1 # SPDX-FileCopyrightText: 2010-2023 Blender Foundation
3 # SPDX-License-Identifier: GPL-2.0-or-later
5 """Write the POV file using this file's functions and some from other modules then render it."""
10 from sys
import platform
14 ) # maybe move to scenography.py and topology_*****_data.py respectively with smoke and matrix
15 import mathutils
#import less than full
16 import tempfile
# generate temporary files with random names
17 from bpy
.types
import Operator
18 from bpy
.utils
import register_class
, unregister_class
22 ) # for writing, importing and rendering directly POV Scene Description Language items
23 from . import render_core
24 from . import scenography
# for atmosphere, environment, effects, lighting, camera
25 from . import shading
# for BI POV shaders emulation
26 from . import nodes_fn
27 from . import texturing_procedural
# for Blender procedurals to POV patterns emulation
28 from . import model_all
# for mesh based geometry
29 from . import model_meta_topology
# for mesh based geometry
30 from . import model_curve_topology
# for curves based geometry
32 # from . import model_primitives # for import and export of POV specific primitives
35 from .scenography
import image_format
, img_map
, img_map_transforms
, path_image
37 from .shading
import write_object_material_interior
38 from .model_primitives
import write_object_modifiers
47 from .render_core
import (
52 def string_strip_hyphen(name
):
54 """Remove hyphen characters from a string to avoid POV errors."""
56 return name
.replace("-", "")
59 def safety(name
, ref_level_bound
):
60 """append suffix characters to names of various material declinations.
62 Material declinations are necessary to POV syntax and used in shading.py
63 by the pov_has_no_specular_maps function to create the finish map trick and
64 the suffixes avoid name collisions.
66 name -- the initial material name as a string
67 ref_level_bound -- the enum number of the ref_level_bound being written:
68 ref_level_bound=1 is for texture with No specular nor Mirror reflection
69 ref_level_bound=2 is for texture with translation of spec and mir levels
70 for when no map influences them
71 ref_level_bound=3 is for texture with Maximum Spec and Mirror
73 # All the try except clause below seems useless as each time
74 # prefix rewritten even after and outside of it what was the point?
75 # It may not even be any longer possible to feed no arg from Blender UI
77 # if name: # if int(name) > 0: # could be zero if no argument provided
78 # # and always triggered exception so is this similar ?
80 # except BaseException as e:
82 # print('An exception occurred: {}'.format(e))
83 # prefix = "" # rewritten below...
85 name
= string_strip_hyphen(name
)
86 if ref_level_bound
== 2:
88 # implicit else-if (no return yet)
89 if ref_level_bound
== 1:
90 return prefix
+ name
+ "0" # used for 0 of specular map
91 # implicit else-if (no return yet)
92 if ref_level_bound
== 3:
93 return prefix
+ name
+ "1" # used for 1 of specular map
96 # -------- end safety string name material
102 def is_renderable(ob
):
103 """test for objects flagged as hidden or boolean operands not to render"""
104 return not ob
.hide_render
and ob
not in csg_list
107 def renderable_objects():
108 """test for non hidden, non boolean operands objects to render"""
109 return [ob
for ob
in bpy
.data
.objects
if is_renderable(ob
)]
112 def non_renderable_objects():
113 """Boolean operands only. Not to render"""
114 return list(csg_list
)
117 def set_tab(tabtype
, spaces
):
118 """Apply the configured indentation all along the exported POV file
121 tabtype -- Specifies user preference between tabs or spaces indentation
122 spaces -- If using spaces, sets the number of space characters to use
124 The beginning blank space for each line of the generated pov file
129 tab_str
= spaces
* " "
140 # below properties not added to __init__ yet to avoid conflicts with material sss scale
141 # unless it would override then should be interfaced also in scene units property tab
143 # if scene.pov.sslt_enable:
144 # file.write(" mm_per_unit %s\n"%scene.pov.mm_per_unit)
145 # file.write(" subsurface {\n")
146 # file.write(" samples %s, %s\n"%(scene.pov.sslt_samples_max,scene.pov.sslt_samples_min))
147 # if scene.pov.sslt_radiosity:
148 # file.write(" radiosity on\n")
154 # def write_object_modifiers(ob, File):
155 # """Translate some object level POV statements from Blender UI
156 # to POV syntax and write to exported file """
158 # # Maybe return that string to be added instead of directly written.
