GPencil Tools: Add rolling timeline
[blender-addons.git] / io_export_paper_model.py
blob5f8e70f5906e8b8f19130bf90d66ac998186a3b1
1 # -*- coding: utf-8 -*-
2 # This script is Free software. Please share and reuse.
3 # ♡2010-2020 Adam Dominec <adominec@gmail.com>
5 ## Code structure
6 # This file consists of several components, in this order:
7 # * Unfolding and baking
8 # * Export (SVG or PDF)
9 # * User interface
10 # During the unfold process, the mesh is mirrored into a 2D structure: UVFace, UVEdge, UVVertex.
12 bl_info = {
13 "name": "Export Paper Model",
14 "author": "Addam Dominec",
15 "version": (1, 2),
16 "blender": (2, 83, 0),
17 "location": "File > Export > Paper Model",
18 "warning": "",
19 "description": "Export printable net of the active mesh",
20 "doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/paper_model.html",
21 "category": "Import-Export",
24 # Task: split into four files (SVG and PDF separately)
25 # * does any portion of baking belong into the export module?
26 # * sketch out the code for GCODE and two-sided export
28 # TODO:
29 # QuickSweepline is very much broken -- it throws GeometryError for all nets > ~15 faces
30 # rotate islands to minimize area -- and change that only if necessary to fill the page size
32 # check conflicts in island naming and either:
33 # * append a number to the conflicting names or
34 # * enumerate faces uniquely within all islands of the same name (requires a check that both label and abbr. equals)
36 import bpy
37 import bl_operators
38 import bmesh
39 import mathutils as M
40 from re import compile as re_compile
41 from itertools import chain, repeat, product, combinations
42 from math import pi, ceil, asin, atan2
43 import os.path as os_path
45 default_priority_effect = {
46 'CONVEX': 0.5,
47 'CONCAVE': 1,
48 'LENGTH': -0.05
51 global_paper_sizes = [
52 ('USER', "User defined", "User defined paper size"),
53 ('A4', "A4", "International standard paper size"),
54 ('A3', "A3", "International standard paper size"),
55 ('US_LETTER', "Letter", "North American paper size"),
56 ('US_LEGAL', "Legal", "North American paper size")
60 def first_letters(text):
61 """Iterator over the first letter of each word"""
62 for match in first_letters.pattern.finditer(text):
63 yield text[match.start()]
64 first_letters.pattern = re_compile("((?<!\w)\w)|\d")
67 def is_upsidedown_wrong(name):
68 """Tell if the string would get a different meaning if written upside down"""
69 chars = set(name)
70 mistakable = set("69NZMWpbqd")
71 rotatable = set("80oOxXIl").union(mistakable)
72 return chars.issubset(rotatable) and not chars.isdisjoint(mistakable)
75 def pairs(sequence):
76 """Generate consecutive pairs throughout the given sequence; at last, it gives elements last, first."""
77 i = iter(sequence)
78 previous = first = next(i)
79 for this in i:
80 yield previous, this
81 previous = this
82 yield this, first
85 def fitting_matrix(v1, v2):
86 """Get a matrix that rotates v1 to the same direction as v2"""
87 return (1 / v1.length_squared) * M.Matrix((
88 (v1.x*v2.x + v1.y*v2.y, v1.y*v2.x - v1.x*v2.y),
89 (v1.x*v2.y - v1.y*v2.x, v1.x*v2.x + v1.y*v2.y)))
92 def z_up_matrix(n):
93 """Get a rotation matrix that aligns given vector upwards."""
94 b = n.xy.length
95 s = n.length
96 if b > 0:
97 return M.Matrix((
98 (n.x*n.z/(b*s), n.y*n.z/(b*s), -b/s),
99 (-n.y/b, n.x/b, 0),
100 (0, 0, 0)
102 else:
103 # no need for rotation
104 return M.Matrix((
105 (1, 0, 0),
106 (0, (-1 if n.z < 0 else 1), 0),
107 (0, 0, 0)
111 def cage_fit(points, aspect):
112 """Find rotation for a minimum bounding box with a given aspect ratio
113 returns a tuple: rotation angle, box height"""
114 def guesses(polygon):
115 """Yield all tentative extrema of the bounding box height wrt. polygon rotation"""
116 for a, b in pairs(polygon):
117 if a == b:
118 continue
119 direction = (b - a).normalized()
120 sinx, cosx = -direction.y, direction.x
121 rot = M.Matrix(((cosx, -sinx), (sinx, cosx)))
122 rot_polygon = [rot @ p for p in polygon]
123 left, right = [fn(rot_polygon, key=lambda p: p.to_tuple()) for fn in (min, max)]
124 bottom, top = [fn(rot_polygon, key=lambda p: p.yx.to_tuple()) for fn in (min, max)]
125 horz, vert = right - left, top - bottom
126 # solve (rot * a).y == (rot * b).y
127 yield max(aspect * horz.x, vert.y), sinx, cosx
128 # solve (rot * a).x == (rot * b).x
129 yield max(horz.x, aspect * vert.y), -cosx, sinx
130 # solve aspect * (rot * (right - left)).x == (rot * (top - bottom)).y
131 # using substitution t = tan(rot / 2)
132 q = aspect * horz.x - vert.y
133 r = vert.x + aspect * horz.y
134 t = ((r**2 + q**2)**0.5 - r) / q if q != 0 else 0
135 t = -1 / t if abs(t) > 1 else t # pick the positive solution
136 siny, cosy = 2 * t / (1 + t**2), (1 - t**2) / (1 + t**2)
137 rot = M.Matrix(((cosy, -siny), (siny, cosy)))
138 for p in rot_polygon:
139 p[:] = rot @ p # note: this also modifies left, right, bottom, top
140 if left.x < right.x and bottom.y < top.y and all(left.x <= p.x <= right.x and bottom.y <= p.y <= top.y for p in rot_polygon):
141 yield max(aspect * (right - left).x, (top - bottom).y), sinx*cosy + cosx*siny, cosx*cosy - sinx*siny
142 polygon = [points[i] for i in M.geometry.convex_hull_2d(points)]
143 height, sinx, cosx = min(guesses(polygon))
144 return atan2(sinx, cosx), height
147 def create_blank_image(image_name, dimensions, alpha=1):
148 """Create a new image and assign white color to all its pixels"""
149 image_name = image_name[:64]
150 width, height = int(dimensions.x), int(dimensions.y)
151 image = bpy.data.images.new(image_name, width, height, alpha=True)
152 if image.users > 0:
153 raise UnfoldError(
154 "There is something wrong with the material of the model. "
155 "Please report this on the BlenderArtists forum. Export failed.")
156 image.pixels = [1, 1, 1, alpha] * (width * height)
157 image.file_format = 'PNG'
158 return image
161 def store_rna_properties(*datablocks):
162 return [{prop.identifier: getattr(data, prop.identifier) for prop in data.rna_type.properties if not prop.is_readonly} for data in datablocks]
165 def apply_rna_properties(memory, *datablocks):
166 for recall, data in zip(memory, datablocks):
167 for key, value in recall.items():
168 setattr(data, key, value)
171 class UnfoldError(ValueError):
172 def mesh_select(self):
173 if len(self.args) > 1:
174 elems, bm = self.args[1:3]
175 bpy.context.tool_settings.mesh_select_mode = [bool(elems[key]) for key in ("verts", "edges", "faces")]
176 for elem in chain(bm.verts, bm.edges, bm.faces):
177 elem.select = False
178 for elem in chain(*elems.values()):
179 elem.select_set(True)
180 bmesh.update_edit_mesh(bpy.context.object.data, False, False)
183 class Unfolder:
184 def __init__(self, ob):
185 self.do_create_uvmap = False
186 bm = bmesh.from_edit_mesh(ob.data)
187 self.mesh = Mesh(bm, ob.matrix_world)
188 self.mesh.check_correct()
190 def __del__(self):
191 if not self.do_create_uvmap:
192 self.mesh.delete_uvmap()
194 def prepare(self, cage_size=None, priority_effect=default_priority_effect, scale=1, limit_by_page=False):
195 """Create the islands of the net"""
196 self.mesh.generate_cuts(cage_size / scale if limit_by_page and cage_size else None, priority_effect)
197 self.mesh.finalize_islands(cage_size or M.Vector((1, 1)))
198 self.mesh.enumerate_islands()
199 self.mesh.save_uv()
201 def copy_island_names(self, island_list):
202 """Copy island label and abbreviation from the best matching island in the list"""
203 orig_islands = [{face.id for face in item.faces} for item in island_list]
204 matching = list()
205 for i, island in enumerate(self.mesh.islands):
206 islfaces = {face.index for face in island.faces}
207 matching.extend((len(islfaces.intersection(item)), i, j) for j, item in enumerate(orig_islands))
208 matching.sort(reverse=True)
209 available_new = [True for island in self.mesh.islands]
210 available_orig = [True for item in island_list]
211 for face_count, i, j in matching:
212 if available_new[i] and available_orig[j]:
213 available_new[i] = available_orig[j] = False
214 self.mesh.islands[i].label = island_list[j].label
215 self.mesh.islands[i].abbreviation = island_list[j].abbreviation
217 def save(self, properties):
218 """Export the document"""
219 # Note about scale: input is directly in blender length
220 # Mesh.scale_islands multiplies everything by a user-defined ratio
221 # exporters (SVG or PDF) multiply everything by 1000 (output in millimeters)
222 Exporter = Svg if properties.file_format == 'SVG' else Pdf
223 filepath = properties.filepath
224 extension = properties.file_format.lower()
225 filepath = bpy.path.ensure_ext(filepath, "." + extension)
226 # page size in meters
227 page_size = M.Vector((properties.output_size_x, properties.output_size_y))
228 # printable area size in meters
229 printable_size = page_size - 2 * properties.output_margin * M.Vector((1, 1))
230 unit_scale = bpy.context.scene.unit_settings.scale_length
231 ppm = properties.output_dpi * 100 / 2.54 # pixels per meter
233 # after this call, all dimensions will be in meters
234 self.mesh.scale_islands(unit_scale/properties.scale)
235 if properties.do_create_stickers:
236 self.mesh.generate_stickers(properties.sticker_width, properties.do_create_numbers)
237 elif properties.do_create_numbers:
238 self.mesh.generate_numbers_alone(properties.sticker_width)
240 text_height = properties.sticker_width if (properties.do_create_numbers and len(self.mesh.islands) > 1) else 0
241 # title height must be somewhat larger that text size, glyphs go below the baseline
242 self.mesh.finalize_islands(printable_size, title_height=text_height * 1.2)
243 self.mesh.fit_islands(printable_size)
245 if properties.output_type != 'NONE':
246 # bake an image and save it as a PNG to disk or into memory
247 image_packing = properties.image_packing if properties.file_format == 'SVG' else 'ISLAND_EMBED'
248 use_separate_images = image_packing in ('ISLAND_LINK', 'ISLAND_EMBED')
249 self.mesh.save_uv(cage_size=printable_size, separate_image=use_separate_images)
251 sce = bpy.context.scene
252 rd = sce.render
253 bk = rd.bake
254 recall = store_rna_properties(rd, bk, sce.cycles)
255 rd.engine = 'CYCLES'
256 for p in ('ambient_occlusion', 'color', 'diffuse', 'direct', 'emit', 'glossy', 'indirect', 'transmission'):
257 setattr(bk, f"use_pass_{p}", (properties.output_type != 'TEXTURE'))
258 lookup = {'TEXTURE': 'DIFFUSE', 'AMBIENT_OCCLUSION': 'AO', 'RENDER': 'COMBINED', 'SELECTED_TO_ACTIVE': 'COMBINED'}
259 sce.cycles.bake_type = lookup[properties.output_type]
260 bk.use_selected_to_active = (properties.output_type == 'SELECTED_TO_ACTIVE')
261 bk.margin, bk.cage_extrusion, bk.use_cage, bk.use_clear = 1, 10, False, False
262 if properties.output_type == 'TEXTURE':
263 bk.use_pass_direct, bk.use_pass_indirect, bk.use_pass_color = False, False, True
264 sce.cycles.samples = 1
265 else:
266 sce.cycles.samples = properties.bake_samples
267 if sce.cycles.bake_type == 'COMBINED':
268 bk.use_pass_direct, bk.use_pass_indirect = True, True
269 bk.use_pass_diffuse, bk.use_pass_glossy, bk.use_pass_transmission, bk.use_pass_ambient_occlusion, bk.use_pass_emit = True, False, False, True, True
271 if image_packing == 'PAGE_LINK':
272 self.mesh.save_image(printable_size * ppm, filepath)
273 elif image_packing == 'ISLAND_LINK':
274 image_dir = filepath[:filepath.rfind(".")]
275 self.mesh.save_separate_images(ppm, image_dir)
276 elif image_packing == 'ISLAND_EMBED':
277 self.mesh.save_separate_images(ppm, filepath, embed=Exporter.encode_image)
279 apply_rna_properties(recall, rd, bk, sce.cycles)
281 exporter = Exporter(properties)
282 exporter.write(self.mesh, filepath)
285 class Mesh:
286 """Wrapper for Bpy Mesh"""
288 def __init__(self, bmesh, matrix):
289 self.data = bmesh
290 self.matrix = matrix.to_3x3()
291 self.looptex = bmesh.loops.layers.uv.new("Unfolded")
292 self.edges = {bmedge: Edge(bmedge) for bmedge in bmesh.edges}
293 self.islands = list()
294 self.pages = list()
295 for edge in self.edges.values():
296 edge.choose_main_faces()
297 if edge.main_faces:
298 edge.calculate_angle()
299 self.copy_freestyle_marks()
301 def delete_uvmap(self):
302 self.data.loops.layers.uv.remove(self.looptex) if self.looptex else None
304 def copy_freestyle_marks(self):
305 # NOTE: this is a workaround for NotImplementedError on bmesh.edges.layers.freestyle
306 mesh = bpy.data.meshes.new("unfolder_temp")
307 self.data.to_mesh(mesh)
308 for bmedge, edge in self.edges.items():
309 edge.freestyle = mesh.edges[bmedge.index].use_freestyle_mark
310 bpy.data.meshes.remove(mesh)
312 def mark_cuts(self):
313 for bmedge, edge in self.edges.items():
314 if edge.is_main_cut and not bmedge.is_boundary:
315 bmedge.seam = True
317 def check_correct(self, epsilon=1e-6):
318 """Check for invalid geometry"""
319 def is_twisted(face):
320 if len(face.verts) <= 3:
321 return False
322 center = face.calc_center_median()
323 plane_d = center.dot(face.normal)
324 diameter = max((center - vertex.co).length for vertex in face.verts)
325 threshold = 0.01 * diameter
326 return any(abs(v.co.dot(face.normal) - plane_d) > threshold for v in face.verts)
328 null_edges = {e for e in self.edges.keys() if e.calc_length() < epsilon and e.link_faces}
329 null_faces = {f for f in self.data.faces if f.calc_area() < epsilon}
330 twisted_faces = {f for f in self.data.faces if is_twisted(f)}
331 inverted_scale = self.matrix.determinant() <= 0
332 if not (null_edges or null_faces or twisted_faces or inverted_scale):
333 return True
334 if inverted_scale:
335 raise UnfoldError(
336 "The object is flipped inside-out.\n"
337 "You can use Object -> Apply -> Scale to fix it. Export failed.")
