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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 # GNU General Public License for more details.
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17 # ##### END GPL LICENSE BLOCK #####
20 Pose Library - operators.
23 from pathlib
import Path
24 from typing
import Optional
, Set
26 _need_reload
= "functions" in locals()
27 from . import asset_browser
, functions
, pose_creation
, pose_usage
32 asset_browser
= importlib
.reload(asset_browser
)
33 functions
= importlib
.reload(functions
)
34 pose_creation
= importlib
.reload(pose_creation
)
35 pose_usage
= importlib
.reload(pose_usage
)
39 from bpy
.props
import BoolProperty
, StringProperty
40 from bpy
.types
import (
48 from bpy_extras
import asset_utils
51 class PoseAssetCreator
:
53 def poll(cls
, context
: Context
) -> bool:
55 # There must be an object.
57 # It must be in pose mode with selected bones.
58 and context
.object.mode
== "POSE"
59 and context
.object.pose
60 and context
.selected_pose_bones_from_active_object
64 class LocalPoseAssetUser
:
66 def poll(cls
, context
: Context
) -> bool:
68 isinstance(getattr(context
, "id", None), Action
)
70 and context
.object.mode
== "POSE" # This condition may not be desired.
74 class POSELIB_OT_create_pose_asset(PoseAssetCreator
, Operator
):
75 bl_idname
= "poselib.create_pose_asset"
76 bl_label
= "Create Pose Asset"
78 "Create a new Action that contains the pose of the selected bones, and mark it as Asset. "
79 "The asset will be stored in the current blend file"
81 bl_options
= {"REGISTER", "UNDO"}
83 pose_name
: StringProperty(name
="Pose Name") # type: ignore
84 activate_new_action
: BoolProperty(name
="Activate New Action", default
=True) # type: ignore
88 def poll(cls
, context
: Context
) -> bool:
89 # Make sure that if there is an asset browser open, the artist can see the newly created pose asset.
90 asset_browse_area
: Optional
[bpy
.types
.Area
] = asset_browser
.area_from_context(context
)
91 if not asset_browse_area
:
92 # No asset browser is visible, so there also aren't any expectations
93 # that this asset will be visible.
96 asset_space_params
= asset_browser
.params(asset_browse_area
)
97 if asset_space_params
.asset_library_ref
!= 'LOCAL':
98 cls
.poll_message_set("Asset Browser must be set to the Current File library")
103 def execute(self
, context
: Context
) -> Set
[str]:
104 pose_name
= self
.pose_name
or context
.object.name
105 asset
= pose_creation
.create_pose_asset_from_context(context
, pose_name
)
107 self
.report({"WARNING"}, "No keyframes were found for this pose")
110 if self
.activate_new_action
:
111 self
._set
_active
_action
(context
, asset
)
112 self
._activate
_asset
_in
_browser
(context
, asset
)
115 def _set_active_action(self
, context
: Context
, asset
: Action
) -> None:
116 self
._prevent
_action
_loss
(context
.object)
118 anim_data
= context
.object.animation_data_create()
119 context
.window_manager
.poselib_previous_action
= anim_data
.action
120 anim_data
.action
= asset
122 def _activate_asset_in_browser(self
, context
: Context
, asset
: Action
) -> None:
123 """Activate the new asset in the appropriate Asset Browser.
125 This makes it possible to immediately check & edit the created pose asset.
128 asset_browse_area
: Optional
[bpy
.types
.Area
] = asset_browser
.area_from_context(context
)
129 if not asset_browse_area
:
132 # After creating an asset, the window manager has to process the
133 # notifiers before editors should be manipulated.
134 pose_creation
.assign_from_asset_browser(asset
, asset_browse_area
)
136 # Pass deferred=True, because we just created a new asset that isn't
137 # known to the Asset Browser space yet. That requires the processing of
138 # notifiers, which will only happen after this code has finished
140 asset_browser
.activate_asset(asset
, asset_browse_area
, deferred
=True)
142 def _prevent_action_loss(self
, object: Object
) -> None:
143 """Mark the action with Fake User if necessary.
145 This is to prevent action loss when we reduce its reference counter by one.
148 if not object.animation_data
:
151 action
= object.animation_data
.action
155 if action
.use_fake_user
or action
.users
> 1:
156 # Removing one user won't GC it.
