Fix FBX char type being interpreted as bool
[blender-addons.git] / node_arrange.py
blob646450b0a72c754909b84f7420cac9e54a7ae8ed
1 # SPDX-FileCopyrightText: 2019-2022 Blender Foundation
3 # SPDX-License-Identifier: GPL-2.0-or-later
5 bl_info = {
6 "name": "Node Arrange",
7 "author": "JuhaW",
8 "version": (0, 2, 2),
9 "blender": (2, 80, 4),
10 "location": "Node Editor > Properties > Trees",
11 "description": "Node Tree Arrangement Tools",
12 "warning": "",
13 "doc_url": "{BLENDER_MANUAL_URL}/addons/node/node_arrange.html",
14 "tracker_url": "https://github.com/JuhaW/NodeArrange/issues",
15 "category": "Node"
19 import sys
20 import bpy
21 from collections import OrderedDict
22 from itertools import repeat
23 import pprint
24 import pdb
25 from bpy.types import Operator, Panel
26 from bpy.props import (
27 IntProperty,
29 from copy import copy
32 #From Node Wrangler
33 def get_nodes_linked(context):
34 tree = context.space_data.node_tree
36 # Get nodes from currently edited tree.
37 # If user is editing a group, space_data.node_tree is still the base level (outside group).
38 # context.active_node is in the group though, so if space_data.node_tree.nodes.active is not
39 # the same as context.active_node, the user is in a group.
40 # Check recursively until we find the real active node_tree:
41 if tree.nodes.active:
42 while tree.nodes.active != context.active_node:
43 tree = tree.nodes.active.node_tree
45 return tree.nodes, tree.links
47 class NA_OT_AlignNodes(Operator):
48 '''Align the selected nodes/Tidy loose nodes'''
49 bl_idname = "node.na_align_nodes"
50 bl_label = "Align Nodes"
51 bl_options = {'REGISTER', 'UNDO'}
52 margin: IntProperty(name='Margin', default=50, description='The amount of space between nodes')
54 def execute(self, context):
55 nodes, links = get_nodes_linked(context)
56 margin = self.margin
58 selection = []
59 for node in nodes:
60 if node.select and node.type != 'FRAME':
61 selection.append(node)
63 # If no nodes are selected, align all nodes
64 active_loc = None
65 if not selection:
66 selection = nodes
67 elif nodes.active in selection:
68 active_loc = copy(nodes.active.location) # make a copy, not a reference
70 # Check if nodes should be laid out horizontally or vertically
71 x_locs = [n.location.x + (n.dimensions.x / 2) for n in selection] # use dimension to get center of node, not corner
72 y_locs = [n.location.y - (n.dimensions.y / 2) for n in selection]
73 x_range = max(x_locs) - min(x_locs)
74 y_range = max(y_locs) - min(y_locs)
75 mid_x = (max(x_locs) + min(x_locs)) / 2
76 mid_y = (max(y_locs) + min(y_locs)) / 2
77 horizontal = x_range > y_range
79 # Sort selection by location of node mid-point
80 if horizontal:
81 selection = sorted(selection, key=lambda n: n.location.x + (n.dimensions.x / 2))
82 else:
83 selection = sorted(selection, key=lambda n: n.location.y - (n.dimensions.y / 2), reverse=True)
85 # Alignment
86 current_pos = 0
87 for node in selection:
88 current_margin = margin
89 current_margin = current_margin * 0.5 if node.hide else current_margin # use a smaller margin for hidden nodes
91 if horizontal:
92 node.location.x = current_pos
93 current_pos += current_margin + node.dimensions.x
94 node.location.y = mid_y + (node.dimensions.y / 2)
95 else:
96 node.location.y = current_pos
97 current_pos -= (current_margin * 0.3) + node.dimensions.y # use half-margin for vertical alignment
98 node.location.x = mid_x - (node.dimensions.x / 2)
100 # If active node is selected, center nodes around it
101 if active_loc is not None:
102 active_loc_diff = active_loc - nodes.active.location
103 for node in selection:
104 node.location += active_loc_diff
105 else: # Position nodes centered around where they used to be
106 locs = ([n.location.x + (n.dimensions.x / 2) for n in selection]) if horizontal else ([n.location.y - (n.dimensions.y / 2) for n in selection])
107 new_mid = (max(locs) + min(locs)) / 2
108 for node in selection:
109 if horizontal:
110 node.location.x += (mid_x - new_mid)
111 else:
112 node.location.y += (mid_y - new_mid)
114 return {'FINISHED'}
116 class values():
117 average_y = 0
118 x_last = 0
119 margin_x = 100
120 mat_name = ""
121 margin_y = 20
124 class NA_PT_NodePanel(Panel):
125 bl_label = "Node Arrange"
126 bl_space_type = "NODE_EDITOR"
127 bl_region_type = "UI"
128 bl_category = "Arrange"
130 def draw(self, context):
131 if context.active_node is not None:
132 layout = self.layout
133 row = layout.row()
134 col = layout.column
135 row.operator('node.button')
137 row = layout.row()
138 row.prop(bpy.context.scene, 'nodemargin_x', text="Margin x")
139 row = layout.row()
140 row.prop(bpy.context.scene, 'nodemargin_y', text="Margin y")
141 row = layout.row()
142 row.prop(context.scene, 'node_center', text="Center nodes")
144 row = layout.row()
145 row.operator('node.na_align_nodes', text="Align to Selected")
147 row = layout.row()
148 node = context.space_data.node_tree.nodes.active
149 if node and node.select:
150 row.prop(node, 'location', text = "Node X", index = 0)
151 row.prop(node, 'location', text = "Node Y", index = 1)
152 row = layout.row()
153 row.prop(node, 'width', text = "Node width")
155 row = layout.row()
156 row.operator('node.button_odd')
158 class NA_OT_NodeButton(Operator):
160 '''Arrange Connected Nodes/Arrange All Nodes'''
161 bl_idname = 'node.button'
162 bl_label = 'Arrange All Nodes'
164 def execute(self, context):
165 nodemargin(self, context)
166 bpy.context.space_data.node_tree.nodes.update()
167 bpy.ops.node.view_all()
169 return {'FINISHED'}
171 # not sure this is doing what you expect.