338 disease = [("Remove Doubles", null_edges or null_faces), ("Triangulate", twisted_faces)]
339 cure = " and ".join(s for s, k in disease if k)
340 raise UnfoldError(
341 "The model contains:\n" +
342 (" {} zero-length edge(s)\n".format(len(null_edges)) if null_edges else "") +
343 (" {} zero-area face(s)\n".format(len(null_faces)) if null_faces else "") +
344 (" {} twisted polygon(s)\n".format(len(twisted_faces)) if twisted_faces else "") +
345 "The offenders are selected and you can use {} to fix them. Export failed.".format(cure),
346 {"verts": set(), "edges": null_edges, "faces": null_faces | twisted_faces}, self.data)
348 def generate_cuts(self, page_size, priority_effect):
349 """Cut the mesh so that it can be unfolded to a flat net."""
350 normal_matrix = self.matrix.inverted().transposed()
351 islands = {Island(self, face, self.matrix, normal_matrix) for face in self.data.faces}
352 uvfaces = {face: uvface for island in islands for face, uvface in island.faces.items()}
353 uvedges = {loop: uvedge for island in islands for loop, uvedge in island.edges.items()}
354 for loop, uvedge in uvedges.items():
355 self.edges[loop.edge].uvedges.append(uvedge)
356 # check for edges that are cut permanently
357 edges = [edge for edge in self.edges.values() if not edge.force_cut and edge.main_faces]
359 if edges:
360 average_length = sum(edge.vector.length for edge in edges) / len(edges)
361 for edge in edges:
362 edge.generate_priority(priority_effect, average_length)
363 edges.sort(reverse=False, key=lambda edge: edge.priority)
364 for edge in edges:
365 if not edge.vector:
366 continue
367 edge_a, edge_b = (uvedges[l] for l in edge.main_faces)
368 old_island = join(edge_a, edge_b, size_limit=page_size)
369 if old_island:
370 islands.remove(old_island)
372 self.islands = sorted(islands, reverse=True, key=lambda island: len(island.faces))
374 for edge in self.edges.values():
375 # some edges did not know until now whether their angle is convex or concave
376 if edge.main_faces and (uvfaces[edge.main_faces[0].face].flipped or uvfaces[edge.main_faces[1].face].flipped):
377 edge.calculate_angle()
378 # ensure that the order of faces corresponds to the order of uvedges
379 if edge.main_faces:
380 reordered = [None, None]
381 for uvedge in edge.uvedges:
382 try:
383 index = edge.main_faces.index(uvedge.loop)
384 reordered[index] = uvedge
385 except ValueError:
386 reordered.append(uvedge)
387 edge.uvedges = reordered
389 for island in self.islands:
390 # if the normals are ambiguous, flip them so that there are more convex edges than concave ones
391 if any(uvface.flipped for uvface in island.faces.values()):
392 island_edges = {self.edges[uvedge.edge] for uvedge in island.edges}
393 balance = sum((+1 if edge.angle > 0 else -1) for edge in island_edges if not edge.is_cut(uvedge.uvface.face))
394 if balance < 0:
395 island.is_inside_out = True
397 # construct a linked list from each island's boundary
398 # uvedge.neighbor_right is clockwise = forward = via uvedge.vb if not uvface.flipped
399 neighbor_lookup, conflicts = dict(), dict()
400 for uvedge in island.boundary:
401 uvvertex = uvedge.va if uvedge.uvface.flipped else uvedge.vb
402 if uvvertex not in neighbor_lookup:
403 neighbor_lookup[uvvertex] = uvedge
404 else:
405 if uvvertex not in conflicts:
406 conflicts[uvvertex] = [neighbor_lookup[uvvertex], uvedge]
407 else:
408 conflicts[uvvertex].append(uvedge)
410 for uvedge in island.boundary:
411 uvvertex = uvedge.vb if uvedge.uvface.flipped else uvedge.va
412 if uvvertex not in conflicts:
413 # using the 'get' method so as to handle single-connected vertices properly
414 uvedge.neighbor_right = neighbor_lookup.get(uvvertex, uvedge)
415 uvedge.neighbor_right.neighbor_left = uvedge
416 else:
417 conflicts[uvvertex].append(uvedge)
419 # resolve merged vertices with more boundaries crossing
420 def direction_to_float(vector):
421 return (1 - vector.x/vector.length) if vector.y > 0 else (vector.x/vector.length - 1)
422 for uvvertex, uvedges in conflicts.items():
423 def is_inwards(uvedge):
424 return uvedge.uvface.flipped == (uvedge.va is uvvertex)
426 def uvedge_sortkey(uvedge):
427 if is_inwards(uvedge):
428 return direction_to_float(uvedge.va.co - uvedge.vb.co)
429 else:
430 return direction_to_float(uvedge.vb.co - uvedge.va.co)
432 uvedges.sort(key=uvedge_sortkey)
433 for right, left in (
434 zip(uvedges[:-1:2], uvedges[1::2]) if is_inwards(uvedges[0])
435 else zip([uvedges[-1]] + uvedges[1::2], uvedges[:-1:2])):
436 left.neighbor_right = right
437 right.neighbor_left = left
438 return True
440 def generate_stickers(self, default_width, do_create_numbers=True):
441 """Add sticker faces where they are needed."""
442 def uvedge_priority(uvedge):
443 """Returns whether it is a good idea to stick something on this edge's face"""
444 # TODO: it should take into account overlaps with faces and with other stickers
445 face = uvedge.uvface.face
446 return face.calc_area() / face.calc_perimeter()
448 def add_sticker(uvedge, index, target_uvedge):
449 uvedge.sticker = Sticker(uvedge, default_width, index, target_uvedge)
450 uvedge.uvface.island.add_marker(uvedge.sticker)
452 def is_index_obvious(uvedge, target):
453 if uvedge in (target.neighbor_left, target.neighbor_right):
454 return True
455 if uvedge.neighbor_left.loop.edge is target.neighbor_right.loop.edge and uvedge.neighbor_right.loop.edge is target.neighbor_left.loop.edge:
456 return True
457 return False
459 for edge in self.edges.values():
460 index = None
461 if edge.is_main_cut and len(edge.uvedges) >= 2 and edge.vector.length_squared > 0:
462 target, source = edge.uvedges[:2]
463 if uvedge_priority(target) < uvedge_priority(source):
464 target, source = source, target
465 target_island = target.uvface.island
466 if do_create_numbers:
467 for uvedge in [source] + edge.uvedges[2:]:
468 if not is_index_obvious(uvedge, target):
469 # it will not be clear to see that these uvedges should be sticked together
470 # So, create an arrow and put the index on all stickers
471 target_island.sticker_numbering += 1
472 index = str(target_island.sticker_numbering)
473 if is_upsidedown_wrong(index):
474 index += "."
475 target_island.add_marker(Arrow(target, default_width, index))
476 break
477 add_sticker(source, index, target)
478 elif len(edge.uvedges) > 2:
479 target = edge.uvedges[0]
480 if len(edge.uvedges) > 2:
481 for source in edge.uvedges[2:]:
482 add_sticker(source, index, target)
484 def generate_numbers_alone(self, size):
485 global_numbering = 0
486 for edge in self.edges.values():
487 if edge.is_main_cut and len(edge.uvedges) >= 2:
488 global_numbering += 1
489 index = str(global_numbering)
490 if is_upsidedown_wrong(index):
491 index += "."
492 for uvedge in edge.uvedges:
493 uvedge.uvface.island.add_marker(NumberAlone(uvedge, index, size))
495 def enumerate_islands(self):
496 for num, island in enumerate(self.islands, 1):
497 island.number = num
498 island.generate_label()
500 def scale_islands(self, scale):
501 for island in self.islands:
502 vertices = set(island.vertices.values())
503 for point in chain((vertex.co for vertex in vertices), island.fake_vertices):
504 point *= scale
506 def finalize_islands(self, cage_size, title_height=0):
507 for island in self.islands:
508 if title_height:
509 island.title = "[{}] {}".format(island.abbreviation, island.label)
510 points = [vertex.co for vertex in set(island.vertices.values())] + island.fake_vertices
511 angle, _ = cage_fit(points, (cage_size.y - title_height) / cage_size.x)
512 rot = M.Matrix.Rotation(angle, 2)
513 for point in points:
514 point.rotate(rot)
515 for marker in island.markers:
516 marker.rot = rot @ marker.rot
517 bottom_left = M.Vector((min(v.x for v in points), min(v.y for v in points) - title_height))
518 # DEBUG
519 # top_right = M.Vector((max(v.x for v in points), max(v.y for v in points) - title_height))
520 # print(f"fitted aspect: {(top_right.y - bottom_left.y) / (top_right.x - bottom_left.x)}")
521 for point in points:
522 point -= bottom_left
523 island.bounding_box = M.Vector((max(v.x for v in points), max(v.y for v in points)))
525 def largest_island_ratio(self, cage_size):
526 return max(i / p for island in self.islands for (i, p) in zip(island.bounding_box, cage_size))
528 def fit_islands(self, cage_size):
529 """Move islands so that they fit onto pages, based on their bounding boxes"""
531 def try_emplace(island, page_islands, stops_x, stops_y, occupied_cache):
532 """Tries to put island to each pair from stops_x, stops_y
533 and checks if it overlaps with any islands present on the page.
534 Returns True and positions the given island on success."""
535 bbox_x, bbox_y = island.bounding_box.xy
536 for x in stops_x:
537 if x + bbox_x > cage_size.x:
538 continue
539 for y in stops_y:
540 if y + bbox_y > cage_size.y or (x, y) in occupied_cache:
541 continue
542 for i, obstacle in enumerate(page_islands):
543 # if this obstacle overlaps with the island, try another stop
544 if (x + bbox_x > obstacle.pos.x and
545 obstacle.pos.x + obstacle.bounding_box.x > x and
546 y + bbox_y > obstacle.pos.y and
547 obstacle.pos.y + obstacle.bounding_box.y > y):
548 if x >= obstacle.pos.x and y >= obstacle.pos.y:
549 occupied_cache.add((x, y))
550 # just a stupid heuristic to make subsequent searches faster
551 if i > 0:
552 page_islands[1:i+1] = page_islands[:i]
553 page_islands[0] = obstacle
554 break
555 else:
556 # if no obstacle called break, this position is okay
557 island.pos.xy = x, y
558 page_islands.append(island)
559 stops_x.append(x + bbox_x)
560 stops_y.append(y + bbox_y)
561 return True
562 return False
564 def drop_portion(stops, border, divisor):
565 stops.sort()
566 # distance from left neighbor to the right one, excluding the first stop
567 distances = [right - left for left, right in zip(stops, chain(stops[2:], [border]))]
568 quantile = sorted(distances)[len(distances) // divisor]
569 return [stop for stop, distance in zip(stops, chain([quantile], distances)) if distance >= quantile]
571 if any(island.bounding_box.x > cage_size.x or island.bounding_box.y > cage_size.y for island in self.islands):
572 raise UnfoldError(
573 "An island is too big to fit onto page of the given size. "
574 "Either downscale the model or find and split that island manually.\n"
575 "Export failed, sorry.")
576 # sort islands by their diagonal... just a guess
577 remaining_islands = sorted(self.islands, reverse=True, key=lambda island: island.bounding_box.length_squared)
578 page_num = 1 # TODO delete me
580 while remaining_islands:
581 # create a new page and try to fit as many islands onto it as possible
582 page = Page(page_num)
583 page_num += 1
584 occupied_cache = set()
585 stops_x, stops_y = [0], [0]
586 for island in remaining_islands:
587 try_emplace(island, page.islands, stops_x, stops_y, occupied_cache)
588 # if overwhelmed with stops, drop a quarter of them
589 if len(stops_x)**2 > 4 * len(self.islands) + 100:
590 stops_x = drop_portion(stops_x, cage_size.x, 4)
591 stops_y = drop_portion(stops_y, cage_size.y, 4)
592 remaining_islands = [island for island in remaining_islands if island not in page.islands]
593 self.pages.append(page)
595 def save_uv(self, cage_size=M.Vector((1, 1)), separate_image=False):
596 if separate_image:
597 for island in self.islands:
598 island.save_uv_separate(self.looptex)
599 else:
600 for island in self.islands:
601 island.save_uv(self.looptex, cage_size)
603 def save_image(self, page_size_pixels: M.Vector, filename):
604 for page in self.pages:
605 image = create_blank_image("Page {}".format(page.name), page_size_pixels, alpha=1)
606 image.filepath_raw = page.image_path = "{}_{}.png".format(filename, page.name)
607 faces = [face for island in page.islands for face in island.faces]
608 self.bake(faces, image)
609 image.save()
610 image.user_clear()
611 bpy.data.images.remove(image)
613 def save_separate_images(self, scale, filepath, embed=None):
614 for i, island in enumerate(self.islands):
615 image_name = "Island {}".format(i)
616 image = create_blank_image(image_name, island.bounding_box * scale, alpha=0)
617 self.bake(island.faces.keys(), image)
618 if embed:
619 island.embedded_image = embed(image)
620 else:
621 from os import makedirs
622 image_dir = filepath
623 makedirs(image_dir, exist_ok=True)
624 image_path = os_path.join(image_dir, "island{}.png".format(i))
625 image.filepath_raw = image_path
626 image.save()
627 island.image_path = image_path
628 image.user_clear()
629 bpy.data.images.remove(image)
631 def bake(self, faces, image):
632 if not self.looptex:
633 raise UnfoldError("The mesh has no UV Map slots left. Either delete a UV Map or export the net without textures.")
