1 /* BFD back-end for mmo objects (MMIX-specific object-format).
3 Free Software Foundation, Inc.
4 Written by Hans-Peter Nilsson (hp@bitrange.com).
5 Infrastructure and other bits originally copied from srec.c and
8 This file is part of BFD, the Binary File Descriptor library.
10 This program is free software; you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation; either version 2 of the License, or
13 (at your option) any later version.
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 GNU General Public License for more details.
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
28 The mmo object format is used exclusively together with Professor
29 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
30 @command{mmix} which is available at
31 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
32 understands this format. That package also includes a combined
33 assembler and linker called @command{mmixal}. The mmo format has
34 no advantages feature-wise compared to e.g. ELF. It is a simple
35 non-relocatable object format with no support for archives or
36 debugging information, except for symbol value information and
37 line numbers (which is not yet implemented in BFD). See
38 @url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
39 information about MMIX. The ELF format is used for intermediate
40 object files in the BFD implementation.
42 @c We want to xref the symbol table node. A feature in "chew"
43 @c requires that "commands" do not contain spaces in the
44 @c arguments. Hence the hyphen in "Symbol-table".
48 @* mmo section mapping::
52 File layout, Symbol-table, mmo, mmo
56 The mmo file contents is not partitioned into named sections as
57 with e.g.@: ELF. Memory areas is formed by specifying the
58 location of the data that follows. Only the memory area
59 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
60 it is used for code (and constants) and the area
61 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
62 writable data. @xref{mmo section mapping}.
64 Contents is entered as 32-bit words, xor:ed over previous
65 contents, always zero-initialized. A word that starts with the
66 byte @samp{0x98} forms a command called a @samp{lopcode}, where
67 the next byte distinguished between the thirteen lopcodes. The
68 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
69 the @samp{YZ} field (a 16-bit big-endian number), are used for
70 various purposes different for each lopcode. As documented in
71 @url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
74 There is provision for specifying ``special data'' of 65536
75 different types. We use type 80 (decimal), arbitrarily chosen the
76 same as the ELF <<e_machine>> number for MMIX, filling it with
77 section information normally found in ELF objects. @xref{mmo
82 0x98000001. The next word is contents, regardless of whether it
83 starts with 0x98 or not.
86 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
87 directive, setting the location for the next data to the next
88 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
89 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
90 and 2 for the data segment.
93 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
96 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
97 as 64 bits into the location pointed to by the next 32-bit
98 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
102 0x9804YYZZ. @samp{YZ} is stored into the current location plus
106 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
107 the following 32-bit word are used in a manner similar to
108 @samp{YZ} in lop_fixr: it is xor:ed into the current location
109 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
110 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
111 then @math{L = (@var{lowest 24 bits of word})}.
114 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
115 32-bit words. Set the file number to @samp{Y} and the line
116 counter to 0. The next @math{Z * 4} bytes contain the file name,
117 padded with zeros if the count is not a multiple of four. The
118 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
119 all but the first occurrence.
122 0x9807YYZZ. @samp{YZ} is the line number. Together with
123 lop_file, it forms the source location for the next 32-bit word.
124 Note that for each non-lopcode 32-bit word, line numbers are
125 assumed incremented by one.
128 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
129 lopcode other than lop_quote forms special data of type @samp{YZ}.
130 @xref{mmo section mapping}.
132 Other types than 80, (or type 80 with a content that does not
133 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
134 where @var{n} is the @samp{YZ}-type. The flags for such a
135 sections say not to allocate or load the data. The vma is 0.
136 Contents of multiple occurrences of special data @var{n} is
137 concatenated to the data of the previous lop_spec @var{n}s. The
138 location in data or code at which the lop_spec occurred is lost.
141 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
142 length of header information in 32-bit words, where the first word
143 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
146 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
147 content-generating lopcodes in a program. The @samp{Z} field
148 denotes the value of @samp{rG} at the beginning of the program.
149 The following @math{256 - Z} big-endian 64-bit words are loaded
150 into global registers @samp{$G} @dots{} @samp{$255}.
153 0x980b0000. The next-to-last lopcode in a program. Must follow
154 immediately after the lop_post lopcode and its data. After this
155 lopcode follows all symbols in a compressed format
156 (@pxref{Symbol-table}).
159 0x980cYYZZ. The last lopcode in a program. It must follow the
160 lop_stab lopcode and its data. The @samp{YZ} field contains the
161 number of 32-bit words of symbol table information after the
162 preceding lop_stab lopcode.
165 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
166 <<lop_fixo>> are not generated by BFD, but are handled. They are
167 generated by <<mmixal>>.
170 This trivial one-label, one-instruction file:
174 can be represented this way in mmo:
176 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
178 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
179 | Note that mmixal does not emit this for the file above.
180 | 0x00000000 - Address, high 32 bits.
181 | 0x00000000 - Address, low 32 bits.
182 | 0x98060002 - lop_file, 2 32-bit words for file-name.
183 | 0x74657374 - "test"
184 | 0x2e730000 - ".s\0\0"
185 | 0x98070001 - lop_line, line 1.
186 | 0x00010203 - TRAP 1,2,3
187 | 0x980a00ff - lop_post, setting $255 to 0.
190 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
191 | 0x203a4040 @xref{Symbol-table}.
196 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
201 #include "libiberty.h"
202 #include "elf/mmix.h"
203 #include "opcode/mmix.h"
220 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
221 #define SPEC_DATA_SECTION 80
222 #define LOP_SPEC_SECTION \
223 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
225 /* Must be a power of two. If you change this to be >= 64k, you need a
226 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
227 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
229 /* An arbitrary number for the maximum length section name size. */
230 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
232 /* A quite arbitrary number for the maximum length section size. */
233 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
235 #define MMO3_WCHAR 0x80
236 #define MMO3_LEFT 0x40
237 #define MMO3_MIDDLE 0x20
238 #define MMO3_RIGHT 0x10
239 #define MMO3_TYPEBITS 0xf
240 #define MMO3_REGQUAL_BITS 0xf
243 #define MMO3_SYMBITS 0x2f
245 /* Put these everywhere in new code. */
246 #define FATAL_DEBUG \
247 _bfd_abort (__FILE__, __LINE__, \
248 "Internal: Non-debugged code (test-case missing)")
250 #define BAD_CASE(x) \
251 _bfd_abort (__FILE__, __LINE__, \
254 enum mmo_sym_type
{ mmo_reg_sym
, mmo_undef_sym
, mmo_data_sym
, mmo_abs_sym
};
256 /* When scanning the mmo file, a linked list of mmo_symbol
257 structures is built to represent the symbol table (if there is
262 struct mmo_symbol
*next
;
265 enum mmo_sym_type sym_type
;
269 struct mmo_data_list_struct
271 struct mmo_data_list_struct
*next
;
274 bfd_size_type allocated_size
;
278 typedef struct mmo_data_list_struct mmo_data_list_type
;
280 struct mmo_symbol_trie
282 struct mmo_symbol_trie
*left
;
283 struct mmo_symbol_trie
*right
;
284 struct mmo_symbol_trie
*middle
;
288 /* A zero name means there's nothing here. */
289 struct mmo_symbol sym
;
292 /* The mmo tdata information. */
294 struct mmo_data_struct
296 struct mmo_symbol
*symbols
;
297 struct mmo_symbol
*symtail
;
300 /* File representation of time (NULL) when this file was created. */
303 /* When we're reading bytes recursively, check this occasionally.
304 Also holds write errors. */
307 /* Max symbol length that may appear in the lop_stab table. Note that
308 this table might just hold a subset of symbols for not-really large
309 programs, as it can only be 65536 * 4 bytes large. */
310 int max_symbol_length
;
312 /* Here's the symbol we build in lop_stab. */
313 char *lop_stab_symbol
;
315 /* Index into lop_stab_symbol for the next character when parsing the
316 symbol information. */
319 /* When creating arbitrary sections, we need to count section numbers. */
322 /* When writing or reading byte-wise, we need to count the bytes
323 within a 32-bit word. */
326 /* We also need a buffer to hold the bytes we count reading or writing. */
330 typedef struct mmo_data_struct tdata_type
;
332 struct mmo_section_data_struct
334 mmo_data_list_type
*head
;
335 mmo_data_list_type
*tail
;
338 /* These structures are used in bfd_map_over_sections constructs. */
340 /* Used when writing out sections; all but the register contents section
341 which is stored in reg_section. */
342 struct mmo_write_sec_info
344 asection
*reg_section
;
348 /* Used when trying to find a section corresponding to addr. */
349 struct mmo_find_sec_info
355 static boolean mmo_bfd_copy_private_bfd_data
PARAMS ((bfd
*, bfd
*));
356 static void mmo_write_section_unless_reg_contents
357 PARAMS ((bfd
*, asection
*, PTR
));
358 static void mmo_find_sec_w_addr
PARAMS ((bfd
*, asection
*, PTR
));
359 static void mmo_find_sec_w_addr_grow
PARAMS ((bfd
*, asection
*, PTR
));
360 static asection
*mmo_make_section
PARAMS ((bfd
*, const char *));
361 static void mmo_get_symbol_info
PARAMS ((bfd
*, asymbol
*, symbol_info
*));
362 static void mmo_print_symbol
363 PARAMS ((bfd
*, PTR
, asymbol
*, bfd_print_symbol_type
));
364 static void mmo_init
PARAMS ((void));
365 static boolean mmo_mkobject
PARAMS ((bfd
*));
366 static boolean mmo_scan
PARAMS ((bfd
*));
367 static asection
*mmo_decide_section
PARAMS ((bfd
*, bfd_vma
));
368 static asection
*mmo_get_generic_spec_data_section
PARAMS ((bfd
*, int));
369 static asection
*mmo_get_spec_section
PARAMS ((bfd
*, int));
370 static INLINE bfd_byte
*mmo_get_loc
PARAMS ((asection
*, bfd_vma
, int));
371 static void mmo_xore_64
PARAMS ((asection
*, bfd_vma vma
, bfd_vma value
));
372 static void mmo_xore_32
PARAMS ((asection
*, bfd_vma vma
, unsigned int));
373 static void mmo_xore_16
PARAMS ((asection
*, bfd_vma vma
, unsigned int));
374 static const bfd_target
*mmo_object_p
PARAMS ((bfd
*));
375 static void mmo_map_set_sizes
PARAMS ((bfd
*, asection
*, PTR
));
376 static boolean mmo_get_symbols
PARAMS ((bfd
*));
377 static boolean mmo_create_symbol
PARAMS ((bfd
*, const char *, bfd_vma
,
378 enum mmo_sym_type
, unsigned int));
379 static boolean mmo_get_section_contents
380 PARAMS ((bfd
*, asection
*, PTR
, file_ptr
, bfd_size_type
));
381 static long mmo_get_symtab_upper_bound
PARAMS ((bfd
*));
382 static long mmo_get_symtab
PARAMS ((bfd
*, asymbol
**));
383 static void mmo_get_symbol_info
PARAMS ((bfd
*, asymbol
*, symbol_info
*));
384 static void mmo_print_symbol
PARAMS ((bfd
*, PTR
, asymbol
*,
385 bfd_print_symbol_type
));
386 static boolean mmo_set_section_contents
387 PARAMS ((bfd
*, sec_ptr
, PTR
, file_ptr
, bfd_size_type
));
388 static int mmo_sizeof_headers
PARAMS ((bfd
*, boolean
));
389 static long mmo_get_reloc_upper_bound
PARAMS ((bfd
*, asection
*));
391 static boolean mmo_internal_write_header
PARAMS ((bfd
*));
392 static boolean mmo_internal_write_post
PARAMS ((bfd
*, int, asection
*));
393 static boolean mmo_internal_add_3_sym
394 PARAMS ((bfd
*, struct mmo_symbol_trie
*, const struct mmo_symbol
*));
395 static unsigned int mmo_internal_3_length
396 PARAMS ((bfd
*, struct mmo_symbol_trie
*));
397 static void mmo_internal_3_dump
398 PARAMS ((bfd
*, struct mmo_symbol_trie
*));
399 static void mmo_beb128_out
PARAMS ((bfd
*, int, int));
400 static boolean mmo_internal_write_section
401 PARAMS ((bfd
*, asection
*));
402 static void mmo_write_tetra
PARAMS ((bfd
*, unsigned int));
403 static void mmo_write_tetra_raw
PARAMS ((bfd
*, unsigned int));
404 static void mmo_write_octa
PARAMS ((bfd
*, bfd_vma
));
405 static void mmo_write_octa_raw
PARAMS ((bfd
*, bfd_vma
));
406 static boolean mmo_write_chunk
407 PARAMS ((bfd
*, const bfd_byte
*, unsigned int));
408 static boolean mmo_flush_chunk
PARAMS ((bfd
*));
409 static boolean mmo_write_loc_chunk
410 PARAMS ((bfd
*, bfd_vma
, const bfd_byte
*, unsigned int, bfd_vma
*));
411 static boolean mmo_write_chunk_list
PARAMS ((bfd
*, mmo_data_list_type
*));
412 static boolean mmo_write_loc_chunk_list
413 PARAMS ((bfd
*, mmo_data_list_type
*));
414 static boolean mmo_write_symbols_and_terminator
PARAMS ((bfd
*));
415 static flagword mmo_sec_flags_from_bfd_flags
PARAMS ((flagword
));
416 static flagword bfd_sec_flags_from_mmo_flags
PARAMS ((flagword
));
417 static bfd_byte mmo_get_byte
PARAMS ((bfd
*));
418 static void mmo_write_byte
PARAMS ((bfd
*, bfd_byte
));
419 static boolean mmo_new_section_hook
PARAMS ((bfd
*, asection
*));
420 static int mmo_sort_mmo_symbols
PARAMS ((const PTR
, const PTR
));
421 static boolean mmo_write_object_contents
PARAMS ((bfd
*));
422 static long mmo_canonicalize_reloc
423 PARAMS ((bfd
*, sec_ptr
, arelent
**, asymbol
**));
425 /* Global "const" variables initialized once. Must not depend on
426 particular input or caller; put such things into the bfd or elsewhere.
