* script.cc (class Lazy_demangler): Recreate--revert part of patch
[binutils.git] / bfd / mmo.c
blobeee27c3a269a97a7ab3e50d050a4879afa044bbb
1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2009
3 Free Software Foundation, Inc.
4 Written by Hans-Peter Nilsson (hp@bitrange.com).
5 Infrastructure and other bits originally copied from srec.c and
6 binary.c.
8 This file is part of BFD, the Binary File Descriptor library.
10 This program is free software; you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation; either version 3 of the License, or
13 (at your option) any later version.
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 GNU General Public License for more details.
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
23 MA 02110-1301, USA. */
27 SECTION
28 mmo backend
30 The mmo object format is used exclusively together with Professor
31 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
32 @command{mmix} which is available at
33 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
34 understands this format. That package also includes a combined
35 assembler and linker called @command{mmixal}. The mmo format has
36 no advantages feature-wise compared to e.g. ELF. It is a simple
37 non-relocatable object format with no support for archives or
38 debugging information, except for symbol value information and
39 line numbers (which is not yet implemented in BFD). See
40 @url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
41 information about MMIX. The ELF format is used for intermediate
42 object files in the BFD implementation.
44 @c We want to xref the symbol table node. A feature in "chew"
45 @c requires that "commands" do not contain spaces in the
46 @c arguments. Hence the hyphen in "Symbol-table".
47 @menu
48 @* File layout::
49 @* Symbol-table::
50 @* mmo section mapping::
51 @end menu
53 INODE
54 File layout, Symbol-table, mmo, mmo
55 SUBSECTION
56 File layout
58 The mmo file contents is not partitioned into named sections as
59 with e.g.@: ELF. Memory areas is formed by specifying the
60 location of the data that follows. Only the memory area
61 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
62 it is used for code (and constants) and the area
63 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
64 writable data. @xref{mmo section mapping}.
66 There is provision for specifying ``special data'' of 65536
67 different types. We use type 80 (decimal), arbitrarily chosen the
68 same as the ELF <<e_machine>> number for MMIX, filling it with
69 section information normally found in ELF objects. @xref{mmo
70 section mapping}.
72 Contents is entered as 32-bit words, xor:ed over previous
73 contents, always zero-initialized. A word that starts with the
74 byte @samp{0x98} forms a command called a @samp{lopcode}, where
75 the next byte distinguished between the thirteen lopcodes. The
76 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
77 the @samp{YZ} field (a 16-bit big-endian number), are used for
78 various purposes different for each lopcode. As documented in
79 @url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
80 the lopcodes are:
82 @table @code
83 @item lop_quote
84 0x98000001. The next word is contents, regardless of whether it
85 starts with 0x98 or not.
87 @item lop_loc
88 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
89 directive, setting the location for the next data to the next
90 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
91 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
92 and 2 for the data segment.
94 @item lop_skip
95 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
97 @item lop_fixo
98 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
99 as 64 bits into the location pointed to by the next 32-bit
100 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
101 2^56}.
103 @item lop_fixr
104 0x9804YYZZ. @samp{YZ} is stored into the current location plus
105 @math{2 - 4 * YZ}.
107 @item lop_fixrx
108 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
109 the following 32-bit word are used in a manner similar to
110 @samp{YZ} in lop_fixr: it is xor:ed into the current location
111 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
112 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
113 then @math{L = (@var{lowest 24 bits of word})}.
115 @item lop_file
116 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
117 32-bit words. Set the file number to @samp{Y} and the line
118 counter to 0. The next @math{Z * 4} bytes contain the file name,
119 padded with zeros if the count is not a multiple of four. The
120 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
121 all but the first occurrence.
123 @item lop_line
124 0x9807YYZZ. @samp{YZ} is the line number. Together with
125 lop_file, it forms the source location for the next 32-bit word.
126 Note that for each non-lopcode 32-bit word, line numbers are
127 assumed incremented by one.
129 @item lop_spec
130 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
131 lopcode other than lop_quote forms special data of type @samp{YZ}.
132 @xref{mmo section mapping}.
134 Other types than 80, (or type 80 with a content that does not
135 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
136 where @var{n} is the @samp{YZ}-type. The flags for such a
137 sections say not to allocate or load the data. The vma is 0.
138 Contents of multiple occurrences of special data @var{n} is
139 concatenated to the data of the previous lop_spec @var{n}s. The
140 location in data or code at which the lop_spec occurred is lost.
142 @item lop_pre
143 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
144 length of header information in 32-bit words, where the first word
145 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
147 @item lop_post
148 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
149 content-generating lopcodes in a program. The @samp{Z} field
150 denotes the value of @samp{rG} at the beginning of the program.
151 The following @math{256 - Z} big-endian 64-bit words are loaded
152 into global registers @samp{$G} @dots{} @samp{$255}.
154 @item lop_stab
155 0x980b0000. The next-to-last lopcode in a program. Must follow
156 immediately after the lop_post lopcode and its data. After this
157 lopcode follows all symbols in a compressed format
158 (@pxref{Symbol-table}).
160 @item lop_end
161 0x980cYYZZ. The last lopcode in a program. It must follow the
162 lop_stab lopcode and its data. The @samp{YZ} field contains the
163 number of 32-bit words of symbol table information after the
164 preceding lop_stab lopcode.