159 action
.use_fake_user
= True
160 self
.report({'WARNING'}, "Action %s marked Fake User to prevent loss" % action
.name
)
163 class POSELIB_OT_restore_previous_action(Operator
):
164 bl_idname
= "poselib.restore_previous_action"
165 bl_label
= "Restore Previous Action"
166 bl_description
= "Switch back to the previous Action, after creating a pose asset"
167 bl_options
= {"REGISTER", "UNDO"}
170 def poll(cls
, context
: Context
) -> bool:
172 context
.window_manager
.poselib_previous_action
174 and context
.object.animation_data
175 and context
.object.animation_data
.action
176 and context
.object.animation_data
.action
.asset_data
is not None
179 def execute(self
, context
: Context
) -> Set
[str]:
180 # This is the Action that was just created with "Create Pose Asset".
181 # It has to be re-applied after switching to the previous action,
182 # to ensure the character keeps the same pose.
183 self
.pose_action
= context
.object.animation_data
.action
185 prev_action
= context
.window_manager
.poselib_previous_action
186 context
.object.animation_data
.action
= prev_action
187 context
.window_manager
.poselib_previous_action
= None
189 # Wait a bit for the action assignment to be handled, before applying the pose.
190 wm
= context
.window_manager
191 self
._timer
= wm
.event_timer_add(0.001, window
=context
.window
)
192 wm
.modal_handler_add(self
)
194 return {'RUNNING_MODAL'}
196 def modal(self
, context
, event
):
197 if event
.type != 'TIMER':
198 return {'RUNNING_MODAL'}
200 wm
= context
.window_manager
201 wm
.event_timer_remove(self
._timer
)
203 context
.object.pose
.apply_pose_from_action(self
.pose_action
)
207 class ASSET_OT_assign_action(LocalPoseAssetUser
, Operator
):
208 bl_idname
= "asset.assign_action"
209 bl_label
= "Assign Action"
210 bl_description
= "Set this pose Action as active Action on the active Object"
211 bl_options
= {"REGISTER", "UNDO"}
213 def execute(self
, context
: Context
) -> Set
[str]:
214 context
.object.animation_data_create().action
= context
.id
218 class POSELIB_OT_copy_as_asset(PoseAssetCreator
, Operator
):
219 bl_idname
= "poselib.copy_as_asset"
220 bl_label
= "Copy Pose As Asset"
221 bl_description
= "Create a new pose asset on the clipboard, to be pasted into an Asset Browser"
222 bl_options
= {"REGISTER"}
224 CLIPBOARD_ASSET_MARKER
= "ASSET-BLEND="
226 def execute(self
, context
: Context
) -> Set
[str]:
227 asset
= pose_creation
.create_pose_asset_from_context(
228 context
, new_asset_name
=context
.object.name
231 self
.report({"WARNING"}, "No animation data found to create asset from")
234 filepath
= self
.save_datablock(asset
)
236 context
.window_manager
.clipboard
= "%s%s" % (
237 self
.CLIPBOARD_ASSET_MARKER
,
240 asset_browser
.tag_redraw(context
.screen
)
241 self
.report({"INFO"}, "Pose Asset copied, use Paste As New Asset in any Asset Browser to paste")
243 # The asset has been saved to disk, so to clean up it has to loose its asset & fake user status.
245 asset
.use_fake_user
= False
247 # The asset can be removed from the main DB, as it was purely created to
248 # be stored to disk, and not to be used in this file.
250 # This should never happen, and indicates a bug in the code. Having a warning about it is nice,
251 # but it shouldn't stand in the way of actually cleaning up the meant-to-be-temporary datablock.
252 self
.report({"WARNING"}, "Unexpected non-zero user count for the asset, please report this as a bug")
254 bpy
.data
.actions
.remove(asset
)
257 def save_datablock(self
, action
: Action
) -> Path
:
258 tempdir
= Path(bpy
.app
.tempdir
)
259 filepath
= tempdir
/ "copied_asset.blend"
260 bpy
.data
.libraries
.write(
265 compress
=True, # Single-datablock blend file, likely little need to diff.
