['breast.R']]
1492 pbone.rigify_type = 'basic.super_copy'
1493 pbone.lock_location = (False, False, False)
1494 pbone.lock_rotation = (False, False, False)
1495 pbone.lock_rotation_w = False
1496 pbone.lock_scale = (False, False, False)
1497 pbone.rotation_mode = 'YXZ'
1498 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1499 pbone = obj.pose.bones[bones['toe.L']]
1500 pbone.rigify_type = ''
1501 pbone.lock_location = (False, False, False)
1502 pbone.lock_rotation = (False, False, False)
1503 pbone.lock_rotation_w = False
1504 pbone.lock_scale = (False, False, False)
1505 pbone.rotation_mode = 'QUATERNION'
1506 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1507 pbone = obj.pose.bones[bones['heel.02.L']]
1508 pbone.rigify_type = ''
1509 pbone.lock_location = (False, False, False)
1510 pbone.lock_rotation = (False, False, False)
1511 pbone.lock_rotation_w = False
1512 pbone.lock_scale = (False, False, False)
1513 pbone.rotation_mode = 'QUATERNION'
1514 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1515 pbone = obj.pose.bones[bones['toe.R']]
1516 pbone.rigify_type = ''
1517 pbone.lock_location = (False, False, False)
1518 pbone.lock_rotation = (False, False, False)
1519 pbone.lock_rotation_w = False
1520 pbone.lock_scale = (False, False, False)
1521 pbone.rotation_mode = 'QUATERNION'
1522 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1523 pbone = obj.pose.bones[bones['heel.02.R']]
1524 pbone.rigify_type = ''
1525 pbone.lock_location = (False, False, False)
1526 pbone.lock_rotation = (False, False, False)
1527 pbone.lock_rotation_w = False
1528 pbone.lock_scale = (False, False, False)
1529 pbone.rotation_mode = 'QUATERNION'
1530 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1531 pbone = obj.pose.bones[bones['spine.005']]
1532 pbone.rigify_type = ''
1533 pbone.lock_location = (False, False, False)
1534 pbone.lock_rotation = (False, False, False)
1535 pbone.lock_rotation_w = False
1536 pbone.lock_scale = (False, False, False)
1537 pbone.rotation_mode = 'QUATERNION'
1538 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1539 pbone = obj.pose.bones[bones['upper_arm.L']]
1540 pbone.rigify_type = 'limbs.arm'
1541 pbone.lock_location = (False, False, False)
1542 pbone.lock_rotation = (False, False, False)
1543 pbone.lock_rotation_w = False
1544 pbone.lock_scale = (False, False, False)
1545 pbone.rotation_mode = 'QUATERNION'
1546 pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1547 try:
1548 pbone.rigify_parameters.ik_local_location = False
1549 except AttributeError:
1550 pass
1551 try:
1552 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1553 except AttributeError:
1554 pass
1555 try:
1556 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1557 except AttributeError:
1558 pass
1559 pbone = obj.pose.bones[bones['upper_arm.R']]
1560 pbone.rigify_type = 'limbs.arm'
1561 pbone.lock_location = (False, False, False)
1562 pbone.lock_rotation = (False, False, False)
1563 pbone.lock_rotation_w = False
1564 pbone.lock_scale = (False, False, False)
1565 pbone.rotation_mode = 'QUATERNION'
1566 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1567 try:
1568 pbone.rigify_parameters.ik_local_location = False
1569 except AttributeError:
1570 pass
1571 try:
1572 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1573 except AttributeError:
1574 pass
1575 try:
1576 pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1577 except AttributeError:
1578 pass
1579 pbone = obj.pose.bones[bones['spine.006']]
1580 pbone.rigify_type = ''
1581 pbone.lock_location = (False, False, False)
1582 pbone.lock_rotation = (False, False, False)
1583 pbone.lock_rotation_w = False
1584 pbone.lock_scale = (False, False, False)
1585 pbone.rotation_mode = 'QUATERNION'
1586 pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1587 pbone = obj.pose.bones[bones['forearm.L']]
1588 pbone.rigify_type = ''
1589 pbone.lock_location = (False, False, False)
1590 pbone.lock_rotation = (False, False, False)
1591 pbone.lock_rotation_w = False
1592 pbone.lock_scale = (False, False, False)
1593 pbone.rotation_mode = 'QUATERNION'
1594 pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1595 pbone = obj.pose.bones[bones['forearm.R']]
1596 pbone.rigify_type = ''
1597 pbone.lock_location = (False, False, False)
1598 pbone.lock_rotation = (False, False, False)
1599 pbone.lock_rotation_w = False
1600 pbone.lock_scale = (False, False, False)
1601 pbone.rotation_mode = 'QUATERNION'
1602 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1603 pbone = obj.pose.bones[bones['face']]
1604 pbone.rigify_type = 'faces.super_face'
1605 pbone.lock_location = (False, False, False)
1606 pbone.lock_rotation = (False, False, False)
1607 pbone.lock_rotation_w = False
1608 pbone.lock_scale = (False, False, False)
1609 pbone.rotation_mode = 'QUATERNION'
1610 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1611 try:
1612 pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1613 except AttributeError:
1614 pass
1615 pbone = obj.pose.bones[bones['hand.L']]
1616 pbone.rigify_type = ''
1617 pbone.lock_location = (False, False, False)
1618 pbone.lock_rotation = (False, False, False)
1619 pbone.lock_rotation_w = False
1620 pbone.lock_scale = (False, False, False)
1621 pbone.rotation_mode = 'QUATERNION'
1622 pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1623 pbone = obj.pose.bones[bones['hand.R']]
1624 pbone.rigify_type = ''
1625 pbone.lock_location = (False, False, False)
1626 pbone.lock_rotation = (False, False, False)
1627 pbone.lock_rotation_w = False
1628 pbone.lock_scale = (False, False, False)
1629 pbone.rotation_mode = 'QUATERNION'
1630 pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1631 pbone = obj.pose.bones[bones['nose']]
1632 pbone.rigify_type = ''
1633 pbone.lock_location = (False, False, False)
1634 pbone.lock_rotation = (False, False, False)
1635 pbone.lock_rotation_w = False
1636 pbone.lock_scale = (False, False, False)
1637 pbone.rotation_mode = 'QUATERNION'
1638 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1639 pbone = obj.pose.bones[bones['lip.T.L']]
1640 pbone.rigify_type = ''
1641 pbone.lock_location = (False, False, False)
1642 pbone.lock_rotation = (False, False, False)
1643 pbone.lock_rotation_w = False
1644 pbone.lock_scale = (False, False, False)
1645 pbone.rotation_mode = 'QUATERNION'
1646 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1647 pbone = obj.pose.bones[bones['lip.B.L']]
1648 pbone.rigify_type = ''
1649 pbone.lock_location = (False, False, False)
1650 pbone.lock_rotation = (False, False, False)
1651 pbone.lock_rotation_w = False
1652 pbone.lock_scale = (False, False, False)
1653 pbone.rotation_mode = 'QUATERNION'
1654 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1655 pbone = obj.pose.bones[bones['jaw']]
1656 pbone.rigify_type = ''
1657 pbone.lock_location = (False, False, False)
1658 pbone.lock_rotation = (False, False, False)
