Fix T104270: Error in materials_utils "unregister" function
[blender-addons.git] / render_povray / __init__.py
blob3ff9e56772da9c162431c4cda6ce0376cb07a40a
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 """Import, export and render to POV engines.
5 These engines can be POV-Ray, Uberpov, HgPovray but others too, since POV is a
6 Scene Description Language. The script has been split in as few files as possible and
7 metaphorically structured as a train with some boilerplate rendering locomotive,
8 followed by its cars each representing a thematic in the 3D field:
10 ########################################### RENDERING ###########################################
12 __init__.py :
13 Provide script's metadata, Initialize addon preferences, (re)load package modules
15 ui_core.py :
16 Set up workspaces and load other ui files for the user to set up all variables
18 render_core.py :
19 Define the POV render engines declinations from generic Blender RenderEngine class
21 render_properties.py :
22 Initialize properties for render parameters (Blender generic and POV native)
24 render_gui.py :
25 Display properties from render_properties.py for user to change them
27 render.py :
28 Translate render properties (Blender and POV native) to POV, ini file and CLI
30 __------------------Z__
31 _--¨¨] | __ __ _____________||
32 _-¨7____/ | | °|° | □□□ □□□ □□□ ||
33 (===========|=| | |=============||
34 `-,_(@)(@)----------------(@)(@)-'
35 ############################################# LAYOUT ##############################################
37 scenography_properties.py
38 Initialize properties for passing layout (camera/light/environment) parameters to pov
40 scenography_gui.py :
41 Display camera/light/environment properties from scenography_properties.py for user to change
43 scenography.py
44 Translate camera/light/environment properties to corresponding pov features
46 __------------------Z__ ____________________
47 _--¨¨] | __ __ _____________|||____________________|
48 _-¨7____/ | | °|° | □□□ □□□ □□□ ||| □□□ □□□ □□□ □□□ □□ |
49 (===========|=| | |=============|||====================|
50 `-,_(@)(@)----------------(@)(@)-'^-(@)(@)--------(@)(@)'
51 ############################################### MODEL #############################################
53 model_properties.py :
54 Initialize properties for translating Blender geometry objects parameters to pov
56 model_gui.py :
57 Display properties from model_properties.py for the user to change them
59 model_all.py :
60 Translate to POV the object level data
62 model_poly_topology.py :
63 Translate to POV the mesh based geometries
65 model_curve_topology.py :
66 Translate to POV the curve based geometries
68 model_meta_topology.py :
69 Translate to POV the metaball based geometries
71 model_primitives.py :
72 Display some simple POV native primitives in 3D view for input and output
74 model_primitives_topology.py :
75 Display some POV native complex or compound primitives in 3D view for input and output
77 __------------------Z__ ____________________ ____________________
78 _--¨¨] | __ __ _____________|||____________________|||____________________
79 _-¨7____/ | | °|° | □□□ □□□ □□□ ||| □□□ □□□ □□□ □□□ □□ ||| □□□ □□□ □□□ □□□ □□
80 (===========|=| | |=============|||====================|||====================
81 `-,_(@)(@)----------------(@)(@)-'^-(@)(@)--------(@)(@)-^-(@)(@)--------(@)(@)
82 ############################################ SHADING #############################################
84 shading_properties.py :
85 Initialize properties for translating Blender materials parameters to pov
87 shading_ray_properties.py :
88 Initialize properties for translating Blender ray paths relevant material parameters to pov
90 shading_gui.py :
91 Display variables from shading_properties.py and shading_ray_properties.py for user to change
