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22 "name": "UI Classes Overview",
23 "author": "lijenstina",
25 "blender": (2, 78, 0),
26 "location": "Text Editor > Properties",
27 "description": "Print the UI classes in a text-block",
29 "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
30 "Py/Scripts/Development/Classes_Overview",
31 "category": "Development"
35 from bpy
.types
import (
40 from bpy
.props
import (
47 class TEXT_PT_ui_cheat_sheet(Panel
):
48 bl_space_type
= "TEXT_EDITOR"
50 bl_label
= "UI Cheat Sheet"
51 bl_options
= {"DEFAULT_CLOSED"}
53 def draw(self
, context
):
55 scene
= context
.scene
.dev_text_ui
57 col
= layout
.column(align
=True)
58 col
.prop(scene
, "dev_ui_cheat_type", expand
=True)
60 row
= layout
.row(align
=True)
61 split
= row
.split(percentage
=0.8, align
=True)
62 split
.operator("text.ui_cheat_sheet")
63 split
.prop(scene
, "searchable", text
="", icon
='SHORTDISPLAY')
66 class TEXT_OT_ui_cheat_sheet(Operator
):
67 bl_idname
= "text.ui_cheat_sheet"
68 bl_label
= "Generate UI list"
69 bl_description
= ("List the UI Menus, Panels and Headers in a textblock\n"
70 "The newly generated list will be made active in the Text Editor\n"
71 "To access the previous ones, select them from the Header dropdown")
73 def ui_list_name(self
, context
):
74 new_name
, def_name
, ext
= "", "UIList", ".txt"
77 # first slap a simple linear count + 1 for numeric suffix, if it fails
78 # harvest for the rightmost numbers and append the max value
80 data_txt
= bpy
.data
.texts
81 list_txt
= [txt
.name
for txt
in data_txt
if txt
.name
.startswith("UIList")]
82 new_name
= "{}_{}{}".format(def_name
, len(list_txt
) + 1, ext
)
84 if new_name
in list_txt
:
85 from re
import findall
86 test_num
= [findall("\d+", words
) for words
in list_txt
]
87 suffix
+= max([int(l
[-1]) for l
in test_num
])
88 new_name
= "{}_{}{}".format(def_name
, suffix
, ext
)
93 def execute(self
, context
):
94 from collections
import defaultdict
96 scene
= context
.scene
.dev_text_ui
97 ui_type
= scene
.dev_ui_cheat_type
98 op_string_ui
= defaultdict(list)
99 searchable
= scene
.searchable
102 file_name
= self
.ui_list_name(context
) or "UIList.txt"
103 classes
= ["Panel", "Menu", "Header"] if ui_type
in "all" else [ui_type
]
104 string_line
= "---\n%s\nModule path: %s" if not searchable
else "\n'%s': '%s',"
105 print_line
= '\n\n\n[%s]\nitems: %d\n' if not searchable
else '\n\n%s = {\n# items: %d\n'
106 close_line
= '\n' if not searchable
else '\n}'
108 "\n\n# Classes starting with 'NODE_PT_category_' and 'NODE_MT_category_'\n"
109 "# are generated in startup\\nodeitems_builtins.py" if ui_type
not in "Header" else ""
112 for cls_name
in classes
:
113 cls
= getattr(bpy
.types
, cls_name
)
114 for op_module
in cls
.__subclasses
__():
116 module_name
= op_module
.__module
__
117 module_name
= module_name
.replace('.', '\\')
118 text
= (string_line
% (op_module
.__name
__, module_name
))
119 op_string_ui
[cls_name
].append(text
)
121 textblock
= bpy
.data
.texts
.new(file_name
)
122 total
= sum([len(op_string_ui
[cls_name
]) for cls_name
in classes
])
123 textblock
.write('# %d Total Items' % (total
))
124 textblock
.write(start_note
)
126 for cls_name
in classes
:
127 textblock
.write(print_line
% (cls_name
, len(op_string_ui
[cls_name
])))
128 textblock
.write(('\n' if not searchable
else '').join(sorted(op_string_ui
[cls_name
])))
129 textblock
.write(close_line
)
131 context
.space_data
.text
= bpy
.data
.texts
[file_name
]
132 self
.report({'INFO'}, "See %s textblock" % file_name
)
136 self
.report({'WARNING'},
137 "Failure to write the UI list (Check the console for more info)")
139 traceback
.print_exc()
145 class text_ui_cheat_props(PropertyGroup
):
146 dev_ui_cheat_type
= EnumProperty(
147 name
="Choose a Type",
148 description
="Choose what Classes to include in a Text-Block",
149 items
=(('all', "All", "Print all the types"),
150 ('Panel', "Panels", "Print Panel UI types"),
151 ('Menu', "Menus", "Print Menu UI types"),
152 ('Header', "Headers", "Print Header UI types"),
156 searchable
= BoolProperty(
157 name
="Format searchable",
158 description
="Generate the list as Python dictionary,\n"
159 "using the format Class: Path",
166 TEXT_OT_ui_cheat_sheet
,
167 TEXT_PT_ui_cheat_sheet
,
174 bpy
.utils
.register_class(cls
)
176 bpy
.types
.Scene
.dev_text_ui
= PointerProperty(type=text_ui_cheat_props
)
181 bpy
.utils
.unregister_class(cls
)
183 del bpy
.types
.Scene
.dev_text_ui
186 if __name__
== "__main__":