1659 pbone.lock_rotation_w = False
1660 pbone.lock_scale = (False, False, False)
1661 pbone.rotation_mode = 'QUATERNION'
1662 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1663 pbone = obj.pose.bones[bones['ear.L']]
1664 pbone.rigify_type = ''
1665 pbone.lock_location = (False, False, False)
1666 pbone.lock_rotation = (False, False, False)
1667 pbone.lock_rotation_w = False
1668 pbone.lock_scale = (False, False, False)
1669 pbone.rotation_mode = 'QUATERNION'
1670 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1671 pbone = obj.pose.bones[bones['ear.R']]
1672 pbone.rigify_type = ''
1673 pbone.lock_location = (False, False, False)
1674 pbone.lock_rotation = (False, False, False)
1675 pbone.lock_rotation_w = False
1676 pbone.lock_scale = (False, False, False)
1677 pbone.rotation_mode = 'QUATERNION'
1678 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1679 pbone = obj.pose.bones[bones['lip.T.R']]
1680 pbone.rigify_type = ''
1681 pbone.lock_location = (False, False, False)
1682 pbone.lock_rotation = (False, False, False)
1683 pbone.lock_rotation_w = False
1684 pbone.lock_scale = (False, False, False)
1685 pbone.rotation_mode = 'QUATERNION'
1686 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1687 pbone = obj.pose.bones[bones['lip.B.R']]
1688 pbone.rigify_type = ''
1689 pbone.lock_location = (False, False, False)
1690 pbone.lock_rotation = (False, False, False)
1691 pbone.lock_rotation_w = False
1692 pbone.lock_scale = (False, False, False)
1693 pbone.rotation_mode = 'QUATERNION'
1694 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1695 pbone = obj.pose.bones[bones['brow.B.L']]
1696 pbone.rigify_type = ''
1697 pbone.lock_location = (False, False, False)
1698 pbone.lock_rotation = (False, False, False)
1699 pbone.lock_rotation_w = False
1700 pbone.lock_scale = (False, False, False)
1701 pbone.rotation_mode = 'QUATERNION'
1702 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1703 pbone = obj.pose.bones[bones['lid.T.L']]
1704 pbone.rigify_type = ''
1705 pbone.lock_location = (False, False, False)
1706 pbone.lock_rotation = (False, False, False)
1707 pbone.lock_rotation_w = False
1708 pbone.lock_scale = (False, False, False)
1709 pbone.rotation_mode = 'QUATERNION'
1710 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1711 pbone = obj.pose.bones[bones['brow.B.R']]
1712 pbone.rigify_type = ''
1713 pbone.lock_location = (False, False, False)
1714 pbone.lock_rotation = (False, False, False)
1715 pbone.lock_rotation_w = False
1716 pbone.lock_scale = (False, False, False)
1717 pbone.rotation_mode = 'QUATERNION'
1718 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1719 pbone = obj.pose.bones[bones['lid.T.R']]
1720 pbone.rigify_type = ''
1721 pbone.lock_location = (False, False, False)
1722 pbone.lock_rotation = (False, False, False)
1723 pbone.lock_rotation_w = False
1724 pbone.lock_scale = (False, False, False)
1725 pbone.rotation_mode = 'QUATERNION'
1726 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1727 pbone = obj.pose.bones[bones['forehead.L']]
1728 pbone.rigify_type = ''
1729 pbone.lock_location = (False, False, False)
1730 pbone.lock_rotation = (False, False, False)
1731 pbone.lock_rotation_w = False
1732 pbone.lock_scale = (False, False, False)
1733 pbone.rotation_mode = 'QUATERNION'
1734 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1735 pbone = obj.pose.bones[bones['forehead.R']]
1736 pbone.rigify_type = ''
1737 pbone.lock_location = (False, False, False)
1738 pbone.lock_rotation = (False, False, False)
1739 pbone.lock_rotation_w = False
1740 pbone.lock_scale = (False, False, False)
1741 pbone.rotation_mode = 'QUATERNION'
1742 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1743 pbone = obj.pose.bones[bones['eye.L']]
1744 pbone.rigify_type = ''
1745 pbone.lock_location = (False, False, False)
1746 pbone.lock_rotation = (False, False, False)
1747 pbone.lock_rotation_w = False
1748 pbone.lock_scale = (False, False, False)
1749 pbone.rotation_mode = 'QUATERNION'
1750 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1751 pbone = obj.pose.bones[bones['eye.R']]
1752 pbone.rigify_type = ''
1753 pbone.lock_location = (False, False, False)
1754 pbone.lock_rotation = (False, False, False)
1755 pbone.lock_rotation_w = False
1756 pbone.lock_scale = (False, False, False)
1757 pbone.rotation_mode = 'QUATERNION'
1758 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1759 pbone = obj.pose.bones[bones['cheek.T.L']]
1760 pbone.rigify_type = ''
1761 pbone.lock_location = (False, False, False)
1762 pbone.lock_rotation = (False, False, False)
1763 pbone.lock_rotation_w = False
1764 pbone.lock_scale = (False, False, False)
1765 pbone.rotation_mode = 'QUATERNION'
1766 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1767 pbone = obj.pose.bones[bones['cheek.T.R']]
1768 pbone.rigify_type = ''
1769 pbone.lock_location = (False, False, False)
1770 pbone.lock_rotation = (False, False, False)
1771 pbone.lock_rotation_w = False
1772 pbone.lock_scale = (False, False, False)
1773 pbone.rotation_mode = 'QUATERNION'
1774 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1775 pbone = obj.pose.bones[bones['teeth.T']]
1776 pbone.rigify_type = ''
1777 pbone.lock_location = (False, False, False)
1778 pbone.lock_rotation = (False, False, False)
1779 pbone.lock_rotation_w = False
1780 pbone.lock_scale = (False, False, False)
1781 pbone.rotation_mode = 'QUATERNION'
1782 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1783 pbone = obj.pose.bones[bones['teeth.B']]
1784 pbone.rigify_type = ''
1785 pbone.lock_location = (False, False, False)
1786 pbone.lock_rotation = (False, False, False)
1787 pbone.lock_rotation_w = False
1788 pbone.lock_scale = (False, False, False)
1789 pbone.rotation_mode = 'QUATERNION'
1790 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1791 pbone = obj.pose.bones[bones['tongue']]
1792 pbone.rigify_type = ''
1793 pbone.lock_location = (False, False, False)
1794 pbone.lock_rotation = (False, False, False)
1795 pbone.lock_rotation_w = False
1796 pbone.lock_scale = (False, False, False)
1797 pbone.rotation_mode = 'QUATERNION'
1798 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1799 pbone = obj.pose.bones[bones['palm.01.L']]
1800 pbone.rigify_type = 'limbs.super_palm'
1801 pbone.lock_location = (False, False, False)
1802 pbone.lock_rotation = (False, False, False)
1803 pbone.lock_rotation_w = False
1804 pbone.lock_scale = (False, False, False)
1805 pbone.rotation_mode = 'YXZ'
1806 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1807 pbone = obj.pose.bones[bones['palm.02.L']]
1808 pbone.rigify_type = ''
1809 pbone.lock_location = (False, False, False)
1810 pbone.lock_rotation = (False, False, False)
1811 pbone.lock_rotation_w = False
1812 pbone.lock_scale = (False, False, False)
1813 pbone.rotation_mode = 'YXZ'
1814 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1815 pbone = obj.pose.bones[bones['palm.03.L']]
