Fix #104941: Node Wrangler cannot use both bump and normal
[blender-addons.git] / object_color_rules.py
blob48278afd0b0cfd57142871942cd8053fe37801ad
1 # SPDX-FileCopyrightText: 2019-2022 Blender Foundation
3 # SPDX-License-Identifier: GPL-2.0-or-later
5 bl_info = {
6 "name": "Object Color Rules",
7 "author": "Campbell Barton",
8 "version": (0, 0, 2),
9 "blender": (2, 80, 0),
10 "location": "Properties > Object Buttons",
11 "description": "Rules for assigning object color (for object & wireframe colors).",
12 "doc_url": "{BLENDER_MANUAL_URL}/addons/object/color_rules.html",
13 "category": "Object",
17 def test_name(rule, needle, haystack, cache):
18 if rule.use_match_regex:
19 if not cache:
20 import re
21 re_needle = re.compile(needle)
22 cache[:] = [re_needle]
23 else:
24 re_needle = cache[0]
25 return (re_needle.match(haystack) is not None)
26 else:
27 return (needle in haystack)
30 class rule_test:
31 __slots__ = ()
33 def __new__(cls, *args, **kwargs):
34 raise RuntimeError("%s should not be instantiated" % cls)
36 @staticmethod
37 def NAME(obj, rule, cache):
38 match_name = rule.match_name
39 return test_name(rule, match_name, obj.name, cache)
41 def DATA(obj, rule, cache):
42 match_name = rule.match_name
43 obj_data = obj.data
44 if obj_data is not None:
45 return test_name(rule, match_name, obj_data.name, cache)
46 else:
47 return False
49 @staticmethod
50 def COLLECTION(obj, rule, cache):
51 if not cache:
52 match_name = rule.match_name
53 objects = {o for g in bpy.data.collections if test_name(rule, match_name, g.name, cache) for o in g.objects}
54 cache["objects"] = objects
55 else:
56 objects = cache["objects"]
58 return obj in objects
60 @staticmethod
61 def MATERIAL(obj, rule, cache):
62 match_name = rule.match_name
63 materials = getattr(obj.data, "materials", None)
65 return ((materials is not None) and
66 (any((test_name(rule, match_name, m.name) for m in materials if m is not None))))
68 @staticmethod
69 def TYPE(obj, rule, cache):
70 return (obj.type == rule.match_object_type)
72 @staticmethod
73 def EXPR(obj, rule, cache):
74 if not cache:
75 match_expr = rule.match_expr
76 expr = compile(match_expr, rule.name, 'eval')
78 namespace = {}
79 namespace.update(__import__("math").__dict__)
81 cache["expr"] = expr
82 cache["namespace"] = namespace
83 else:
84 expr = cache["expr"]
85 namespace = cache["namespace"]
87 try:
88 return bool(eval(expr, {}, {"self": obj}))
89 except:
90 import traceback
91 traceback.print_exc()
92 return False
95 class rule_draw:
96 __slots__ = ()
98 def __new__(cls, *args, **kwargs):
99 raise RuntimeError("%s should not be instantiated" % cls)
101 @staticmethod
102 def _generic_match_name(layout, rule):
103 layout.label(text="Match Name:")
104 row = layout.row(align=True)
105 row.prop(rule, "match_name", text="")
106 row.prop(rule, "use_match_regex", text="", icon='SORTALPHA')
108 @staticmethod
109 def NAME(layout, rule):
110 rule_draw._generic_match_name(layout, rule)
112 @staticmethod
113 def DATA(layout, rule):
114 rule_draw._generic_match_name(layout, rule)
116 @staticmethod
117 def COLLECTION(layout, rule):
118 rule_draw._generic_match_name(layout, rule)
120 @staticmethod
121 def MATERIAL(layout, rule):
122 rule_draw._generic_match_name(layout, rule)
124 @staticmethod
125 def TYPE(layout, rule):
126 row = layout.row()
127 row.prop(rule, "match_object_type")
129 @staticmethod
130 def EXPR(layout, rule):
131 col = layout.column()
132 col.label(text="Scripted Expression:")
133 col.prop(rule, "match_expr", text="")
136 def object_colors_calc(rules, objects):
137 from mathutils import Color
139 rules_cb = [getattr(rule_test, rule.type) for rule in rules]
140 rules_blend = [(1.0 - rule.factor, rule.factor) for rule in rules]
141 rules_color = [Color(rule.color) for rule in rules]
142 rules_cache = [{} for i in range(len(rules))]
143 rules_inv = [rule.use_invert for rule in rules]
144 changed_count = 0
146 for obj in objects:
147 is_set = False
148 obj_color = Color(obj.color[0:3])
150 for (rule, test_cb, color, blend, cache, use_invert) \
151 in zip(rules, rules_cb, rules_color, rules_blend, rules_cache, rules_inv):
153 if test_cb(obj, rule, cache) is not use_invert:
154 if is_set is False:
155 obj_color = color
156 else:
157 # prevent mixing colors losing saturation
158 obj_color_s = obj_color.s
159 obj_color = (obj_color * blend[0]) + (color * blend[1])
160 obj_color.s = (obj_color_s * blend[0]) + (color.s * blend[1])
162 is_set = True
164 if is_set:
165 obj.color[0:3] = obj_color
166 changed_count += 1
167 return changed_count
170 def object_colors_select(rule, objects):
171 cache = {}
173 rule_type = rule.type
174 test_cb = getattr(rule_test, rule_type)
176 for obj in objects:
177 obj.select_set(test_cb(obj, rule, cache))
180 def object_colors_rule_validate(rule, report):
181 rule_type = rule.type
183 if rule_type in {'NAME', 'DATA', 'COLLECTION', 'MATERIAL'}:
184 if rule.use_match_regex:
185 import re
186 try:
187 re.compile(rule.match_name)
188 except Exception as e:
189 report({'ERROR'}, "Rule %r: %s" % (rule.name, str(e)))
190 return False
192 elif rule_type == 'EXPR':
193 try:
194 compile(rule.match_expr, rule.name, 'eval')
195 except Exception as e:
196 report({'ERROR'}, "Rule %r: %s" % (rule.name, str(e)))
197 return False
199 return True
203 import bpy
204 from bpy.types import (
205 Operator,
206 Panel,
207 UIList,
209 from bpy.props import (
210 StringProperty,
211 BoolProperty,
212 IntProperty,
213 FloatProperty,
214 EnumProperty,
215 CollectionProperty,
216 BoolVectorProperty,
217 FloatVectorProperty,
221 class OBJECT_PT_color_rules(Panel):
222 bl_label = "Color Rules"
223 bl_space_type = 'PROPERTIES'
224 bl_region_type = 'WINDOW'
225 bl_context = "object"
226 bl_options = {'DEFAULT_CLOSED'}
228 def draw(self, context):
229 layout = self.layout
231 scene = context.scene
233 # Rig type list
234 row = layout.row()
235 row.template_list(
236 "OBJECT_UL_color_rule", "color_rules",
237 scene, "color_rules",
238 scene, "color_rules_active_index",
241 col = row.column()
242 colsub = col.column(align=True)
243 colsub.operator("object.color_rules_add", icon='ADD', text="")
244 colsub.operator("object.color_rules_remove", icon='REMOVE', text="")
246 colsub = col.column(align=True)
247 colsub.operator("object.color_rules_move", text="", icon='TRIA_UP').direction = -1
248 colsub.operator("object.color_rules_move", text="", icon='TRIA_DOWN').direction = 1
250 colsub = col.column(align=True)
251 colsub.operator("object.color_rules_select", text="", icon='RESTRICT_SELECT_OFF')
253 if scene.color_rules:
254 index = scene.color_rules_active_index
255 rule = scene.color_rules[index]
257 box = layout.box()
258 row = box.row(align=True)
259 row.prop(rule, "name", text="")
260 row.prop(rule, "type", text="")
261 row.prop(rule, "use_invert", text="", icon='ARROW_LEFTRIGHT')
263 draw_cb = getattr(rule_draw, rule.type)
264 draw_cb(box, rule)
266 row = layout.split(factor=0.75, align=True)
267 props = row.operator("object.color_rules_assign", text="Assign Selected")
268 props.use_selection = True
269 props = row.operator("object.color_rules_assign", text="All")
270 props.use_selection = False
273 class OBJECT_UL_color_rule(UIList):
274 def draw_item(self, context, layout, data, rule, icon, active_data, active_propname, index):
275 # assert(isinstance(rule, bpy.types.ShapeKey))
276 # scene = active_data
277 split = layout.split(factor=0.5)
278 row = split.split(align=False)
279 row.label(text="%s (%s)" % (rule.name, rule.type.lower()))
280 split = split.split(factor=0.7)
281 split.prop(rule, "factor", text="", emboss=False)
282 split.prop(rule, "color", text="")
285 class OBJECT_OT_color_rules_assign(Operator):
286 """Assign colors to objects based on user rules"""
287 bl_idname = "object.color_rules_assign"
288 bl_label = "Assign Colors"
289 bl_options = {'UNDO'}
291 use_selection: BoolProperty(
292 name="Selected",
293 description="Apply to selected (otherwise all objects in the scene)",
294 default=True,
297 def execute(self, context):
298 scene = context.scene
300 if self.use_selection:
301 objects = context.selected_editable_objects
302 else:
303 objects = scene.objects
305 rules = scene.color_rules[:]
306 for rule in rules:
307 if not object_colors_rule_validate(rule, self.report):
308 return {'CANCELLED'}
310 changed_count = object_colors_calc(rules, objects)
311 self.report({'INFO'}, "Set colors for {} of {} objects".format(changed_count, len(objects)))
