Update to LevelDB 1.20
[bitcoinplatinum.git] / src / leveldb / include / leveldb / db.h
blobbfab10a0b725be9ed218783ee8fc98110fa77988
1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. See the AUTHORS file for names of contributors.
5 #ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
6 #define STORAGE_LEVELDB_INCLUDE_DB_H_
8 #include <stdint.h>
9 #include <stdio.h>
10 #include "leveldb/iterator.h"
11 #include "leveldb/options.h"
13 namespace leveldb {
15 // Update Makefile if you change these
16 static const int kMajorVersion = 1;
17 static const int kMinorVersion = 20;
19 struct Options;
20 struct ReadOptions;
21 struct WriteOptions;
22 class WriteBatch;
24 // Abstract handle to particular state of a DB.
25 // A Snapshot is an immutable object and can therefore be safely
26 // accessed from multiple threads without any external synchronization.
27 class Snapshot {
28 protected:
29 virtual ~Snapshot();
32 // A range of keys
33 struct Range {
34 Slice start; // Included in the range
35 Slice limit; // Not included in the range
37 Range() { }
38 Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
41 // A DB is a persistent ordered map from keys to values.
42 // A DB is safe for concurrent access from multiple threads without
43 // any external synchronization.
44 class DB {
45 public:
46 // Open the database with the specified "name".
47 // Stores a pointer to a heap-allocated database in *dbptr and returns
48 // OK on success.
49 // Stores NULL in *dbptr and returns a non-OK status on error.
50 // Caller should delete *dbptr when it is no longer needed.
51 static Status Open(const Options& options,
52 const std::string& name,
53 DB** dbptr);
55 DB() { }
56 virtual ~DB();
58 // Set the database entry for "key" to "value". Returns OK on success,
59 // and a non-OK status on error.
60 // Note: consider setting options.sync = true.
61 virtual Status Put(const WriteOptions& options,
62 const Slice& key,
63 const Slice& value) = 0;
65 // Remove the database entry (if any) for "key". Returns OK on
66 // success, and a non-OK status on error. It is not an error if "key"
67 // did not exist in the database.
68 // Note: consider setting options.sync = true.
69 virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
71 // Apply the specified updates to the database.
72 // Returns OK on success, non-OK on failure.
73 // Note: consider setting options.sync = true.
74 virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
76 // If the database contains an entry for "key" store the
77 // corresponding value in *value and return OK.
79 // If there is no entry for "key" leave *value unchanged and return
80 // a status for which Status::IsNotFound() returns true.
82 // May return some other Status on an error.
83 virtual Status Get(const ReadOptions& options,
84 const Slice& key, std::string* value) = 0;
86 // Return a heap-allocated iterator over the contents of the database.
87 // The result of NewIterator() is initially invalid (caller must
88 // call one of the Seek methods on the iterator before using it).
90 // Caller should delete the iterator when it is no longer needed.
91 // The returned iterator should be deleted before this db is deleted.
92 virtual Iterator* NewIterator(const ReadOptions& options) = 0;
94 // Return a handle to the current DB state. Iterators created with
95 // this handle will all observe a stable snapshot of the current DB
96 // state. The caller must call ReleaseSnapshot(result) when the
97 // snapshot is no longer needed.
98 virtual const Snapshot* GetSnapshot() = 0;
100 // Release a previously acquired snapshot. The caller must not
101 // use "snapshot" after this call.
102 virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
104 // DB implementations can export properties about their state
105 // via this method. If "property" is a valid property understood by this
106 // DB implementation, fills "*value" with its current value and returns
107 // true. Otherwise returns false.
110 // Valid property names include:
112 // "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
113 // where <N> is an ASCII representation of a level number (e.g. "0").
114 // "leveldb.stats" - returns a multi-line string that describes statistics
115 // about the internal operation of the DB.
116 // "leveldb.sstables" - returns a multi-line string that describes all
117 // of the sstables that make up the db contents.
118 // "leveldb.approximate-memory-usage" - returns the approximate number of
119 // bytes of memory in use by the DB.
120 virtual bool GetProperty(const Slice& property, std::string* value) = 0;
122 // For each i in [0,n-1], store in "sizes[i]", the approximate
123 // file system space used by keys in "[range[i].start .. range[i].limit)".
125 // Note that the returned sizes measure file system space usage, so
126 // if the user data compresses by a factor of ten, the returned
127 // sizes will be one-tenth the size of the corresponding user data size.
129 // The results may not include the sizes of recently written data.
130 virtual void GetApproximateSizes(const Range* range, int n,
131 uint64_t* sizes) = 0;
133 // Compact the underlying storage for the key range [*begin,*end].
134 // In particular, deleted and overwritten versions are discarded,
135 // and the data is rearranged to reduce the cost of operations
136 // needed to access the data. This operation should typically only
137 // be invoked by users who understand the underlying implementation.
139 // begin==NULL is treated as a key before all keys in the database.
140 // end==NULL is treated as a key after all keys in the database.
141 // Therefore the following call will compact the entire database:
142 // db->CompactRange(NULL, NULL);
143 virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
145 private:
146 // No copying allowed
147 DB(const DB&);
148 void operator=(const DB&);
151 // Destroy the contents of the specified database.
152 // Be very careful using this method.
153 Status DestroyDB(const std::string& name, const Options& options);
155 // If a DB cannot be opened, you may attempt to call this method to
156 // resurrect as much of the contents of the database as possible.
157 // Some data may be lost, so be careful when calling this function
158 // on a database that contains important information.
159 Status RepairDB(const std::string& dbname, const Options& options);
161 } // namespace leveldb
163 #endif // STORAGE_LEVELDB_INCLUDE_DB_H_