1816 pbone.rigify_type = ''
1817 pbone.lock_location = (False, False, False)
1818 pbone.lock_rotation = (False, False, False)
1819 pbone.lock_rotation_w = False
1820 pbone.lock_scale = (False, False, False)
1821 pbone.rotation_mode = 'YXZ'
1822 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1823 pbone = obj.pose.bones[bones['palm.04.L']]
1824 pbone.rigify_type = ''
1825 pbone.lock_location = (False, False, False)
1826 pbone.lock_rotation = (False, False, False)
1827 pbone.lock_rotation_w = False
1828 pbone.lock_scale = (False, False, False)
1829 pbone.rotation_mode = 'YXZ'
1830 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1831 pbone = obj.pose.bones[bones['palm.01.R']]
1832 pbone.rigify_type = 'limbs.super_palm'
1833 pbone.lock_location = (False, False, False)
1834 pbone.lock_rotation = (False, False, False)
1835 pbone.lock_rotation_w = False
1836 pbone.lock_scale = (False, False, False)
1837 pbone.rotation_mode = 'YXZ'
1838 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1839 pbone = obj.pose.bones[bones['palm.02.R']]
1840 pbone.rigify_type = ''
1841 pbone.lock_location = (False, False, False)
1842 pbone.lock_rotation = (False, False, False)
1843 pbone.lock_rotation_w = False
1844 pbone.lock_scale = (False, False, False)
1845 pbone.rotation_mode = 'YXZ'
1846 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1847 pbone = obj.pose.bones[bones['palm.03.R']]
1848 pbone.rigify_type = ''
1849 pbone.lock_location = (False, False, False)
1850 pbone.lock_rotation = (False, False, False)
1851 pbone.lock_rotation_w = False
1852 pbone.lock_scale = (False, False, False)
1853 pbone.rotation_mode = 'YXZ'
1854 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1855 pbone = obj.pose.bones[bones['palm.04.R']]
1856 pbone.rigify_type = ''
1857 pbone.lock_location = (False, False, False)
1858 pbone.lock_rotation = (False, False, False)
1859 pbone.lock_rotation_w = False
1860 pbone.lock_scale = (False, False, False)
1861 pbone.rotation_mode = 'YXZ'
1862 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1863 pbone = obj.pose.bones[bones['nose.001']]
1864 pbone.rigify_type = ''
1865 pbone.lock_location = (False, False, False)
1866 pbone.lock_rotation = (False, False, False)
1867 pbone.lock_rotation_w = False
1868 pbone.lock_scale = (False, False, False)
1869 pbone.rotation_mode = 'QUATERNION'
1870 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1871 pbone = obj.pose.bones[bones['lip.T.L.001']]
1872 pbone.rigify_type = ''
1873 pbone.lock_location = (False, False, False)
1874 pbone.lock_rotation = (False, False, False)
1875 pbone.lock_rotation_w = False
1876 pbone.lock_scale = (False, False, False)
1877 pbone.rotation_mode = 'QUATERNION'
1878 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1879 pbone = obj.pose.bones[bones['lip.B.L.001']]
1880 pbone.rigify_type = ''
1881 pbone.lock_location = (False, False, False)
1882 pbone.lock_rotation = (False, False, False)
1883 pbone.lock_rotation_w = False
1884 pbone.lock_scale = (False, False, False)
1885 pbone.rotation_mode = 'QUATERNION'
1886 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1887 pbone = obj.pose.bones[bones['chin']]
1888 pbone.rigify_type = ''
1889 pbone.lock_location = (False, False, False)
1890 pbone.lock_rotation = (False, False, False)
1891 pbone.lock_rotation_w = False
1892 pbone.lock_scale = (False, False, False)
1893 pbone.rotation_mode = 'QUATERNION'
1894 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1895 pbone = obj.pose.bones[bones['ear.L.001']]
1896 pbone.rigify_type = ''
1897 pbone.lock_location = (False, False, False)
1898 pbone.lock_rotation = (False, False, False)
1899 pbone.lock_rotation_w = False
1900 pbone.lock_scale = (False, False, False)
1901 pbone.rotation_mode = 'QUATERNION'
1902 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1903 pbone = obj.pose.bones[bones['ear.R.001']]
1904 pbone.rigify_type = ''
1905 pbone.lock_location = (False, False, False)
1906 pbone.lock_rotation = (False, False, False)
1907 pbone.lock_rotation_w = False
1908 pbone.lock_scale = (False, False, False)
1909 pbone.rotation_mode = 'QUATERNION'
1910 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1911 pbone = obj.pose.bones[bones['lip.T.R.001']]
1912 pbone.rigify_type = ''
1913 pbone.lock_location = (False, False, False)
1914 pbone.lock_rotation = (False, False, False)
1915 pbone.lock_rotation_w = False
1916 pbone.lock_scale = (False, False, False)
1917 pbone.rotation_mode = 'QUATERNION'
1918 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1919 pbone = obj.pose.bones[bones['lip.B.R.001']]
1920 pbone.rigify_type = ''
1921 pbone.lock_location = (False, False, False)
1922 pbone.lock_rotation = (False, False, False)
1923 pbone.lock_rotation_w = False
1924 pbone.lock_scale = (False, False, False)
1925 pbone.rotation_mode = 'QUATERNION'
1926 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1927 pbone = obj.pose.bones[bones['brow.B.L.001']]
1928 pbone.rigify_type = ''
1929 pbone.lock_location = (False, False, False)
1930 pbone.lock_rotation = (False, False, False)
1931 pbone.lock_rotation_w = False
1932 pbone.lock_scale = (False, False, False)
1933 pbone.rotation_mode = 'QUATERNION'
1934 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1935 pbone = obj.pose.bones[bones['lid.T.L.001']]
1936 pbone.rigify_type = ''
1937 pbone.lock_location = (False, False, False)
1938 pbone.lock_rotation = (False, False, False)
1939 pbone.lock_rotation_w = False
1940 pbone.lock_scale = (False, False, False)
1941 pbone.rotation_mode = 'QUATERNION'
1942 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1943 pbone = obj.pose.bones[bones['brow.B.R.001']]
1944 pbone.rigify_type = ''
1945 pbone.lock_location = (False, False, False)
1946 pbone.lock_rotation = (False, False, False)
1947 pbone.lock_rotation_w = False
1948 pbone.lock_scale = (False, False, False)
1949 pbone.rotation_mode = 'QUATERNION'
1950 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1951 pbone = obj.pose.bones[bones['lid.T.R.001']]
1952 pbone.rigify_type = ''
1953 pbone.lock_location = (False, False, False)
1954 pbone.lock_rotation = (False, False, False)
1955 pbone.lock_rotation_w = False
1956 pbone.lock_scale = (False, False, False)
1957 pbone.rotation_mode = 'QUATERNION'
1958 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1959 pbone = obj.pose.bones[bones['forehead.L.001']]
1960 pbone.rigify_type = ''
1961 pbone.lock_location = (False, False, False)
1962 pbone.lock_rotation = (False, False, False)
1963 pbone.lock_rotation_w = False
1964 pbone.lock_scale = (False, False, False)
1965 pbone.rotation_mode = 'QUATERNION'
1966 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1967 pbone = obj.pose.bones[bones['forehead.R.001']]
1968 pbone.rigify_type = ''
1969 pbone.lock_location = (False, False, False)
1970 pbone.lock_rotation = (False, False, False)
1971 pbone.lock_rotation_w = False