634 ob = bpy.context.active_object
635 me = ob.data
636 # in Cycles, the image for baking is defined by the active Image Node
637 temp_nodes = dict()
638 for mat in me.materials:
639 mat.use_nodes = True
640 img = mat.node_tree.nodes.new('ShaderNodeTexImage')
641 img.image = image
642 temp_nodes[mat] = img
643 mat.node_tree.nodes.active = img
644 # move all excess faces to negative numbers (that is the only way to disable them)
645 ignored_uvs = [loop[self.looptex].uv for f in self.data.faces if f not in faces for loop in f.loops]
646 for uv in ignored_uvs:
647 uv *= -1
648 bake_type = bpy.context.scene.cycles.bake_type
649 sta = bpy.context.scene.render.bake.use_selected_to_active
650 try:
651 ob.update_from_editmode()
652 me.uv_layers.active = me.uv_layers[self.looptex.name]
653 bpy.ops.object.bake(type=bake_type, margin=1, use_selected_to_active=sta, cage_extrusion=100, use_clear=False)
654 except RuntimeError as e:
655 raise UnfoldError(*e.args)
656 finally:
657 for mat, node in temp_nodes.items():
658 mat.node_tree.nodes.remove(node)
659 for uv in ignored_uvs:
660 uv *= -1
663 class Edge:
664 """Wrapper for BPy Edge"""
665 __slots__ = (
666 'data', 'va', 'vb', 'main_faces', 'uvedges',
667 'vector', 'angle',
668 'is_main_cut', 'force_cut', 'priority', 'freestyle')
670 def __init__(self, edge):
671 self.data = edge
672 self.va, self.vb = edge.verts
673 self.vector = self.vb.co - self.va.co
674 # if self.main_faces is set, then self.uvedges[:2] must correspond to self.main_faces, in their order
675 # this constraint is assured at the time of finishing mesh.generate_cuts
676 self.uvedges = list()
678 self.force_cut = edge.seam # such edges will always be cut
679 self.main_faces = None # two faces that may be connected in the island
680 # is_main_cut defines whether the two main faces are connected
681 # all the others will be assumed to be cut
682 self.is_main_cut = True
683 self.priority = None
684 self.angle = None
685 self.freestyle = False
687 def choose_main_faces(self):
688 """Choose two main faces that might get connected in an island"""
690 def score(pair):
691 return abs(pair[0].face.normal.dot(pair[1].face.normal))
693 loops = self.data.link_loops
694 if len(loops) == 2:
695 self.main_faces = list(loops)
696 elif len(loops) > 2:
697 # find (with brute force) the pair of indices whose loops have the most similar normals
698 self.main_faces = max(combinations(loops, 2), key=score)
699 if self.main_faces and self.main_faces[1].vert == self.va:
700 self.main_faces = self.main_faces[::-1]
702 def calculate_angle(self):
703 """Calculate the angle between the main faces"""
704 loop_a, loop_b = self.main_faces
705 normal_a, normal_b = (l.face.normal for l in self.main_faces)
706 if not normal_a or not normal_b:
707 self.angle = -3 # just a very sharp angle
708 else:
709 s = normal_a.cross(normal_b).dot(self.vector.normalized())
710 s = max(min(s, 1.0), -1.0) # deal with rounding errors
711 self.angle = asin(s)
712 if loop_a.link_loop_next.vert != loop_b.vert or loop_b.link_loop_next.vert != loop_a.vert:
713 self.angle = abs(self.angle)
715 def generate_priority(self, priority_effect, average_length):
716 """Calculate the priority value for cutting"""
717 angle = self.angle
718 if angle > 0:
719 self.priority = priority_effect['CONVEX'] * angle / pi
720 else:
721 self.priority = priority_effect['CONCAVE'] * (-angle) / pi
722 self.priority += (self.vector.length / average_length) * priority_effect['LENGTH']
724 def is_cut(self, face):
725 """Return False if this edge will the given face to another one in the resulting net
726 (useful for edges with more than two faces connected)"""
727 # Return whether there is a cut between the two main faces
728 if self.main_faces and face in {loop.face for loop in self.main_faces}:
729 return self.is_main_cut
730 # All other faces (third and more) are automatically treated as cut
731 else:
732 return True
734 def other_uvedge(self, this):
735 """Get an uvedge of this edge that is not the given one
736 causes an IndexError if case of less than two adjacent edges"""
737 return self.uvedges[1] if this is self.uvedges[0] else self.uvedges[0]
740 class Island:
741 """Part of the net to be exported"""
742 __slots__ = (
743 'mesh', 'faces', 'edges', 'vertices', 'fake_vertices', 'boundary', 'markers',
744 'pos', 'bounding_box',
745 'image_path', 'embedded_image',
746 'number', 'label', 'abbreviation', 'title',
747 'has_safe_geometry', 'is_inside_out',
748 'sticker_numbering')
750 def __init__(self, mesh, face, matrix, normal_matrix):
751 """Create an Island from a single Face"""
752 self.mesh = mesh
753 self.faces = dict() # face -> uvface
754 self.edges = dict() # loop -> uvedge
755 self.vertices = dict() # loop -> uvvertex
756 self.fake_vertices = list()
757 self.markers = list()
758 self.label = None
759 self.abbreviation = None
760 self.title = None
761 self.pos = M.Vector((0, 0))
762 self.image_path = None
763 self.embedded_image = None
764 self.is_inside_out = False # swaps concave <-> convex edges
765 self.has_safe_geometry = True
766 self.sticker_numbering = 0
768 uvface = UVFace(face, self, matrix, normal_matrix)
769 self.vertices.update(uvface.vertices)
770 self.edges.update(uvface.edges)
771 self.faces[face] = uvface
772 # UVEdges on the boundary
773 self.boundary = list(self.edges.values())
775 def add_marker(self, marker):
776 self.fake_vertices.extend(marker.bounds)
777 self.markers.append(marker)
779 def generate_label(self, label=None, abbreviation=None):
780 """Assign a name to this island automatically"""
781 abbr = abbreviation or self.abbreviation or str(self.number)
782 # TODO: dots should be added in the last instant when outputting any text
783 if is_upsidedown_wrong(abbr):
784 abbr += "."
785 self.label = label or self.label or "Island {}".format(self.number)
786 self.abbreviation = abbr
788 def save_uv(self, tex, cage_size):
789 """Save UV Coordinates of all UVFaces to a given UV texture
790 tex: UV Texture layer to use (BMLayerItem)
791 page_size: size of the page in pixels (vector)"""
792 scale_x, scale_y = 1 / cage_size.x, 1 / cage_size.y
793 for loop, uvvertex in self.vertices.items():
794 uv = uvvertex.co + self.pos
795 loop[tex].uv = uv.x * scale_x, uv.y * scale_y
797 def save_uv_separate(self, tex):
798 """Save UV Coordinates of all UVFaces to a given UV texture, spanning from 0 to 1
799 tex: UV Texture layer to use (BMLayerItem)
800 page_size: size of the page in pixels (vector)"""
801 scale_x, scale_y = 1 / self.bounding_box.x, 1 / self.bounding_box.y
802 for loop, uvvertex in self.vertices.items():
803 loop[tex].uv = uvvertex.co.x * scale_x, uvvertex.co.y * scale_y
806 def join(uvedge_a, uvedge_b, size_limit=None, epsilon=1e-6):
808 Try to join other island on given edge
809 Returns False if they would overlap
812 class Intersection(Exception):
813 pass
815 class GeometryError(Exception):
816 pass
818 def is_below(self, other, correct_geometry=True):
819 if self is other:
820 return False
821 if self.top < other.bottom:
822 return True
823 if other.top < self.bottom:
824 return False
825 if self.max.tup <= other.min.tup:
826 return True
827 if other.max.tup <= self.min.tup:
828 return False
829 self_vector = self.max.co - self.min.co
830 min_to_min = other.min.co - self.min.co
831 cross_b1 = self_vector.cross(min_to_min)
832 cross_b2 = self_vector.cross(other.max.co - self.min.co)
833 if cross_b2 < cross_b1:
834 cross_b1, cross_b2 = cross_b2, cross_b1
835 if cross_b2 > 0 and (cross_b1 > 0 or (cross_b1 == 0 and not self.is_uvface_upwards())):
836 return True
837 if cross_b1 < 0 and (cross_b2 < 0 or (cross_b2 == 0 and self.is_uvface_upwards())):
838 return False
839 other_vector = other.max.co - other.min.co
840 cross_a1 = other_vector.cross(-min_to_min)
841 cross_a2 = other_vector.cross(self.max.co - other.min.co)
842 if cross_a2 < cross_a1:
843 cross_a1, cross_a2 = cross_a2, cross_a1
844 if cross_a2 > 0 and (cross_a1 > 0 or (cross_a1 == 0 and not other.is_uvface_upwards())):
845 return False
846 if cross_a1 < 0 and (cross_a2 < 0 or (cross_a2 == 0 and other.is_uvface_upwards())):
847 return True
848 if cross_a1 == cross_b1 == cross_a2 == cross_b2 == 0:
849 if correct_geometry:
850 raise GeometryError
851 elif self.is_uvface_upwards() == other.is_uvface_upwards():
852 raise Intersection
853 return False
854 if self.min.tup == other.min.tup or self.max.tup == other.max.tup:
855 return cross_a2 > cross_b2
856 raise Intersection
858 class QuickSweepline:
859 """Efficient sweepline based on binary search, checking neighbors only"""
860 def __init__(self):
861 self.children = list()
863 def add(self, item, cmp=is_below):
864 low, high = 0, len(self.children)
865 while low < high:
866 mid = (low + high) // 2
867 if cmp(self.children[mid], item):
868 low = mid + 1
869 else:
870 high = mid
871 self.children.insert(low, item)
873 def remove(self, item, cmp=is_below):
874 index = self.children.index(item)
875 self.children.pop(index)
876 if index > 0 and index < len(self.children):
877 # check for intersection
878 if cmp(self.children[index], self.children[index-1]):
879 raise GeometryError
881 class BruteSweepline:
882 """Safe sweepline which checks all its members pairwise"""
883 def __init__(self):
884 self.children = set()
886 def add(self, item, cmp=is_below):
887 for child in self.children:
888 if child.min is not item.min and child.max is not item.max:
889 cmp(item, child, False)
890 self.children.add(item)
892 def remove(self, item):
893 self.children.remove(item)
895 def sweep(sweepline, segments):
896 """Sweep across the segments and raise an exception if necessary"""
897 # careful, 'segments' may be a use-once iterator
898 events_add = sorted(segments, reverse=True, key=lambda uvedge: uvedge.min.tup)
899 events_remove = sorted(events_add, reverse=True, key=lambda uvedge: uvedge.max.tup)
900 while events_remove:
901 while events_add and events_add[-1].min.tup <= events_remove[-1].max.tup:
902 sweepline.add(events_add.pop())
903 sweepline.remove(events_remove.pop())
905 def root_find(value, tree):
906 """Find the root of a given value in a forest-like dictionary
907 also updates the dictionary using path compression"""
908 parent, relink = tree.get(value), list()
909 while parent is not None:
910 relink.append(value)
911 value, parent = parent, tree.get(parent)
912 tree.update(dict.fromkeys(relink, value))
913 return value
915 def slope_from(position):
916 def slope(uvedge):
917 vec = (uvedge.vb.co - uvedge.va.co) if uvedge.va.tup == position else (uvedge.va.co - uvedge.vb.co)
918 return (vec.y / vec.length + 1) if ((vec.x, vec.y) > (0, 0)) else (-1 - vec.y / vec.length)
919 return slope
921 island_a, island_b = (e.uvface.island for e in (uvedge_a, uvedge_b))
922 if island_a is island_b:
923 return False
924 elif len(island_b.faces) > len(island_a.faces):
925 uvedge_a, uvedge_b = uvedge_b, uvedge_a
926 island_a, island_b = island_b, island_a
927 # check if vertices and normals are aligned correctly
928 verts_flipped = uvedge_b.loop.vert is uvedge_a.loop.vert
929 flipped = verts_flipped ^ uvedge_a.uvface.flipped ^ uvedge_b.uvface.flipped
930 # determine rotation
931 # NOTE: if the edges differ in length, the matrix will involve uniform scaling.
932 # Such situation may occur in the case of twisted n-gons
933 first_b, second_b = (uvedge_b.va, uvedge_b.vb) if not verts_flipped else (uvedge_b.vb, uvedge_b.va)
934 if not flipped:
935 rot = fitting_matrix(first_b.co - second_b.co, uvedge_a.vb.co - uvedge_a.va.co)
936 else:
937 flip = M.Matrix(((-1, 0), (0, 1)))
938 rot = fitting_matrix(flip @ (first_b.co - second_b.co), uvedge_a.vb.co - uvedge_a.va.co) @ flip
939 trans = uvedge_a.vb.co - rot @ first_b.co
940 # preview of island_b's vertices after the join operation
941 phantoms = {uvvertex: UVVertex(rot @ uvvertex.co + trans) for uvvertex in island_b.vertices.values()}
943 # check the size of the resulting island
944 if size_limit:
945 points = [vert.co for vert in chain(island_a.vertices.values(), phantoms.values())]
946 left, right, bottom, top = (fn(co[i] for co in points) for i in (0, 1) for fn in (min, max))
947 bbox_width = right - left
948 bbox_height = top - bottom
949 if min(bbox_width, bbox_height)**2 > size_limit.x**2 + size_limit.y**2:
950 return False
951 if (bbox_width > size_limit.x or bbox_height > size_limit.y) and (bbox_height > size_limit.x or bbox_width > size_limit.y):
952 _, height = cage_fit(points, size_limit.y / size_limit.x)
953 if height > size_limit.y:
954 return False
956 distance_limit = uvedge_a.loop.edge.calc_length() * epsilon
957 # try and merge UVVertices closer than sqrt(distance_limit)
958 merged_uvedges = set()
959 merged_uvedge_pairs = list()
961 # merge all uvvertices that are close enough using a union-find structure
962 # uvvertices will be merged only in cases island_b->island_a and island_a->island_a
963 # all resulting groups are merged together to a uvvertex of island_a
964 is_merged_mine = False
965 shared_vertices = {loop.vert for loop in chain(island_a.vertices, island_b.vertices)}
966 for vertex in shared_vertices:
967 uvs_a = {island_a.vertices.get(loop) for loop in vertex.link_loops} - {None}
968 uvs_b = {island_b.vertices.get(loop) for loop in vertex.link_loops} - {None}
969 for a, b in product(uvs_a, uvs_b):
970 if (a.co - phantoms[b].co).length_squared < distance_limit:
971 phantoms[b] = root_find(a, phantoms)
972 for a1, a2 in combinations(uvs_a, 2):
973 if (a1.co - a2.co).length_squared < distance_limit:
974 a1, a2 = (root_find(a, phantoms) for a in (a1, a2))
975 if a1 is not a2:
976 phantoms[a2] = a1
977 is_merged_mine = True
978 for source, target in phantoms.items():
979 target = root_find(target, phantoms)
980 phantoms[source] = target
982 for uvedge in (chain(island_a.boundary, island_b.boundary) if is_merged_mine else island_b.boundary):
983 for loop in uvedge.loop.link_loops:
984 partner = island_b.edges.get(loop) or island_a.edges.get(loop)
985 if partner is not None and partner is not uvedge:
986 paired_a, paired_b = phantoms.get(partner.vb, partner.vb), phantoms.get(partner.va, partner.va)
987 if (partner.uvface.flipped ^ flipped) != uvedge.uvface.flipped:
988 paired_a, paired_b = paired_b, paired_a
989 if phantoms.get(uvedge.va, uvedge.va) is paired_a and phantoms.get(uvedge.vb, uvedge.vb) is paired_b:
990 # if these two edges will get merged, add them both to the set
991 merged_uvedges.update((uvedge, partner))
992 merged_uvedge_pairs.append((uvedge, partner))
993 break
995 if uvedge_b not in merged_uvedges:
996 raise UnfoldError("Export failed. Please report this error, including the model if you can.")
