Sun Position: fix error in HDRI mode when no env tex is selected
[blender-addons.git] / io_coat3D / tex.py
blob5fe80574c5c12bc6fffa109c36d00ffdafe020db
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 import bpy
4 import os
5 import re
6 import json
7 from io_coat3D import updateimage
9 def find_index(objekti):
11 luku = 0
12 for tex in objekti.active_material.texture_slots:
13 if(not(hasattr(tex,'texture'))):
14 break
15 luku = luku +1
16 return luku
19 def RemoveFbxNodes(objekti):
20 Node_Tree = objekti.active_material.node_tree
21 for node in Node_Tree.nodes:
22 if node.type != 'OUTPUT_MATERIAL':
23 Node_Tree.nodes.remove(node)
24 else:
25 output = node
26 output.location = 340,400
27 Prin_mat = Node_Tree.nodes.new(type="ShaderNodeBsdfPrincipled")
28 Prin_mat.location = 13, 375
30 Node_Tree.links.new(Prin_mat.outputs[0], output.inputs[0])
33 def updatetextures(objekti): # Update 3DC textures
35 for index_mat in objekti.material_slots:
37 for node in index_mat.material.node_tree.nodes:
38 if (node.type == 'TEX_IMAGE'):
39 if (node.name == '3DC_color' or node.name == '3DC_metalness' or node.name == '3DC_rough' or node.name == '3DC_nmap'
40 or node.name == '3DC_displacement' or node.name == '3DC_emissive' or node.name == '3DC_AO' or node.name == '3DC_alpha'):
41 try:
42 node.image.reload()
43 except:
44 pass
46 for index_node_group in bpy.data.node_groups:
48 for node in index_node_group.nodes:
49 if (node.type == 'TEX_IMAGE'):
50 if (node.name == '3DC_color' or node.name == '3DC_metalness' or node.name == '3DC_rough' or node.name == '3DC_nmap'
51 or node.name == '3DC_displacement' or node.name == '3DC_emissive' or node.name == '3DC_AO' or node.name == '3DC_alpha'):
52 try:
53 node.image.reload()
54 except:
55 pass
57 def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index):
58 if uv_MODE_mat == 'UV':
60 uv_set_founded = False
61 for uvset in objekti.data.uv_layers:
63 if(uvset.name == texture_info):
64 uv_set_founded = True
66 break
68 if(uv_set_founded):
69 for uv_poly in objekti.data.uv_layers[texture_info].id_data.polygons:
70 if(mat_index == uv_poly.material_index):
71 return True
72 else:
73 return False
75 elif uv_MODE_mat == 'MAT':
76 return (texture_info == index_mat_name)
78 def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_len): #read textures from texture file
80 # Let's check are we UVSet or MATERIAL mode
81 create_nodes = False
82 for ind, index_mat in enumerate(objekti.material_slots):
84 texcoat = {}
85 texcoat['color'] = []
86 texcoat['ao'] = []
87 texcoat['rough'] = []
88 texcoat['metalness'] = []
89 texcoat['nmap'] = []
90 texcoat['emissive'] = []
91 texcoat['emissive_power'] = []
92 texcoat['displacement'] = []
93 texcoat['alpha'] = []
95 create_group_node = False
96 if(udim_textures == False):
97 for slot_index, texture_info in enumerate(texturelist):
99 uv_MODE_mat = 'MAT'
100 for index, layer in enumerate(objekti.data.uv_layers):
101 if(layer.name == texturelist[slot_index][0]):
102 uv_MODE_mat = 'UV'
103 break
106 if(testi(objekti, texturelist[slot_index][0], index_mat.name, uv_MODE_mat, ind)) :
107 if (os.path.isfile(texture_info[3])):
108 if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
109 if(index_mat.material.coat3D_diffuse):
111 texcoat['color'].append(texture_info[3])
112 create_nodes = True
113 else:
114 os.remove(texture_info[3])
116 elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[2] == 'reflection':
117 if (index_mat.material.coat3D_metalness):
118 texcoat['metalness'].append(texture_info[3])
119 create_nodes = True
120 else:
121 os.remove(texture_info[3])
123 elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
124 if (index_mat.material.coat3D_roughness):
125 texcoat['rough'].append(texture_info[3])
126 create_nodes = True
127 else:
128 os.remove(texture_info[3])
130 elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[2] == 'normal_map' or texture_info[2] == 'normal':