427 Look ma, no static per-invocation data! */
430 char valid_mmo_symbol_character_set
[/* A-Z a-z (we assume consecutive
431 codes; sorry EBCDIC:ers!). */
432 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
437 /* Codes higher than 126. */
443 /* Get section SECNAME or create one if it doesn't exist. When creating
444 one, new memory for the name is allocated. */
447 mmo_make_section (abfd
, secname
)
451 asection
*sec
= bfd_get_section_by_name (abfd
, secname
);
455 char *newsecname
= strdup (secname
);
457 if (newsecname
== NULL
)
459 (*_bfd_error_handler
)
460 (_("%s: No core to allocate section name %s\n"),
461 bfd_get_filename (abfd
), secname
);
462 bfd_set_error (bfd_error_system_call
);
465 sec
= bfd_make_section (abfd
, newsecname
);
471 /* Nothing to do, but keep as a placeholder if we need it.
472 Note that state that might differ between bfd:s must not be initialized
473 here, nor must it be static. Add it to tdata information instead. */
478 static boolean inited
= false;
481 static const char letters
[]
482 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
488 /* Fill in the set of valid symbol characters. */
489 strcpy (valid_mmo_symbol_character_set
, letters
);
490 i
= strlen (letters
);
492 for (j
= 126; j
< 256; j
++)
493 valid_mmo_symbol_character_set
[i
++] = j
;
496 /* Check whether an existing file is an mmo file. */
498 static const bfd_target
*
507 if (bfd_stat (abfd
, &statbuf
) < 0
508 || bfd_seek (abfd
, (file_ptr
) 0, SEEK_SET
) != 0
509 || bfd_bread (b
, 4, abfd
) != 4)
512 /* All mmo files are a multiple of four bytes long.
513 Only recognize version one. */
514 if ((statbuf
.st_size
% 4) != 0
515 || b
[0] != LOP
|| b
[1] != LOP_PRE
|| b
[2] != 1)
518 /* Get the last 32-bit word. */
519 if (bfd_seek (abfd
, (file_ptr
) statbuf
.st_size
- 4, SEEK_SET
) != 0
520 || bfd_bread (b
, 4, abfd
) != 4)
523 /* Check if the file ends in a lop_end lopcode. */
524 if (b
[0] != LOP
|| b
[1] != LOP_END
|| ! mmo_mkobject (abfd
))
527 /* Compute an upper bound on the max symbol length. Not really
528 important as all of the symbol information can only be 256k. */
529 abfd
->tdata
.mmo_data
->max_symbol_length
= (b
[2] * 256 + b
[3]) * 4;
530 abfd
->tdata
.mmo_data
->lop_stab_symbol
531 = bfd_malloc (abfd
->tdata
.mmo_data
->max_symbol_length
+ 1);
533 if (abfd
->tdata
.mmo_data
->lop_stab_symbol
== NULL
)
535 (*_bfd_error_handler
)
536 (_("%s: No core to allocate a symbol %d bytes long\n"),
537 bfd_get_filename (abfd
), abfd
->tdata
.mmo_data
->max_symbol_length
);
541 /* Read in everything. */
542 if (! mmo_scan (abfd
))
543 goto bad_format_free
;
545 if (abfd
->symcount
> 0)
546 abfd
->flags
|= HAS_SYMS
;
548 /* You'll have to tweak this if you want to use this format for other
549 arches (not recommended due to its small-size limitations). Look at
550 the ELF format for how to make it target-generic. */
551 if (! bfd_default_set_arch_mach (abfd
, bfd_arch_mmix
, 0))
552 goto bad_format_free
;
557 free (abfd
->tdata
.mmo_data
->lop_stab_symbol
);
559 bfd_set_error (bfd_error_wrong_format
);
564 /* Set up the mmo tdata information. */
572 if (abfd
->tdata
.mmo_data
== NULL
)
576 /* All fields are zero-initialized, so we don't have to explicitly
578 tdata_type
*tdata
= (tdata_type
*) bfd_zmalloc (sizeof (tdata_type
));
582 created
= time (NULL
);
583 bfd_put_32 (abfd
, created
, tdata
->created
);
585 abfd
->tdata
.mmo_data
= tdata
;
592 mmo_bfd_copy_private_bfd_data (ibfd
, obfd
)
596 if (bfd_get_flavour (ibfd
) != bfd_target_mmo_flavour
597 || bfd_get_flavour (obfd
) != bfd_target_mmo_flavour
)
600 /* Copy the time the copied-from file was created. If people want the
601 time the file was last *modified*, they have that in the normal file
603 memcpy (obfd
->tdata
.mmo_data
->created
, ibfd
->tdata
.mmo_data
->created
,
604 sizeof (obfd
->tdata
.mmo_data
->created
));
608 /* Helper functions for mmo_decide_section, used through
609 bfd_map_over_sections. */
612 mmo_find_sec_w_addr (abfd
, sec
, p
)
613 bfd
*abfd ATTRIBUTE_UNUSED
;
617 struct mmo_find_sec_info
*infop
= (struct mmo_find_sec_info
*) p
;
618 bfd_vma vma
= bfd_get_section_vma (abfd
, sec
);
620 /* Ignore sections that aren't loaded. */
621 if ((bfd_get_section_flags (abfd
, sec
) & (SEC_LOAD
| SEC_ALLOC
))
622 != (SEC_LOAD
| SEC_ALLOC
))
625 if (infop
->addr
>= vma
&& infop
->addr
< vma
+ sec
->_raw_size
)
630 mmo_find_sec_w_addr_grow (abfd
, sec
, p
)
631 bfd
*abfd ATTRIBUTE_UNUSED
;
635 struct mmo_find_sec_info
*infop
= (struct mmo_find_sec_info
*) p
;
636 bfd_vma vma
= bfd_get_section_vma (abfd
, sec
);
638 /* Ignore sections that aren't loaded. */
639 if ((bfd_get_section_flags (abfd
, sec
) & (SEC_LOAD
| SEC_ALLOC
))
640 != (SEC_LOAD
| SEC_ALLOC
))
643 if (infop
->addr
>= vma
&& infop
->addr
< vma
+ MAX_ARTIFICIAL_SECTION_SIZE
)
647 /* Find a section that corresponds to a VMA. Automatically create .text
648 or .data and set current section to it, depending on what vma. If we
649 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
650 increasing number. */
653 mmo_decide_section (abfd
, vma
)
657 asection
*sec
= NULL
;
658 char sec_name
[sizeof (".MMIX.sec.") + 20];
659 struct mmo_find_sec_info info
;
664 /* First see if there's a section that would match exactly. */
665 bfd_map_over_sections (abfd
, mmo_find_sec_w_addr
, &info
);
667 if (info
.sec
!= NULL
)
670 /* If there's no such section, try and expand one of the existing ones,
671 up to a limit. Make sure we have .text and .data before we try that;
672 create them corresponding to expected addresses and set flags to make
673 them match the "loaded and with contents" expectation. */
674 if ((vma
>> 56) == 0)
676 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
681 if (! sec
->user_set_vma
)
682 bfd_set_section_vma (abfd
, sec
, vma
);
683 if (! bfd_set_section_flags (abfd
, sec
,
684 bfd_get_section_flags (abfd
, sec
)
685 | SEC_CODE
| SEC_LOAD
| SEC_ALLOC
))
688 else if ((vma
>> 56) == 0x20)
690 sec
= bfd_make_section_old_way (abfd
, MMO_DATA_SECTION_NAME
);
695 if (! sec
->user_set_vma
)
696 bfd_set_section_vma (abfd
, sec
, vma
);
697 if (! bfd_set_section_flags (abfd
, sec
,
698 bfd_get_section_flags (abfd
, sec
)
699 | SEC_LOAD
| SEC_ALLOC
))
703 bfd_map_over_sections (abfd
, mmo_find_sec_w_addr_grow
, &info
);
705 if (info
.sec
!= NULL
)
708 /* If there's still no suitable section, make a new one. */
709 sprintf (sec_name
, ".MMIX.sec.%d", abfd
->tdata
.mmo_data
->sec_no
++);
710 sec
= mmo_make_section (abfd
, sec_name
);
711 if (! sec
->user_set_vma
)
712 bfd_set_section_vma (abfd
, sec
, vma
);
714 if (! bfd_set_section_flags (abfd
, sec
,
715 bfd_get_section_flags (abfd
, sec
)
716 | SEC_LOAD
| SEC_ALLOC
))
721 /* Xor in a 64-bit value VALUE at VMA. */
724 mmo_xore_64 (sec
, vma
, value
)
729 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 8);
730 bfd_vma prev
= bfd_get_64 (sec
->owner
, loc
);
733 bfd_put_64 (sec
->owner
, value
, loc
);
736 /* Xor in a 32-bit value VALUE at VMA. */
739 mmo_xore_32 (sec
, vma
, value
)
744 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 4);
745 unsigned int prev
= bfd_get_32 (sec
->owner
, loc
);
748 bfd_put_32 (sec
->owner
, value
, loc
);
751 /* Xor in a 16-bit value VALUE at VMA. */
754 mmo_xore_16 (sec
, vma
, value
)
759 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 2);
760 unsigned int prev
= bfd_get_16 (sec
->owner
, loc
);
763 bfd_put_16 (sec
->owner
, value
, loc
);
766 /* Write a 32-bit word to output file, no lop_quote generated. */
769 mmo_write_tetra_raw (abfd
, value
)
775 bfd_put_32 (abfd
, value
, buf
);
777 if (bfd_bwrite ((PTR
) buf
, 4, abfd
) != 4)
778 abfd
->tdata
.mmo_data
->have_error
= true;
781 /* Write a 32-bit word to output file; lop_quote if necessary. */
784 mmo_write_tetra (abfd
, value
)
788 if (((value
>> 24) & 0xff) == LOP
)
789 mmo_write_tetra_raw (abfd
, LOP_QUOTE_NEXT
);
791 mmo_write_tetra_raw (abfd
, value
);
794 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
797 mmo_write_octa (abfd
, value
)
801 mmo_write_tetra (abfd
, (unsigned int) (value
>> 32));
802 mmo_write_tetra (abfd
, (unsigned int) value
);
805 /* Write a 64-bit word to output file, without lop_quoting. */
808 mmo_write_octa_raw (abfd
, value
)
812 mmo_write_tetra_raw (abfd
, (unsigned int) (value
>> 32));
813 mmo_write_tetra_raw (abfd
, (unsigned int) value
);
816 /* Write quoted contents. Intended to be called multiple times in
817 sequence, followed by a call to mmo_flush_chunk. */
819 static INLINE boolean
820 mmo_write_chunk (abfd
, loc
, len
)
825 boolean retval
= true;
827 /* Fill up a tetra from bytes remaining from a previous chunk. */
828 if (abfd
->tdata
.mmo_data
->byte_no
!= 0)
830 while (abfd
->tdata
.mmo_data
->byte_no
< 4 && len
!= 0)
832 abfd
->tdata
.mmo_data
->buf
[abfd
->tdata
.mmo_data
->byte_no
++] = *loc
++;
836 if (abfd
->tdata
.mmo_data
->byte_no
== 4)
838 mmo_write_tetra (abfd
,
839 bfd_get_32 (abfd
, abfd
->tdata
.mmo_data
->buf
));
840 abfd
->tdata
.mmo_data
->byte_no
= 0;
847 mmo_write_tetra_raw (abfd
, LOP_QUOTE_NEXT
);
850 && ! abfd
->tdata
.mmo_data
->have_error
851 && 4 == bfd_bwrite ((PTR
) loc
, 4, abfd
));
859 memcpy (abfd
->tdata
.mmo_data
->buf
, loc
, len
);
860 abfd
->tdata
.mmo_data
->byte_no
= len
;
864 abfd
->tdata
.mmo_data
->have_error
= true;
868 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
871 static INLINE boolean
872 mmo_flush_chunk (abfd
)
875 if (abfd
->tdata
.mmo_data
->byte_no
!= 0)
877 memset (abfd
->tdata
.mmo_data
->buf
+ abfd
->tdata
.mmo_data
->byte_no
,
878 0, 4 - abfd
->tdata
.mmo_data
->byte_no
);
879 mmo_write_tetra (abfd
,
880 bfd_get_32 (abfd
, abfd
->tdata
.mmo_data
->buf
));
881 abfd
->tdata
.mmo_data
->byte_no
= 0;
884 return ! abfd
->tdata
.mmo_data
->have_error
;
887 /* Same, but from a list. */
889 static INLINE boolean
890 mmo_write_chunk_list (abfd
, datap
)
892 mmo_data_list_type
*datap
;
894 for (; datap
!= NULL
; datap
= datap