165 @end table
167 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
168 <<lop_fixo>> are not generated by BFD, but are handled. They are
169 generated by <<mmixal>>.
171 EXAMPLE
172 This trivial one-label, one-instruction file:
174 | :Main TRAP 1,2,3
176 can be represented this way in mmo:
178 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
179 | <timestamp>
180 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
181 | Note that mmixal does not emit this for the file above.
182 | 0x00000000 - Address, high 32 bits.
183 | 0x00000000 - Address, low 32 bits.
184 | 0x98060002 - lop_file, 2 32-bit words for file-name.
185 | 0x74657374 - "test"
186 | 0x2e730000 - ".s\0\0"
187 | 0x98070001 - lop_line, line 1.
188 | 0x00010203 - TRAP 1,2,3
189 | 0x980a00ff - lop_post, setting $255 to 0.
190 | 0x00000000
191 | 0x00000000
192 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
193 | 0x203a4040 @xref{Symbol-table}.
194 | 0x10404020
195 | 0x4d206120
196 | 0x69016e00
197 | 0x81000000
198 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
200 #include "sysdep.h"
201 #include "bfd.h"
202 #include "libbfd.h"
203 #include "libiberty.h"
204 #include "elf/mmix.h"
205 #include "opcode/mmix.h"
207 #define LOP 0x98
208 #define LOP_QUOTE 0
209 #define LOP_LOC 1
210 #define LOP_SKIP 2
211 #define LOP_FIXO 3
212 #define LOP_FIXR 4
213 #define LOP_FIXRX 5
214 #define LOP_FILE 6
215 #define LOP_LINE 7
216 #define LOP_SPEC 8
217 #define LOP_PRE 9
218 #define LOP_POST 10
219 #define LOP_STAB 11
220 #define LOP_END 12
222 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
223 #define SPEC_DATA_SECTION 80
224 #define LOP_SPEC_SECTION \
225 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
227 /* Must be a power of two. If you change this to be >= 64k, you need a
228 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
229 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
231 /* An arbitrary number for the maximum length section name size. */
232 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
234 /* A quite arbitrary number for the maximum length section size. */
235 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
237 #define MMO3_WCHAR 0x80
238 #define MMO3_LEFT 0x40
239 #define MMO3_MIDDLE 0x20
240 #define MMO3_RIGHT 0x10
241 #define MMO3_TYPEBITS 0xf
242 #define MMO3_REGQUAL_BITS 0xf
243 #define MMO3_UNDEF 2
244 #define MMO3_DATA 8
245 #define MMO3_SYMBITS 0x2f
247 /* Put these everywhere in new code. */
248 #define FATAL_DEBUG \
249 _bfd_abort (__FILE__, __LINE__, \
250 "Internal: Non-debugged code (test-case missing)")
252 #define BAD_CASE(x) \
253 _bfd_abort (__FILE__, __LINE__, \
254 "bad case for " #x)
256 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
258 /* When scanning the mmo file, a linked list of mmo_symbol
259 structures is built to represent the symbol table (if there is
260 one). */
262 struct mmo_symbol
264 struct mmo_symbol *next;
265 char *name;
266 bfd_vma value;
267 enum mmo_sym_type sym_type;
268 unsigned int serno;
271 struct mmo_data_list_struct
273 struct mmo_data_list_struct *next;
274 bfd_vma where;
275 bfd_size_type size;
276 bfd_size_type allocated_size;
277 bfd_byte data[1];
280 typedef struct mmo_data_list_struct mmo_data_list_type;
282 struct mmo_symbol_trie
284 struct mmo_symbol_trie *left;
285 struct mmo_symbol_trie *right;
286 struct mmo_symbol_trie *middle;
288 bfd_byte symchar;
290 /* A zero name means there's nothing here. */
291 struct mmo_symbol sym;
294 /* The mmo tdata information. */
296 struct mmo_data_struct
298 struct mmo_symbol *symbols;
299 struct mmo_symbol *symtail;
300 asymbol *csymbols;
302 /* File representation of time (NULL) when this file was created. */
303 bfd_byte created[4];
305 /* When we're reading bytes recursively, check this occasionally.
