Remove bl_options from menus which caused tests to fail
[blender-addons.git] / hydra_storm / engine.py
blob9a66dc7f33ed111df23f8289e781dcc3ae6ad0c5
1 # SPDX-FileCopyrightText: 2011-2022 Blender Foundation
3 # SPDX-License-Identifier: Apache-2.0
5 import bpy
8 class StormHydraRenderEngine(bpy.types.HydraRenderEngine):
9 bl_idname = 'HYDRA_STORM'
10 bl_label = "Hydra Storm"
11 bl_info = "USD's high performance rasterizing renderer"
13 bl_use_preview = True
14 bl_use_gpu_context = True
16 bl_delegate_id = 'HdStormRendererPlugin'
18 def get_render_settings(self, engine_type):
19 settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
20 bpy.context.scene.hydra_storm.final
21 result = {
22 'enableTinyPrimCulling': settings.use_tiny_prim_culling,
23 'maxLights': settings.max_lights,
24 'volumeRaymarchingStepSize': settings.volume_raymarching_step_size,
25 'volumeRaymarchingStepSizeLighting': settings.volume_raymarching_step_size_lighting,
26 'volumeMaxTextureMemoryPerField': settings.volume_max_texture_memory_per_field,
29 if engine_type != 'VIEWPORT':
30 result |= {
31 'aovToken:Combined': "color",
32 'aovToken:Depth': "depth",
35 return result
37 def update_render_passes(self, scene, render_layer):
38 if render_layer.use_pass_combined:
39 self.register_pass(scene, render_layer, 'Combined', 4, 'RGBA', 'COLOR')
40 if render_layer.use_pass_z:
41 self.register_pass(scene, render_layer, 'Depth', 1, 'Z', 'VALUE')
44 register, unregister = bpy.utils.register_classes_factory((
45 StormHydraRenderEngine,