161 # import .model_all.write_object_csg_inside_vector
162 # write_object_csg_inside_vector(ob, file)
166 # File.write("\thollow\n")
167 # if ob.pov.double_illuminate:
168 # File.write("\tdouble_illuminate\n")
170 # File.write("\tsturm\n")
171 # if ob.pov.no_shadow:
172 # File.write("\tno_shadow\n")
173 # if ob.pov.no_image:
174 # File.write("\tno_image\n")
175 # if ob.pov.no_reflection:
176 # File.write("\tno_reflection\n")
177 # if ob.pov.no_radiosity:
178 # File.write("\tno_radiosity\n")
180 # File.write("\tinverse\n")
181 # if ob.pov.hierarchy:
182 # File.write("\thierarchy\n")
184 # # XXX, Commented definitions
186 # if scene.pov.photon_enable:
187 # File.write("photons {\n")
189 # File.write("target %.4g\n"%ob.pov.target_value)
190 # if ob.pov.refraction:
191 # File.write("refraction on\n")
192 # if ob.pov.reflection:
193 # File.write("reflection on\n")
194 # if ob.pov.pass_through:
195 # File.write("pass_through\n")
197 # if ob.pov.object_ior > 1:
198 # File.write("interior {\n")
199 # File.write("ior %.4g\n"%ob.pov.object_ior)
200 # if scene.pov.photon_enable and ob.pov.target and ob.pov.refraction and ob.pov.dispersion:
201 # File.write("ior %.4g\n"%ob.pov.dispersion_value)
202 # File.write("ior %s\n"%ob.pov.dispersion_samples)
203 # if scene.pov.photon_enable == False:
204 # File.write("caustics %.4g\n"%ob.pov.fake_caustics_power)
207 def tab_write(file, str_o
, scene
=None):
208 """write directly to exported file if user checked autonamed temp files (faster).
209 Otherwise, indent POV syntax from brackets levels and write to exported file"""
212 scene
= bpy
.data
.scenes
[0]
214 tab
= set_tab(scene
.pov
.indentation_character
, scene
.pov
.indentation_spaces
)
215 if scene
.pov
.tempfiles_enable
:
219 brackets
= str_o
.count("{") - str_o
.count("}") + str_o
.count("[") - str_o
.count("]")
221 tab_level
= tab_level
+ brackets
223 print("Indentation Warning: tab_level = %s" % tab_level
)
226 file.write("%s" % tab
* tab_level
)
229 tab_level
= tab_level
+ brackets
231 def write_matrix(file, matrix
):
232 """Translate some transform matrix from Blender UI
233 to POV syntax and write to exported file """
235 "matrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n"
251 global_matrix
= mathutils
.Matrix
.Rotation(-pi
/ 2.0, 4, 'X')
253 def write_pov(filename
, scene
=None, info_callback
=None):
254 """Main export process from Blender UI to POV syntax and write to exported file """
256 with
open(filename
, "w") as file:
259 scene
= bpy
.data
.scenes
[0]
261 render
= scene
.render
264 comments
= scene
.pov
.comments_enable
and not scene
.pov
.tempfiles_enable
266 feature_set
= bpy
.context
.preferences
.addons
[__package__
].preferences
.branch_feature_set_povray
268 using_uberpov
= feature_set
== 'uberpov'
269 pov_binary
= PovRender
._locate
_binary
()
272 print("Unofficial UberPOV feature set chosen in preferences")
274 print("Official POV-Ray 3.7 feature set chosen in preferences")
275 if 'uber' in pov_binary
:
276 print("The name of the binary suggests you are probably rendering with Uber POV engine")
278 print("The name of the binary suggests you are probably rendering with standard POV engine")
281 def unique_name(name
, name_seq
):
282 """Increment any generated POV name that could get identical to avoid collisions"""
284 if name
not in name_seq
:
285 name
= string_strip_hyphen(name
)
290 while name
in name_seq
:
291 name
= "%s_%.3d" % (name_orig
, i
)
293 name
= string_strip_hyphen(name
)
296 material_names_dictionary
= {}
297 DEF_MAT_NAME
= "" # or "Default"?