93 shading.py
94 Translate shading properties to declared textures at the top of a pov file
96 texturing_properties.py :
97 Initialize properties for translating Blender materials/world... texture influences to pov
99 texturing_gui.py :
100 Display properties from texturing_properties.py available for user to change
102 texturing.py :
103 Translate blender pixel based bitmap texture influences into POV
105 texturing_procedural.py :
106 Translate blender algorithmic procedural texture influences into POV
108 __------------------Z__ ____________________ ____________________ ________________
109 _--¨¨] | __ __ _____________|||____________________|||____________________|||________________
110 _-¨7____/ | | °|° | □□□ □□□ □□□ ||| □□□ □□□ □□□ □□□ □□ ||| □□□ □□□ □□□ □□□ □□ ||| □□□ □□□ □□□ □□□
111 (===========|=| | |=============|||====================|||====================|||================
112 `-,_(@)(@)----------------(@)(@)-'^-(@)(@)--------(@)(@)-^-(@)(@)--------(@)(@)-^-(@)(@)----------
113 ############################################ VFX/TECH #############################################
115 particles_properties.py :
116 Initialize all strands, fx, or particles based objects properties to be translated to POV
118 particles.py :
119 Translate to POV the particle based geometries
121 voxel_lib.py :
122 Render smoke to *.df3 files using an updated version of Mike Kost's df3.py legacy library
124 nodes_properties.py :
125 Define all node items and their respective variables or sockets available to POV node trees
127 nodes.py :
128 Translate node trees to the pov file
130 nodes_fn.py :
131 Functions toolbox used by nodes.py to translate node trees to the pov file
133 nodes_gui.py :
134 Operators and menus to interact with POV specific node trees
136 scripting_properties.py :
137 Initialize properties for hand written scene description language fragments (POV native)
139 scripting_gui.py :
140 Display properties from scripting_properties.py for user to add his custom POV code
142 scripting.py :
143 Insert POV native scene description elements into blender scene or to exported POV file
145 update_files.py :
146 Update new variables to values from older API. This file needs an update
148 ######################################## PRESETS/TEMPLATES ########################################
150 Along these essential files also coexist a few additional libraries to help make
151 Blender stand up to other POV enabled IDEs (povwin, POV for Mac, QTPOV, VSCode, Vim...)
152 presets :
153 Material (sss)
154 apple.py ; chicken.py ; cream.py ; Ketchup.py ; marble.py ;
155 potato.py ; skim_milk.py ; skin1.py ; skin2.py ; whole_milk.py
156 Radiosity
157 01_Debug.py ; 02_Fast.py ; 03_Normal.py ; 04_Two_Bounces.py ;
158 05_Final.py ; 06_Outdoor_Low_Quality.py ; 07_Outdoor_High_Quality.py ;
159 08_Outdoor(Sun)Light.py ; 09_Indoor_Low_Quality.py ;
160 10_Indoor_High_Quality.py ;
161 World
162 01_Clear_Blue_Sky.py ; 02_Partly_Hazy_Sky.py ; 03_Overcast_Sky.py ;
163 04_Cartoony_Sky.py ; 05_Under_Water.py ;
164 Light
165 01_(4800K)_Direct_Sun.py ;
166 02_(5400K)_High_Noon_Sun.py ;
167 03_(6000K)_Daylight_Window.py ;
168 04_(6000K)_2500W_HMI_(Halogen_Metal_Iodide).py ;
169 05_(4000K)_100W_Metal_Halide.py ;
170 06_(3200K)_100W_Quartz_Halogen.py ;
171 07_(2850K)_100w_Tungsten.py ;
172 08_(2600K)_40w_Tungsten.py ;
173 09_(5000K)_75W_Full_Spectrum_Fluorescent_T12.py ;
174 10_(4300K)_40W_Vintage_Fluorescent_T12.py ;
175 11_(5000K)_18W_Standard_Fluorescent_T8 ;
176 12_(4200K)_18W_Cool_White_Fluorescent_T8.py ;
177 13_(3000K)_18W_Warm_Fluorescent_T8.py ;
178 14_(6500K)_54W_Grow_Light_Fluorescent_T5-HO.py ;
179 15_(3200K)_40W_Induction_Fluorescent.py ;
180 16_(2100K)_150W_High_Pressure_Sodium.py ;
181 17_(1700K)_135W_Low_Pressure_Sodium.py ;
182 18_(6800K)_175W_Mercury_Vapor.py ;