270 class POSELIB_OT_paste_asset(Operator
):
271 bl_idname
= "poselib.paste_asset"
272 bl_label
= "Paste As New Asset"
273 bl_description
= "Paste the Asset that was previously copied using Copy As Asset"
274 bl_options
= {"REGISTER", "UNDO"}
277 def poll(cls
, context
: Context
) -> bool:
278 if not asset_utils
.SpaceAssetInfo
.is_asset_browser(context
.space_data
):
279 cls
.poll_message_set("Current editor is not an asset browser")
282 asset_lib_ref
= context
.space_data
.params
.asset_library_ref
283 if asset_lib_ref
!= 'LOCAL':
284 cls
.poll_message_set("Asset Browser must be set to the Current File library")
287 # Delay checking the clipboard as much as possible, as it's CPU-heavier than the other checks.
288 clipboard
: str = context
.window_manager
.clipboard
290 cls
.poll_message_set("Clipboard is empty")
293 marker
= POSELIB_OT_copy_as_asset
.CLIPBOARD_ASSET_MARKER
294 if not clipboard
.startswith(marker
):
295 cls
.poll_message_set("Clipboard does not contain an asset")
301 def execute(self
, context
: Context
) -> Set
[str]:
302 clipboard
= context
.window_manager
.clipboard
303 marker_len
= len(POSELIB_OT_copy_as_asset
.CLIPBOARD_ASSET_MARKER
)
304 filepath
= Path(clipboard
[marker_len
:])
306 assets
= functions
.load_assets_from(filepath
)
308 self
.report({"ERROR"}, "Did not find any assets on clipboard")
311 self
.report({"INFO"}, "Pasted %d assets" % len(assets
))
313 bpy
.ops
.asset
.library_refresh()
315 asset_browser_area
= asset_browser
.area_from_context(context
)
316 if not asset_browser_area
:
319 # Assign same catalog as in asset browser.
320 catalog_id
= asset_browser
.active_catalog_id(asset_browser_area
)
322 asset
.asset_data
.catalog_id
= catalog_id
323 asset_browser
.activate_asset(assets
[0], asset_browser_area
, deferred
=True)
330 def poll(cls
, context
: Context
) -> bool:
333 and context
.object.mode
== "POSE" # This condition may not be desired.
334 and context
.asset_library_ref
335 and context
.asset_file_handle
338 return context
.asset_file_handle
.id_type
== 'ACTION'
340 def execute(self
, context
: Context
) -> Set
[str]:
341 asset
: FileSelectEntry
= context
.asset_file_handle
343 return self
.use_pose(context
, asset
.local_id
)
344 return self
._load
_and
_use
_pose
(context
)
346 def use_pose(self
, context
: Context
, asset
: bpy
.types
.ID
) -> Set
[str]:
347 # Implement in subclass.
350 def _load_and_use_pose(self
, context
: Context
) -> Set
[str]:
351 asset_library_ref
= context
.asset_library_ref
352 asset
= context
.asset_file_handle
353 asset_lib_path
= bpy
.types
.AssetHandle
.get_full_library_path(asset
, asset_library_ref
)
355 if not asset_lib_path
:
356 self
.report( # type: ignore
358 # TODO: Add some way to get the library name from the library reference (just asset_library_ref.name?).
359 f
"Selected asset {asset.name} could not be located inside the asset library",
362 if asset
.id_type
!= 'ACTION':
363 self
.report( # type: ignore
365 f
"Selected asset {asset.name} is not an Action",
369 with bpy
.types
.BlendData
.temp_data() as temp_data
:
370 with temp_data
.libraries
.load(asset_lib_path
) as (data_from
, data_to
):
371 data_to
.actions
= [asset
.name
]
373 action
: Action
= data_to
.actions
[0]
374 return self
.use_pose(context
, action
)
377 class POSELIB_OT_pose_asset_select_bones(PoseAssetUser
, Operator
):
378 bl_idname
= "poselib.pose_asset_select_bones"
379 bl_label
= "Select Bones"
380 bl_description
= "Select those bones that are used in this pose"
381 bl_options
= {"REGISTER", "UNDO"}
383 select
: BoolProperty(name
="Select", default
=True) # type: ignore
384 flipped
: BoolProperty(name
="Flipped", default
=False) # type: ignore
386 def use_pose(self
, context
: Context
, pose_asset
: Action
) -> Set
[str]:
387 arm_object
: Object
= context
.object
388 pose_usage
.select_bones(arm_object
, pose_asset
, select
=self
.select
, flipped
=self
.flipped
)
389 verb
= "Selected" if self
.select
else "Deselected"
390 self
.report({"INFO"}, f
"{verb} bones from {pose_asset.name}")
395 cls
, _context
: Context
, properties
: 'POSELIB_OT_pose_asset_select_bones'
397 if properties
.select
:
398 return cls
.bl_description
399 return cls
.bl_description
.replace("Select", "Deselect")
402 # This operator takes the Window Manager's `poselib_flipped` property, and
403 # passes it to the `POSELIB_OT_blend_pose_asset` operator. This makes it
404 # possible to bind a key to the operator and still have it respect the global
405 # "Flip Pose" checkbox.