299 # -----------------------------------------------------------------------------
301 def export_global_settings(scene
):
302 """write all POV global settings to exported file """
303 # Imperial units warning
304 if scene
.unit_settings
.system
== "IMPERIAL":
305 print("Warning: Imperial units not supported")
307 tab_write(file, "global_settings {\n")
308 tab_write(file, "assumed_gamma 1.0\n")
309 tab_write(file, "max_trace_level %d\n" % scene
.pov
.max_trace_level
)
311 if scene
.pov
.global_settings_advanced
:
312 if not scene
.pov
.radio_enable
:
313 file.write(" adc_bailout %.6f\n" % scene
.pov
.adc_bailout
)
314 file.write(" ambient_light <%.6f,%.6f,%.6f>\n" % scene
.pov
.ambient_light
[:])
315 file.write(" irid_wavelength <%.6f,%.6f,%.6f>\n" % scene
.pov
.irid_wavelength
[:])
316 file.write(" number_of_waves %s\n" % scene
.pov
.number_of_waves
)
317 file.write(" noise_generator %s\n" % scene
.pov
.noise_generator
)
318 if scene
.pov
.radio_enable
:
319 tab_write(file, "radiosity {\n")
320 tab_write(file, "adc_bailout %.4g\n" % scene
.pov
.radio_adc_bailout
)
321 tab_write(file, "brightness %.4g\n" % scene
.pov
.radio_brightness
)
322 tab_write(file, "count %d\n" % scene
.pov
.radio_count
)
323 tab_write(file, "error_bound %.4g\n" % scene
.pov
.radio_error_bound
)
324 tab_write(file, "gray_threshold %.4g\n" % scene
.pov
.radio_gray_threshold
)
325 tab_write(file, "low_error_factor %.4g\n" % scene
.pov
.radio_low_error_factor
)
326 tab_write(file, "maximum_reuse %.4g\n" % scene
.pov
.radio_maximum_reuse
)
327 tab_write(file, "minimum_reuse %.4g\n" % scene
.pov
.radio_minimum_reuse
)
328 tab_write(file, "nearest_count %d\n" % scene
.pov
.radio_nearest_count
)
329 tab_write(file, "pretrace_start %.3g\n" % scene
.pov
.radio_pretrace_start
)
330 tab_write(file, "pretrace_end %.3g\n" % scene
.pov
.radio_pretrace_end
)
331 tab_write(file, "recursion_limit %d\n" % scene
.pov
.radio_recursion_limit
)
332 tab_write(file, "always_sample %d\n" % scene
.pov
.radio_always_sample
)
333 tab_write(file, "normal %d\n" % scene
.pov
.radio_normal
)
334 tab_write(file, "media %d\n" % scene
.pov
.radio_media
)
335 tab_write(file, "subsurface %d\n" % scene
.pov
.radio_subsurface
)
336 tab_write(file, "}\n")
340 for material
in bpy
.data
.materials
:
341 if material
.pov_subsurface_scattering
.use
and once_sss
:
342 # In pov, the scale has reversed influence compared to blender. these number
343 # should correct that
345 "mm_per_unit %.6f\n" % (material
.pov_subsurface_scattering
.scale
* 1000.0)
347 # 1000 rather than scale * (-100.0) + 15.0))
349 # In POV-Ray, the scale factor for all subsurface shaders needs to be the same
351 # formerly sslt_samples were multiplied by 100 instead of 10
352 sslt_samples
= (11 - material
.pov_subsurface_scattering
.error_threshold
) * 10
354 tab_write(file, "subsurface { samples %d, %d }\n" % (sslt_samples
, sslt_samples
/ 10))
357 if world
and once_ambient
:
358 tab_write(file, "ambient_light rgb<%.3g, %.3g, %.3g>\n" % world
.pov
.ambient_color
[:])
362 scene
.pov
.photon_enable
365 material
.pov
.refraction_type
== "2"
366 or material
.pov
.photons_reflection
369 tab_write(file, "photons {\n")
370 tab_write(file, "spacing %.6f\n" % scene
.pov
.photon_spacing
)
371 tab_write(file, "max_trace_level %d\n" % scene
.pov
.photon_max_trace_level
)
372 tab_write(file, "adc_bailout %.3g\n" % scene
.pov
.photon_adc_bailout
)
375 % (scene
.pov
.photon_gather_min
, scene
.pov
.photon_gather_max
)
377 if scene
.pov
.photon_map_file_save_load
in {'save'}:
378 ph_file_name
= 'Photon_map_file.ph'
379 if scene
.pov
.photon_map_file