183 19_(5200K)_700W_Carbon_Arc.py ;
184 20_(6500K)_15W_LED_Spot.py ;
185 21_(2700K)_7W_OLED_Panel.py ;
186 22_(30000K)_40W_Black_Light_Fluorescent.py ;
187 23_(30000K)_40W_Black_Light_Bulb.py;
188 24_(1850K)_Candle.py
189 templates:
190 abyss.pov ; biscuit.pov ; bsp_Tango.pov ; chess2.pov ;
191 cornell.pov ; diffract.pov ; diffuse_back.pov ; float5 ;
192 gamma_showcase.pov ; grenadine.pov ; isocacti.pov ;
193 mediasky.pov ; patio-radio.pov ; subsurface.pov ; wallstucco.pov
197 bl_info = {
198 'name': "POV@Ble",
199 'author': "Campbell Barton, "
200 "Maurice Raybaud, "
201 "Leonid Desyatkov, "
202 "Bastien Montagne, "
203 "Constantin Rahn, "
204 "Silvio Falcinelli,"
205 "Paco García",
206 'version': (0, 1, 3),
207 'blender': (3, 2, 0),
208 'location': "Render Properties > Render Engine > Persistence of Vision",
209 'description': "Persistence of Vision addon for Blender",
210 'doc_url': "{BLENDER_MANUAL_URL}/addons/render/povray.html",
211 'category': "Render",
212 'warning': "Co-maintainers welcome",
215 # Other occasional contributors, more or less in chronological order:
216 # Luca Bonavita ; Shane Ambler ; Brendon Murphy ; Doug Hammond ;
217 # Thomas Dinges ; Jonathan Smith ; Sebastian Nell ; Philipp Oeser ;
218 # Sybren A. Stüvel ; Dalai Felinto ; Sergey Sharybin ; Brecht Van Lommel ;
219 # Stephen Leger ; Rune Morling ; Aaron Carlisle ; Ankit Meel ;
221 if "bpy" in locals():
222 import importlib
224 importlib.reload(ui_core)
225 importlib.reload(nodes_properties)
226 importlib.reload(nodes_gui)
227 importlib.reload(nodes_fn)
228 importlib.reload(nodes)
229 importlib.reload(scenography_properties)
230 importlib.reload(scenography_gui)
231 importlib.reload(scenography)
232 importlib.reload(render_properties)
233 importlib.reload(render_gui)
234 importlib.reload(render_core)
235 importlib.reload(render)
236 importlib.reload(shading_properties)
237 importlib.reload(shading_ray_properties)
238 importlib.reload(shading_gui)
239 importlib.reload(shading)
240 importlib.reload(texturing_procedural)
241 importlib.reload(texturing_properties)
242 importlib.reload(texturing_gui)
243 importlib.reload(texturing)
244 importlib.reload(model_properties)
245 importlib.reload(model_gui)
246 importlib.reload(model_all)
247 importlib.reload(model_poly_topology)
248 importlib.reload(model_meta_topology)
249 importlib.reload(model_curve_topology)
250 importlib.reload(model_primitives)
251 importlib.reload(model_primitives_topology)
252 importlib.reload(particles_properties)
253 importlib.reload(particles)
254 importlib.reload(scripting_properties)
255 importlib.reload(scripting_gui)
256 importlib.reload(scripting)
257 importlib.reload(update_files)
259 else:
260 import bpy
261 from bpy.utils import register_class, unregister_class
263 from bpy.props import StringProperty, BoolProperty, EnumProperty
265 from . import (
266 ui_core,
267 render_properties,
268 scenography_properties,
269 nodes_properties,
270 nodes_gui,
271 nodes,
272 shading_properties,
273 shading_ray_properties,
274 texturing_properties,
275 model_properties,
276 scripting_properties,
277 render,
278 render_core,
279 model_primitives,
280 model_primitives_topology,
281 particles_properties,
282 particles,
285 # ---------------------------------------------------------------- #
286 # Auto update.
287 # ---------------------------------------------------------------- #
290 class POV_OT_update_addon(bpy.types.Operator):
291 """Update this addon to the latest version"""
293 bl_idname = "pov.update_addon"
294 bl_label = "Update POV addon"
296 def execute(self, context):
297 import os
298 import shutil
299 import tempfile
300 import urllib.error
301 import urllib.request
302 import zipfile
304 def recursive_overwrite(self, src, dest, ignore=None):
305 """Update the script automatically (along with other addons).