1972 pbone.lock_scale = (False, False, False)
1973 pbone.rotation_mode = 'QUATERNION'
1974 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1975 pbone = obj.pose.bones[bones['cheek.T.L.001']]
1976 pbone.rigify_type = ''
1977 pbone.lock_location = (False, False, False)
1978 pbone.lock_rotation = (False, False, False)
1979 pbone.lock_rotation_w = False
1980 pbone.lock_scale = (False, False, False)
1981 pbone.rotation_mode = 'QUATERNION'
1982 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1983 pbone = obj.pose.bones[bones['cheek.T.R.001']]
1984 pbone.rigify_type = ''
1985 pbone.lock_location = (False, False, False)
1986 pbone.lock_rotation = (False, False, False)
1987 pbone.lock_rotation_w = False
1988 pbone.lock_scale = (False, False, False)
1989 pbone.rotation_mode = 'QUATERNION'
1990 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1991 pbone = obj.pose.bones[bones['tongue.001']]
1992 pbone.rigify_type = ''
1993 pbone.lock_location = (False, False, False)
1994 pbone.lock_rotation = (False, False, False)
1995 pbone.lock_rotation_w = False
1996 pbone.lock_scale = (False, False, False)
1997 pbone.rotation_mode = 'QUATERNION'
1998 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1999 pbone = obj.pose.bones[bones['f_index.01.L']]
2000 pbone.rigify_type = 'limbs.super_finger'
2001 pbone.lock_location = (False, False, False)
2002 pbone.lock_rotation = (False, False, False)
2003 pbone.lock_rotation_w = False
2004 pbone.lock_scale = (False, False, False)
2005 pbone.rotation_mode = 'QUATERNION'
2006 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2007 try:
2008 pbone.rigify_parameters.ik_local_location = False
2009 except AttributeError:
2010 pass
2011 try:
2012 pbone.rigify_parameters.tweak_extra_layers = True
2013 except AttributeError:
2014 pass
2015 try:
2016 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2017 except AttributeError:
2018 pass
2019 pbone = obj.pose.bones[bones['thumb.01.L']]
2020 pbone.rigify_type = 'limbs.super_finger'
2021 pbone.lock_location = (False, False, False)
2022 pbone.lock_rotation = (False, False, False)
2023 pbone.lock_rotation_w = False
2024 pbone.lock_scale = (False, False, False)
2025 pbone.rotation_mode = 'QUATERNION'
2026 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2027 try:
2028 pbone.rigify_parameters.ik_local_location = False
2029 except AttributeError:
2030 pass
2031 try:
2032 pbone.rigify_parameters.tweak_extra_layers = True
2033 except AttributeError:
2034 pass
2035 try:
2036 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2037 except AttributeError:
2038 pass
2039 pbone = obj.pose.bones[bones['f_middle.01.L']]
2040 pbone.rigify_type = 'limbs.super_finger'
2041 pbone.lock_location = (False, False, False)
2042 pbone.lock_rotation = (False, False, False)
2043 pbone.lock_rotation_w = False
2044 pbone.lock_scale = (False, False, False)
2045 pbone.rotation_mode = 'QUATERNION'
2046 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2047 try:
2048 pbone.rigify_parameters.ik_local_location = False
2049 except AttributeError:
2050 pass
2051 try:
2052 pbone.rigify_parameters.tweak_extra_layers = True
2053 except AttributeError:
2054 pass
2055 try:
2056 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2057 except AttributeError:
2058 pass
2059 pbone = obj.pose.bones[bones['f_ring.01.L']]
2060 pbone.rigify_type = 'limbs.super_finger'
2061 pbone.lock_location = (False, False, False)
2062 pbone.lock_rotation = (False, False, False)
2063 pbone.lock_rotation_w = False
2064 pbone.lock_scale = (False, False, False)
2065 pbone.rotation_mode = 'QUATERNION'
2066 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2067 try:
2068 pbone.rigify_parameters.ik_local_location = False
2069 except AttributeError:
2070 pass
2071 try:
2072 pbone.rigify_parameters.tweak_extra_layers = True
2073 except AttributeError:
2074 pass
2075 try:
2076 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2077 except AttributeError:
2078 pass
2079 pbone = obj.pose.bones[bones['f_pinky.01.L']]
2080 pbone.rigify_type = 'limbs.super_finger'
2081 pbone.lock_location = (False, False, False)
2082 pbone.lock_rotation = (False, False, False)
2083 pbone.lock_rotation_w = False
2084 pbone.lock_scale = (False, False, False)
2085 pbone.rotation_mode = 'QUATERNION'
2086 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2087 try:
2088 pbone.rigify_parameters.ik_local_location = False
2089 except AttributeError:
2090 pass
2091 try:
2092 pbone.rigify_parameters.tweak_extra_layers = True
2093 except AttributeError:
2094 pass
2095 try:
2096 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2097 except AttributeError:
2098 pass
2099 pbone = obj.pose.bones[bones['f_index.01.R']]
2100 pbone.rigify_type = 'limbs.super_finger'
2101 pbone.lock_location = (False, False, False)
2102 pbone.lock_rotation = (False, False, False)
2103 pbone.lock_rotation_w = False
2104 pbone.lock_scale = (False, False, False)
2105 pbone.rotation_mode = 'QUATERNION'
2106 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2107 try:
2108 pbone.rigify_parameters.ik_local_location = False
2109 except AttributeError:
2110 pass
2111 try:
2112 pbone.rigify_parameters.tweak_extra_layers = True
2113 except AttributeError:
2114 pass
2115 try:
2116 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2117 except AttributeError:
2118 pass
2119 pbone = obj.pose.bones[bones['thumb.01.R']]
2120 pbone.rigify_type = 'limbs.super_finger'
2121 pbone.lock_location = (False, False, False)
2122 pbone.lock_rotation = (False, False, False)
2123 pbone.lock_rotation_w = False
2124 pbone.lock_scale = (False, False, False)
2125 pbone.rotation_mode = 'QUATERNION'
2126 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2127 try:
2128 pbone.rigify_parameters.ik_local_location = False
2129 except AttributeError:
2130 pass
2131 try:
2132 pbone.rigify_parameters.tweak_extra_layers = True
2133 except AttributeError:
2134 pass
2135 try:
2136 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2137 except AttributeError:
2138 pass
2139 pbone = obj.pose.bones[bones['f_middle.01.R']]
2140 pbone.rigify_type = 'limbs.super_finger'
2141 pbone.lock_location = (False, False, False)
2142 pbone.lock_rotation = (False, False, False)
2143 pbone.lock_rotation_w = False
2144 pbone.lock_scale = (False, False, False)
2145 pbone.rotation_mode = 'QUATERNION'
2146 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2147 try:
2148 pbone.rigify_parameters.ik_local_location = False
2149 except AttributeError:
2150 pass
2151 try:
2152 pbone.rigify_parameters.tweak_extra_layers = True
2153 except AttributeError:
2154 pass
2155 try:
2156 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2157 except AttributeError:
2158 pass
2159 pbone = obj.pose.bones[bones['f_ring.01.R']]
2160 pbone.rigify_type = 'limbs.super_finger'
2161 pbone.lock_location = (False, False, False)
2162 pbone.lock_rotation = (False, False, False)
