1 # SPDX-License-Identifier: GPL-2.0-or-later
5 from mathutils
import Color
9 # generated by rigify.utils.write_metarig
10 bpy
.ops
.object.mode_set(mode
='EDIT')
14 arm
.rigify_colors
.add()
16 arm
.rigify_colors
[0].name
= "Root"
17 arm
.rigify_colors
[0].active
= Color((0.5490196347236633, 1.0, 1.0))
18 arm
.rigify_colors
[0].normal
= Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
19 arm
.rigify_colors
[0].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
20 arm
.rigify_colors
[0].standard_colors_lock
= True
21 arm
.rigify_colors
[1].name
= "IK"
22 arm
.rigify_colors
[1].active
= Color((0.5490196347236633, 1.0, 1.0))
23 arm
.rigify_colors
[1].normal
= Color((0.6039220094680786, 0.0, 0.0))
24 arm
.rigify_colors
[1].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
25 arm
.rigify_colors
[1].standard_colors_lock
= True
26 arm
.rigify_colors
[2].name
= "Special"
27 arm
.rigify_colors
[2].active
= Color((0.5490196347236633, 1.0, 1.0))
28 arm
.rigify_colors
[2].normal
= Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
29 arm
.rigify_colors
[2].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
30 arm
.rigify_colors
[2].standard_colors_lock
= True
31 arm
.rigify_colors
[3].name
= "Tweak"
32 arm
.rigify_colors
[3].active
= Color((0.5490196347236633, 1.0, 1.0))
33 arm
.rigify_colors
[3].normal
= Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
34 arm
.rigify_colors
[3].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
35 arm
.rigify_colors
[3].standard_colors_lock
= True
36 arm
.rigify_colors
[4].name
= "FK"
37 arm
.rigify_colors
[4].active
= Color((0.5490196347236633, 1.0, 1.0))
38 arm
.rigify_colors
[4].normal
= Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
39 arm
.rigify_colors
[4].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
40 arm
.rigify_colors
[4].standard_colors_lock
= True
41 arm
.rigify_colors
[5].name
= "Extra"
42 arm
.rigify_colors
[5].active
= Color((0.5490196347236633, 1.0, 1.0))
43 arm
.rigify_colors
[5].normal
= Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
44 arm
.rigify_colors
[5].select
= Color((0.31372547149658203, 0.7843138575553894, 1.0))
45 arm
.rigify_colors
[5].standard_colors_lock
= True
48 arm
.rigify_layers
.add()
50 arm
.rigify_layers
[0].name
= "Face"
51 arm
.rigify_layers
[0].row
= 1
52 arm
.rigify_layers
[0].selset
= False
53 arm
.rigify_layers
[0].group
= 5
54 arm
.rigify_layers
[1].name
= "Face (Primary)"
55 arm
.rigify_layers
[1].row
= 2
56 arm
.rigify_layers
[1].selset
= False
57 arm
.rigify_layers
[1].group
= 2
58 arm
.rigify_layers
[2].name
= "Face (Secondary)"
59 arm
.rigify_layers
[2].row
= 2
60 arm
.rigify_layers
[2].selset
= False
61 arm
.rigify_layers
[2].group
= 3
62 arm
.rigify_layers
[3].name
= "Torso"
63 arm
.rigify_layers
[3].row
= 3
64 arm
.rigify_layers
[3].selset
= False
65 arm
.rigify_layers
[3].group
= 3
66 arm
.rigify_layers
[4].name
= "Torso (Tweak)"
67 arm
.rigify_layers
[4].row
= 4
68 arm
.rigify_layers
[4].selset
= False
69 arm
.rigify_layers
[4].group
= 4
70 arm
.rigify_layers
[5].name
= "Fingers"
71 arm
.rigify_layers
[5].row
= 5
72 arm
.rigify_layers
[5].selset
= False
73 arm
.rigify_layers
[5].group
= 6
74 arm
.rigify_layers
[6].name
= "Fingers (Detail)"
75 arm
.rigify_layers
[6].row
= 6
76 arm
.rigify_layers
[6].selset
= False
77 arm
.rigify_layers
[6].group
= 5
78 arm
.rigify_layers
[7].name
= "Arm.L (IK)"
79 arm
.rigify_layers
[7].row
= 7
80 arm
.rigify_layers
[7].selset
= False
81 arm
.rigify_layers
[7].group
= 2
82 arm
.rigify_layers
[8].name
= "Arm.L (FK)"
83 arm
.rigify_layers
[8].row
= 8
84 arm
.rigify_layers
[8].selset
= False
85 arm
.rigify_layers
[8].group
= 5
86 arm
.rigify_layers
[9].name
= "Arm.L (Tweak)"
87 arm
.rigify_layers
[9].row
= 9
88 arm
.rigify_layers
[9].selset
= False
89 arm
.rigify_layers
[9].group
= 4
90 arm
.rigify_layers
[10].name
= "Arm.R (IK)"
91 arm
.rigify_layers
[10].row
= 7
92 arm
.rigify_layers
[10].selset
= False
93 arm
.rigify_layers
[10].group
= 2
94 arm
.rigify_layers
[11].name
= "Arm.R (FK)"
95 arm
.rigify_layers
[11].row
= 8
96 arm
.rigify_layers
[11].selset
= False
97 arm
.rigify_layers
[11].group
= 5
98 arm
.rigify_layers
[12].name
= "Arm.R (Tweak)"
99 arm
.rigify_layers
[12].row
= 9
100 arm
.rigify_layers
[12].selset
= False
101 arm
.rigify_layers
[12].group
= 4
102 arm
.rigify_layers
[13].name
= "Leg.L (IK)"
103 arm
.rigify_layers
[13].row
= 10
104 arm
.rigify_layers
[13].selset
= False
105 arm
.rigify_layers
[13].group
= 2
106 arm
.rigify_layers
[14].name
= "Leg.L (FK)"
107 arm
.rigify_layers
[14].row
= 11
108 arm
.rigify_layers
[14].selset
= False
109 arm
.rigify_layers
[14].group
= 5
110 arm
.rigify_layers
[15].name
= "Leg.L (Tweak)"
111 arm
.rigify_layers
[15].row
= 12
112 arm
.rigify_layers
[15].selset
= False
113 arm
.rigify_layers
[15].group
= 4
114 arm
.rigify_layers
[16].name
= "Leg.R (IK)"
115 arm
.rigify_layers
[16].row
= 10
116 arm
.rigify_layers
[16].selset
= False
117 arm
.rigify_layers
[16].group
= 2
118 arm
.rigify_layers
[17].name
= "Leg.R (FK)"
119 arm
.rigify_layers
[17].row
= 11
120 arm
.rigify_layers
[17].selset
= False
121 arm
.rigify_layers
[17].group
= 5
122 arm
.rigify_layers
[18].name
= "Leg.R (Tweak)"
123 arm
.rigify_layers
[18].row
= 12
124 arm
.rigify_layers
[18].selset
= False
125 arm
.rigify_layers
[18].group
= 4
126 arm
.rigify_layers
[19].name
= ""
127 arm
.rigify_layers
[19].row
= 1
128 arm
.rigify_layers
[19].selset
= False
129 arm
.rigify_layers
[19].group
= 0
130 arm
.rigify_layers
[20].name
= ""
131 arm
.rigify_layers
[20].row
= 1
132 arm
.rigify_layers
[20].selset
= False
133 arm
.rigify_layers
[20].group
= 0
134 arm
.rigify_layers
[21].name
= ""
135 arm
.rigify_layers
[21].row
= 1
136 arm
.rigify_layers
[21].selset
= False
137 arm
.rigify_layers
[21].group
= 0
138 arm
.rigify_layers
[22].name
= ""
139 arm
.rigify_layers
[22].row
= 1
140 arm
.rigify_layers
[22].selset
= False
141 arm
.rigify_layers
[22].group
= 0
142 arm
.rigify_layers
[23].name
= ""
143 arm
.rigify_layers
[23].row
= 1
144 arm
.rigify_layers
[23].selset
= False
145 arm
.rigify_layers
[23].group
= 0
146 arm
.rigify_layers
[24].name
= ""
147 arm
.rigify_layers
[24].row
= 1
148 arm
.rigify_layers
[24].selset
= False
149 arm
.rigify_layers
[24].group
= 0
150 arm
.rigify_layers
[25].name
= ""
151 arm
.rigify_layers
[25].row
= 1
152 arm
.rigify_layers
[25].selset
= False
153 arm
.rigify_layers
[25].group
= 0
154 arm
.rigify_layers
[26].name
= ""
155 arm
.rigify_layers
[26].row
= 1
156 arm
.rigify_layers
[26].selset
= False
157 arm
.rigify_layers
[26].group
= 0
158 arm
.rigify_layers
[27].name
= ""
159 arm
.rigify_layers
[27].row
= 1
160 arm
.rigify_layers
[27].selset
= False
161 arm
.rigify_layers
[27].group
= 0
162 arm
.rigify_layers
[28].name
= "Root"
163 arm
.rigify_layers
[28].row
= 14
164 arm
.rigify_layers
[28].selset
= False
165 arm
.rigify_layers
[28].group
= 1
169 bone
= arm
.edit_bones
.new('spine')
170 bone
.head
[:] = 0.0000, 0.0552, 1.0099
171 bone
.tail
[:] = 0.0000, 0.0172, 1.1573
173 bone
.use_connect
= False
174 bones
['spine'] = bone
.name
175 bone
= arm
.edit_bones
.new('spine.001')
176 bone
.head
[:] = 0.0000, 0.0172, 1.1573
177 bone
.tail
[:] = 0.0000, 0.0004, 1.2929
179 bone
.use_connect
= True
180 bone
.parent
= arm
.edit_bones
[bones
['spine']]
181 bones
['spine.001'] = bone
.name
182 bone
= arm
.edit_bones
.new('pelvis.L')
183 bone
.head
[:] = 0.0000, 0.0552, 1.0099
184 bone
.tail
[:] = 0.1112, -0.0451, 1.1533
186 bone
.use_connect
= False
187 bone
.parent
= arm
.edit_bones
[bones
['spine']]
188 bones
['pelvis.L'] = bone
.name
189 bone
= arm
.edit_bones
.new('pelvis.R')
190 bone
.head
[:] = -0.0000, 0.0552, 1.0099
191 bone
.tail
[:] = -0.1112, -0.0451, 1.1533
193 bone
.use_connect
= False
194 bone
.parent
= arm
.edit_bones
[bones
['spine']]
195 bones
['pelvis.R'] = bone
.name
196 bone
= arm
.edit_bones
.new('thigh.L')
197 bone
.head
[:] = 0.0980, 0.0124, 1.0720
198 bone
.tail
[:] = 0.0980, -0.0286, 0.5372
200 bone
.use_connect
= False
201 bone
.parent
= arm
.edit_bones
[bones
['spine']]
202 bones
['thigh.L'] = bone
.name
203 bone
= arm
.edit_bones
.new('thigh.R')
204 bone
.head
[:] = -0.0980, 0.0124, 1.0720
205 bone
.tail
[:] = -0.0980, -0.0286, 0.5372
207 bone
.use_connect
= False
208 bone
.parent
= arm
.edit_bones
[bones
['spine']]
209 bones
['thigh.R'] = bone
.name
210 bone
= arm
.edit_bones
.new('spine.002')
211 bone
.head
[:] = 0.0000, 0.0004, 1.2929
212 bone
.tail
[:] = 0.0000, 0.0059, 1.4657
214 bone
.use_connect
= True
215 bone
.parent
= arm
.edit_bones
[bones
['spine.001']]
216 bones
['spine.002'] = bone
.name
217 bone
= arm
.edit_bones
.new('shin.L')
218 bone
.head
[:] = 0.0980, -0.0286, 0.5372
219 bone
.tail
[:] = 0.0980, 0.0162, 0.0852
221 bone
.use_connect
= True
222 bone
.parent
= arm
.edit_bones
[bones
['thigh.L']]
223 bones
['shin.L'] = bone
.name
224 bone
= arm
.edit_bones
.new('shin.R')
225 bone
.head
[:] = -0.0980, -0.0286, 0.5372
226 bone
.tail
[:] = -0.0980, 0.0162, 0.0852
228 bone
.use_connect
= True
229 bone
.parent
= arm
.edit_bones
[bones
['thigh.R']]
230 bones
['shin.R'] = bone
.name
231 bone
= arm
.edit_bones
.new('spine.003')
232 bone
.head
[:] = 0.0000, 0.0059, 1.4657
233 bone
.tail
[:] = 0.0000, 0.0114, 1.6582
235 bone
.use_connect
= True
236 bone
.parent
= arm
.edit_bones
[bones
['spine.002']]
237 bones
['spine.003'] = bone
.name
238 bone
= arm
.edit_bones
.new('foot.L')
239 bone
.head
[:] = 0.0980, 0.0162, 0.0852
240 bone
.tail
[:] = 0.0980, -0.0934, 0.0167
242 bone
.use_connect
= True
243 bone
.parent
= arm
.edit_bones
[bones
['shin.L']]
244 bones
['foot.L'] = bone
.name
245 bone
= arm
.edit_bones
.new('foot.R')
246 bone
.head
[:] = -0.0980, 0.0162, 0.0852
247 bone
.tail
[:] = -0.0980, -0.0934, 0.0167
249 bone
.use_connect
= True
250 bone
.parent
= arm
.edit_bones
[bones
['shin.R']]
251 bones
['foot.R'] = bone
.name
252 bone
= arm
.edit_bones
.new('spine.004')
253 bone
.head
[:] = 0.0000, 0.0114, 1.6582
254 bone
.tail
[:] = 0.0000, -0.0130, 1.7197
256 bone
.use_connect
= False
257 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
258 bones
['spine.004'] = bone
.name
259 bone
= arm
.edit_bones
.new('shoulder.L')
260 bone
.head
[:] = 0.0183, -0.0684, 1.6051
261 bone
.tail
[:] = 0.1694, 0.0205, 1.6050
263 bone
.use_connect
= False
264 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
265 bones
['shoulder.L'] = bone
.name
266 bone
= arm
.edit_bones
.new('shoulder.R')
267 bone
.head
[:] = -0.0183, -0.0684, 1.6051
268 bone
.tail
[:] = -0.1694, 0.0205, 1.6050
270 bone
.use_connect
= False
271 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
272 bones
['shoulder.R'] = bone
.name
273 bone
= arm
.edit_bones
.new('breast.L')
274 bone
.head
[:] = 0.1184, 0.0485, 1.4596
275 bone
.tail
[:] = 0.1184, -0.0907, 1.4596
277 bone
.use_connect
= False
278 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
279 bones
['breast.L'] = bone
.name
280 bone
= arm
.edit_bones
.new('breast.R')
281 bone
.head
[:] = -0.1184, 0.0485, 1.4596
282 bone
.tail
[:] = -0.1184, -0.0907, 1.4596
284 bone
.use_connect
= False
285 bone
.parent
= arm
.edit_bones
[bones
['spine.003']]
286 bones
['breast.R'] = bone
.name
287 bone
= arm
.edit_bones
.new('toe.L')
288 bone
.head
[:] = 0.0980, -0.0934, 0.0167
289 bone
.tail
[:] = 0.0980, -0.1606, 0.0167
291 bone
.use_connect
= True
292 bone
.parent
= arm
.edit_bones
[bones
['foot.L']]
293 bones
['toe.L'] = bone
.name
294 bone
= arm
.edit_bones
.new('heel.02.L')
295 bone
.head
[:] = 0.0600, 0.0459, 0.0000
296 bone
.tail
[:] = 0.1400, 0.0459, 0.0000
298 bone
.use_connect
= False
299 bone
.parent
= arm
.edit_bones
[bones
['foot.L']]
300 bones
['heel.02.L'] = bone
.name
301 bone
= arm
.edit_bones
.new('toe.R')
302 bone
.head
[:] = -0.0980, -0.0934, 0.0167
303 bone
.tail
[:] = -0.0980, -0.1606, 0.0167
305 bone
.use_connect
= True
306 bone
.parent
= arm
.edit_bones
[bones
['foot.R']]
307 bones
['toe.R'] = bone
.name
308 bone
= arm
.edit_bones
.new('heel.02.R')
309 bone
.head
[:] = -0.0600, 0.0459, 0.0000
310 bone
.tail
[:] = -0.1400, 0.0459, 0.0000
312 bone
.use_connect
= False
313 bone
.parent
= arm
.edit_bones
[bones
['foot.R']]
314 bones
['heel.02.R'] = bone
.name
315 bone
= arm
.edit_bones
.new('spine.005')
316 bone
.head
[:] = 0.0000, -0.0130, 1.7197
317 bone
.tail
[:] = 0.0000, -0.0247, 1.7813
319 bone
.use_connect
= True
320 bone
.parent
= arm
.edit_bones
[bones
['spine.004']]
321 bones
['spine.005'] = bone
.name
322 bone
= arm
.edit_bones
.new('upper_arm.L')
323 bone
.head
[:] = 0.1953, 0.0267, 1.5846
324 bone
.tail
[:] = 0.4424, 0.0885, 1.4491
326 bone
.use_connect
= False
327 bone
.parent
= arm
.edit_bones
[bones
['shoulder.L']]
328 bones
['upper_arm.L'] = bone
.name
329 bone
= arm
.edit_bones
.new('upper_arm.R')
330 bone
.head
[:] = -0.1953, 0.0267, 1.5846
331 bone
.tail
[:] = -0.4424, 0.0885, 1.4491
333 bone
.use_connect
= False
334 bone
.parent
= arm
.edit_bones
[bones
['shoulder.R']]
335 bones
['upper_arm.R'] = bone
.name
336 bone
= arm
.edit_bones
.new('spine.006')
337 bone
.head
[:] = 0.0000, -0.0247, 1.7813
338 bone
.tail
[:] = 0.0000, -0.0247, 1.9796
340 bone
.use_connect
= True
341 bone
.parent
= arm
.edit_bones
[bones
['spine.005']]
342 bones
['spine.006'] = bone
.name
343 bone
= arm
.edit_bones
.new('forearm.L')
344 bone
.head
[:] = 0.4424, 0.0885, 1.4491
345 bone
.tail
[:] = 0.6594, 0.0492, 1.3061
347 bone
.use_connect
= True
348 bone
.parent
= arm
.edit_bones
[bones
['upper_arm.L']]
349 bones
['forearm.L'] = bone
.name
350 bone
= arm
.edit_bones
.new('forearm.R')
351 bone
.head
[:] = -0.4424, 0.0885, 1.4491
352 bone
.tail
[:] = -0.6594, 0.0492, 1.3061
354 bone
.use_connect
= True
355 bone
.parent
= arm
.edit_bones
[bones
['upper_arm.R']]
356 bones
['forearm.R'] = bone
.name
357 bone
= arm
.edit_bones
.new('face')
358 bone
.head
[:] = 0.0000, -0.0247, 1.7813
359 bone
.tail
[:] = 0.0000, -0.0247, 1.8725
361 bone
.use_connect
= False
362 bone
.parent
= arm
.edit_bones
[bones
['spine.006']]
363 bones
['face'] = bone
.name
364 bone
= arm
.edit_bones
.new('hand.L')
365 bone
.head
[:] = 0.6594, 0.0492, 1.3061