131 if (index_mat.material.coat3D_normal):
132 texcoat['nmap'].append(texture_info[3])
133 create_nodes = True
134 else:
135 os.remove(texture_info[3])
137 elif texture_info[2] == 'emissive':
138 if (index_mat.material.coat3D_emissive):
139 texcoat['emissive'].append(texture_info[3])
140 create_nodes = True
141 else:
142 os.remove(texture_info[3])
144 elif texture_info[2] == 'emissive_power':
145 if (index_mat.material.coat3D_emissive):
146 texcoat['emissive_power'].append(texture_info[3])
147 create_nodes = True
148 else:
149 os.remove(texture_info[3])
151 elif texture_info[2] == 'ao':
152 if (index_mat.material.coat3D_ao):
153 texcoat['ao'].append(texture_info[3])
154 create_nodes = True
155 else:
156 os.remove(texture_info[3])
158 elif texture_info[2].startswith('displacement'):
159 if (index_mat.material.coat3D_displacement):
160 texcoat['displacement'].append(texture_info[3])
161 create_nodes = True
162 else:
163 os.remove(texture_info[3])
165 elif texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
166 if (index_mat.material.coat3D_alpha):
167 texcoat['alpha'].append(texture_info[3])
168 create_nodes = True
169 else:
170 os.remove(texture_info[3])
172 create_group_node = True
175 else:
176 for texture_info in texturelist:
177 if (os.path.isfile(texture_info[3])):
178 if texture_info[2] == 'color' or texture_info[2] == 'diffuse':
179 if texcoat['color'] == [] and texture_info[1] == '1001':
180 texcoat['color'].append(texture_info[3])
181 create_nodes = True
182 elif texture_info[2] == 'metalness' or texture_info[2] == 'specular' or texture_info[
183 2] == 'reflection':
184 if texcoat['metalness'] == [] and texture_info[1] == '1001':
185 texcoat['metalness'].append(texture_info[3])
186 create_nodes = True
187 elif texture_info[2] == 'rough' or texture_info[2] == 'roughness':
188 if texcoat['rough'] == [] and texture_info[1] == '1001':
189 texcoat['rough'].append(texture_info[3])
190 create_nodes = True
191 elif texture_info[2] == 'nmap' or texture_info[2] == 'normalmap' or texture_info[
192 2] == 'normal_map' or texture_info[2] == 'normal':
193 if texcoat['nmap'] == [] and texture_info[1] == '1001':
194 texcoat['nmap'].append(texture_info[3])
195 create_nodes = True
196 elif texture_info[2] == 'emissive':
197 if texcoat['emissive'] == [] and texture_info[1] == '1001':
198 texcoat['emissive'].append(texture_info[3])
199 create_nodes = True
200 elif texture_info[2] == 'emissive_power':
201 if texcoat['emissive_power'] == [] and texture_info[1] == '1001':
202 texcoat['emissive_power'].append(texture_info[3])
203 create_nodes = True
204 elif texture_info[2] == 'ao':
205 if texcoat['ao'] == [] and texture_info[1] == '1001':
206 texcoat['ao'].append(texture_info[3])
207 create_nodes = True
208 elif texture_info[2].startswith('displacement'):
209 if texcoat['displacement'] == [] and texture_info[1] == '1001':
210 texcoat['displacement'].append(texture_info[3])
211 create_nodes = True
212 if texture_info[2] == 'alpha' or texture_info[2] == 'opacity':
213 if texcoat['alpha'] == [] and texture_info[1] == '1001':
214 texcoat['alpha'].append(texture_info[3])
215 create_nodes = True
216 create_group_node = True
218 if(create_nodes):
219 coat3D = bpy.context.scene.coat3D
220 path3b_n = coat3D.exchangeFolder
221 path3b_n += ('%slast_saved_3b_file.txt' % (os.sep))
223 if (os.path.isfile(path3b_n)):
224 export_file = open(path3b_n)
225 for line in export_file:
226 objekti.coat3D.applink_3b_path = line
227 export_file.close()
228 coat3D.remove_path = True
229 createnodes(index_mat, texcoat, create_group_node, objekti, ind, is_new, udim_textures, udim_len)
231 def createnodes(active_mat,texcoat, create_group_node, objekti, ind, is_new, udim_textures, udim_len): # Creates new nodes and link textures into them
232 bring_color = True # Meaning of these is to check if we can only update textures or do we need to create new nodes