2163 pbone.lock_rotation_w = False
2164 pbone.lock_scale = (False, False, False)
2165 pbone.rotation_mode = 'QUATERNION'
2166 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2167 try:
2168 pbone.rigify_parameters.ik_local_location = False
2169 except AttributeError:
2170 pass
2171 try:
2172 pbone.rigify_parameters.tweak_extra_layers = True
2173 except AttributeError:
2174 pass
2175 try:
2176 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2177 except AttributeError:
2178 pass
2179 pbone = obj.pose.bones[bones['f_pinky.01.R']]
2180 pbone.rigify_type = 'limbs.super_finger'
2181 pbone.lock_location = (False, False, False)
2182 pbone.lock_rotation = (False, False, False)
2183 pbone.lock_rotation_w = False
2184 pbone.lock_scale = (False, False, False)
2185 pbone.rotation_mode = 'QUATERNION'
2186 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2187 try:
2188 pbone.rigify_parameters.ik_local_location = False
2189 except AttributeError:
2190 pass
2191 try:
2192 pbone.rigify_parameters.tweak_extra_layers = True
2193 except AttributeError:
2194 pass
2195 try:
2196 pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2197 except AttributeError:
2198 pass
2199 pbone = obj.pose.bones[bones['nose.002']]
2200 pbone.rigify_type = ''
2201 pbone.lock_location = (False, False, False)
2202 pbone.lock_rotation = (False, False, False)
2203 pbone.lock_rotation_w = False
2204 pbone.lock_scale = (False, False, False)
2205 pbone.rotation_mode = 'QUATERNION'
2206 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2207 pbone = obj.pose.bones[bones['chin.001']]
2208 pbone.rigify_type = ''
2209 pbone.lock_location = (False, False, False)
2210 pbone.lock_rotation = (False, False, False)
2211 pbone.lock_rotation_w = False
2212 pbone.lock_scale = (False, False, False)
2213 pbone.rotation_mode = 'QUATERNION'
2214 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2215 pbone = obj.pose.bones[bones['ear.L.002']]
2216 pbone.rigify_type = ''
2217 pbone.lock_location = (False, False, False)
2218 pbone.lock_rotation = (False, False, False)
2219 pbone.lock_rotation_w = False
2220 pbone.lock_scale = (False, False, False)
2221 pbone.rotation_mode = 'QUATERNION'
2222 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2223 pbone = obj.pose.bones[bones['ear.R.002']]
2224 pbone.rigify_type = ''
2225 pbone.lock_location = (False, False, False)
2226 pbone.lock_rotation = (False, False, False)
2227 pbone.lock_rotation_w = False
2228 pbone.lock_scale = (False, False, False)
2229 pbone.rotation_mode = 'QUATERNION'
2230 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2231 pbone = obj.pose.bones[bones['brow.B.L.002']]
2232 pbone.rigify_type = ''
2233 pbone.lock_location = (False, False, False)
2234 pbone.lock_rotation = (False, False, False)
2235 pbone.lock_rotation_w = False
2236 pbone.lock_scale = (False, False, False)
2237 pbone.rotation_mode = 'QUATERNION'
2238 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2239 pbone = obj.pose.bones[bones['lid.T.L.002']]
2240 pbone.rigify_type = ''
2241 pbone.lock_location = (False, False, False)
2242 pbone.lock_rotation = (False, False, False)
2243 pbone.lock_rotation_w = False
2244 pbone.lock_scale = (False, False, False)
2245 pbone.rotation_mode = 'QUATERNION'
2246 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2247 pbone = obj.pose.bones[bones['brow.B.R.002']]
2248 pbone.rigify_type = ''
2249 pbone.lock_location = (False, False, False)
2250 pbone.lock_rotation = (False, False, False)
2251 pbone.lock_rotation_w = False
2252 pbone.lock_scale = (False, False, False)
2253 pbone.rotation_mode = 'QUATERNION'
2254 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2255 pbone = obj.pose.bones[bones['lid.T.R.002']]
2256 pbone.rigify_type = ''
2257 pbone.lock_location = (False, False, False)
2258 pbone.lock_rotation = (False, False, False)
2259 pbone.lock_rotation_w = False
2260 pbone.lock_scale = (False, False, False)
2261 pbone.rotation_mode = 'QUATERNION'
2262 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2263 pbone = obj.pose.bones[bones['forehead.L.002']]
2264 pbone.rigify_type = ''
2265 pbone.lock_location = (False, False, False)
2266 pbone.lock_rotation = (False, False, False)
2267 pbone.lock_rotation_w = False
2268 pbone.lock_scale = (False, False, False)
2269 pbone.rotation_mode = 'QUATERNION'
2270 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2271 pbone = obj.pose.bones[bones['forehead.R.002']]
2272 pbone.rigify_type = ''
2273 pbone.lock_location = (False, False, False)
2274 pbone.lock_rotation = (False, False, False)
2275 pbone.lock_rotation_w = False
2276 pbone.lock_scale = (False, False, False)
2277 pbone.rotation_mode = 'QUATERNION'
2278 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2279 pbone = obj.pose.bones[bones['nose.L']]
2280 pbone.rigify_type = ''
2281 pbone.lock_location = (False, False, False)
2282 pbone.lock_rotation = (False, False, False)
2283 pbone.lock_rotation_w = False
2284 pbone.lock_scale = (False, False, False)
2285 pbone.rotation_mode = 'QUATERNION'
2286 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2287 pbone = obj.pose.bones[bones['nose.R']]
2288 pbone.rigify_type = ''
2289 pbone.lock_location = (False, False, False)
2290 pbone.lock_rotation = (False, False, False)
2291 pbone.lock_rotation_w = False
2292 pbone.lock_scale = (False, False, False)
2293 pbone.rotation_mode = 'QUATERNION'
2294 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2295 pbone = obj.pose.bones[bones['tongue.002']]
2296 pbone.rigify_type = ''
2297 pbone.lock_location = (False, False, False)
2298 pbone.lock_rotation = (False, False, False)
2299 pbone.lock_rotation_w = False
2300 pbone.lock_scale = (False, False, False)
2301 pbone.rotation_mode = 'QUATERNION'
2302 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2303 pbone = obj.pose.bones[bones['f_index.02.L']]
2304 pbone.rigify_type = ''
2305 pbone.lock_location = (False, False, False)
2306 pbone.lock_rotation = (False, False, False)
2307 pbone.lock_rotation_w = False
2308 pbone.lock_scale = (False, False, False)
2309 pbone.rotation_mode = 'QUATERNION'
2310 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2311 pbone = obj.pose.bones[bones['thumb.02.L']]
2312 pbone.rigify_type = ''
2313 pbone.lock_location = (False, False, False)
2314 pbone.lock_rotation = (False, False, False)
2315 pbone.lock_rotation_w = False
2316 pbone.lock_scale = (False, False, False)
2317 pbone.rotation_mode = 'QUATERNION'
2318 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2319 pbone = obj.pose.bones[bones['f_middle.02.L']]
2320 pbone.rigify_type = ''
2321 pbone.lock_location = (False, False, False)
2322 pbone.lock_rotation = (False, False, False)
2323 pbone.lock_rotation_w = False
2324 pbone.lock_scale = (False, False, False)
2325 pbone.rotation_mode = 'QUATERNION'
2326 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2327 pbone = obj.pose.bones[bones['f_ring.02.L']]
