io_mesh_uv_layout: count no longer a keyword only arg
[blender-addons.git] / mesh_relax.py
blob1b177023c80310ada6b3f8949b3dbd4b2f1081ca
1 # mesh_relax.py Copyright (C) 2010, Fabian Fricke
3 # Relaxes selected vertices while retaining the shape as much as possible
5 # ***** BEGIN GPL LICENSE BLOCK *****
8 # This program is free software; you can redistribute it and/or
9 # modify it under the terms of the GNU General Public License
10 # as published by the Free Software Foundation; either version 2
11 # of the License, or (at your option) any later version.
13 # This program is distributed in the hope that it will be useful,
14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 # GNU General Public License for more details.
18 # You should have received a copy of the GNU General Public License
19 # along with this program; if not, write to the Free Software Foundation,
20 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
22 # ***** END GPL LICENCE BLOCK *****
24 bl_info = {
25 "name": "Relax",
26 "author": "Fabian Fricke",
27 "version": (1, 1),
28 "blender": (2, 57, 0),
29 "location": "View3D > Specials > Relax ",
30 "description": "Relax the selected verts while retaining the shape",
31 "warning": "",
32 "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
33 "Scripts/Modeling/Relax",
34 "category": "Mesh",
37 """
38 Usage:
40 Launch from "W-menu" or from "Mesh -> Vertices -> Relax"
43 Additional links:
44 Author Site: http://frigi.designdevil.de
45 e-mail: frigi.f {at} gmail {dot} com
46 """
49 import bpy
50 from bpy.props import IntProperty
52 def relax_mesh(context):
54 # deselect everything that's not related
55 for obj in context.selected_objects:
56 obj.select = False
58 # get active object
59 obj = context.active_object
61 # duplicate the object so it can be used for the shrinkwrap modifier
62 obj.select = True # make sure the object is selected!
63 bpy.ops.object.mode_set(mode='OBJECT')
64 bpy.ops.object.duplicate()
65 target = context.active_object
67 # remove all other modifiers from the target
68 for m in range(0, len(target.modifiers)):
69 target.modifiers.remove(target.modifiers[0])
71 context.scene.objects.active = obj
73 sw = obj.modifiers.new(type='SHRINKWRAP', name='relax_target')
74 sw.target = target
76 # run smooth operator to relax the mesh
77 bpy.ops.object.mode_set(mode='EDIT')
78 bpy.ops.mesh.vertices_smooth()
79 bpy.ops.object.mode_set(mode='OBJECT')
81 # apply the modifier
82 bpy.ops.object.modifier_apply(modifier='relax_target')
84 # delete the target object
85 obj.select = False
86 target.select = True
87 bpy.ops.object.delete()
89 # go back to initial state
90 obj.select = True
91 bpy.ops.object.mode_set(mode='EDIT')
93 class Relax(bpy.types.Operator):
94 """Relaxes selected vertices while retaining the shape """ \
95 """as much as possible"""
96 bl_idname = 'mesh.relax'
97 bl_label = 'Relax'
98 bl_options = {'REGISTER', 'UNDO'}
100 iterations = IntProperty(name="Relax iterations",
101 default=1, min=0, max=100, soft_min=0, soft_max=10)
103 @classmethod
104 def poll(cls, context):
105 obj = context.active_object
106 return (obj and obj.type == 'MESH')
108 def execute(self, context):
109 for i in range(0,self.iterations):
110 relax_mesh(context)
111 return {'FINISHED'}
114 def menu_func(self, context):
115 self.layout.operator(Relax.bl_idname, text="Relax")
118 def register():
119 bpy.utils.register_module(__name__)
121 bpy.types.VIEW3D_MT_edit_mesh_specials.append(menu_func)
122 bpy.types.VIEW3D_MT_edit_mesh_vertices.append(menu_func)
124 def unregister():
125 bpy.utils.unregister_module(__name__)
127 bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
128 bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_func)
130 if __name__ == "__main__":
131 register()