366 bone
.tail
[:] = 0.7234, 0.0412, 1.2585
368 bone
.use_connect
= True
369 bone
.parent
= arm
.edit_bones
[bones
['forearm.L']]
370 bones
['hand.L'] = bone
.name
371 bone
= arm
.edit_bones
.new('hand.R')
372 bone
.head
[:] = -0.6594, 0.0492, 1.3061
373 bone
.tail
[:] = -0.7234, 0.0412, 1.2585
375 bone
.use_connect
= True
376 bone
.parent
= arm
.edit_bones
[bones
['forearm.R']]
377 bones
['hand.R'] = bone
.name
378 bone
= arm
.edit_bones
.new('nose')
379 bone
.head
[:] = 0.0000, -0.1536, 1.8978
380 bone
.tail
[:] = 0.0000, -0.1834, 1.8589
382 bone
.use_connect
= False
383 bone
.parent
= arm
.edit_bones
[bones
['face']]
384 bones
['nose'] = bone
.name
385 bone
= arm
.edit_bones
.new('lip.T.L')
386 bone
.head
[:] = -0.0000, -0.1710, 1.8140
387 bone
.tail
[:] = 0.0195, -0.1656, 1.8146
389 bone
.use_connect
= False
390 bone
.parent
= arm
.edit_bones
[bones
['face']]
391 bones
['lip.T.L'] = bone
.name
392 bone
= arm
.edit_bones
.new('lip.B.L')
393 bone
.head
[:] = -0.0000, -0.1667, 1.7978
394 bone
.tail
[:] = 0.0185, -0.1585, 1.8028
396 bone
.use_connect
= False
397 bone
.parent
= arm
.edit_bones
[bones
['face']]
398 bones
['lip.B.L'] = bone
.name
399 bone
= arm
.edit_bones
.new('jaw')
400 bone
.head
[:] = 0.0000, -0.0945, 1.7439
401 bone
.tail
[:] = 0.0000, -0.1519, 1.7392
403 bone
.use_connect
= False
404 bone
.parent
= arm
.edit_bones
[bones
['face']]
405 bones
['jaw'] = bone
.name
406 bone
= arm
.edit_bones
.new('ear.L')
407 bone
.head
[:] = 0.0919, -0.0309, 1.8622
408 bone
.tail
[:] = 0.0989, -0.0336, 1.9017
410 bone
.use_connect
= False
411 bone
.parent
= arm
.edit_bones
[bones
['face']]
412 bones
['ear.L'] = bone
.name
413 bone
= arm
.edit_bones
.new('ear.R')
414 bone
.head
[:] = -0.0919, -0.0309, 1.8622
415 bone
.tail
[:] = -0.0989, -0.0336, 1.9017
417 bone
.use_connect
= False
418 bone
.parent
= arm
.edit_bones
[bones
['face']]
419 bones
['ear.R'] = bone
.name
420 bone
= arm
.edit_bones
.new('lip.T.R')
421 bone
.head
[:] = 0.0000, -0.1710, 1.8140
422 bone
.tail
[:] = -0.0195, -0.1656, 1.8146
424 bone
.use_connect
= False
425 bone
.parent
= arm
.edit_bones
[bones
['face']]
426 bones
['lip.T.R'] = bone
.name
427 bone
= arm
.edit_bones
.new('lip.B.R')
428 bone
.head
[:] = 0.0000, -0.1667, 1.7978
429 bone
.tail
[:] = -0.0185, -0.1585, 1.8028
431 bone
.use_connect
= False
432 bone
.parent
= arm
.edit_bones
[bones
['face']]
433 bones
['lip.B.R'] = bone
.name
434 bone
= arm
.edit_bones
.new('brow.B.L')
435 bone
.head
[:] = 0.0791, -0.1237, 1.9020
436 bone
.tail
[:] = 0.0704, -0.1349, 1.9078
438 bone
.use_connect
= False
439 bone
.parent
= arm
.edit_bones
[bones
['face']]
440 bones
['brow.B.L'] = bone
.name
441 bone
= arm
.edit_bones
.new('lid.T.L')
442 bone
.head
[:] = 0.0768, -0.1218, 1.8947
443 bone
.tail
[:] = 0.0678, -0.1356, 1.8995
445 bone
.use_connect
= False
446 bone
.parent
= arm
.edit_bones
[bones
['face']]
447 bones
['lid.T.L'] = bone
.name
448 bone
= arm
.edit_bones
.new('brow.B.R')
449 bone
.head
[:] = -0.0791, -0.1237, 1.9020
450 bone
.tail
[:] = -0.0704, -0.1349, 1.9078
452 bone
.use_connect
= False
453 bone
.parent
= arm
.edit_bones
[bones
['face']]
454 bones
['brow.B.R'] = bone
.name
455 bone
= arm
.edit_bones
.new('lid.T.R')
456 bone
.head
[:] = -0.0768, -0.1218, 1.8947
457 bone
.tail
[:] = -0.0678, -0.1356, 1.8995
459 bone
.use_connect
= False
460 bone
.parent
= arm
.edit_bones
[bones
['face']]
461 bones
['lid.T.R'] = bone
.name
462 bone
= arm
.edit_bones
.new('forehead.L')
463 bone
.head
[:] = 0.0168, -0.1325, 1.9704
464 bone
.tail
[:] = 0.0215, -0.1546, 1.9144
466 bone
.use_connect
= False
467 bone
.parent
= arm
.edit_bones
[bones
['face']]
468 bones
['forehead.L'] = bone
.name
469 bone
= arm
.edit_bones
.new('forehead.R')
470 bone
.head
[:] = -0.0168, -0.1325, 1.9704
471 bone
.tail
[:] = -0.0215, -0.1546, 1.9144
473 bone
.use_connect
= False
474 bone
.parent
= arm
.edit_bones
[bones
['face']]
475 bones
['forehead.R'] = bone
.name
476 bone
= arm
.edit_bones
.new('eye.L')
477 bone
.head
[:] = 0.0516, -0.1209, 1.8941
478 bone
.tail
[:] = 0.0516, -0.1451, 1.8941
480 bone
.use_connect
= False
481 bone
.parent
= arm
.edit_bones
[bones
['face']]
482 bones
['eye.L'] = bone
.name
483 bone
= arm
.edit_bones
.new('eye.R')
484 bone
.head
[:] = -0.0516, -0.1209, 1.8941
485 bone
.tail
[:] = -0.0516, -0.1451, 1.8941
487 bone
.use_connect
= False
488 bone
.parent
= arm
.edit_bones
[bones
['face']]
489 bones
['eye.R'] = bone
.name
490 bone
= arm
.edit_bones
.new('cheek.T.L')
491 bone
.head
[:] = 0.0848, -0.0940, 1.8870
492 bone
.tail
[:] = 0.0565, -0.1430, 1.8517
494 bone
.use_connect
= False
495 bone
.parent
= arm
.edit_bones
[bones
['face']]
496 bones
['cheek.T.L'] = bone
.name
497 bone
= arm
.edit_bones
.new('cheek.T.R')
498 bone
.head
[:] = -0.0848, -0.0940, 1.8870
499 bone
.tail
[:] = -0.0565, -0.1430, 1.8517
501 bone
.use_connect
= False
502 bone
.parent
= arm
.edit_bones
[bones
['face']]
503 bones
['cheek.T.R'] = bone
.name
504 bone
= arm
.edit_bones
.new('teeth.T')
505 bone
.head
[:] = 0.0000, -0.1568, 1.8214
506 bone
.tail
[:] = 0.0000, -0.1112, 1.8214
508 bone
.use_connect
= False
509 bone
.parent
= arm
.edit_bones
[bones
['face']]
510 bones
['teeth.T'] = bone
.name
511 bone
= arm
.edit_bones
.new('teeth.B')
512 bone
.head
[:] = 0.0000, -0.1500, 1.7892
513 bone
.tail
[:] = 0.0000, -0.1043, 1.7892
515 bone
.use_connect
= False
516 bone
.parent
= arm
.edit_bones
[bones
['face']]
517 bones
['teeth.B'] = bone
.name
518 bone
= arm
.edit_bones
.new('tongue')
519 bone
.head
[:] = 0.0000, -0.1354, 1.7946
520 bone
.tail
[:] = 0.0000, -0.1101, 1.8002
522 bone
.use_connect
= False
523 bone
.parent
= arm
.edit_bones
[bones
['face']]
524 bones
['tongue'] = bone
.name
525 bone
= arm
.edit_bones
.new('palm.01.L')
526 bone
.head
[:] = 0.6921, 0.0224, 1.2882
527 bone
.tail
[:] = 0.7464, 0.0051, 1.2482
529 bone
.use_connect
= False
530 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
531 bones
['palm.01.L'] = bone
.name
532 bone
= arm
.edit_bones
.new('palm.02.L')
533 bone
.head
[:] = 0.6970, 0.0389, 1.2877
534 bone
.tail
[:] = 0.7518, 0.0277, 1.2487
536 bone
.use_connect
= False
537 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
538 bones
['palm.02.L'] = bone
.name
539 bone
= arm
.edit_bones
.new('palm.03.L')
540 bone
.head
[:] = 0.6963, 0.0545, 1.2874
541 bone
.tail
[:] = 0.7540, 0.0521, 1.2482
543 bone
.use_connect
= False
544 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
545 bones
['palm.03.L'] = bone
.name
546 bone
= arm
.edit_bones
.new('palm.04.L')
547 bone
.head
[:] = 0.6929, 0.0696, 1.2871
548 bone
.tail
[:] = 0.7528, 0.0763, 1.2428
550 bone
.use_connect
= False
551 bone
.parent
= arm
.edit_bones
[bones
['hand.L']]
552 bones
['palm.04.L'] = bone
.name
553 bone
= arm
.edit_bones
.new('palm.01.R')
554 bone
.head
[:] = -0.6921, 0.0224, 1.2882
555 bone
.tail
[:] = -0.7464, 0.0051, 1.2482
557 bone
.use_connect
= False
558 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
559 bones
['palm.01.R'] = bone
.name
560 bone
= arm
.edit_bones
.new('palm.02.R')
561 bone
.head
[:] = -0.6970, 0.0389, 1.2877
562 bone
.tail
[:] = -0.7518, 0.0277, 1.2487
564 bone
.use_connect
= False
565 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
566 bones
['palm.02.R'] = bone
.name
567 bone
= arm
.edit_bones
.new('palm.03.R')
568 bone
.head
[:] = -0.6963, 0.0544, 1.2874
569 bone
.tail
[:] = -0.7540, 0.0521, 1.2482
571 bone
.use_connect
= False
572 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
573 bones
['palm.03.R'] = bone
.name
574 bone
= arm
.edit_bones
.new('palm.04.R')
575 bone
.head
[:] = -0.6929, 0.0696, 1.2871
576 bone
.tail
[:] = -0.7528, 0.0763, 1.2428
578 bone
.use_connect
= False
579 bone
.parent
= arm
.edit_bones
[bones
['hand.R']]
580 bones
['palm.04.R'] = bone
.name
581 bone
= arm
.edit_bones
.new('nose.001')
582 bone
.head
[:] = 0.0000, -0.1834, 1.8589
583 bone
.tail
[:] = 0.0000, -0.1965, 1.8450
585 bone
.use_connect
= True
586 bone
.parent
= arm
.edit_bones
[bones
['nose']]
587 bones
['nose.001'] = bone
.name
588 bone
= arm
.edit_bones
.new('lip.T.L.001')
589 bone
.head
[:] = 0.0195, -0.1656, 1.8146
590 bone
.tail
[:] = 0.0352, -0.1494, 1.8074
592 bone
.use_connect
= True
593 bone
.parent
= arm
.edit_bones
[bones
['lip.T.L']]
594 bones
['lip.T.L.001'] = bone
.name
595 bone
= arm
.edit_bones
.new('lip.B.L.001')
596 bone
.head
[:] = 0.0185, -0.1585, 1.8028
597 bone
.tail
[:] = 0.0352, -0.1494, 1.8074
599 bone
.use_connect
= True
600 bone
.parent
= arm
.edit_bones
[bones
['lip.B.L']]
601 bones
['lip.B.L.001'] = bone
.name
602 bone
= arm
.edit_bones
.new('chin')
603 bone
.head
[:] = 0.0000, -0.1519, 1.7392
604 bone
.tail
[:] = 0.0000, -0.1634, 1.7692
606 bone
.use_connect
= True
607 bone
.parent
= arm
.edit_bones
[bones
['jaw']]
608 bones
['chin'] = bone
.name
609 bone
= arm
.edit_bones
.new('ear.L.001')
610 bone
.head
[:] = 0.0989, -0.0336, 1.9017
611 bone
.tail
[:] = 0.1200, -0.0088, 1.9074
613 bone
.use_connect
= True
614 bone
.parent
= arm
.edit_bones
[bones
['ear.L']]
615 bones
['ear.L.001'] = bone
.name
616 bone
= arm
.edit_bones
.new('ear.R.001')
617 bone
.head
[:] = -0.0989, -0.0336, 1.9017
618 bone
.tail
[:] = -0.1200, -0.0088, 1.9074
620 bone
.use_connect
= True
621 bone
.parent
= arm
.edit_bones
[bones
['ear.R']]
622 bones
['ear.R.001'] = bone
.name
623 bone
= arm
.edit_bones
.new('lip.T.R.001')
624 bone
.head
[:] = -0.0195, -0.1656, 1.8146
625 bone
.tail
[:] = -0.0352, -0.1494, 1.8074
627 bone
.use_connect
= True
628 bone
.parent
= arm
.edit_bones
[bones
['lip.T.R']]
629 bones
['lip.T.R.001'] = bone
.name
630 bone
= arm
.edit_bones
.new('lip.B.R.001')
631 bone
.head
[:] = -0.0185, -0.1585, 1.8028
632 bone
.tail
[:] = -0.0352, -0.1494, 1.8074
634 bone
.use_connect
= True
635 bone
.parent
= arm
.edit_bones
[bones
['lip.B.R']]
636 bones
['lip.B.R.001'] = bone
.name
637 bone
= arm
.edit_bones
.new('brow.B.L.001')
638 bone
.head
[:] = 0.0704, -0.1349, 1.9078
639 bone
.tail
[:] = 0.0577, -0.1427, 1.9093
641 bone
.use_connect
= True
642 bone
.parent
= arm
.edit_bones
[bones
['brow.B.L']]
643 bones
['brow.B.L.001'] = bone
.name
644 bone
= arm
.edit_bones
.new('lid.T.L.001')
645 bone
.head
[:] = 0.0678, -0.1356, 1.8995
646 bone
.tail
[:] = 0.0550, -0.1436, 1.9022
648 bone
.use_connect
= True
649 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L']]
650 bones
['lid.T.L.001'] = bone
.name
651 bone
= arm
.edit_bones
.new('brow.B.R.001')
652 bone
.head
[:] = -0.0704, -0.1349, 1.9078
653 bone
.tail
[:] = -0.0577, -0.1427, 1.9093
655 bone
.use_connect
= True
656 bone
.parent
= arm
.edit_bones
[bones
['brow.B.R']]
657 bones
['brow.B.R.001'] = bone
.name
658 bone
= arm
.edit_bones
.new('lid.T.R.001')
659 bone
.head
[:] = -0.0678, -0.1356, 1.8995
660 bone
.tail
[:] = -0.0550, -0.1436, 1.9022
662 bone
.use_connect
= True
663 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R']]
664 bones
['lid.T.R.001'] = bone
.name
665 bone
= arm
.edit_bones
.new('forehead.L.001')
666 bone
.head
[:] = 0.0479, -0.1174, 1.9756
667 bone
.tail
[:] = 0.0588, -0.1421, 1.9255
669 bone
.use_connect
= False
670 bone
.parent
= arm
.edit_bones
[bones
['forehead.L']]
671 bones
['forehead.L.001'] = bone
.name
672 bone
= arm
.edit_bones
.new('forehead.R.001')
673 bone
.head
[:] = -0.0479, -0.1174, 1.9756
674 bone
.tail
[:] = -0.0588, -0.1421, 1.9255
676 bone
.use_connect
= False
677 bone
.parent
= arm
.edit_bones
[bones
['forehead.R']]
678 bones
['forehead.R.001'] = bone
.name
679 bone
= arm
.edit_bones
.new('cheek.T.L.001')
680 bone
.head
[:] = 0.0565, -0.1430, 1.8517
681 bone
.tail
[:] = 0.0188, -0.1448, 1.8822
683 bone
.use_connect
= True
684 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.L']]
685 bones
['cheek.T.L.001'] = bone
.name
686 bone
= arm
.edit_bones
.new('cheek.T.R.001')
687 bone
.head
[:] = -0.0565, -0.1430, 1.8517
688 bone
.tail
[:] = -0.0188, -0.1448, 1.8822
690 bone
.use_connect
= True
691 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.R']]
692 bones
['cheek.T.R.001'] = bone
.name
693 bone
= arm
.edit_bones
.new('tongue.001')
694 bone
.head
[:] = 0.0000, -0.1101, 1.8002
695 bone
.tail
[:] = 0.0000, -0.0761, 1.7949
697 bone
.use_connect
= True
698 bone
.parent
= arm
.edit_bones
[bones
['tongue']]
699 bones
['tongue.001'] = bone
.name
700 bone
= arm
.edit_bones
.new('f_index.01.L')
701 bone
.head
[:] = 0.7464, 0.0051, 1.2482
702 bone
.tail
[:] = 0.7718, 0.0013, 1.2112
704 bone
.use_connect
= False
705 bone
.parent
= arm
.edit_bones
[bones
['palm.01.L']]
706 bones
['f_index.01.L'] = bone
.name
707 bone
= arm
.edit_bones
.new('thumb.01.L')
708 bone
.head
[:] = 0.6705, 0.0214, 1.2738
709 bone
.tail
[:] = 0.6857, 0.0015, 1.2404
711 bone
.use_connect
= False
712 bone
.parent
= arm
.edit_bones
[bones
['palm.01.L']]
713 bones
['thumb.01.L'] = bone
.name
714 bone
= arm
.edit_bones
.new('f_middle.01.L')
715 bone
.head
[:] = 0.7518, 0.0277, 1.2487
716 bone
.tail
[:] = 0.7762, 0.0234, 1.2058
718 bone
.use_connect
= False
719 bone
.parent
= arm
.edit_bones
[bones
['palm.02.L']]
720 bones
['f_middle.01.L'] = bone
.name
721 bone
= arm
.edit_bones
.new('f_ring.01.L')
722 bone
.head
[:] = 0.7540, 0.0521, 1.2482
723 bone
.tail
[:] = 0.7715, 0.0499, 1.2070
725 bone
.use_connect
= False
726 bone
.parent
= arm
.edit_bones
[bones
['palm.03.L']]
727 bones
['f_ring.01.L'] = bone
.name
728 bone
= arm
.edit_bones
.new('f_pinky.01.L')
729 bone
.head
[:] = 0.7528, 0.0763, 1.2428
730 bone
.tail
[:] = 0.7589, 0.0765, 1.2156
732 bone
.use_connect
= False
733 bone
.parent
= arm
.edit_bones
[bones
['palm.04.L']]
734 bones
['f_pinky.01.L'] = bone
.name
735 bone
= arm
.edit_bones
.new('f_index.01.R')
736 bone
.head
[:] = -0.7464, 0.0051, 1.2482
737 bone
.tail
[:] = -0.7718, 0.0012, 1.2112
739 bone
.use_connect
= False
740 bone
.parent
= arm
.edit_bones
[bones
['palm.01.R']]
741 bones
['f_index.01.R'] = bone
.name
742 bone
= arm
.edit_bones
.new('thumb.01.R')
743 bone
.head
[:] = -0.6705, 0.0214, 1.2738
744 bone
.tail
[:] = -0.6857, 0.0015, 1.2404
746 bone
.use_connect
= False
747 bone
.parent
= arm
.edit_bones
[bones
['palm.01.R']]
