1 # SPDX-License-Identifier: GPL-2.0-or-later
2 # Copyright 2015 Pratik Solanki (Draguu)
6 "author": "Pratik Solanki",
9 "location": "View3D > Sidebar > Create Tab",
10 "description": "Creates Dynamic Sky for Cycles",
12 "doc_url": "{BLENDER_MANUAL_URL}/addons/lighting/dynamic_sky.html",
13 "category": "Lighting",
17 from bpy
.props
import StringProperty
18 from bpy
.types
import (
24 # Handle error notifications
25 def error_handlers(self
, error
, reports
="ERROR"):
27 self
.report({'WARNING'}, reports
+ " (See Console for more info)")
29 print("\n[Dynamic Sky]\nError: {}\n".format(error
))
32 def check_world_name(name_id
="Dynamic"):
33 # check if the new name pattern is in world data
37 name_list
= [world
.name
for world
in bpy
.data
.worlds
if name_id
in world
.name
]
38 new_name
= "{}_{}".format(name_id
, len(name_list
) + suffix
)
39 if new_name
in name_list
:
40 # KISS failed - numbering is not sequential
41 # try harvesting numbers in world names, find the rightmost ones
43 from re
import findall
44 for words
in name_list
:
45 test_num
.append(findall(r
"\d+", words
))
47 suffix
+= max([int(l
[-1]) for l
in test_num
])
48 new_name
= "{}_{}".format(name_id
, suffix
)
50 except Exception as e
:
51 error_handlers(False, e
)
57 return ('cycles' in bpy
.context
.preferences
.addons
.keys())
62 bl_label
= "Make a Procedural sky"
63 bl_description
= ("Make a Procedural Sky with parameters in the 3D View\n"
64 "Note: Available just for Cycles renderer\n"
65 "Only the last created Dynamic World can be accessed from this panel")
68 def poll(cls
, context
):
71 def get_node_types(self
, node_tree
, node_type
):
72 for node
in node_tree
.nodes
:
73 if node
.type == node_type
:
77 def execute(self
, context
):
79 get_name
= check_world_name()
80 context
.scene
.dynamic_sky_name
= get_name
81 bpy
.context
.scene
.render
.engine
= 'CYCLES'
83 world
= bpy
.data
.worlds
.new(get_name
)
84 world
.cycles
.sample_as_light
= True
85 world
.cycles
.sample_map_resolution
= 2048
86 world
.use_nodes
= True
89 # Note: (see T52714) to avoid string localization problems, assign the name for
90 # nodes that will be exposed in the 3D view (pattern UI name with underscore)
91 bg
= self
.get_node_types(nt
, "BACKGROUND")
92 bg
.name
= "Scene_Brightness"
93 bg
.inputs
[0].default_value
[:3] = (0.5, .1, 0.6)
94 bg
.inputs
[1].default_value
= 1
95 bg
.location
= (6708.3, 360)
98 tcor
= nt
.nodes
.new(type="ShaderNodeTexCoord")
99 tcor
.location
= (243.729, 1005)
101 map1
= nt
.nodes
.new(type="ShaderNodeMapping")
102 map1
.vector_type
= 'NORMAL'
103 map1
.location
= (786.54, 730)
105 nor
= nt
.nodes
.new(type="ShaderNodeNormal")
106 nor
.name
= "Sky_normal"
107 nor
.location
= (1220.16, 685)
109 cr1
= nt
.nodes
.new(type="ShaderNodeValToRGB")
110 cr1
.color_ramp
.elements
[0].position
= 0.969
111 cr1
.color_ramp
.interpolation
= 'EASE'
112 cr1
.location
= (1671.33, 415)
113 cr2
= nt
.nodes
.new(type="ShaderNodeValToRGB")
114 cr2
.color_ramp
.elements
[0].position
= 0.991
115 cr2
.color_ramp
.elements
[1].position
= 1
116 cr2
.color_ramp
.interpolation
= 'EASE'
117 cr2
.location
= (2196.6, 415)
118 cr3
= nt
.nodes
.new(type="ShaderNodeValToRGB")
119 cr3
.color_ramp