->next
)
895 if (! mmo_write_chunk (abfd
, datap
->data
, datap
->size
))
898 return mmo_flush_chunk (abfd
);
901 /* Write a lop_loc and some contents. A caller needs to call
902 mmo_flush_chunk after calling this function. The location is only
903 output if different than *LAST_VMAP, which is updated after this call. */
906 mmo_write_loc_chunk (abfd
, vma
, loc
, len
, last_vmap
)
913 /* Find an initial and trailing section of zero tetras; we don't need to
914 write out zeros. FIXME: When we do this, we should emit section size
915 and address specifiers, else objcopy can't always perform an identity
916 translation. Only do this if we *don't* have left-over data from a
917 previous write or the vma of this chunk is *not* the next address,
918 because then data isn't tetrabyte-aligned and we're concatenating to
919 that left-over data. */
921 if (abfd
->tdata
.mmo_data
->byte_no
== 0 || vma
!= *last_vmap
)
923 while (len
>= 4 && bfd_get_32 (abfd
, loc
) == 0)
930 while (len
>= 4 && bfd_get_32 (abfd
, loc
+ len
- 4) == 0)
934 /* Only write out the location if it's different than the one the caller
935 (supposedly) previously handled, accounting for omitted leading zeros. */
936 if (vma
!= *last_vmap
)
938 /* We might be in the middle of a sequence. */
939 mmo_flush_chunk (abfd
);
941 /* We always write the location as 64 bits; no use saving bytes
943 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_LOC
<< 16) | 2);
944 mmo_write_octa_raw (abfd
, vma
);
947 /* Update to reflect end of this chunk, with trailing zeros omitted. */
948 *last_vmap
= vma
+ len
;
950 return (! abfd
->tdata
.mmo_data
->have_error
951 && mmo_write_chunk (abfd
, loc
, len
));
954 /* Same, but from a list. */
956 static INLINE boolean
957 mmo_write_loc_chunk_list (abfd
, datap
)
959 mmo_data_list_type
*datap
;
961 /* Get an address different than the address of the first chunk. */
962 bfd_vma last_vma
= datap
? datap
->where
- 1 : 0;
964 for (; datap
!= NULL
; datap
= datap
->next
)
965 if (! mmo_write_loc_chunk (abfd
, datap
->where
, datap
->data
, datap
->size
,
969 return mmo_flush_chunk (abfd
);
972 /* Make a .MMIX.spec_data.N section. */
975 mmo_get_generic_spec_data_section (abfd
, spec_data_number
)
977 int spec_data_number
;
980 char secname
[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX
) + 20]
981 = MMIX_OTHER_SPEC_SECTION_PREFIX
;
983 sprintf (secname
+ strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
),
984 "%d", spec_data_number
);
986 sec
= mmo_make_section (abfd
, secname
);
991 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
992 ourselves, parse some of its data to get at the section name. */
995 mmo_get_spec_section (abfd
, spec_data_number
)
997 int spec_data_number
;
1002 unsigned int secname_length
;
1004 bfd_vma section_length
;
1005 bfd_vma section_vma
;
1006 mmo_data_list_type
*loc
;
1010 /* If this isn't the "special" special data, then make a placeholder
1012 if (spec_data_number
!= SPEC_DATA_SECTION
)
1013 return mmo_get_generic_spec_data_section (abfd
, spec_data_number
);
1015 /* Seek back to this position if there was a format error. */
1016 orig_pos
= bfd_tell (abfd
);
1018 /* Read the length (in 32-bit words). */
1019 if (bfd_bread (buf
, 4, abfd
) != 4)
1024 if (buf
[1] != LOP_QUOTE
)
1027 if (bfd_bread (buf
, 4, abfd
) != 4)
1031 /* We don't care to keep the name length accurate. It's
1033 secname_length
= bfd_get_32 (abfd
, buf
) * 4;
1035 /* Check section name length for sanity. */
1036 if (secname_length
> MAX_SECTION_NAME_SIZE
)
1039 /* This should be free'd regardless if a section is created. */
1040 secname
= bfd_malloc (secname_length
+ 1);
1041 secname
[secname_length
] = 0;
1043 for (i
= 0; i
< secname_length
/ 4; i
++)
1045 if (bfd_bread (secname
+ i
* 4, 4, abfd
) != 4)
1046 goto format_error_free
;
1048 if (secname
[i
* 4] == LOP
)
1050 /* A bit of overkill, but we handle char 0x98 in a section name,
1051 and recognize misparsing. */
1052 if (secname
[i
* 4 + 1] != LOP_QUOTE
1053 || bfd_bread (secname
+ i
* 4, 4, abfd
) != 4)
1054 /* Whoops. We thought this was a name, and now we found a
1055 non-lop_quote lopcode before we parsed the whole length of
1056 the name. Signal end-of-file in the same manner. */
1057 goto format_error_free
;
1061 /* Get the section flags. */
1062 if (bfd_bread (buf
, 4, abfd
) != 4
1064 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1065 goto format_error_free
;
1067 flags
= bfd_get_32 (abfd
, buf
);
1069 /* Get the section length. */
1070 if (bfd_bread (buf
, 4, abfd
) != 4
1072 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1073 goto format_error_free
;
1075 section_length
= (bfd_vma
) bfd_get_32 (abfd
, buf
) << 32;
1077 /* That's the first, high-part. Now get the low part. */
1079 if (bfd_bread (buf
, 4, abfd
) != 4
1081 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1082 goto format_error_free
;
1084 section_length
|= (bfd_vma
) bfd_get_32 (abfd
, buf
);
1086 /* Check the section length for sanity. */
1087 if (section_length
> MAX_ARTIFICIAL_SECTION_SIZE
)
1088 goto format_error_free
;
1090 /* Get the section VMA. */
1091 if (bfd_bread (buf
, 4, abfd
) != 4
1093 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1094 goto format_error_free
;
1096 section_vma
= (bfd_vma
) bfd_get_32 (abfd
, buf
) << 32;
1098 /* That's the first, high-part. Now get the low part. */
1099 if (bfd_bread (buf
, 4, abfd
) != 4
1101 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1102 goto format_error_free
;
1104 section_vma
|= (bfd_vma
) bfd_get_32 (abfd
, buf
);
1106 sec
= mmo_make_section (abfd
, secname
);
1111 /* We allocate a buffer here for the advertised size, with head room for
1112 tetrabyte alignment. */
1113 loc
= bfd_zmalloc (section_length
+ 3
1114 + sizeof (struct mmo_data_list_struct
));
1118 /* Use a TETRA-rounded size for the allocated buffer; we set the
1119 "visible" section size below. */
1120 loc
->size
= (section_length
+ 3) & ~3;
1122 /* Add in the section flags we found to those bfd entered during this
1123 process and set the contents. */
1124 if (! bfd_set_section_flags (abfd
, sec
,
1125 bfd_sec_flags_from_mmo_flags (flags
)
1126 | bfd_get_section_flags (abfd
, sec
)
1127 | (section_length
!= 0 ? SEC_HAS_CONTENTS
: 0))
1128 || ! bfd_set_section_size (abfd
, sec
,
1129 sec
->_cooked_size
+ section_length
)
1130 /* Set VMA only for the first occurrence. */
1131 || (! sec
->user_set_vma
1132 && ! bfd_set_section_vma (abfd
, sec
, section_vma
)))
1134 /* If we get an error for any of the calls above, signal more than
1135 just a format error for the spec section. */
1140 if (((struct mmo_section_data_struct
*) (sec
->used_by_bfd
))->tail
!= NULL
)
1141 ((struct mmo_section_data_struct
*) (sec
->used_by_bfd
))->tail
->next
1144 ((struct mmo_section_data_struct
*) (sec
->used_by_bfd
))->head
= loc
;
1145 ((struct mmo_section_data_struct
*) (sec
->used_by_bfd
))->tail
= loc
;
1146 loc
->where
= section_vma
;
1153 if (bfd_seek (abfd
, orig_pos
, SEEK_SET
) != 0)
1156 return mmo_get_generic_spec_data_section (abfd
, spec_data_number
);
1159 /* Read a byte, but read from file in multiples of 32-bit words. */
1167 if (abfd
->tdata
.mmo_data
->byte_no
== 0)
1169 if (! abfd
->tdata
.mmo_data
->have_error
1170 && bfd_bread (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
1172 abfd
->tdata
.mmo_data
->have_error
= true;
1174 /* A value somewhat safe against tripping on some inconsistency
1175 when mopping up after this error. */
1180 retval
= abfd
->tdata
.mmo_data
->buf
[abfd
->tdata
.mmo_data
->byte_no
];
1181 abfd
->tdata
.mmo_data
->byte_no
= (abfd
->tdata
.mmo_data
->byte_no
+ 1) % 4;
1186 /* Write a byte, in multiples of 32-bit words. */
1189 mmo_write_byte (abfd
, value
)
1193 abfd
->tdata
.mmo_data
->buf
[(abfd
->tdata
.mmo_data
->byte_no
++ % 4)] = value
;
1194 if ((abfd
->tdata
.mmo_data
->byte_no
% 4) == 0)
1196 if (! abfd
->tdata
.mmo_data
->have_error
1197 && bfd_bwrite (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
1198 abfd
->tdata
.mmo_data
->have_error
= true;
1202 /* Create a symbol. */
1205 mmo_create_symbol (abfd
, symname
, addr
, sym_type
, serno
)
1207 const char *symname
;
1209 enum mmo_sym_type sym_type
;
1212 struct mmo_symbol
*n
;
1214 n
= (struct mmo_symbol
*) bfd_alloc (abfd
, sizeof (struct mmo_symbol
));
1218 n
->name
= bfd_alloc (abfd
, strlen (symname
) + 1);
1219 if (n
->name
== NULL
)
1222 strcpy ((PTR
) n
->name
, symname
);
1225 n
->sym_type
= sym_type
;
1228 if (abfd
->tdata
.mmo_data
->symbols
== NULL
)
1229 abfd
->tdata
.mmo_data
->symbols
= n
;
1231 abfd
->tdata
.mmo_data
->symtail
->next
= n
;
1232 abfd
->tdata
.mmo_data
->symtail
= n
;
1237 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1238 section, as it's the one place we're sure to pass when reading a mmo
1239 object. For written objects, we do it while setting the symbol
1241 if (strcmp (symname
, MMIX_START_SYMBOL_NAME
) == 0
1242 && bfd_get_start_address (abfd
) != addr
)
1244 (*_bfd_error_handler
)
1245 (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
1246 bfd_get_filename (abfd
));
1247 bfd_set_error (bfd_error_bad_value
);
1254 /* Read in symbols. */
1257 mmo_get_symbols (abfd
)
1262 Symbol-table, mmo section mapping, File layout, mmo
1266 From mmixal.w (or really, the generated mmixal.tex) in
1267 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
1268 ``Symbols are stored and retrieved by means of a @samp{ternary
1269 search trie}, following ideas of Bentley and Sedgewick. (See
1270 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1271 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1272 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1273 character, and there are branches to subtries for the cases where
1274 a given character is less than, equal to, or greater than the
1275 character in the trie. There also is a pointer to a symbol table
1276 entry if a symbol ends at the current node.''