998 boundary_other = [
999 PhantomUVEdge(phantoms[uvedge.va], phantoms[uvedge.vb], flipped ^ uvedge.uvface.flipped)
1000 for uvedge in island_b.boundary if uvedge not in merged_uvedges]
1001 # TODO: if is_merged_mine, it might make sense to create a similar list from island_a.boundary as well
1003 incidence = {vertex.tup for vertex in phantoms.values()}.intersection(vertex.tup for vertex in island_a.vertices.values())
1004 incidence = {position: list() for position in incidence} # from now on, 'incidence' is a dict
1005 for uvedge in chain(boundary_other, island_a.boundary):
1006 if uvedge.va.co == uvedge.vb.co:
1007 continue
1008 for vertex in (uvedge.va, uvedge.vb):
1009 site = incidence.get(vertex.tup)
1010 if site is not None:
1011 site.append(uvedge)
1012 for position, segments in incidence.items():
1013 if len(segments) <= 2:
1014 continue
1015 segments.sort(key=slope_from(position))
1016 for right, left in pairs(segments):
1017 is_left_ccw = left.is_uvface_upwards() ^ (left.max.tup == position)
1018 is_right_ccw = right.is_uvface_upwards() ^ (right.max.tup == position)
1019 if is_right_ccw and not is_left_ccw and type(right) is not type(left) and right not in merged_uvedges and left not in merged_uvedges:
1020 return False
1021 if (not is_right_ccw and right not in merged_uvedges) ^ (is_left_ccw and left not in merged_uvedges):
1022 return False
1024 # check for self-intersections
1025 try:
1026 try:
1027 sweepline = QuickSweepline() if island_a.has_safe_geometry and island_b.has_safe_geometry else BruteSweepline()
1028 sweep(sweepline, (uvedge for uvedge in chain(boundary_other, island_a.boundary)))
1029 island_a.has_safe_geometry &= island_b.has_safe_geometry
1030 except GeometryError:
1031 sweep(BruteSweepline(), (uvedge for uvedge in chain(boundary_other, island_a.boundary)))
1032 island_a.has_safe_geometry = False
1033 except Intersection:
1034 return False
1036 # mark all edges that connect the islands as not cut
1037 for uvedge in merged_uvedges:
1038 island_a.mesh.edges[uvedge.loop.edge].is_main_cut = False
1040 # include all trasformed vertices as mine
1041 island_a.vertices.update({loop: phantoms[uvvertex] for loop, uvvertex in island_b.vertices.items()})
1043 # re-link uvedges and uvfaces to their transformed locations
1044 for uvedge in island_b.edges.values():
1045 uvedge.va = phantoms[uvedge.va]
1046 uvedge.vb = phantoms[uvedge.vb]
1047 uvedge.update()
1048 if is_merged_mine:
1049 for uvedge in island_a.edges.values():
1050 uvedge.va = phantoms.get(uvedge.va, uvedge.va)
1051 uvedge.vb = phantoms.get(uvedge.vb, uvedge.vb)
1052 island_a.edges.update(island_b.edges)
1054 for uvface in island_b.faces.values():
1055 uvface.island = island_a
1056 uvface.vertices = {loop: phantoms[uvvertex] for loop, uvvertex in uvface.vertices.items()}
1057 uvface.flipped ^= flipped
1058 if is_merged_mine:
1059 # there may be own uvvertices that need to be replaced by phantoms
1060 for uvface in island_a.faces.values():
1061 if any(uvvertex in phantoms for uvvertex in uvface.vertices):
1062 uvface.vertices = {loop: phantoms.get(uvvertex, uvvertex) for loop, uvvertex in uvface.vertices.items()}
1063 island_a.faces.update(island_b.faces)
1065 island_a.boundary = [
1066 uvedge for uvedge in chain(island_a.boundary, island_b.boundary)
1067 if uvedge not in merged_uvedges]
1069 for uvedge, partner in merged_uvedge_pairs:
1070 # make sure that main faces are the ones actually merged (this changes nothing in most cases)
1071 edge = island_a.mesh.edges[uvedge.loop.edge]
1072 edge.main_faces = uvedge.loop, partner.loop
1074 # everything seems to be OK
1075 return island_b
1078 class Page:
1079 """Container for several Islands"""
1080 __slots__ = ('islands', 'name', 'image_path')
1082 def __init__(self, num=1):
1083 self.islands = list()
1084 self.name = "page{}".format(num) # note: this is only used in svg files naming
1085 self.image_path = None
1088 class UVVertex:
1089 """Vertex in 2D"""
1090 __slots__ = ('co', 'tup')
1092 def __init__(self, vector):
1093 self.co = vector.xy
1094 self.tup = tuple(self.co)
1097 class UVEdge:
1098 """Edge in 2D"""
1099 # Every UVEdge is attached to only one UVFace
1100 # UVEdges are doubled as needed because they both have to point clockwise around their faces
1101 __slots__ = (
1102 'va', 'vb', 'uvface', 'loop',
1103 'min', 'max', 'bottom', 'top',
1104 'neighbor_left', 'neighbor_right', 'sticker')
1106 def __init__(self, vertex1: UVVertex, vertex2: UVVertex, uvface, loop):
1107 self.va = vertex1
1108 self.vb = vertex2
1109 self.update()
1110 self.uvface = uvface
1111 self.sticker = None
1112 self.loop = loop
1114 def update(self):
1115 """Update data if UVVertices have moved"""
1116 self.min, self.max = (self.va, self.vb) if (self.va.tup < self.vb.tup) else (self.vb, self.va)
1117 y1, y2 = self.va.co.y, self.vb.co.y
1118 self.bottom, self.top = (y1, y2) if y1 < y2 else (y2, y1)
1120 def is_uvface_upwards(self):
1121 return (self.va.tup < self.vb.tup) ^ self.uvface.flipped
1123 def __repr__(self):
1124 return "({0.va} - {0.vb})".format(self)
1127 class PhantomUVEdge:
1128 """Temporary 2D Segment for calculations"""
1129 __slots__ = ('va', 'vb', 'min', 'max', 'bottom', 'top')
1131 def __init__(self, vertex1: UVVertex, vertex2: UVVertex, flip):
1132 self.va, self.vb = (vertex2, vertex1) if flip else (vertex1, vertex2)
1133 self.min, self.max = (self.va, self.vb) if (self.va.tup < self.vb.tup) else (self.vb, self.va)
1134 y1, y2 = self.va.co.y, self.vb.co.y
1135 self.bottom, self.top = (y1, y2) if y1 < y2 else (y2, y1)
1137 def is_uvface_upwards(self):
1138 return self.va.tup < self.vb.tup
1140 def __repr__(self):
1141 return "[{0.va} - {0.vb}]".format(self)
1144 class UVFace:
1145 """Face in 2D"""
1146 __slots__ = ('vertices', 'edges', 'face', 'island', 'flipped')
1148 def __init__(self, face: bmesh.types.BMFace, island: Island, matrix=1, normal_matrix=1):
1149 self.face = face
1150 self.island = island
1151 self.flipped = False # a flipped UVFace has edges clockwise
1153 flatten = z_up_matrix(normal_matrix @ face.normal) @ matrix
1154 self.vertices = {loop: UVVertex(flatten @ loop.vert.co) for loop in face.loops}
1155 self.edges = {loop: UVEdge(self.vertices[loop], self.vertices[loop.link_loop_next], self, loop) for loop in face.loops}
1158 class Arrow:
1159 """Mark in the document: an arrow denoting the number of the edge it points to"""
1160 __slots__ = ('bounds', 'center', 'rot', 'text', 'size')
1162 def __init__(self, uvedge, size, index):
1163 self.text = str(index)
1164 edge = (uvedge.vb.co - uvedge.va.co) if not uvedge.uvface.flipped else (uvedge.va.co - uvedge.vb.co)
1165 self.center = (uvedge.va.co + uvedge.vb.co) / 2
1166 self.size = size
1167 tangent = edge.normalized()
1168 cos, sin = tangent
1169 self.rot = M.Matrix(((cos, -sin), (sin, cos)))
1170 normal = M.Vector((sin, -cos))
1171 self.bounds = [self.center, self.center + (1.2 * normal + tangent) * size, self.center + (1.2 * normal - tangent) * size]
1174 class Sticker:
1175 """Mark in the document: sticker tab"""
1176 __slots__ = ('bounds', 'center', 'points', 'rot', 'text', 'width')
1178 def __init__(self, uvedge, default_width, index, other: UVEdge):
1179 """Sticker is directly attached to the given UVEdge"""
1180 first_vertex, second_vertex = (uvedge.va, uvedge.vb) if not uvedge.uvface.flipped else (uvedge.vb, uvedge.va)
1181 edge = first_vertex.co - second_vertex.co
1182 sticker_width = min(default_width, edge.length / 2)
1183 other_first, other_second = (other.va, other.vb) if not other.uvface.flipped else (other.vb, other.va)
1184 other_edge = other_second.co - other_first.co
1186 # angle a is at vertex uvedge.va, b is at uvedge.vb
1187 cos_a = cos_b = 0.5
1188 sin_a = sin_b = 0.75**0.5
1189 # len_a is length of the side adjacent to vertex a, len_b likewise
1190 len_a = len_b = sticker_width / sin_a
1192 # fix overlaps with the most often neighbour - its sticking target
1193 if first_vertex == other_second:
1194 cos_a = max(cos_a, edge.dot(other_edge) / (edge.length_squared)) # angles between pi/3 and 0
1195 elif second_vertex == other_first:
1196 cos_b = max(cos_b, edge.dot(other_edge) / (edge.length_squared)) # angles between pi/3 and 0
1198 # Fix tabs for sticking targets with small angles
1199 try:
1200 other_face_neighbor_left = other.neighbor_left
1201 other_face_neighbor_right = other.neighbor_right
1202 other_edge_neighbor_a = other_face_neighbor_left.vb.co - other.vb.co
1203 other_edge_neighbor_b = other_face_neighbor_right.va.co - other.va.co
1204 # Adjacent angles in the face
1205 cos_a = max(cos_a, -other_edge.dot(other_edge_neighbor_a) / (other_edge.length*other_edge_neighbor_a.length))
1206 cos_b = max(cos_b, other_edge.dot(other_edge_neighbor_b) / (other_edge.length*other_edge_neighbor_b.length))
1207 except AttributeError: # neighbor data may be missing for edges with 3+ faces
1208 pass
1209 except ZeroDivisionError:
1210 pass
1212 # Calculate the lengths of the glue tab edges using the possibly smaller angles
1213 sin_a = abs(1 - cos_a**2)**0.5
1214 len_b = min(len_a, (edge.length * sin_a) / (sin_a * cos_b + sin_b * cos_a))
1215 len_a = 0 if sin_a == 0 else min(sticker_width / sin_a, (edge.length - len_b*cos_b) / cos_a)
1217 sin_b = abs(1 - cos_b**2)**0.5
1218 len_a = min(len_a, (edge.length * sin_b) / (sin_a * cos_b + sin_b * cos_a))
1219 len_b = 0 if sin_b == 0 else min(sticker_width / sin_b, (edge.length - len_a * cos_a) / cos_b)
1221 v3 = second_vertex.co + M.Matrix(((cos_b, -sin_b), (sin_b, cos_b))) @ edge * len_b / edge.length
1222 v4 = first_vertex.co + M.Matrix(((-cos_a, -sin_a), (sin_a, -cos_a))) @ edge * len_a / edge.length
1223 if v3 != v4:
1224 self.points = [second_vertex.co, v3, v4, first_vertex.co]
1225 else:
1226 self.points = [second_vertex.co, v3, first_vertex.co]
1228 sin, cos = edge.y / edge.length, edge.x / edge.length
1229 self.rot = M.Matrix(((cos, -sin), (sin, cos)))
1230 self.width = sticker_width * 0.9
1231 if index and uvedge.uvface.island is not other.uvface.island:
1232 self.text = "{}:{}".format(other.uvface.island.abbreviation, index)
1233 else:
1234 self.text = index
1235 self.center = (uvedge.va.co + uvedge.vb.co) / 2 + self.rot @ M.Vector((0, self.width * 0.2))
1236 self.bounds = [v3, v4, self.center] if v3 != v4 else [v3, self.center]
1239 class NumberAlone:
1240 """Mark in the document: numbering inside the island denoting edges to be sticked"""
1241 __slots__ = ('bounds', 'center', 'rot', 'text', 'size')
1243 def __init__(self, uvedge, index, default_size=0.005):
1244 """Sticker is directly attached to the given UVEdge"""
1245 edge = (uvedge.va.co - uvedge.vb.co) if not uvedge.uvface.flipped else (uvedge.vb.co - uvedge.va.co)
1247 self.size = default_size
1248 sin, cos = edge.y / edge.length, edge.x / edge.length
1249 self.rot = M.Matrix(((cos, -sin), (sin, cos)))
1250 self.text = index
1251 self.center = (uvedge.va.co + uvedge.vb.co) / 2 - self.rot @ M.Vector((0, self.size * 1.2))
1252 self.bounds = [self.center]
1255 def init_exporter(self, properties):
1256 self.page_size = M.Vector((properties.output_size_x, properties.output_size_y))
1257 self.style = properties.style
1258 margin = properties.output_margin
1259 self.margin = M.Vector((margin, margin))
1260 self.pure_net = (properties.output_type == 'NONE')
1261 self.do_create_stickers = properties.do_create_stickers
1262 self.text_size = properties.sticker_width
1263 self.angle_epsilon = properties.angle_epsilon
1266 class Svg:
1267 """Simple SVG exporter"""
1269 def __init__(self, properties):
1270 init_exporter(self, properties)
1272 @classmethod
1273 def encode_image(cls, bpy_image):
1274 import tempfile
1275 import base64
1276 with tempfile.TemporaryDirectory() as directory:
1277 filename = directory + "/i.png"
1278 bpy_image.filepath_raw = filename
1279 bpy_image.save()
1280 return base64.encodebytes(open(filename, "rb").read()).decode('ascii')
1282 def format_vertex(self, vector):
1283 """Return a string with both coordinates of the given vertex."""
1284 return "{:.6f} {:.6f}".format((vector.x + self.margin.x) * 1000, (self.page_size.y - vector.y - self.margin.y) * 1000)
1286 def write(self, mesh, filename):
1287 """Write data to a file given by its name."""