.elements
[0].position
= 0.779
120 cr3
.color_ramp
.elements
[1].position
= 1
121 cr3
.color_ramp
.interpolation
= 'EASE'
122 cr3
.location
= (2196.6, 415)
124 mat1
= nt
.nodes
.new(type="ShaderNodeMath")
125 mat1
.operation
= 'MULTIPLY'
126 mat1
.inputs
[1].default_value
= 0.2
127 mat1
.location
= (2196.6, 685)
128 mat2
= nt
.nodes
.new(type="ShaderNodeMath")
129 mat2
.operation
= 'MULTIPLY'
130 mat2
.inputs
[1].default_value
= 2
131 mat2
.location
= (3294, 685)
132 mat3
= nt
.nodes
.new(type="ShaderNodeMath")
133 mat3
.operation
= 'MULTIPLY'
134 mat3
.inputs
[1].default_value
= 40.9
135 mat3
.location
= (2745.24, 415)
136 mat4
= nt
.nodes
.new(type="ShaderNodeMath")
137 mat4
.operation
= 'SUBTRACT'
138 mat4
.inputs
[1].default_value
= 1
139 mat4
.location
= (3294, 415)
140 ntl(mat2
.inputs
[0], mat1
.outputs
[0])
141 ntl(mat4
.inputs
[0], mat3
.outputs
[0])
142 ntl(mat1
.inputs
[0], cr3
.outputs
[0])
143 ntl(mat3
.inputs
[0], cr2
.outputs
[0])
145 soft
= nt
.nodes
.new(type="ShaderNodeMixRGB")
146 soft
.name
= "Soft_hard"
147 soft
.location
= (3819.3, 550)
148 soft_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
149 soft_1
.location
= (3819.3, 185)
150 soft
.inputs
[0].default_value
= 1
151 soft_1
.inputs
[0].default_value
= 0.466
152 ntl(soft
.inputs
[1], mat2
.outputs
[0])
153 ntl(soft
.inputs
[2], mat4
.outputs
[0])
154 ntl(soft_1
.inputs
[1], mat2
.outputs
[0])
155 ntl(soft_1
.inputs
[2], cr2
.outputs
[0])
157 mix1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
158 mix1
.blend_type
= 'MULTIPLY'
159 mix1
.inputs
[0].default_value
= 1
160 mix1
.location
= (4344.3, 630)
161 mix1_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
162 mix1_1
.blend_type
= 'MULTIPLY'
163 mix1_1
.inputs
[0].default_value
= 1
164 mix1_1
.location
= (4344.3, 90)
166 mix2
= nt
.nodes
.new(type="ShaderNodeMixRGB")
167 mix2
.location
= (4782, 610)
168 mix2_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
169 mix2_1
.location
= (5131.8, 270)
170 mix2
.inputs
[1].default_value
= (0, 0, 0, 1)
171 mix2
.inputs
[2].default_value
= (32, 22, 14, 200)
172 mix2_1
.inputs
[1].default_value
= (0, 0, 0, 1)
173 mix2_1
.inputs
[2].default_value
= (1, 0.820, 0.650, 1)
175 ntl(mix1
.inputs
[1], soft
.outputs
[0])
176 ntl(mix1_1
.inputs
[1], soft_1
.outputs
[0])
177 ntl(mix2
.inputs
[0], mix1
.outputs
[0])
178 ntl(mix2_1
.inputs
[0], mix1_1
.outputs
[0])
180 gam
= nt
.nodes
.new(type="ShaderNodeGamma")
181 gam
.inputs
[1].default_value
= 2.3
182 gam
.location
= (5131.8, 610)
184 gam2
= nt
.nodes
.new(type="ShaderNodeGamma")
185 gam2
.name
= "Sun_value"
186 gam2
.inputs
[1].default_value
= 1
187 gam2
.location
= (5524.5, 610)
189 gam3
= nt
.nodes
.new(type="ShaderNodeGamma")
190 gam3
.name
= "Shadow_color_saturation"
191 gam3
.inputs
[1].default_value
= 1
192 gam3
.location
= (5524.5, 880)
194 sunopa
= nt
.nodes
.new(type="ShaderNodeMixRGB")
195 sunopa
.blend_type
= 'ADD'
196 sunopa
.inputs
[0].default_value
= 1
197 sunopa
.location
= (5940.6, 610)
198 sunopa_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
199 sunopa_1
.blend_type
= 'ADD'
200 sunopa_1
.inputs
[0].default_value
= 1
201 sunopa_1
.location
= (5524.5, 340)
203 combine
= nt
.nodes