1278 So it's a tree encoded as a stream of bytes. The stream of bytes
1279 acts on a single virtual global symbol, adding and removing
1280 characters and signalling complete symbol points. Here, we read
1281 the stream and create symbols at the completion points.
1283 First, there's a control byte <<m>>. If any of the listed bits
1284 in <<m>> is nonzero, we execute what stands at the right, in
1288 | 0x40 - Traverse left trie.
1289 | (Read a new command byte and recurse.)
1292 | 0x2f - Read the next byte as a character and store it in the
1293 | current character position; increment character position.
1294 | Test the bits of <<m>>:
1297 | 0x80 - The character is 16-bit (so read another byte,
1298 | merge into current character.
1301 | 0xf - We have a complete symbol; parse the type, value
1302 | and serial number and do what should be done
1303 | with a symbol. The type and length information
1304 | is in j = (m & 0xf).
1306 | (MMO3_REGQUAL_BITS)
1307 | j == 0xf: A register variable. The following
1308 | byte tells which register.
1309 | j <= 8: An absolute symbol. Read j bytes as the
1310 | big-endian number the symbol equals.
1311 | A j = 2 with two zero bytes denotes an
1313 | j > 8: As with j <= 8, but add (0x20 << 56)
1314 | to the value in the following j - 8
1317 | Then comes the serial number, as a variant of
1318 | uleb128, but better named ubeb128:
1319 | Read bytes and shift the previous value left 7
1320 | (multiply by 128). Add in the new byte, repeat
1321 | until a byte has bit 7 set. The serial number
1322 | is the computed value minus 128.
1325 | 0x20 - Traverse middle trie. (Read a new command byte
1326 | and recurse.) Decrement character position.
1329 | 0x10 - Traverse right trie. (Read a new command byte and
1332 Let's look again at the <<lop_stab>> for the trivial file
1333 (@pxref{File layout}).
1335 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1342 This forms the trivial trie (note that the path between ``:'' and
1343 ``M'' is redundant):
1354 | 016e "n" is the last character in a full symbol, and
1355 | with a value represented in one byte.
1356 | 00 The value is 0.
1357 | 81 The serial number is 1. */
1359 bfd_byte m
= mmo_get_byte (abfd
);
1361 /* Check first if we have a bad hair day. */
1362 if (abfd
->tdata
.mmo_data
->have_error
)
1366 /* Traverse left trie. */
1367 mmo_get_symbols (abfd
);
1369 if (m
& MMO3_SYMBITS
)
1371 bfd_byte c
= mmo_get_byte (abfd
);
1372 bfd_byte j
= m
& MMO3_TYPEBITS
;
1374 enum mmo_sym_type sym_type
;
1375 unsigned int serno
= 0;
1380 bfd_byte c2
= mmo_get_byte (abfd
);
1382 /* A two-byte character. We can't grok this, but neither can
1383 mmotype, for other cases than the second byte being zero. */
1387 abfd
->tdata
.mmo_data
->lop_stab_symbol
1388 [abfd
->tdata
.mmo_data
->symbol_position
] = 0;
1390 (*_bfd_error_handler
)
1391 (_("%s: unsupported wide character sequence\
1392 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1393 bfd_get_filename (abfd
), c
, c2
,
1394 abfd
->tdata
.mmo_data
->lop_stab_symbol
);
1395 bfd_set_error (bfd_error_bad_value
);
1396 abfd
->tdata
.mmo_data
->have_error
= true;
1403 abfd
->tdata
.mmo_data
->lop_stab_symbol
[abfd
->tdata
.mmo_data
->symbol_position
++] = c
;
1404 abfd
->tdata
.mmo_data
->lop_stab_symbol
[abfd
->tdata
.mmo_data
->symbol_position
] = 0;
1406 if (j
& MMO3_REGQUAL_BITS
)
1408 if (j
== MMO3_REGQUAL_BITS
)
1410 sym_type
= mmo_reg_sym
;
1411 addr
= mmo_get_byte (abfd
);
1417 for (i
= 0; i
< j
; i
++)
1418 addr
= (addr
<< 8) + mmo_get_byte (abfd
);
1420 if (addr
== 0 && j
== MMO3_UNDEF
)
1421 sym_type
= mmo_undef_sym
;
1423 sym_type
= mmo_abs_sym
;
1429 for (i
= MMO3_DATA
; i
< j
; i
++)
1430 addr
= (addr
<< 8) + mmo_get_byte (abfd
);
1432 addr
+= (bfd_vma
) 0x20 << 56;
1433 sym_type
= mmo_data_sym
;
1436 /* Get the serial number. */
1439 k
= mmo_get_byte (abfd
);
1440 serno
= (serno
<< 7) + k
;
1445 /* Got it. Now enter it. Skip a leading ":". */
1446 if (! abfd
->tdata
.mmo_data
->have_error
1447 && ! mmo_create_symbol (abfd
,
1448 abfd
->tdata
.mmo_data
->lop_stab_symbol
1450 addr
, sym_type
, serno
))
1451 abfd
->tdata
.mmo_data
->have_error
= true;
1454 if (m
& MMO3_MIDDLE
)
1455 /* Traverse middle trie. */
1456 mmo_get_symbols (abfd
);
1458 abfd
->tdata
.mmo_data
->symbol_position
--;
1462 /* Traverse right trie. */
1463 mmo_get_symbols (abfd
);
1465 return ! abfd
->tdata
.mmo_data
->have_error
;
1468 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1469 is in section SEC. Adjust and reallocate zero-initialized contents.
1470 If there's new contents, allocate to the next multiple of
1471 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1473 static INLINE bfd_byte
*
1474 mmo_get_loc (sec
, vma
, size
)
1479 bfd_size_type allocated_size
;
1480 struct mmo_section_data_struct
*sdatap
1481 = (struct mmo_section_data_struct
*) sec
->used_by_bfd
;
1482 struct mmo_data_list_struct
*datap
= sdatap
->head
;
1483 struct mmo_data_list_struct
*entry
;
1485 /* First search the list to see if we have the requested chunk in one
1486 piece, or perhaps if we have a suitable chunk with room to fit. */
1487 for (; datap
!= NULL
; datap
= datap
->next
)
1489 if (datap
->where
<= vma
1490 && datap
->where
+ datap
->size
>= vma
+ size
)
1491 return datap
->data
+ vma
- datap
->where
;
1492 else if (datap
->where
<= vma
1493 && datap
->where
+ datap
->allocated_size
>= vma
+ size
1494 /* Only munch on the "allocated size" if it does not
1495 overlap the next chunk. */
1496 && (datap
->next
== NULL
|| datap
->next
->where
>= vma
+ size
))
1498 /* There was room allocated, but the size wasn't set to include
1500 datap
->size
+= (vma
+ size
) - (datap
->where
+ datap
->size
);
1502 /* Update the section size. This happens only if we update the
1503 32-bit-aligned chunk size. Callers that have
1504 non-32-bit-aligned sections should do all allocation and
1505 size-setting by themselves or at least set the section size
1506 after the last allocating call to this function. */
1507 if (vma
+ size
> sec
->vma
+ sec
->_raw_size
)
1508 sec
->_raw_size
+= (vma
+ size
) - (sec
->vma
+ sec
->_raw_size
);
1510 return datap
->data
+ vma
- datap
->where
;
1514 /* Not found; allocate a new block. First check in case we get a
1515 request for a size split up over several blocks; we'll have to return
1516 NULL for those cases, requesting the caller to split up the request.
1517 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1518 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1520 for (datap
= sdatap
->head
; datap
!= NULL
; datap
= datap
->next
)
1521 if ((datap
->where
<= vma
&& datap
->where
+ datap
->size
> vma
)
1522 || (datap
->where
< vma
+ size
1523 && datap
->where
+ datap
->size
>= vma
+ size
))
1527 = (size
+ MMO_SEC_CONTENTS_CHUNK_SIZE
- 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE
- 1);
1528 entry
= (mmo_data_list_type
*)
1529 bfd_zalloc (sec
->owner
, sizeof (mmo_data_list_type
) + allocated_size
);
1534 entry
->allocated_size
= allocated_size
;
1536 datap
= sdatap
->head
;
1538 /* Sort the records by address. Optimize for the common case of adding
1539 a record to the end of the list. */
1540 if (sdatap
->tail
!= NULL
&& entry
->where
>= sdatap
->tail
->where
)
1542 sdatap
->tail
->next
= entry
;
1544 sdatap
->tail
= entry
;
1548 mmo_data_list_type
**look
;
1549 for (look
= &sdatap
->head
;
1550 *look
!= NULL
&& (*look
)->where
< entry
->where
;
1551 look
= &(*look
)->next
)
1553 entry
->next
= *look
;
1555 if (entry
->next
== NULL
)
1557 sdatap
->tail
= entry
;
1559 /* We get here for the first time (at other times too) for this
1560 section. Say we have contents. */
1561 if (! bfd_set_section_flags (sec
->owner
, sec
,
1562 bfd_get_section_flags (sec
->owner
, sec
)
1563 | SEC_HAS_CONTENTS
))
1568 /* Update the section size. This happens only when we add contents and
1569 re-size as we go. The section size will then be aligned to 32 bits. */
1570 if (vma
+ size
> sec
->vma
+ sec
->_raw_size
)
1571 sec
->_raw_size
+= (vma
+ size
) - (sec
->vma
+ sec
->_raw_size
);
1575 /* Set sizes once we've read in all sections. */
1578 mmo_map_set_sizes (abfd
, sec
, ignored
)
1579 bfd
*abfd ATTRIBUTE_UNUSED
;
1581 PTR ignored ATTRIBUTE_UNUSED
;
1583 sec
->_cooked_size
= sec
->_raw_size
;
1584 sec
->lma
= sec
->vma
;
1587 /* Read the mmo file and turn it into sections. */
1594 unsigned int lineno
= 1;
1595 boolean error
= false;
1597 asection
*sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
1598 asection
*non_spec_sec
= NULL
;
1599 bfd_vma non_spec_vma
= 0;
1600 char *current_filename
= NULL
;
1601 bfd_size_type nbytes_read
= 0;
1602 /* Buffer with room to read a 64-bit value. */
1605 char *file_names
[256];
1607 memset (file_names
, 0, sizeof (file_names
));
1609 if (bfd_seek (abfd
, (file_ptr
) 0, SEEK_SET
) != 0)
1612 while ((nbytes_read
= bfd_bread (buf
, 4, abfd
)) == 4)
1616 unsigned int y
= bfd_get_8 (abfd
, buf
+ 2);
1617 unsigned int z
= bfd_get_8 (abfd
, buf
+ 3);
1619 /* Change back to the original section for lopcodes other
1620 than LOP_QUOTE that comes after a LOP_SPEC. */
1621 if ((buf
[1] != LOP_QUOTE
|| y
!= 0 || z
!= 1)
1622 && non_spec_sec
!= NULL
)
1626 non_spec_sec
= NULL
;
1632 (*_bfd_error_handler
)
1633 (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
1634 bfd_get_filename (abfd
), buf
[1]);
1635 bfd_set_error (bfd_error_bad_value
);
1639 /* Quote the next 32-bit word. */
1640 if (y
!= 0 || z
!= 1)
1642 (*_bfd_error_handler
)
1643 (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
1644 bfd_get_filename (abfd
), y
*256+z
);
1645 bfd_set_error (bfd_error_bad_value
);
1648 if (bfd_bread (buf
, 4, abfd
) != 4)
1651 mmo_xore_32 (sec
, vma
, bfd_get_32 (abfd
, buf
));
1658 /* Set vma (and section). */
1659 vma
= (bfd_vma
) y
<< 56;
1662 /* Get a 32-bit value. */
1663 if (bfd_bread (buf
, 4, abfd
) != 4)
1666 vma
+= bfd_get_32 (abfd
, buf
);
1670 /* Get a 64-bit value. */
1671 if (bfd_bread (buf