1288 line_through = " L ".join # used for formatting of SVG path data
1289 rows = "\n".join
1291 dl = ["{:.2f}".format(length * self.style.line_width * 1000) for length in (2, 5, 10)]
1292 format_style = {
1293 'SOLID': "none", 'DOT': "{0},{1}".format(*dl), 'DASH': "{1},{2}".format(*dl),
1294 'LONGDASH': "{2},{1}".format(*dl), 'DASHDOT': "{2},{1},{0},{1}".format(*dl)}
1296 def format_color(vec):
1297 return "#{:02x}{:02x}{:02x}".format(round(vec[0] * 255), round(vec[1] * 255), round(vec[2] * 255))
1299 def format_matrix(matrix):
1300 return " ".join("{:.6f}".format(cell) for column in matrix for cell in column)
1302 def path_convert(string, relto=os_path.dirname(filename)):
1303 assert(os_path) # check the module was imported
1304 string = os_path.relpath(string, relto)
1305 if os_path.sep != '/':
1306 string = string.replace(os_path.sep, '/')
1307 return string
1309 styleargs = {
1310 name: format_color(getattr(self.style, name)) for name in (
1311 "outer_color", "outbg_color", "convex_color", "concave_color", "freestyle_color",
1312 "inbg_color", "sticker_color", "text_color")}
1313 styleargs.update({
1314 name: format_style[getattr(self.style, name)] for name in
1315 ("outer_style", "convex_style", "concave_style", "freestyle_style")})
1316 styleargs.update({
1317 name: getattr(self.style, attr)[3] for name, attr in (
1318 ("outer_alpha", "outer_color"), ("outbg_alpha", "outbg_color"),
1319 ("convex_alpha", "convex_color"), ("concave_alpha", "concave_color"),
1320 ("freestyle_alpha", "freestyle_color"),
1321 ("inbg_alpha", "inbg_color"), ("sticker_alpha", "sticker_color"),
1322 ("text_alpha", "text_color"))})
1323 styleargs.update({
1324 name: getattr(self.style, name) * self.style.line_width * 1000 for name in
1325 ("outer_width", "convex_width", "concave_width", "freestyle_width", "outbg_width", "inbg_width")})
1326 for num, page in enumerate(mesh.pages):
1327 page_filename = "{}_{}.svg".format(filename[:filename.rfind(".svg")], page.name) if len(mesh.pages) > 1 else filename
1328 with open(page_filename, 'w') as f:
1329 print(self.svg_base.format(width=self.page_size.x*1000, height=self.page_size.y*1000), file=f)
1330 print(self.css_base.format(**styleargs), file=f)
1331 if page.image_path:
1332 print(
1333 self.image_linked_tag.format(
1334 pos="{0:.6f} {0:.6f}".format(self.margin.x*1000),
1335 width=(self.page_size.x - 2 * self.margin.x)*1000,
1336 height=(self.page_size.y - 2 * self.margin.y)*1000,
1337 path=path_convert(page.image_path)),
1338 file=f)
1339 if len(page.islands) > 1:
1340 print("<g>", file=f)
1342 for island in page.islands:
1343 print("<g>", file=f)
1344 if island.image_path:
1345 print(
1346 self.image_linked_tag.format(
1347 pos=self.format_vertex(island.pos + M.Vector((0, island.bounding_box.y))),
1348 width=island.bounding_box.x*1000,
1349 height=island.bounding_box.y*1000,
1350 path=path_convert(island.image_path)),
1351 file=f)
1352 elif island.embedded_image:
1353 print(
1354 self.image_embedded_tag.format(
1355 pos=self.format_vertex(island.pos + M.Vector((0, island.bounding_box.y))),
1356 width=island.bounding_box.x*1000,
1357 height=island.bounding_box.y*1000,
1358 path=island.image_path),
1359 island.embedded_image, "'/>",
1360 file=f, sep="")
1361 if island.title:
1362 print(
1363 self.text_tag.format(
1364 size=1000 * self.text_size,
1365 x=1000 * (island.bounding_box.x*0.5 + island.pos.x + self.margin.x),
1366 y=1000 * (self.page_size.y - island.pos.y - self.margin.y - 0.2 * self.text_size),
1367 label=island.title),
1368 file=f)
1370 data_markers, data_stickerfill = list(), list()
1371 for marker in island.markers:
1372 if isinstance(marker, Sticker):
1373 data_stickerfill.append("M {} Z".format(
1374 line_through(self.format_vertex(co + island.pos) for co in marker.points)))
1375 if marker.text:
1376 data_markers.append(self.text_transformed_tag.format(
1377 label=marker.text,
1378 pos=self.format_vertex(marker.center + island.pos),
1379 mat=format_matrix(marker.rot),
1380 size=marker.width * 1000))
1381 elif isinstance(marker, Arrow):
1382 size = marker.size * 1000
1383 position = marker.center + marker.size * marker.rot @ M.Vector((0, -0.9))
1384 data_markers.append(self.arrow_marker_tag.format(
1385 index=marker.text,
1386 arrow_pos=self.format_vertex(marker.center + island.pos),
1387 scale=size,
1388 pos=self.format_vertex(position + island.pos - marker.size*M.Vector((0, 0.4))),
1389 mat=format_matrix(size * marker.rot)))
1390 elif isinstance(marker, NumberAlone):
1391 data_markers.append(self.text_transformed_tag.format(
1392 label=marker.text,
1393 pos=self.format_vertex(marker.center + island.pos),
1394 mat=format_matrix(marker.rot),
1395 size=marker.size * 1000))
1396 if data_stickerfill and self.style.sticker_color[3] > 0:
1397 print("<path class='sticker' d='", rows(data_stickerfill), "'/>", file=f)
1399 data_outer, data_convex, data_concave, data_freestyle = (list() for i in range(4))
1400 outer_edges = set(island.boundary)
1401 while outer_edges:
1402 data_loop = list()
1403 uvedge = outer_edges.pop()
1404 while 1:
1405 if uvedge.sticker:
1406 data_loop.extend(self.format_vertex(co + island.pos) for co in uvedge.sticker.points[1:])
1407 else:
1408 vertex = uvedge.vb if uvedge.uvface.flipped else uvedge.va
1409 data_loop.append(self.format_vertex(vertex.co + island.pos))
1410 uvedge = uvedge.neighbor_right
1411 try:
1412 outer_edges.remove(uvedge)
1413 except KeyError:
1414 break
1415 data_outer.append("M {} Z".format(line_through(data_loop)))
1417 visited_edges = set()
1418 for loop, uvedge in island.edges.items():
1419 edge = mesh.edges[loop.edge]
1420 if edge.is_cut(uvedge.uvface.face) and not uvedge.sticker:
1421 continue
1422 data_uvedge = "M {}".format(
1423 line_through(self.format_vertex(v.co + island.pos) for v in (uvedge.va, uvedge.vb)))
1424 if edge.freestyle:
1425 data_freestyle.append(data_uvedge)
1426 # each uvedge is in two opposite-oriented variants; we want to add each only once
1427 vertex_pair = frozenset((uvedge.va, uvedge.vb))
1428 if vertex_pair not in visited_edges:
1429 visited_edges.add(vertex_pair)
1430 if edge.angle > self.angle_epsilon:
1431 data_convex.append(data_uvedge)
1432 elif edge.angle < -self.angle_epsilon:
1433 data_concave.append(data_uvedge)
1434 if island.is_inside_out:
1435 data_convex, data_concave = data_concave, data_convex
1437 if data_freestyle:
1438 print("<path class='freestyle' d='", rows(data_freestyle), "'/>", file=f)
1439 if (data_convex or data_concave) and not self.pure_net and self.style.use_inbg:
1440 print("<path class='inner_background' d='", rows(data_convex + data_concave), "'/>", file=f)
1441 if data_convex:
1442 print("<path class='convex' d='", rows(data_convex), "'/>", file=f)
1443 if data_concave:
1444 print("<path class='concave' d='", rows(data_concave), "'/>", file=f)
1445 if data_outer:
1446 if not self.pure_net and self.style.use_outbg:
1447 print("<path class='outer_background' d='", rows(data_outer), "'/>", file=f)
1448 print("<path class='outer' d='", rows(data_outer), "'/>", file=f)
1449 if data_markers:
1450 print(rows(data_markers), file=f)
1451 print("</g>", file=f)
1453 if len(page.islands) > 1:
1454 print("</g>", file=f)
1455 print("</svg>", file=f)
1457 image_linked_tag = "<image transform='translate({pos})' width='{width:.6f}' height='{height:.6f}' xlink:href='{path}'/>"
1458 image_embedded_tag = "<image transform='translate({pos})' width='{width:.6f}' height='{height:.6f}' xlink:href='data:image/png;base64,"
1459 text_tag = "<text transform='translate({x} {y})' style='font-size:{size:.2f}'><tspan>{label}</tspan></text>"
1460 text_transformed_tag = "<text transform='matrix({mat} {pos})' style='font-size:{size:.2f}'><tspan>{label}</tspan></text>"
1461 arrow_marker_tag = "<g><path transform='matrix({mat} {arrow_pos})' class='arrow' d='M 0 0 L 1 1 L 0 0.25 L -1 1 Z'/>" \
1462 "<text transform='translate({pos})' style='font-size:{scale:.2f}'><tspan>{index}</tspan></text></g>"
1464 svg_base = """<?xml version='1.0' encoding='UTF-8' standalone='no'?>
1465 <svg xmlns='http://www.w3.org/2000/svg' xmlns:xlink='http://www.w3.org/1999/xlink' version='1.1'
1466 width='{width:.2f}mm' height='{height:.2f}mm' viewBox='0 0 {width:.2f} {height:.2f}'>"""
1468 css_base = """<style type="text/css">
1469 path {{
1470 fill: none;
1471 stroke-linecap: butt;
1472 stroke-linejoin: bevel;
1473 stroke-dasharray: none;
1475 path.outer {{
1476 stroke: {outer_color};
1477 stroke-dasharray: {outer_style};
1478 stroke-dashoffset: 0;
1479 stroke-width: {outer_width:.2};
1480 stroke-opacity: {outer_alpha:.2};
1482 path.convex {{
1483 stroke: {convex_color};
1484 stroke-dasharray: {convex_style};
1485 stroke-dashoffset:0;
1486 stroke-width:{convex_width:.2};
1487 stroke-opacity: {convex_alpha:.2}
1489 path.concave {{
1490 stroke: {concave_color};
1491 stroke-dasharray: {concave_style};
1492 stroke-dashoffset: 0;
1493 stroke-width: {concave_width:.2};
1494 stroke-opacity: {concave_alpha:.2}
1496 path.freestyle {{
1497 stroke: {freestyle_color};
1498 stroke-dasharray: {freestyle_style};
1499 stroke-dashoffset: 0;
1500 stroke-width: {freestyle_width:.2};
1501 stroke-opacity: {freestyle_alpha:.2}
1503 path.outer_background {{
1504 stroke: {outbg_color};
1505 stroke-opacity: {outbg_alpha};
1506 stroke-width: {outbg_width:.2}
1508 path.inner_background {{
1509 stroke: {inbg_color};
1510 stroke-opacity: {inbg_alpha};
1511 stroke-width: {inbg_width:.2}
1513 path.sticker {{
1514 fill: {sticker_color};
1515 stroke: none;
1516 fill-opacity: {sticker_alpha:.2};
1518 path.arrow {{
1519 fill: {text_color};
1521 text {{
1522 font-style: normal;
1523 fill: {text_color};
1524 fill-opacity: {text_alpha:.2};
1525 stroke: none;
1527 text, tspan {{
1528 text-anchor:middle;
1530 </style>"""
1533 class Pdf:
1534 """Simple PDF exporter"""
1536 mm_to_pt = 72 / 25.4
1537 character_width_packed = {
1538 191: "'", 222: 'ijl\x82\x91\x92', 278: '|¦\x00\x01\x02\x03\x04\x05\x06\x07\x08\t\n\x0b\x0c\r\x0e\x0f\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\x1e\x1f !,./:;I[\\]ft\xa0·ÌÍÎÏìíîï',
1539 333: '()-`r\x84\x88\x8b\x93\x94\x98\x9b¡¨\xad¯²³´¸¹{}', 350: '\x7f\x81\x8d\x8f\x90\x95\x9d', 365: '"ºª*°', 469: '^', 500: 'Jcksvxyz\x9a\x9eçýÿ', 584: '¶+<=>~¬±×÷', 611: 'FTZ\x8e¿ßø',
1540 667: '&ABEKPSVXY\x8a\x9fÀÁÂÃÄÅÈÉÊËÝÞ', 722: 'CDHNRUwÇÐÑÙÚÛÜ', 737: '©®', 778: 'GOQÒÓÔÕÖØ', 833: 'Mm¼½¾', 889: '%æ', 944: 'W\x9c', 1000: '\x85\x89\x8c\x97\x99Æ', 1015: '@', }
1541 character_width = {c: value for (value, chars) in character_width_packed.items() for c in chars}
1543 def __init__(self, properties):
1544 init_exporter(self, properties)
1545 self.styles = dict()
1547 def text_width(self, text, scale=None):
1548 return (scale or self.text_size) * sum(self.character_width.get(c, 556) for c in text) / 1000
1550 def styling(self, name, do_stroke=True):
1551 s, m, l = (length * self.style.line_width * 1000 for length in (1, 4, 9))
1552 format_style = {'SOLID': [], 'DOT': [s, m], 'DASH': [m, l], 'LONGDASH': [l, m], 'DASHDOT': [l, m, s, m]}
1553 style, color, width = (getattr(self.style, f"{name}_{arg}", None) for arg in ("style", "color", "width"))
1554 style = style or 'SOLID'
1555 result = ["q"]
1556 if do_stroke:
1557 result += [
1558 "[ " + " ".join("{:.3f}".format(num) for num in format_style[style]) + " ] 0 d",
1559 "{0:.3f} {1:.3f} {2:.3f} RG".format(*color),
1560 "{:.3f} w".format(self.style.line_width * 1000 * width),
1562 else:
1563 result.append("{0:.3f} {1:.3f} {2:.3f} rg".format(*color))
1564 if color[3] < 1:
1565 style_name = "R{:03}".format(round(1000 * color[3]))
1566 result.append("/{} gs".format(style_name))
1567 if style_name not in self.styles:
1568 self.styles[style_name] = {"CA": color[3], "ca": color[3]}
1569 return result
1571 @classmethod
1572 def encode_image(cls, bpy_image):
1573 data = bytes(int(255 * px) for (i, px) in enumerate(bpy_image.pixels) if i % 4 != 3)
1574 image = {
1575 "Type": "XObject", "Subtype": "Image", "Width": bpy_image.size[0], "Height": bpy_image.size[1],
1576 "ColorSpace": "DeviceRGB", "BitsPerComponent": 8, "Interpolate": True,
1577 "Filter": ["ASCII85Decode", "FlateDecode"], "stream": data}
1578 return image
1580 def write(self, mesh, filename):
1581 def format_dict(obj, refs=tuple()):
1582 content = "".join("/{} {}\n".format(key, format_value(value, refs)) for (key, value) in obj.items())
1583 return f"<< {content} >>"
1585 def line_through(seq):
1586 fmt = "{0.x:.6f} {0.y:.6f} {1} ".format
1587 return "".join(fmt(1000*co, cmd) for (co, cmd) in zip(seq, chain("m", repeat("l"))))
1589 def format_value(value, refs=tuple()):
1590 if value in refs:
1591 return "{} 0 R".format(refs.index(value) + 1)
1592 elif type(value) is dict:
1593 return format_dict(value, refs)
1594 elif type(value) in (list, tuple):
1595 return "[ " + " ".join(format_value(item, refs) for item in value) + " ]"
1596 elif type(value) is int:
1597 return str(value)
1598 elif type(value) is float:
1599 return "{:.6f}".format(value)
1600 elif type(value) is bool:
1601 return "true" if value else "false"
1602 else:
1603 return "/{}".format(value) # this script can output only PDF names, no strings
1605 def write_object(index, obj, refs, f, stream=None):
1606 byte_count = f.write("{} 0 obj\n".format(index).encode())
1607 if type(obj) is not dict:
1608 stream, obj = obj, dict()