233 bring_metalness = True
234 bring_roughness = True
235 bring_normal = True
236 bring_displacement = True
237 bring_emissive = True
238 bring_AO = True
239 bring_alpha = True
241 active_mat.material.show_transparent_back = False # HACK FOR BLENDER BUG
243 coat3D = bpy.context.scene.coat3D
244 coatMat = active_mat.material
246 coatMat.blend_method = 'BLEND'
248 if(coatMat.use_nodes == False):
249 coatMat.use_nodes = True
250 act_material = coatMat.node_tree
251 main_material = coatMat.node_tree
252 applink_group_node = False
254 # First go through all image nodes and let's check if it starts with 3DC and reload if needed
256 for node in coatMat.node_tree.nodes:
257 if (node.type == 'OUTPUT_MATERIAL'):
258 out_mat = node
259 break
261 for node in act_material.nodes:
262 if(node.name == '3DC_Applink' and node.type == 'GROUP'):
263 applink_group_node = True
264 act_material = node.node_tree
265 applink_tree = node
266 break
269 for node in act_material.nodes:
270 if (node.type != 'GROUP'):
271 if (node.type != 'GROUP_OUTPUT'):
272 if (node.type == 'TEX_IMAGE'):
273 if (node.name == '3DC_color'):
274 bring_color = False
275 updateimage.update(texcoat, 'color', node, udim_textures, udim_len)
276 elif (node.name == '3DC_metalness'):
277 bring_metalness = False
278 updateimage.update(texcoat, 'metalness', node, udim_textures, udim_len)
279 elif (node.name == '3DC_rough'):
280 bring_roughness = False
281 updateimage.update(texcoat, 'rough', node, udim_textures, udim_len)
282 elif (node.name == '3DC_nmap'):
283 bring_normal = False
284 updateimage.update(texcoat, 'nmap', node, udim_textures, udim_len)
285 elif (node.name == '3DC_displacement'):
286 bring_displacement = False
287 updateimage.update(texcoat, 'displacement', node, udim_textures, udim_len)
288 elif (node.name == '3DC_emissive'):
289 bring_emissive = False
290 updateimage.update(texcoat, 'emissive', node, udim_textures, udim_len)
291 elif (node.name == '3DC_AO'):
292 bring_AO = False
293 updateimage.update(texcoat, 'ao', node, udim_textures, udim_len)
294 elif (node.name == '3DC_alpha'):
295 bring_alpha = False
296 updateimage.update(texcoat, 'alpha', node, udim_textures, udim_len)
299 elif (node.type == 'GROUP' and node.name.startswith('3DC_')):
300 if (node.name == '3DC_color'):
301 bring_color = False
302 elif (node.name == '3DC_metalness'):
303 bring_metalness = False
304 elif (node.name == '3DC_rough'):
305 bring_roughness = False
306 elif (node.name == '3DC_nmap'):
307 bring_normal = False
308 elif (node.name == '3DC_displacement'):
309 bring_displacement = False
310 elif (node.name == '3DC_emissive'):
311 bring_emissive = False
312 elif (node.name == '3DC_AO'):
313 bring_AO = False
314 elif (node.name == '3DC_alpha'):
315 bring_alpha = False
317 #Let's start to build new node tree. Let's start linking with Material Output
319 if(create_group_node):
320 if(applink_group_node == False):
321 main_mat2 = out_mat.inputs['Surface'].links[0].from_node
322 for input_ind in main_mat2.inputs:
323 if(input_ind.is_linked):
324 main_mat3 = input_ind.links[0].from_node
325 if(main_mat3.type == 'BSDF_PRINCIPLED'):
326 main_mat = main_mat3
328 group_tree = bpy.data.node_groups.new( type="ShaderNodeTree", name="3DC_Applink")
329 group_tree.outputs.new("NodeSocketColor", "Color")
330 group_tree.outputs.new("NodeSocketColor", "Metallic")
331 group_tree.outputs.new("NodeSocketColor", "Roughness")
332 group_tree.outputs.new("NodeSocketVector", "Normal map")
333 group_tree.outputs.new("NodeSocketColor", "Emissive")
334 group_tree.outputs.new("NodeSocketColor", "Displacement")
335 group_tree.outputs.new("NodeSocketColor", "Emissive Power")
336 group_tree.outputs.new("NodeSocketColor", "AO")
337 group_tree.outputs.new("NodeSocketColor", "Alpha")
338 applink_tree = act_material.nodes.new('ShaderNodeGroup')
339 applink_tree.name = '3DC_Applink'
