Pose library: fix asset creation operator poll when no object active
[blender-addons.git] / curve_tools / exports.py
blob1c0ebd85a2b10b72a8f72fd77ae4c6565c3dcba7
1 # SPDX-License-Identifier: GPL-2.0-or-later
3 import bpy, math
4 from mathutils import Vector, Matrix
5 from bpy_extras.io_utils import ExportHelper
6 from . import internal
8 class SvgExport(bpy.types.Operator, ExportHelper):
9 bl_idname = 'export_svg_format.svg'
10 bl_description = bl_label = 'Curves (.svg)'
11 filename_ext = '.svg'
13 selection_only: bpy.props.BoolProperty(name='Selection only', description='instead of exporting all visible curves')
14 absolute_coordinates: bpy.props.BoolProperty(name='Absolute coordinates', description='instead of relative coordinates')
15 viewport_projection: bpy.props.BoolProperty(name='Viewport projection', description='WYSIWYG instead of an local orthographic projection')
16 unit_name: bpy.props.EnumProperty(name='Unit', items=internal.units, default='mm')
18 def serialize_point(self, position, update_ref_position=True):
19 if self.transform:
20 position = self.transform@Vector((position[0], position[1], position[2], 1.0))
21 position *= 0.5/position.w
22 ref_position = self.origin if self.absolute_coordinates else self.ref_position
23 command = '{:.3f},{:.3f}'.format((position[0]-ref_position[0])*self.scale[0], (position[1]-ref_position[1])*self.scale[1])
24 if update_ref_position:
25 self.ref_position = position
26 return command
28 def serialize_point_command(self, point, drawing):
29 if self.absolute_coordinates:
30 return ('L' if drawing else 'M')+self.serialize_point(point.co)
31 else:
32 return ('l' if drawing else 'm')+self.serialize_point(point.co)
34 def serialize_curve_command(self, prev, next):
35 return ('C' if self.absolute_coordinates else 'c')+self.serialize_point(prev.handle_right, False)+' '+self.serialize_point(next.handle_left, False)+' '+self.serialize_point(next.co)
37 def serialize_spline(self, spline):
38 path = ''
39 points = spline.bezier_points if spline.type == 'BEZIER' else spline.points
41 for index, next in enumerate(points):
42 if index == 0:
43 path += self.serialize_point_command(next, False)
44 elif spline.type == 'BEZIER' and (points[index-1].handle_right_type != 'VECTOR' or next.handle_left_type != 'VECTOR'):
45 path += self.serialize_curve_command(points[index-1], next)
46 else:
47 path += self.serialize_point_command(next, True)
49 if spline.use_cyclic_u:
50 if spline.type == 'BEZIER' and (points[-1].handle_right_type != 'VECTOR' or points[0].handle_left_type != 'VECTOR'):
51 path += self.serialize_curve_command(points[-1], points[0])
52 else:
53 self.serialize_point(points[0].co)
54 path += 'Z' if self.absolute_coordinates else 'z'
56 return path
58 def serialize_object(self, obj):
59 if self.area:
60 self.transform = self.area.spaces.active.region_3d.perspective_matrix@obj.matrix_world
61 self.origin = Vector((-0.5, 0.5, 0, 0))
62 else:
63 self.transform = None
64 self.origin = Vector((obj.bound_box[0][0], obj.bound_box[7][1], obj.bound_box[0][2], 0))
66 xml = '\t<g id="'+obj.name+'">\n'
67 styles = {}
68 for spline in obj.data.splines:
69 style = 'none'
70 if obj.data.dimensions == '2D' and spline.use_cyclic_u:
71 if spline.material_index < len(obj.data.materials) and obj.data.materials[spline.material_index] != None:
72 style = Vector(obj.data.materials[spline.material_index].diffuse_color)*255
73 else:
74 style = Vector((0.8, 0.8, 0.8))*255
75 style = 'rgb({},{},{})'.format(round(style[0]), round(style[1]), round(style[2]))
76 if style in styles:
77 styles[style].append(spline)
78 else:
79 styles[style] = [spline]
81 for style, splines in styles.items():
82 style = 'fill:'+style+';'
83 if style == 'fill:none;':
84 style += 'stroke:black;'
85 xml += '\t\t<path style="'+style+'" d="'
86 self.ref_position = self.origin
87 for spline in splines:
88 xml += self.serialize_spline(spline)
89 xml += '"/>\n'
91 return xml+'\t</g>\n'
93 def execute(self, context):
94 objects = bpy.context.selected_objects if self.selection_only else bpy.context.visible_objects
95 curves = []
96 for obj in objects:
97 if obj.type == 'CURVE':
98 curves.append(obj)
99 if len(curves) == 0:
100 self.report({'WARNING'}, 'Nothing to export')
101 return {'CANCELLED'}
103 self.area = None
104 if self.viewport_projection:
105 for area in bpy.context.screen.areas:
106 if area.type == 'VIEW_3D':
107 self.region = None
108 for region in area.regions:
109 if region.type == 'WINDOW':
110 self.region = region
111 if self.region == None:
112 continue
113 self.area = area
114 self.bounds = Vector((self.region.width, self.region.height, 0))
115 self.scale = Vector(self.bounds)
116 if self.unit_name != 'px':
117 self.unit_name = '-'
119 if self.area == None:
120 self.bounds = Vector((0, 0, 0))
