Cleanup: simplify file name incrementing logic
[blender-addons.git] / add_mesh_extra_objects / add_mesh_star.py
blob2bede0814eb6a41bf5740a5b75871a8f225921b2
1 # GPL Original by Fourmadmen
3 import bpy
4 from mathutils import (
5 Vector,
6 Quaternion,
8 from math import pi
9 from bpy.props import (
10 IntProperty,
11 FloatProperty,
12 StringProperty,
13 BoolProperty,
15 from bpy_extras import object_utils
17 # Create a new mesh (object) from verts/edges/faces.
18 # verts/edges/faces ... List of vertices/edges/faces for the
19 # new mesh (as used in from_pydata)
20 # name ... Name of the new mesh (& object)
22 def create_mesh_object(context, verts, edges, faces, name):
24 # Create new mesh
25 mesh = bpy.data.meshes.new(name)
27 # Make a mesh from a list of verts/edges/faces.
28 mesh.from_pydata(verts, edges, faces)
30 # Update mesh geometry after adding stuff.
31 mesh.update()
33 from bpy_extras import object_utils
34 return object_utils.object_data_add(context, mesh, operator=None)
37 # A very simple "bridge" tool.
39 def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
40 faces = []
42 if not vertIdx1 or not vertIdx2:
43 return None
45 if len(vertIdx1) < 2 and len(vertIdx2) < 2:
46 return None
48 fan = False
49 if (len(vertIdx1) != len(vertIdx2)):
50 if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
51 fan = True
52 else:
53 return None
55 total = len(vertIdx2)
57 if closed:
58 # Bridge the start with the end.
59 if flipped:
60 face = [
61 vertIdx1[0],
62 vertIdx2[0],
63 vertIdx2[total - 1]]
64 if not fan:
65 face.append(vertIdx1[total - 1])
66 faces.append(face)
68 else:
69 face = [vertIdx2[0], vertIdx1[0]]
70 if not fan:
71 face.append(vertIdx1[total - 1])
72 face.append(vertIdx2[total - 1])
73 faces.append(face)
75 # Bridge the rest of the faces.
76 for num in range(total - 1):
77 if flipped:
78 if fan:
79 face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
80 else:
81 face = [vertIdx2[num], vertIdx1[num],
82 vertIdx1[num + 1], vertIdx2[num + 1]]
83 faces.append(face)
84 else:
85 if fan:
86 face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
87 else:
88 face = [vertIdx1[num], vertIdx2[num],
89 vertIdx2[num + 1], vertIdx1[num + 1]]
90 faces.append(face)
92 return faces
95 # @todo Clean up vertex&face creation process a bit.
97 def add_star(points, outer_radius, inner_radius, height):
98 PI_2 = pi * 2
99 z_axis = (0, 0, 1)
101 verts = []
102 faces = []
104 segments = points * 2
106 half_height = height / 2.0
108 vert_idx_top = len(verts)
109 verts.append(Vector((0.0, 0.0, half_height)))
111 vert_idx_bottom = len(verts)
112 verts.append(Vector((0.0, 0.0, -half_height)))
114 edgeloop_top = []
115 edgeloop_bottom = []
117 for index in range(segments):
118 quat = Quaternion(z_axis, (index / segments) * PI_2)
120 if index % 2:
121 # Uneven
122 radius = outer_radius
123 else:
124 # Even
125 radius = inner_radius
127 edgeloop_top.append(len(verts))
128 vec = quat @ Vector((radius, 0, half_height))
129 verts.append(vec)
131 edgeloop_bottom.append(len(verts))
132 vec = quat @ Vector((radius, 0, -half_height))
133 verts.append(vec)
135 faces_top = createFaces([vert_idx_top], edgeloop_top, closed=True)
136 faces_outside = createFaces(edgeloop_top, edgeloop_bottom, closed=True)
137 faces_bottom = createFaces([vert_idx_bottom], edgeloop_bottom,
138 flipped=True, closed=True)
140 faces.extend(faces_top)
141 faces.extend(faces_outside)
142 faces.extend(faces_bottom)
144 return verts, faces
147 class AddStar(bpy.types.Operator, object_utils.AddObjectHelper):
148 bl_idname = "mesh.primitive_star_add"
149 bl_label = "Simple Star"