748 bones
['thumb.01.R'] = bone
.name
749 bone
= arm
.edit_bones
.new('f_middle.01.R')
750 bone
.head
[:] = -0.7518, 0.0277, 1.2487
751 bone
.tail
[:] = -0.7762, 0.0233, 1.2058
753 bone
.use_connect
= False
754 bone
.parent
= arm
.edit_bones
[bones
['palm.02.R']]
755 bones
['f_middle.01.R'] = bone
.name
756 bone
= arm
.edit_bones
.new('f_ring.01.R')
757 bone
.head
[:] = -0.7540, 0.0521, 1.2482
758 bone
.tail
[:] = -0.7715, 0.0499, 1.2070
760 bone
.use_connect
= False
761 bone
.parent
= arm
.edit_bones
[bones
['palm.03.R']]
762 bones
['f_ring.01.R'] = bone
.name
763 bone
= arm
.edit_bones
.new('f_pinky.01.R')
764 bone
.head
[:] = -0.7528, 0.0763, 1.2428
765 bone
.tail
[:] = -0.7589, 0.0765, 1.2156
767 bone
.use_connect
= False
768 bone
.parent
= arm
.edit_bones
[bones
['palm.04.R']]
769 bones
['f_pinky.01.R'] = bone
.name
770 bone
= arm
.edit_bones
.new('nose.002')
771 bone
.head
[:] = 0.0000, -0.1965, 1.8450
772 bone
.tail
[:] = 0.0000, -0.1854, 1.8402
774 bone
.use_connect
= True
775 bone
.parent
= arm
.edit_bones
[bones
['nose.001']]
776 bones
['nose.002'] = bone
.name
777 bone
= arm
.edit_bones
.new('chin.001')
778 bone
.head
[:] = 0.0000, -0.1634, 1.7692
779 bone
.tail
[:] = 0.0000, -0.1599, 1.7909
781 bone
.use_connect
= True
782 bone
.parent
= arm
.edit_bones
[bones
['chin']]
783 bones
['chin.001'] = bone
.name
784 bone
= arm
.edit_bones
.new('ear.L.002')
785 bone
.head
[:] = 0.1200, -0.0088, 1.9074
786 bone
.tail
[:] = 0.1206, -0.0101, 1.8695
788 bone
.use_connect
= True
789 bone
.parent
= arm
.edit_bones
[bones
['ear.L.001']]
790 bones
['ear.L.002'] = bone
.name
791 bone
= arm
.edit_bones
.new('ear.R.002')
792 bone
.head
[:] = -0.1200, -0.0088, 1.9074
793 bone
.tail
[:] = -0.1206, -0.0101, 1.8695
795 bone
.use_connect
= True
796 bone
.parent
= arm
.edit_bones
[bones
['ear.R.001']]
797 bones
['ear.R.002'] = bone
.name
798 bone
= arm
.edit_bones
.new('brow.B.L.002')
799 bone
.head
[:] = 0.0577, -0.1427, 1.9093
800 bone
.tail
[:] = 0.0388, -0.1418, 1.9069
802 bone
.use_connect
= True
803 bone
.parent
= arm
.edit_bones
[bones
['brow.B.L.001']]
804 bones
['brow.B.L.002'] = bone
.name
805 bone
= arm
.edit_bones
.new('lid.T.L.002')
806 bone
.head
[:] = 0.0550, -0.1436, 1.9022
807 bone
.tail
[:] = 0.0425, -0.1427, 1.8987
809 bone
.use_connect
= True
810 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L.001']]
811 bones
['lid.T.L.002'] = bone
.name
812 bone
= arm
.edit_bones
.new('brow.B.R.002')
813 bone
.head
[:] = -0.0577, -0.1427, 1.9093
814 bone
.tail
[:] = -0.0388, -0.1418, 1.9069
816 bone
.use_connect
= True
817 bone
.parent
= arm
.edit_bones
[bones
['brow.B.R.001']]
818 bones
['brow.B.R.002'] = bone
.name
819 bone
= arm
.edit_bones
.new('lid.T.R.002')
820 bone
.head
[:] = -0.0550, -0.1436, 1.9022
821 bone
.tail
[:] = -0.0425, -0.1427, 1.8987
823 bone
.use_connect
= True
824 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R.001']]
825 bones
['lid.T.R.002'] = bone
.name
826 bone
= arm
.edit_bones
.new('forehead.L.002')
827 bone
.head
[:] = 0.0719, -0.0940, 1.9717
828 bone
.tail
[:] = 0.0830, -0.1213, 1.9164
830 bone
.use_connect
= False
831 bone
.parent
= arm
.edit_bones
[bones
['forehead.L.001']]
832 bones
['forehead.L.002'] = bone
.name
833 bone
= arm
.edit_bones
.new('forehead.R.002')
834 bone
.head
[:] = -0.0719, -0.0940, 1.9717
835 bone
.tail
[:] = -0.0830, -0.1213, 1.9164
837 bone
.use_connect
= False
838 bone
.parent
= arm
.edit_bones
[bones
['forehead.R.001']]
839 bones
['forehead.R.002'] = bone
.name
840 bone
= arm
.edit_bones
.new('nose.L')
841 bone
.head
[:] = 0.0188, -0.1448, 1.8822
842 bone
.tail
[:] = 0.0176, -0.1627, 1.8429
844 bone
.use_connect
= True
845 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.L.001']]
846 bones
['nose.L'] = bone
.name
847 bone
= arm
.edit_bones
.new('nose.R')
848 bone
.head
[:] = -0.0188, -0.1448, 1.8822
849 bone
.tail
[:] = -0.0176, -0.1627, 1.8429
851 bone
.use_connect
= True
852 bone
.parent
= arm
.edit_bones
[bones
['cheek.T.R.001']]
853 bones
['nose.R'] = bone
.name
854 bone
= arm
.edit_bones
.new('tongue.002')
855 bone
.head
[:] = 0.0000, -0.0761, 1.7949
856 bone
.tail
[:] = 0.0000, -0.0538, 1.7673
858 bone
.use_connect
= True
859 bone
.parent
= arm
.edit_bones
[bones
['tongue.001']]
860 bones
['tongue.002'] = bone
.name
861 bone
= arm
.edit_bones
.new('f_index.02.L')
862 bone
.head
[:] = 0.7718, 0.0013, 1.2112
863 bone
.tail
[:] = 0.7840, -0.0003, 1.1858
865 bone
.use_connect
= True
866 bone
.parent
= arm
.edit_bones
[bones
['f_index.01.L']]
867 bones
['f_index.02.L'] = bone
.name
868 bone
= arm
.edit_bones
.new('thumb.02.L')
869 bone
.head
[:] = 0.6857, 0.0015, 1.2404
870 bone
.tail
[:] = 0.7056, -0.0057, 1.2145
872 bone
.use_connect
= True
873 bone
.parent
= arm
.edit_bones
[bones
['thumb.01.L']]
874 bones
['thumb.02.L'] = bone
.name
875 bone
= arm
.edit_bones
.new('f_middle.02.L')
876 bone
.head
[:] = 0.7762, 0.0234, 1.2058
877 bone
.tail
[:] = 0.7851, 0.0218, 1.1749
879 bone
.use_connect
= True
880 bone
.parent
= arm
.edit_bones
[bones
['f_middle.01.L']]
881 bones
['f_middle.02.L'] = bone
.name
882 bone
= arm
.edit_bones
.new('f_ring.02.L')
883 bone
.head
[:] = 0.7715, 0.0499, 1.2070
884 bone
.tail
[:] = 0.7794, 0.0494, 1.1762
886 bone
.use_connect
= True
887 bone
.parent
= arm
.edit_bones
[bones
['f_ring.01.L']]
888 bones
['f_ring.02.L'] = bone
.name
889 bone
= arm
.edit_bones
.new('f_pinky.02.L')
890 bone
.head
[:] = 0.7589, 0.0765, 1.2156
891 bone
.tail
[:] = 0.7618, 0.0770, 1.1932
893 bone
.use_connect
= True
894 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.01.L']]
895 bones
['f_pinky.02.L'] = bone
.name
896 bone
= arm
.edit_bones
.new('f_index.02.R')
897 bone
.head
[:] = -0.7718, 0.0012, 1.2112
898 bone
.tail
[:] = -0.7840, -0.0003, 1.1858
900 bone
.use_connect
= True
901 bone
.parent
= arm
.edit_bones
[bones
['f_index.01.R']]
902 bones
['f_index.02.R'] = bone
.name
903 bone
= arm
.edit_bones
.new('thumb.02.R')
904 bone
.head
[:] = -0.6857, 0.0015, 1.2404
905 bone
.tail
[:] = -0.7056, -0.0057, 1.2145
907 bone
.use_connect
= True
908 bone
.parent
= arm
.edit_bones
[bones
['thumb.01.R']]
909 bones
['thumb.02.R'] = bone
.name
910 bone
= arm
.edit_bones
.new('f_middle.02.R')
911 bone
.head
[:] = -0.7762, 0.0233, 1.2058
912 bone
.tail
[:] = -0.7851, 0.0218, 1.1749
914 bone
.use_connect
= True
915 bone
.parent
= arm
.edit_bones
[bones
['f_middle.01.R']]
916 bones
['f_middle.02.R'] = bone
.name
917 bone
= arm
.edit_bones
.new('f_ring.02.R')
918 bone
.head
[:] = -0.7715, 0.0499, 1.2070
919 bone
.tail
[:] = -0.7794, 0.0494, 1.1762
921 bone
.use_connect
= True
922 bone
.parent
= arm
.edit_bones
[bones
['f_ring.01.R']]
923 bones
['f_ring.02.R'] = bone
.name
924 bone
= arm
.edit_bones
.new('f_pinky.02.R')
925 bone
.head
[:] = -0.7589, 0.0765, 1.2156
926 bone
.tail
[:] = -0.7618, 0.0770, 1.1932
928 bone
.use_connect
= True
929 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.01.R']]
930 bones
['f_pinky.02.R'] = bone
.name
931 bone
= arm
.edit_bones
.new('nose.003')
932 bone
.head
[:] = 0.0000, -0.1854, 1.8402
933 bone
.tail
[:] = 0.0000, -0.1706, 1.8393
935 bone
.use_connect
= True
936 bone
.parent
= arm
.edit_bones
[bones
['nose.002']]
937 bones
['nose.003'] = bone
.name
938 bone
= arm
.edit_bones
.new('ear.L.003')
939 bone
.head
[:] = 0.1206, -0.0101, 1.8695
940 bone
.tail
[:] = 0.1010, -0.0347, 1.8422
942 bone
.use_connect
= True
943 bone
.parent
= arm
.edit_bones
[bones
['ear.L.002']]
944 bones
['ear.L.003'] = bone
.name
945 bone
= arm
.edit_bones
.new('ear.R.003')
946 bone
.head
[:] = -0.1206, -0.0101, 1.8695
947 bone
.tail
[:] = -0.1010, -0.0347, 1.8422
949 bone
.use_connect
= True
950 bone
.parent
= arm
.edit_bones
[bones
['ear.R.002']]
951 bones
['ear.R.003'] = bone
.name
952 bone
= arm
.edit_bones
.new('brow.B.L.003')
953 bone
.head
[:] = 0.0388, -0.1418, 1.9069
954 bone
.tail
[:] = 0.0221, -0.1397, 1.8950
956 bone
.use_connect
= True
957 bone
.parent
= arm
.edit_bones
[bones
['brow.B.L.002']]
958 bones
['brow.B.L.003'] = bone
.name
959 bone
= arm
.edit_bones
.new('lid.T.L.003')
960 bone
.head
[:] = 0.0425, -0.1427, 1.8987
961 bone
.tail
[:] = 0.0262, -0.1418, 1.8891
963 bone
.use_connect
= True
964 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L.002']]
965 bones
['lid.T.L.003'] = bone
.name
966 bone
= arm
.edit_bones
.new('brow.B.R.003')
967 bone
.head
[:] = -0.0388, -0.1418, 1.9069
968 bone
.tail
[:] = -0.0221, -0.1397, 1.8950
970 bone
.use_connect
= True
971 bone
.parent
= arm
.edit_bones
[bones
['brow.B.R.002']]
972 bones
['brow.B.R.003'] = bone
.name
973 bone
= arm
.edit_bones
.new('lid.T.R.003')
974 bone
.head
[:] = -0.0425, -0.1427, 1.8987
975 bone
.tail
[:] = -0.0262, -0.1418, 1.8891
977 bone
.use_connect
= True
978 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R.002']]
979 bones
['lid.T.R.003'] = bone
.name
980 bone
= arm
.edit_bones
.new('temple.L')
981 bone
.head
[:] = 0.0873, -0.0597, 1.9523
982 bone
.tail
[:] = 0.0926, -0.0625, 1.8738
984 bone
.use_connect
= False
985 bone
.parent
= arm
.edit_bones
[bones
['forehead.L.002']]
986 bones
['temple.L'] = bone
.name
987 bone
= arm
.edit_bones
.new('temple.R')
988 bone
.head
[:] = -0.0873, -0.0597, 1.9523
989 bone
.tail
[:] = -0.0926, -0.0625, 1.8738
991 bone
.use_connect
= False
992 bone
.parent
= arm
.edit_bones
[bones
['forehead.R.002']]
993 bones
['temple.R'] = bone
.name
994 bone
= arm
.edit_bones
.new('nose.L.001')
995 bone
.head
[:] = 0.0176, -0.1627, 1.8429
996 bone
.tail
[:] = 0.0000, -0.1965, 1.8450
998 bone
.use_connect
= True
999 bone
.parent
= arm
.edit_bones
[bones
['nose.L']]
1000 bones
['nose.L.001'] = bone
.name
1001 bone
= arm
.edit_bones
.new('nose.R.001')
1002 bone
.head
[:] = -0.0176, -0.1627, 1.8429
1003 bone
.tail
[:] = -0.0000, -0.1965, 1.8450
1005 bone
.use_connect
= True
1006 bone
.parent
= arm
.edit_bones
[bones
['nose.R']]
1007 bones
['nose.R.001'] = bone
.name
1008 bone
= arm
.edit_bones
.new('f_index.03.L')
1009 bone
.head
[:] = 0.7840, -0.0003, 1.1858
1010 bone
.tail
[:] = 0.7892, 0.0006, 1.1636
1012 bone
.use_connect
= True
1013 bone
.parent
= arm
.edit_bones
[bones
['f_index.02.L']]
1014 bones
['f_index.03.L'] = bone
.name
1015 bone
= arm
.edit_bones
.new('thumb.03.L')
1016 bone
.head
[:] = 0.7056, -0.0057, 1.2145
1017 bone
.tail
[:] = 0.7194, -0.0098, 1.1995
1019 bone
.use_connect
= True
1020 bone
.parent
= arm
.edit_bones
[bones
['thumb.02.L']]
1021 bones
['thumb.03.L'] = bone
.name
1022 bone
= arm
.edit_bones
.new('f_middle.03.L')
1023 bone
.head
[:] = 0.7851, 0.0218, 1.1749
1024 bone
.tail
[:] = 0.7888, 0.0216, 1.1525
1026 bone
.use_connect
= True
1027 bone
.parent
= arm
.edit_bones
[bones
['f_middle.02.L']]
1028 bones
['f_middle.03.L'] = bone
.name
1029 bone
= arm
.edit_bones
.new('f_ring.03.L')
1030 bone
.head
[:] = 0.7794, 0.0494, 1.1762
1031 bone
.tail
[:] = 0.7781, 0.0498, 1.1577
1033 bone
.use_connect
= True
1034 bone
.parent
= arm
.edit_bones
[bones
['f_ring.02.L']]
1035 bones
['f_ring.03.L'] = bone
.name
1036 bone
= arm
.edit_bones
.new('f_pinky.03.L')
1037 bone
.head
[:] = 0.7618, 0.0770, 1.1932
1038 bone
.tail
[:] = 0.7611, 0.0772, 1.1782
1040 bone
.use_connect
= True
1041 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.02.L']]
1042 bones
['f_pinky.03.L'] = bone
.name
1043 bone
= arm
.edit_bones
.new('f_index.03.R')
1044 bone
.head
[:] = -0.7840, -0.0003, 1.1858
1045 bone
.tail
[:] = -0.7892, 0.0006, 1.1636
1047 bone
.use_connect
= True
1048 bone
.parent
= arm
.edit_bones
[bones
['f_index.02.R']]
1049 bones
['f_index.03.R'] = bone
.name
1050 bone
= arm
.edit_bones
.new('thumb.03.R')
1051 bone
.head
[:] = -0.7056, -0.0057, 1.2145
1052 bone
.tail
[:] = -0.7194, -0.0098, 1.1995
1054 bone
.use_connect
= True
1055 bone
.parent
= arm
.edit_bones
[bones
['thumb.02.R']]
1056 bones
['thumb.03.R'] = bone
.name
1057 bone
= arm
.edit_bones
.new('f_middle.03.R')
1058 bone
.head
[:] = -0.7851, 0.0218, 1.1749
1059 bone
.tail
[:] = -0.7888, 0.0216, 1.1525
1061 bone
.use_connect
= True
1062 bone
.parent
= arm
.edit_bones
[bones
['f_middle.02.R']]
1063 bones
['f_middle.03.R'] = bone
.name
1064 bone
= arm
.edit_bones
.new('f_ring.03.R')
1065 bone
.head
[:] = -0.7794, 0.0494, 1.1762
1066 bone
.tail
[:] = -0.7781, 0.0498, 1.1577
1068 bone
.use_connect
= True
1069 bone
.parent
= arm
.edit_bones
[bones
['f_ring.02.R']]
1070 bones
['f_ring.03.R'] = bone
.name
1071 bone
= arm
.edit_bones
.new('f_pinky.03.R')
1072 bone
.head
[:] = -0.7618, 0.0770, 1.1932
1073 bone
.tail
[:] = -0.7611, 0.0772, 1.1782
1075 bone
.use_connect
= True
1076 bone
.parent
= arm
.edit_bones
[bones
['f_pinky.02.R']]
1077 bones
['f_pinky.03.R'] = bone
.name
1078 bone
= arm
.edit_bones
.new('nose.004')
1079 bone
.head
[:] = 0.0000, -0.1706, 1.8393
1080 bone
.tail
[:] = 0.0000, -0.1698, 1.8244
1082 bone
.use_connect
= True
1083 bone
.parent
= arm
.edit_bones
[bones
['nose.003']]
1084 bones
['nose.004'] = bone
.name
1085 bone
= arm
.edit_bones
.new('ear.L.004')
1086 bone
.head
[:] = 0.1010, -0.0347, 1.8422
1087 bone
.tail
[:] = 0.0919, -0.0309, 1.8622
1089 bone
.use_connect
= True
1090 bone
.parent
= arm
.edit_bones
[bones
['ear.L.003']]
1091 bones
['ear.L.004'] = bone
.name
1092 bone
= arm
.edit_bones
.new('ear.R.004')
1093 bone
.head
[:] = -0.1010, -0.0347, 1.8422
1094 bone
.tail
[:] = -0.0919, -0.0309, 1.8622
1096 bone
.use_connect
= True
1097 bone
.parent
= arm
.edit_bones
[bones
['ear.R.003']]
1098 bones
['ear.R.004'] = bone
.name
1099 bone
= arm
.edit_bones
.new('lid.B.L')
1100 bone
.head
[:] = 0.0262, -0.1418, 1.8891
1101 bone
.tail
[:] = 0.0393, -0.1425, 1.8854
1103 bone
.use_connect
= True
1104 bone
.parent
= arm
.edit_bones
[bones
['lid.T.L.003']]
1105 bones
['lid.B.L'] = bone
.name
1106 bone
= arm
.edit_bones
.new('lid.B.R')
1107 bone
.head
[:] = -0.0262, -0.1418, 1.8891
1108 bone
.tail
[:] = -0.0393, -0.1425, 1.8854
1110 bone
.use_connect
= True
1111 bone
.parent
= arm
.edit_bones
[bones
['lid.T.R.003']]
1112 bones
['lid.B.R'] = bone
.name
1113 bone
= arm
.edit_bones
.new('jaw.L')
1114 bone
.head
[:] = 0.0926, -0.0625, 1.8738
1115 bone
.tail
[:] = 0.0783, -0.0689, 1.7975