1609 elif "stream" in obj:
1610 stream = obj.pop("stream")
1611 if stream:
1612 obj["Filter"] = "FlateDecode"
1613 stream = encode(stream)
1614 obj["Length"] = len(stream)
1615 byte_count += f.write(format_dict(obj, refs).encode())
1616 if stream:
1617 byte_count += f.write(b"\nstream\n")
1618 byte_count += f.write(stream)
1619 byte_count += f.write(b"\nendstream")
1620 return byte_count + f.write(b"\nendobj\n")
1622 def encode(data):
1623 from zlib import compress
1624 if hasattr(data, "encode"):
1625 data = data.encode()
1626 return compress(data)
1628 page_size_pt = 1000 * self.mm_to_pt * self.page_size
1629 reset_style = ["Q"] # graphic command for later use
1630 root = {"Type": "Pages", "MediaBox": [0, 0, page_size_pt.x, page_size_pt.y], "Kids": list()}
1631 catalog = {"Type": "Catalog", "Pages": root}
1632 font = {
1633 "Type": "Font", "Subtype": "Type1", "Name": "F1",
1634 "BaseFont": "Helvetica", "Encoding": "MacRomanEncoding"}
1635 objects = [root, catalog, font]
1637 for page in mesh.pages:
1638 commands = ["{0:.6f} 0 0 {0:.6f} 0 0 cm".format(self.mm_to_pt)]
1639 resources = {"Font": {"F1": font}, "ExtGState": self.styles, "ProcSet": ["PDF"]}
1640 if any(island.embedded_image for island in page.islands):
1641 resources["XObject"] = dict()
1642 resources["ProcSet"].append("ImageC")
1643 for island in page.islands:
1644 commands.append("q 1 0 0 1 {0.x:.6f} {0.y:.6f} cm".format(1000*(self.margin + island.pos)))
1645 if island.embedded_image:
1646 identifier = "I{}".format(len(resources["XObject"]) + 1)
1647 commands.append(self.command_image.format(1000 * island.bounding_box, identifier))
1648 objects.append(island.embedded_image)
1649 resources["XObject"][identifier] = island.embedded_image
1651 if island.title:
1652 commands += self.styling("text", do_stroke=False)
1653 commands.append(self.command_label.format(
1654 size=1000*self.text_size,
1655 x=500 * (island.bounding_box.x - self.text_width(island.title)),
1656 y=1000 * 0.2 * self.text_size,
1657 label=island.title))
1658 commands += reset_style
1660 data_markers, data_stickerfill = list(), list()
1661 for marker in island.markers:
1662 if isinstance(marker, Sticker):
1663 data_stickerfill.append(line_through(marker.points) + "f")
1664 if marker.text:
1665 data_markers.append(self.command_sticker.format(
1666 label=marker.text,
1667 pos=1000*marker.center,
1668 mat=marker.rot,
1669 align=-500 * self.text_width(marker.text, marker.width),
1670 size=1000*marker.width))
1671 elif isinstance(marker, Arrow):
1672 size = 1000 * marker.size
1673 position = 1000 * (marker.center + marker.size * marker.rot @ M.Vector((0, -0.9)))
1674 data_markers.append(self.command_arrow.format(
1675 index=marker.text,
1676 arrow_pos=1000 * marker.center,
1677 pos=position - 1000 * M.Vector((0.5 * self.text_width(marker.text), 0.4 * self.text_size)),
1678 mat=size * marker.rot,
1679 size=size))
1680 elif isinstance(marker, NumberAlone):
1681 data_markers.append(self.command_number.format(
1682 label=marker.text,
1683 pos=1000*marker.center,
1684 mat=marker.rot,
1685 size=1000*marker.size))
1687 data_outer, data_convex, data_concave, data_freestyle = (list() for i in range(4))
1688 outer_edges = set(island.boundary)
1689 while outer_edges:
1690 data_loop = list()
1691 uvedge = outer_edges.pop()
1692 while 1:
1693 if uvedge.sticker:
1694 data_loop.extend(uvedge.sticker.points[1:])
1695 else:
1696 vertex = uvedge.vb if uvedge.uvface.flipped else uvedge.va
1697 data_loop.append(vertex.co)
1698 uvedge = uvedge.neighbor_right
1699 try:
1700 outer_edges.remove(uvedge)
1701 except KeyError:
1702 break
1703 data_outer.append(line_through(data_loop) + "s")
1705 for loop, uvedge in island.edges.items():
1706 edge = mesh.edges[loop.edge]
1707 if edge.is_cut(uvedge.uvface.face) and not uvedge.sticker:
1708 continue
1709 data_uvedge = line_through((uvedge.va.co, uvedge.vb.co)) + "S"
1710 if edge.freestyle:
1711 data_freestyle.append(data_uvedge)
1712 # each uvedge exists in two opposite-oriented variants; we want to add each only once
1713 if uvedge.sticker or uvedge.uvface.flipped != (id(uvedge.va) > id(uvedge.vb)):
1714 if edge.angle > self.angle_epsilon:
1715 data_convex.append(data_uvedge)
1716 elif edge.angle < -self.angle_epsilon:
1717 data_concave.append(data_uvedge)
1718 if island.is_inside_out:
1719 data_convex, data_concave = data_concave, data_convex
1721 if data_stickerfill and self.style.sticker_color[3] > 0:
1722 commands += chain(self.styling("sticker", do_stroke=False), data_stickerfill, reset_style)
1723 if data_freestyle:
1724 commands += chain(self.styling("freestyle"), data_freestyle, reset_style)
1725 if (data_convex or data_concave) and not self.pure_net and self.style.use_inbg:
1726 commands += chain(self.styling("inbg"), data_convex, data_concave, reset_style)
1727 if data_convex:
1728 commands += chain(self.styling("convex"), data_convex, reset_style)
1729 if data_concave:
1730 commands += chain(self.styling("concave"), data_concave, reset_style)
1731 if data_outer:
1732 if not self.pure_net and self.style.use_outbg:
1733 commands += chain(self.styling("outbg"), data_outer, reset_style)
1734 commands += chain(self.styling("outer"), data_outer, reset_style)
1735 if data_markers:
1736 commands += chain(self.styling("text", do_stroke=False), data_markers, reset_style)
1737 commands += reset_style # return from island to page coordinates
1738 content = "\n".join(commands)
1739 page = {"Type": "Page", "Parent": root, "Contents": content, "Resources": resources}
1740 root["Kids"].append(page)
1741 objects += page, content
1742 objects.extend(self.styles.values())
1744 root["Count"] = len(root["Kids"])
1745 with open(filename, "wb+") as f:
1746 xref_table = list()
1747 position = 0
1748 position += f.write(b"%PDF-1.4\n")
1749 position += f.write(b"%\xde\xad\xbe\xef\n")
1750 for index, obj in enumerate(objects, 1):
1751 xref_table.append(position)
1752 position += write_object(index, obj, objects, f)
1753 xref_pos = position
1754 f.write("xref\n0 {}\n".format(len(xref_table) + 1).encode())
1755 f.write("{:010} {:05} f\r\n".format(0, 65535).encode())
1756 for position in xref_table:
1757 f.write("{:010} {:05} n\r\n".format(position, 0).encode())
1758 f.write(b"trailer\n")
1759 f.write(format_dict({"Size": len(xref_table) + 1, "Root": catalog}, objects).encode())
1760 f.write("\nstartxref\n{}\n%%EOF\n".format(xref_pos).encode())
1762 command_label = "q /F1 {size:.6f} Tf BT {x:.6f} {y:.6f} Td ({label}) Tj ET Q"
1763 command_image = "q {0.x:.6f} 0 0 {0.y:.6f} 0 0 cm 1 0 0 -1 0 1 cm /{1} Do Q"
1764 command_sticker = "q /F1 {size:.6f} Tf {mat[0][0]:.6f} {mat[1][0]:.6f} {mat[0][1]:.6f} {mat[1][1]:.6f} {pos.x:.6f} {pos.y:.6f} cm BT {align:.6f} 0 Td ({label}) Tj ET Q"
1765 command_arrow = "q /F1 {size:.6f} Tf BT {pos.x:.6f} {pos.y:.6f} Td ({index}) Tj ET {mat[0][0]:.6f} {mat[1][0]:.6f} {mat[0][1]:.6f} {mat[1][1]:.6f} {arrow_pos.x:.6f} {arrow_pos.y:.6f} cm 0 0 m 1 -1 l 0 -0.25 l -1 -1 l f Q"
1766 command_number = "q /F1 {size:.6f} Tf {mat[0][0]:.6f} {mat[1][0]:.6f} {mat[0][1]:.6f} {mat[1][1]:.6f} {pos.x:.6f} {pos.y:.6f} cm BT ({label}) Tj ET Q"
1769 class Unfold(bpy.types.Operator):
1770 """Blender Operator: unfold the selected object."""
1772 bl_idname = "mesh.unfold"
1773 bl_label = "Unfold"
1774 bl_description = "Mark seams so that the mesh can be exported as a paper model"
1775 bl_options = {'REGISTER', 'UNDO'}
1776 edit: bpy.props.BoolProperty(default=False, options={'HIDDEN'})
1777 priority_effect_convex: bpy.props.FloatProperty(
1778 name="Priority Convex", description="Priority effect for edges in convex angles",
1779 default=default_priority_effect['CONVEX'], soft_min=-1, soft_max=10, subtype='FACTOR')
1780 priority_effect_concave: bpy.props.FloatProperty(
1781 name="Priority Concave", description="Priority effect for edges in concave angles",
1782 default=default_priority_effect['CONCAVE'], soft_min=-1, soft_max=10, subtype='FACTOR')
1783 priority_effect_length: bpy.props.FloatProperty(
1784 name="Priority Length", description="Priority effect of edge length",
1785 default=default_priority_effect['LENGTH'], soft_min=-10, soft_max=1, subtype='FACTOR')
1786 do_create_uvmap: bpy.props.BoolProperty(
1787 name="Create UVMap", description="Create a new UV Map showing the islands and page layout", default=False)
1788 object = None
1790 @classmethod
1791 def poll(cls, context):
1792 return context.active_object and context.active_object.type == "MESH"
1794 def draw(self, context):
1795 layout = self.layout
1796 col = layout.column()
1797 col.active = not self.object or len(self.object.data.uv_layers) < 8
1798 col.prop(self.properties, "do_create_uvmap")
1799 layout.label(text="Edge Cutting Factors:")
1800 col = layout.column(align=True)
1801 col.label(text="Face Angle:")
1802 col.prop(self.properties, "priority_effect_convex", text="Convex")
1803 col.prop(self.properties, "priority_effect_concave", text="Concave")
1804 layout.prop(self.properties, "priority_effect_length", text="Edge Length")
1806 def execute(self, context):
1807 sce = bpy.context.scene
1808 settings = sce.paper_model
1809 recall_mode = context.object.mode
1810 bpy.ops.object.mode_set(mode='EDIT')
1812 self.object = context.object
1814 cage_size = M.Vector((settings.output_size_x, settings.output_size_y))
1815 priority_effect = {
1816 'CONVEX': self.priority_effect_convex,
1817 'CONCAVE': self.priority_effect_concave,
1818 'LENGTH': self.priority_effect_length}
1819 try:
1820 unfolder = Unfolder(self.object)
1821 unfolder.do_create_uvmap = self.do_create_uvmap
1822 scale = sce.unit_settings.scale_length / settings.scale
1823 unfolder.prepare(cage_size, priority_effect, scale, settings.limit_by_page)
1824 unfolder.mesh.mark_cuts()
1825 except UnfoldError as error:
1826 self.report(type={'ERROR_INVALID_INPUT'}, message=error.args[0])
1827 error.mesh_select()
1828 bpy.ops.object.mode_set(mode=recall_mode)
1829 return {'CANCELLED'}
1830 mesh = self.object.data
1831 mesh.update()
1832 if mesh.paper_island_list:
1833 unfolder.copy_island_names(mesh.paper_island_list)
1834 island_list = mesh.paper_island_list
1835 attributes = {item.label: (item.abbreviation, item.auto_label, item.auto_abbrev) for item in island_list}
1836 island_list.clear() # remove previously defined islands
1837 for island in unfolder.mesh.islands:
1838 # add islands to UI list and set default descriptions
1839 list_item = island_list.add()
1840 # add faces' IDs to the island
1841 for face in island.faces:
1842 lface = list_item.faces.add()
1843 lface.id = face.index
1844 list_item["label"] = island.label
1845 list_item["abbreviation"], list_item["auto_label"], list_item["auto_abbrev"] = attributes.get(
1846 island.label,
1847 (island.abbreviation, True, True))
1848 island_item_changed(list_item, context)
1849 mesh.paper_island_index = -1
1851 del unfolder
1852 bpy.ops.object.mode_set(mode=recall_mode)
1853 return {'FINISHED'}
1856 class ClearAllSeams(bpy.types.Operator):
1857 """Blender Operator: clear all seams of the active Mesh and all its unfold data"""
1859 bl_idname = "mesh.clear_all_seams"
1860 bl_label = "Clear All Seams"
1861 bl_description = "Clear all the seams and unfolded islands of the active object"
1863 @classmethod
1864 def poll(cls, context):
1865 return context.active_object and context.active_object.type == 'MESH'
1867 def execute(self, context):
1868 ob = context.active_object
1869 mesh = ob.data
1871 for edge in mesh.edges:
1872 edge.use_seam = False
1873 mesh.paper_island_list.clear()
1875 return {'FINISHED'}
1878 def page_size_preset_changed(self, context):
1879 """Update the actual document size to correct values"""
1880 if hasattr(self, "limit_by_page") and not self.limit_by_page:
1881 return
1882 if self.page_size_preset == 'A4':
1883 self.output_size_x = 0.210
1884 self.output_size_y = 0.297
1885 elif self.page_size_preset == 'A3':
1886 self.output_size_x = 0.297
1887 self.output_size_y = 0.420
1888 elif self.page_size_preset == 'US_LETTER':
1889 self.output_size_x = 0.216
1890 self.output_size_y = 0.279
1891 elif self.page_size_preset == 'US_LEGAL':
1892 self.output_size_x = 0.216
1893 self.output_size_y = 0.356
1896 class PaperModelStyle(bpy.types.PropertyGroup):
1897 line_styles = [
1898 ('SOLID', "Solid (----)", "Solid line"),
1899 ('DOT', "Dots (. . .)", "Dotted line"),
1900 ('DASH', "Short Dashes (- - -)", "Solid line"),
1901 ('LONGDASH', "Long Dashes (-- --)", "Solid line"),
1902 ('DASHDOT', "Dash-dotted (-- .)", "Solid line")
1904 outer_color: bpy.props.FloatVectorProperty(
1905 name="Outer Lines", description="Color of net outline",
1906 default=(0.0, 0.0, 0.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1907 outer_style: bpy.props.EnumProperty(
1908 name="Outer Lines Drawing Style", description="Drawing style of net outline",
1909 default='SOLID', items=line_styles)
1910 line_width: bpy.props.FloatProperty(
1911 name="Base Lines Thickness", description="Base thickness of net lines, each actual value is a multiple of this length",
1912 default=1e-4, min=0, soft_max=5e-3, precision=5, step=1e-2, subtype="UNSIGNED", unit="LENGTH")
1913 outer_width: bpy.props.FloatProperty(
1914 name="Outer Lines Thickness", description="Relative thickness of net outline",
1915 default=3, min=0, soft_max=10, precision=1, step=10, subtype='FACTOR')