!= '':
380 ph_file_name
= scene
.pov
.photon_map_file
+ '.ph'
381 ph_file_dir
= tempfile
.gettempdir()
382 path
= bpy
.path
.abspath(scene
.pov
.photon_map_dir
)
383 if os
.path
.exists(path
):
385 full_file_name
= os
.path
.join(ph_file_dir
, ph_file_name
)
386 tab_write(file, 'save_file "%s"\n' % full_file_name
)
387 scene
.pov
.photon_map_file
= full_file_name
388 if scene
.pov
.photon_map_file_save_load
in {'load'}:
389 full_file_name
= bpy
.path
.abspath(scene
.pov
.photon_map_file
)
390 if os
.path
.exists(full_file_name
):
391 tab_write(file, 'load_file "%s"\n' % full_file_name
)
392 tab_write(file, "}\n")
395 tab_write(file, "}\n")
397 # sel = renderable_objects() #removed for booleans
400 "//----------------------------------------------\n"
401 "//--Exported with POV-Ray exporter for Blender--\n"
402 "//----------------------------------------------\n\n"
404 file.write("#version 3.7;\n") # Switch below as soon as 3.8 beta gets easy linked
405 # file.write("#version 3.8;\n")
407 "#declare Default_texture = texture{pigment {rgb 0.8} " "finish {brilliance 3.8} }\n\n"
410 file.write("\n//--Global settings--\n\n")
412 export_global_settings(scene
)
415 file.write("\n//--Custom Code--\n\n")
416 scripting
.export_custom_code(file)
419 file.write("\n//--Patterns Definitions--\n\n")
420 local_pattern_names
= []
421 for texture
in bpy
.data
.textures
: # ok?
422 if texture
.users
> 0:
423 current_pat_name
= string_strip_hyphen(bpy
.path
.clean_name(texture
.name
))
424 # string_strip_hyphen(patternNames[texture.name]) #maybe instead of the above
425 local_pattern_names
.append(current_pat_name
)
426 # use above list to prevent writing texture instances several times and assign in mats?
428 texture
.type not in {'NONE', 'IMAGE'} and texture
.pov
.tex_pattern_type
== 'emulator'
429 ) or (texture
.type in {'NONE', 'IMAGE'} and texture
.pov
.tex_pattern_type
!= 'emulator'):
430 file.write("\n#declare PAT_%s = \n" % current_pat_name
)
431 file.write(texturing_procedural
.export_pattern(texture
))
434 file.write("\n//--Background--\n\n")
436 scenography
.export_world(file, scene
.world
, scene
, global_matrix
, tab_write
)
439 file.write("\n//--Cameras--\n\n")
441 scenography
.export_camera(file, scene
, global_matrix
, render
, tab_write
)
444 file.write("\n//--Lamps--\n\n")
446 for ob
in bpy
.data
.objects
:
447 if ob
.type == 'MESH':
448 for mod
in ob
.modifiers
:
449 if mod
.type == 'BOOLEAN' and mod
.object not in csg_list
:
450 csg_list
.append(mod
.object)
453 sel
= non_renderable_objects()
454 # export non rendered boolean objects operands
455 model_all
.objects_loop(
460 material_names_dictionary
,
468 sel
= renderable_objects()
470 scenography
.export_lights(
471 [L
for L
in sel
if (L
.type == 'LIGHT' and L
.pov
.object_as
!= 'RAINBOW')],
479 file.write("\n//--Rainbows--\n\n")
480 scenography
.export_rainbows(
481 [L
for L
in sel
if (L
.type == 'LIGHT' and L
.pov
.object_as
== 'RAINBOW')],
489 file.write("\n//--Special Curves--\n\n")
491 if c
.is_modified(scene
, 'RENDER'):
492 continue # don't export as pov curves objects with modifiers, but as mesh
493 # Implicit else-if (as not skipped by previous "continue")
494 if c
.type == 'CURVE' and (c
.pov
.curveshape
in {'lathe', 'sphere_sweep', 'loft', 'birail'}):
495 model_curve_topology
.export_curves(file, c
, tab_write
)
498 file.write("\n//--Material Definitions--\n\n")
499 # write a default pigment for objects with no material (comment out to show black)
500 file.write("#default{ pigment{ color srgb 0.8 }}\n")
501 # Convert all materials to strings we can access directly per vertex.
