1 # Dynamic Sky.py (c) 2015 Pratik Solanki (Draguu)
3 # ##### BEGIN GPL LICENSE BLOCK #####
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software Foundation,
17 # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 # ##### END GPL LICENSE BLOCK #####
23 "name": "Dynamic Sky",
24 "author": "Pratik Solanki",
26 "blender": (2, 80, 0),
27 "location": "View3D > Sidebar > Create Tab",
28 "description": "Creates Dynamic Sky for Cycles",
30 "wiki_url": "http://www.dragoneex.com/downloads/dynamic-skyadd-on",
31 "category": "Lighting",
35 from bpy
.props
import StringProperty
36 from bpy
.types
import (
42 # Handle error notifications
43 def error_handlers(self
, error
, reports
="ERROR"):
45 self
.report({'WARNING'}, reports
+ " (See Console for more info)")
47 print("\n[Dynamic Sky]\nError: {}\n".format(error
))
50 def check_world_name(name_id
="Dynamic"):
51 # check if the new name pattern is in world data
55 name_list
= [world
.name
for world
in bpy
.data
.worlds
if name_id
in world
.name
]
56 new_name
= "{}_{}".format(name_id
, len(name_list
) + suffix
)
57 if new_name
in name_list
:
58 # KISS failed - numbering is not sequential
59 # try harvesting numbers in world names, find the rightmost ones
61 from re
import findall
62 for words
in name_list
:
63 test_num
.append(findall("\d+", words
))
65 suffix
+= max([int(l
[-1]) for l
in test_num
])
66 new_name
= "{}_{}".format(name_id
, suffix
)
68 except Exception as e
:
69 error_handlers(False, e
)
75 return ('cycles' in bpy
.context
.preferences
.addons
.keys())
80 bl_label
= "Make a Procedural sky"
81 bl_description
= ("Make a Procedural Sky with parameters in the 3D View\n"
82 "Note: Available just for Cycles renderer\n"
83 "Only the last created Dynamic World can be accessed from this panel")
86 def poll(cls
, context
):
89 def get_node_types(self
, node_tree
, node_type
):
90 for node
in node_tree
.nodes
:
91 if node
.type == node_type
:
95 def execute(self
, context
):
97 get_name
= check_world_name()
98 context
.scene
.dynamic_sky_name
= get_name
99 bpy
.context
.scene
.render
.engine
= 'CYCLES'
101 world
= bpy
.data
.worlds
.new(get_name
)
102 world
.cycles
.sample_as_light
= True
103 world
.cycles
.sample_map_resolution
= 2048
104 world
.use_nodes
= True
107 # Note: (see T52714) to avoid string localization problems, assign the name for
108 # nodes that will be exposed in the 3D view (pattern UI name with underscore)
109 bg
= self
.get_node_types(nt
, "BACKGROUND")
110 bg
.name
= "Scene_Brightness"
111 bg
.inputs
[0].default_value
[:3] = (0.5, .1, 0.6)
112 bg
.inputs
[1].default_value
= 1
113 bg
.location
= (6708.3, 360)
116 tcor
= nt
.nodes
.new(type="ShaderNodeTexCoord")
117 tcor
.location
= (243.729, 1005)
119 map1
= nt
.nodes
.new(type="ShaderNodeMapping")
120 map1
.vector_type
= 'NORMAL'
121 map1
.location
= (786.54, 730)
123 nor
= nt
.nodes
.new(type="ShaderNodeNormal")
124 nor
.name
= "Sky_normal"
125 nor
.location
= (1220.16, 685)
127 cr1
= nt
.nodes
.new(type="ShaderNodeValToRGB")
128 cr1
.color_ramp
.elements
[0].position
= 0.969
129 cr1
.color_ramp
.interpolation
= 'EASE'
130 cr1
.location
= (1671.33, 415)
131 cr2
= nt
.nodes
.new(type="ShaderNodeValToRGB")
132 cr2
.color_ramp
.elements
[0].position
= 0.991