306 Also holds write errors. */
307 bfd_boolean have_error;
309 /* Max symbol length that may appear in the lop_stab table. Note that
310 this table might just hold a subset of symbols for not-really large
311 programs, as it can only be 65536 * 4 bytes large. */
312 int max_symbol_length;
314 /* Here's the symbol we build in lop_stab. */
315 char *lop_stab_symbol;
317 /* Index into lop_stab_symbol for the next character when parsing the
318 symbol information. */
319 int symbol_position;
321 /* When creating arbitrary sections, we need to count section numbers. */
322 int sec_no;
324 /* When writing or reading byte-wise, we need to count the bytes
325 within a 32-bit word. */
326 int byte_no;
328 /* We also need a buffer to hold the bytes we count reading or writing. */
329 bfd_byte buf[4];
332 typedef struct mmo_data_struct tdata_type;
334 struct mmo_section_data_struct
336 mmo_data_list_type *head;
337 mmo_data_list_type *tail;
340 #define mmo_section_data(sec) \
341 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
343 /* These structures are used in bfd_map_over_sections constructs. */
345 /* Used when writing out sections; all but the register contents section
346 which is stored in reg_section. */
347 struct mmo_write_sec_info
349 asection *reg_section;
350 bfd_boolean retval;
353 /* Used when trying to find a section corresponding to addr. */
354 struct mmo_find_sec_info
356 asection *sec;
357 bfd_vma addr;
360 static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
361 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
362 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
363 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
364 static asection *mmo_make_section (bfd *, const char *);
365 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
366 static void mmo_print_symbol (bfd *, void *, asymbol *,
367 bfd_print_symbol_type);
368 static void mmo_init (void);
369 static bfd_boolean mmo_mkobject (bfd *);
370 static bfd_boolean mmo_scan (bfd *);
371 static asection *mmo_decide_section (bfd *, bfd_vma);
372 static asection *mmo_get_generic_spec_data_section (bfd *, int);
373 static asection *mmo_get_spec_section (bfd *, int);
374 static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
375 static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
376 static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
377 static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
378 static const bfd_target *mmo_object_p (bfd *);
379 static void mmo_map_set_sizes (bfd *, asection *, void *);
380 static bfd_boolean mmo_get_symbols (bfd *);
381 static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
382 enum mmo_sym_type, unsigned int);
383 static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
384 file_ptr, bfd_size_type);
385 static long mmo_get_symtab_upper_bound (bfd *);
386 static long mmo_canonicalize_symtab (bfd *, asymbol **);
387 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
388 static void mmo_print_symbol (bfd *, void *, asymbol *,
389 bfd_print_symbol_type);
390 static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
391 file_ptr, bfd_size_type);
392 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
393 static bfd_boolean mmo_internal_write_header (bfd *);
394 static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
395 static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
396 const struct mmo_symbol *);
397 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
398 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
399 static void mmo_beb128_out (bfd *, int, int);
400 static bfd_boolean mmo_internal_write_section (bfd *, asection *);
401 static void mmo_write_tetra (bfd *, unsigned int);
402 static void mmo_write_tetra_raw (bfd *, unsigned int);
403 static void mmo_write_octa (bfd *, bfd_vma);
404 static void mmo_write_octa_raw (bfd *, bfd_vma);
405 static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
406 static bfd_boolean mmo_flush_chunk (bfd *);
407 static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
408 unsigned int, bfd_vma *);
409 static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
410 static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
411 static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
412 static flagword mmo_sec_flags_from_bfd_flags (flagword);
413 static flagword bfd_sec_flags_from_mmo_flags (flagword);
414 static bfd_byte mmo_get_byte (bfd *);
415 static void mmo_write_byte (bfd *, bfd_byte);
416 static bfd_boolean mmo_new_section_hook (bfd *, asection *);
417 static int mmo_sort_mmo_symbols (const void *, const void *);
418 static bfd_boolean mmo_write_object_contents (bfd *);
419 static bfd_boolean mmo_write_section_description (bfd *, asection *);
420 static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
421 asection *);
423 /* Global "const" variables initialized once. Must not depend on
424 particular input or caller; put such things into the bfd or elsewhere.
425 Look ma, no static per-invocation data! */
427 static
428 char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
429 codes; sorry EBCDIC:ers!). */
430 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
431 /* Digits. */
432 + 10
433 /* ':' and '_'. */
434 + 1 + 1
435 /* Codes higher than 126. */
436 + 256 - 126
437 /* Ending zero. */
438 + 1];
441 /* Get section SECNAME or create one if it doesn't exist. When creating
442 one, new memory for the name is allocated. */
444 static asection *
445 mmo_make_section (bfd *abfd, const char *secname)
447 asection *sec = bfd_get_section_by_name (abfd, secname);
449 if (sec == NULL)
451 char *newsecname = strdup (secname);
453 if (newsecname == NULL)
455 (*_bfd_error_handler)
456 (_("%s: No core to allocate section name %s\n"),
457 bfd_get_filename (abfd), secname);
458 bfd_set_error (bfd_error_system_call);
459 return NULL;
461 sec = bfd_make_section (abfd, newsecname);
464 return sec;
467 /* Nothing to do, but keep as a placeholder if we need it.
468 Note that state that might differ between bfd:s must not be initialized
469 here, nor must it be static. Add it to tdata information instead. */
471 static void
472 mmo_init (void)
474 static bfd_boolean inited = FALSE;
475 int i = 0;
476 int j = 0;
477 static const char letters[]
478 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
480 if (inited)
481 return;
482 inited = TRUE;
484 /* Fill in the set of valid symbol characters. */
485 strcpy (valid_mmo_symbol_character_set, letters);
486 i = strlen (letters);
488 for (j = 126; j < 256; j++)
489 valid_mmo_symbol_character_set[i++] = j;
492 /* Check whether an existing file is an mmo file. */
494 static const bfd_target *
495 mmo_object_p (bfd *abfd)
497 struct stat statbuf;
498 bfd_byte b[4];
500 mmo_init ();
502 if (bfd_stat (abfd, &statbuf) < 0
503 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
504 || bfd_bread (b, 4, abfd) != 4)
505 goto bad_final;
507 /* All mmo files are a multiple of four bytes long.