1117 bone
.use_connect
= True
1118 bone
.parent
= arm
.edit_bones
[bones
['temple.L']]
1119 bones
['jaw.L'] = bone
.name
1120 bone
= arm
.edit_bones
.new('jaw.R')
1121 bone
.head
[:] = -0.0926, -0.0625, 1.8738
1122 bone
.tail
[:] = -0.0783, -0.0689, 1.7975
1124 bone
.use_connect
= True
1125 bone
.parent
= arm
.edit_bones
[bones
['temple.R']]
1126 bones
['jaw.R'] = bone
.name
1127 bone
= arm
.edit_bones
.new('lid.B.L.001')
1128 bone
.head
[:] = 0.0393, -0.1425, 1.8854
1129 bone
.tail
[:] = 0.0553, -0.1418, 1.8833
1131 bone
.use_connect
= True
1132 bone
.parent
= arm
.edit_bones
[bones
['lid.B.L']]
1133 bones
['lid.B.L.001'] = bone
.name
1134 bone
= arm
.edit_bones
.new('lid.B.R.001')
1135 bone
.head
[:] = -0.0393, -0.1425, 1.8854
1136 bone
.tail
[:] = -0.0553, -0.1418, 1.8833
1138 bone
.use_connect
= True
1139 bone
.parent
= arm
.edit_bones
[bones
['lid.B.R']]
1140 bones
['lid.B.R.001'] = bone
.name
1141 bone
= arm
.edit_bones
.new('jaw.L.001')
1142 bone
.head
[:] = 0.0783, -0.0689, 1.7975
1143 bone
.tail
[:] = 0.0387, -0.1315, 1.7536
1145 bone
.use_connect
= True
1146 bone
.parent
= arm
.edit_bones
[bones
['jaw.L']]
1147 bones
['jaw.L.001'] = bone
.name
1148 bone
= arm
.edit_bones
.new('jaw.R.001')
1149 bone
.head
[:] = -0.0783, -0.0689, 1.7975
1150 bone
.tail
[:] = -0.0387, -0.1315, 1.7536
1152 bone
.use_connect
= True
1153 bone
.parent
= arm
.edit_bones
[bones
['jaw.R']]
1154 bones
['jaw.R.001'] = bone
.name
1155 bone
= arm
.edit_bones
.new('lid.B.L.002')
1156 bone
.head
[:] = 0.0553, -0.1418, 1.8833
1157 bone
.tail
[:] = 0.0694, -0.1351, 1.8889
1159 bone
.use_connect
= True
1160 bone
.parent
= arm
.edit_bones
[bones
['lid.B.L.001']]
1161 bones
['lid.B.L.002'] = bone
.name
1162 bone
= arm
.edit_bones
.new('lid.B.R.002')
1163 bone
.head
[:] = -0.0553, -0.1418, 1.8833
1164 bone
.tail
[:] = -0.0694, -0.1351, 1.8889
1166 bone
.use_connect
= True
1167 bone
.parent
= arm
.edit_bones
[bones
['lid.B.R.001']]
1168 bones
['lid.B.R.002'] = bone
.name
1169 bone
= arm
.edit_bones
.new('chin.L')
1170 bone
.head
[:] = 0.0387, -0.1315, 1.7536
1171 bone
.tail
[:] = 0.0352, -0.1494, 1.8074
1173 bone
.use_connect
= True
1174 bone
.parent
= arm
.edit_bones
[bones
['jaw.L.001']]
1175 bones
['chin.L'] = bone
.name
1176 bone
= arm
.edit_bones
.new('chin.R')
1177 bone
.head
[:] = -0.0387, -0.1315, 1.7536
1178 bone
.tail
[:] = -0.0352, -0.1494, 1.8074
1180 bone
.use_connect
= True
1181 bone
.parent
= arm
.edit_bones
[bones
['jaw.R.001']]
1182 bones
['chin.R'] = bone
.name
1183 bone
= arm
.edit_bones
.new('lid.B.L.003')
1184 bone
.head
[:] = 0.0694, -0.1351, 1.8889
1185 bone
.tail
[:] = 0.0768, -0.1218, 1.8947
1187 bone
.use_connect
= True
1188 bone
.parent
= arm
.edit_bones
[bones
['lid.B.L.002']]
1189 bones
['lid.B.L.003'] = bone
.name
1190 bone
= arm
.edit_bones
.new('lid.B.R.003')
1191 bone
.head
[:] = -0.0694, -0.1351, 1.8889
1192 bone
.tail
[:] = -0.0768, -0.1218, 1.8947
1194 bone
.use_connect
= True
1195 bone
.parent
= arm
.edit_bones
[bones
['lid.B.R.002']]
1196 bones
['lid.B.R.003'] = bone
.name
1197 bone
= arm
.edit_bones
.new('cheek.B.L')
1198 bone
.head
[:] = 0.0352, -0.1494, 1.8074
1199 bone
.tail
[:] = 0.0736, -0.1216, 1.8243
1201 bone
.use_connect
= True
1202 bone
.parent
= arm
.edit_bones
[bones
['chin.L']]
1203 bones
['cheek.B.L'] = bone
.name
1204 bone
= arm
.edit_bones
.new('cheek.B.R')
1205 bone
.head
[:] = -0.0352, -0.1494, 1.8074
1206 bone
.tail
[:] = -0.0736, -0.1216, 1.8243
1208 bone
.use_connect
= True
1209 bone
.parent
= arm
.edit_bones
[bones
['chin.R']]
1210 bones
['cheek.B.R'] = bone
.name
1211 bone
= arm
.edit_bones
.new('cheek.B.L.001')
1212 bone
.head
[:] = 0.0736, -0.1216, 1.8243
1213 bone
.tail
[:] = 0.0848, -0.0940, 1.8870
1215 bone
.use_connect
= True
1216 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.L']]
1217 bones
['cheek.B.L.001'] = bone
.name
1218 bone
= arm
.edit_bones
.new('cheek.B.R.001')
1219 bone
.head
[:] = -0.0736, -0.1216, 1.8243
1220 bone
.tail
[:] = -0.0848, -0.0940, 1.8870
1222 bone
.use_connect
= True
1223 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.R']]
1224 bones
['cheek.B.R.001'] = bone
.name
1225 bone
= arm
.edit_bones
.new('brow.T.L')
1226 bone
.head
[:] = 0.0848, -0.0940, 1.8870
1227 bone
.tail
[:] = 0.0830, -0.1213, 1.9164
1229 bone
.use_connect
= True
1230 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.L.001']]
1231 bones
['brow.T.L'] = bone
.name
1232 bone
= arm
.edit_bones
.new('brow.T.R')
1233 bone
.head
[:] = -0.0848, -0.0940, 1.8870
1234 bone
.tail
[:] = -0.0830, -0.1213, 1.9164
1236 bone
.use_connect
= True
1237 bone
.parent
= arm
.edit_bones
[bones
['cheek.B.R.001']]
1238 bones
['brow.T.R'] = bone
.name
1239 bone
= arm
.edit_bones
.new('brow.T.L.001')
1240 bone
.head
[:] = 0.0830, -0.1213, 1.9164
1241 bone
.tail
[:] = 0.0588, -0.1421, 1.9255
1243 bone
.use_connect
= True
1244 bone
.parent
= arm
.edit_bones
[bones
['brow.T.L']]
1245 bones
['brow.T.L.001'] = bone
.name
1246 bone
= arm
.edit_bones
.new('brow.T.R.001')
1247 bone
.head
[:] = -0.0830, -0.1213, 1.9164
1248 bone
.tail
[:] = -0.0588, -0.1421, 1.9255
1250 bone
.use_connect
= True
1251 bone
.parent
= arm
.edit_bones
[bones
['brow.T.R']]
1252 bones
['brow.T.R.001'] = bone
.name
1253 bone
= arm
.edit_bones
.new('brow.T.L.002')
1254 bone
.head
[:] = 0.0588, -0.1421, 1.9255
1255 bone
.tail
[:] = 0.0215, -0.1546, 1.9144
1257 bone
.use_connect
= True
1258 bone
.parent
= arm
.edit_bones
[bones
['brow.T.L.001']]
1259 bones
['brow.T.L.002'] = bone
.name
1260 bone
= arm
.edit_bones
.new('brow.T.R.002')
1261 bone
.head
[:] = -0.0588, -0.1421, 1.9255
1262 bone
.tail
[:] = -0.0215, -0.1546, 1.9144
1264 bone
.use_connect
= True
1265 bone
.parent
= arm
.edit_bones
[bones
['brow.T.R.001']]
1266 bones
['brow.T.R.002'] = bone
.name
1267 bone
= arm
.edit_bones
.new('brow.T.L.003')
1268 bone
.head
[:] = 0.0215, -0.1546, 1.9144
1269 bone
.tail
[:] = 0.0000, -0.1536, 1.8978
1271 bone
.use_connect
= True
1272 bone
.parent
= arm
.edit_bones
[bones
['brow.T.L.002']]
1273 bones
['brow.T.L.003'] = bone
.name
1274 bone
= arm
.edit_bones
.new('brow.T.R.003')
1275 bone
.head
[:] = -0.0215, -0.1546, 1.9144
1276 bone
.tail
[:] = 0.0000, -0.1536, 1.8978
1278 bone
.use_connect
= True
1279 bone
.parent
= arm
.edit_bones
[bones
['brow.T.R.002']]
1280 bones
['brow.T.R.003'] = bone
.name
1282 bpy
.ops
.object.mode_set(mode
='OBJECT')
1283 pbone
= obj
.pose
.bones
[bones
['spine']]
1284 pbone
.rigify_type
= 'spines.basic_spine'
1285 pbone
.lock_location
= (False, False, False)
1286 pbone
.lock_rotation
= (False, False, False)
1287 pbone
.lock_rotation_w
= False
1288 pbone
.lock_scale
= (False, False, False)
1289 pbone
.rotation_mode
= 'QUATERNION'
1290 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1292 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1293 except AttributeError:
1296 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1297 except AttributeError:
1299 pbone
= obj
.pose
.bones
[bones
['spine.001']]
1300 pbone
.rigify_type
= ''
1301 pbone
.lock_location
= (False, False, False)
1302 pbone
.lock_rotation
= (False, False, False)
1303 pbone
.lock_rotation_w
= False
1304 pbone
.lock_scale
= (False, False, False)
1305 pbone
.rotation_mode
= 'QUATERNION'
1306 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1307 pbone
= obj
.pose
.bones
[bones
['pelvis.L']]
1308 pbone
.rigify_type
= 'basic.super_copy'
1309 pbone
.lock_location
= (False, False, False)
1310 pbone
.lock_rotation
= (False, False, False)
1311 pbone
.lock_rotation_w
= False
1312 pbone
.lock_scale
= (False, False, False)
1313 pbone
.rotation_mode
= 'YXZ'
1314 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1316 pbone
.rigify_parameters
.make_control
= False
1317 except AttributeError:
1319 pbone
= obj
.pose
.bones
[bones
['pelvis.R']]
1320 pbone
.rigify_type
= 'basic.super_copy'
1321 pbone
.lock_location
= (False, False, False)
1322 pbone
.lock_rotation
= (False, False, False)
1323 pbone
.lock_rotation_w
= False
1324 pbone
.lock_scale
= (False, False, False)
1325 pbone
.rotation_mode
= 'YXZ'
1326 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1328 pbone
.rigify_parameters
.make_control
= False
1329 except AttributeError:
1331 pbone
= obj
.pose
.bones
[bones
['thigh.L']]
1332 pbone
.rigify_type
= 'limbs.leg'
1333 pbone
.lock_location
= (False, False, False)
1334 pbone
.lock_rotation
= (False, False, False)
1335 pbone
.lock_rotation_w
= False
1336 pbone
.lock_scale
= (False, False, False)
1337 pbone
.rotation_mode
= 'QUATERNION'
1338 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1340 pbone
.rigify_parameters
.limb_type
= "leg"
1341 except AttributeError:
1344 pbone
.rigify_parameters
.extra_ik_toe
= True
1345 except AttributeError:
1348 pbone
.rigify_parameters
.ik_local_location
= False
1349 except AttributeError:
1352 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1353 except AttributeError:
1356 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1357 except AttributeError:
1359 pbone
= obj
.pose
.bones
[bones
['thigh.R']]
1360 pbone
.rigify_type
= 'limbs.leg'
1361 pbone
.lock_location
= (False, False, False)
1362 pbone
.lock_rotation
= (False, False, False)
1363 pbone
.lock_rotation_w
= False
1364 pbone
.lock_scale
= (False, False, False)
1365 pbone
.rotation_mode
= 'QUATERNION'
1366 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1368 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1369 except AttributeError:
1372 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
1373 except AttributeError:
1376 pbone
.rigify_parameters
.limb_type
= "leg"
1377 except AttributeError:
1380 pbone
.rigify_parameters
.extra_ik_toe
= True
1381 except AttributeError:
1384 pbone
.rigify_parameters
.ik_local_location
= False
1385 except AttributeError:
1387 pbone
= obj
.pose
.bones
[bones
['spine.002']]
1388 pbone
.rigify_type
= ''
1389 pbone
.lock_location
= (False, False, False)
1390 pbone
.lock_rotation
= (False, False, False)
1391 pbone
.lock_rotation_w
= False
1392 pbone
.lock_scale
= (False, False, False)
1393 pbone
.rotation_mode
= 'QUATERNION'
1394 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1395 pbone
= obj
.pose
.bones
[bones
['shin.L']]
1396 pbone
.rigify_type
= ''
1397 pbone
.lock_location
= (False, False, False)
1398 pbone
.lock_rotation
= (False, False, False)
1399 pbone
.lock_rotation_w
= False
1400 pbone
.lock_scale
= (False, False, False)
1401 pbone
.rotation_mode
= 'QUATERNION'
1402 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1403 pbone
= obj
.pose
.bones
[bones
['shin.R']]
1404 pbone
.rigify_type
= ''
1405 pbone
.lock_location
= (False, False, False)
1406 pbone
.lock_rotation
= (False, False, False)
1407 pbone
.lock_rotation_w
= False
1408 pbone
.lock_scale
= (False, False, False)
1409 pbone
.rotation_mode
= 'QUATERNION'
1410 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1411 pbone
= obj
.pose
.bones
[bones
['spine.003']]
1412 pbone
.rigify_type
= ''
1413 pbone
.lock_location
= (False, False, False)
1414 pbone
.lock_rotation
= (False, False, False)
1415 pbone
.lock_rotation_w
= False
1416 pbone
.lock_scale
= (False, False, False)
1417 pbone
.rotation_mode
= 'QUATERNION'
1418 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1419 pbone
= obj
.pose
.bones
[bones
['foot.L']]
1420 pbone
.rigify_type
= ''
1421 pbone
.lock_location
= (False, False, False)
1422 pbone
.lock_rotation
= (False, False, False)
1423 pbone
.lock_rotation_w
= False
1424 pbone
.lock_scale
= (False, False, False)
1425 pbone
.rotation_mode
= 'QUATERNION'
1426 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1427 pbone
= obj
.pose
.bones
[bones
['foot.R']]
1428 pbone
.rigify_type
= ''
1429 pbone
.lock_location
= (False, False, False)
1430 pbone
.lock_rotation
= (False, False, False)
1431 pbone
.lock_rotation_w
= False
1432 pbone
.lock_scale
= (False, False, False)
1433 pbone
.rotation_mode
= 'QUATERNION'
1434 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1435 pbone
= obj
.pose
.bones
[bones
['spine.004']]
1436 pbone
.rigify_type
= 'spines.super_head'
1437 pbone
.lock_location
= (False, False, False)
1438 pbone
.lock_rotation
= (False, False, False)
1439 pbone
.lock_rotation_w
= False
1440 pbone
.lock_scale
= (False, False, False)
1441 pbone
.rotation_mode
= 'QUATERNION'
1442 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1444 pbone
.rigify_parameters
.connect_chain
= True
1445 except AttributeError:
1448 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1449 except AttributeError:
1451 pbone
= obj
.pose
.bones
[bones
['shoulder.L']]
1452 pbone
.rigify_type
= 'basic.super_copy'
1453 pbone
.lock_location
= (False, False, False)
1454 pbone
.lock_rotation
= (False, False, False)
1455 pbone
.lock_rotation_w
= False
1456 pbone
.lock_scale
= (False, False, False)
1457 pbone
.rotation_mode
= 'YXZ'
1458 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1460 pbone
.rigify_parameters
.make_widget
= True
1461 except AttributeError:
1464 pbone
.rigify_parameters
.super_copy_widget_type
= "shoulder"
1465 except AttributeError:
1467 pbone
= obj
.pose
.bones
[bones
['shoulder.R']]
1468 pbone
.rigify_type
= 'basic.super_copy'
1469 pbone
.lock_location
= (False, False, False)
1470 pbone
.lock_rotation
= (False, False, False)
1471 pbone
.lock_rotation_w
= False
1472 pbone
.lock_scale
= (False, False, False)
1473 pbone
.rotation_mode
= 'YXZ'
1474 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1476 pbone
.rigify_parameters
.make_widget
= True
1477 except AttributeError:
1480 pbone
.rigify_parameters
.super_copy_widget_type
= "shoulder"
1481 except AttributeError:
1483 pbone
= obj
.pose
.bones
[bones
['breast.L']]
1484 pbone
.rigify_type
= 'basic.super_copy'
1485 pbone
.lock_location
= (False, False, False)
1486 pbone
.lock_rotation
= (False, False, False)
1487 pbone
.lock_rotation_w
= False
1488 pbone
.lock_scale
= (False, False, False)
1489 pbone
.rotation_mode
= 'YXZ'
1490 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1491 pbone
= obj
.pose
.bones
[bones
['breast.R']]
1492 pbone
.rigify_type
= 'basic.super_copy'
1493 pbone
