Cleanup: trailing space
[blender-addons.git] / add_mesh_extra_objects / add_mesh_star.py
blobf12427cfe35c5969aee4d6c3b2bb53d2a440e1ce
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 # Original by Fourmadmen
5 import bpy
6 from mathutils import (
7 Vector,
8 Quaternion,
10 from math import pi
11 from bpy.props import (
12 IntProperty,
13 FloatProperty,
14 StringProperty,
15 BoolProperty,
17 from bpy_extras import object_utils
19 # Create a new mesh (object) from verts/edges/faces.
20 # verts/edges/faces ... List of vertices/edges/faces for the
21 # new mesh (as used in from_pydata)
22 # name ... Name of the new mesh (& object)
24 def create_mesh_object(context, verts, edges, faces, name):
26 # Create new mesh
27 mesh = bpy.data.meshes.new(name)
29 # Make a mesh from a list of verts/edges/faces.
30 mesh.from_pydata(verts, edges, faces)
32 # Update mesh geometry after adding stuff.
33 mesh.update()
35 from bpy_extras import object_utils
36 return object_utils.object_data_add(context, mesh, operator=None)
39 # A very simple "bridge" tool.
41 def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
42 faces = []
44 if not vertIdx1 or not vertIdx2:
45 return None
47 if len(vertIdx1) < 2 and len(vertIdx2) < 2:
48 return None
50 fan = False
51 if (len(vertIdx1) != len(vertIdx2)):
52 if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
53 fan = True
54 else:
55 return None
57 total = len(vertIdx2)
59 if closed:
60 # Bridge the start with the end.
61 if flipped:
62 face = [
63 vertIdx1[0],
64 vertIdx2[0],
65 vertIdx2[total - 1]]
66 if not fan:
67 face.append(vertIdx1[total - 1])
68 faces.append(face)
70 else:
71 face = [vertIdx2[0], vertIdx1[0]]
72 if not fan:
73 face.append(vertIdx1[total - 1])
74 face.append(vertIdx2[total - 1])
75 faces.append(face)
77 # Bridge the rest of the faces.
78 for num in range(total - 1):
79 if flipped:
80 if fan:
81 face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
82 else:
83 face = [vertIdx2[num], vertIdx1[num],
84 vertIdx1[num + 1], vertIdx2[num + 1]]
85 faces.append(face)
86 else:
87 if fan:
88 face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
89 else:
90 face = [vertIdx1[num], vertIdx2[num],
91 vertIdx2[num + 1], vertIdx1[num + 1]]
92 faces.append(face)
94 return faces
97 # @todo Clean up vertex&face creation process a bit.
99 def add_star(points, outer_radius, inner_radius, height):
100 PI_2 = pi * 2
101 z_axis = (0, 0, 1)
103 verts = []
104 faces = []
106 segments = points * 2
108 half_height = height / 2.0
110 vert_idx_top = len(verts)
111 verts.append(Vector((0.0, 0.0, half_height)))
113 vert_idx_bottom = len(verts)
114 verts.append(Vector((0.0, 0.0, -half_height)))
116 edgeloop_top = []
117 edgeloop_bottom = []
119 for index in range(segments):
120 quat = Quaternion(z_axis, (index / segments) * PI_2)
122 if index % 2:
123 # Uneven
124 radius = outer_radius
125 else:
126 # Even
127 radius = inner_radius
129 edgeloop_top.append(len(verts))
130 vec = quat @ Vector((radius, 0, half_height))
131 verts.append(vec)
133 edgeloop_bottom.append(len(verts))
134 vec = quat @ Vector((radius, 0, -half_height))
135 verts.append(vec)
137 faces_top = createFaces([vert_idx_top], edgeloop_top, closed=True)
138 faces_outside = createFaces(edgeloop_top, edgeloop_bottom, closed=True)
139 faces_bottom = createFaces([vert_idx_bottom], edgeloop_bottom,
140 flipped=True, closed=True)
142 faces.extend(faces_top)
143 faces.extend(faces_outside)
144 faces.extend(faces_bottom)
146 return verts, faces
149 class AddStar(bpy.types.Operator, object_utils.AddObjectHelper):
150 bl_idname = "mesh.primitive_star_add"