406 class POSELIB_OT_blend_pose_asset_for_keymap(Operator
):
407 bl_idname
= "poselib.blend_pose_asset_for_keymap"
408 bl_options
= {"REGISTER", "UNDO", "INTERNAL"}
410 _rna
= bpy
.ops
.poselib
.blend_pose_asset
.get_rna_type()
412 bl_description
= _rna
.description
416 def poll(cls
, context
: Context
) -> bool:
417 return bpy
.ops
.poselib
.blend_pose_asset
.poll(context
.copy())
419 def execute(self
, context
: Context
) -> Set
[str]:
420 flipped
= context
.window_manager
.poselib_flipped
421 return bpy
.ops
.poselib
.blend_pose_asset(context
.copy(), 'EXEC_DEFAULT', flipped
=flipped
)
423 def invoke(self
, context
: Context
, event
: Event
) -> Set
[str]:
424 flipped
= context
.window_manager
.poselib_flipped
425 return bpy
.ops
.poselib
.blend_pose_asset(context
.copy(), 'INVOKE_DEFAULT', flipped
=flipped
)
428 # This operator takes the Window Manager's `poselib_flipped` property, and
429 # passes it to the `POSELIB_OT_apply_pose_asset` operator. This makes it
430 # possible to bind a key to the operator and still have it respect the global
431 # "Flip Pose" checkbox.
432 class POSELIB_OT_apply_pose_asset_for_keymap(Operator
):
433 bl_idname
= "poselib.apply_pose_asset_for_keymap"
434 bl_options
= {"REGISTER", "UNDO", "INTERNAL"}
436 _rna
= bpy
.ops
.poselib
.apply_pose_asset
.get_rna_type()
438 bl_description
= _rna
.description
442 def poll(cls
, context
: Context
) -> bool:
443 return bpy
.ops
.poselib
.apply_pose_asset
.poll(context
.copy())
445 def execute(self
, context
: Context
) -> Set
[str]:
446 flipped
= context
.window_manager
.poselib_flipped
447 return bpy
.ops
.poselib
.apply_pose_asset(context
.copy(), 'EXEC_DEFAULT', flipped
=flipped
)
450 class POSELIB_OT_convert_old_poselib(Operator
):
451 bl_idname
= "poselib.convert_old_poselib"
452 bl_label
= "Convert Old-Style Pose Library"
453 bl_description
= "Create a pose asset for each pose marker in the current action"
454 bl_options
= {"REGISTER", "UNDO"}
457 def poll(cls
, context
: Context
) -> bool:
458 action
= context
.object and context
.object.animation_data
and context
.object.animation_data
.action
460 cls
.poll_message_set("Active object has no Action")
462 if not action
.pose_markers
:
463 cls
.poll_message_set("Action %r is not a old-style pose library" % action
.name
)
467 def execute(self
, context
: Context
) -> Set
[str]:
468 from . import conversion
470 old_poselib
= context
.object.animation_data
.action
471 new_actions
= conversion
.convert_old_poselib(old_poselib
)
474 self
.report({'ERROR'}, "Unable to convert to pose assets")
477 self
.report({'INFO'}, "Converted %d poses to pose assets" % len(new_actions
))
482 ASSET_OT_assign_action
,
483 POSELIB_OT_apply_pose_asset_for_keymap
,
484 POSELIB_OT_blend_pose_asset_for_keymap
,
485 POSELIB_OT_convert_old_poselib
,
486 POSELIB_OT_copy_as_asset
,
487 POSELIB_OT_create_pose_asset
,
488 POSELIB_OT_paste_asset
,
489 POSELIB_OT_pose_asset_select_bones
,
490 POSELIB_OT_restore_previous_action
,
493 register
, unregister
= bpy
.utils
.register_classes_factory(classes
)