312 return {'FINISHED'}
315 class OBJECT_OT_color_rules_select(Operator):
316 """Select objects matching the current rule"""
317 bl_idname = "object.color_rules_select"
318 bl_label = "Select Rule"
319 bl_options = {'UNDO'}
321 def execute(self, context):
322 scene = context.scene
323 rule = scene.color_rules[scene.color_rules_active_index]
325 if not object_colors_rule_validate(rule, self.report):
326 return {'CANCELLED'}
328 objects = context.visible_objects
329 object_colors_select(rule, objects)
330 return {'FINISHED'}
333 class OBJECT_OT_color_rules_add(Operator):
334 bl_idname = "object.color_rules_add"
335 bl_label = "Add Color Layer"
336 bl_options = {'UNDO'}
338 def execute(self, context):
339 scene = context.scene
340 rules = scene.color_rules
341 rule = rules.add()
342 rule.name = "Rule.%.3d" % len(rules)
343 scene.color_rules_active_index = len(rules) - 1
344 return {'FINISHED'}
347 class OBJECT_OT_color_rules_remove(Operator):
348 bl_idname = "object.color_rules_remove"
349 bl_label = "Remove Color Layer"
350 bl_options = {'UNDO'}
352 def execute(self, context):
353 scene = context.scene
354 rules = scene.color_rules
355 rules.remove(scene.color_rules_active_index)
356 if scene.color_rules_active_index > len(rules) - 1:
357 scene.color_rules_active_index = len(rules) - 1
358 return {'FINISHED'}
361 class OBJECT_OT_color_rules_move(Operator):
362 bl_idname = "object.color_rules_move"
363 bl_label = "Remove Color Layer"
364 bl_options = {'UNDO'}
365 direction: IntProperty()
367 def execute(self, context):
368 scene = context.scene
369 rules = scene.color_rules
370 index = scene.color_rules_active_index
371 index_new = index + self.direction
372 if index_new < len(rules) and index_new >= 0:
373 rules.move(index, index_new)
374 scene.color_rules_active_index = index_new
375 return {'FINISHED'}
376 else:
377 return {'CANCELLED'}
380 class ColorRule(bpy.types.PropertyGroup):
381 name: StringProperty(
382 name="Rule Name",
384 color: FloatVectorProperty(
385 name="Color",
386 description="Color to assign",
387 subtype='COLOR', size=3, min=0, max=1, precision=3, step=0.1,
388 default=(0.5, 0.5, 0.5),
390 factor: FloatProperty(
391 name="Opacity",
392 description="Color to assign",
393 min=0, max=1, precision=1, step=0.1,
394 default=1.0,
396 type: EnumProperty(
397 name="Rule Type",
398 items=(
399 ('NAME', "Name", "Object name contains this text (or matches regex)"),
400 ('DATA', "Data Name", "Object data name contains this text (or matches regex)"),
401 ('COLLECTION', "Collection Name", "Object in collection that contains this text (or matches regex)"),
402 ('MATERIAL', "Material Name", "Object uses a material name that contains this text (or matches regex)"),
403 ('TYPE', "Type", "Object type"),
404 ('EXPR', "Expression", (
405 "Scripted expression (using 'self' for the object) eg:\n"
406 " self.type == 'MESH' and len(self.data.vertices) > 20"
412 use_invert: BoolProperty(
413 name="Invert",
414 description="Match when the rule isn't met",
417 # ------------------
418 # Matching Variables
420 # shared by all name matching
421 match_name: StringProperty(
422 name="Match Name",
424 use_match_regex: BoolProperty(
425 name="Regex",
426 description="Use regular expressions for pattern matching",
428 # type == 'TYPE'
429 match_object_type: EnumProperty(
430 name="Object Type",
431 items=([(i.identifier, i.name, "")
432 for i in bpy.types.Object.bl_rna.properties['type'].enum_items]
435 # type == 'EXPR'
436 match_expr: StringProperty(
437 name="Expression",
438 description="Python expression, where 'self' is the object variable"
442 classes = (
443 OBJECT_PT_color_rules,
444 OBJECT_OT_color_rules_add,
445 OBJECT_OT_color_rules_remove,
446 OBJECT_OT_color_rules_move,
447 OBJECT_OT_color_rules_assign,
448 OBJECT_OT_color_rules_select,
449 OBJECT_UL_color_rule,
450 ColorRule,
454 def register():
455 for cls in classes:
456 bpy.utils.register_class(cls)
458 bpy.types.Scene.color_rules = CollectionProperty(type=ColorRule)
459 bpy.types.Scene.color_rules_active_index = IntProperty()
462 def unregister():
463 for cls in classes:
464 bpy.utils.unregister_class(cls)
466 del bpy.types.Scene.color_rules