151 bl_label = "Simple Star"
152 bl_description = "Construct a star mesh"
153 bl_options = {'REGISTER', 'UNDO', 'PRESET'}
155 Star : BoolProperty(name = "Star",
156 default = True,
157 description = "Star")
158 change : BoolProperty(name = "Change",
159 default = False,
160 description = "change Star")
162 points: IntProperty(
163 name="Points",
164 description="Number of points for the star",
165 min=2,
166 max=256,
167 default=5
169 outer_radius: FloatProperty(
170 name="Outer Radius",
171 description="Outer radius of the star",
172 min=0.01,
173 max=9999.0,
174 default=1.0
176 innter_radius: FloatProperty(
177 name="Inner Radius",
178 description="Inner radius of the star",
179 min=0.01,
180 max=9999.0,
181 default=0.5
183 height: FloatProperty(name="Height",
184 description="Height of the star",
185 min=0.01,
186 max=9999.0,
187 default=0.5
190 def draw(self, context):
191 layout = self.layout
193 layout.prop(self, 'points', expand=True)
194 layout.prop(self, 'outer_radius', expand=True)
195 layout.prop(self, 'innter_radius', expand=True)
196 layout.prop(self, 'height', expand=True)
198 if self.change == False:
199 col = layout.column(align=True)
200 col.prop(self, 'align', expand=True)
201 col = layout.column(align=True)
202 col.prop(self, 'location', expand=True)
203 col = layout.column(align=True)
204 col.prop(self, 'rotation', expand=True)
206 def execute(self, context):
207 # turn off 'Enter Edit Mode'
208 use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
209 bpy.context.preferences.edit.use_enter_edit_mode = False
211 if bpy.context.mode == "OBJECT":
212 if context.selected_objects != [] and context.active_object and \
213 (context.active_object.data is not None) and ('Star' in context.active_object.data.keys()) and \
214 (self.change == True):
215 obj = context.active_object
216 oldmesh = obj.data
217 oldmeshname = obj.data.name
218 verts, faces = add_star(
219 self.points,
220 self.outer_radius,
221 self.innter_radius,
222 self.height
224 mesh = bpy.data.meshes.new('Star')
225 mesh.from_pydata(verts, [], faces)
226 obj.data = mesh
227 for material in oldmesh.materials:
228 obj.data.materials.append(material)
229 bpy.data.meshes.remove(oldmesh)
230 obj.data.name = oldmeshname
231 else:
232 verts, faces = add_star(
233 self.points,
234 self.outer_radius,
235 self.innter_radius,
236 self.height
238 mesh = bpy.data.meshes.new('Star')
239 mesh.from_pydata(verts, [], faces)
240 obj = object_utils.object_data_add(context, mesh, operator=self)
242 obj.data["Star"] = True
243 obj.data["change"] = False
244 for prm in StarParameters():
245 obj.data[prm] = getattr(self, prm)
247 if bpy.context.mode == "EDIT_MESH":
248 active_object = context.active_object
249 name_active_object = active_object.name
250 bpy.ops.object.mode_set(mode='OBJECT')
251 verts, faces = add_star(
252 self.points,
253 self.outer_radius,
254 self.innter_radius,
255 self.height
257 mesh = bpy.data.meshes.new('Star')
258 mesh.from_pydata(verts, [], faces)
259 obj = object_utils.object_data_add(context, mesh, operator=self)
260 obj.select_set(True)
261 active_object.select_set(True)
262 bpy.context.view_layer.objects.active = active_object
263 bpy.ops.object.join()
264 context.active_object.name = name_active_object
265 bpy.ops.object.mode_set(mode='EDIT')
267 if use_enter_edit_mode:
268 bpy.ops.object.mode_set(mode = 'EDIT')
270 # restore pre operator state
271 bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
273 return {'FINISHED'}
275 def StarParameters():
276 StarParameters = [
277 "points",
278 "outer_radius",
279 "innter_radius",
280 "height",
282 return StarParameters