.new(type="ShaderNodeMixRGB")
204 combine
.location
= (6313.8, 360)
205 ntl(combine
.inputs
[1], sunopa
.outputs
[0])
206 ntl(combine
.inputs
[2], sunopa_1
.outputs
[0])
207 lp
= nt
.nodes
.new(type="ShaderNodeLightPath")
208 lp
.location
= (5940.6, 130)
209 ntl(combine
.inputs
[0], lp
.outputs
[0])
211 ntl(gam2
.inputs
[0], gam
.outputs
[0])
212 ntl(gam
.inputs
[0], mix2
.outputs
[0])
213 ntl(bg
.inputs
[0], combine
.outputs
[0])
215 map2
= nt
.nodes
.new(type="ShaderNodeMapping")
216 map2
.inputs
['Scale'].default_value
[2] = 6.00
217 map2
.inputs
['Scale'].default_value
[0] = 1.5
218 map2
.inputs
['Scale'].default_value
[1] = 1.5
219 map2
.location
= (2196.6, 1510)
221 n1
= nt
.nodes
.new(type="ShaderNodeTexNoise")
222 n1
.inputs
['Scale'].default_value
= 3.8
223 n1
.inputs
['Detail'].default_value
= 2.4
224 n1
.inputs
['Distortion'].default_value
= 0.5
225 n1
.location
= (2745.24, 1780)
227 n2
= nt
.nodes
.new(type="ShaderNodeTexNoise")
228 n2
.inputs
['Scale'].default_value
= 2.0
229 n2
.inputs
['Detail'].default_value
= 10
230 n2
.inputs
['Distortion'].default_value
= 0.2
231 n2
.location
= (2745.24, 1510)
233 ntl(n2
.inputs
[0], map2
.outputs
[0])
234 ntl(n1
.inputs
[0], map2
.outputs
[0])
236 sc1
= nt
.nodes
.new(type="ShaderNodeValToRGB")
237 sc1
.location
= (3294, 1780)
238 sc2
= nt
.nodes
.new(type="ShaderNodeValToRGB")
239 sc2
.location
= (3294, 1510)
240 sc3
= nt
.nodes
.new(type="ShaderNodeValToRGB")
241 sc3
.location
= (3819.3, 820)
242 sc3_1
= nt
.nodes
.new(type="ShaderNodeValToRGB")
243 sc3_1
.location
= (4344.3, 1360)
244 sc4
= nt
.nodes
.new(type="ShaderNodeValToRGB")
245 sc4
.location
= (3819.3, 1090)
247 sc1
.color_ramp
.elements
[1].position
= 0.649
248 sc1
.color_ramp
.elements
[0].position
= 0.408
250 sc2
.color_ramp
.elements
[1].position
= 0.576
251 sc2
.color_ramp
.elements
[0].position
= 0.408
253 sc3
.color_ramp
.elements
.new(0.5)
254 sc3
.color_ramp
.elements
[2].position
= 0.435
256 sc3
.color_ramp
.elements
[1].position
= 0.160
257 sc3
.color_ramp
.elements
[0].position
= 0.027
259 sc3
.color_ramp
.elements
[1].color
= (1, 1, 1, 1)
260 sc3
.color_ramp
.elements
[0].color
= (0.419, 0.419, 0.419, 0.419)
262 sc3
.color_ramp
.elements
[0].position
= 0.0
263 sc4
.color_ramp
.elements
[0].position
= 0.0
264 sc4
.color_ramp
.elements
[1].position
= 0.469
265 sc4
.color_ramp
.elements
[1].color
= (0, 0, 0, 1)
266 sc4
.color_ramp
.elements
[0].color
= (1, 1, 0.917412, 1)
268 sc3_1
.color_ramp
.elements
.new(0.5)
269 sc3_1
.color_ramp
.elements
[2].position
= 0.435
271 sc3_1
.color_ramp
.elements
[1].position
= 0.187
272 sc3_1
.color_ramp
.elements
[1].color
= (1, 1, 1, 1)
273 sc3_1
.color_ramp
.elements
[0].color
= (0, 0, 0, 0)
274 sc3_1
.color_ramp
.elements
[0].position
= 0.0
276 smix1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
277 smix1
.location
= (3819.3, 1550)
278 smix1
.name
= "Cloud_color"
279 smix2
= nt
.nodes
.new(type="ShaderNodeMixRGB")
280 smix2
.location
= (4344.3, 1630)
281 smix2
.name
= "Cloud_density"
282 smix2_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
283 smix2_1
.location
= (4782, 1360)
285 smix3
= nt
.nodes
.new(type="ShaderNodeMixRGB")
286 smix3
.location
= (4344.3, 1090)