508 Only recognize version one. */
509 if ((statbuf.st_size % 4) != 0
510 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
511 goto bad_format;
513 /* Get the last 32-bit word. */
514 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
515 || bfd_bread (b, 4, abfd) != 4)
516 goto bad_final;
518 /* Check if the file ends in a lop_end lopcode. */
519 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
520 goto bad_format;
522 /* Compute an upper bound on the max symbol length. Not really
523 important as all of the symbol information can only be 256k. */
524 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
525 abfd->tdata.mmo_data->lop_stab_symbol
526 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
528 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
530 (*_bfd_error_handler)
531 (_("%s: No core to allocate a symbol %d bytes long\n"),
532 bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
533 goto bad_final;
536 /* Read in everything. */
537 if (! mmo_scan (abfd))
538 goto bad_format_free;
540 if (abfd->symcount > 0)
541 abfd->flags |= HAS_SYMS;
543 /* You'll have to tweak this if you want to use this format for other
544 arches (not recommended due to its small-size limitations). Look at
545 the ELF format for how to make it target-generic. */
546 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
547 goto bad_format_free;
549 return abfd->xvec;
551 bad_format_free:
552 free (abfd->tdata.mmo_data->lop_stab_symbol);
553 bad_format:
554 bfd_set_error (bfd_error_wrong_format);
555 bad_final:
556 return NULL;
559 /* Set up the mmo tdata information. */
561 static bfd_boolean
562 mmo_mkobject (bfd *abfd)
564 mmo_init ();
566 if (abfd->tdata.mmo_data == NULL)
568 time_t created;
570 /* All fields are zero-initialized, so we don't have to explicitly
571 initialize most. */
572 tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
573 if (tdata == NULL)
574 return FALSE;
576 created = time (NULL);
577 bfd_put_32 (abfd, created, tdata->created);
579 abfd->tdata.mmo_data = tdata;
582 return TRUE;
585 static bfd_boolean
586 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
588 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
589 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
590 return TRUE;
592 /* Copy the time the copied-from file was created. If people want the
593 time the file was last *modified*, they have that in the normal file
594 information. */
595 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
596 sizeof (obfd->tdata.mmo_data->created));
597 return TRUE;
600 /* Helper functions for mmo_decide_section, used through
601 bfd_map_over_sections. */
603 static void
604 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
606 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
607 bfd_vma vma = bfd_get_section_vma (abfd, sec);
609 /* Ignore sections that aren't loaded. */
610 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
611 != (SEC_LOAD | SEC_ALLOC))
612 return;
614 if (infop->addr >= vma && infop->addr < vma + sec->size)
615 infop->sec = sec;
618 static void
619 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
621 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
622 bfd_vma vma = bfd_get_section_vma (abfd, sec);
624 /* Ignore sections that aren't loaded. */
625 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
626 != (SEC_LOAD | SEC_ALLOC))
627 return;
629 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
630 infop->sec = sec;
633 /* Find a section that corresponds to a VMA. Automatically create .text
634 or .data and set current section to it, depending on what vma. If we
635 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
636 increasing number. */
638 static asection *
639 mmo_decide_section (bfd *abfd, bfd_vma vma)
641 asection *sec = NULL;
642 char sec_name[sizeof (".MMIX.sec.") + 20];
643 struct mmo_find_sec_info info;
645 info.addr = vma;
646 info.sec = NULL;
648 /* First see if there's a section that would match exactly. */
649 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
651 if (info.sec != NULL)
652 return info.sec;
654 /* If there's no such section, try and expand one of the existing ones,
655 up to a limit. Make sure we have .text and .data before we try that;
656 create them corresponding to expected addresses and set flags to make
657 them match the "loaded and with contents" expectation. */
658 if ((vma >> 56) == 0)
660 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
662 if (sec == NULL)
663 return NULL;
665 if (! sec->user_set_vma)
666 bfd_set_section_vma (abfd, sec, vma);
667 if (! bfd_set_section_flags (abfd, sec,
668 bfd_get_section_flags (abfd, sec)
669 | SEC_CODE | SEC_LOAD | SEC_ALLOC))
670 return NULL;
672 else if ((vma >> 56) == 0x20)
674 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
676 if (sec == NULL)
677 return NULL;
679 if (! sec->user_set_vma)
680 bfd_set_section_vma (abfd, sec, vma);
681 if (! bfd_set_section_flags (abfd, sec,
682 bfd_get_section_flags (abfd, sec)
683 | SEC_LOAD | SEC_ALLOC))
684 return NULL;
687 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
689 if (info.sec != NULL)
690 return info.sec;
692 /* If there's still no suitable section, make a new one. */
693 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
694 sec = mmo_make_section (abfd, sec_name);
695 if (! sec->user_set_vma)
696 bfd_set_section_vma (abfd, sec, vma);
698 if (! bfd_set_section_flags (abfd, sec,
699 bfd_get_section_flags (abfd, sec)
700 | SEC_LOAD | SEC_ALLOC))
701 return NULL;
702 return sec;
705 /* Xor in a 64-bit value VALUE at VMA. */
707 static INLINE void
