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[blender-addons.git] / object_cloud_gen.py
blobe618c5da8990cd67ed00bf13c1f2768cda3eda1b
1 # ##### BEGIN GPL LICENSE BLOCK #####
3 # This program is free software; you can redistribute it and/or
4 # modify it under the terms of the GNU General Public License
5 # as published by the Free Software Foundation; either version 2
6 # of the License, or (at your option) any later version.
8 # This program is distributed in the hope that it will be useful,
9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 # GNU General Public License for more details.
13 # You should have received a copy of the GNU General Public License
14 # along with this program; if not, write to the Free Software Foundation,
15 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
17 # ##### END GPL LICENSE BLOCK #####
19 # <pep8 compliant>
21 bl_info = {
22 "name": "Cloud Generator",
23 "author": "Nick Keeline(nrk)",
24 "version": (1, 0),
25 "blender": (2, 59, 0),
26 "location": "View3D > Tool Shelf > Cloud Generator Panel",
27 "description": "Creates Volumetric Clouds",
28 "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
29 "Scripts/Object/Cloud_Gen",
30 "tracker_url": "https://developer.blender.org/T22015",
31 "category": "Object"}
33 import bpy
34 from bpy.props import BoolProperty, EnumProperty
35 from bpy.types import Operator, Panel
38 # This routine takes an object and deletes all of the geometry in it
39 # and adds a bounding box to it.
40 # It will add or subtract the bound box size by the variable sizeDifference.
42 def getMeshandPutinEditMode(scene, object):
44 # Go into Object Mode
45 bpy.ops.object.mode_set(mode='OBJECT')
47 # Deselect All
48 bpy.ops.object.select_all(action='DESELECT')
50 # Select the object
51 object.select = True
52 scene.objects.active = object
54 # Go into Edit Mode
55 bpy.ops.object.mode_set(mode='EDIT')
57 return object.data
60 def maxAndMinVerts(scene, object):
62 mesh = getMeshandPutinEditMode(scene, object)
63 verts = mesh.vertices
65 #Set the max and min verts to the first vertex on the list
66 maxVert = [verts[0].co[0], verts[0].co[1], verts[0].co[2]]
67 minVert = [verts[0].co[0], verts[0].co[1], verts[0].co[2]]
69 #Create Max and Min Vertex array for the outer corners of the box
70 for vert in verts:
71 #Max vertex
72 if vert.co[0] > maxVert[0]:
73 maxVert[0] = vert.co[0]
74 if vert.co[1] > maxVert[1]:
75 maxVert[1] = vert.co[1]
76 if vert.co[2] > maxVert[2]:
77 maxVert[2] = vert.co[2]
79 #Min Vertex
80 if vert.co[0] < minVert[0]:
81 minVert[0] = vert.co[0]
82 if vert.co[1] < minVert[1]:
83 minVert[1] = vert.co[1]
84 if vert.co[2] < minVert[2]:
85 minVert[2] = vert.co[2]
87 return [maxVert, minVert]
90 def makeObjectIntoBoundBox(scene, object, sizeDifference, takeFromObject):
92 # Let's find the max and min of the reference object,
93 # it can be the same as the destination object
94 [maxVert, minVert] = maxAndMinVerts(scene, takeFromObject)
96 #get objects mesh
97 mesh = getMeshandPutinEditMode(scene, object)
99 #Add the size difference to the max size of the box
100 maxVert[0] = maxVert[0] + sizeDifference
101 maxVert[1] = maxVert[1] + sizeDifference
102 maxVert[2] = maxVert[2] + sizeDifference
104 #subtract the size difference to the min size of the box
105 minVert[0] = minVert[0] - sizeDifference
106 minVert[1] = minVert[1] - sizeDifference
107 minVert[2] = minVert[2] - sizeDifference
109 #Create arrays of verts and faces to be added to the mesh
110 addVerts = []
112 #X high loop
113 addVerts.append([maxVert[0], maxVert[1], maxVert[2]])
114 addVerts.append([maxVert[0], maxVert[1], minVert[2]])
115 addVerts.append([maxVert[0], minVert[1], minVert[2]])
116 addVerts.append([maxVert[0], minVert[1], maxVert[2]])
118 #x low loop
119 addVerts.append([minVert[0], maxVert[1], maxVert[2]])
120 addVerts.append([minVert[0], maxVert[1], minVert[2]])
121 addVerts.append([minVert[0], minVert[1], minVert[2]])
122 addVerts.append([minVert[0], minVert[1], maxVert[2]])
124 # Make the faces of the bounding box.