172 # blender.org/api/blender_python_api_current/bpy.types.Operator.html#invoke
173 def invoke(self, context, value):
174 values.mat_name = bpy.context.space_data.node_tree
175 nodemargin(self, context)
176 return {'FINISHED'}
179 class NA_OT_NodeButtonOdd(Operator):
181 'Show the nodes for this material'
182 bl_idname = 'node.button_odd'
183 bl_label = 'Select Unlinked'
185 def execute(self, context):
186 values.mat_name = bpy.context.space_data.node_tree
187 #mat = bpy.context.object.active_material
188 nodes_iterate(context.space_data.node_tree, False)
189 return {'FINISHED'}
192 class NA_OT_NodeButtonCenter(Operator):
194 'Show the nodes for this material'
195 bl_idname = 'node.button_center'
196 bl_label = 'Center nodes (0,0)'
198 def execute(self, context):
199 values.mat_name = "" # reset
200 mat = bpy.context.object.active_material
201 nodes_center(mat)
202 return {'FINISHED'}
205 def nodemargin(self, context):
207 values.margin_x = context.scene.nodemargin_x
208 values.margin_y = context.scene.nodemargin_y
210 ntree = context.space_data.node_tree
212 #first arrange nodegroups
213 n_groups = []
214 for i in ntree.nodes:
215 if i.type == 'GROUP':
216 n_groups.append(i)
218 while n_groups:
219 j = n_groups.pop(0)
220 nodes_iterate(j.node_tree)
221 for i in j.node_tree.nodes:
222 if i.type == 'GROUP':
223 n_groups.append(i)
225 nodes_iterate(ntree)
227 # arrange nodes + this center nodes together
228 if context.scene.node_center:
229 nodes_center(ntree)
232 class NA_OT_ArrangeNodesOp(bpy.types.Operator):
233 bl_idname = 'node.arrange_nodetree'
234 bl_label = 'Nodes Private Op'
236 mat_name : bpy.props.StringProperty()
237 margin_x : bpy.props.IntProperty(default=120)
238 margin_y : bpy.props.IntProperty(default=120)
240 def nodemargin2(self, context):
241 mat = None
242 mat_found = bpy.data.materials.get(self.mat_name)
243 if self.mat_name and mat_found:
244 mat = mat_found
245 #print(mat)
247 if not mat:
248 return
249 else:
250 values.mat_name = self.mat_name
251 scn = context.scene
252 scn.nodemargin_x = self.margin_x
253 scn.nodemargin_y = self.margin_y
254 nodes_iterate(mat)
255 if scn.node_center:
256 nodes_center(mat)
258 def execute(self, context):
259 self.nodemargin2(context)
260 return {'FINISHED'}
263 def outputnode_search(ntree): # return node/None
265 outputnodes = []
266 for node in ntree.nodes:
267 if not node.outputs:
268 for input in node.inputs:
269 if input.is_linked:
270 outputnodes.append(node)
271 break
273 if not outputnodes:
274 print("No output node found")
275 return None
276 return outputnodes
279 ###############################################################
280 def nodes_iterate(ntree, arrange=True):
282 nodeoutput = outputnode_search(ntree)
283 if nodeoutput is None:
284 #print ("nodeoutput is None")
285 return None
286 a = []
287 a.append([])
288 for i in nodeoutput:
289 a[0].append(i)
292 level = 0
294 while a[level]:
295 a.append([])
297 for node in a[level]:
298 inputlist = [i for i in node.inputs if i.is_linked]
300 if inputlist:
302 for input in inputlist:
303 for nlinks in input.links:
304 node1 = nlinks.from_node
305 a[level + 1].append(node1)
307 else:
308 pass
310 level += 1
312 del a[level]
313 level -= 1
315 #remove duplicate nodes at the same level, first wins
316 for x, nodes in enumerate(a):
317 a[x] = list(OrderedDict(zip(a[x], repeat(None))))
319 #remove duplicate nodes in all levels, last wins
320 top = level
321 for row1 in range(top, 1, -1):
322 for col1 in a[row1]:
323 for row2 in range(row1-1, 0, -1):
324 for col2 in a[row2]:
325 if col1 == col2:
326 a[row2].remove(col2)
327 break
330 for x, i in enumerate(a):
331 print (x)
332 for j in i:
333 print (j)
334 #print()
337 #add node frames to nodelist
338 frames = []
339 print ("Frames:")
340 print ("level:", level)
341 print ("a:",a)
342 for row in range(level, 0, -1):
344 for i, node in enumerate(a[row]):
345 if node.parent:
346 print ("Frame found:", node.parent, node)
347 #if frame already added to the list ?