307 Arguments:
308 src -- path where to update from
309 dest -- storing temporary download here
310 Keyword Arguments:
311 ignore -- leave some directories alone (default: {None})
313 Returns:
314 finished flag for operator which is a set()
316 if os.path.isdir(src):
317 if not os.path.isdir(dest):
318 os.makedirs(dest)
319 files = os.listdir(src)
320 ignored = ignore(src, files) if ignore is not None else set()
321 unignored_files = (fle for fle in files if fle not in ignored)
322 for f in unignored_files:
323 source = os.path.join(src, f)
324 destination = os.path.join(dest, f)
325 recursive_overwrite(source, destination, ignore)
326 else:
327 shutil.copyfile(src, dest)
329 print("-" * 20)
330 print("Updating POV addon...")
332 with tempfile.TemporaryDirectory() as temp_dir_path:
333 temp_zip_path = os.path.join(temp_dir_path, "master.zip")
335 # Download zip archive of latest addons master branch commit
336 # More work needed so we also get files from the shared addons presets /pov folder
337 # switch this URL back to the BF hosted one as soon as gitweb snapshot gets fixed
338 url = "https://github.com/blender/blender-addons/archive/refs/heads/master.zip"
339 try:
340 print("Downloading", url)
342 with urllib.request.urlopen(url, timeout=60) as url_handle, open(
343 temp_zip_path, "wb"
344 ) as file_handle:
345 file_handle.write(url_handle.read())
346 except urllib.error.URLError as err:
347 self.report({"ERROR"}, "Could not download: %s" % err)
349 # Extract the zip
350 print("Extracting ZIP archive")
351 with zipfile.ZipFile(temp_zip_path) as zip_archive:
352 pov_addon_pkg = (member for member in zip_archive.namelist() if
353 "blender-addons-master/render_povray" in member)
354 for member in pov_addon_pkg:
355 # Remove the first directory and the filename
356 # e.g. blender-addons-master/render_povray/nodes.py
357 # becomes render_povray/nodes.py
358 target_path = os.path.join(
359 temp_dir_path, os.path.join(*member.split("/")[1:-1])
362 filename = os.path.basename(member)
363 # Skip directories
364 if not filename:
365 continue
367 # Create the target directory if necessary
368 if not os.path.exists(target_path):
369 os.makedirs(target_path)
371 source = zip_archive.open(member)
372 target = open(os.path.join(target_path, filename), "wb")
374 with source, target:
375 shutil.copyfileobj(source, target)
376 print("copying", source, "to", target)
378 extracted_render_povray_path = os.path.join(temp_dir_path, "render_povray")
380 if not os.path.exists(extracted_render_povray_path):
381 self.report({"ERROR"}, "Could not extract ZIP archive! Aborting.")
382 return {"FINISHED"}
384 # Find the old POV addon files
385 render_povray_dir = os.path.abspath(os.path.dirname(__file__)) # Unnecessary abspath?
386 print("POV addon addon folder:", render_povray_dir)
388 # TODO: Create backup
390 # Delete old POV addon files
391 # (only directories and *.py files, user might have other stuff in there!)
392 print("Deleting old POV addon files")
393 # remove __init__.py
394 os.remove(os.path.join(render_povray_dir, "__init__.py"))
395 # remove all folders
396 dir_names = 1
397 for directory in next(os.walk(render_povray_dir))[dir_names]:
398 shutil.rmtree(os.path.join(render_povray_dir, directory))
400 print("Copying new POV addon files")
401 # copy new POV addon files
402 # copy __init__.py
403 shutil.copy2(
404 os.path.join(extracted_render_povray_path, "__init__.py"),
405 render_povray_dir,
407 # copy all folders
408 recursive_overwrite(extracted_render_povray_path, render_povray_dir)
410 bpy.ops.preferences.addon_refresh()
411 print("POV addon update finished, restart Blender for the changes to take effect.")