125 addFaces = []
127 # Draw a box on paper and number the vertices.
128 # Use right hand rule to come up with number orders for faces on
129 # the box (with normals pointing out).
130 addFaces.append([0, 3, 2, 1])
131 addFaces.append([4, 5, 6, 7])
132 addFaces.append([0, 1, 5, 4])
133 addFaces.append([1, 2, 6, 5])
134 addFaces.append([2, 3, 7, 6])
135 addFaces.append([0, 4, 7, 3])
137 # Delete all geometry from the object.
138 bpy.ops.mesh.select_all(action='SELECT')
139 bpy.ops.mesh.delete(type='VERT')
141 # Must be in object mode for from_pydata to work
142 bpy.ops.object.mode_set(mode='OBJECT')
144 # Add the mesh data.
145 mesh.from_pydata(addVerts, [], addFaces)
147 # Update the mesh
148 mesh.update()
151 def applyScaleRotLoc(scene, obj):
152 # Deselect All
153 bpy.ops.object.select_all(action='DESELECT')
155 # Select the object
156 obj.select = True
157 scene.objects.active = obj
159 bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
162 def totallyDeleteObject(scene, obj):
163 scene.objects.unlink(obj)
164 bpy.data.objects.remove(obj)
167 def makeParent(parentobj, childobj, scene):
169 applyScaleRotLoc(scene, parentobj)
170 applyScaleRotLoc(scene, childobj)
171 childobj.parent = parentobj
174 def addNewObject(scene, name, copyobj):
176 # Create new mesh
177 mesh = bpy.data.meshes.new(name)
179 # Create a new object.
180 ob_new = bpy.data.objects.new(name, mesh)
181 tempme = copyobj.data
182 ob_new.data = tempme.copy()
183 ob_new.scale = copyobj.scale
184 ob_new.location = copyobj.location
186 # Link new object to the given scene and select it.
187 scene.objects.link(ob_new)
188 ob_new.select = True
190 return ob_new
193 def getpdensitytexture(object):
195 for mslot in object.material_slots:
196 mat = mslot.material
197 for tslot in mat.texture_slots:
198 if tslot != 'NoneType':
199 tex = tslot.texture
200 if tex.type == 'POINT_DENSITY':
201 if tex.point_density.point_source == 'PARTICLE_SYSTEM':
202 return tex
205 def removeParticleSystemFromObj(scene, object):
207 # Deselect All
208 bpy.ops.object.select_all(action='DESELECT')
210 # Select the object.
211 object.select = True
212 scene.objects.active = object
214 bpy.ops.object.particle_system_remove()
216 # Deselect All
217 bpy.ops.object.select_all(action='DESELECT')
220 def convertParticlesToMesh(scene, particlesobj, destobj, replacemesh):
222 # Select the Destination object.
223 destobj.select = True
224 scene.objects.active = destobj
226 #Go to Edit Mode
227 bpy.ops.object.mode_set(mode='EDIT', toggle=False)
229 #Delete everything in mesh if replace true
230 if replacemesh:
231 bpy.ops.mesh.select_all(action='SELECT')
232 bpy.ops.mesh.delete(type='VERT')
234 meshPnts = destobj.data
236 listCloudParticles = particlesobj.particles
238 listMeshPnts = []
239 for pTicle in listCloudParticles:
240 listMeshPnts.append(pTicle.location)
242 # Must be in object mode for from_pydata to work.
243 bpy.ops.object.mode_set(mode='OBJECT')
245 # Add in the mesh data.
246 meshPnts.from_pydata(listMeshPnts, [], [])
248 # Update the mesh.
249 meshPnts.update()
252 def combineObjects(scene, combined, listobjs):
253 # scene is the current scene
254 # combined is the object we want to combine everything into
255 # listobjs is the list of objects to stick into combined
257 # Deselect All
258 bpy.ops.object.select_all(action='DESELECT')
260 # Select the new object.