503 shading
.write_material(
510 material_names_dictionary
,
513 for material
in bpy
.data
.materials
:
514 if material
.users
> 0:
515 r
, g
, b
, a
= material
.diffuse_color
[:]
516 pigment_color
= "pigment {rgbt <%.4g,%.4g,%.4g,%.4g>}" % (r
, g
, b
, 1 - a
)
517 if material
.pov
.material_use_nodes
:
518 # Also make here other pigment_color fallback using BSDF node main color ?
519 ntree
= material
.node_tree
520 pov_mat_name
= string_strip_hyphen(bpy
.path
.clean_name(material
.name
))
521 if len(ntree
.nodes
) == 0:
522 file.write('#declare %s = texture {%s}\n' % (pov_mat_name
, pigment_color
))
524 nodes_fn
.write_nodes(pov_mat_name
, ntree
, file)
526 for node
in ntree
.nodes
:
528 if node
.bl_idname
== "PovrayOutputNode":
529 if node
.inputs
["Texture"].is_linked
:
530 for link
in ntree
.links
:
531 if link
.to_node
.bl_idname
== "PovrayOutputNode":
534 bpy
.path
.clean_name(link
.from_node
.name
)
536 + "_%s" % pov_mat_name
540 '#declare %s = texture {%s}\n' % (pov_mat_name
, pigment_color
)
543 shading
.write_material(
550 material_names_dictionary
,
553 # attributes are all the variables needed by the other python file...
557 model_meta_topology
.export_meta(file,
558 [m
for m
in sel
if m
.type == 'META'],
559 material_names_dictionary
,
564 file.write("//--Mesh objects--\n")
566 # tbefore = time.time()
567 model_all
.objects_loop(
572 material_names_dictionary
,
578 # totime = time.time() - tbefore
579 # print("objects_loop took" + str(totime))
581 # What follow used to happen here:
583 # scenography.export_world(file, scene.world, scene, global_matrix, tab_write)
584 # export_global_settings(scene)
585 # MR:..and the order was important for implementing pov 3.7 baking
586 # (mesh camera) comment for the record
587 # CR: Baking should be a special case than. If "baking", than we could change the order.
592 def write_pov_ini(filename_ini
, filename_log
, filename_pov
, filename_image
):
593 """Write ini file."""