340 applink_tree.node_tree = group_tree
341 applink_tree.location = -400, -100
342 act_material = group_tree
343 notegroup = act_material.nodes.new('NodeGroupOutput')
344 notegroup.location = 220, -260
346 if(texcoat['emissive'] != []):
347 from_output = out_mat.inputs['Surface'].links[0].from_node
348 if(from_output.type == 'BSDF_PRINCIPLED'):
349 add_shader = main_material.nodes.new('ShaderNodeAddShader')
350 emission_shader = main_material.nodes.new('ShaderNodeEmission')
352 emission_shader.name = '3DC_Emission'
354 add_shader.location = 420, 110
355 emission_shader.location = 70, -330
356 out_mat.location = 670, 130
358 main_material.links.new(from_output.outputs[0], add_shader.inputs[0])
359 main_material.links.new(add_shader.outputs[0], out_mat.inputs[0])
360 main_material.links.new(emission_shader.outputs[0], add_shader.inputs[1])
361 main_mat = from_output
362 else:
363 main_mat = out_mat.inputs['Surface'].links[0].from_node
365 else:
366 main_mat = out_mat.inputs['Surface'].links[0].from_node
367 index = 0
368 for node in coatMat.node_tree.nodes:
369 if (node.type == 'GROUP' and node.name =='3DC_Applink'):
370 for in_node in node.node_tree.nodes:
371 if(in_node.type == 'GROUP_OUTPUT'):
372 notegroup = in_node
373 index = 1
374 break
375 if(index == 1):
376 break
378 # READ DATA.JSON FILE
379 platform = os.sys.platform
381 if(platform == 'darwin'):
382 json_address = os.path.dirname(bpy.app.binary_path) + os.sep + str(bpy.app.version[0]) + '.' + str(bpy.app.version[1]) + os.sep + 'scripts' + os.sep + 'addons' + os.sep + 'io_coat3D' + os.sep + 'data.json'
383 json_address = json_address.replace('MacOS', 'Resources')
385 else:
386 json_address = os.path.dirname(bpy.app.binary_path) + os.sep + str(bpy.app.version[0]) + '.' + str(bpy.app.version[1]) + os.sep + 'scripts' + os.sep + 'addons' + os.sep + 'io_coat3D' + os.sep + 'data.json'
389 with open(json_address, encoding='utf-8') as data_file:
390 data = json.loads(data_file.read())
392 if(out_mat.inputs['Surface'].is_linked == True):
393 if(bring_color == True and texcoat['color'] != []):
394 CreateTextureLine(data['color'], act_material, main_mat, texcoat, coat3D, notegroup,
395 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
397 if(bring_metalness == True and texcoat['metalness'] != []):
398 CreateTextureLine(data['metalness'], act_material, main_mat, texcoat, coat3D, notegroup,
399 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
401 if(bring_roughness == True and texcoat['rough'] != []):
402 CreateTextureLine(data['rough'], act_material, main_mat, texcoat, coat3D, notegroup,
403 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
405 if(bring_normal == True and texcoat['nmap'] != []):
406 CreateTextureLine(data['nmap'], act_material, main_mat, texcoat, coat3D, notegroup,
407 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
409 if (bring_emissive == True and texcoat['emissive'] != []):
410 CreateTextureLine(data['emissive'], act_material, main_mat, texcoat, coat3D, notegroup,
411 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
413 if (bring_displacement == True and texcoat['displacement'] != []):
414 CreateTextureLine(data['displacement'], act_material, main_mat, texcoat, coat3D, notegroup,
415 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
416 if (bring_alpha == True and texcoat['alpha'] != []):
417 CreateTextureLine(data['alpha'], act_material, main_mat, texcoat, coat3D, notegroup,
418 main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len)
421 def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup, main_material, applink_tree, out_mat, coatMat, objekti, ind, is_new, udim_textures, udim_len):
423 node = act_material.nodes.new('ShaderNodeTexImage')
424 uv_node = act_material.nodes.new('ShaderNodeUVMap')
425 if (is_new):
426 uv_node.uv_map = objekti.data.uv_layers[ind].name
427 else:
428 uv_node.uv_map = objekti.data.uv_layers[0].name
429 act_material.links.new(uv_node.outputs[0], node.inputs[0])
430 uv_node.use_custom_color = True
431 uv_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
433 node.use_custom_color = True
434 node.color = (type['node_color'][0],type['node_color'][1],type['node_color'][2])
437 if type['name'] == 'nmap':
438 normal_node = act_material.nodes.new('ShaderNodeNormalMap')
439 normal_node.use_custom_color = True
440 normal_node.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
442 node.location = -671, -510
443 uv_node.location = -750, -600
444 normal_node.location = -350, -350
445 normal_node.name = '3DC_normalnode'
447 elif type['name'] == 'displacement':
448 disp_node = main_material.nodes.new('ShaderNodeDisplacement')
450 node.location = -630, -1160
451 disp_node.location = 90, -460
452 disp_node.inputs[2].default_value = 0.1
453 disp_node.name = '3DC_dispnode'
455 node.name = '3DC_' + type['name']
456 node.label = type['name']
458 if (type['name'] != 'displacement'):
459 for input_index in type['find_input']:
460 input_color = main_mat.inputs.find(input_index)
461 if(input_color != -1):
462 break
464 load_image = True
466 for image in bpy.data.images:
468 if(os.path.normpath(texcoat[type['name']][0]) == os.path.normpath(image.filepath)):
470 load_image = False
471 node.image = image
473 if(udim_textures):
474 node.image.source = 'TILED'
475 for udim_index in udim_len:
476 if (udim_index != 1001):
477 node.image.tiles.new(udim_index)
479 node.image.reload()
481 break
483 if (load_image):
485 node.image = bpy.data.images.load(os.path.normpath(texcoat[type['name']][0]))
487 if(udim_textures):
488 node.image.source = 'TILED'
490 for udim_index in udim_len:
491 if (udim_index != 1001):
492 node.image.tiles.new(udim_index)
495 if node.image and type['colorspace'] == 'noncolor':
496 node.image.colorspace_settings.is_data = True
498 if (coat3D.createnodes):
500 if(type['name'] == 'nmap'):
501 act_material.links.new(node.outputs[0], normal_node.inputs[1])
502 if(input_color != -1):
503 act_material.links.new(normal_node.outputs[0], main_mat.inputs[input_color])
505 act_material.links.new(normal_node.outputs[0], notegroup.inputs[type['input']])
506 if (main_mat.inputs[input_color].name == 'Normal' and input_color != -1):
507 main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
509 elif (type['name'] == 'displacement'):
511 rampnode = act_material.nodes.new('ShaderNodeValToRGB')
512 rampnode.name = '3DC_ColorRamp'
513 rampnode.use_custom_color = True
514 rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
515 rampnode.location = -270, -956
517 act_material.links.new(node.outputs[0], rampnode.inputs[0])
518 act_material.links.new(rampnode.outputs[0], notegroup.inputs[5])
520 main_material.links.new(applink_tree.outputs[5], disp_node.inputs[0])
521 main_material.links.new(disp_node.outputs[0], out_mat.inputs[2])
522 coatMat.cycles.displacement_method = 'BOTH'
524 else:
525 if (texcoat['alpha'] != []):
526 if (type['name'] == 'alpha'):
527 act_material.links.new(node.outputs[1], notegroup.inputs[8])
528 else:
529 if (type['name'] == 'color'):
530 act_material.links.new(node.outputs[1], notegroup.inputs[8])
531 if(type['name'] != 'alpha'):
532 huenode = createExtraNodes(act_material, node, type)
533 else:
534 huenode = node
535 huenode.location = -100, -800
537 if(type['name'] != 'alpha'):
538 act_material.links.new(huenode.outputs[0], notegroup.inputs[type['input']])
539 if (main_mat.type != 'MIX_SHADER' and input_color != -1):
540 main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
541 if(type['name'] == 'color'): #Alpha connection into Principled shader
542 main_material.links.new(applink_tree.outputs['Alpha'], main_mat.inputs['Alpha'])
544 else:
545 location = main_mat.location
546 #applink_tree.location = main_mat.location[0], main_mat.location[1] + 200