287 smix3
.name
= "Sky_and_Horizon_colors"
289 smix4
= nt
.nodes
.new(type="ShaderNodeMixRGB")
290 smix4
.location
= (4782, 880)
292 smix5
= nt
.nodes
.new(type="ShaderNodeMixRGB")
293 smix5
.name
= "Cloud_opacity"
294 smix5
.location
= (5131.8, 880)
296 smix1
.inputs
[1].default_value
= (1, 1, 1, 1)
297 smix1
.inputs
[2].default_value
= (0, 0, 0, 1)
298 smix2
.inputs
[0].default_value
= 0.267
299 smix2
.blend_type
= 'MULTIPLY'
300 smix2_1
.inputs
[0].default_value
= 1
301 smix2_1
.blend_type
= 'MULTIPLY'
303 smix3
.inputs
[1].default_value
= (0.434, 0.838, 1, 1)
304 smix3
.inputs
[2].default_value
= (0.962, 0.822, 0.822, 1)
305 smix4
.blend_type
= 'MULTIPLY'
306 smix4
.inputs
[0].default_value
= 1
307 smix5
.blend_type
= 'SCREEN'
308 smix5
.inputs
[0].default_value
= 1
310 srgb
= nt
.nodes
.new(type="ShaderNodeSeparateRGB")
311 srgb
.location
= (786.54, 1370)
312 aniadd
= nt
.nodes
.new(type="ShaderNodeMath")
313 aniadd
.location
= (1220.16, 1235)
314 crgb
= nt
.nodes
.new(type="ShaderNodeCombineRGB")
315 crgb
.location
= (1671.33, 1510)
316 sunrgb
= nt
.nodes
.new(type="ShaderNodeMixRGB")
317 sunrgb
.name
= "Sun_color"
319 sunrgb
.blend_type
= 'MULTIPLY'
320 sunrgb
.inputs
[2].default_value
= (32, 30, 30, 200)
321 sunrgb
.inputs
[0].default_value
= 1
322 sunrgb
.location
= (4344.3, 360)
324 ntl(mix2
.inputs
[2], sunrgb
.outputs
[0])
326 ntl(smix1
.inputs
[0], sc2
.outputs
[0])
327 ntl(smix2
.inputs
[1], smix1
.outputs
[0])
328 ntl(smix2
.inputs
[2], sc1
.outputs
[0])
329 ntl(smix2_1
.inputs
[2], sc3_1
.outputs
[0])
330 ntl(smix3
.inputs
[0], sc4
.outputs
[0])
331 ntl(smix4
.inputs
[2], smix3
.outputs
[0])
332 ntl(smix4
.inputs
[1], sc3
.outputs
[0])
333 ntl(smix5
.inputs
[1], smix4
.outputs
[0])
334 ntl(smix2_1
.inputs
[1], smix2
.outputs
[0])
335 ntl(smix5
.inputs
[2], smix2_1
.outputs
[0])
336 ntl(sunopa
.inputs
[1], gam3
.outputs
[0])
337 ntl(gam3
.inputs
[0], smix5
.outputs
[0])
338 ntl(mix1
.inputs
[2], sc3
.outputs
[0])
339 ntl(sunopa
.inputs
[2], gam2
.outputs
[0])
341 ntl(sc1
.inputs
[0], n1
.outputs
['Fac'])
342 ntl(sc2
.inputs
[0], n2
.outputs
['Fac'])
344 skynor
= nt
.nodes
.new(type="ShaderNodeNormal")
345 skynor
.location
= (3294, 1070)
347 ntl(sc3
.inputs
[0], skynor
.outputs
[1])
348 ntl(sc4
.inputs
[0], skynor
.outputs
[1])
349 ntl(sc3_1
.inputs
[0], skynor
.outputs
[1])
350 ntl(map2
.inputs
[0], crgb
.outputs
[0])
351 ntl(skynor
.inputs
[0], tcor
.outputs
[0])
352 ntl(mix1_1
.inputs
[2], sc3
.outputs
[0])
353 ntl(srgb
.inputs
[0], tcor
.outputs
[0])
354 ntl(crgb
.inputs
[1], srgb
.outputs
[1])
355 ntl(crgb
.inputs
[2], srgb
.outputs
[2])
356 ntl(aniadd
.inputs
[1], srgb
.outputs
[0])
357 ntl(crgb
.inputs
[0], aniadd
.outputs
[0])
359 ntl(cr1
.inputs
[0], nor
.outputs
[1])
360 ntl(cr2
.inputs
[0], cr1
.outputs
[0])
361 ntl(cr3
.inputs
[0], nor
.outputs
[1])
362 ntl(nor
.inputs
[0], map1
.outputs
[0])
363 ntl(map1
.inputs
[0], tcor
.outputs
[0])
364 ntl(sunopa_1
.inputs
[1], smix5
.outputs
[0])
365 ntl(sunopa_1
.inputs
[2], mix2_1
.outputs
[0])
367 world_out
= self
.get_node_types(nt
, "OUTPUT_WORLD")
368 world_out
.location
= (7167.3, 360)
370 except Exception as e
:
371 error_handlers(self
, e
, "Make a Procedural sky has failed")