261 combined.select = True
262 scene.objects.active = combined
264 # Add data
265 if len(listobjs) > 0:
266 for i in listobjs:
267 # Add a modifier
268 bpy.ops.object.modifier_add(type='BOOLEAN')
270 union = combined.modifiers
271 union[0].name = "AddEmUp"
272 union[0].object = i
273 union[0].operation = 'UNION'
275 # Apply modifier
276 bpy.ops.object.modifier_apply(apply_as='DATA', modifier=union[0].name)
279 # Returns the action we want to take
280 def getActionToDo(obj):
282 if not obj or obj.type != 'MESH':
283 return 'NOT_OBJ_DO_NOTHING'
284 elif obj is None:
285 return 'NO_SELECTION_DO_NOTHING'
286 elif "CloudMember" in obj:
287 if obj["CloudMember"] != None:
288 if obj["CloudMember"] == "MainObj":
289 return 'DEGENERATE'
290 elif obj["CloudMember"] == "CreatedObj" and len(obj.particle_systems) > 0:
291 return 'CLOUD_CONVERT_TO_MESH'
292 else:
293 return 'CLOUD_DO_NOTHING'
294 elif obj.type == 'MESH':
295 return 'GENERATE'
296 else:
297 return 'DO_NOTHING'
300 class VIEW3D_PT_tools_cloud(Panel):
301 bl_space_type = 'VIEW_3D'
302 bl_region_type = 'TOOLS'
303 bl_category = 'Create'
304 bl_label = "Cloud Generator"
305 bl_context = "objectmode"
306 bl_options = {'DEFAULT_CLOSED'}
308 def draw(self, context):
309 active_obj = context.active_object
310 layout = self.layout
311 col = layout.column(align=True)
313 WhatToDo = getActionToDo(active_obj)
315 if WhatToDo == 'DEGENERATE':
316 col.operator("cloud.generate_cloud", text="DeGenerate")
318 elif WhatToDo == 'CLOUD_CONVERT_TO_MESH':
319 col.operator("cloud.generate_cloud", text="Convert to Mesh")
321 elif WhatToDo == 'NO_SELECTION_DO_NOTHING':
322 col.label(text="Select one or more")
323 col.label(text="objects to generate")
324 col.label(text="a cloud")
326 elif WhatToDo == 'CLOUD_DO_NOTHING':
327 col.label(text="Must select")
328 col.label(text="bound box")
330 elif WhatToDo == 'GENERATE':
331 col.operator("cloud.generate_cloud", text="Generate Cloud")
333 col.prop(context.scene, "cloud_type")
334 col.prop(context.scene, "cloudparticles")
335 col.prop(context.scene, "cloudsmoothing")
336 else:
337 col.label(text="Select one or more")
338 col.label(text="objects to generate")
339 col.label(text="a cloud")
342 class GenerateCloud(Operator):
343 """Create a Cloud,Undo Cloud, or convert to Mesh Cloud depending on selection"""
344 bl_idname = "cloud.generate_cloud"
345 bl_label = "Generate Cloud"
346 bl_register = True
347 bl_undo = True
349 @classmethod
350 def poll(cls, context):
351 if not context.active_object:
352 return False
353 else:
354 return (context.active_object.type == 'MESH')
356 def execute(self, context):
357 # Make variable that is the current .blend file main data blocks
358 blend_data = context.blend_data
360 # Make variable that is the active object selected by user
361 active_object = context.active_object
363 # Make variable scene that is current scene
364 scene = context.scene
366 # Parameters the user may want to change:
367 # Number of points this number is multiplied by the volume to get
368 # the number of points the scripts will put in the volume.
369 numOfPoints = 1.0
370 maxNumOfPoints = 100000
371 maxPointDensityRadius = 1.5
372 scattering = 2.5
373 pointDensityRadiusFactor = 1.0
374 densityScale = 1.5
376 # What should we do?
377 WhatToDo = getActionToDo(active_object)
379 if WhatToDo == 'DEGENERATE':
380 # Degenerate Cloud
381 mainObj = active_object
383 cloudMembers = active_object.children
385 createdObjects = []
386 definitionObjects = []
387 for member in cloudMembers:
388 applyScaleRotLoc(scene, member)
389 if member["CloudMember"] == "CreatedObj":
390 createdObjects.append(member)
391 else:
392 definitionObjects.append(member)
394 for defObj in definitionObjects:
395 # Delete cloudmember data from objects
396 if "CloudMember" in defObj:
397 del(defObj["CloudMember"])
399 for createdObj in createdObjects:
400 totallyDeleteObject(scene, createdObj)
402 # Delete the blend_data object
403 totallyDeleteObject(scene, mainObj)
405 # Select all of the left over boxes so people can immediately
406 # press generate again if they want.