412 print("-" * 20)
413 self.report({"WARNING"}, "Restart Blender!")
414 return {"FINISHED"}
417 # ---------------------------------------------------------------- #
418 # Povray Preferences.
419 # ---------------------------------------------------------------- #
422 class PovPreferences(bpy.types.AddonPreferences):
423 """Declare preference variables to set up POV binary."""
425 bl_idname = __name__
427 branch_feature_set_povray: EnumProperty(
428 name="Feature Set",
429 description="Choose between official (POV-Ray) or (UberPOV) "
430 "development branch features to write in the pov file",
431 items=(
432 ("povray", "Official POV-Ray", "", "PLUGIN", 0),
433 ("uberpov", "Unofficial UberPOV", "", "PLUGIN", 1),
435 default="povray",
438 filepath_povray: StringProperty(
439 name="Binary Location", description="Path to renderer executable", subtype="FILE_PATH"
442 docpath_povray: StringProperty(
443 name="Includes Location", description="Path to Insert Menu files", subtype="FILE_PATH",
444 default="",
447 use_sounds: BoolProperty(
448 name="Use Sound",
449 description="Signaling end of the render process at various"
450 "stages can help if you're away from monitor",
451 default=False,
454 # TODO: Auto find POV sound directory as it does for binary
455 # And implement the three cases, left uncommented for a dummy
456 # interface in case some doc screenshots get made for that area
457 filepath_complete_sound: StringProperty(
458 name="Finish Render Sound",
459 description="Path to finished render sound file",
460 subtype="FILE_PATH",
463 filepath_parse_error_sound: StringProperty(
464 name="Parse Error Sound",
465 description="Path to parsing time error sound file",
466 subtype="FILE_PATH",
469 filepath_cancel_sound: StringProperty(
470 name="Cancel Render Sound",
471 description="Path to cancelled or render time error sound file",
472 subtype='FILE_PATH',
475 def draw(self, context):
476 layout = self.layout
477 layout.prop(self, 'branch_feature_set_povray')
478 layout.prop(self, 'filepath_povray')
479 layout.prop(self, 'docpath_povray')
480 layout.prop(self, 'filepath_complete_sound')
481 layout.prop(self, 'filepath_parse_error_sound')
482 layout.prop(self, 'filepath_cancel_sound')
483 layout.prop(self, 'use_sounds', icon='SOUND')
484 layout.operator('pov.update_addon', icon='FILE_REFRESH')
485 layout.operator("wm.url_open", text="Community",icon='EVENT_F').url = \
486 "https://www.facebook.com/povable"
489 classes = (
490 POV_OT_update_addon,
491 PovPreferences,
495 def register():
496 for cls in classes:
497 register_class(cls)
499 render_properties.register()
500 scenography_properties.register()
501 shading_properties.register()
502 shading_ray_properties.register()
503 texturing_properties.register()
504 model_properties.register()
505 particles_properties.register()
506 scripting_properties.register()
507 nodes_properties.register()
508 nodes_gui.register()
509 render.register()
510 render_core.register()
511 ui_core.register()
512 model_primitives_topology.register()
513 model_primitives.register()
516 def unregister():
517 model_primitives.unregister()
518 model_primitives_topology.unregister()
519 ui_core.unregister()
520 render_core.unregister()
521 render.unregister()
522 nodes_gui.unregister()
523 nodes_properties.unregister()
524 scripting_properties.unregister()
525 particles_properties.unregister()
526 model_properties.unregister()
527 texturing_properties.unregister()
528 shading_ray_properties.unregister()
529 shading_properties.unregister()
530 scenography_properties.unregister()
531 render_properties.unregister()
533 for cls in reversed(classes):
534 unregister_class(cls)
537 if __name__ == '__main__':
538 register()
540 # ------------8<---------[ BREAKPOINT ]--------------8<----------- # Move this snippet around
541 # __import__('code').interact(local=dict(globals(), **locals())) # < and uncomment this line
542 # ---------------------------------------------------------------- # to inspect from Terminal