378 def draw_world_settings(col
, context
):
379 get_world
= context
.scene
.world
380 stored_name
= context
.scene
.dynamic_sky_name
381 get_world_keys
= bpy
.data
.worlds
.keys()
383 if stored_name
not in get_world_keys
or len(get_world_keys
) < 1:
384 col
.label(text
="The {} World could not".format(stored_name
),
386 col
.label(text
="be found in the Worlds' Data", icon
="BLANK1")
389 elif not (get_world
and get_world
.name
== stored_name
):
390 col
.label(text
="Please select the World", icon
="INFO")
391 col
.label(text
="named {}".format(stored_name
), icon
="BLANK1")
392 col
.label(text
="from the Properties > World", icon
="BLANK1")
395 pick_world
= bpy
.data
.worlds
[stored_name
]
397 m
= pick_world
.node_tree
.nodes
[28]
399 m
= pick_world
.node_tree
.nodes
['Sky_and_Horizon_colors'].inputs
[1]
400 n
= pick_world
.node_tree
.nodes
['Sky_and_Horizon_colors'].inputs
[2]
401 c
= pick_world
.node_tree
.nodes
['Cloud_color'].inputs
[1]
402 o
= pick_world
.node_tree
.nodes
['Cloud_opacity'].inputs
[0]
403 d
= pick_world
.node_tree
.nodes
['Cloud_density'].inputs
[0]
404 so
= pick_world
.node_tree
.nodes
['Sun_value'].inputs
[1]
405 so2
= pick_world
.node_tree
.nodes
['Shadow_color_saturation'].inputs
[1]
406 no
= pick_world
.node_tree
.nodes
['Sky_normal'].outputs
[0]
407 sof
= pick_world
.node_tree
.nodes
['Soft_hard'].inputs
[0]
408 bgp
= pick_world
.node_tree
.nodes
['Scene_Brightness'].inputs
[1]
410 suc
= pick_world
.node_tree
.nodes
['Sun_color'].inputs
[1]
412 col
.label(text
="Please Create a new World", icon
="INFO")
413 col
.label(text
="seems that there was already", icon
="BLANK1")
414 col
.label(text
="one called {}".format(stored_name
), icon
="BLANK1")
417 col
.label(text
="World: %s" % stored_name
)
420 col
.label(text
="Scene Control")
421 col
.prop(bgp
, "default_value", text
="Brightness")
422 col
.prop(so2
, "default_value", text
="Shadow color saturation")
424 col
.label(text
="Sky Control")
425 col
.prop(m
, "default_value", text
="Sky color")
426 col
.prop(n
, "default_value", text
="Horizon Color")
427 col
.prop(c
, "default_value", text
="Cloud color")
428 col
.prop(o
, "default_value", text
="Cloud opacity")
429 col
.prop(d
, "default_value", text
="Cloud density")
431 col
.label(text
="Sun Control")
432 col
.prop(suc
, "default_value", text
="")
433 col
.prop(so
, "default_value", text
="Sun value")
434 col
.prop(sof
, "default_value", text
="Soft hard")
436 col
.prop(no
, "default_value", text
="")
439 class Dynapanel(Panel
):
440 bl_label
= "Dynamic sky"
441 bl_idname
= "DYNSKY_PT_tools"
442 bl_space_type
= 'VIEW_3D'
443 bl_region_type
= 'UI'
444 bl_context
= "objectmode"
445 bl_category
= "Create"
446 bl_options
= {'DEFAULT_CLOSED'}
448 def draw(self
, context
):
450 layout
.operator("sky.dyn", text
="Create", icon
='MAT_SPHERE_SKY')
452 col
= layout
.column()
453 draw_world_settings(col
, context
)
457 bpy
.utils
.register_class(Dynapanel
)
458 bpy
.utils
.register_class(dsky
)
459 bpy
.types
.Scene
.dynamic_sky_name
= StringProperty(
466 bpy
.utils
.unregister_class(Dynapanel
)
467 bpy
.utils
.unregister_class(dsky
)
468 del bpy
.types
.Scene
.dynamic_sky_name
471 if __name__
== "__main__":