, 8, abfd
) != 8)
1674 vma
+= bfd_get_64 (abfd
, buf
);
1678 (*_bfd_error_handler
)
1679 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
1680 bfd_get_filename (abfd
), z
);
1681 bfd_set_error (bfd_error_bad_value
);
1685 sec
= mmo_decide_section (abfd
, vma
);
1691 /* Move forward within the same section. */
1694 sec
= mmo_decide_section (abfd
, vma
);
1700 /* A fixup: Store the current vma somewhere. Position using
1701 same format as LOP_LOC. */
1703 bfd_vma p
= (bfd_vma
) y
<< 56;
1708 /* Get a 32-bit value. */
1709 if (bfd_bread (buf
, 4, abfd
) != 4)
1712 p
+= bfd_get_32 (abfd
, buf
);
1716 /* Get a 64-bit value. */
1717 if (bfd_bread (buf
, 8, abfd
) != 8)
1720 p
+= bfd_get_64 (abfd
, buf
);
1724 (*_bfd_error_handler
)
1725 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
1726 bfd_get_filename (abfd
), z
);
1727 bfd_set_error (bfd_error_bad_value
);
1731 /* The section where we store this address might be a
1732 different one than the current section. */
1733 fixosec
= mmo_decide_section (abfd
, p
);
1734 if (fixosec
== NULL
)
1736 mmo_xore_64 (fixosec
, p
, vma
);
1741 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1743 unsigned int yz
= (y
* 256 + z
);
1744 bfd_vma p
= vma
+ 2 - 4 * yz
;
1745 asection
*fixrsec
= mmo_decide_section (abfd
, p
);
1746 if (fixrsec
== NULL
)
1748 mmo_xore_16 (fixrsec
, p
, yz
);
1753 /* A fixup, similar to lop_fixr, but taking larger numbers
1754 and can change branches into the opposite direction
1763 (*_bfd_error_handler
)
1764 (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
1765 bfd_get_filename (abfd
), y
);
1766 bfd_set_error (bfd_error_bad_value
);
1770 if (z
!= 16 && z
!= 24)
1772 (*_bfd_error_handler
)
1773 (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
1774 bfd_get_filename (abfd
), z
);
1775 bfd_set_error (bfd_error_bad_value
);
1779 /* Get the next 32-bit value. */
1780 if (bfd_bread (buf
, 4, abfd
) != 4)
1783 delta
= bfd_get_32 (abfd
, buf
);
1785 /* Do an, ehm, involved calculation for the location of
1786 the fixup. See mmixal documentation for a verbose
1787 explanation. We follow it verbosely here for the
1790 p
= vma
- 4 * delta
;
1791 else if (buf
[0] == 1)
1792 p
= vma
- 4 * ((delta
& 0xffffff) - (1 << z
));
1795 (*_bfd_error_handler
)
1796 (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
1797 bfd_get_filename (abfd
), buf
[0]);
1798 bfd_set_error (bfd_error_bad_value
);
1802 fixrsec
= mmo_decide_section (abfd
, vma
);
1803 if (fixrsec
== NULL
)
1805 mmo_xore_32 (fixrsec
, p
, delta
);
1810 /* Set current file and perhaps the file name. Reset line
1814 char *fname
= bfd_malloc (z
* 4 + 1);
1818 (*_bfd_error_handler
)
1819 (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
1820 bfd_get_filename (abfd
), y
, z
* 4 + 1);
1821 bfd_set_error (bfd_error_system_call
);
1827 for (i
= 0; i
< z
; i
++)
1829 if (bfd_bread (fname
+ i
* 4, 4, abfd
) != 4)
1836 if (file_names
[y
] != NULL
)
1838 (*_bfd_error_handler
)
1839 (_("%s: invalid mmo file: file number %d `%s',\
1840 was already entered as `%s'\n"),
1841 bfd_get_filename (abfd
), y
, fname
, file_names
[y
]);
1842 bfd_set_error (bfd_error_bad_value
);
1846 file_names
[y
] = fname
;
1849 if (file_names
[y
] == NULL
)
1851 (*_bfd_error_handler
)
1852 (_("%s: invalid mmo file: file name for number %d\
1853 was not specified before use\n"),
1854 bfd_get_filename (abfd
), y
);
1855 bfd_set_error (bfd_error_bad_value
);
1859 current_filename
= file_names
[y
];
1864 /* Set line number. */
1865 lineno
= y
* 256 + z
;
1866 /* FIXME: Create a sequence of mmo-specific line number
1867 entries for each section, then translate into canonical
1872 /* Special data follows until the next non-lop_quote
1876 sec
= mmo_get_spec_section (abfd
, y
* 256 + z
);
1885 /* We ignore header information, except we read in the
1886 creation time from the first 32-bit word with the time
1887 in seconds since era. */
1889 && bfd_bread (abfd
->tdata
.mmo_data
->created
, 4,
1893 for (i
= 1; i
< z
; i
++)
1894 if (bfd_bread (buf
, 4, abfd
) != 4)
1900 /* This tells of the contents of registers $Z..$255 at
1901 startup. We make a section out of it, with VMA = Z * 8,
1902 but only if Z != 255 or the contents is non-zero. */
1907 bfd_vma startaddr_octa
;
1909 /* Read first octaword outside loop to simplify logic when
1910 excluding the Z == 255, octa == 0 case. */
1911 if (bfd_bread (buf
, 8, abfd
) != 8)
1914 first_octa
= bfd_get_64 (abfd
, buf
);
1916 /* Don't emit contents for the trivial case which is
1917 always present; $255 pointing to Main. */
1921 = bfd_make_section_old_way (abfd
,
1922 MMIX_REG_CONTENTS_SECTION_NAME
);
1924 loc
= mmo_get_loc (rsec
, z
* 8, (255 - z
) * 8);
1925 bfd_put_64 (abfd
, first_octa
, loc
);
1927 for (i
= z
+ 1; i
< 255; i
++)
1929 if (bfd_bread (loc
+ (i
- z
) * 8, 8, abfd
) != 8)
1933 /* Read out the last octabyte, and use it to set the
1935 if (bfd_bread (buf
, 8, abfd
) != 8)
1938 startaddr_octa
= bfd_get_64 (abfd
, buf
);
1941 startaddr_octa
= first_octa
;
1943 if (! bfd_set_start_address (abfd
, startaddr_octa
))
1945 /* Currently this can't fail, but this should handle
1947 bfd_set_error (bfd_error_bad_value
);
1954 /* We read in the symbols now, not later. */
1955 if (y
!= 0 || z
!= 0)
1957 (*_bfd_error_handler
)
1958 (_("%s: invalid mmo file: fields y and z of lop_stab\
1959 non-zero, y: %d, z: %d\n"),
1960 bfd_get_filename (abfd
), y
, z
);
1961 bfd_set_error (bfd_error_bad_value
);
1965 /* Save the location, so we can check that YZ in the LOP_END
1967 stab_loc
= bfd_tell (abfd
);
1969 /* It's not said that an MMO can be without symbols (though
1970 mmixal will refuse to assemble files without Main), but
1971 it seems it would still be a valid mmo-file, so allow it.
1972 We detect the absence of a symbol area in that the upper
1973 limit is computed (from the lop_end YZ field) as 0.
1974 Don't call mmo_get_symbols; it can only detect the end of
1975 a valid symbol trie, not the absence of one. */
1976 if (abfd
->tdata
.mmo_data
->max_symbol_length
!= 0
1977 && ! mmo_get_symbols (abfd
))
1983 /* This must be the last 32-bit word in an mmo file.
1985 struct stat statbuf
;
1986 long curpos
= bfd_tell (abfd
);
1988 if (bfd_stat (abfd
, &statbuf
) < 0)
1991 if (statbuf
.st_size
!= curpos
)
1993 (*_bfd_error_handler
)
1994 (_("%s: invalid mmo file: lop_end not last item in\
1996 bfd_get_filename (abfd
));
1997 bfd_set_error (bfd_error_bad_value
);
2001 /* Check that the YZ field is right. Subtract the size of
2002 this LOP_END in the calculation; YZ does not include
2004 if ((long) (y
* 256 + z
) * 4 != (curpos
- stab_loc
) - 4)
2006 (*_bfd_error_handler
)
2007 (_("%s: invalid mmo file: YZ of lop_end (%ld)\
2008 not equal to the number of tetras to the preceding lop_stab (%ld)\n"),
2009 bfd_get_filename (abfd
), (long) (y
* 256 + z
),
2010 (curpos
- stab_loc
- 4)/4);
2011 bfd_set_error (bfd_error_bad_value
);
2015 bfd_map_over_sections (abfd
, mmo_map_set_sizes
, NULL
);
2022 /* This wasn't a lopcode, so store it in the current section. */
2023 mmo_xore_32 (sec
, vma
& ~3, bfd_get_32 (abfd
, buf
));
2030 /* We know this file is a multiple of four bytes (checked in
2031 mmo_object_p), so if we got something other than 0, this was a bad
2032 file (although it's more likely we'll get 0 in that case too).
2033 If we got end-of-file, then there was no lop_stab, so the file has
2036 if (nbytes_read
!= 0)
2037 bfd_set_error (bfd_error_system_call
);
2039 bfd_set_error (bfd_error_bad_value
);
2044 /* Mark the .text and .data section with their normal attribute if they
2045 contain anything. This is not redundant wrt. mmo_decide_section,
2046 since that code might never execute, and conversely the alloc+code
2047 section flags must be set then. */
2048 sec
= bfd_get_section_by_name (abfd
, MMO_TEXT_SECTION_NAME
);
2050 && (bfd_get_section_flags (abfd
, sec
) & SEC_HAS_CONTENTS
)
2051 && ! bfd_set_section_flags (abfd
, sec
,
2052 bfd_get_section_flags (abfd
, sec
)
2053 | SEC_ALLOC
| SEC_LOAD
| SEC_CODE
))
2056 sec
= bfd_get_section_by_name (abfd
, MMO_DATA_SECTION_NAME
);
2058 && (bfd_get_section_flags (abfd
, sec
) & SEC_HAS_CONTENTS
)
2059 && ! bfd_set_section_flags (abfd
, sec
,
2060 bfd_get_section_flags (abfd
, sec
)
2061 | SEC_ALLOC
| SEC_LOAD
))
2064 /* Free whatever resources we took. */
2065 for (i
= 0; i
< sizeof (file_names
) / sizeof (file_names
[0]); i
++)
2067 free (file_names
[i
]);
2071 /* A hook to set up object file dependent section information. For mmo,
2072 we point out the shape of allocated section contents. */
2075 mmo_new_section_hook (abfd
, newsect
)
2076 bfd
*abfd ATTRIBUTE_UNUSED
;
2079 /* We zero-fill all fields and assume NULL is represented by an all
2080 zero-bit pattern. */
2081 newsect
->used_by_bfd
=
2082 (PTR
) bfd_zalloc (abfd
, sizeof (struct mmo_section_data_struct
));
2084 if (!newsect
->used_by_bfd
)
2087 /* Always align to at least 32-bit words. */
2088 newsect
->alignment_power
= 2;
2092 /* We already have section contents loaded for sections that have
2096 mmo_get_section_contents (abfd
, sec
, location
, offset
, bytes_to_do
)
2097 bfd
*abfd ATTRIBUTE_UNUSED
;
2098 asection
*sec ATTRIBUTE_UNUSED
;
2099 PTR location ATTRIBUTE_UNUSED
;
2100 file_ptr offset ATTRIBUTE_UNUSED
;
2101 bfd_size_type bytes_to_do ATTRIBUTE_UNUSED
;
2103 /* Iterate over diminishing chunk sizes, copying contents, like
2104 mmo_set_section_contents. */
2107 /* A minor song-and-dance to make sure we're not bitten by the
2108 distant possibility of the cast from bfd_vma to int making the
2109 chunk zero-sized. */
2111 = (int) bytes_to_do
!= 0 ? bytes_to_do
: MMO_SEC_CONTENTS_CHUNK_SIZE
;
2115 loc
= mmo_get_loc (sec
, sec
->vma
+ offset
, chunk_size
);
2116 while (loc
== NULL
&& (chunk_size
/= 2) != 0);
2118 if (chunk_size
== 0)
2121 memcpy (location
, loc
, chunk_size
);
2123 location
+= chunk_size
;
2124 bytes_to_do
-= chunk_size
;
2125 offset
+= chunk_size
;