133 cr2
.color_ramp
.elements
[1].position
= 1
134 cr2
.color_ramp
.interpolation
= 'EASE'
135 cr2
.location
= (2196.6, 415)
136 cr3
= nt
.nodes
.new(type="ShaderNodeValToRGB")
137 cr3
.color_ramp
.elements
[0].position
= 0.779
138 cr3
.color_ramp
.elements
[1].position
= 1
139 cr3
.color_ramp
.interpolation
= 'EASE'
140 cr3
.location
= (2196.6, 415)
142 mat1
= nt
.nodes
.new(type="ShaderNodeMath")
143 mat1
.operation
= 'MULTIPLY'
144 mat1
.inputs
[1].default_value
= 0.2
145 mat1
.location
= (2196.6, 685)
146 mat2
= nt
.nodes
.new(type="ShaderNodeMath")
147 mat2
.operation
= 'MULTIPLY'
148 mat2
.inputs
[1].default_value
= 2
149 mat2
.location
= (3294, 685)
150 mat3
= nt
.nodes
.new(type="ShaderNodeMath")
151 mat3
.operation
= 'MULTIPLY'
152 mat3
.inputs
[1].default_value
= 40.9
153 mat3
.location
= (2745.24, 415)
154 mat4
= nt
.nodes
.new(type="ShaderNodeMath")
155 mat4
.operation
= 'SUBTRACT'
156 mat4
.inputs
[1].default_value
= 1
157 mat4
.location
= (3294, 415)
158 ntl(mat2
.inputs
[0], mat1
.outputs
[0])
159 ntl(mat4
.inputs
[0], mat3
.outputs
[0])
160 ntl(mat1
.inputs
[0], cr3
.outputs
[0])
161 ntl(mat3
.inputs
[0], cr2
.outputs
[0])
163 soft
= nt
.nodes
.new(type="ShaderNodeMixRGB")
164 soft
.name
= "Soft_hard"
165 soft
.location
= (3819.3, 550)
166 soft_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
167 soft_1
.location
= (3819.3, 185)
168 soft
.inputs
[0].default_value
= 1
169 soft_1
.inputs
[0].default_value
= 0.466
170 ntl(soft
.inputs
[1], mat2
.outputs
[0])
171 ntl(soft
.inputs
[2], mat4
.outputs
[0])
172 ntl(soft_1
.inputs
[1], mat2
.outputs
[0])
173 ntl(soft_1
.inputs
[2], cr2
.outputs
[0])
175 mix1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
176 mix1
.blend_type
= 'MULTIPLY'
177 mix1
.inputs
[0].default_value
= 1
178 mix1
.location
= (4344.3, 630)
179 mix1_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
180 mix1_1
.blend_type
= 'MULTIPLY'
181 mix1_1
.inputs
[0].default_value
= 1
182 mix1_1
.location
= (4344.3, 90)
184 mix2
= nt
.nodes
.new(type="ShaderNodeMixRGB")
185 mix2
.location
= (4782, 610)
186 mix2_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
187 mix2_1
.location
= (5131.8, 270)
188 mix2
.inputs
[1].default_value
= (0, 0, 0, 1)
189 mix2
.inputs
[2].default_value
= (32, 22, 14, 200)
190 mix2_1
.inputs
[1].default_value
= (0, 0, 0, 1)
191 mix2_1
.inputs
[2].default_value
= (1, 0.820, 0.650, 1)
193 ntl(mix1
.inputs
[1], soft
.outputs
[0])
194 ntl(mix1_1
.inputs
[1], soft_1
.outputs
[0])
195 ntl(mix2
.inputs
[0], mix1
.outputs
[0])
196 ntl(mix2_1
.inputs
[0], mix1_1
.outputs
[0])
198 gam
= nt
.nodes
.new(type="ShaderNodeGamma")
199 gam
.inputs
[1].default_value
= 2.3
200 gam
.location
= (5131.8, 610)
202 gam2
= nt
.nodes
.new(type="ShaderNodeGamma")
203 gam2
.name
= "Sun_value"
204 gam2
.inputs
[1].default_value
= 1
205 gam2
.location
= (5524.5, 610)
207 gam3
= nt
.nodes
.new(type="ShaderNodeGamma")
208 gam3
.name
= "Shadow_color_saturation"
209 gam3
.inputs
[1].default_value
= 1
210 gam3
.location
= (5524.5, 880)
212 sunopa
= nt
.nodes
.new(type="ShaderNodeMixRGB")
213 sunopa
.blend_type
= 'ADD'
214 sunopa
.inputs
[0].default_value
= 1
215 sunopa
.location
= (5940.6, 610)
216 sunopa_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