407 for eachMember in definitionObjects:
408 eachMember.draw_type = 'SOLID'
409 eachMember.select = True
410 eachMember.hide_render = False
412 elif WhatToDo == 'CLOUD_CONVERT_TO_MESH':
414 cloudParticles = active_object.particle_systems.active
416 bounds = active_object.parent
418 ###############Create CloudPnts for putting points in#########
419 # Create a new object cloudPnts
420 cloudPnts = addNewObject(scene, "CloudPoints", bounds)
421 cloudPnts["CloudMember"] = "CreatedObj"
422 cloudPnts.draw_type = 'WIRE'
423 cloudPnts.hide_render = True
425 makeParent(bounds, cloudPnts, scene)
427 convertParticlesToMesh(scene, cloudParticles, cloudPnts, True)
429 removeParticleSystemFromObj(scene, active_object)
431 pDensity = getpdensitytexture(bounds)
432 pDensity.point_density.point_source = 'OBJECT'
433 pDensity.point_density.object = cloudPnts
435 #Let's resize the bound box to be more accurate.
436 how_much_bigger = pDensity.point_density.radius
437 makeObjectIntoBoundBox(scene, bounds, how_much_bigger, cloudPnts)
439 else:
440 # Generate Cloud
442 ###############Create Combined Object bounds##################
443 # Make a list of all Selected objects.
444 selectedObjects = bpy.context.selected_objects
445 if not selectedObjects:
446 selectedObjects = [bpy.context.active_object]
448 # Create a new object bounds
449 bounds = addNewObject(scene,
450 "CloudBounds",
451 selectedObjects[0])
453 bounds.draw_type = 'BOUNDS'
454 bounds.hide_render = False
456 # Just add a Definition Property designating this
457 # as the blend_data object.
458 bounds["CloudMember"] = "MainObj"
460 # Since we used iteration 0 to copy with object we
461 # delete it off the list.
462 firstObject = selectedObjects[0]
463 del selectedObjects[0]
465 # Apply location Rotation and Scale to all objects involved.
466 applyScaleRotLoc(scene, bounds)
467 for each in selectedObjects:
468 applyScaleRotLoc(scene, each)
470 # Let's combine all of them together.
471 combineObjects(scene, bounds, selectedObjects)
473 # Let's add some property info to the objects.
474 for selObj in selectedObjects:
475 selObj["CloudMember"] = "DefinitioinObj"
476 selObj.name = "DefinitioinObj"
477 selObj.draw_type = 'WIRE'
478 selObj.hide_render = True
479 makeParent(bounds, selObj, scene)
481 # Do the same to the 1. object since it is no longer in list.
482 firstObject["CloudMember"] = "DefinitioinObj"
483 firstObject.name = "DefinitioinObj"
484 firstObject.draw_type = 'WIRE'
485 firstObject.hide_render = True
486 makeParent(bounds, firstObject, scene)
488 ###############Create Cloud for putting Cloud Mesh############
489 # Create a new object cloud.
490 cloud = addNewObject(scene, "CloudMesh", bounds)
491 cloud["CloudMember"] = "CreatedObj"
492 cloud.draw_type = 'WIRE'
493 cloud.hide_render = True
495 makeParent(bounds, cloud, scene)
497 bpy.ops.object.editmode_toggle()
498 bpy.ops.mesh.select_all(action='SELECT')
500 #Don't subdivide object or smooth if smoothing box not checked.
501 if scene.cloudsmoothing:
502 bpy.ops.mesh.subdivide(number_cuts=2, fractal=0, smoothness=1)
503 # bpy.ops.object.transform_apply(location=True)
504 bpy.ops.mesh.vertices_smooth(repeat=20)
505 bpy.ops.mesh.tris_convert_to_quads()
506 bpy.ops.mesh.faces_shade_smooth()
507 bpy.ops.object.editmode_toggle()
509 ###############Create Particles in cloud obj##################
511 # Set time to 0.
512 scene.frame_current = 0
514 # Add a new particle system.
515 bpy.ops.object.particle_system_add()
517 #Particle settings setting it up!