2130 /* Return the amount of memory needed to read the symbol table. */
2133 mmo_get_symtab_upper_bound (abfd
)
2134 bfd
*abfd ATTRIBUTE_UNUSED
;
2136 return (abfd
->symcount
+ 1) * sizeof (asymbol
*);
2139 /* Sort mmo symbols by serial number. */
2142 mmo_sort_mmo_symbols (arg1
, arg2
)
2146 const struct mmo_symbol
*sym1
= *(const struct mmo_symbol
**) arg1
;
2147 const struct mmo_symbol
*sym2
= *(const struct mmo_symbol
**) arg2
;
2149 /* Sort by serial number first. */
2150 if (sym1
->serno
< sym2
->serno
)
2152 else if (sym1
->serno
> sym2
->serno
)
2155 /* Then sort by address of the table entries. */
2156 return ((const char *) arg1
- (const char *) arg2
);
2159 /* Translate the symbol table. */
2162 mmo_get_symtab (abfd
, alocation
)
2164 asymbol
**alocation
;
2166 unsigned int symcount
= bfd_get_symcount (abfd
);
2170 csymbols
= abfd
->tdata
.mmo_data
->csymbols
;
2171 if (csymbols
== NULL
)
2174 struct mmo_symbol
*s
;
2175 struct mmo_symbol
**msp
;
2177 /* First we store the symbols into the table we'll return, then we
2178 qsort it on the serial number, with secondary on the address of
2179 the symbol, to preserve order if there would be non-unique serial
2181 for (s
= abfd
->tdata
.mmo_data
->symbols
,
2182 msp
= (struct mmo_symbol
**) alocation
;
2189 qsort (alocation
, symcount
, sizeof (struct mmo_symbol
*),
2190 mmo_sort_mmo_symbols
);
2192 csymbols
= (asymbol
*) bfd_alloc (abfd
, symcount
* sizeof (asymbol
));
2193 if (csymbols
== NULL
&& symcount
!= 0)
2195 abfd
->tdata
.mmo_data
->csymbols
= csymbols
;
2197 for (msp
= (struct mmo_symbol
**) alocation
, c
= csymbols
;
2204 c
->value
= s
->value
;
2205 c
->flags
= BSF_GLOBAL
;
2207 if (s
->sym_type
== mmo_data_sym
)
2210 = bfd_get_section_by_name (abfd
, MMO_DATA_SECTION_NAME
);
2212 if (c
->section
== NULL
)
2213 c
->section
= bfd_abs_section_ptr
;
2215 c
->value
-= c
->section
->vma
;
2217 else if (s
->sym_type
== mmo_undef_sym
)
2218 c
->section
= bfd_und_section_ptr
;
2219 else if (s
->sym_type
== mmo_reg_sym
)
2222 = bfd_make_section_old_way (abfd
, MMIX_REG_SECTION_NAME
);
2227 = bfd_get_section_by_name (abfd
, MMO_TEXT_SECTION_NAME
);
2230 && c
->value
>= textsec
->vma
2231 && c
->value
<= textsec
->vma
+ textsec
->_cooked_size
)
2233 c
->section
= textsec
;
2234 c
->value
-= c
->section
->vma
;
2237 c
->section
= bfd_abs_section_ptr
;
2244 /* Last, overwrite the incoming table with the right-type entries. */
2245 for (i
= 0; i
< symcount
; i
++)
2246 *alocation
++ = csymbols
++;
2252 /* Get information about a symbol. */
2255 mmo_get_symbol_info (ignore_abfd
, symbol
, ret
)
2256 bfd
*ignore_abfd ATTRIBUTE_UNUSED
;
2260 bfd_symbol_info (symbol
, ret
);
2264 mmo_print_symbol (abfd
, afile
, symbol
, how
)
2268 bfd_print_symbol_type how
;
2270 FILE *file
= (FILE *) afile
;
2274 case bfd_print_symbol_name
:
2275 fprintf (file
, "%s", symbol
->name
);
2278 bfd_print_symbol_vandf (abfd
, (PTR
) file
, symbol
);
2280 fprintf (file
, " %-5s %s",
2281 symbol
->section
->name
,
2286 /* We can't map a file directly into executable code, so the
2287 size of header information is irrelevant. */
2290 mmo_sizeof_headers (abfd
, exec
)
2291 bfd
*abfd ATTRIBUTE_UNUSED
;
2292 boolean exec ATTRIBUTE_UNUSED
;
2297 /* Write the (section-neutral) file preamble. */
2300 mmo_internal_write_header (abfd
)
2303 const char lop_pre_bfd
[] = { LOP
, LOP_PRE
, 1, 1};
2305 if (bfd_bwrite (lop_pre_bfd
, 4, abfd
) != 4)
2308 /* Copy creation time of original file. */
2309 if (bfd_bwrite (abfd
->tdata
.mmo_data
->created
, 4, abfd
) != 4)
2315 /* Write the LOP_POST record, with global register initializations.
2316 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2317 registers at DATA. The Z = 255 field is filled in with the
2321 mmo_internal_write_post (abfd
, z
, sec
)
2328 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_POST
<< 16) | z
);
2330 for (i
= z
; i
< 255; i
++)
2332 bfd_byte
*data
= mmo_get_loc (sec
, i
* 8, 8);
2334 if (bfd_bwrite (data
, 8, abfd
) != 8)
2338 /* For Z == $255, we always emit the start location; supposedly Main,
2339 but we have it handy at bfd_get_start_address. If we're called with
2340 Z == 255, don't assume DATA is valid. */
2341 bfd_put_64 (abfd
, bfd_get_start_address (abfd
), buf
);
2343 return ! abfd
->tdata
.mmo_data
->have_error
&& bfd_bwrite (buf
, 8, abfd
) == 8;
2346 /* Translate to and from BFD flags. This is to make sure that we don't
2347 get bitten by BFD flag number changes. */
2350 mmo_sec_flags_from_bfd_flags (flags
)
2353 flagword oflags
= 0;
2355 if (flags
& SEC_ALLOC
)
2356 oflags
|= MMO_SEC_ALLOC
;
2357 if (flags
& SEC_LOAD
)
2358 oflags
|= MMO_SEC_LOAD
;
2359 if (flags
& SEC_RELOC
)
2360 oflags
|= MMO_SEC_RELOC
;
2361 if (flags
& SEC_READONLY
)
2362 oflags
|= MMO_SEC_READONLY
;
2363 if (flags
& SEC_CODE
)
2364 oflags
|= MMO_SEC_CODE
;
2365 if (flags
& SEC_DATA
)
2366 oflags
|= MMO_SEC_DATA
;
2367 if (flags
& SEC_NEVER_LOAD
)
2368 oflags
|= MMO_SEC_NEVER_LOAD
;
2369 if (flags
& SEC_IS_COMMON
)
2370 oflags
|= MMO_SEC_IS_COMMON
;
2371 if (flags
& SEC_DEBUGGING
)
2372 oflags
|= MMO_SEC_DEBUGGING
;
2378 bfd_sec_flags_from_mmo_flags (flags
)
2381 flagword oflags
= 0;
2383 if (flags
& MMO_SEC_ALLOC
)
2384 oflags
|= SEC_ALLOC
;
2385 if (flags
& MMO_SEC_LOAD
)
2387 if (flags
& MMO_SEC_RELOC
)
2388 oflags
|= SEC_RELOC
;
2389 if (flags
& MMO_SEC_READONLY
)
2390 oflags
|= SEC_READONLY
;
2391 if (flags
& MMO_SEC_CODE
)
2393 if (flags
& MMO_SEC_DATA
)
2395 if (flags
& MMO_SEC_NEVER_LOAD
)
2396 oflags
|= SEC_NEVER_LOAD
;
2397 if (flags
& MMO_SEC_IS_COMMON
)
2398 oflags
|= SEC_IS_COMMON
;
2399 if (flags
& MMO_SEC_DEBUGGING
)
2400 oflags
|= SEC_DEBUGGING
;
2405 /* Write a section. */
2408 mmo_internal_write_section (abfd
, sec
)
2412 /* We do it differently depending on what section this is:
2414 ".text": Output, prepended by information about the first source file
2415 (not yet implemented.)
2419 (".MMIX.reg_contents": Not handled here.)
2421 Anything else: Output inside a lop_spec 80, in the format described
2424 if (strcmp (sec
->name
, MMO_TEXT_SECTION_NAME
) == 0)
2425 /* FIXME: Output source file name and line number. */
2427 mmo_write_loc_chunk_list (abfd
,
2428 ((struct mmo_section_data_struct
*)
2429 (sec
->used_by_bfd
))->head
);
2430 else if (strcmp (sec
->name
, MMO_DATA_SECTION_NAME
) == 0)
2432 mmo_write_loc_chunk_list (abfd
,
2433 ((struct mmo_section_data_struct
*)
2434 (sec
->used_by_bfd
))->head
);
2435 else if (strcmp (sec
->name
, MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
2436 /* Not handled here. */
2438 /* This would normally be an abort call since this can't happen, but
2439 we don't do that. */
2440 bfd_set_error (bfd_error_bad_value
);
2443 else if (strncmp (sec
->name
, MMIX_OTHER_SPEC_SECTION_PREFIX
,
2444 strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
)) == 0)
2446 int n
= atoi (sec
->name
+ strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
));
2447 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_SPEC
<< 16) | n
);
2448 return (! abfd
->tdata
.mmo_data
->have_error
2449 && mmo_write_chunk_list (abfd
,
2450 ((struct mmo_section_data_struct
*)
2451 (sec
->used_by_bfd
))->head
));
2453 /* Ignore sections that are just allocated or empty; we write out
2455 else if ((bfd_get_section_flags (abfd
, sec
) & SEC_HAS_CONTENTS
) != 0
2456 && sec
->_raw_size
!= 0)
2458 /* Keep the document-comment formatted the way it is. */
2461 mmo section mapping, , Symbol-table, mmo
2465 The implementation in BFD uses special data type 80 (decimal) to
2466 encapsulate and describe named sections, containing e.g.@: debug
2467 information. If needed, any datum in the encapsulation will be
2468 quoted using lop_quote. First comes a 32-bit word holding the
2469 number of 32-bit words containing the zero-terminated zero-padded
2470 segment name. After the name there's a 32-bit word holding flags
2471 describing the section type. Then comes a 64-bit big-endian word
2472 with the section length (in bytes), then another with the section
2473 start address. Depending on the type of section, the contents
2474 might follow, zero-padded to 32-bit boundary. For a loadable
2475 section (such as data or code), the contents might follow at some
2476 later point, not necessarily immediately, as a lop_loc with the
2477 same start address as in the section description, followed by the
2478 contents. This in effect forms a descriptor that must be emitted
2479 before the actual contents. Sections described this way must not
2482 For areas that don't have such descriptors, synthetic sections are
2483 formed by BFD. Consecutive contents in the two memory areas
2484 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2485 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2486 sections named <<.text>> and <<.data>> respectively. If an area
2487 is not otherwise described, but would together with a neighboring
2488 lower area be less than @samp{0x40000000} bytes long, it is joined
2489 with the lower area and the gap is zero-filled. For other cases,
2490 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2491 @var{n} is a number, a running count through the mmo file,
2495 A loadable section specified as:
2497 | .section secname,"ax"
2498 | TETRA 1,2,3,4,-1,-2009
2501 and linked to address @samp{0x4}, is represented by the sequence:
2503 | 0x98080050 - lop_spec 80
2504 | 0x00000002 - two 32-bit words for the section name
2505 | 0x7365636e - "secn"
2506 | 0x616d6500 - "ame\0"
2507 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2508 | 0x00000000 - high 32 bits of section length
2509 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2510 | 0x00000000 - high 32 bits of section address
2511 | 0x00000004 - section address is 4
2512 | 0x98010002 - 64 bits with address of following data
2513 | 0x00000000 - high 32 bits of address
2514 | 0x00000004 - low 32 bits: data starts at address 4
2520 | 0xfffff827 - -2009
2521 | 0x50000000 - 80 as a byte, padded with zeros.