121 for obj in curves:
122 self.bounds[0] = max(self.bounds[0], obj.bound_box[7][0]-obj.bound_box[0][0])
123 self.bounds[1] = max(self.bounds[1], obj.bound_box[7][1]-obj.bound_box[0][1])
124 self.scale = Vector((1, 1, 0))
125 for unit in internal.units:
126 if self.unit_name == unit[0]:
127 self.scale *= 1.0/float(unit[2])
128 break
129 self.scale *= context.scene.unit_settings.scale_length
130 self.bounds = Vector(a*b for a,b in zip(self.bounds, self.scale))
132 self.scale[1] *= -1
133 with open(self.filepath, 'w') as f:
134 svg_view = ('' if self.unit_name == '-' else 'width="{0:.3f}{2}" height="{1:.3f}{2}" ')+'viewBox="0 0 {0:.3f} {1:.3f}">\n'
135 f.write('''<?xml version="1.0" standalone="no"?>
136 <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
137 <svg xmlns="http://www.w3.org/2000/svg" fill-rule="evenodd" '''+svg_view.format(self.bounds[0], self.bounds[1], self.unit_name))
138 for obj in curves:
139 f.write(self.serialize_object(obj))
140 f.write('</svg>')
142 return {'FINISHED'}
144 class GCodeExport(bpy.types.Operator, ExportHelper):
145 bl_idname = 'export_gcode_format.gcode'
146 bl_description = bl_label = 'Toolpath (.gcode)'
147 filename_ext = '.gcode'
149 speed: bpy.props.FloatProperty(name='Speed', description='Maximal speed in mm / minute', min=0, default=60)
150 step_angle: bpy.props.FloatProperty(name='Resolution', description='Smaller values make curves smoother by adding more vertices', unit='ROTATION', min=math.pi/128, default=math.pi/16)
151 local_coordinates: bpy.props.BoolProperty(name='Local coords', description='instead of global coordinates')
152 detect_circles: bpy.props.BoolProperty(name='Detect Circles', description='Export bezier circles and helixes as G02 and G03') # TODO: Detect polygon circles too, merge consecutive circle segments
154 @classmethod
155 def poll(cls, context):
156 obj = bpy.context.object
157 return obj != None and obj.type == 'CURVE' and len(obj.data.splines) == 1 and not obj.data.splines[0].use_cyclic_u
159 def execute(self, context):
160 self.scale = Vector((1, 1, 1))
161 self.scale *= context.scene.unit_settings.scale_length*1000.0
162 with open(self.filepath, 'w') as f:
163 f.write('G21\n') # Length is measured in millimeters
164 spline = bpy.context.object.data.splines[0]
165 if spline.use_cyclic_u:
166 return gcode
167 def transform(position):
168 result = Vector((position[0]*self.scale[0], position[1]*self.scale[1], position[2]*self.scale[2])) # , 1.0
169 return result if self.local_coordinates else bpy.context.object.matrix_world@result
170 points = spline.bezier_points if spline.type == 'BEZIER' else spline.points
171 prevSpeed = -1
172 for index, current in enumerate(points):
173 speed = self.speed*max(0.0, min(current.weight_softbody, 1.0))
174 if speed != prevSpeed and current.weight_softbody != 1.0:
175 f.write('F{:.3f}\n'.format(speed))
176 prevSpeed = speed
177 speed_code = 'G00' if current.weight_softbody == 1.0 else 'G01'
178 prev = points[index-1]
179 linear = spline.type != 'BEZIER' or index == 0 or (prev.handle_right_type == 'VECTOR' and current.handle_left_type == 'VECTOR')
180 position = transform(current.co)
181 if linear:
182 f.write(speed_code+' X{:.3f} Y{:.3f} Z{:.3f}\n'.format(position[0], position[1], position[2]))
183 else:
184 segment_points = internal.bezierSegmentPoints(prev, current)
185 circle = None
186 if self.detect_circles:
187 for axis in range(0, 3):
188 projected_points = []
189 for point in segment_points:
190 projected_point = Vector(point)
191 projected_point[axis] = 0.0
192 projected_points.append(projected_point)
193 circle = internal.circleOfBezier(projected_points)
194 if circle:
195 normal = circle.orientation.col[2]
196 center = transform(circle.center-prev.co)
197 f.write('G{} G0{} I{:.3f} J{:.3f} K{:.3f} X{:.3f} Y{:.3f} Z{:.3f}\n'.format(19-axis, 3 if normal[axis] > 0.0 else 2, center[0], center[1], center[2], position[0], position[1], position[2]))
198 break
199 if circle == None:
200 bezier_samples = 128
201 prev_tangent = internal.bezierTangentAt(segment_points, 0).normalized()
202 for t in range(1, bezier_samples+1):
203 t /= bezier_samples
204 tangent = internal.bezierTangentAt(segment_points, t).normalized()
205 if t == 1 or math.acos(min(max(-1, prev_tangent@tangent), 1)) >= self.step_angle:
206 position = transform(internal.bezierPointAt(segment_points, t))
207 prev_tangent = tangent
208 f.write(speed_code+' X{:.3f} Y{:.3f} Z{:.3f}\n'.format(position[0], position[1], position[2]))
209 return {'FINISHED'}
211 def register():
212 for cls in classes:
213 bpy.utils.register_class(operators)
215 def unregister():
216 for cls in classes:
217 bpy.utils.unregister_class(operators)
219 if __name__ == "__main__":
220 register()
222 operators = [SvgExport, GCodeExport]