.lock_location
= (False, False, False)
1494 pbone
.lock_rotation
= (False, False, False)
1495 pbone
.lock_rotation_w
= False
1496 pbone
.lock_scale
= (False, False, False)
1497 pbone
.rotation_mode
= 'YXZ'
1498 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1499 pbone
= obj
.pose
.bones
[bones
['toe.L']]
1500 pbone
.rigify_type
= ''
1501 pbone
.lock_location
= (False, False, False)
1502 pbone
.lock_rotation
= (False, False, False)
1503 pbone
.lock_rotation_w
= False
1504 pbone
.lock_scale
= (False, False, False)
1505 pbone
.rotation_mode
= 'QUATERNION'
1506 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1507 pbone
= obj
.pose
.bones
[bones
['heel.02.L']]
1508 pbone
.rigify_type
= ''
1509 pbone
.lock_location
= (False, False, False)
1510 pbone
.lock_rotation
= (False, False, False)
1511 pbone
.lock_rotation_w
= False
1512 pbone
.lock_scale
= (False, False, False)
1513 pbone
.rotation_mode
= 'QUATERNION'
1514 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1515 pbone
= obj
.pose
.bones
[bones
['toe.R']]
1516 pbone
.rigify_type
= ''
1517 pbone
.lock_location
= (False, False, False)
1518 pbone
.lock_rotation
= (False, False, False)
1519 pbone
.lock_rotation_w
= False
1520 pbone
.lock_scale
= (False, False, False)
1521 pbone
.rotation_mode
= 'QUATERNION'
1522 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1523 pbone
= obj
.pose
.bones
[bones
['heel.02.R']]
1524 pbone
.rigify_type
= ''
1525 pbone
.lock_location
= (False, False, False)
1526 pbone
.lock_rotation
= (False, False, False)
1527 pbone
.lock_rotation_w
= False
1528 pbone
.lock_scale
= (False, False, False)
1529 pbone
.rotation_mode
= 'QUATERNION'
1530 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1531 pbone
= obj
.pose
.bones
[bones
['spine.005']]
1532 pbone
.rigify_type
= ''
1533 pbone
.lock_location
= (False, False, False)
1534 pbone
.lock_rotation
= (False, False, False)
1535 pbone
.lock_rotation_w
= False
1536 pbone
.lock_scale
= (False, False, False)
1537 pbone
.rotation_mode
= 'QUATERNION'
1538 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1539 pbone
= obj
.pose
.bones
[bones
['upper_arm.L']]
1540 pbone
.rigify_type
= 'limbs.arm'
1541 pbone
.lock_location
= (False, False, False)
1542 pbone
.lock_rotation
= (False, False, False)
1543 pbone
.lock_rotation_w
= False
1544 pbone
.lock_scale
= (False, False, False)
1545 pbone
.rotation_mode
= 'QUATERNION'
1546 pbone
.bone
.layers
= [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1548 pbone
.rigify_parameters
.ik_local_location
= False
1549 except AttributeError:
1552 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1553 except AttributeError:
1556 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1557 except AttributeError:
1559 pbone
= obj
.pose
.bones
[bones
['upper_arm.R']]
1560 pbone
.rigify_type
= 'limbs.arm'
1561 pbone
.lock_location
= (False, False, False)
1562 pbone
.lock_rotation
= (False, False, False)
1563 pbone
.lock_rotation_w
= False
1564 pbone
.lock_scale
= (False, False, False)
1565 pbone
.rotation_mode
= 'QUATERNION'
1566 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1568 pbone
.rigify_parameters
.ik_local_location
= False
1569 except AttributeError:
1572 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1573 except AttributeError:
1576 pbone
.rigify_parameters
.fk_layers
= [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1577 except AttributeError:
1579 pbone
= obj
.pose
.bones
[bones
['spine.006']]
1580 pbone
.rigify_type
= ''
1581 pbone
.lock_location
= (False, False, False)
1582 pbone
.lock_rotation
= (False, False, False)
1583 pbone
.lock_rotation_w
= False
1584 pbone
.lock_scale
= (False, False, False)
1585 pbone
.rotation_mode
= 'QUATERNION'
1586 pbone
.bone
.layers
= [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1587 pbone
= obj
.pose
.bones
[bones
['forearm.L']]
1588 pbone
.rigify_type
= ''
1589 pbone
.lock_location
= (False, False, False)
1590 pbone
.lock_rotation
= (False, False, False)
1591 pbone
.lock_rotation_w
= False
1592 pbone
.lock_scale
= (False, False, False)
1593 pbone
.rotation_mode
= 'QUATERNION'
1594 pbone
.bone
.layers
= [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1595 pbone
= obj
.pose
.bones
[bones
['forearm.R']]
1596 pbone
.rigify_type
= ''
1597 pbone
.lock_location
= (False, False, False)
1598 pbone
.lock_rotation
= (False, False, False)
1599 pbone
.lock_rotation_w
= False
1600 pbone
.lock_scale
= (False, False, False)
1601 pbone
.rotation_mode
= 'QUATERNION'
1602 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1603 pbone
= obj
.pose
.bones
[bones
['face']]
1604 pbone
.rigify_type
= 'faces.super_face'
1605 pbone
.lock_location
= (False, False, False)
1606 pbone
.lock_rotation
= (False, False, False)
1607 pbone
.lock_rotation_w
= False
1608 pbone
.lock_scale
= (False, False, False)
1609 pbone
.rotation_mode
= 'QUATERNION'
1610 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1612 pbone
.rigify_parameters
.secondary_layers
= [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1613 except AttributeError:
1615 pbone
= obj
.pose
.bones
[bones
['hand.L']]
1616 pbone
.rigify_type
= ''
1617 pbone
.lock_location
= (False, False, False)
1618 pbone
.lock_rotation
= (False, False, False)
1619 pbone
.lock_rotation_w
= False
1620 pbone
.lock_scale
= (False, False, False)
1621 pbone
.rotation_mode
= 'QUATERNION'
1622 pbone
.bone
.layers
= [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1623 pbone
= obj
.pose
.bones
[bones
['hand.R']]
1624 pbone
.rigify_type
= ''
1625 pbone
.lock_location
= (False, False, False)
1626 pbone
.lock_rotation
= (False, False, False)
1627 pbone
.lock_rotation_w
= False
1628 pbone
.lock_scale
= (False, False, False)
1629 pbone
.rotation_mode
= 'QUATERNION'
1630 pbone
.bone
.layers
= [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1631 pbone
= obj
.pose
.bones
[bones
['nose']]
1632 pbone
.rigify_type
= ''
1633 pbone
.lock_location
= (False, False, False)
1634 pbone
.lock_rotation
= (False, False, False)
1635 pbone
.lock_rotation_w
= False
1636 pbone
.lock_scale
= (False, False, False)
1637 pbone
.rotation_mode
= 'QUATERNION'
1638 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1639 pbone
= obj
.pose
.bones
[bones
['lip.T.L']]
1640 pbone
.rigify_type
= ''
1641 pbone
.lock_location
= (False, False, False)
1642 pbone
.lock_rotation
= (False, False, False)
1643 pbone
.lock_rotation_w
= False
1644 pbone
.lock_scale
= (False, False, False)
1645 pbone
.rotation_mode
= 'QUATERNION'
1646 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1647 pbone
= obj
.pose
.bones
[bones
['lip.B.L']]
1648 pbone
.rigify_type
= ''
1649 pbone
.lock_location
= (False, False, False)
1650 pbone
.lock_rotation
= (False, False, False)
1651 pbone
.lock_rotation_w
= False
1652 pbone
.lock_scale
= (False, False, False)
1653 pbone
.rotation_mode
= 'QUATERNION'
1654 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1655 pbone
= obj
.pose
.bones
[bones
['jaw']]
1656 pbone
.rigify_type
= ''
1657 pbone
.lock_location
= (False, False, False)
1658 pbone
.lock_rotation
= (False, False, False)
1659 pbone
.lock_rotation_w
= False
1660 pbone
.lock_scale
= (False, False, False)
1661 pbone
.rotation_mode
= 'QUATERNION'
1662 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1663 pbone
= obj
.pose
.bones
[bones
['ear.L']]
1664 pbone
.rigify_type
= ''
1665 pbone
.lock_location
= (False, False, False)
1666 pbone
.lock_rotation
= (False, False, False)
1667 pbone
.lock_rotation_w
= False
1668 pbone
.lock_scale
= (False, False, False)
1669 pbone
.rotation_mode
= 'QUATERNION'
1670 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1671 pbone
= obj
.pose
.bones
[bones
['ear.R']]
1672 pbone
.rigify_type
= ''
1673 pbone
.lock_location
= (False, False, False)
1674 pbone
.lock_rotation
= (False, False, False)
1675 pbone
.lock_rotation_w
= False
1676 pbone
.lock_scale
= (False, False, False)
1677 pbone
.rotation_mode
= 'QUATERNION'
1678 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1679 pbone
= obj
.pose
.bones
[bones
['lip.T.R']]
1680 pbone
.rigify_type
= ''
1681 pbone
.lock_location
= (False, False, False)
1682 pbone
.lock_rotation
= (False, False, False)
1683 pbone
.lock_rotation_w
= False
1684 pbone
.lock_scale
= (False, False, False)
1685 pbone
.rotation_mode
= 'QUATERNION'
1686 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1687 pbone
= obj
.pose
.bones
[bones
['lip.B.R']]
1688 pbone
.rigify_type
= ''
1689 pbone
.lock_location
= (False, False, False)
1690 pbone
.lock_rotation
= (False, False, False)
1691 pbone
.lock_rotation_w
= False
1692 pbone
.lock_scale
= (False, False, False)
1693 pbone
.rotation_mode
= 'QUATERNION'
1694 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1695 pbone
= obj
.pose
.bones
[bones
['brow.B.L']]
1696 pbone
.rigify_type
= ''
1697 pbone
.lock_location
= (False, False, False)
1698 pbone
.lock_rotation
= (False, False, False)
1699 pbone
.lock_rotation_w
= False
1700 pbone
.lock_scale
= (False, False, False)
1701 pbone
.rotation_mode
= 'QUATERNION'
1702 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1703 pbone
= obj
.pose
.bones
[bones
['lid.T.L']]
1704 pbone
.rigify_type
= ''
1705 pbone
.lock_location
= (False, False, False)
1706 pbone
.lock_rotation
= (False, False, False)
1707 pbone
.lock_rotation_w
= False
1708 pbone
.lock_scale
= (False, False, False)
1709 pbone
.rotation_mode
= 'QUATERNION'
1710 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1711 pbone
= obj
.pose
.bones
[bones
['brow.B.R']]
1712 pbone
.rigify_type
= ''
1713 pbone
.lock_location
= (False, False, False)
1714 pbone
.lock_rotation
= (False, False, False)
1715 pbone
.lock_rotation_w
= False
1716 pbone
.lock_scale
= (False, False, False)
1717 pbone
.rotation_mode
= 'QUATERNION'
1718 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1719 pbone
= obj
.pose
.bones
[bones
['lid.T.R']]
1720 pbone
.rigify_type
= ''
1721 pbone
.lock_location
= (False, False, False)
1722 pbone
.lock_rotation
= (False, False, False)
1723 pbone
.lock_rotation_w
= False
1724 pbone
.lock_scale
= (False, False, False)
1725 pbone
.rotation_mode
= 'QUATERNION'
1726 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1727 pbone
= obj
.pose
.bones
[bones
['forehead.L']]
1728 pbone
.rigify_type
= ''
1729 pbone
.lock_location
= (False, False, False)
1730 pbone
.lock_rotation
= (False, False, False)
1731 pbone
.lock_rotation_w
= False
1732 pbone
.lock_scale
= (False, False, False)
1733 pbone
.rotation_mode
= 'QUATERNION'
1734 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1735 pbone
= obj
.pose
.bones
[bones
['forehead.R']]
1736 pbone
.rigify_type
= ''
1737 pbone
.lock_location
= (False, False, False)
1738 pbone
.lock_rotation
= (False, False, False)
1739 pbone
.lock_rotation_w
= False
1740 pbone
.lock_scale
= (False, False, False)
1741 pbone
.rotation_mode
= 'QUATERNION'
1742 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1743 pbone
= obj
.pose
.bones
[bones
['eye.L']]
1744 pbone
.rigify_type
= ''
1745 pbone
.lock_location
= (False, False, False)
1746 pbone
.lock_rotation
= (False, False, False)
1747 pbone
.lock_rotation_w
= False
1748 pbone
.lock_scale
= (False, False, False)
1749 pbone
.rotation_mode
= 'QUATERNION'
1750 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1751 pbone
= obj
.pose
.bones
[bones
['eye.R']]
1752 pbone
.rigify_type
= ''
1753 pbone
.lock_location
= (False, False, False)
1754 pbone
.lock_rotation
= (False, False, False)
1755 pbone
.lock_rotation_w
= False
1756 pbone
.lock_scale
= (False, False, False)
1757 pbone
.rotation_mode
= 'QUATERNION'
1758 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1759 pbone
= obj
.pose
.bones
[bones
['cheek.T.L']]
1760 pbone
.rigify_type
= ''
1761 pbone
.lock_location
= (False, False, False)
1762 pbone
.lock_rotation
= (False, False, False)
1763 pbone
.lock_rotation_w
= False
1764 pbone
.lock_scale
= (False, False, False)
1765 pbone
.rotation_mode
= 'QUATERNION'
1766 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1767 pbone
= obj
.pose
.bones
[bones
['cheek.T.R']]
1768 pbone
.rigify_type
= ''
1769 pbone
.lock_location
= (False, False, False)
1770 pbone
.lock_rotation
= (False, False, False)
1771 pbone
.lock_rotation_w
= False
1772 pbone
.lock_scale
= (False, False, False)
1773 pbone
.rotation_mode
= 'QUATERNION'
1774 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1775 pbone
= obj
.pose
.bones
[bones
['teeth.T']]
1776 pbone
.rigify_type
= ''
1777 pbone
.lock_location
= (False, False, False)
1778 pbone
.lock_rotation
= (False, False, False)
1779 pbone
.lock_rotation_w
= False
1780 pbone
.lock_scale
= (False, False, False)
1781 pbone
.rotation_mode
= 'QUATERNION'
1782 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1783 pbone
= obj
.pose
.bones
[bones
['teeth.B']]
1784 pbone
.rigify_type
= ''
1785 pbone
.lock_location
= (False, False, False)
1786 pbone
.lock_rotation
= (False, False, False)
1787 pbone
.lock_rotation_w
= False
1788 pbone
.lock_scale
= (False, False, False)
1789 pbone
.rotation_mode
= 'QUATERNION'
1790 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1791 pbone
= obj
.pose
.bones
[bones
['tongue']]
1792 pbone
.rigify_type
= ''
1793 pbone
.lock_location
= (False, False, False)
1794 pbone
.lock_rotation
= (False, False, False)
1795 pbone
.lock_rotation_w
= False
1796 pbone
.lock_scale
= (False, False, False)
1797 pbone
.rotation_mode
= 'QUATERNION'
1798 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1799 pbone
= obj
.pose
.bones
[bones
['palm.01.L']]
1800 pbone
.rigify_type
= 'limbs.super_palm'
1801 pbone
.lock_location
= (False, False, False)
1802 pbone
.lock_rotation
= (False, False, False)
1803 pbone
.lock_rotation_w
= False
1804 pbone
.lock_scale
= (False, False, False)
1805 pbone
.rotation_mode
= 'YXZ'
1806 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1807 pbone
= obj
.pose
.bones
[bones
['palm.02.L']]
1808 pbone
.rigify_type
= ''
1809 pbone
.lock_location
= (False, False, False)
1810 pbone
.lock_rotation
= (False, False, False)
1811 pbone
.lock_rotation_w
= False
1812 pbone
.lock_scale
= (False, False, False)