2523 Note that the lop_spec wrapping does not include the section
2524 contents. Compare this to a non-loaded section specified as:
2527 | TETRA 200001,100002
2530 This, when linked to address @samp{0x200000000000001c}, is
2533 | 0x98080050 - lop_spec 80
2534 | 0x00000002 - two 32-bit words for the section name
2535 | 0x7365636e - "thir"
2536 | 0x616d6500 - "dsec"
2537 | 0x00000010 - flag READONLY
2538 | 0x00000000 - high 32 bits of section length
2539 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2540 | 0x20000000 - high 32 bits of address
2541 | 0x0000001c - low 32 bits of address 0x200000000000001c
2542 | 0x00030d41 - 200001
2543 | 0x000186a2 - 100002
2544 | 0x26280000 - 38, 40 as bytes, padded with zeros
2546 For the latter example, the section contents must not be
2547 loaded in memory, and is therefore specified as part of the
2548 special data. The address is usually unimportant but might
2549 provide information for e.g.@: the DWARF 2 debugging format. */
2551 mmo_write_tetra_raw (abfd
, LOP_SPEC_SECTION
);
2552 mmo_write_tetra (abfd
, (strlen (sec
->name
) + 3) / 4);
2553 mmo_write_chunk (abfd
, sec
->name
, strlen (sec
->name
));
2554 mmo_flush_chunk (abfd
);
2555 /* FIXME: We can get debug sections (.debug_line & Co.) with a
2556 section flag still having SEC_RELOC set. Investigate. This
2557 might be true for all alien sections; perhaps mmo.em should clear
2558 that flag. Might be related to weak references. */
2559 mmo_write_tetra (abfd
,
2560 mmo_sec_flags_from_bfd_flags
2561 (bfd_get_section_flags (abfd
, sec
)));
2562 mmo_write_octa (abfd
, sec
->_raw_size
);
2563 mmo_write_octa (abfd
, bfd_get_section_vma (abfd
, sec
));
2565 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2567 if (bfd_get_section_flags (abfd
, sec
) & SEC_LOAD
)
2569 ! abfd
->tdata
.mmo_data
->have_error
2570 && mmo_write_loc_chunk_list (abfd
,
2571 ((struct mmo_section_data_struct
*)
2572 (sec
->used_by_bfd
))->head
);
2574 ! abfd
->tdata
.mmo_data
->have_error
2575 && mmo_write_chunk_list (abfd
,
2576 ((struct mmo_section_data_struct
*)
2577 (sec
->used_by_bfd
))->head
);
2582 /* We save up all data before output. */
2585 mmo_set_section_contents (abfd
, sec
, location
, offset
, bytes_to_do
)
2586 bfd
*abfd ATTRIBUTE_UNUSED
;
2590 bfd_size_type bytes_to_do
;
2592 /* Iterate over diminishing chunk sizes, copying contents. */
2595 /* A minor song-and-dance to make sure we're not bitten by the
2596 distant possibility of the cast from bfd_vma to int making the
2597 chunk zero-sized. */
2599 = (int) bytes_to_do
!= 0 ? bytes_to_do
: MMO_SEC_CONTENTS_CHUNK_SIZE
;
2603 loc
= mmo_get_loc (sec
, sec
->vma
+ offset
, chunk_size
);
2604 while (loc
== NULL
&& (chunk_size
/= 2) != 0);
2606 if (chunk_size
== 0)
2609 memcpy (loc
, location
, chunk_size
);
2611 location
+= chunk_size
;
2612 bytes_to_do
-= chunk_size
;
2613 offset
+= chunk_size
;
2618 /* Add a symbol to a trie-tree. */
2621 mmo_internal_add_3_sym (abfd
, rootp
, symp
)
2623 struct mmo_symbol_trie
*rootp
;
2624 const struct mmo_symbol
*symp
;
2626 const char *name
= symp
->name
;
2627 struct mmo_symbol_trie
*trie
= rootp
;
2628 struct mmo_symbol_trie
**triep
= NULL
;
2630 while (*name
&& trie
!= NULL
)
2632 if (*name
< trie
->symchar
)
2634 triep
= &trie
->left
;
2637 else if (*name
> trie
->symchar
)
2639 triep
= &trie
->right
;
2642 else if (*name
== trie
->symchar
)
2644 triep
= &trie
->middle
;
2647 /* Make sure "trie" points to where we should fill in the
2648 current symbol whenever we've iterated through "name". We
2649 would lose the right position if we encounter "foobar" then
2652 trie
= trie
->middle
;
2658 /* Create middle branches for the rest of the characters. */
2659 trie
= bfd_zalloc (abfd
, sizeof (struct mmo_symbol_trie
));
2661 trie
->symchar
= *name
++;
2662 triep
= &trie
->middle
;
2665 /* We discover a duplicate symbol rather late in the process, but still;
2666 we discover it and bail out. */
2667 if (trie
->sym
.name
!= NULL
)
2669 (*_bfd_error_handler
)
2670 (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
2671 bfd_get_filename (abfd
), trie
->sym
.name
);
2672 bfd_set_error (bfd_error_bad_value
);
2676 memcpy (&trie
->sym
, symp
, sizeof *symp
);
2680 /* Find out the length of the serialized version of a trie in bytes. */
2683 mmo_internal_3_length (abfd
, trie
)
2685 struct mmo_symbol_trie
*trie
;
2687 /* First, one for the control byte. */
2688 unsigned int length
= 1;
2693 /* Add in the recursion to the left. */
2694 length
+= mmo_internal_3_length (abfd
, trie
->left
);
2696 /* Add in the middle trie and the character. */
2697 length
+= 1 + mmo_internal_3_length (abfd
, trie
->middle
);
2699 /* Add in the recursion to the right. */
2700 length
+= mmo_internal_3_length (abfd
, trie
->right
);
2702 /* Add in bytes for the symbol (if this is an endnode). */
2703 if (trie
->sym
.name
!= NULL
)
2705 unsigned int serno
= trie
->sym
.serno
;
2707 /* First what it takes to encode the value. */
2708 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2710 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2714 bfd_vma value
= trie
->sym
.value
;
2716 /* Coded in one to eight following bytes. */
2717 if (trie
->sym
.sym_type
== mmo_data_sym
)
2718 value
-= (bfd_vma
) 0x20 << 56;
2728 /* Find out what it takes to encode the serial number. */
2740 /* Helper function for outputting the serial number of a symbol, output as
2741 a variant of leb128 (see dwarf2 documentation) which could be called
2742 beb128. Using a helper function and recursion simplifies debugging. */
2745 mmo_beb128_out (abfd
, serno
, marker
)
2751 mmo_beb128_out (abfd
, serno
>> 7, 0);
2752 mmo_write_byte (abfd
, marker
| (serno
& 0x7f));
2755 /* Serialize a trie. */
2758 mmo_internal_3_dump (abfd
, trie
)
2760 struct mmo_symbol_trie
*trie
;
2762 bfd_byte control
= 0;
2768 control
|= MMO3_LEFT
;
2771 control
|= MMO3_MIDDLE
;
2774 control
|= MMO3_RIGHT
;
2776 if (trie
->sym
.name
!= NULL
)
2778 /* Encode the symbol type and length of value bytes. */
2779 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2780 control
|= MMO3_REGQUAL_BITS
;
2781 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2782 control
|= MMO3_UNDEF
;
2785 bfd_vma value
= trie
->sym
.value
;
2787 /* Coded in 1..8 following bytes. */
2788 if (trie
->sym
.sym_type
== mmo_data_sym
)
2790 control
|= MMO3_DATA
;
2791 value
-= (bfd_vma
) 0x20 << 56;
2803 /* The control byte is output before recursing. */
2804 mmo_write_byte (abfd
, control
);
2806 mmo_internal_3_dump (abfd
, trie
->left
);
2808 if (control
& MMO3_SYMBITS
)
2810 mmo_write_byte (abfd
, trie
->symchar
);
2812 if (trie
->sym
.name
!= NULL
)
2814 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2815 mmo_write_byte (abfd
, trie
->sym
.value
);
2816 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2818 mmo_write_byte (abfd
, 0);
2819 mmo_write_byte (abfd
, 0);
2823 bfd_vma value
= trie
->sym
.value
;
2825 bfd_byte byte_n
= control
& 15;
2827 /* Coded in 1..8 following bytes. Note that the value is
2828 shifted out big-endian. */
2829 if (trie
->sym
.sym_type
== mmo_data_sym
)
2831 value
-= (bfd_vma
) 0x20 << 56;
2837 mmo_write_byte (abfd
, (value
>> ((byte_n
- 1) * 8)) & 0xff);
2840 while (byte_n
!= 0);
2843 mmo_beb128_out (abfd
, trie
->sym
.serno
, 128);
2845 mmo_internal_3_dump (abfd
, trie
->middle
);
2847 mmo_internal_3_dump (abfd
, trie
->right
);
2850 /* Write symbols in mmo format. Also write the lop_end terminator. */
2853 mmo_write_symbols_and_terminator (abfd
)
2856 int count
= bfd_get_symcount (abfd
);
2857 asymbol
*maintable
[2];
2859 asymbol
**orig_table
= bfd_get_outsymbols (abfd
);
2861 struct mmo_symbol_trie root
;
2866 /* Create a symbol for "Main". */
2867 asymbol
*fakemain
= bfd_make_empty_symbol (abfd
);
2869 fakemain
->flags
= BSF_GLOBAL
;
2870 fakemain
->value
= bfd_get_start_address (abfd
);
2871 fakemain
->name
= MMIX_START_SYMBOL_NAME
;
2872 fakemain
->section
= bfd_abs_section_ptr
;
2873 maintable
[0] = fakemain
;
2874 maintable
[1] = NULL
;
2876 memset (&root
, 0, sizeof (root
));
2878 /* Make all symbols take a left turn. */
2879 root
.symchar
= 0xff;
2881 /* There must always be a ":Main", so we'll add one if there are no
2882 symbols. Make sure we have room for it. */
2883 table
= bfd_alloc (abfd
, (count
+ 1) * sizeof (asymbol
*));
2887 memcpy (table
, orig_table
, count
* sizeof (asymbol
*));
2889 /* Move :Main (if there is one) to the first position. This is
2890 necessary to get the same layout of the trie-tree when linking as
2891 when objcopying the result as in the objcopy.exp test "simple objcopy
2892 of executable". It also automatically takes care of assigning serial
2893 number 1 to :Main (as is mandatory). */
2894 for (i
= 0; i
< count
; i
++)
2895 if (table
[i
] != NULL
2896 && strcmp (table
[i
]->name
, MMIX_START_SYMBOL_NAME
) == 0
2897 && (table
[i
]->flags
& (BSF_DEBUGGING
|BSF_GLOBAL
)) == BSF_GLOBAL
)
2899 asymbol
*mainsym
= table
[i
];
2900 memcpy (table
+ 1, orig_table
, i
* sizeof (asymbol
*));
2903 /* Check that the value assigned to :Main is the same as the entry
2904 address. The default linker script asserts this. This is as
2905 good a place as any to check this consistency. */
2907 + mainsym
->section
->output_section
->vma
2908 + mainsym
->section
->output_offset
)
2909 != bfd_get_start_address (abfd
))
2911 /* Arbitrary buffer to hold the printable representation of a
2914 char vmas_start
[40];
2915 bfd_vma vma_start
= bfd_get_start_address (abfd
);
2917 sprintf_vma (vmas_main
, mainsym
->value
);
2918 sprintf_vma (vmas_start
, vma_start
);
2920 (*_bfd_error_handler
)
2921 (_("%s: Bad symbol definition: `Main' set to %s rather\
2922 than the start address %s\n"),
2923 bfd_get_filename (abfd
), vmas_main
, vmas_start
);
2924 bfd_set_error (bfd_error_bad_value
);
2929 if (i
== count
&& count
!= 0)
2931 /* When there are symbols, there must be a :Main. There was no
2932 :Main, so we need to add it manually. */
2933 memcpy (table
+ 1, orig_table
, count
* sizeof (asymbol
*));
2934 table
[0] = fakemain
;
2938 for (i
= 0, serno
= 1; i
< count
&& table
[i
] != NULL
; i
++)
2940 asymbol
*s
= table
[i
];
2942 /* It's not enough to consult bfd_is_local_label, since it does not
2943 mean "local" in the sense of linkable-and-observable-after-link.
