Node Wrangler: create world output if the node tree is of type world
[blender-addons.git] / magic_uv / op / __init__.py
blob0c6d91e202158192053ec30c3321c07859ef6231
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 __author__ = "Nutti <nutti.metro@gmail.com>"
4 __status__ = "production"
5 __version__ = "6.6"
6 __date__ = "22 Apr 2022"
8 if "bpy" in locals():
9 import importlib
10 importlib.reload(align_uv)
11 importlib.reload(align_uv_cursor)
12 importlib.reload(clip_uv)
13 importlib.reload(copy_paste_uv)
14 importlib.reload(copy_paste_uv_object)
15 importlib.reload(copy_paste_uv_uvedit)
16 importlib.reload(flip_rotate_uv)
17 importlib.reload(mirror_uv)
18 importlib.reload(move_uv)
19 importlib.reload(pack_uv)
20 importlib.reload(preserve_uv_aspect)
21 importlib.reload(select_uv)
22 importlib.reload(smooth_uv)
23 importlib.reload(texture_lock)
24 importlib.reload(texture_projection)
25 importlib.reload(texture_wrap)
26 importlib.reload(transfer_uv)
27 importlib.reload(unwrap_constraint)
28 importlib.reload(uv_bounding_box)
29 importlib.reload(uv_inspection)
30 importlib.reload(uv_sculpt)
31 importlib.reload(uvw)
32 importlib.reload(world_scale_uv)
33 else:
34 from . import align_uv
35 from . import align_uv_cursor
36 from . import clip_uv
37 from . import copy_paste_uv
38 from . import copy_paste_uv_object
39 from . import copy_paste_uv_uvedit
40 from . import flip_rotate_uv
41 from . import mirror_uv
42 from . import move_uv
43 from . import pack_uv
44 from . import preserve_uv_aspect
45 from . import select_uv
46 from . import smooth_uv
47 from . import texture_lock
48 from . import texture_projection
49 from . import texture_wrap
50 from . import transfer_uv
51 from . import unwrap_constraint
52 from . import uv_bounding_box
53 from . import uv_inspection
54 from . import uv_sculpt
55 from . import uvw
56 from . import world_scale_uv
58 import bpy