2328 pbone.rigify_type = ''
2329 pbone.lock_location = (False, False, False)
2330 pbone.lock_rotation = (False, False, False)
2331 pbone.lock_rotation_w = False
2332 pbone.lock_scale = (False, False, False)
2333 pbone.rotation_mode = 'QUATERNION'
2334 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2335 pbone = obj.pose.bones[bones['f_pinky.02.L']]
2336 pbone.rigify_type = ''
2337 pbone.lock_location = (False, False, False)
2338 pbone.lock_rotation = (False, False, False)
2339 pbone.lock_rotation_w = False
2340 pbone.lock_scale = (False, False, False)
2341 pbone.rotation_mode = 'QUATERNION'
2342 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2343 pbone = obj.pose.bones[bones['f_index.02.R']]
2344 pbone.rigify_type = ''
2345 pbone.lock_location = (False, False, False)
2346 pbone.lock_rotation = (False, False, False)
2347 pbone.lock_rotation_w = False
2348 pbone.lock_scale = (False, False, False)
2349 pbone.rotation_mode = 'QUATERNION'
2350 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2351 pbone = obj.pose.bones[bones['thumb.02.R']]
2352 pbone.rigify_type = ''
2353 pbone.lock_location = (False, False, False)
2354 pbone.lock_rotation = (False, False, False)
2355 pbone.lock_rotation_w = False
2356 pbone.lock_scale = (False, False, False)
2357 pbone.rotation_mode = 'QUATERNION'
2358 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2359 pbone = obj.pose.bones[bones['f_middle.02.R']]
2360 pbone.rigify_type = ''
2361 pbone.lock_location = (False, False, False)
2362 pbone.lock_rotation = (False, False, False)
2363 pbone.lock_rotation_w = False
2364 pbone.lock_scale = (False, False, False)
2365 pbone.rotation_mode = 'QUATERNION'
2366 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2367 pbone = obj.pose.bones[bones['f_ring.02.R']]
2368 pbone.rigify_type = ''
2369 pbone.lock_location = (False, False, False)
2370 pbone.lock_rotation = (False, False, False)
2371 pbone.lock_rotation_w = False
2372 pbone.lock_scale = (False, False, False)
2373 pbone.rotation_mode = 'QUATERNION'
2374 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2375 pbone = obj.pose.bones[bones['f_pinky.02.R']]
2376 pbone.rigify_type = ''
2377 pbone.lock_location = (False, False, False)
2378 pbone.lock_rotation = (False, False, False)
2379 pbone.lock_rotation_w = False
2380 pbone.lock_scale = (False, False, False)
2381 pbone.rotation_mode = 'QUATERNION'
2382 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2383 pbone = obj.pose.bones[bones['nose.003']]
2384 pbone.rigify_type = ''
2385 pbone.lock_location = (False, False, False)
2386 pbone.lock_rotation = (False, False, False)
2387 pbone.lock_rotation_w = False
2388 pbone.lock_scale = (False, False, False)
2389 pbone.rotation_mode = 'QUATERNION'
2390 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2391 pbone = obj.pose.bones[bones['ear.L.003']]
2392 pbone.rigify_type = ''
2393 pbone.lock_location = (False, False, False)
2394 pbone.lock_rotation = (False, False, False)
2395 pbone.lock_rotation_w = False
2396 pbone.lock_scale = (False, False, False)
2397 pbone.rotation_mode = 'QUATERNION'
2398 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2399 pbone = obj.pose.bones[bones['ear.R.003']]
2400 pbone.rigify_type = ''
2401 pbone.lock_location = (False, False, False)
2402 pbone.lock_rotation = (False, False, False)
2403 pbone.lock_rotation_w = False
2404 pbone.lock_scale = (False, False, False)
2405 pbone.rotation_mode = 'QUATERNION'
2406 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2407 pbone = obj.pose.bones[bones['brow.B.L.003']]
2408 pbone.rigify_type = ''
2409 pbone.lock_location = (False, False, False)
2410 pbone.lock_rotation = (False, False, False)
2411 pbone.lock_rotation_w = False
2412 pbone.lock_scale = (False, False, False)
2413 pbone.rotation_mode = 'QUATERNION'
2414 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2415 pbone = obj.pose.bones[bones['lid.T.L.003']]
2416 pbone.rigify_type = ''
2417 pbone.lock_location = (False, False, False)
2418 pbone.lock_rotation = (False, False, False)
2419 pbone.lock_rotation_w = False
2420 pbone.lock_scale = (False, False, False)
2421 pbone.rotation_mode = 'QUATERNION'
2422 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2423 pbone = obj.pose.bones[bones['brow.B.R.003']]
2424 pbone.rigify_type = ''
2425 pbone.lock_location = (False, False, False)
2426 pbone.lock_rotation = (False, False, False)
2427 pbone.lock_rotation_w = False
2428 pbone.lock_scale = (False, False, False)
2429 pbone.rotation_mode = 'QUATERNION'
2430 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2431 pbone = obj.pose.bones[bones['lid.T.R.003']]
2432 pbone.rigify_type = ''
2433 pbone.lock_location = (False, False, False)
2434 pbone.lock_rotation = (False, False, False)
2435 pbone.lock_rotation_w = False
2436 pbone.lock_scale = (False, False, False)
2437 pbone.rotation_mode = 'QUATERNION'
2438 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2439 pbone = obj.pose.bones[bones['temple.L']]
2440 pbone.rigify_type = ''
2441 pbone.lock_location = (False, False, False)
2442 pbone.lock_rotation = (False, False, False)
2443 pbone.lock_rotation_w = False
2444 pbone.lock_scale = (False, False, False)
2445 pbone.rotation_mode = 'QUATERNION'
2446 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2447 pbone = obj.pose.bones[bones['temple.R']]
2448 pbone.rigify_type = ''
2449 pbone.lock_location = (False, False, False)
2450 pbone.lock_rotation = (False, False, False)
2451 pbone.lock_rotation_w = False
2452 pbone.lock_scale = (False, False, False)
2453 pbone.rotation_mode = 'QUATERNION'
2454 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2455 pbone = obj.pose.bones[bones['nose.L.001']]
2456 pbone.rigify_type = ''
2457 pbone.lock_location = (False, False, False)
2458 pbone.lock_rotation = (False, False, False)
2459 pbone.lock_rotation_w = False
2460 pbone.lock_scale = (False, False, False)
2461 pbone.rotation_mode = 'QUATERNION'
2462 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2463 pbone = obj.pose.bones[bones['nose.R.001']]
2464 pbone.rigify_type = ''
2465 pbone.lock_location = (False, False, False)
2466 pbone.lock_rotation = (False, False, False)
2467 pbone.lock_rotation_w = False
2468 pbone.lock_scale = (False, False, False)
2469 pbone.rotation_mode = 'QUATERNION'
2470 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2471 pbone = obj.pose.bones[bones['f_index.03.L']]
2472 pbone.rigify_type = ''
2473 pbone.lock_location = (False, False, False)
2474 pbone.lock_rotation = (False, False, False)
2475 pbone.lock_rotation_w = False
2476 pbone.lock_scale = (False, False, False)
2477 pbone.rotation_mode = 'QUATERNION'
2478 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2479 pbone = obj.pose.bones[bones['thumb.03.L']]
2480 pbone.rigify_type = ''
2481 pbone.lock_location = (False, False, False)
2482 pbone.lock_rotation = (False, False, False)
2483 pbone.lock_rotation_w = False