548 if(type['name'] == 'emissive'):
549 for material in main_material.nodes:
550 if(material.name == '3DC_Emission'):
551 main_material.links.new(applink_tree.outputs[type['input']], material.inputs[0])
552 break
554 uv_node.location = node.location
555 uv_node.location[0] -= 300
556 uv_node.location[1] -= 200
558 else:
559 node.location = type['node_location'][0], type['node_location'][1]
560 if (tile_list == []):
561 uv_node.location = node.location
562 uv_node.location[0] -= 300
563 act_material.links.new(node.outputs[0], notegroup.inputs[type['input']])
564 if (input_color != -1):
565 main_material.links.new(applink_tree.outputs[type['input']], main_mat.inputs[input_color])
568 def createExtraNodes(act_material, node, type):
570 curvenode = act_material.nodes.new('ShaderNodeRGBCurve')
571 curvenode.name = '3DC_RGBCurve'
572 curvenode.use_custom_color = True
573 curvenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
575 if(type['huenode'] == 'yes'):
576 huenode = act_material.nodes.new('ShaderNodeHueSaturation')
577 huenode.name = '3DC_HueSaturation'
578 huenode.use_custom_color = True
579 huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
580 else:
581 huenode = act_material.nodes.new('ShaderNodeMath')
582 huenode.name = '3DC_HueSaturation'
583 huenode.operation = 'MULTIPLY'
584 huenode.inputs[1].default_value = 1
585 huenode.use_custom_color = True
586 huenode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
589 if(type['rampnode'] == 'yes'):
590 rampnode = act_material.nodes.new('ShaderNodeValToRGB')
591 rampnode.name = '3DC_ColorRamp'
592 rampnode.use_custom_color = True
593 rampnode.color = (type['node_color'][0], type['node_color'][1], type['node_color'][2])
595 if (type['rampnode'] == 'yes'):
596 act_material.links.new(node.outputs[0], curvenode.inputs[1])
597 act_material.links.new(curvenode.outputs[0], rampnode.inputs[0])
598 if(type['huenode'] == 'yes'):
599 act_material.links.new(rampnode.outputs[0], huenode.inputs[4])
600 else:
601 act_material.links.new(rampnode.outputs[0], huenode.inputs[0])
602 else:
603 act_material.links.new(node.outputs[0], curvenode.inputs[1])
604 if (type['huenode'] == 'yes'):
605 act_material.links.new(curvenode.outputs[0], huenode.inputs[4])
606 else:
607 act_material.links.new(curvenode.outputs[0], huenode.inputs[0])
609 if type['name'] == 'metalness':
610 node.location = -1300, 119
611 curvenode.location = -1000, 113
612 rampnode.location = -670, 115
613 huenode.location = -345, 118
615 elif type['name'] == 'rough':
616 node.location = -1300, -276
617 curvenode.location = -1000, -245
618 rampnode.location = -670, -200
619 huenode.location = -340, -100
621 elif type['name'] == 'color':
622 node.location = -990, 530
623 curvenode.location = -660, 480
624 huenode.location = -337, 335
626 elif type['name'] == 'emissive':
627 node.location = -1200, -900
628 curvenode.location = -900, -900
629 huenode.location = -340, -700
631 elif type['name'] == 'alpha':
632 node.location = -1200, -1200
633 curvenode.location = -900, -1250
634 rampnode.location = -600, -1200
635 huenode.location = -300, -1200
637 return huenode
639 def matlab(objekti,mat_list,texturelist,is_new):
641 # FBX Materials: remove all nodes and create principle node
643 if(is_new):
644 RemoveFbxNodes(objekti)
646 updatetextures(objekti)
648 # Count udim tiles
650 if(texturelist != []):
652 udim_textures = False
653 udim_count = 0
654 udim_indexs = []
656 if texturelist[0][0].startswith('10') and len(texturelist[0][0]) == 4:
657 udim_textures = True
659 udim_target = ''
660 udim_target = texturelist[0][2]
661 for texture in texturelist:
662 if texture[2] == udim_target:
663 udim_indexs.append(int(texture[0]))
665 udim_indexs.sort() # sort tiles list -> 1001, 1002, 1003...
667 # Main loop for creating nodes
669 readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_indexs)
672 return('FINISHED')