glTF: Replace Separate RGB shader node by new Separate Color node
[blender-addons.git] / add_camera_rigs / __init__.py
blob878d455528bf2bd9427fd976299d53ba28df67fb
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 bl_info = {
4 "name": "Add Camera Rigs",
5 "author": "Wayne Dixon, Brian Raschko, Kris Wittig, Damien Picard, Flavio Perez",
6 "version": (1, 4, 4),
7 "blender": (2, 80, 0),
8 "location": "View3D > Add > Camera > Dolly or Crane Rig",
9 "description": "Adds a Camera Rig with UI",
10 "doc_url": "{BLENDER_MANUAL_URL}/addons/camera/camera_rigs.html",
11 "tracker_url": "https://github.com/waylow/add_camera_rigs/issues",
12 "category": "Camera",
15 import bpy
16 import os
18 from . import build_rigs
19 from . import operators
20 from . import ui_panels
21 from . import prefs
22 from . import composition_guides_menu
24 # =========================================================================
25 # Registration:
26 # =========================================================================
28 def register():
29 build_rigs.register()
30 operators.register()
31 ui_panels.register()
32 prefs.register()
33 composition_guides_menu.register()
36 def unregister():
37 build_rigs.unregister()
38 operators.unregister()
39 ui_panels.unregister()
40 prefs.unregister()
41 composition_guides_menu.unregister()
44 if __name__ == "__main__":
45 register()