708 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
710 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
711 bfd_vma prev = bfd_get_64 (sec->owner, loc);
713 value ^= prev;
714 bfd_put_64 (sec->owner, value, loc);
717 /* Xor in a 32-bit value VALUE at VMA. */
719 static INLINE void
720 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
722 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
723 unsigned int prev = bfd_get_32 (sec->owner, loc);
725 value ^= prev;
726 bfd_put_32 (sec->owner, value, loc);
729 /* Xor in a 16-bit value VALUE at VMA. */
731 static INLINE void
732 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
734 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
735 unsigned int prev = bfd_get_16 (sec->owner, loc);
737 value ^= prev;
738 bfd_put_16 (sec->owner, value, loc);
741 /* Write a 32-bit word to output file, no lop_quote generated. */
743 static INLINE void
744 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
746 bfd_byte buf[4];
748 bfd_put_32 (abfd, value, buf);
750 if (bfd_bwrite (buf, 4, abfd) != 4)
751 abfd->tdata.mmo_data->have_error = TRUE;
754 /* Write a 32-bit word to output file; lop_quote if necessary. */
756 static INLINE void
757 mmo_write_tetra (bfd *abfd, unsigned int value)
759 if (((value >> 24) & 0xff) == LOP)
760 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
762 mmo_write_tetra_raw (abfd, value);
765 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
767 static INLINE void
768 mmo_write_octa (bfd *abfd, bfd_vma value)
770 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
771 mmo_write_tetra (abfd, (unsigned int) value);
774 /* Write a 64-bit word to output file, without lop_quoting. */
776 static INLINE void
777 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
779 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
780 mmo_write_tetra_raw (abfd, (unsigned int) value);
783 /* Write quoted contents. Intended to be called multiple times in
784 sequence, followed by a call to mmo_flush_chunk. */
786 static INLINE bfd_boolean
787 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
789 bfd_boolean retval = TRUE;
791 /* Fill up a tetra from bytes remaining from a previous chunk. */
792 if (abfd->tdata.mmo_data->byte_no != 0)
794 while (abfd->tdata.mmo_data->byte_no < 4 && len != 0)
796 abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no++] = *loc++;
797 len--;
800 if (abfd->tdata.mmo_data->byte_no == 4)
802 mmo_write_tetra (abfd,
803 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
804 abfd->tdata.mmo_data->byte_no = 0;
808 while (len >= 4)
810 if (loc[0] == LOP)
811 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
813 retval = (retval
814 && ! abfd->tdata.mmo_data->have_error
815 && 4 == bfd_bwrite (loc, 4, abfd));
817 loc += 4;
818 len -= 4;
821 if (len)
823 memcpy (abfd->tdata.mmo_data->buf, loc, len);
824 abfd->tdata.mmo_data->byte_no = len;
827 if (! retval)
828 abfd->tdata.mmo_data->have_error = TRUE;
829 return retval;
832 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
833 4 bytes. */
835 static INLINE bfd_boolean
836 mmo_flush_chunk (bfd *abfd)
838 if (abfd->tdata.mmo_data->byte_no != 0)
840 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
841 0, 4 - abfd->tdata.mmo_data->byte_no);
842 mmo_write_tetra (abfd,
843 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
844 abfd->tdata.mmo_data->byte_no = 0;
847 return ! abfd->tdata.mmo_data->have_error;
850 /* Same, but from a list. */
852 static INLINE bfd_boolean
853 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
855 for (; datap != NULL; datap = datap->next)
856 if (! mmo_write_chunk (abfd, datap->data, datap->size))
857 return FALSE;
859 return mmo_flush_chunk (abfd);
862 /* Write a lop_loc and some contents. A caller needs to call
863 mmo_flush_chunk after calling this function. The location is only
864 output if different than *LAST_VMAP, which is updated after this call. */
866 static bfd_boolean
867 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
868 unsigned int len, bfd_vma *last_vmap)
870 /* Find an initial and trailing section of zero tetras; we don't need to
871 write out zeros. FIXME: When we do this, we should emit section size
872 and address specifiers, else objcopy can't always perform an identity
873 translation. Only do this if we *don't* have left-over data from a
874 previous write or the vma of this chunk is *not* the next address,
875 because then data isn't tetrabyte-aligned and we're concatenating to
876 that left-over data. */
878 if (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)
880 while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
882 vma += 4;
883 len -= 4;
884 loc += 4;
887 while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
888 len -= 4;
891 /* Only write out the location if it's different than the one the caller
892 (supposedly) previously handled, accounting for omitted leading zeros. */
893 if (vma != *last_vmap)
895 /* We might be in the middle of a sequence. */
896 mmo_flush_chunk (abfd);
898 /* We always write the location as 64 bits; no use saving bytes
899 here. */
900 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
901 mmo_write_octa_raw (abfd, vma);
904 /* Update to reflect end of this chunk, with trailing zeros omitted. */
905 *last_vmap = vma + len;
907 return (! abfd->tdata.mmo_data->have_error
908 && mmo_write_chunk (abfd, loc, len));
911 /* Same, but from a list. */
913 static INLINE bfd_boolean
914 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
916 /* Get an address different than the address of the first chunk. */