518 cloudParticles = cloud.particle_systems.active
519 cloudParticles.name = "CloudParticles"
520 cloudParticles.settings.frame_start = 0
521 cloudParticles.settings.frame_end = 0
522 cloudParticles.settings.emit_from = 'VOLUME'
523 cloudParticles.settings.lifetime = scene.frame_end
524 cloudParticles.settings.draw_method = 'DOT'
525 cloudParticles.settings.render_type = 'NONE'
526 cloudParticles.settings.distribution = 'RAND'
527 cloudParticles.settings.physics_type = 'NEWTON'
528 cloudParticles.settings.normal_factor = 0
530 #Gravity does not effect the particle system
531 eWeights = cloudParticles.settings.effector_weights
532 eWeights.gravity = 0
534 ####################Create Volume Material####################
535 # Deselect All
536 bpy.ops.object.select_all(action='DESELECT')
538 # Select the object.
539 bounds.select = True
540 scene.objects.active = bounds
542 # Turn bounds object into a box. Use itself as a reference.
543 makeObjectIntoBoundBox(scene, bounds, 1.0, bounds)
545 # Delete all material slots in bounds object.
546 for i in range(len(bounds.material_slots)):
547 bounds.active_material_index = i - 1
548 bpy.ops.object.material_slot_remove()
550 # Add a new material.
551 cloudMaterial = blend_data.materials.new("CloudMaterial")
552 bpy.ops.object.material_slot_add()
553 bounds.material_slots[0].material = cloudMaterial
555 # Set Up the Cloud Material
556 cloudMaterial.name = "CloudMaterial"
557 cloudMaterial.type = 'VOLUME'
558 mVolume = cloudMaterial.volume
559 mVolume.scattering = scattering
560 mVolume.density = 0
561 mVolume.density_scale = densityScale
562 mVolume.transmission_color = 3.0, 3.0, 3.0
563 mVolume.step_size = 0.1
564 mVolume.use_light_cache = True
565 mVolume.cache_resolution = 45
567 # Add a texture
568 # vMaterialTextureSlots = cloudMaterial.texture_slots # UNUSED
569 cloudtex = blend_data.textures.new("CloudTex", type='CLOUDS')
570 cloudtex.noise_type = 'HARD_NOISE'
571 cloudtex.noise_scale = 2
572 mtex = cloudMaterial.texture_slots.add()
573 mtex.texture = cloudtex
574 mtex.texture_coords = 'ORCO'
575 mtex.use_map_color_diffuse = True
577 # Set time
578 scene.frame_current = 1
580 # Add a Point Density texture
581 pDensity = blend_data.textures.new("CloudPointDensity", 'POINT_DENSITY')
583 mtex = cloudMaterial.texture_slots.add()
584 mtex.texture = pDensity
585 mtex.texture_coords = 'GLOBAL'
586 mtex.use_map_density = True
587 mtex.use_rgb_to_intensity = True
588 mtex.texture_coords = 'GLOBAL'
590 pDensity.point_density.vertex_cache_space = 'WORLD_SPACE'
591 pDensity.point_density.use_turbulence = True
592 pDensity.point_density.noise_basis = 'VORONOI_F2'
593 pDensity.point_density.turbulence_depth = 3
595 pDensity.use_color_ramp = True
596 pRamp = pDensity.color_ramp
597 #pRamp.use_interpolation = 'LINEAR'
598 pRampElements = pRamp.elements
599 #pRampElements[1].position = .9
600 #pRampElements[1].color = 0.18, 0.18, 0.18, 0.8
601 bpy.ops.texture.slot_move(type='UP')
603 # Estimate the number of particles for the size of bounds.
604 volumeBoundBox = (bounds.dimensions[0] * bounds.dimensions[1] * bounds.dimensions[2])
605 numParticles = int((2.4462 * volumeBoundBox + 430.4) * numOfPoints)
606 if numParticles > maxNumOfPoints:
607 numParticles = maxNumOfPoints
608 if numParticles < 10000:
609 numParticles = int(numParticles + 15 * volumeBoundBox)
610 print(numParticles)
612 # Set the number of particles according to the volume
613 # of bounds.
614 cloudParticles.settings.count = numParticles
616 pDensity.point_density.radius = (.00013764 * volumeBoundBox + .3989) * pointDensityRadiusFactor
618 if pDensity.point_density.radius > maxPointDensityRadius:
619 pDensity.point_density.radius = maxPointDensityRadius
621 # Set time to 1.