1813 pbone
.rotation_mode
= 'YXZ'
1814 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1815 pbone
= obj
.pose
.bones
[bones
['palm.03.L']]
1816 pbone
.rigify_type
= ''
1817 pbone
.lock_location
= (False, False, False)
1818 pbone
.lock_rotation
= (False, False, False)
1819 pbone
.lock_rotation_w
= False
1820 pbone
.lock_scale
= (False, False, False)
1821 pbone
.rotation_mode
= 'YXZ'
1822 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1823 pbone
= obj
.pose
.bones
[bones
['palm.04.L']]
1824 pbone
.rigify_type
= ''
1825 pbone
.lock_location
= (False, False, False)
1826 pbone
.lock_rotation
= (False, False, False)
1827 pbone
.lock_rotation_w
= False
1828 pbone
.lock_scale
= (False, False, False)
1829 pbone
.rotation_mode
= 'YXZ'
1830 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1831 pbone
= obj
.pose
.bones
[bones
['palm.01.R']]
1832 pbone
.rigify_type
= 'limbs.super_palm'
1833 pbone
.lock_location
= (False, False, False)
1834 pbone
.lock_rotation
= (False, False, False)
1835 pbone
.lock_rotation_w
= False
1836 pbone
.lock_scale
= (False, False, False)
1837 pbone
.rotation_mode
= 'YXZ'
1838 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1839 pbone
= obj
.pose
.bones
[bones
['palm.02.R']]
1840 pbone
.rigify_type
= ''
1841 pbone
.lock_location
= (False, False, False)
1842 pbone
.lock_rotation
= (False, False, False)
1843 pbone
.lock_rotation_w
= False
1844 pbone
.lock_scale
= (False, False, False)
1845 pbone
.rotation_mode
= 'YXZ'
1846 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1847 pbone
= obj
.pose
.bones
[bones
['palm.03.R']]
1848 pbone
.rigify_type
= ''
1849 pbone
.lock_location
= (False, False, False)
1850 pbone
.lock_rotation
= (False, False, False)
1851 pbone
.lock_rotation_w
= False
1852 pbone
.lock_scale
= (False, False, False)
1853 pbone
.rotation_mode
= 'YXZ'
1854 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1855 pbone
= obj
.pose
.bones
[bones
['palm.04.R']]
1856 pbone
.rigify_type
= ''
1857 pbone
.lock_location
= (False, False, False)
1858 pbone
.lock_rotation
= (False, False, False)
1859 pbone
.lock_rotation_w
= False
1860 pbone
.lock_scale
= (False, False, False)
1861 pbone
.rotation_mode
= 'YXZ'
1862 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1863 pbone
= obj
.pose
.bones
[bones
['nose.001']]
1864 pbone
.rigify_type
= ''
1865 pbone
.lock_location
= (False, False, False)
1866 pbone
.lock_rotation
= (False, False, False)
1867 pbone
.lock_rotation_w
= False
1868 pbone
.lock_scale
= (False, False, False)
1869 pbone
.rotation_mode
= 'QUATERNION'
1870 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1871 pbone
= obj
.pose
.bones
[bones
['lip.T.L.001']]
1872 pbone
.rigify_type
= ''
1873 pbone
.lock_location
= (False, False, False)
1874 pbone
.lock_rotation
= (False, False, False)
1875 pbone
.lock_rotation_w
= False
1876 pbone
.lock_scale
= (False, False, False)
1877 pbone
.rotation_mode
= 'QUATERNION'
1878 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1879 pbone
= obj
.pose
.bones
[bones
['lip.B.L.001']]
1880 pbone
.rigify_type
= ''
1881 pbone
.lock_location
= (False, False, False)
1882 pbone
.lock_rotation
= (False, False, False)
1883 pbone
.lock_rotation_w
= False
1884 pbone
.lock_scale
= (False, False, False)
1885 pbone
.rotation_mode
= 'QUATERNION'
1886 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1887 pbone
= obj
.pose
.bones
[bones
['chin']]
1888 pbone
.rigify_type
= ''
1889 pbone
.lock_location
= (False, False, False)
1890 pbone
.lock_rotation
= (False, False, False)
1891 pbone
.lock_rotation_w
= False
1892 pbone
.lock_scale
= (False, False, False)
1893 pbone
.rotation_mode
= 'QUATERNION'
1894 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1895 pbone
= obj
.pose
.bones
[bones
['ear.L.001']]
1896 pbone
.rigify_type
= ''
1897 pbone
.lock_location
= (False, False, False)
1898 pbone
.lock_rotation
= (False, False, False)
1899 pbone
.lock_rotation_w
= False
1900 pbone
.lock_scale
= (False, False, False)
1901 pbone
.rotation_mode
= 'QUATERNION'
1902 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1903 pbone
= obj
.pose
.bones
[bones
['ear.R.001']]
1904 pbone
.rigify_type
= ''
1905 pbone
.lock_location
= (False, False, False)
1906 pbone
.lock_rotation
= (False, False, False)
1907 pbone
.lock_rotation_w
= False
1908 pbone
.lock_scale
= (False, False, False)
1909 pbone
.rotation_mode
= 'QUATERNION'
1910 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1911 pbone
= obj
.pose
.bones
[bones
['lip.T.R.001']]
1912 pbone
.rigify_type
= ''
1913 pbone
.lock_location
= (False, False, False)
1914 pbone
.lock_rotation
= (False, False, False)
1915 pbone
.lock_rotation_w
= False
1916 pbone
.lock_scale
= (False, False, False)
1917 pbone
.rotation_mode
= 'QUATERNION'
1918 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1919 pbone
= obj
.pose
.bones
[bones
['lip.B.R.001']]
1920 pbone
.rigify_type
= ''
1921 pbone
.lock_location
= (False, False, False)
1922 pbone
.lock_rotation
= (False, False, False)
1923 pbone
.lock_rotation_w
= False
1924 pbone
.lock_scale
= (False, False, False)
1925 pbone
.rotation_mode
= 'QUATERNION'
1926 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1927 pbone
= obj
.pose
.bones
[bones
['brow.B.L.001']]
1928 pbone
.rigify_type
= ''
1929 pbone
.lock_location
= (False, False, False)
1930 pbone
.lock_rotation
= (False, False, False)
1931 pbone
.lock_rotation_w
= False
1932 pbone
.lock_scale
= (False, False, False)
1933 pbone
.rotation_mode
= 'QUATERNION'
1934 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1935 pbone
= obj
.pose
.bones
[bones
['lid.T.L.001']]
1936 pbone
.rigify_type
= ''
1937 pbone
.lock_location
= (False, False, False)
1938 pbone
.lock_rotation
= (False, False, False)
1939 pbone
.lock_rotation_w
= False
1940 pbone
.lock_scale
= (False, False, False)
1941 pbone
.rotation_mode
= 'QUATERNION'
1942 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1943 pbone
= obj
.pose
.bones
[bones
['brow.B.R.001']]
1944 pbone
.rigify_type
= ''
1945 pbone
.lock_location
= (False, False, False)
1946 pbone
.lock_rotation
= (False, False, False)
1947 pbone
.lock_rotation_w
= False
1948 pbone
.lock_scale
= (False, False, False)
1949 pbone
.rotation_mode
= 'QUATERNION'
1950 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1951 pbone
= obj
.pose
.bones
[bones
['lid.T.R.001']]
1952 pbone
.rigify_type
= ''
1953 pbone
.lock_location
= (False, False, False)
1954 pbone
.lock_rotation
= (False, False, False)
1955 pbone
.lock_rotation_w
= False
1956 pbone
.lock_scale
= (False, False, False)
1957 pbone
.rotation_mode
= 'QUATERNION'
1958 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1959 pbone
= obj
.pose
.bones
[bones
['forehead.L.001']]
1960 pbone
.rigify_type
= ''
1961 pbone
.lock_location
= (False, False, False)
1962 pbone
.lock_rotation
= (False, False, False)
1963 pbone
.lock_rotation_w
= False
1964 pbone
.lock_scale
= (False, False, False)
1965 pbone
.rotation_mode
= 'QUATERNION'
1966 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1967 pbone
= obj
.pose
.bones
[bones
['forehead.R.001']]
1968 pbone
.rigify_type
= ''
1969 pbone
.lock_location
= (False, False, False)
1970 pbone
.lock_rotation
= (False, False, False)
1971 pbone
.lock_rotation_w
= False
1972 pbone
.lock_scale
= (False, False, False)
1973 pbone
.rotation_mode
= 'QUATERNION'
1974 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1975 pbone
= obj
.pose
.bones
[bones
['cheek.T.L.001']]
1976 pbone
.rigify_type
= ''
1977 pbone
.lock_location
= (False, False, False)
1978 pbone
.lock_rotation
= (False, False, False)
1979 pbone
.lock_rotation_w
= False
1980 pbone
.lock_scale
= (False, False, False)
1981 pbone
.rotation_mode
= 'QUATERNION'
1982 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1983 pbone
= obj
.pose
.bones
[bones
['cheek.T.R.001']]
1984 pbone
.rigify_type
= ''
1985 pbone
.lock_location
= (False, False, False)
1986 pbone
.lock_rotation
= (False, False, False)
1987 pbone
.lock_rotation_w
= False
1988 pbone
.lock_scale
= (False, False, False)
1989 pbone
.rotation_mode
= 'QUATERNION'
1990 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1991 pbone
= obj
.pose
.bones
[bones
['tongue.001']]
1992 pbone
.rigify_type
= ''
1993 pbone
.lock_location
= (False, False, False)
1994 pbone
.lock_rotation
= (False, False, False)
1995 pbone
.lock_rotation_w
= False
1996 pbone
.lock_scale
= (False, False, False)
1997 pbone
.rotation_mode
= 'QUATERNION'
1998 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
1999 pbone
= obj
.pose
.bones
[bones
['f_index.01.L']]
2000 pbone
.rigify_type
= 'limbs.super_finger'
2001 pbone
.lock_location
= (False, False, False)
2002 pbone
.lock_rotation
= (False, False, False)
2003 pbone
.lock_rotation_w
= False
2004 pbone
.lock_scale
= (False, False, False)
2005 pbone
.rotation_mode
= 'QUATERNION'
2006 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2008 pbone
.rigify_parameters
.ik_local_location
= False
2009 except AttributeError:
2012 pbone
.rigify_parameters
.tweak_extra_layers
= True
2013 except AttributeError:
2016 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2017 except AttributeError:
2019 pbone
= obj
.pose
.bones
[bones
['thumb.01.L']]
2020 pbone
.rigify_type
= 'limbs.super_finger'
2021 pbone
.lock_location
= (False, False, False)
2022 pbone
.lock_rotation
= (False, False, False)
2023 pbone
.lock_rotation_w
= False
2024 pbone
.lock_scale
= (False, False, False)
2025 pbone
.rotation_mode
= 'QUATERNION'
2026 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2028 pbone
.rigify_parameters
.ik_local_location
= False
2029 except AttributeError:
2032 pbone
.rigify_parameters
.tweak_extra_layers
= True
2033 except AttributeError:
2036 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2037 except AttributeError:
2039 pbone
= obj
.pose
.bones
[bones
['f_middle.01.L']]
2040 pbone
.rigify_type
= 'limbs.super_finger'
2041 pbone
.lock_location
= (False, False, False)
2042 pbone
.lock_rotation
= (False, False, False)
2043 pbone
.lock_rotation_w
= False
2044 pbone
.lock_scale
= (False, False, False)
2045 pbone
.rotation_mode
= 'QUATERNION'
2046 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2048 pbone
.rigify_parameters
.ik_local_location
= False
2049 except AttributeError:
2052 pbone
.rigify_parameters
.tweak_extra_layers
= True
2053 except AttributeError:
2056 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2057 except AttributeError:
2059 pbone
= obj
.pose
.bones
[bones
['f_ring.01.L']]
2060 pbone
.rigify_type
= 'limbs.super_finger'
2061 pbone
.lock_location
= (False, False, False)
2062 pbone
.lock_rotation
= (False, False, False)
2063 pbone
.lock_rotation_w
= False
2064 pbone
.lock_scale
= (False, False, False)
2065 pbone
.rotation_mode
= 'QUATERNION'
2066 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2068 pbone
.rigify_parameters
.ik_local_location
= False
2069 except AttributeError:
2072 pbone
.rigify_parameters
.tweak_extra_layers
= True
2073 except AttributeError:
2076 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2077 except AttributeError:
2079 pbone
= obj
.pose
.bones
[bones
['f_pinky.01.L']]
2080 pbone
.rigify_type
= 'limbs.super_finger'
2081 pbone
.lock_location
= (False, False, False)
2082 pbone
.lock_rotation
= (False, False, False)
2083 pbone
.lock_rotation_w
= False
2084 pbone
.lock_scale
= (False, False, False)
2085 pbone
.rotation_mode
= 'QUATERNION'
2086 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2088 pbone
.rigify_parameters
.ik_local_location
= False
2089 except AttributeError:
2092 pbone
.rigify_parameters
.tweak_extra_layers
= True
2093 except AttributeError:
2096 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2097 except AttributeError:
2099 pbone
= obj
.pose
.bones
[bones
['f_index.01.R']]
2100 pbone
.rigify_type
= 'limbs.super_finger'
2101 pbone
.lock_location
= (False, False, False)
2102 pbone
.lock_rotation
= (False, False, False)
2103 pbone
.lock_rotation_w
= False
2104 pbone
.lock_scale
= (False, False, False)
2105 pbone
.rotation_mode
= 'QUATERNION'
2106 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2108 pbone
.rigify_parameters
.ik_local_location
= False
2109 except AttributeError:
2112 pbone
.rigify_parameters
.tweak_extra_layers
= True
2113 except AttributeError:
2116 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2117 except AttributeError:
2119 pbone
= obj
.pose
.bones
[bones
['thumb.01.R']]
2120 pbone
.rigify_type
= 'limbs.super_finger'
2121 pbone
.lock_location
= (False, False, False)
2122 pbone
.lock_rotation
= (False, False, False)
2123 pbone
.lock_rotation_w
= False
2124 pbone
.lock_scale
= (False, False, False)
2125 pbone
.rotation_mode
= 'QUATERNION'
2126 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2128 pbone
.rigify_parameters
.ik_local_location
= False
2129 except AttributeError:
2132 pbone
.rigify_parameters
.tweak_extra_layers
= True
2133 except AttributeError:
2136 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2137 except AttributeError:
2139 pbone
= obj
.pose
.bones
[bones
['f_middle.01.R']]
2140 pbone
.rigify_type
= 'limbs.super_finger'
2141 pbone
.lock_location
= (False, False, False)
2142 pbone
.lock_rotation
= (False, False, False)
2143 pbone
.lock_rotation_w
= False
2144 pbone
.lock_scale
= (False, False, False)
2145 pbone
.rotation_mode
= 'QUATERNION'
2146 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2148 pbone
.rigify_parameters
.ik_local_location
= False
2149 except AttributeError:
2152 pbone
.rigify_parameters
.tweak_extra_layers
= True
2153 except AttributeError:
2156 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2157 except AttributeError:
2159 pbone
= obj
.pose
.bones
[bones
['f_ring.01.R']]
2160 pbone
.rigify_type
= 'limbs.super_finger'
2161 pbone
.lock_location
= (False, False, False)
2162 pbone
.lock_rotation
= (False, False, False)
2163 pbone
.lock_rotation_w
= False
2164 pbone
.lock_scale
= (False, False, False)
2165 pbone
.rotation_mode
= 'QUATERNION'
2166 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2168 pbone
.rigify_parameters
.ik_local_location