594 feature_set
= bpy
.context
.preferences
.addons
[__package__
].preferences
.branch_feature_set_povray
596 using_uberpov
= feature_set
== 'uberpov'
597 # scene = bpy.data.scenes[0]
598 scene
= bpy
.context
.scene
599 render
= scene
.render
601 x
= int(render
.resolution_x
* render
.resolution_percentage
* 0.01)
602 y
= int(render
.resolution_y
* render
.resolution_percentage
* 0.01)
604 with
open(filename_ini
, "w") as file:
605 file.write("Version=3.7\n")
606 # write povray text stream to temporary file of same name with _log suffix
607 # file.write("All_File='%s'\n" % filename_log)
608 # DEBUG.OUT log if none specified:
609 file.write("All_File=1\n")
611 file.write("Input_File_Name='%s'\n" % filename_pov
)
612 file.write("Output_File_Name='%s'\n" % filename_image
)
614 file.write("Width=%d\n" % x
)
615 file.write("Height=%d\n" % y
)
618 if render
.use_border
:
619 file.write("Start_Column=%4g\n" % render
.border_min_x
)
620 file.write("End_Column=%4g\n" % render
.border_max_x
)
622 file.write("Start_Row=%4g\n" % (1.0 - render
.border_max_y
))
623 file.write("End_Row=%4g\n" % (1.0 - render
.border_min_y
))
625 file.write("Bounding_Method=2\n") # The new automatic BSP is faster in most scenes
627 # Activated (turn this back off when better live exchange is done between the two programs
629 file.write("Display=1\n")
630 file.write("Pause_When_Done=0\n")
631 # PNG, with POV-Ray 3.7, can show background color with alpha. In the long run using the
632 # POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
633 file.write("Output_File_Type=N\n")
634 # file.write("Output_File_Type=T\n") # TGA, best progressive loading
635 file.write("Output_Alpha=1\n")
637 if scene
.pov
.antialias_enable
:
638 # method 2 (recursive) with higher max subdiv forced because no mipmapping in POV-Ray
639 # needs higher sampling.
640 # aa_mapping = {"5": 2, "8": 3, "11": 4, "16": 5}
642 method
= {"0": 1, "1": 2, "2": 3}
644 method
= {"0": 1, "1": 2, "2": 2}
645 file.write("Antialias=on\n")
646 file.write("Antialias_Depth=%d\n" % scene
.pov
.antialias_depth
)
647 file.write("Antialias_Threshold=%.3g\n" % scene
.pov
.antialias_threshold
)
648 if using_uberpov
and scene
.pov
.antialias_method
== '2':
649 file.write("Sampling_Method=%s\n" % method
[scene
.pov
.antialias_method
])
650 file.write("Antialias_Confidence=%.3g\n" % scene
.pov
.antialias_confidence
)
652 file.write("Sampling_Method=%s\n" % method
[scene
.pov
.antialias_method
])
653 file.write("Antialias_Gamma=%.3g\n" % scene
.pov
.antialias_gamma
)
654 if scene
.pov
.jitter_enable
:
655 file.write("Jitter=on\n")
656 file.write("Jitter_Amount=%3g\n" % scene
.pov
.jitter_amount
)
658 file.write("Jitter=off\n") # prevent animation flicker
661 file.write("Antialias=off\n")
666 # --------------------------------------------------------------------------------- #
667 # ----------------------------------- Operators ----------------------------------- #
668 # --------------------------------------------------------------------------------- #
669 class RenderPovTexturePreview(Operator
):
670 """Export only files necessary to texture preview and render image"""
672 bl_idname
= "tex.preview_update"
673 bl_label
= "Update preview"
675 def execute(self
, context
):
676 tex
= bpy
.context
.object.active_material
.active_texture
# context.texture
677 tex_prev_name
= string_strip_hyphen(bpy
.path
.clean_name(tex
.name
)) + "_prev"
679 # Make sure Preview directory exists and is empty
680 if not os
.path
.isdir(preview_dir
):
681 os
.mkdir(preview_dir
)
683 ini_prev_file
= os
.path
.join(preview_dir
, "Preview.ini")
684 input_prev_file
= os
.path
.join(preview_dir
, "Preview.pov")