217 sunopa_1
.blend_type
= 'ADD'
218 sunopa_1
.inputs
[0].default_value
= 1
219 sunopa_1
.location
= (5524.5, 340)
221 combine
= nt
.nodes
.new(type="ShaderNodeMixRGB")
222 combine
.location
= (6313.8, 360)
223 ntl(combine
.inputs
[1], sunopa
.outputs
[0])
224 ntl(combine
.inputs
[2], sunopa_1
.outputs
[0])
225 lp
= nt
.nodes
.new(type="ShaderNodeLightPath")
226 lp
.location
= (5940.6, 130)
227 ntl(combine
.inputs
[0], lp
.outputs
[0])
229 ntl(gam2
.inputs
[0], gam
.outputs
[0])
230 ntl(gam
.inputs
[0], mix2
.outputs
[0])
231 ntl(bg
.inputs
[0], combine
.outputs
[0])
233 map2
= nt
.nodes
.new(type="ShaderNodeMapping")
234 map2
.inputs
['Scale'].default_value
[2] = 6.00
235 map2
.inputs
['Scale'].default_value
[0] = 1.5
236 map2
.inputs
['Scale'].default_value
[1] = 1.5
237 map2
.location
= (2196.6, 1510)
239 n1
= nt
.nodes
.new(type="ShaderNodeTexNoise")
240 n1
.inputs
['Scale'].default_value
= 3.8
241 n1
.inputs
['Detail'].default_value
= 2.4
242 n1
.inputs
['Distortion'].default_value
= 0.5
243 n1
.location
= (2745.24, 1780)
245 n2
= nt
.nodes
.new(type="ShaderNodeTexNoise")
246 n2
.inputs
['Scale'].default_value
= 2.0
247 n2
.inputs
['Detail'].default_value
= 10
248 n2
.inputs
['Distortion'].default_value
= 0.2
249 n2
.location
= (2745.24, 1510)
251 ntl(n2
.inputs
[0], map2
.outputs
[0])
252 ntl(n1
.inputs
[0], map2
.outputs
[0])
254 sc1
= nt
.nodes
.new(type="ShaderNodeValToRGB")
255 sc1
.location
= (3294, 1780)
256 sc2
= nt
.nodes
.new(type="ShaderNodeValToRGB")
257 sc2
.location
= (3294, 1510)
258 sc3
= nt
.nodes
.new(type="ShaderNodeValToRGB")
259 sc3
.location
= (3819.3, 820)
260 sc3_1
= nt
.nodes
.new(type="ShaderNodeValToRGB")
261 sc3_1
.location
= (4344.3, 1360)
262 sc4
= nt
.nodes
.new(type="ShaderNodeValToRGB")
263 sc4
.location
= (3819.3, 1090)
265 sc1
.color_ramp
.elements
[1].position
= 0.649
266 sc1
.color_ramp
.elements
[0].position
= 0.408
268 sc2
.color_ramp
.elements
[1].position
= 0.576
269 sc2
.color_ramp
.elements
[0].position
= 0.408
271 sc3
.color_ramp
.elements
.new(0.5)
272 sc3
.color_ramp
.elements
[2].position
= 0.435
274 sc3
.color_ramp
.elements
[1].position
= 0.160
275 sc3
.color_ramp
.elements
[0].position
= 0.027
277 sc3
.color_ramp
.elements
[1].color
= (1, 1, 1, 1)
278 sc3
.color_ramp
.elements
[0].color
= (0.419, 0.419, 0.419, 0.419)
280 sc3
.color_ramp
.elements
[0].position
= 0.0
281 sc4
.color_ramp
.elements
[0].position
= 0.0
282 sc4
.color_ramp
.elements
[1].position
= 0.469
283 sc4
.color_ramp
.elements
[1].color
= (0, 0, 0, 1)
284 sc4
.color_ramp
.elements
[0].color
= (1, 1, 0.917412, 1)
286 sc3_1
.color_ramp
.elements
.new(0.5)
287 sc3_1
.color_ramp
.elements
[2].position
= 0.435
289 sc3_1
.color_ramp
.elements
[1].position
= 0.187
290 sc3_1
.color_ramp
.elements
[1].color
= (1, 1, 1, 1)
291 sc3_1
.color_ramp
.elements
[0].color
= (0, 0, 0, 0)
292 sc3_1
.color_ramp
.elements
[0].position
= 0.0
294 smix1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
295 smix1
.location
= (3819.3, 1550)
296 smix1
.name
= "Cloud_color"
297 smix2
= nt
.nodes
.new(type="ShaderNodeMixRGB")
298 smix2
.location
= (4344.3, 1630)
299 smix2
.name
= "Cloud_density"
300 smix2_1
= nt
.nodes
.new(type="ShaderNodeMixRGB")
301 smix2_1
.location
= (4782, 1360)