622 scene.frame_current = 1
624 if not scene.cloudparticles:
625 ###############Create CloudPnts for putting points in#########
626 # Create a new object cloudPnts
627 cloudPnts = addNewObject(scene, "CloudPoints", bounds)
628 cloudPnts["CloudMember"] = "CreatedObj"
629 cloudPnts.draw_type = 'WIRE'
630 cloudPnts.hide_render = True
632 makeParent(bounds, cloudPnts, scene)
634 convertParticlesToMesh(scene, cloudParticles, cloudPnts, True)
636 # Add a modifier.
637 bpy.ops.object.modifier_add(type='DISPLACE')
639 cldPntsModifiers = cloudPnts.modifiers
640 cldPntsModifiers[0].name = "CloudPnts"
641 cldPntsModifiers[0].texture = cloudtex
642 cldPntsModifiers[0].texture_coords = 'OBJECT'
643 cldPntsModifiers[0].texture_coords_object = cloud
644 cldPntsModifiers[0].strength = -1.4
646 # Apply modifier
647 bpy.ops.object.modifier_apply(apply_as='DATA', modifier=cldPntsModifiers[0].name)
649 pDensity.point_density.point_source = 'OBJECT'
650 pDensity.point_density.object = cloudPnts
652 removeParticleSystemFromObj(scene, cloud)
654 else:
656 pDensity.point_density.point_source = 'PARTICLE_SYSTEM'
657 pDensity.point_density.object = cloud
658 pDensity.point_density.particle_system = cloudParticles
660 if scene.cloud_type == '1': # Cumulous
661 print("Cumulous")
662 mVolume.density_scale = 2.22
663 pDensity.point_density.turbulence_depth = 10
664 pDensity.point_density.turbulence_strength = 6.3
665 pDensity.point_density.turbulence_scale = 2.9
666 pRampElements[1].position = .606
667 pDensity.point_density.radius = pDensity.point_density.radius + 0.1
669 elif scene.cloud_type == '2': # Cirrus
670 print("Cirrus")
671 pDensity.point_density.turbulence_strength = 22
672 mVolume.transmission_color = 3.5, 3.5, 3.5
673 mVolume.scattering = 0.13
675 elif scene.cloud_type == '3': # Explosion
676 mVolume.emission = 1.42
677 mtex.use_rgb_to_intensity = False
678 pRampElements[0].position = 0.825
679 pRampElements[0].color = 0.119, 0.119, 0.119, 1
680 pRampElements[1].position = .049
681 pRampElements[1].color = 1.0, 1.0, 1.0, 0
682 pDensity.point_density.turbulence_strength = 1.5
683 pRampElement1 = pRampElements.new(.452)
684 pRampElement1.color = 0.814, 0.112, 0, 1
685 pRampElement2 = pRampElements.new(.234)
686 pRampElement2.color = 0.814, 0.310, 0.002, 1
687 pRampElement3 = pRampElements.new(0.669)
688 pRampElement3.color = 0.0, 0.0, 0.040, 1
690 # Select the object.
691 bounds.select = True
692 scene.objects.active = bounds
694 #Let's resize the bound box to be more accurate.
695 how_much_bigger = pDensity.point_density.radius + 0.1
697 #If it's a particle cloud use cloud mesh if otherwise use point mesh
698 if not scene.cloudparticles:
699 makeObjectIntoBoundBox(scene, bounds, how_much_bigger, cloudPnts)
700 else:
701 makeObjectIntoBoundBox(scene, bounds, how_much_bigger, cloud)
703 return {'FINISHED'}
706 def register():
707 bpy.utils.register_module(__name__)
709 bpy.types.Scene.cloudparticles = BoolProperty(
710 name="Particles",
711 description="Generate Cloud as Particle System",
712 default=False)
714 bpy.types.Scene.cloudsmoothing = BoolProperty(
715 name="Smoothing",
716 description="Smooth Resultant Geometry From Gen Cloud Operation",
717 default=True)
719 bpy.types.Scene.cloud_type = EnumProperty(
720 name="Type",
721 description="Select the type of cloud to create with material settings",
722 items=[("0", "Stratus", "Generate Stratus_foggy Cloud"),
723 ("1", "Cumulous", "Generate Cumulous_puffy Cloud"),
724 ("2", "Cirrus", "Generate Cirrus_wispy Cloud"),
725 ("3", "Explosion", "Generate Explosion"),
727 default='0')
730 def unregister():
731 bpy.utils.unregister_module(__name__)
733 del bpy.types.Scene.cloudparticles
734 del bpy.types.Scene.cloud_type
737 if __name__ == "__main__":
738 register()