glTF exporter: add glTF Embedded format option back - with option
[blender-addons.git] / io_scene_gltf2 / io / exp / gltf2_io_buffer.py
blob4d62c4aee19d564e3b312ee15645aed0e8d6716a
1 # SPDX-FileCopyrightText: 2018-2021 The glTF-Blender-IO authors
3 # SPDX-License-Identifier: Apache-2.0
5 import base64
7 from ...io.com import gltf2_io
8 from ...io.exp import gltf2_io_binary_data
11 class Buffer:
12 """Class representing binary data for use in a glTF file as 'buffer' property."""
14 def __init__(self, buffer_index=0, initial_data=None):
15 self.__data = bytearray(b"")
16 if initial_data is not None:
17 self.__data = bytearray(initial_data.tobytes())
18 self.__buffer_index = buffer_index
20 def add_and_get_view(self, binary_data: gltf2_io_binary_data.BinaryData) -> gltf2_io.BufferView:
21 """Add binary data to the buffer. Return a glTF BufferView."""
22 offset = len(self.__data)
23 self.__data.extend(binary_data.data)
25 length = binary_data.byte_length
27 # offsets should be a multiple of 4 --> therefore add padding if necessary
28 padding = (4 - (length % 4)) % 4
29 self.__data.extend(b"\x00" * padding)
31 buffer_view = gltf2_io.BufferView(
32 buffer=self.__buffer_index,
33 byte_length=length,
34 byte_offset=offset,
35 byte_stride=None,
36 extensions=None,
37 extras=None,
38 name=None,
39 target=binary_data.bufferViewTarget
41 return buffer_view
43 @property
44 def byte_length(self):
45 return len(self.__data)
47 def to_bytes(self):
48 return self.__data
50 def clear(self):
51 self.__data = b""
53 def to_embed_string(self):
54 return 'data:application/octet-stream;base64,' + base64.b64encode(self.__data).decode('ascii')