303 smix3
= nt
.nodes
.new(type="ShaderNodeMixRGB")
304 smix3
.location
= (4344.3, 1090)
305 smix3
.name
= "Sky_and_Horizon_colors"
307 smix4
= nt
.nodes
.new(type="ShaderNodeMixRGB")
308 smix4
.location
= (4782, 880)
310 smix5
= nt
.nodes
.new(type="ShaderNodeMixRGB")
311 smix5
.name
= "Cloud_opacity"
312 smix5
.location
= (5131.8, 880)
314 smix1
.inputs
[1].default_value
= (1, 1, 1, 1)
315 smix1
.inputs
[2].default_value
= (0, 0, 0, 1)
316 smix2
.inputs
[0].default_value
= 0.267
317 smix2
.blend_type
= 'MULTIPLY'
318 smix2_1
.inputs
[0].default_value
= 1
319 smix2_1
.blend_type
= 'MULTIPLY'
321 smix3
.inputs
[1].default_value
= (0.434, 0.838, 1, 1)
322 smix3
.inputs
[2].default_value
= (0.962, 0.822, 0.822, 1)
323 smix4
.blend_type
= 'MULTIPLY'
324 smix4
.inputs
[0].default_value
= 1
325 smix5
.blend_type
= 'SCREEN'
326 smix5
.inputs
[0].default_value
= 1
328 srgb
= nt
.nodes
.new(type="ShaderNodeSeparateRGB")
329 srgb
.location
= (786.54, 1370)
330 aniadd
= nt
.nodes
.new(type="ShaderNodeMath")
331 aniadd
.location
= (1220.16, 1235)
332 crgb
= nt
.nodes
.new(type="ShaderNodeCombineRGB")
333 crgb
.location
= (1671.33, 1510)
334 sunrgb
= nt
.nodes
.new(type="ShaderNodeMixRGB")
335 sunrgb
.name
= "Sun_color"
337 sunrgb
.blend_type
= 'MULTIPLY'
338 sunrgb
.inputs
[2].default_value
= (32, 30, 30, 200)
339 sunrgb
.inputs
[0].default_value
= 1
340 sunrgb
.location
= (4344.3, 360)
342 ntl(mix2
.inputs
[2], sunrgb
.outputs
[0])
344 ntl(smix1
.inputs
[0], sc2
.outputs
[0])
345 ntl(smix2
.inputs
[1], smix1
.outputs
[0])
346 ntl(smix2
.inputs
[2], sc1
.outputs
[0])
347 ntl(smix2_1
.inputs
[2], sc3_1
.outputs
[0])
348 ntl(smix3
.inputs
[0], sc4
.outputs
[0])
349 ntl(smix4
.inputs
[2], smix3
.outputs
[0])
350 ntl(smix4
.inputs
[1], sc3
.outputs
[0])
351 ntl(smix5
.inputs
[1], smix4
.outputs
[0])
352 ntl(smix2_1
.inputs
[1], smix2
.outputs
[0])
353 ntl(smix5
.inputs
[2], smix2_1
.outputs
[0])
354 ntl(sunopa
.inputs
[1], gam3
.outputs
[0])
355 ntl(gam3
.inputs
[0], smix5
.outputs
[0])
356 ntl(mix1
.inputs
[2], sc3
.outputs
[0])
357 ntl(sunopa
.inputs
[2], gam2
.outputs
[0])
359 ntl(sc1
.inputs
[0], n1
.outputs
['Fac'])
360 ntl(sc2
.inputs
[0], n2
.outputs
['Fac'])
362 skynor
= nt
.nodes
.new(type="ShaderNodeNormal")
363 skynor
.location
= (3294, 1070)
365 ntl(sc3
.inputs
[0], skynor
.outputs
[1])
366 ntl(sc4
.inputs
[0], skynor
.outputs
[1])
367 ntl(sc3_1
.inputs
[0], skynor
.outputs
[1])
368 ntl(map2
.inputs
[0], crgb
.outputs
[0])
369 ntl(skynor
.inputs
[0], tcor
.outputs
[0])
370 ntl(mix1_1
.inputs
[2], sc3
.outputs
[0])
371 ntl(srgb
.inputs
[0], tcor
.outputs
[0])
372 ntl(crgb
.inputs
[1], srgb
.outputs
[1])
373 ntl(crgb
.inputs
[2], srgb
.outputs
[2])
374 ntl(aniadd
.inputs
[1], srgb
.outputs
[0])
375 ntl(crgb
.inputs
[0], aniadd
.outputs
[0])
377 ntl(cr1
.inputs
[0], nor
.outputs
[1])
378 ntl(cr2
.inputs
[0], cr1
.outputs
[0])
379 ntl(cr3
.inputs
[0], nor
.outputs
[1])
380 ntl(nor
.inputs
[0], map1
.outputs
[0])
381 ntl(map1
.inputs
[0], tcor
.outputs
[0])
382 ntl(sunopa_1
.inputs
[1], smix5
.outputs
[0])
383 ntl(sunopa_1
.inputs
[2], mix2_1
.outputs
[0])
385 world_out
= self
.get_node_types(nt
, "OUTPUT_WORLD")
386 world_out
.location
= (7167.3, 360)
388 except Exception as e
:
389 error_handlers(self
, e
, "Make a Procedural sky has failed")
396 def draw_world_settings(col
, context
):
397 get_world
= context
.scene
.world
398 stored_name
= context
.scene
.dynamic_sky_name
399 get_world_keys
= bpy
.data
.worlds
.keys()
401 if stored_name
not in get_world_keys
or len(get_world_keys
) < 1:
402 col
.label(text
="The {} World could not".format(stored_name
),
404 col
.label(text
="be found in the Worlds' Data", icon
="BLANK1")
407 elif not (get_world
and get_world
.name
== stored_name
):
408 col
.label(text
="Please select the World", icon
="INFO")
409 col
.label(text
="named {}".format(stored_name
), icon
="BLANK1")
410 col
.label(text
="from the Properties > World", icon
="BLANK1")
413 pick_world
= bpy
.data
.worlds
[stored_name
]
415 m
= pick_world
.node_tree
.nodes
[28]
417 m
= pick_world
.node_tree
.nodes
['Sky_and_Horizon_colors'].inputs
[1]
418 n
= pick_world
.node_tree
.nodes
['Sky_and_Horizon_colors'].inputs
[2]
419 c
= pick_world
.node_tree
.nodes
['Cloud_color'].inputs
[1]
420 o
= pick_world
.node_tree
.nodes
['Cloud_opacity'].inputs
[0]
421 d
= pick_world
.node_tree
.nodes
['Cloud_density'].inputs
[0]
422 so
= pick_world
.node_tree
.nodes
['Sun_value'].inputs
[1]
423 so2
= pick_world
.node_tree
.nodes
['Shadow_color_saturation'].inputs
[1]
424 no
= pick_world
.node_tree
.nodes
['Sky_normal'].outputs
[0]
425 sof
= pick_world
.node_tree
.nodes
['Soft_hard'].inputs
[0]
426 bgp
= pick_world
.node_tree
.nodes
['Scene_Brightness'].inputs
[1]
428 suc
= pick_world
.node_tree
.nodes
['Sun_color'].inputs
[1]
430 col
.label(text
="Please Create a new World", icon
="INFO")
431 col
.label(text
="seems that there was already", icon
="BLANK1")
432 col
.label(text
="one called {}".format(stored_name
), icon
="BLANK1")
435 col
.label(text
="World: %s" % stored_name
)
438 col
.label(text
="Scene Control")
439 col
.prop(bgp
, "default_value", text
="Brightness")
440 col
.prop(so2
, "default_value", text
="Shadow color saturation")
442 col
.label(text
="Sky Control")
443 col
.prop(m
, "default_value", text
="Sky color")
444 col
.prop(n
, "default_value", text
="Horizon Color")
445 col
.prop(c
, "default_value", text
="Cloud color")
446 col
.prop(o
, "default_value", text
="Cloud opacity")
447 col
.prop(d
, "default_value", text
="Cloud density")
449 col
.label(text
="Sun Control")
450 col
.prop(suc
, "default_value", text
="")
451 col
.prop(so
, "default_value", text
="Sun value")
452 col
.prop(sof
, "default_value", text
="Soft hard")
454 col
.prop(no
, "default_value", text
="")
457 class Dynapanel(Panel
):
458 bl_label
= "Dynamic sky"
459 bl_idname
= "DYNSKY_PT_tools"
460 bl_space_type
= 'VIEW_3D'
461 bl_region_type
= 'UI'
462 bl_context
= "objectmode"
463 bl_category
= "Create"
464 bl_options
= {'DEFAULT_CLOSED'}
466 def draw(self
, context
):
468 layout
.operator("sky.dyn", text
="Create", icon
='MAT_SPHERE_SKY')
470 col
= layout
.column()
471 draw_world_settings(col
, context
)
475 bpy
.utils
.register_class(Dynapanel
)
476 bpy
.utils
.register_class(dsky
)
477 bpy
.types
.Scene
.dynamic_sky_name
= StringProperty(
484 bpy
.utils
.unregister_class(Dynapanel
)
485 bpy
.utils
.unregister_class(dsky
)
486 del bpy
.types
.Scene
.dynamic_sky_name
489 if __name__
== "__main__":