917 bfd_vma last_vma = datap ? datap->where - 1 : 0;
919 for (; datap != NULL; datap = datap->next)
920 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
921 &last_vma))
922 return FALSE;
924 return mmo_flush_chunk (abfd);
927 /* Make a .MMIX.spec_data.N section. */
929 static asection *
930 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
932 asection *sec;
933 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
934 = MMIX_OTHER_SPEC_SECTION_PREFIX;
936 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
937 "%d", spec_data_number);
939 sec = mmo_make_section (abfd, secname);
941 return sec;
944 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
945 ourselves, parse some of its data to get at the section name. */
947 static asection *
948 mmo_get_spec_section (bfd *abfd, int spec_data_number)
950 char *secname;
951 asection *sec;
952 bfd_byte buf[4];
953 unsigned int secname_length;
954 unsigned int i;
955 bfd_vma section_length;
956 bfd_vma section_vma;
957 mmo_data_list_type *loc;
958 flagword flags;
959 long orig_pos;
961 /* If this isn't the "special" special data, then make a placeholder
962 section. */
963 if (spec_data_number != SPEC_DATA_SECTION)
964 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
966 /* Seek back to this position if there was a format error. */
967 orig_pos = bfd_tell (abfd);
969 /* Read the length (in 32-bit words). */
970 if (bfd_bread (buf, 4, abfd) != 4)
971 goto format_error;
973 if (buf[0] == LOP)
975 if (buf[1] != LOP_QUOTE)
976 goto format_error;
978 if (bfd_bread (buf, 4, abfd) != 4)
979 goto format_error;
982 /* We don't care to keep the name length accurate. It's
983 zero-terminated. */
984 secname_length = bfd_get_32 (abfd, buf) * 4;
986 /* Check section name length for sanity. */
987 if (secname_length > MAX_SECTION_NAME_SIZE)
988 goto format_error;
990 /* This should be free'd regardless if a section is created. */
991 secname = bfd_malloc (secname_length + 1);
992 secname[secname_length] = 0;
994 for (i = 0; i < secname_length / 4; i++)
996 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
997 goto format_error_free;
999 if (secname[i * 4] == (char) LOP)
1001 /* A bit of overkill, but we handle char 0x98 in a section name,
1002 and recognize misparsing. */
1003 if (secname[i * 4 + 1] != LOP_QUOTE
1004 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1005 /* Whoops. We thought this was a name, and now we found a
1006 non-lop_quote lopcode before we parsed the whole length of
1007 the name. Signal end-of-file in the same manner. */
1008 goto format_error_free;
1012 /* Get the section flags. */
1013 if (bfd_bread (buf, 4, abfd) != 4
1014 || (buf[0] == LOP
1015 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1016 goto format_error_free;
1018 flags = bfd_get_32 (abfd, buf);
1020 /* Get the section length. */
1021 if (bfd_bread (buf, 4, abfd) != 4
1022 || (buf[0] == LOP
1023 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1024 goto format_error_free;
1026 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1028 /* That's the first, high-part. Now get the low part. */
1030 if (bfd_bread (buf, 4, abfd) != 4
1031 || (buf[0] == LOP
1032 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1033 goto format_error_free;
1035 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1037 /* Check the section length for sanity. */
1038 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1039 goto format_error_free;
1041 /* Get the section VMA. */
1042 if (bfd_bread (buf, 4, abfd) != 4
1043 || (buf[0] == LOP
1044 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1045 goto format_error_free;
1047 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1049 /* That's the first, high-part. Now get the low part. */
1050 if (bfd_bread (buf, 4, abfd) != 4
1051 || (buf[0] == LOP
1052 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1053 goto format_error_free;
1055 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1057 sec = mmo_make_section (abfd, secname);
1058 free (secname);
1059 if (sec == NULL)
1060 goto format_error;
1062 /* We allocate a buffer here for the advertised size, with head room for
1063 tetrabyte alignment. */
1064 loc = bfd_zmalloc (section_length + 3
1065 + sizeof (struct mmo_data_list_struct));
1066 if (loc == NULL)
1067 goto format_error;
1069 /* Use a TETRA-rounded size for the allocated buffer; we set the
1070 "visible" section size below. */
1071 loc->size = (section_length + 3) & ~3;
1073 /* Add in the section flags we found to those bfd entered during this
1074 process and set the contents. */
1075 if (! bfd_set_section_flags (abfd, sec,
1076 bfd_sec_flags_from_mmo_flags (flags)
1077 | bfd_get_section_flags (abfd, sec)
1078 | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
1079 || ! bfd_set_section_size (abfd, sec, sec->size + section_length)
1080 /* Set VMA only for the first occurrence. */
1081 || (! sec->user_set_vma
1082 && ! bfd_set_section_vma (abfd, sec, section_vma)))
1084 /* If we get an error for any of the calls above, signal more than
1085 just a format error for the spec section. */
1086 return NULL;
1089 loc->next = NULL;
1090 if (mmo_section_data (sec)->tail != NULL)
1091 mmo_section_data (sec)->tail->next = loc;
1092 else
1093 mmo_section_data (sec)->head = loc;
1094 mmo_section_data (sec)->tail = loc;
1095 loc->where = section_vma;
1097 return sec;
1099 format_error_free:
1100 free (secname);
1101 format_error:
1102 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1103 return NULL;
1105 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1108 /* Read a byte, but read from file in multiples of 32-bit words. */