2484 pbone.lock_scale = (False, False, False)
2485 pbone.rotation_mode = 'QUATERNION'
2486 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2487 pbone = obj.pose.bones[bones['f_middle.03.L']]
2488 pbone.rigify_type = ''
2489 pbone.lock_location = (False, False, False)
2490 pbone.lock_rotation = (False, False, False)
2491 pbone.lock_rotation_w = False
2492 pbone.lock_scale = (False, False, False)
2493 pbone.rotation_mode = 'QUATERNION'
2494 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2495 pbone = obj.pose.bones[bones['f_ring.03.L']]
2496 pbone.rigify_type = ''
2497 pbone.lock_location = (False, False, False)
2498 pbone.lock_rotation = (False, False, False)
2499 pbone.lock_rotation_w = False
2500 pbone.lock_scale = (False, False, False)
2501 pbone.rotation_mode = 'QUATERNION'
2502 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2503 pbone = obj.pose.bones[bones['f_pinky.03.L']]
2504 pbone.rigify_type = ''
2505 pbone.lock_location = (False, False, False)
2506 pbone.lock_rotation = (False, False, False)
2507 pbone.lock_rotation_w = False
2508 pbone.lock_scale = (False, False, False)
2509 pbone.rotation_mode = 'QUATERNION'
2510 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2511 pbone = obj.pose.bones[bones['f_index.03.R']]
2512 pbone.rigify_type = ''
2513 pbone.lock_location = (False, False, False)
2514 pbone.lock_rotation = (False, False, False)
2515 pbone.lock_rotation_w = False
2516 pbone.lock_scale = (False, False, False)
2517 pbone.rotation_mode = 'QUATERNION'
2518 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2519 pbone = obj.pose.bones[bones['thumb.03.R']]
2520 pbone.rigify_type = ''
2521 pbone.lock_location = (False, False, False)
2522 pbone.lock_rotation = (False, False, False)
2523 pbone.lock_rotation_w = False
2524 pbone.lock_scale = (False, False, False)
2525 pbone.rotation_mode = 'QUATERNION'
2526 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2527 pbone = obj.pose.bones[bones['f_middle.03.R']]
2528 pbone.rigify_type = ''
2529 pbone.lock_location = (False, False, False)
2530 pbone.lock_rotation = (False, False, False)
2531 pbone.lock_rotation_w = False
2532 pbone.lock_scale = (False, False, False)
2533 pbone.rotation_mode = 'QUATERNION'
2534 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2535 pbone = obj.pose.bones[bones['f_ring.03.R']]
2536 pbone.rigify_type = ''
2537 pbone.lock_location = (False, False, False)
2538 pbone.lock_rotation = (False, False, False)
2539 pbone.lock_rotation_w = False
2540 pbone.lock_scale = (False, False, False)
2541 pbone.rotation_mode = 'QUATERNION'
2542 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2543 pbone = obj.pose.bones[bones['f_pinky.03.R']]
2544 pbone.rigify_type = ''
2545 pbone.lock_location = (False, False, False)
2546 pbone.lock_rotation = (False, False, False)
2547 pbone.lock_rotation_w = False
2548 pbone.lock_scale = (False, False, False)
2549 pbone.rotation_mode = 'QUATERNION'
2550 pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2551 pbone = obj.pose.bones[bones['nose.004']]
2552 pbone.rigify_type = ''
2553 pbone.lock_location = (False, False, False)
2554 pbone.lock_rotation = (False, False, False)
2555 pbone.lock_rotation_w = False
2556 pbone.lock_scale = (False, False, False)
2557 pbone.rotation_mode = 'QUATERNION'
2558 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2559 pbone = obj.pose.bones[bones['ear.L.004']]
2560 pbone.rigify_type = ''
2561 pbone.lock_location = (False, False, False)
2562 pbone.lock_rotation = (False, False, False)
2563 pbone.lock_rotation_w = False
2564 pbone.lock_scale = (False, False, False)
2565 pbone.rotation_mode = 'QUATERNION'
2566 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2567 pbone = obj.pose.bones[bones['ear.R.004']]
2568 pbone.rigify_type = ''
2569 pbone.lock_location = (False, False, False)
2570 pbone.lock_rotation = (False, False, False)
2571 pbone.lock_rotation_w = False
2572 pbone.lock_scale = (False, False, False)
2573 pbone.rotation_mode = 'QUATERNION'
2574 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2575 pbone = obj.pose.bones[bones['lid.B.L']]
2576 pbone.rigify_type = ''
2577 pbone.lock_location = (False, False, False)
2578 pbone.lock_rotation = (False, False, False)
2579 pbone.lock_rotation_w = False
2580 pbone.lock_scale = (False, False, False)
2581 pbone.rotation_mode = 'QUATERNION'
2582 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2583 pbone = obj.pose.bones[bones['lid.B.R']]
2584 pbone.rigify_type = ''
2585 pbone.lock_location = (False, False, False)
2586 pbone.lock_rotation = (False, False, False)
2587 pbone.lock_rotation_w = False
2588 pbone.lock_scale = (False, False, False)
2589 pbone.rotation_mode = 'QUATERNION'
2590 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2591 pbone = obj.pose.bones[bones['jaw.L']]
2592 pbone.rigify_type = ''
2593 pbone.lock_location = (False, False, False)
2594 pbone.lock_rotation = (False, False, False)
2595 pbone.lock_rotation_w = False
2596 pbone.lock_scale = (False, False, False)
2597 pbone.rotation_mode = 'QUATERNION'
2598 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2599 pbone = obj.pose.bones[bones['jaw.R']]
2600 pbone.rigify_type = ''
2601 pbone.lock_location = (False, False, False)
2602 pbone.lock_rotation = (False, False, False)
2603 pbone.lock_rotation_w = False
2604 pbone.lock_scale = (False, False, False)
2605 pbone.rotation_mode = 'QUATERNION'
2606 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2607 pbone = obj.pose.bones[bones['lid.B.L.001']]
2608 pbone.rigify_type = ''
2609 pbone.lock_location = (False, False, False)
2610 pbone.lock_rotation = (False, False, False)
2611 pbone.lock_rotation_w = False
2612 pbone.lock_scale = (False, False, False)
2613 pbone.rotation_mode = 'QUATERNION'
2614 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2615 pbone = obj.pose.bones[bones['lid.B.R.001']]
2616 pbone.rigify_type = ''
2617 pbone.lock_location = (False, False, False)
2618 pbone.lock_rotation = (False, False, False)
2619 pbone.lock_rotation_w = False
2620 pbone.lock_scale = (False, False, False)
2621 pbone.rotation_mode = 'QUATERNION'
2622 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2623 pbone = obj.pose.bones[bones['jaw.L.001']]
2624 pbone.rigify_type = ''
2625 pbone.lock_location = (False, False, False)
2626 pbone.lock_rotation = (False, False, False)
2627 pbone.lock_rotation_w = False
2628 pbone.lock_scale = (False, False, False)
2629 pbone.rotation_mode = 'QUATERNION'
2630 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2631 pbone = obj.pose.bones[bones['jaw.R.001']]
2632 pbone.rigify_type = ''
2633 pbone.lock_location = (False, False, False)
2634 pbone.lock_rotation = (False, False, False)
2635 pbone.lock_rotation_w = False
2636 pbone.lock_scale = (False, False, False)
2637 pbone.rotation_mode = 'QUATERNION'
2638 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2639 pbone = obj.pose.bones[bones['lid.B.L.002']]