150 bl_description = "Construct a star mesh"
151 bl_options = {'REGISTER', 'UNDO', 'PRESET'}
153 Star : BoolProperty(name = "Star",
154 default = True,
155 description = "Star")
156 change : BoolProperty(name = "Change",
157 default = False,
158 description = "change Star")
160 points: IntProperty(
161 name="Points",
162 description="Number of points for the star",
163 min=2,
164 max=256,
165 default=5
167 outer_radius: FloatProperty(
168 name="Outer Radius",
169 description="Outer radius of the star",
170 min=0.01,
171 max=9999.0,
172 default=1.0
174 innter_radius: FloatProperty(
175 name="Inner Radius",
176 description="Inner radius of the star",
177 min=0.01,
178 max=9999.0,
179 default=0.5
181 height: FloatProperty(name="Height",
182 description="Height of the star",
183 min=0.01,
184 max=9999.0,
185 default=0.5
188 def draw(self, context):
189 layout = self.layout
191 layout.prop(self, 'points', expand=True)
192 layout.prop(self, 'outer_radius', expand=True)
193 layout.prop(self, 'innter_radius', expand=True)
194 layout.prop(self, 'height', expand=True)
196 if self.change == False:
197 col = layout.column(align=True)
198 col.prop(self, 'align', expand=True)
199 col = layout.column(align=True)
200 col.prop(self, 'location', expand=True)
201 col = layout.column(align=True)
202 col.prop(self, 'rotation', expand=True)
204 def execute(self, context):
205 # turn off 'Enter Edit Mode'
206 use_enter_edit_mode = bpy.context.preferences.edit.use_enter_edit_mode
207 bpy.context.preferences.edit.use_enter_edit_mode = False
209 if bpy.context.mode == "OBJECT":
210 if context.selected_objects != [] and context.active_object and \
211 (context.active_object.data is not None) and ('Star' in context.active_object.data.keys()) and \
212 (self.change == True):
213 obj = context.active_object
214 oldmesh = obj.data
215 oldmeshname = obj.data.name
216 verts, faces = add_star(
217 self.points,
218 self.outer_radius,
219 self.innter_radius,
220 self.height
222 mesh = bpy.data.meshes.new('Star')
223 mesh.from_pydata(verts, [], faces)
224 obj.data = mesh
225 for material in oldmesh.materials:
226 obj.data.materials.append(material)
227 bpy.data.meshes.remove(oldmesh)
228 obj.data.name = oldmeshname
229 else:
230 verts, faces = add_star(
231 self.points,
232 self.outer_radius,
233 self.innter_radius,
234 self.height
236 mesh = bpy.data.meshes.new('Star')
237 mesh.from_pydata(verts, [], faces)
238 obj = object_utils.object_data_add(context, mesh, operator=self)
240 obj.data["Star"] = True
241 obj.data["change"] = False
242 for prm in StarParameters():
243 obj.data[prm] = getattr(self, prm)
245 if bpy.context.mode == "EDIT_MESH":
246 active_object = context.active_object
247 name_active_object = active_object.name
248 bpy.ops.object.mode_set(mode='OBJECT')
249 verts, faces = add_star(
250 self.points,
251 self.outer_radius,
252 self.innter_radius,
253 self.height
255 mesh = bpy.data.meshes.new('Star')
256 mesh.from_pydata(verts, [], faces)
257 obj = object_utils.object_data_add(context, mesh, operator=self)
258 obj.select_set(True)
259 active_object.select_set(True)
260 bpy.context.view_layer.objects.active = active_object
261 bpy.ops.object.join()
262 context.active_object.name = name_active_object
263 bpy.ops.object.mode_set(mode='EDIT')
265 if use_enter_edit_mode:
266 bpy.ops.object.mode_set(mode = 'EDIT')
268 # restore pre operator state
269 bpy.context.preferences.edit.use_enter_edit_mode = use_enter_edit_mode
271 return {'FINISHED'}
273 def StarParameters():
274 StarParameters = [
275 "points",
276 "outer_radius",
277 "innter_radius",
278 "height",
280 return StarParameters