1110 static bfd_byte
1111 mmo_get_byte (bfd *abfd)
1113 bfd_byte retval;
1115 if (abfd->tdata.mmo_data->byte_no == 0)
1117 if (! abfd->tdata.mmo_data->have_error
1118 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1120 abfd->tdata.mmo_data->have_error = TRUE;
1122 /* A value somewhat safe against tripping on some inconsistency
1123 when mopping up after this error. */
1124 return 128;
1128 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1129 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1131 return retval;
1134 /* Write a byte, in multiples of 32-bit words. */
1136 static void
1137 mmo_write_byte (bfd *abfd, bfd_byte value)
1139 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1140 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1142 if (! abfd->tdata.mmo_data->have_error
1143 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1144 abfd->tdata.mmo_data->have_error = TRUE;
1148 /* Create a symbol. */
1150 static bfd_boolean
1151 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1152 mmo_sym_type sym_type, unsigned int serno)
1154 struct mmo_symbol *n;
1156 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1157 if (n == NULL)
1158 return FALSE;
1160 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1161 if (n->name == NULL)
1162 return FALSE;
1164 strcpy (n->name, symname);
1166 n->value = addr;
1167 n->sym_type = sym_type;
1168 n->serno = serno;
1170 if (abfd->tdata.mmo_data->symbols == NULL)
1171 abfd->tdata.mmo_data->symbols = n;
1172 else
1173 abfd->tdata.mmo_data->symtail->next = n;
1174 abfd->tdata.mmo_data->symtail = n;
1175 n->next = NULL;
1177 ++abfd->symcount;
1179 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1180 section, as it's the one place we're sure to pass when reading a mmo
1181 object. For written objects, we do it while setting the symbol
1182 table. */
1183 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1184 && bfd_get_start_address (abfd) != addr)
1186 (*_bfd_error_handler)
1187 (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
1188 bfd_get_filename (abfd));
1189 bfd_set_error (bfd_error_bad_value);
1190 return FALSE;
1193 return TRUE;
1196 /* Read in symbols. */
1198 static bfd_boolean
1199 mmo_get_symbols (bfd *abfd)
1202 INODE
1203 Symbol-table, mmo section mapping, File layout, mmo
1204 SUBSECTION
1205 Symbol table format
1207 From mmixal.w (or really, the generated mmixal.tex) in
1208 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
1209 ``Symbols are stored and retrieved by means of a @samp{ternary
1210 search trie}, following ideas of Bentley and Sedgewick. (See
1211 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1212 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1213 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1214 character, and there are branches to subtries for the cases where
1215 a given character is less than, equal to, or greater than the
1216 character in the trie. There also is a pointer to a symbol table
1217 entry if a symbol ends at the current node.''
1219 So it's a tree encoded as a stream of bytes. The stream of bytes
1220 acts on a single virtual global symbol, adding and removing
1221 characters and signalling complete symbol points. Here, we read
1222 the stream and create symbols at the completion points.
1224 First, there's a control byte <<m>>. If any of the listed bits
1225 in <<m>> is nonzero, we execute what stands at the right, in
1226 the listed order:
1228 | (MMO3_LEFT)
1229 | 0x40 - Traverse left trie.
1230 | (Read a new command byte and recurse.)
1232 | (MMO3_SYMBITS)
1233 | 0x2f - Read the next byte as a character and store it in the
1234 | current character position; increment character position.
1235 | Test the bits of <<m>>:
1237 | (MMO3_WCHAR)
1238 | 0x80 - The character is 16-bit (so read another byte,
1239 | merge into current character.
1241 | (MMO3_TYPEBITS)
1242 | 0xf - We have a complete symbol; parse the type, value
1243 | and serial number and do what should be done
1244 | with a symbol. The type and length information
1245 | is in j = (m & 0xf).
1247 | (MMO3_REGQUAL_BITS)
1248 | j == 0xf: A register variable. The following
1249 | byte tells which register.
1250 | j <= 8: An absolute symbol. Read j bytes as the
1251 | big-endian number the symbol equals.
1252 | A j = 2 with two zero bytes denotes an
1253 | unknown symbol.
1254 | j > 8: As with j <= 8, but add (0x20 << 56)
1255 | to the value in the following j - 8
1256 | bytes.
1258 | Then comes the serial number, as a variant of
1259 | uleb128, but better named ubeb128:
1260 | Read bytes and shift the previous value left 7
1261 | (multiply by 128). Add in the new byte, repeat
1262 | until a byte has bit 7 set. The serial number
1263 | is the computed value minus 128.
1265 | (MMO3_MIDDLE)
1266 | 0x20 - Traverse middle trie. (Read a new command byte
1267 | and recurse.) Decrement character position.
1269 | (MMO3_RIGHT)
1270 | 0x10 - Traverse right trie. (Read a new command byte and
1271 | recurse.)
1273 Let's look again at the <<lop_stab>> for the trivial file
1274 (@pxref{File layout}).
1276 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1277 | 0x203a4040
1278 | 0x10404020
1279 | 0x4d206120
1280 | 0x69016e00
1281 | 0x81000000
1283 This forms the trivial trie (note that the path between ``:'' and
1284 ``M'' is redundant):
1286 | 203a ":"
1287 | 40 /
1288 | 40 /
1289 | 10 \
1290 | 40 /
1291 | 40 /
1292 | 204d "M"
1293 | 2061 "a"
1294 | 2069 "i"
1295 | 016e "n" is the last character in a full symbol, and
1296 | with a value represented in one byte.
1297 | 00 The value is 0.