2640 pbone.rigify_type = ''
2641 pbone.lock_location = (False, False, False)
2642 pbone.lock_rotation = (False, False, False)
2643 pbone.lock_rotation_w = False
2644 pbone.lock_scale = (False, False, False)
2645 pbone.rotation_mode = 'QUATERNION'
2646 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2647 pbone = obj.pose.bones[bones['lid.B.R.002']]
2648 pbone.rigify_type = ''
2649 pbone.lock_location = (False, False, False)
2650 pbone.lock_rotation = (False, False, False)
2651 pbone.lock_rotation_w = False
2652 pbone.lock_scale = (False, False, False)
2653 pbone.rotation_mode = 'QUATERNION'
2654 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2655 pbone = obj.pose.bones[bones['chin.L']]
2656 pbone.rigify_type = ''
2657 pbone.lock_location = (False, False, False)
2658 pbone.lock_rotation = (False, False, False)
2659 pbone.lock_rotation_w = False
2660 pbone.lock_scale = (False, False, False)
2661 pbone.rotation_mode = 'QUATERNION'
2662 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2663 pbone = obj.pose.bones[bones['chin.R']]
2664 pbone.rigify_type = ''
2665 pbone.lock_location = (False, False, False)
2666 pbone.lock_rotation = (False, False, False)
2667 pbone.lock_rotation_w = False
2668 pbone.lock_scale = (False, False, False)
2669 pbone.rotation_mode = 'QUATERNION'
2670 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2671 pbone = obj.pose.bones[bones['lid.B.L.003']]
2672 pbone.rigify_type = ''
2673 pbone.lock_location = (False, False, False)
2674 pbone.lock_rotation = (False, False, False)
2675 pbone.lock_rotation_w = False
2676 pbone.lock_scale = (False, False, False)
2677 pbone.rotation_mode = 'QUATERNION'
2678 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2679 pbone = obj.pose.bones[bones['lid.B.R.003']]
2680 pbone.rigify_type = ''
2681 pbone.lock_location = (False, False, False)
2682 pbone.lock_rotation = (False, False, False)
2683 pbone.lock_rotation_w = False
2684 pbone.lock_scale = (False, False, False)
2685 pbone.rotation_mode = 'QUATERNION'
2686 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2687 pbone = obj.pose.bones[bones['cheek.B.L']]
2688 pbone.rigify_type = ''
2689 pbone.lock_location = (False, False, False)
2690 pbone.lock_rotation = (False, False, False)
2691 pbone.lock_rotation_w = False
2692 pbone.lock_scale = (False, False, False)
2693 pbone.rotation_mode = 'QUATERNION'
2694 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2695 pbone = obj.pose.bones[bones['cheek.B.R']]
2696 pbone.rigify_type = ''
2697 pbone.lock_location = (False, False, False)
2698 pbone.lock_rotation = (False, False, False)
2699 pbone.lock_rotation_w = False
2700 pbone.lock_scale = (False, False, False)
2701 pbone.rotation_mode = 'QUATERNION'
2702 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2703 pbone = obj.pose.bones[bones['cheek.B.L.001']]
2704 pbone.rigify_type = ''
2705 pbone.lock_location = (False, False, False)
2706 pbone.lock_rotation = (False, False, False)
2707 pbone.lock_rotation_w = False
2708 pbone.lock_scale = (False, False, False)
2709 pbone.rotation_mode = 'QUATERNION'
2710 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2711 pbone = obj.pose.bones[bones['cheek.B.R.001']]
2712 pbone.rigify_type = ''
2713 pbone.lock_location = (False, False, False)
2714 pbone.lock_rotation = (False, False, False)
2715 pbone.lock_rotation_w = False
2716 pbone.lock_scale = (False, False, False)
2717 pbone.rotation_mode = 'QUATERNION'
2718 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2719 pbone = obj.pose.bones[bones['brow.T.L']]
2720 pbone.rigify_type = ''
2721 pbone.lock_location = (False, False, False)
2722 pbone.lock_rotation = (False, False, False)
2723 pbone.lock_rotation_w = False
2724 pbone.lock_scale = (False, False, False)
2725 pbone.rotation_mode = 'QUATERNION'
2726 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2727 pbone = obj.pose.bones[bones['brow.T.R']]
2728 pbone.rigify_type = ''
2729 pbone.lock_location = (False, False, False)
2730 pbone.lock_rotation = (False, False, False)
2731 pbone.lock_rotation_w = False
2732 pbone.lock_scale = (False, False, False)
2733 pbone.rotation_mode = 'QUATERNION'
2734 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2735 pbone = obj.pose.bones[bones['brow.T.L.001']]
2736 pbone.rigify_type = ''
2737 pbone.lock_location = (False, False, False)
2738 pbone.lock_rotation = (False, False, False)
2739 pbone.lock_rotation_w = False
2740 pbone.lock_scale = (False, False, False)
2741 pbone.rotation_mode = 'QUATERNION'
2742 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2743 pbone = obj.pose.bones[bones['brow.T.R.001']]
2744 pbone.rigify_type = ''
2745 pbone.lock_location = (False, False, False)
2746 pbone.lock_rotation = (False, False, False)
2747 pbone.lock_rotation_w = False
2748 pbone.lock_scale = (False, False, False)
2749 pbone.rotation_mode = 'QUATERNION'
2750 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2751 pbone = obj.pose.bones[bones['brow.T.L.002']]
2752 pbone.rigify_type = ''
2753 pbone.lock_location = (False, False, False)
2754 pbone.lock_rotation = (False, False, False)
2755 pbone.lock_rotation_w = False
2756 pbone.lock_scale = (False, False, False)
2757 pbone.rotation_mode = 'QUATERNION'
2758 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2759 pbone = obj.pose.bones[bones['brow.T.R.002']]
2760 pbone.rigify_type = ''
2761 pbone.lock_location = (False, False, False)
2762 pbone.lock_rotation = (False, False, False)
2763 pbone.lock_rotation_w = False
2764 pbone.lock_scale = (False, False, False)
2765 pbone.rotation_mode = 'QUATERNION'
2766 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2767 pbone = obj.pose.bones[bones['brow.T.L.003']]
2768 pbone.rigify_type = ''
2769 pbone.lock_location = (False, False, False)
2770 pbone.lock_rotation = (False, False, False)
2771 pbone.lock_rotation_w = False
2772 pbone.lock_scale = (False, False, False)
2773 pbone.rotation_mode = 'QUATERNION'
2774 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2775 pbone = obj.pose.bones[bones['brow.T.R.003']]
2776 pbone.rigify_type = ''
2777 pbone.lock_location = (False, False, False)
2778 pbone.lock_rotation = (False, False, False)
2779 pbone.lock_rotation_w = False
2780 pbone.lock_scale = (False, False, False)
2781 pbone.rotation_mode = 'QUATERNION'
2782 pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2784 bpy.ops.object.mode_set(mode='EDIT')
2785 for bone in arm.edit_bones:
2786 bone.select = False
2787 bone.select_head = False
2788 bone.select_tail = False
2789 for b in bones:
2790 bone = arm.edit_bones[bones[b]]
2791 bone.select = True
2792 bone.select_head = True
2793 bone.select_tail = True
2794 bone.bbone_x = bone.bbone_z = bone.length * 0.05
2795 arm.edit_bones.active = bone
2797 arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16]) for x in range(32)]
2799 if __name__ == "__main__":
2800 create(bpy.context.active_object)