= False
2169 except AttributeError:
2172 pbone
.rigify_parameters
.tweak_extra_layers
= True
2173 except AttributeError:
2176 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2177 except AttributeError:
2179 pbone
= obj
.pose
.bones
[bones
['f_pinky.01.R']]
2180 pbone
.rigify_type
= 'limbs.super_finger'
2181 pbone
.lock_location
= (False, False, False)
2182 pbone
.lock_rotation
= (False, False, False)
2183 pbone
.lock_rotation_w
= False
2184 pbone
.lock_scale
= (False, False, False)
2185 pbone
.rotation_mode
= 'QUATERNION'
2186 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2188 pbone
.rigify_parameters
.ik_local_location
= False
2189 except AttributeError:
2192 pbone
.rigify_parameters
.tweak_extra_layers
= True
2193 except AttributeError:
2196 pbone
.rigify_parameters
.tweak_layers
= [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2197 except AttributeError:
2199 pbone
= obj
.pose
.bones
[bones
['nose.002']]
2200 pbone
.rigify_type
= ''
2201 pbone
.lock_location
= (False, False, False)
2202 pbone
.lock_rotation
= (False, False, False)
2203 pbone
.lock_rotation_w
= False
2204 pbone
.lock_scale
= (False, False, False)
2205 pbone
.rotation_mode
= 'QUATERNION'
2206 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2207 pbone
= obj
.pose
.bones
[bones
['chin.001']]
2208 pbone
.rigify_type
= ''
2209 pbone
.lock_location
= (False, False, False)
2210 pbone
.lock_rotation
= (False, False, False)
2211 pbone
.lock_rotation_w
= False
2212 pbone
.lock_scale
= (False, False, False)
2213 pbone
.rotation_mode
= 'QUATERNION'
2214 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2215 pbone
= obj
.pose
.bones
[bones
['ear.L.002']]
2216 pbone
.rigify_type
= ''
2217 pbone
.lock_location
= (False, False, False)
2218 pbone
.lock_rotation
= (False, False, False)
2219 pbone
.lock_rotation_w
= False
2220 pbone
.lock_scale
= (False, False, False)
2221 pbone
.rotation_mode
= 'QUATERNION'
2222 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2223 pbone
= obj
.pose
.bones
[bones
['ear.R.002']]
2224 pbone
.rigify_type
= ''
2225 pbone
.lock_location
= (False, False, False)
2226 pbone
.lock_rotation
= (False, False, False)
2227 pbone
.lock_rotation_w
= False
2228 pbone
.lock_scale
= (False, False, False)
2229 pbone
.rotation_mode
= 'QUATERNION'
2230 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2231 pbone
= obj
.pose
.bones
[bones
['brow.B.L.002']]
2232 pbone
.rigify_type
= ''
2233 pbone
.lock_location
= (False, False, False)
2234 pbone
.lock_rotation
= (False, False, False)
2235 pbone
.lock_rotation_w
= False
2236 pbone
.lock_scale
= (False, False, False)
2237 pbone
.rotation_mode
= 'QUATERNION'
2238 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2239 pbone
= obj
.pose
.bones
[bones
['lid.T.L.002']]
2240 pbone
.rigify_type
= ''
2241 pbone
.lock_location
= (False, False, False)
2242 pbone
.lock_rotation
= (False, False, False)
2243 pbone
.lock_rotation_w
= False
2244 pbone
.lock_scale
= (False, False, False)
2245 pbone
.rotation_mode
= 'QUATERNION'
2246 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2247 pbone
= obj
.pose
.bones
[bones
['brow.B.R.002']]
2248 pbone
.rigify_type
= ''
2249 pbone
.lock_location
= (False, False, False)
2250 pbone
.lock_rotation
= (False, False, False)
2251 pbone
.lock_rotation_w
= False
2252 pbone
.lock_scale
= (False, False, False)
2253 pbone
.rotation_mode
= 'QUATERNION'
2254 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2255 pbone
= obj
.pose
.bones
[bones
['lid.T.R.002']]
2256 pbone
.rigify_type
= ''
2257 pbone
.lock_location
= (False, False, False)
2258 pbone
.lock_rotation
= (False, False, False)
2259 pbone
.lock_rotation_w
= False
2260 pbone
.lock_scale
= (False, False, False)
2261 pbone
.rotation_mode
= 'QUATERNION'
2262 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2263 pbone
= obj
.pose
.bones
[bones
['forehead.L.002']]
2264 pbone
.rigify_type
= ''
2265 pbone
.lock_location
= (False, False, False)
2266 pbone
.lock_rotation
= (False, False, False)
2267 pbone
.lock_rotation_w
= False
2268 pbone
.lock_scale
= (False, False, False)
2269 pbone
.rotation_mode
= 'QUATERNION'
2270 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2271 pbone
= obj
.pose
.bones
[bones
['forehead.R.002']]
2272 pbone
.rigify_type
= ''
2273 pbone
.lock_location
= (False, False, False)
2274 pbone
.lock_rotation
= (False, False, False)
2275 pbone
.lock_rotation_w
= False
2276 pbone
.lock_scale
= (False, False, False)
2277 pbone
.rotation_mode
= 'QUATERNION'
2278 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2279 pbone
= obj
.pose
.bones
[bones
['nose.L']]
2280 pbone
.rigify_type
= ''
2281 pbone
.lock_location
= (False, False, False)
2282 pbone
.lock_rotation
= (False, False, False)
2283 pbone
.lock_rotation_w
= False
2284 pbone
.lock_scale
= (False, False, False)
2285 pbone
.rotation_mode
= 'QUATERNION'
2286 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2287 pbone
= obj
.pose
.bones
[bones
['nose.R']]
2288 pbone
.rigify_type
= ''
2289 pbone
.lock_location
= (False, False, False)
2290 pbone
.lock_rotation
= (False, False, False)
2291 pbone
.lock_rotation_w
= False
2292 pbone
.lock_scale
= (False, False, False)
2293 pbone
.rotation_mode
= 'QUATERNION'
2294 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2295 pbone
= obj
.pose
.bones
[bones
['tongue.002']]
2296 pbone
.rigify_type
= ''
2297 pbone
.lock_location
= (False, False, False)
2298 pbone
.lock_rotation
= (False, False, False)
2299 pbone
.lock_rotation_w
= False
2300 pbone
.lock_scale
= (False, False, False)
2301 pbone
.rotation_mode
= 'QUATERNION'
2302 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2303 pbone
= obj
.pose
.bones
[bones
['f_index.02.L']]
2304 pbone
.rigify_type
= ''
2305 pbone
.lock_location
= (False, False, False)
2306 pbone
.lock_rotation
= (False, False, False)
2307 pbone
.lock_rotation_w
= False
2308 pbone
.lock_scale
= (False, False, False)
2309 pbone
.rotation_mode
= 'QUATERNION'
2310 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2311 pbone
= obj
.pose
.bones
[bones
['thumb.02.L']]
2312 pbone
.rigify_type
= ''
2313 pbone
.lock_location
= (False, False, False)
2314 pbone
.lock_rotation
= (False, False, False)
2315 pbone
.lock_rotation_w
= False
2316 pbone
.lock_scale
= (False, False, False)
2317 pbone
.rotation_mode
= 'QUATERNION'
2318 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2319 pbone
= obj
.pose
.bones
[bones
['f_middle.02.L']]
2320 pbone
.rigify_type
= ''
2321 pbone
.lock_location
= (False, False, False)
2322 pbone
.lock_rotation
= (False, False, False)
2323 pbone
.lock_rotation_w
= False
2324 pbone
.lock_scale
= (False, False, False)
2325 pbone
.rotation_mode
= 'QUATERNION'
2326 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2327 pbone
= obj
.pose
.bones
[bones
['f_ring.02.L']]
2328 pbone
.rigify_type
= ''
2329 pbone
.lock_location
= (False, False, False)
2330 pbone
.lock_rotation
= (False, False, False)
2331 pbone
.lock_rotation_w
= False
2332 pbone
.lock_scale
= (False, False, False)
2333 pbone
.rotation_mode
= 'QUATERNION'
2334 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2335 pbone
= obj
.pose
.bones
[bones
['f_pinky.02.L']]
2336 pbone
.rigify_type
= ''
2337 pbone
.lock_location
= (False, False, False)
2338 pbone
.lock_rotation
= (False, False, False)
2339 pbone
.lock_rotation_w
= False
2340 pbone
.lock_scale
= (False, False, False)
2341 pbone
.rotation_mode
= 'QUATERNION'
2342 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2343 pbone
= obj
.pose
.bones
[bones
['f_index.02.R']]
2344 pbone
.rigify_type
= ''
2345 pbone
.lock_location
= (False, False, False)
2346 pbone
.lock_rotation
= (False, False, False)
2347 pbone
.lock_rotation_w
= False
2348 pbone
.lock_scale
= (False, False, False)
2349 pbone
.rotation_mode
= 'QUATERNION'
2350 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2351 pbone
= obj
.pose
.bones
[bones
['thumb.02.R']]
2352 pbone
.rigify_type
= ''
2353 pbone
.lock_location
= (False, False, False)
2354 pbone
.lock_rotation
= (False, False, False)
2355 pbone
.lock_rotation_w
= False
2356 pbone
.lock_scale
= (False, False, False)
2357 pbone
.rotation_mode
= 'QUATERNION'
2358 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2359 pbone
= obj
.pose
.bones
[bones
['f_middle.02.R']]
2360 pbone
.rigify_type
= ''
2361 pbone
.lock_location
= (False, False, False)
2362 pbone
.lock_rotation
= (False, False, False)
2363 pbone
.lock_rotation_w
= False
2364 pbone
.lock_scale
= (False, False, False)
2365 pbone
.rotation_mode
= 'QUATERNION'
2366 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2367 pbone
= obj
.pose
.bones
[bones
['f_ring.02.R']]
2368 pbone
.rigify_type
= ''
2369 pbone
.lock_location
= (False, False, False)
2370 pbone
.lock_rotation
= (False, False, False)
2371 pbone
.lock_rotation_w
= False
2372 pbone
.lock_scale
= (False, False, False)
2373 pbone
.rotation_mode
= 'QUATERNION'
2374 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2375 pbone
= obj
.pose
.bones
[bones
['f_pinky.02.R']]
2376 pbone
.rigify_type
= ''
2377 pbone
.lock_location
= (False, False, False)
2378 pbone
.lock_rotation
= (False, False, False)
2379 pbone
.lock_rotation_w
= False
2380 pbone
.lock_scale
= (False, False, False)
2381 pbone
.rotation_mode
= 'QUATERNION'
2382 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2383 pbone
= obj
.pose
.bones
[bones
['nose.003']]
2384 pbone
.rigify_type
= ''
2385 pbone
.lock_location
= (False, False, False)
2386 pbone
.lock_rotation
= (False, False, False)
2387 pbone
.lock_rotation_w
= False
2388 pbone
.lock_scale
= (False, False, False)
2389 pbone
.rotation_mode
= 'QUATERNION'
2390 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2391 pbone
= obj
.pose
.bones
[bones
['ear.L.003']]
2392 pbone
.rigify_type
= ''
2393 pbone
.lock_location
= (False, False, False)
2394 pbone
.lock_rotation
= (False, False, False)
2395 pbone
.lock_rotation_w
= False
2396 pbone
.lock_scale
= (False, False, False)
2397 pbone
.rotation_mode
= 'QUATERNION'
2398 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2399 pbone
= obj
.pose
.bones
[bones
['ear.R.003']]
2400 pbone
.rigify_type
= ''
2401 pbone
.lock_location
= (False, False, False)
2402 pbone
.lock_rotation
= (False, False, False)
2403 pbone
.lock_rotation_w
= False
2404 pbone
.lock_scale
= (False, False, False)
2405 pbone
.rotation_mode
= 'QUATERNION'
2406 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2407 pbone
= obj
.pose
.bones
[bones
['brow.B.L.003']]
2408 pbone
.rigify_type
= ''
2409 pbone
.lock_location
= (False, False, False)
2410 pbone
.lock_rotation
= (False, False, False)
2411 pbone
.lock_rotation_w
= False
2412 pbone
.lock_scale
= (False, False, False)
2413 pbone
.rotation_mode
= 'QUATERNION'
2414 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2415 pbone
= obj
.pose
.bones
[bones
['lid.T.L.003']]
2416 pbone
.rigify_type
= ''
2417 pbone
.lock_location
= (False, False, False)
2418 pbone
.lock_rotation
= (False, False, False)
2419 pbone
.lock_rotation_w
= False
2420 pbone
.lock_scale
= (False, False, False)
2421 pbone
.rotation_mode
= 'QUATERNION'
2422 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2423 pbone
= obj
.pose
.bones
[bones
['brow.B.R.003']]
2424 pbone
.rigify_type
= ''
2425 pbone
.lock_location
= (False, False, False)
2426 pbone
.lock_rotation
= (False, False, False)
2427 pbone
.lock_rotation_w
= False
2428 pbone
.lock_scale
= (False, False, False)
2429 pbone
.rotation_mode
= 'QUATERNION'
2430 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2431 pbone
= obj
.pose
.bones
[bones
['lid.T.R.003']]
2432 pbone
.rigify_type
= ''
2433 pbone
.lock_location
= (False, False, False)
2434 pbone
.lock_rotation
= (False, False, False)
2435 pbone
.lock_rotation_w
= False
2436 pbone
.lock_scale
= (False, False, False)
2437 pbone
.rotation_mode
= 'QUATERNION'
2438 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2439 pbone
= obj
.pose
.bones
[bones
['temple.L']]
2440 pbone
.rigify_type
= ''
2441 pbone
.lock_location
= (False, False, False)
2442 pbone
.lock_rotation
= (False, False, False)
2443 pbone
.lock_rotation_w
= False
2444 pbone
.lock_scale
= (False, False, False)
2445 pbone
.rotation_mode
= 'QUATERNION'
2446 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2447 pbone
= obj
.pose
.bones
[bones
['temple.R']]
2448 pbone
.rigify_type
= ''
2449 pbone
.lock_location
= (False, False, False)
2450 pbone
.lock_rotation
= (False, False, False)
2451 pbone
.lock_rotation_w
= False
2452 pbone
.lock_scale
= (False, False, False)
2453 pbone
.rotation_mode
= 'QUATERNION'
2454 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2455 pbone
= obj
.pose
.bones
[bones
['nose.L.001']]
2456 pbone
.rigify_type
= ''
2457 pbone
.lock_location
= (False, False, False)
2458 pbone
.lock_rotation
= (False, False, False)
2459 pbone
.lock_rotation_w
= False
2460 pbone
.lock_scale
= (False, False, False)
2461 pbone
.rotation_mode
= 'QUATERNION'
2462 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2463 pbone
= obj
.pose
.bones
[bones
['nose.R.001']]
2464 pbone
.rigify_type
= ''
2465 pbone
.lock_location
= (False, False, False)
2466 pbone
.lock_rotation
= (False, False, False)
2467 pbone
.lock_rotation_w
= False
2468 pbone
.lock_scale
= (False, False, False)
2469 pbone
.rotation_mode
= 'QUATERNION'
2470 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2471 pbone
= obj
.pose
.bones
[bones
['f_index.03.L']]
2472 pbone
.rigify_type
= ''
2473 pbone
.lock_location
= (False, False, False)
2474 pbone
.lock_rotation
= (False, False, False)
2475 pbone
.lock_rotation_w
= False
2476 pbone
.lock_scale
= (False, False, False)
2477 pbone
.rotation_mode
= 'QUATERNION'
2478 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2479 pbone
= obj
.pose
.bones
[bones
['thumb.03.L']]
2480 pbone
.rigify_type
= ''
2481 pbone
.lock_location
= (False, False, False)
2482 pbone
.lock_rotation
= (False, False, False)
2483 pbone
.lock_rotation_w
= False
2484 pbone
.lock_scale
= (False, False, False)
2485 pbone
.rotation_mode
= 'QUATERNION'
2486 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2487 pbone
