1 # SPDX-License-Identifier: GPL-2.0-or-later
6 from gpu_extras
.batch
import batch_for_shader
7 from mathutils
import Vector
9 from .sun_calc
import calc_surface
, calc_analemma
12 if bpy
.app
.background
: # ignore north line in background mode
13 def north_update(self
, context
):
15 def surface_update(self
, context
):
17 def analemmas_update(self
, context
):
22 shader_interface
= gpu
.types
.GPUStageInterfaceInfo("my_interface")
23 shader_interface
.flat('VEC2', "v_StartPos")
24 shader_interface
.smooth('VEC4', "v_VertPos")
26 shader_info
= gpu
.types
.GPUShaderCreateInfo()
27 shader_info
.push_constant('MAT4', "u_ViewProjectionMatrix")
28 shader_info
.push_constant('VEC4', "u_Color")
29 shader_info
.push_constant('VEC2', "u_Resolution")
30 shader_info
.vertex_in(0, 'VEC3', "position")
31 shader_info
.vertex_out(shader_interface
)
33 shader_info
.vertex_source(
37 vec4 pos = u_ViewProjectionMatrix * vec4(position, 1.0f);
39 v_StartPos = (pos / pos.w).xy;
45 shader_info
.fragment_out(0, 'VEC4', "FragColor")
46 shader_info
.fragment_source(
50 vec4 vertPos_2d = v_VertPos / v_VertPos.w;
51 vec2 dir = (vertPos_2d.xy - v_StartPos.xy) * u_Resolution;
52 float dist = length(dir);
54 if (step(sin(dist / 5.0f), 0.0) == 1) discard;
61 shader
= gpu
.shader
.create_from_info(shader_info
)
67 Set up the compass needle using the current north offset angle
68 less 90 degrees. This forces the unit circle to begin at the
69 12 O'clock instead of 3 O'clock position.
71 sun_props
= bpy
.context
.scene
.sun_pos_properties
73 color
= (0.2, 0.6, 1.0, 0.7)
75 angle
= -(sun_props
.north_offset
- math
.pi
/ 2)
76 x
= math
.cos(angle
) * radius
77 y
= math
.sin(angle
) * radius
78 coords
= Vector((x
, y
, 0)), Vector((0, 0, 0))
79 batch
= batch_for_shader(shader
, 'LINE_STRIP', {"position": coords
})
81 matrix
= bpy
.context
.region_data
.perspective_matrix
82 shader
.uniform_float("u_ViewProjectionMatrix", matrix
)
83 shader
.uniform_float("u_Resolution", (bpy
.context
.region
.width
,
84 bpy
.context
.region
.height
))
85 shader
.uniform_float("u_Color", color
)
86 width
= gpu
.state
.line_width_get()
87 gpu
.state
.line_width_set(2.0)
89 gpu
.state
.line_width_set(width
)
93 def north_update(self
, context
):
95 sun_props
= context
.scene
.sun_pos_properties
96 addon_prefs
= context
.preferences
.addons
[__package__
].preferences
98 if addon_prefs
.show_overlays
and sun_props
.show_north
:
99 _north_handle
= bpy
.types
.SpaceView3D
.draw_handler_add(north_draw
, (), 'WINDOW', 'POST_VIEW')
100 elif _north_handle
is not None:
101 bpy
.types
.SpaceView3D
.draw_handler_remove(_north_handle
, 'WINDOW')
106 def analemmas_draw(batch
, shader
):
107 shader
.uniform_float("color", (1, 0, 0, 1))
110 _analemmas_handle
= None
112 def analemmas_update(self
, context
):
113 global _analemmas_handle
114 sun_props
= context
.scene
.sun_pos_properties
115 addon_prefs
= context
.preferences
.addons
[__package__
].preferences
117 if addon_prefs
.show_overlays
and sun_props
.show_analemmas
:
122 analemma_verts
= calc_analemma(context
, h
)
123 coords
.extend(analemma_verts
)
124 for i
in range(len(analemma_verts
) - 1):
125 indices
.append((coord_offset
+ i
,
127 coord_offset
+= len(analemma_verts
)
129 shader
= gpu
.shader
.from_builtin('3D_UNIFORM_COLOR')
130 batch
= batch_for_shader(shader
, 'LINES',
131 {"pos": coords
}, indices
=indices
)
133 if _analemmas_handle
is not None:
134 bpy
.types
.SpaceView3D
.draw_handler_remove(_analemmas_handle
, 'WINDOW')
135 _analemmas_handle
= bpy
.types
.SpaceView3D
.draw_handler_add(
136 analemmas_draw
, (batch
, shader
), 'WINDOW', 'POST_VIEW')
137 elif _analemmas_handle
is not None:
138 bpy
.types
.SpaceView3D
.draw_handler_remove(_analemmas_handle
, 'WINDOW')
139 _analemmas_handle
= None
143 def surface_draw(batch
, shader
):
144 blend
= gpu
.state
.blend_get()
145 gpu
.state
.blend_set("ALPHA")
146 shader
.uniform_float("color", (.8, .6, 0, 0.2))
148 gpu
.state
.blend_set(blend
)
150 _surface_handle
= None
152 def surface_update(self
, context
):
153 global _surface_handle
154 sun_props
= context
.scene
.sun_pos_properties
155 addon_prefs
= context
.preferences
.addons
[__package__
].preferences
157 if addon_prefs
.show_overlays
and sun_props
.show_surface
:
158 coords
= calc_surface(context
)
159 shader
= gpu
.shader
.from_builtin('3D_UNIFORM_COLOR')
160 batch
= batch_for_shader(shader
, 'TRIS', {"pos": coords
})
162 if _surface_handle
is not None:
163 bpy
.types
.SpaceView3D
.draw_handler_remove(_surface_handle
, 'WINDOW')
164 _surface_handle
= bpy
.types
.SpaceView3D
.draw_handler_add(
165 surface_draw
, (batch
, shader
), 'WINDOW', 'POST_VIEW')
166 elif _surface_handle
is not None:
167 bpy
.types
.SpaceView3D
.draw_handler_remove(_surface_handle
, 'WINDOW')
168 _surface_handle
= None