1916 use_outbg: bpy.props.BoolProperty(
1917 name="Highlight Outer Lines", description="Add another line below every line to improve contrast",
1918 default=True)
1919 outbg_color: bpy.props.FloatVectorProperty(
1920 name="Outer Highlight", description="Color of the highlight for outer lines",
1921 default=(1.0, 1.0, 1.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1922 outbg_width: bpy.props.FloatProperty(
1923 name="Outer Highlight Thickness", description="Relative thickness of the highlighting lines",
1924 default=5, min=0, soft_max=10, precision=1, step=10, subtype='FACTOR')
1926 convex_color: bpy.props.FloatVectorProperty(
1927 name="Inner Convex Lines", description="Color of lines to be folded to a convex angle",
1928 default=(0.0, 0.0, 0.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1929 convex_style: bpy.props.EnumProperty(
1930 name="Convex Lines Drawing Style", description="Drawing style of lines to be folded to a convex angle",
1931 default='DASH', items=line_styles)
1932 convex_width: bpy.props.FloatProperty(
1933 name="Convex Lines Thickness", description="Relative thickness of concave lines",
1934 default=2, min=0, soft_max=10, precision=1, step=10, subtype='FACTOR')
1935 concave_color: bpy.props.FloatVectorProperty(
1936 name="Inner Concave Lines", description="Color of lines to be folded to a concave angle",
1937 default=(0.0, 0.0, 0.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1938 concave_style: bpy.props.EnumProperty(
1939 name="Concave Lines Drawing Style", description="Drawing style of lines to be folded to a concave angle",
1940 default='DASHDOT', items=line_styles)
1941 concave_width: bpy.props.FloatProperty(
1942 name="Concave Lines Thickness", description="Relative thickness of concave lines",
1943 default=2, min=0, soft_max=10, precision=1, step=10, subtype='FACTOR')
1944 freestyle_color: bpy.props.FloatVectorProperty(
1945 name="Freestyle Edges", description="Color of lines marked as Freestyle Edge",
1946 default=(0.0, 0.0, 0.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1947 freestyle_style: bpy.props.EnumProperty(
1948 name="Freestyle Edges Drawing Style", description="Drawing style of Freestyle Edges",
1949 default='SOLID', items=line_styles)
1950 freestyle_width: bpy.props.FloatProperty(
1951 name="Freestyle Edges Thickness", description="Relative thickness of Freestyle edges",
1952 default=2, min=0, soft_max=10, precision=1, step=10, subtype='FACTOR')
1953 use_inbg: bpy.props.BoolProperty(
1954 name="Highlight Inner Lines", description="Add another line below every line to improve contrast",
1955 default=True)
1956 inbg_color: bpy.props.FloatVectorProperty(
1957 name="Inner Highlight", description="Color of the highlight for inner lines",
1958 default=(1.0, 1.0, 1.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1959 inbg_width: bpy.props.FloatProperty(
1960 name="Inner Highlight Thickness", description="Relative thickness of the highlighting lines",
1961 default=2, min=0, soft_max=10, precision=1, step=10, subtype='FACTOR')
1963 sticker_color: bpy.props.FloatVectorProperty(
1964 name="Tabs Fill", description="Fill color of sticking tabs",
1965 default=(0.9, 0.9, 0.9, 1.0), min=0, max=1, subtype='COLOR', size=4)
1966 text_color: bpy.props.FloatVectorProperty(
1967 name="Text Color", description="Color of all text used in the document",
1968 default=(0.0, 0.0, 0.0, 1.0), min=0, max=1, subtype='COLOR', size=4)
1969 bpy.utils.register_class(PaperModelStyle)
1972 class ExportPaperModel(bpy.types.Operator):
1973 """Blender Operator: save the selected object's net and optionally bake its texture"""
1975 bl_idname = "export_mesh.paper_model"
1976 bl_label = "Export Paper Model"
1977 bl_description = "Export the selected object's net and optionally bake its texture"
1978 bl_options = {'PRESET'}
1980 filepath: bpy.props.StringProperty(
1981 name="File Path", description="Target file to save the SVG", options={'SKIP_SAVE'})
1982 filename: bpy.props.StringProperty(
1983 name="File Name", description="Name of the file", options={'SKIP_SAVE'})
1984 directory: bpy.props.StringProperty(
1985 name="Directory", description="Directory of the file", options={'SKIP_SAVE'})
1986 page_size_preset: bpy.props.EnumProperty(
1987 name="Page Size", description="Size of the exported document",
1988 default='A4', update=page_size_preset_changed, items=global_paper_sizes)
1989 output_size_x: bpy.props.FloatProperty(
1990 name="Page Width", description="Width of the exported document",
1991 default=0.210, soft_min=0.105, soft_max=0.841, subtype="UNSIGNED", unit="LENGTH")
1992 output_size_y: bpy.props.FloatProperty(
1993 name="Page Height", description="Height of the exported document",
1994 default=0.297, soft_min=0.148, soft_max=1.189, subtype="UNSIGNED", unit="LENGTH")
1995 output_margin: bpy.props.FloatProperty(
1996 name="Page Margin", description="Distance from page borders to the printable area",
1997 default=0.005, min=0, soft_max=0.1, step=0.1, subtype="UNSIGNED", unit="LENGTH")
1998 output_type: bpy.props.EnumProperty(
1999 name="Textures", description="Source of a texture for the model",
2000 default='NONE', items=[
2001 ('NONE', "No Texture", "Export the net only"),
2002 ('TEXTURE', "From Materials", "Render the diffuse color and all painted textures"),
2003 ('AMBIENT_OCCLUSION', "Ambient Occlusion", "Render the Ambient Occlusion pass"),
2004 ('RENDER', "Full Render", "Render the material in actual scene illumination"),
2005 ('SELECTED_TO_ACTIVE', "Selected to Active", "Render all selected surrounding objects as a texture")
2007 do_create_stickers: bpy.props.BoolProperty(
2008 name="Create Tabs", description="Create gluing tabs around the net (useful for paper)",
2009 default=True)
2010 do_create_numbers: bpy.props.BoolProperty(
2011 name="Create Numbers", description="Enumerate edges to make it clear which edges should be sticked together",
2012 default=True)
2013 sticker_width: bpy.props.FloatProperty(
2014 name="Tabs and Text Size", description="Width of gluing tabs and their numbers",
2015 default=0.005, soft_min=0, soft_max=0.05, step=0.1, subtype="UNSIGNED", unit="LENGTH")
2016 angle_epsilon: bpy.props.FloatProperty(
2017 name="Hidden Edge Angle", description="Folds with angle below this limit will not be drawn",
2018 default=pi/360, min=0, soft_max=pi/4, step=0.01, subtype="ANGLE", unit="ROTATION")
2019 output_dpi: bpy.props.FloatProperty(
2020 name="Resolution (DPI)", description="Resolution of images in pixels per inch",
2021 default=90, min=1, soft_min=30, soft_max=600, subtype="UNSIGNED")
2022 bake_samples: bpy.props.IntProperty(
2023 name="Samples", description="Number of samples to render for each pixel",
2024 default=64, min=1, subtype="UNSIGNED")
2025 file_format: bpy.props.EnumProperty(
2026 name="Document Format", description="File format of the exported net",
2027 default='PDF', items=[
2028 ('PDF', "PDF", "Adobe Portable Document Format 1.4"),
2029 ('SVG', "SVG", "W3C Scalable Vector Graphics"),
2031 image_packing: bpy.props.EnumProperty(
2032 name="Image Packing Method", description="Method of attaching baked image(s) to the SVG",
2033 default='ISLAND_EMBED', items=[
2034 ('PAGE_LINK', "Single Linked", "Bake one image per page of output and save it separately"),
2035 ('ISLAND_LINK', "Linked", "Bake images separately for each island and save them in a directory"),
2036 ('ISLAND_EMBED', "Embedded", "Bake images separately for each island and embed them into the SVG")
2038 scale: bpy.props.FloatProperty(
2039 name="Scale", description="Divisor of all dimensions when exporting",
2040 default=1, soft_min=1.0, soft_max=100.0, subtype='FACTOR', precision=1)
2041 do_create_uvmap: bpy.props.BoolProperty(
2042 name="Create UVMap",
2043 description="Create a new UV Map showing the islands and page layout",
2044 default=False, options={'SKIP_SAVE'})
2045 ui_expanded_document: bpy.props.BoolProperty(
2046 name="Show Document Settings Expanded",
2047 description="Shows the box 'Document Settings' expanded in user interface",
2048 default=True, options={'SKIP_SAVE'})
2049 ui_expanded_style: bpy.props.BoolProperty(
2050 name="Show Style Settings Expanded",
2051 description="Shows the box 'Colors and Style' expanded in user interface",
2052 default=False, options={'SKIP_SAVE'})
2053 style: bpy.props.PointerProperty(type=PaperModelStyle)
2055 unfolder = None
2057 @classmethod
2058 def poll(cls, context):
2059 return context.active_object and context.active_object.type == 'MESH'
2061 def prepare(self, context):
2062 sce = context.scene
2063 self.recall_mode = context.object.mode
2064 bpy.ops.object.mode_set(mode='EDIT')
2066 self.object = context.active_object
2067 self.unfolder = Unfolder(self.object)
2068 cage_size = M.Vector((sce.paper_model.output_size_x, sce.paper_model.output_size_y))
2069 unfolder_scale = sce.unit_settings.scale_length/self.scale
2070 self.unfolder.prepare(cage_size, scale=unfolder_scale, limit_by_page=sce.paper_model.limit_by_page)
2071 if sce.paper_model.use_auto_scale:
2072 self.scale = ceil(self.get_scale_ratio(sce))
2074 def recall(self):
2075 if self.unfolder:
2076 del self.unfolder
2077 bpy.ops.object.mode_set(mode=self.recall_mode)
2079 def invoke(self, context, event):
2080 self.scale = context.scene.paper_model.scale
2081 try:
2082 self.prepare(context)
2083 except UnfoldError as error:
2084 self.report(type={'ERROR_INVALID_INPUT'}, message=error.args[0])
2085 error.mesh_select()
2086 self.recall()
2087 return {'CANCELLED'}
2088 wm = context.window_manager
2089 wm.fileselect_add(self)
2090 return {'RUNNING_MODAL'}
2092 def execute(self, context):
2093 if not self.unfolder:
2094 self.prepare(context)
2095 self.unfolder.do_create_uvmap = self.do_create_uvmap
2096 try:
2097 if self.object.data.paper_island_list:
2098 self.unfolder.copy_island_names(self.object.data.paper_island_list)
2099 self.unfolder.save(self.properties)
2100 self.report({'INFO'}, "Saved a {}-page document".format(len(self.unfolder.mesh.pages)))
2101 return {'FINISHED'}
2102 except UnfoldError as error:
2103 self.report(type={'ERROR_INVALID_INPUT'}, message=error.args[0])
2104 return {'CANCELLED'}
2105 finally:
2106 self.recall()
2108 def get_scale_ratio(self, sce):
2109 margin = self.output_margin + self.sticker_width
2110 if min(self.output_size_x, self.output_size_y) <= 2 * margin:
2111 return False
2112 output_inner_size = M.Vector((self.output_size_x - 2*margin, self.output_size_y - 2*margin))
2113 ratio = self.unfolder.mesh.largest_island_ratio(output_inner_size)
2114 return ratio * sce.unit_settings.scale_length / self.scale
2116 def draw(self, context):
2117 layout = self.layout
2118 layout.prop(self.properties, "do_create_uvmap")
2119 layout.prop(self.properties, "scale", text="Scale: 1/")
2120 scale_ratio = self.get_scale_ratio(context.scene)
2121 if scale_ratio > 1:
2122 layout.label(
2123 text="An island is roughly {:.1f}x bigger than page".format(scale_ratio),
2124 icon="ERROR")
2125 elif scale_ratio > 0:
2126 layout.label(text="Largest island is roughly 1/{:.1f} of page".format(1 / scale_ratio))
2128 if context.scene.unit_settings.scale_length != 1:
2129 layout.label(
2130 text="Unit scale {:.1f} makes page size etc. not display correctly".format(
2131 context.scene.unit_settings.scale_length), icon="ERROR")
2132 box = layout.box()
2133 row = box.row(align=True)
2134 row.prop(
2135 self.properties, "ui_expanded_document", text="",
2136 icon=('TRIA_DOWN' if self.ui_expanded_document else 'TRIA_RIGHT'), emboss=False)
2137 row.label(text="Document Settings")
2139 if self.ui_expanded_document:
2140 box.prop(self.properties, "file_format", text="Format")
2141 box.prop(self.properties, "page_size_preset")
2142 col = box.column(align=True)
2143 col.active = self.page_size_preset == 'USER'
2144 col.prop(self.properties, "output_size_x")
2145 col.prop(self.properties, "output_size_y")
2146 box.prop(self.properties, "output_margin")
2147 col = box.column()
2148 col.prop(self.properties, "do_create_stickers")
2149 col.prop(self.properties, "do_create_numbers")
2150 col = box.column()
2151 col.active = self.do_create_stickers or self.do_create_numbers
2152 col.prop(self.properties, "sticker_width")
2153 box.prop(self.properties, "angle_epsilon")
2155 box.prop(self.properties, "output_type")
2156 col = box.column()
2157 col.active = (self.output_type != 'NONE')
2158 if len(self.object.data.uv_layers) >= 8:
2159 col.label(text="No UV slots left, No Texture is the only option.", icon='ERROR')
2160 elif context.scene.render.engine != 'CYCLES' and self.output_type != 'NONE':
2161 col.label(text="Cycles will be used for texture baking.", icon='ERROR')
2162 row = col.row()
2163 row.active = self.output_type in ('AMBIENT_OCCLUSION', 'RENDER', 'SELECTED_TO_ACTIVE')
2164 row.prop(self.properties, "bake_samples")
2165 col.prop(self.properties, "output_dpi")
2166 row = col.row()
2167 row.active = self.file_format == 'SVG'
2168 row.prop(self.properties, "image_packing", text="Images")
2170 box = layout.box()
2171 row = box.row(align=True)
2172 row.prop(
2173 self.properties, "ui_expanded_style", text="",
2174 icon=('TRIA_DOWN' if self.ui_expanded_style else 'TRIA_RIGHT'), emboss=False)
2175 row.label(text="Colors and Style")
2177 if self.ui_expanded_style:
2178 box.prop(self.style, "line_width", text="Default line width")
2179 col = box.column()
2180 col.prop(self.style, "outer_color")
2181 col.prop(self.style, "outer_width", text="Relative width")
2182 col.prop(self.style, "outer_style", text="Style")
2183 col = box.column()
2184 col.active = self.output_type != 'NONE'
2185 col.prop(self.style, "use_outbg", text="Outer Lines Highlight:")
2186 sub = col.column()
2187 sub.active = self.output_type != 'NONE' and self.style.use_outbg
2188 sub.prop(self.style, "outbg_color", text="")
2189 sub.prop(self.style, "outbg_width", text="Relative width")
2190 col = box.column()
2191 col.prop(self.style, "convex_color")
2192 col.prop(self.style, "convex_width", text="Relative width")
2193 col.prop(self.style, "convex_style", text="Style")
2194 col = box.column()
2195 col.prop(self.style, "concave_color")
2196 col.prop(self.style, "concave_width", text="Relative width")
2197 col.prop(self.style, "concave_style", text="Style")
2198 col = box.column()
2199 col.prop(self.style, "freestyle_color")
2200 col.prop(self.style, "freestyle_width", text="Relative width")
2201 col.prop(self.style, "freestyle_style", text="Style")
2202 col = box.column()
2203 col.active = self.output_type != 'NONE'
2204 col.prop(self.style, "use_inbg", text="Inner Lines Highlight:")
2205 sub = col.column()
2206 sub.active = self.output_type != 'NONE' and self.style.use_inbg
2207 sub.prop(self.style, "inbg_color", text="")
2208 sub.prop(self.style, "inbg_width", text="Relative width")
2209 col = box.column()
2210 col.active = self.do_create_stickers
2211 col.prop(self.style, "sticker_color")
2212 box.prop(self.style, "text_color")
2215 def menu_func_export(self, context):
2216 self.layout.operator("export_mesh.paper_model", text="Paper Model (.pdf/.svg)")
2219 def menu_func_unfold(self, context):
2220 self.layout.operator("mesh.unfold", text="Unfold")
2223 class SelectIsland(bpy.types.Operator):
2224 """Blender Operator: select all faces of the active island"""
2226 bl_idname = "mesh.select_paper_island"
2227 bl_label = "Select Island"
2228 bl_description = "Select an island of the paper model net"
2230 operation: bpy.props.EnumProperty(
2231 name="Operation", description="Operation with the current selection",
2232 default='ADD', items=[
2233 ('ADD', "Add", "Add to current selection"),
2234 ('REMOVE', "Remove", "Remove from selection"),
2235 ('REPLACE', "Replace", "Select only the ")
2238 @classmethod
2239 def poll(cls, context):
2240 return context.active_object and context.active_object.type == 'MESH' and context.mode == 'EDIT_MESH'
2242 def execute(self, context):
2243 ob = context.active_object
2244 me = ob.data
2245 bm = bmesh.from_edit_mesh(me)
2246 island = me.paper_island_list[me.paper_island_index]
2247 faces = {face.id for face in island.faces}
2248 edges = set()
2249 verts = set()
2250 if self.operation == 'REPLACE':
2251 for face in bm.faces:
2252 selected = face.index in faces
2253 face.select = selected
2254 if selected:
2255 edges.update(face.edges)
2256 verts.update(face.verts)
2257 for edge in bm.edges:
2258 edge.select = edge in edges
2259 for vert in bm.verts:
2260 vert.select = vert in verts
2261 else:
2262 selected = (self.operation == 'ADD')
2263 for index in faces:
2264 face = bm.faces[index]
2265 face.select = selected
2266 edges.update(face.edges)
2267 verts.update(face.verts)
2268 for edge in edges:
2269 edge.select = any(face.select for face in edge.link_faces)
2270 for vert in verts:
2271 vert.select = any(edge.select for edge in vert.link_edges)
2272 bmesh.update_edit_mesh(me, False, False)
2273 return {'FINISHED'}
2276 class VIEW3D_PT_paper_model_tools(bpy.types.Panel):
2277 bl_space_type = 'VIEW_3D'
2278 bl_region_type = 'UI'
2279 bl_category = 'Paper'
2280 bl_label = "Unfold"
2282 def draw(self, context):
2283 layout = self.layout
2284 sce = context.scene
2285 obj = context.active_object
2286 mesh = obj.data if obj and obj.type == 'MESH' else None
2288 layout.operator("mesh.unfold")
2290 if context.mode == 'EDIT_MESH':
2291 row = layout.row(align=True)
2292 row.operator("mesh.mark_seam", text="Mark Seam").clear = False
2293 row.operator("mesh.mark_seam", text="Clear Seam").clear = True
2294 else:
2295 layout.operator("mesh.clear_all_seams")
2298 class VIEW3D_PT_paper_model_settings(bpy.types.Panel):
2299 bl_space_type = 'VIEW_3D'
2300 bl_region_type = 'UI'
2301 bl_category = 'Paper'
2302 bl_label = "Export"
2304 def draw(self, context):
2305 layout = self.layout
2306 sce = context.scene
2307 obj = context.active_object
2308 mesh = obj.data if obj and obj.type == 'MESH' else None
2310 layout.operator("export_mesh.paper_model")
2311 props = sce.paper_model
2312 layout.prop(props, "use_auto_scale")
2313 sub = layout.row()
2314 sub.active = not props.use_auto_scale
2315 sub.prop(props, "scale", text="Model Scale: 1/")
2317 layout.prop(props, "limit_by_page")
2318 col = layout.column()
2319 col.active = props.limit_by_page
2320 col.prop(props, "page_size_preset")
2321 sub = col.column(align=True)
2322 sub.active = props.page_size_preset == 'USER'
2323 sub.prop(props, "output_size_x")
2324 sub.prop(props, "output_size_y")
2327 class DATA_PT_paper_model_islands(bpy.types.Panel):
2328 bl_space_type = 'PROPERTIES'
2329 bl_region_type = 'WINDOW'
2330 bl_context = "data"
2331 bl_label = "Paper Model Islands"
2332 COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
2334 def draw(self, context):
2335 layout = self.layout
2336 sce = context.scene
2337 obj = context.active_object
2338 mesh = obj.data if obj and obj.type == 'MESH' else None
2340 layout.operator("mesh.unfold", icon='FILE_REFRESH')
2341 if mesh and mesh.paper_island_list:
2342 layout.label(
2343 text="1 island:" if len(mesh.paper_island_list) == 1 else
2344 "{} islands:".format(len(mesh.paper_island_list)))
2345 layout.template_list(
2346 'UI_UL_list', 'paper_model_island_list', mesh,
2347 'paper_island_list', mesh, 'paper_island_index', rows=1, maxrows=5)
2348 sub = layout.split(align=True)
2349 sub.operator("mesh.select_paper_island", text="Select").operation = 'ADD'
2350 sub.operator("mesh.select_paper_island", text="Deselect").operation = 'REMOVE'
2351 sub.prop(sce.paper_model, "sync_island", icon='UV_SYNC_SELECT', toggle=True)
2352 if mesh.paper_island_index >= 0:
2353 list_item = mesh.paper_island_list[mesh.paper_island_index]
2354 sub = layout.column(align=True)
2355 sub.prop(list_item, "auto_label")
2356 sub.prop(list_item, "label")
2357 sub.prop(list_item, "auto_abbrev")
2358 row = sub.row()
2359 row.active = not list_item.auto_abbrev
2360 row.prop(list_item, "abbreviation")
2361 else:
2362 layout.box().label(text="Not unfolded")
2365 def label_changed(self, context):
2366 """The label of an island was changed"""
2367 # accessing properties via [..] to avoid a recursive call after the update
2368 self["auto_label"] = not self.label or self.label.isspace()
2369 island_item_changed(self, context)
2372 def island_item_changed(self, context):
2373 """The labelling of an island was changed"""
2374 def increment(abbrev, collisions):
2375 letters = "ABCDEFGHIJKLMNPQRSTUVWXYZ123456789"
2376 while abbrev in collisions:
2377 abbrev = abbrev.rstrip(letters[-1])
2378 abbrev = abbrev[:2] + letters[letters.find(abbrev[-1]) + 1 if len(abbrev) == 3 else 0]
2379 return abbrev
2381 # accessing properties via [..] to avoid a recursive call after the update
2382 island_list = context.active_object.data.paper_island_list
2383 if self.auto_label:
2384 self["label"] = "" # avoid self-conflict
2385 number = 1
2386 while any(item.label == "Island {}".format(number) for item in island_list):
2387 number += 1
2388 self["label"] = "Island {}".format(number)
2389 if self.auto_abbrev:
2390 self["abbreviation"] = "" # avoid self-conflict
2391 abbrev = "".join(first_letters(self.label))[:3].upper()
2392 self["abbreviation"] = increment(abbrev, {item.abbreviation for item in island_list})
2393 elif len(self.abbreviation) > 3:
2394 self["abbreviation"] = self.abbreviation[:3]
2395 self.name = "[{}] {} ({} {})".format(
2396 self.abbreviation, self.label, len(self.faces), "faces" if len(self.faces) > 1 else "face")
2399 def island_index_changed(self, context):
2400 """The active island was changed"""
2401 if context.scene.paper_model.sync_island and SelectIsland.poll(context):
2402 bpy.ops.mesh.select_paper_island(operation='REPLACE')
2405 class FaceList(bpy.types.PropertyGroup):
2406 id: bpy.props.IntProperty(name="Face ID")
2409 class IslandList(bpy.types.PropertyGroup):
2410 faces: bpy.props.CollectionProperty(
2411 name="Faces", description="Faces belonging to this island", type=FaceList)
2412 label: bpy.props.StringProperty(
2413 name="Label", description="Label on this island",
2414 default="", update=label_changed)
2415 abbreviation: bpy.props.StringProperty(
2416 name="Abbreviation", description="Three-letter label to use when there is not enough space",
2417 default="", update=island_item_changed)
2418 auto_label: bpy.props.BoolProperty(
2419 name="Auto Label", description="Generate the label automatically",
2420 default=True, update=island_item_changed)
2421 auto_abbrev: bpy.props.BoolProperty(
2422 name="Auto Abbreviation", description="Generate the abbreviation automatically",
2423 default=True, update=island_item_changed)
2426 class PaperModelSettings(bpy.types.PropertyGroup):
2427 sync_island: bpy.props.BoolProperty(
2428 name="Sync", description="Keep faces of the active island selected",
2429 default=False, update=island_index_changed)
2430 limit_by_page: bpy.props.BoolProperty(
2431 name="Limit Island Size", description="Do not create islands larger than given dimensions",
2432 default=False, update=page_size_preset_changed)
2433 page_size_preset: bpy.props.EnumProperty(
2434 name="Page Size", description="Maximal size of an island",
2435 default='A4', update=page_size_preset_changed, items=global_paper_sizes)
2436 output_size_x: bpy.props.FloatProperty(
2437 name="Width", description="Maximal width of an island",
2438 default=0.2, soft_min=0.105, soft_max=0.841, subtype="UNSIGNED", unit="LENGTH")
2439 output_size_y: bpy.props.FloatProperty(
2440 name="Height", description="Maximal height of an island",
2441 default=0.29, soft_min=0.148, soft_max=1.189, subtype="UNSIGNED", unit="LENGTH")
2442 use_auto_scale: bpy.props.BoolProperty(
2443 name="Automatic Scale", description="Scale the net automatically to fit on paper",
2444 default=True)
2445 scale: bpy.props.FloatProperty(
2446 name="Scale", description="Divisor of all dimensions when exporting",
2447 default=1, soft_min=1.0, soft_max=100.0, subtype='FACTOR', precision=1,
2448 update=lambda settings, _: settings.__setattr__('use_auto_scale', False))
2451 def factory_update_addon_category(cls, prop):
2452 def func(self, context):
2453 if hasattr(bpy.types, cls.__name__):
2454 bpy.utils.unregister_class(cls)
2455 cls.bl_category = self[prop]
2456 bpy.utils.register_class(cls)
2457 return func
2460 class PaperAddonPreferences(bpy.types.AddonPreferences):
2461 bl_idname = __name__
2462 unfold_category: bpy.props.StringProperty(
2463 name="Unfold Panel Category", description="Category in 3D View Toolbox where the Unfold panel is displayed",
2464 default="Paper", update=factory_update_addon_category(VIEW3D_PT_paper_model_tools, 'unfold_category'))
2465 export_category: bpy.props.StringProperty(
2466 name="Export Panel Category", description="Category in 3D View Toolbox where the Export panel is displayed",
2467 default="Paper", update=factory_update_addon_category(VIEW3D_PT_paper_model_settings, 'export_category'))
2469 def draw(self, context):
2470 sub = self.layout.column(align=True)
2471 sub.use_property_split = True
2472 sub.label(text="3D View Panel Category:")
2473 sub.prop(self, "unfold_category", text="Unfold Panel:")
2474 sub.prop(self, "export_category", text="Export Panel:")
2477 module_classes = (
2478 Unfold,
2479 ExportPaperModel,
2480 ClearAllSeams,
2481 SelectIsland,
2482 FaceList,
2483 IslandList,
2484 PaperModelSettings,
2485 DATA_PT_paper_model_islands,
2486 VIEW3D_PT_paper_model_tools,
2487 VIEW3D_PT_paper_model_settings,
2488 PaperAddonPreferences,
2492 def register():
2493 for cls in module_classes:
2494 bpy.utils.register_class(cls)
2495 bpy.types.Scene.paper_model = bpy.props.PointerProperty(
2496 name="Paper Model", description="Settings of the Export Paper Model script",
2497 type=PaperModelSettings, options={'SKIP_SAVE'})
2498 bpy.types.Mesh.paper_island_list = bpy.props.CollectionProperty(
2499 name="Island List", type=IslandList)
2500 bpy.types.Mesh.paper_island_index = bpy.props.IntProperty(
2501 name="Island List Index",
2502 default=-1, min=-1, max=100, options={'SKIP_SAVE'}, update=island_index_changed)
2503 bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
2504 bpy.types.VIEW3D_MT_edit_mesh.prepend(menu_func_unfold)
2505 # Force an update on the panel category properties
2506 prefs = bpy.context.preferences.addons[__name__].preferences
2507 prefs.unfold_category = prefs.unfold_category
2508 prefs.export_category = prefs.export_category
2511 def unregister():
2512 bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
2513 bpy.types.VIEW3D_MT_edit_mesh.remove(menu_func_unfold)
2514 for cls in reversed(module_classes):
2515 bpy.utils.unregister_class(cls)
2518 if __name__ == "__main__":
2519 register()