348 frame = node.parent
349 #remove node
350 del a[row][i]
351 if frame not in frames:
352 frames.append(frame)
353 #add frame to the same place than node was
354 a[row].insert(i, frame)
356 pprint.pprint(a)
358 #return None
359 ########################################
363 if not arrange:
364 nodelist = [j for i in a for j in i]
365 nodes_odd(ntree, nodelist=nodelist)
366 return None
368 ########################################
370 levelmax = level + 1
371 level = 0
372 values.x_last = 0
374 while level < levelmax:
376 values.average_y = 0
377 nodes = [x for x in a[level]]
378 #print ("level, nodes:", level, nodes)
379 nodes_arrange(nodes, level)
381 level = level + 1
383 return None
386 ###############################################################
387 def nodes_odd(ntree, nodelist):
389 nodes = ntree.nodes
390 for i in nodes:
391 i.select = False
393 a = [x for x in nodes if x not in nodelist]
394 # print ("odd nodes:",a)
395 for i in a:
396 i.select = True
399 def nodes_arrange(nodelist, level):
401 parents = []
402 for node in nodelist:
403 parents.append(node.parent)
404 node.parent = None
405 bpy.context.space_data.node_tree.nodes.update()
408 #print ("nodes arrange def")
409 # node x positions
411 widthmax = max([x.dimensions.x for x in nodelist])
412 xpos = values.x_last - (widthmax + values.margin_x) if level != 0 else 0
413 #print ("nodelist, xpos", nodelist,xpos)
414 values.x_last = xpos
416 # node y positions
417 x = 0
418 y = 0
420 for node in nodelist:
422 if node.hide:
423 hidey = (node.dimensions.y / 2) - 8
424 y = y - hidey
425 else:
426 hidey = 0
428 node.location.y = y
429 y = y - values.margin_y - node.dimensions.y + hidey
431 node.location.x = xpos #if node.type != "FRAME" else xpos + 1200
433 y = y + values.margin_y
435 center = (0 + y) / 2
436 values.average_y = center - values.average_y
438 #for node in nodelist:
440 #node.location.y -= values.average_y
442 for i, node in enumerate(nodelist):
443 node.parent = parents[i]
445 def nodetree_get(mat):
447 return mat.node_tree.nodes
450 def nodes_center(ntree):
452 bboxminx = []
453 bboxmaxx = []
454 bboxmaxy = []
455 bboxminy = []
457 for node in ntree.nodes:
458 if not node.parent:
459 bboxminx.append(node.location.x)
460 bboxmaxx.append(node.location.x + node.dimensions.x)
461 bboxmaxy.append(node.location.y)
462 bboxminy.append(node.location.y - node.dimensions.y)
464 # print ("bboxminy:",bboxminy)
465 bboxminx = min(bboxminx)
466 bboxmaxx = max(bboxmaxx)
467 bboxminy = min(bboxminy)
468 bboxmaxy = max(bboxmaxy)
469 center_x = (bboxminx + bboxmaxx) / 2
470 center_y = (bboxminy + bboxmaxy) / 2
472 print ("minx:",bboxminx)
473 print ("maxx:",bboxmaxx)
474 print ("miny:",bboxminy)
475 print ("maxy:",bboxmaxy)
477 print ("bboxes:", bboxminx, bboxmaxx, bboxmaxy, bboxminy)
478 print ("center x:",center_x)
479 print ("center y:",center_y)
482 x = 0
483 y = 0
485 for node in ntree.nodes:
487 if not node.parent:
488 node.location.x -= center_x
489 node.location.y += -center_y
491 classes = [
492 NA_PT_NodePanel,
493 NA_OT_NodeButton,
494 NA_OT_NodeButtonOdd,
495 NA_OT_NodeButtonCenter,
496 NA_OT_ArrangeNodesOp,
497 NA_OT_AlignNodes
500 def register():
501 for c in classes:
502 bpy.utils.register_class(c)
504 bpy.types.Scene.nodemargin_x = bpy.props.IntProperty(default=100, update=nodemargin)
505 bpy.types.Scene.nodemargin_y = bpy.props.IntProperty(default=20, update=nodemargin)
506 bpy.types.Scene.node_center = bpy.props.BoolProperty(default=True, update=nodemargin)
510 def unregister():
511 for c in classes:
512 bpy.utils.unregister_class(c)
514 del bpy.types.Scene.nodemargin_x
515 del bpy.types.Scene.nodemargin_y
516 del bpy.types.Scene.node_center
518 if __name__ == "__main__":
519 register()