2944 Let's just check the BSF_GLOBAL flag.
2946 Also, don't export symbols with characters not in the allowed set. */
2947 if ((s
->flags
& (BSF_DEBUGGING
|BSF_GLOBAL
)) == BSF_GLOBAL
2949 valid_mmo_symbol_character_set
) == strlen (s
->name
))
2951 struct mmo_symbol sym
;
2952 memset (&sym
, 0, sizeof (sym
));
2957 + s
->section
->output_section
->vma
2958 + s
->section
->output_offset
;
2960 if (bfd_is_und_section (s
->section
))
2961 sym
.sym_type
= mmo_undef_sym
;
2962 else if (strcmp (s
->section
->name
, MMO_DATA_SECTION_NAME
) == 0
2963 /* The encoding of data symbols require that the "rest"
2964 of the value fits in 6 bytes, so the upper two bytes
2965 must be 0x2000. All other symbols get to be the
2967 && (sym
.value
>> 48) == 0x2000)
2968 sym
.sym_type
= mmo_data_sym
;
2969 else if (strcmp (s
->section
->name
, MMIX_REG_SECTION_NAME
) == 0)
2970 sym
.sym_type
= mmo_reg_sym
;
2971 else if (strcmp (s
->section
->name
,
2972 MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
2974 sym
.sym_type
= mmo_reg_sym
;
2978 sym
.sym_type
= mmo_abs_sym
;
2980 /* FIXME: We assume the order of the received symbols is an
2981 ordered mapping of the serial numbers. This is not
2982 necessarily true if we e.g. objcopy a mmo file to another and
2983 there are gaps in the numbering. Not sure if this can
2984 happen. Not sure what to do. */
2985 sym
.serno
= serno
++;
2987 if (! mmo_internal_add_3_sym (abfd
, &root
, &sym
))
2992 /* Change the root node to be a ":"-prefix. */
2994 root
.middle
= root
.left
;
2998 /* We have to find out if we can fit the whole symbol table in the mmo
2999 symtab. It would be bad to assume we can always fit it in 262144
3000 bytes. If we can't, just leave the Main symbol. */
3001 trie_len
= (mmo_internal_3_length (abfd
, &root
) + 3)/4;
3003 if (trie_len
> 0xffff)
3005 /* Test this code by using a lower limit in the test above and check
3006 that the single "Main" symbol is emitted and handled properly.
3007 There's no specific test-case. */
3008 struct mmo_symbol sym
;
3010 (*_bfd_error_handler
)
3011 (_("%s: warning: symbol table too large for mmo, larger than 65535\
3012 32-bit words: %d. Only `Main' will be emitted.\n"),
3013 bfd_get_filename (abfd
), trie_len
);
3015 memset (&sym
, 0, sizeof (sym
));
3016 sym
.sym_type
= mmo_abs_sym
;
3017 sym
.name
= MMIX_START_SYMBOL_NAME
;
3019 sym
.value
= bfd_get_start_address (abfd
);
3021 /* Then patch up a symbol table to be just the ":Main" symbol. */
3022 memset (&root
, 0, sizeof (root
));
3023 root
.left
= root
.middle
;
3024 root
.symchar
= 0xff;
3028 if (! mmo_internal_add_3_sym (abfd
, &root
, &sym
))
3032 root
.middle
= root
.left
;
3036 trie_len
= (mmo_internal_3_length (abfd
, &root
) + 3)/4;
3039 /* Reset the written-bytes counter. */
3040 abfd
->tdata
.mmo_data
->byte_no
= 0;
3042 /* Put out the lop_stab mark. */
3043 bfd_put_32 (abfd
, (LOP
<< 24) | (LOP_STAB
<< 16), buf
);
3044 if (bfd_bwrite (buf
, 4, abfd
) != 4)
3047 /* Dump out symbols. */
3048 mmo_internal_3_dump (abfd
, &root
);
3050 if (trie_len
!= (abfd
->tdata
.mmo_data
->byte_no
+ 3)/4)
3052 /* I haven't seen this trig. It seems no use claiming this case
3053 isn't debugged and abort if we get here. Instead emit a
3054 diagnostic and fail "normally". */
3055 (*_bfd_error_handler
)
3056 (_("%s: internal error, symbol table changed size from %d to %d\
3058 bfd_get_filename (abfd
), trie_len
,
3059 (abfd
->tdata
.mmo_data
->byte_no
+ 3)/4);
3060 bfd_set_error (bfd_error_bad_value
);
3064 /* Dump out remaining bytes in the buffer and handle I/O errors by
3065 propagating errors. */
3066 if ((abfd
->tdata
.mmo_data
->byte_no
% 4) != 0
3067 || abfd
->tdata
.mmo_data
->have_error
)
3069 memset (abfd
->tdata
.mmo_data
->buf
+ (abfd
->tdata
.mmo_data
->byte_no
% 4),
3070 0, 4 - (abfd
->tdata
.mmo_data
->byte_no
% 4));
3072 if (abfd
->tdata
.mmo_data
->have_error
3073 || bfd_bwrite (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
3077 bfd_put_32 (abfd
, (LOP
<< 24) | (LOP_END
<< 16) | trie_len
, buf
);
3078 return bfd_bwrite (buf
, 4, abfd
) == 4;
3081 /* Write section unless it is the register contents section. For that, we
3082 instead store the section in the supplied pointer. This function is
3083 used through bfd_map_over_sections. */
3086 mmo_write_section_unless_reg_contents (abfd
, sec
, p
)
3091 struct mmo_write_sec_info
*infop
= (struct mmo_write_sec_info
*) p
;
3093 if (! infop
->retval
)
3096 if (strcmp (sec
->name
, MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
3098 infop
->reg_section
= sec
;
3102 /* Exclude the convenience register section. */
3103 if (strcmp (sec
->name
, MMIX_REG_SECTION_NAME
) == 0)
3105 if (bfd_get_section_flags (abfd
, sec
) & SEC_HAS_CONTENTS
)
3107 /* Make sure it hasn't got contents. It seems impossible to
3108 make it carry contents, so we don't have a test-case for
3110 (*_bfd_error_handler
)
3111 (_("%s: internal error, internal register section %s had\
3113 bfd_get_filename (abfd
), sec
->name
);
3114 bfd_set_error (bfd_error_bad_value
);
3115 infop
->retval
= false;
3122 infop
->retval
= mmo_internal_write_section (abfd
, sec
);
3125 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3129 mmo_write_object_contents (abfd
)
3132 struct mmo_write_sec_info wsecinfo
;
3134 /* First, there are a few words of preamble. */
3135 if (! mmo_internal_write_header (abfd
))
3138 wsecinfo
.reg_section
= NULL
;
3139 wsecinfo
.retval
= true;
3141 bfd_map_over_sections (abfd
, mmo_write_section_unless_reg_contents
,
3144 if (! wsecinfo
.retval
)
3147 if (wsecinfo
.reg_section
!= NULL
)
3149 asection
*sec
= wsecinfo
.reg_section
;
3150 unsigned int z
= (unsigned int) (sec
->vma
/ 8);
3152 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3153 of the register contents section and check that it corresponds to
3154 the length of the section. */
3155 if (z
< 32 || z
>= 255 || (sec
->vma
& 7) != 0
3156 || sec
->vma
!= 256 * 8 - sec
->_raw_size
- 8)
3158 bfd_set_error (bfd_error_bad_value
);
3160 if (sec
->_raw_size
== 0)
3161 /* There must always be at least one such register. */
3162 (*_bfd_error_handler
)
3163 (_("%s: no initialized registers; section length 0\n"),
3164 bfd_get_filename (abfd
));
3165 else if (sec
->vma
> (256 - 32) * 8)
3166 /* Provide better error message for the case of too many
3167 global registers. */
3168 (*_bfd_error_handler
)
3169 (_("%s: too many initialized registers; section length %ld\n"),
3170 bfd_get_filename (abfd
),
3171 (long) sec
->_raw_size
);
3173 (*_bfd_error_handler
)
3174 (_("%s: invalid start address for initialized registers of\
3175 length %ld: 0x%lx%08lx\n"),
3176 bfd_get_filename (abfd
),
3177 (long) sec
->_raw_size
,
3178 (unsigned long) (sec
->vma
>> 32), (unsigned long) (sec
->vma
));
3183 if (! mmo_internal_write_post (abfd
, z
, sec
))
3187 if (! mmo_internal_write_post (abfd
, 255, NULL
))
3190 return mmo_write_symbols_and_terminator (abfd
);
3193 /* Return the size of a NULL pointer, so we support linking in an mmo
3197 mmo_get_reloc_upper_bound (abfd
, sec
)
3198 bfd
*abfd ATTRIBUTE_UNUSED
;
3199 asection
*sec ATTRIBUTE_UNUSED
;
3201 return sizeof (PTR
);
3204 /* Similarly canonicalize relocs to empty, filling in the terminating NULL
3208 mmo_canonicalize_reloc (abfd
, section
, relptr
, symbols
)
3209 bfd
*abfd ATTRIBUTE_UNUSED
;
3210 sec_ptr section ATTRIBUTE_UNUSED
;
3212 asymbol
**symbols ATTRIBUTE_UNUSED
;
3218 /* If there's anything in particular in a mmo bfd that we want to free,
3219 make this a real function. Only do this if you see major memory
3220 thrashing; zealous free:ing will cause unwanted behavior, especially if
3221 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3222 block allocated with "bfd_alloc"; they're really allocated from an
3223 obstack, and we don't know what was allocated there since this
3224 particular allocation. */
3226 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3227 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3229 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3230 leading ':' might more appropriately be called local. */
3231 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3233 /* Is this one really used or defined by anyone? */
3234 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3236 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3237 section or if MMO line numbers are implemented. */
3238 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3239 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3240 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3241 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3242 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3244 #define mmo_get_section_contents_in_window \
3245 _bfd_generic_get_section_contents_in_window
3246 #define mmo_bfd_get_relocated_section_contents \
3247 bfd_generic_get_relocated_section_contents
3248 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3249 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3250 #define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
3251 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3252 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3253 #define mmo_bfd_final_link _bfd_generic_final_link
3254 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3256 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3257 stop anybody from shooting themselves in the foot. */
3258 #define mmo_set_arch_mach bfd_default_set_arch_mach
3259 #define mmo_bfd_relax_section bfd_generic_relax_section
3260 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3261 #define mmo_bfd_discard_group bfd_generic_discard_group
3263 /* objcopy will be upset if we return -1 from bfd_get_reloc_upper_bound by
3264 using BFD_JUMP_TABLE_RELOCS (_bfd_norelocs) rather than 0. FIXME: Most
3265 likely a bug in the _bfd_norelocs definition.
3267 On the other hand, we smuggle in an mmo object (because setting up ELF
3268 is too cumbersome) when linking (from other formats, presumably ELF) to
3269 represent the g255 entry. We need to link that object, so need to say
3270 it has no relocs. Upper bound for the size of the relocation table is
3271 the size of a NULL pointer, and we support "canonicalization" for that
3273 #define mmo_bfd_reloc_type_lookup _bfd_norelocs_bfd_reloc_type_lookup
3275 /* We want to copy time of creation, otherwise we'd use
3276 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3277 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3278 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3279 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3280 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3281 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3283 const bfd_target bfd_mmo_vec
=
3286 bfd_target_mmo_flavour
,
3287 BFD_ENDIAN_BIG
, /* target byte order */
3288 BFD_ENDIAN_BIG
, /* target headers byte order */
3290 /* FIXME: Might need adjustments. */
3291 (HAS_RELOC
| EXEC_P
| /* object flags */
3292 HAS_LINENO
| HAS_DEBUG
|
3293 HAS_SYMS
| HAS_LOCALS
| WP_TEXT
),
3295 /* FIXME: Might need adjustments. */
3296 (SEC_CODE
| SEC_DATA
| SEC_HAS_CONTENTS
| SEC_ALLOC
| SEC_LOAD
3297 | SEC_READONLY
| SEC_EXCLUDE
| SEC_DEBUGGING
| SEC_IN_MEMORY
),
3299 0, /* leading underscore */
3300 ' ', /* ar_pad_char */
3301 16, /* ar_max_namelen */
3302 bfd_getb64
, bfd_getb_signed_64
, bfd_putb64
,
3303 bfd_getb32
, bfd_getb_signed_32
, bfd_putb32
,
3304 bfd_getb16
, bfd_getb_signed_16
, bfd_putb16
, /* data */
3305 bfd_getb64
, bfd_getb_signed_64
, bfd_putb64
,
3306 bfd_getb32
, bfd_getb_signed_32
, bfd_putb32
,
3307 bfd_getb16
, bfd_getb_signed_16
, bfd_putb16
, /* hdrs */
3311 mmo_object_p
, /* bfd_check_format */
3321 { /* bfd_write_contents */
3323 mmo_write_object_contents
,
3328 BFD_JUMP_TABLE_GENERIC (mmo
),
3329 BFD_JUMP_TABLE_COPY (mmo
),
3330 BFD_JUMP_TABLE_CORE (_bfd_nocore
),
3331 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive
),
3332 BFD_JUMP_TABLE_SYMBOLS (mmo
),
3333 /* We have to provide a valid method for getting relocs, returning zero,
3334 so we can't say BFD_JUMP_TABLE_RELOCS (_bfd_norelocs). */
3335 BFD_JUMP_TABLE_RELOCS (mmo
),
3336 BFD_JUMP_TABLE_WRITE (mmo
),
3337 BFD_JUMP_TABLE_LINK (mmo
),
3338 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic
),