685 output_prev_file
= os
.path
.join(preview_dir
, tex_prev_name
)
686 # ---------------------------------- ini ---------------------------------- #
687 with
open(ini_prev_file
, "w") as file_ini
:
688 file_ini
.write('Version=3.8\n')
689 file_ini
.write('Input_File_Name="%s"\n' % input_prev_file
)
690 file_ini
.write('Output_File_Name="%s.png"\n' % output_prev_file
)
691 file_ini
.write('Library_Path="%s"\n' % preview_dir
)
692 file_ini
.write('Width=256\n')
693 file_ini
.write('Height=256\n')
694 file_ini
.write('Pause_When_Done=0\n')
695 file_ini
.write('Output_File_Type=N\n')
696 file_ini
.write('Output_Alpha=1\n')
697 file_ini
.write('Antialias=on\n')
698 file_ini
.write('Sampling_Method=2\n')
699 file_ini
.write('Antialias_Depth=3\n')
700 file_ini
.write('-d\n')
701 if not file_ini
.closed
:
703 # ---------------------------------- pov ---------------------------------- #
704 with
open(input_prev_file
, "w") as file_pov
:
705 pat_name
= "PAT_" + string_strip_hyphen(bpy
.path
.clean_name(tex
.name
))
706 file_pov
.write("#declare %s = \n" % pat_name
)
707 file_pov
.write(texturing_procedural
.export_pattern(tex
))
709 file_pov
.write("#declare Plane =\n")
710 file_pov
.write("mesh {\n")
712 " triangle {<-2.021,-1.744,2.021>,<-2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n"
715 " triangle {<-2.021,-1.744,-2.021>,<2.021,-1.744,-2.021>,<2.021,-1.744,2.021>}\n"
717 file_pov
.write(" texture{%s}\n" % pat_name
)
718 file_pov
.write("}\n")
719 file_pov
.write("object {Plane}\n")
720 file_pov
.write("light_source {\n")
721 file_pov
.write(" <0,4.38,-1.92e-07>\n")
722 file_pov
.write(" color rgb<4, 4, 4>\n")
723 file_pov
.write(" parallel\n")
724 file_pov
.write(" point_at <0, 0, -1>\n")
725 file_pov
.write("}\n")
726 file_pov
.write("camera {\n")
727 file_pov
.write(" location <0, 0, 0>\n")
728 file_pov
.write(" look_at <0, 0, -1>\n")
729 file_pov
.write(" right <-1.0, 0, 0>\n")
730 file_pov
.write(" up <0, 1, 0>\n")
731 file_pov
.write(" angle 96.805211\n")
732 file_pov
.write(" rotate <-90.000003, -0.000000, 0.000000>\n")
733 file_pov
.write(" translate <0.000000, 0.000000, 0.000000>\n")
734 file_pov
.write("}\n")
735 if not file_pov
.closed
:
737 # ------------------------------- end write ------------------------------- #
739 pov_binary
= PovRender
._locate
_binary
()
741 if platform
.startswith('win'):
742 with subprocess
.Popen(
743 ["%s" % pov_binary
, "/EXIT", "%s" % ini_prev_file
],
744 stdout
=subprocess
.PIPE
,
745 stderr
=subprocess
.STDOUT
,
749 with subprocess
.Popen(
750 ["%s" % pov_binary
, "-d", "%s" % ini_prev_file
],
751 stdout
=subprocess
.PIPE
,
752 stderr
=subprocess
.STDOUT
,
761 im
= tree
.nodes
.new("TextureNodeImage")
762 path_prev
= "%s.png" % output_prev_file
763 im
.image
= bpy
.data
.images
.load(path_prev
)
765 name
= name
.split("/")
766 name
= name
[len(name
) - 1]
768 im
.location
= 200, 200
769 previewer
= tree
.nodes
.new('TextureNodeOutput')
770 previewer
.label
= "Preview"
771 previewer
.location
= 400, 400
772 links
.new(im
.outputs
[0], previewer
.inputs
[0])
773 # tex.type="IMAGE" # makes clip extend possible
774 # tex.extension="CLIP"
778 class RunPovTextRender(Operator
):
779 """Export files depending on text editor options and render image."""
781 bl_idname
= "text.run"
784 bl_description
= "Run a render with this text only"
786 def execute(self
, context
):
787 scene
= context
.scene
788 scene
.pov
.text_block
= context
.space_data
.text
.name
790 bpy
.ops
.render
.render()
792 # empty text name property again
793 scene
.pov
.text_block
= ""
799 RenderPovTexturePreview
,
811 scripting
.unregister()
812 for cls
in reversed(classes
):
813 unregister_class(cls
)