= obj
.pose
.bones
[bones
['f_middle.03.L']]
2488 pbone
.rigify_type
= ''
2489 pbone
.lock_location
= (False, False, False)
2490 pbone
.lock_rotation
= (False, False, False)
2491 pbone
.lock_rotation_w
= False
2492 pbone
.lock_scale
= (False, False, False)
2493 pbone
.rotation_mode
= 'QUATERNION'
2494 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2495 pbone
= obj
.pose
.bones
[bones
['f_ring.03.L']]
2496 pbone
.rigify_type
= ''
2497 pbone
.lock_location
= (False, False, False)
2498 pbone
.lock_rotation
= (False, False, False)
2499 pbone
.lock_rotation_w
= False
2500 pbone
.lock_scale
= (False, False, False)
2501 pbone
.rotation_mode
= 'QUATERNION'
2502 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2503 pbone
= obj
.pose
.bones
[bones
['f_pinky.03.L']]
2504 pbone
.rigify_type
= ''
2505 pbone
.lock_location
= (False, False, False)
2506 pbone
.lock_rotation
= (False, False, False)
2507 pbone
.lock_rotation_w
= False
2508 pbone
.lock_scale
= (False, False, False)
2509 pbone
.rotation_mode
= 'QUATERNION'
2510 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2511 pbone
= obj
.pose
.bones
[bones
['f_index.03.R']]
2512 pbone
.rigify_type
= ''
2513 pbone
.lock_location
= (False, False, False)
2514 pbone
.lock_rotation
= (False, False, False)
2515 pbone
.lock_rotation_w
= False
2516 pbone
.lock_scale
= (False, False, False)
2517 pbone
.rotation_mode
= 'QUATERNION'
2518 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2519 pbone
= obj
.pose
.bones
[bones
['thumb.03.R']]
2520 pbone
.rigify_type
= ''
2521 pbone
.lock_location
= (False, False, False)
2522 pbone
.lock_rotation
= (False, False, False)
2523 pbone
.lock_rotation_w
= False
2524 pbone
.lock_scale
= (False, False, False)
2525 pbone
.rotation_mode
= 'QUATERNION'
2526 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2527 pbone
= obj
.pose
.bones
[bones
['f_middle.03.R']]
2528 pbone
.rigify_type
= ''
2529 pbone
.lock_location
= (False, False, False)
2530 pbone
.lock_rotation
= (False, False, False)
2531 pbone
.lock_rotation_w
= False
2532 pbone
.lock_scale
= (False, False, False)
2533 pbone
.rotation_mode
= 'QUATERNION'
2534 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2535 pbone
= obj
.pose
.bones
[bones
['f_ring.03.R']]
2536 pbone
.rigify_type
= ''
2537 pbone
.lock_location
= (False, False, False)
2538 pbone
.lock_rotation
= (False, False, False)
2539 pbone
.lock_rotation_w
= False
2540 pbone
.lock_scale
= (False, False, False)
2541 pbone
.rotation_mode
= 'QUATERNION'
2542 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2543 pbone
= obj
.pose
.bones
[bones
['f_pinky.03.R']]
2544 pbone
.rigify_type
= ''
2545 pbone
.lock_location
= (False, False, False)
2546 pbone
.lock_rotation
= (False, False, False)
2547 pbone
.lock_rotation_w
= False
2548 pbone
.lock_scale
= (False, False, False)
2549 pbone
.rotation_mode
= 'QUATERNION'
2550 pbone
.bone
.layers
= [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2551 pbone
= obj
.pose
.bones
[bones
['nose.004']]
2552 pbone
.rigify_type
= ''
2553 pbone
.lock_location
= (False, False, False)
2554 pbone
.lock_rotation
= (False, False, False)
2555 pbone
.lock_rotation_w
= False
2556 pbone
.lock_scale
= (False, False, False)
2557 pbone
.rotation_mode
= 'QUATERNION'
2558 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2559 pbone
= obj
.pose
.bones
[bones
['ear.L.004']]
2560 pbone
.rigify_type
= ''
2561 pbone
.lock_location
= (False, False, False)
2562 pbone
.lock_rotation
= (False, False, False)
2563 pbone
.lock_rotation_w
= False
2564 pbone
.lock_scale
= (False, False, False)
2565 pbone
.rotation_mode
= 'QUATERNION'
2566 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2567 pbone
= obj
.pose
.bones
[bones
['ear.R.004']]
2568 pbone
.rigify_type
= ''
2569 pbone
.lock_location
= (False, False, False)
2570 pbone
.lock_rotation
= (False, False, False)
2571 pbone
.lock_rotation_w
= False
2572 pbone
.lock_scale
= (False, False, False)
2573 pbone
.rotation_mode
= 'QUATERNION'
2574 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2575 pbone
= obj
.pose
.bones
[bones
['lid.B.L']]
2576 pbone
.rigify_type
= ''
2577 pbone
.lock_location
= (False, False, False)
2578 pbone
.lock_rotation
= (False, False, False)
2579 pbone
.lock_rotation_w
= False
2580 pbone
.lock_scale
= (False, False, False)
2581 pbone
.rotation_mode
= 'QUATERNION'
2582 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2583 pbone
= obj
.pose
.bones
[bones
['lid.B.R']]
2584 pbone
.rigify_type
= ''
2585 pbone
.lock_location
= (False, False, False)
2586 pbone
.lock_rotation
= (False, False, False)
2587 pbone
.lock_rotation_w
= False
2588 pbone
.lock_scale
= (False, False, False)
2589 pbone
.rotation_mode
= 'QUATERNION'
2590 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2591 pbone
= obj
.pose
.bones
[bones
['jaw.L']]
2592 pbone
.rigify_type
= ''
2593 pbone
.lock_location
= (False, False, False)
2594 pbone
.lock_rotation
= (False, False, False)
2595 pbone
.lock_rotation_w
= False
2596 pbone
.lock_scale
= (False, False, False)
2597 pbone
.rotation_mode
= 'QUATERNION'
2598 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2599 pbone
= obj
.pose
.bones
[bones
['jaw.R']]
2600 pbone
.rigify_type
= ''
2601 pbone
.lock_location
= (False, False, False)
2602 pbone
.lock_rotation
= (False, False, False)
2603 pbone
.lock_rotation_w
= False
2604 pbone
.lock_scale
= (False, False, False)
2605 pbone
.rotation_mode
= 'QUATERNION'
2606 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2607 pbone
= obj
.pose
.bones
[bones
['lid.B.L.001']]
2608 pbone
.rigify_type
= ''
2609 pbone
.lock_location
= (False, False, False)
2610 pbone
.lock_rotation
= (False, False, False)
2611 pbone
.lock_rotation_w
= False
2612 pbone
.lock_scale
= (False, False, False)
2613 pbone
.rotation_mode
= 'QUATERNION'
2614 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2615 pbone
= obj
.pose
.bones
[bones
['lid.B.R.001']]
2616 pbone
.rigify_type
= ''
2617 pbone
.lock_location
= (False, False, False)
2618 pbone
.lock_rotation
= (False, False, False)
2619 pbone
.lock_rotation_w
= False
2620 pbone
.lock_scale
= (False, False, False)
2621 pbone
.rotation_mode
= 'QUATERNION'
2622 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2623 pbone
= obj
.pose
.bones
[bones
['jaw.L.001']]
2624 pbone
.rigify_type
= ''
2625 pbone
.lock_location
= (False, False, False)
2626 pbone
.lock_rotation
= (False, False, False)
2627 pbone
.lock_rotation_w
= False
2628 pbone
.lock_scale
= (False, False, False)
2629 pbone
.rotation_mode
= 'QUATERNION'
2630 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2631 pbone
= obj
.pose
.bones
[bones
['jaw.R.001']]
2632 pbone
.rigify_type
= ''
2633 pbone
.lock_location
= (False, False, False)
2634 pbone
.lock_rotation
= (False, False, False)
2635 pbone
.lock_rotation_w
= False
2636 pbone
.lock_scale
= (False, False, False)
2637 pbone
.rotation_mode
= 'QUATERNION'
2638 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2639 pbone
= obj
.pose
.bones
[bones
['lid.B.L.002']]
2640 pbone
.rigify_type
= ''
2641 pbone
.lock_location
= (False, False, False)
2642 pbone
.lock_rotation
= (False, False, False)
2643 pbone
.lock_rotation_w
= False
2644 pbone
.lock_scale
= (False, False, False)
2645 pbone
.rotation_mode
= 'QUATERNION'
2646 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2647 pbone
= obj
.pose
.bones
[bones
['lid.B.R.002']]
2648 pbone
.rigify_type
= ''
2649 pbone
.lock_location
= (False, False, False)
2650 pbone
.lock_rotation
= (False, False, False)
2651 pbone
.lock_rotation_w
= False
2652 pbone
.lock_scale
= (False, False, False)
2653 pbone
.rotation_mode
= 'QUATERNION'
2654 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2655 pbone
= obj
.pose
.bones
[bones
['chin.L']]
2656 pbone
.rigify_type
= ''
2657 pbone
.lock_location
= (False, False, False)
2658 pbone
.lock_rotation
= (False, False, False)
2659 pbone
.lock_rotation_w
= False
2660 pbone
.lock_scale
= (False, False, False)
2661 pbone
.rotation_mode
= 'QUATERNION'
2662 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2663 pbone
= obj
.pose
.bones
[bones
['chin.R']]
2664 pbone
.rigify_type
= ''
2665 pbone
.lock_location
= (False, False, False)
2666 pbone
.lock_rotation
= (False, False, False)
2667 pbone
.lock_rotation_w
= False
2668 pbone
.lock_scale
= (False, False, False)
2669 pbone
.rotation_mode
= 'QUATERNION'
2670 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2671 pbone
= obj
.pose
.bones
[bones
['lid.B.L.003']]
2672 pbone
.rigify_type
= ''
2673 pbone
.lock_location
= (False, False, False)
2674 pbone
.lock_rotation
= (False, False, False)
2675 pbone
.lock_rotation_w
= False
2676 pbone
.lock_scale
= (False, False, False)
2677 pbone
.rotation_mode
= 'QUATERNION'
2678 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2679 pbone
= obj
.pose
.bones
[bones
['lid.B.R.003']]
2680 pbone
.rigify_type
= ''
2681 pbone
.lock_location
= (False, False, False)
2682 pbone
.lock_rotation
= (False, False, False)
2683 pbone
.lock_rotation_w
= False
2684 pbone
.lock_scale
= (False, False, False)
2685 pbone
.rotation_mode
= 'QUATERNION'
2686 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2687 pbone
= obj
.pose
.bones
[bones
['cheek.B.L']]
2688 pbone
.rigify_type
= ''
2689 pbone
.lock_location
= (False, False, False)
2690 pbone
.lock_rotation
= (False, False, False)
2691 pbone
.lock_rotation_w
= False
2692 pbone
.lock_scale
= (False, False, False)
2693 pbone
.rotation_mode
= 'QUATERNION'
2694 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2695 pbone
= obj
.pose
.bones
[bones
['cheek.B.R']]
2696 pbone
.rigify_type
= ''
2697 pbone
.lock_location
= (False, False, False)
2698 pbone
.lock_rotation
= (False, False, False)
2699 pbone
.lock_rotation_w
= False
2700 pbone
.lock_scale
= (False, False, False)
2701 pbone
.rotation_mode
= 'QUATERNION'
2702 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2703 pbone
= obj
.pose
.bones
[bones
['cheek.B.L.001']]
2704 pbone
.rigify_type
= ''
2705 pbone
.lock_location
= (False, False, False)
2706 pbone
.lock_rotation
= (False, False, False)
2707 pbone
.lock_rotation_w
= False
2708 pbone
.lock_scale
= (False, False, False)
2709 pbone
.rotation_mode
= 'QUATERNION'
2710 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2711 pbone
= obj
.pose
.bones
[bones
['cheek.B.R.001']]
2712 pbone
.rigify_type
= ''
2713 pbone
.lock_location
= (False, False, False)
2714 pbone
.lock_rotation
= (False, False, False)
2715 pbone
.lock_rotation_w
= False
2716 pbone
.lock_scale
= (False, False, False)
2717 pbone
.rotation_mode
= 'QUATERNION'
2718 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2719 pbone
= obj
.pose
.bones
[bones
['brow.T.L']]
2720 pbone
.rigify_type
= ''
2721 pbone
.lock_location
= (False, False, False)
2722 pbone
.lock_rotation
= (False, False, False)
2723 pbone
.lock_rotation_w
= False
2724 pbone
.lock_scale
= (False, False, False)
2725 pbone
.rotation_mode
= 'QUATERNION'
2726 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2727 pbone
= obj
.pose
.bones
[bones
['brow.T.R']]
2728 pbone
.rigify_type
= ''
2729 pbone
.lock_location
= (False, False, False)
2730 pbone
.lock_rotation
= (False, False, False)
2731 pbone
.lock_rotation_w
= False
2732 pbone
.lock_scale
= (False, False, False)
2733 pbone
.rotation_mode
= 'QUATERNION'
2734 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2735 pbone
= obj
.pose
.bones
[bones
['brow.T.L.001']]
2736 pbone
.rigify_type
= ''
2737 pbone
.lock_location
= (False, False, False)
2738 pbone
.lock_rotation
= (False, False, False)
2739 pbone
.lock_rotation_w
= False
2740 pbone
.lock_scale
= (False, False, False)
2741 pbone
.rotation_mode
= 'QUATERNION'
2742 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2743 pbone
= obj
.pose
.bones
[bones
['brow.T.R.001']]
2744 pbone
.rigify_type
= ''
2745 pbone
.lock_location
= (False, False, False)
2746 pbone
.lock_rotation
= (False, False, False)
2747 pbone
.lock_rotation_w
= False
2748 pbone
.lock_scale
= (False, False, False)
2749 pbone
.rotation_mode
= 'QUATERNION'
2750 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2751 pbone
= obj
.pose
.bones
[bones
['brow.T.L.002']]
2752 pbone
.rigify_type
= ''
2753 pbone
.lock_location
= (False, False, False)
2754 pbone
.lock_rotation
= (False, False, False)
2755 pbone
.lock_rotation_w
= False
2756 pbone
.lock_scale
= (False, False, False)
2757 pbone
.rotation_mode
= 'QUATERNION'
2758 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2759 pbone
= obj
.pose
.bones
[bones
['brow.T.R.002']]
2760 pbone
.rigify_type
= ''
2761 pbone
.lock_location
= (False, False, False)
2762 pbone
.lock_rotation
= (False, False, False)
2763 pbone
.lock_rotation_w
= False
2764 pbone
.lock_scale
= (False, False, False)
2765 pbone
.rotation_mode
= 'QUATERNION'
2766 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2767 pbone
= obj
.pose
.bones
[bones
['brow.T.L.003']]
2768 pbone
.rigify_type
= ''
2769 pbone
.lock_location
= (False, False, False)
2770 pbone
.lock_rotation
= (False, False, False)
2771 pbone
.lock_rotation_w
= False
2772 pbone
.lock_scale
= (False, False, False)
2773 pbone
.rotation_mode
= 'QUATERNION'
2774 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2775 pbone
= obj
.pose
.bones
[bones
['brow.T.R.003']]
2776 pbone
.rigify_type
= ''
2777 pbone
.lock_location
= (False, False, False)
2778 pbone
.lock_rotation
= (False, False, False)
2779 pbone
.lock_rotation_w
= False
2780 pbone
.lock_scale
= (False, False, False)
2781 pbone
.rotation_mode
= 'QUATERNION'
2782 pbone
.bone
.layers
= [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
2784 bpy
.ops
.object.mode_set(mode
='EDIT')
2785 for bone
in arm
.edit_bones
:
2787 bone
.select_head
= False
2788 bone
.select_tail
= False
2790 bone
= arm
.edit_bones
[bones
[b
]]
2792 bone
.select_head
= True
2793 bone
.select_tail
= True
2794 bone
.bbone_x
= bone
.bbone_z
= bone
.length
* 0.05
2795 arm
.edit_bones
.active
= bone
2797 arm
.layers
= [(x
in [0, 3, 5, 7, 10, 13, 16]) for x
in range(32)]
2799 if __name__
== "__main__":
2800 create(bpy
.context
.active_object
)