1298 | 81 The serial number is 1. */
1300 bfd_byte m = mmo_get_byte (abfd);
1302 /* Check first if we have a bad hair day. */
1303 if (abfd->tdata.mmo_data->have_error)
1304 return FALSE;
1306 if (m & MMO3_LEFT)
1307 /* Traverse left trie. */
1308 mmo_get_symbols (abfd);
1310 if (m & MMO3_SYMBITS)
1312 bfd_byte c = mmo_get_byte (abfd);
1313 bfd_byte j = m & MMO3_TYPEBITS;
1314 bfd_vma addr = 0;
1315 enum mmo_sym_type sym_type;
1316 unsigned int serno = 0;
1317 bfd_byte k;
1319 if (m & MMO3_WCHAR)
1321 bfd_byte c2 = mmo_get_byte (abfd);
1323 /* A two-byte character. We can't grok this, but neither can
1324 mmotype, for other cases than the second byte being zero. */
1326 if (c != 0)
1328 abfd->tdata.mmo_data->lop_stab_symbol
1329 [abfd->tdata.mmo_data->symbol_position] = 0;
1331 (*_bfd_error_handler)
1332 (_("%s: unsupported wide character sequence"
1333 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1334 bfd_get_filename (abfd), c, c2,
1335 abfd->tdata.mmo_data->lop_stab_symbol);
1336 bfd_set_error (bfd_error_bad_value);
1337 abfd->tdata.mmo_data->have_error = TRUE;
1338 return FALSE;
1340 else
1341 c = c2;
1344 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1345 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1347 if (j & MMO3_REGQUAL_BITS)
1349 if (j == MMO3_REGQUAL_BITS)
1351 sym_type = mmo_reg_sym;
1352 addr = mmo_get_byte (abfd);
1354 else if (j <= 8)
1356 unsigned int i;
1358 for (i = 0; i < j; i++)
1359 addr = (addr << 8) + mmo_get_byte (abfd);
1361 if (addr == 0 && j == MMO3_UNDEF)
1362 sym_type = mmo_undef_sym;
1363 else
1364 sym_type = mmo_abs_sym;
1366 else
1368 unsigned int i;
1370 for (i = MMO3_DATA; i < j; i++)
1371 addr = (addr << 8) + mmo_get_byte (abfd);
1373 addr += (bfd_vma) 0x20 << 56;
1374 sym_type = mmo_data_sym;
1377 /* Get the serial number. */
1380 k = mmo_get_byte (abfd);
1381 serno = (serno << 7) + k;
1383 while (k < 128);
1384 serno -= 128;
1386 /* Got it. Now enter it. Skip a leading ":". */
1387 if (! abfd->tdata.mmo_data->have_error
1388 && ! mmo_create_symbol (abfd,
1389 abfd->tdata.mmo_data->lop_stab_symbol
1390 + 1,
1391 addr, sym_type, serno))
1392 abfd->tdata.mmo_data->have_error = TRUE;
1395 if (m & MMO3_MIDDLE)
1396 /* Traverse middle trie. */
1397 mmo_get_symbols (abfd);
1399 abfd->tdata.mmo_data->symbol_position--;
1402 if (m & MMO3_RIGHT)
1403 /* Traverse right trie. */
1404 mmo_get_symbols (abfd);
1406 return ! abfd->tdata.mmo_data->have_error;
1409 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1410 is in section SEC. Adjust and reallocate zero-initialized contents.
1411 If there's new contents, allocate to the next multiple of
1412 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1414 static INLINE bfd_byte *
1415 mmo_get_loc (asection *sec, bfd_vma vma, int size)
1417 bfd_size_type allocated_size;
1418 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1419 struct mmo_data_list_struct *datap = sdatap->head;
1420 struct mmo_data_list_struct *entry;
1422 /* First search the list to see if we have the requested chunk in one
1423 piece, or perhaps if we have a suitable chunk with room to fit. */
1424 for (; datap != NULL; datap = datap->next)
1426 if (datap->where <= vma
1427 && datap->where + datap->size >= vma + size)
1428 return datap->data + vma - datap->where;
1429 else if (datap->where <= vma
1430 && datap->where + datap->allocated_size >= vma + size
1431 /* Only munch on the "allocated size" if it does not
1432 overlap the next chunk. */
1433 && (datap->next == NULL || datap->next->where >= vma + size))
1435 /* There was room allocated, but the size wasn't set to include
1436 it. Do that now. */
1437 datap->size += (vma + size) - (datap->where + datap->size);
1439 /* Update the section size. This happens only if we update the
1440 32-bit-aligned chunk size. Callers that have
1441 non-32-bit-aligned sections should do all allocation and
1442 size-setting by themselves or at least set the section size
1443 after the last allocating call to this function. */
1444 if (vma + size > sec->vma + sec->size)
1445 sec->size += (vma + size) - (sec->vma + sec->size);
1447 return datap->data + vma - datap->where;
1451 /* Not found; allocate a new block. First check in case we get a
1452 request for a size split up over several blocks; we'll have to return
1453 NULL for those cases, requesting the caller to split up the request.
1454 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1455 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1457 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1458 if ((datap->where <= vma && datap->where + datap->size > vma)
1459 || (datap->where < vma + size
1460 && datap->where + datap->size >= vma + size))
1461 return NULL;
1463 allocated_size
1464 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1465 entry = (mmo_data_list_type *)
1466 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1467 if (entry == NULL)
1468 return NULL;
1469 entry->where = vma;
1470 entry->size = size;
1471 entry->allocated_size = allocated_size;
1473 datap = sdatap->head;
1475 /* Sort the records by address. Optimize for the common case of adding
1476 a record to the end of the list. */
1477 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1479 sdatap->tail->next = entry;
1480 entry->next = NULL;
1481 sdatap->tail = entry;
1483 else
1485 mmo_data_list_type **look;
1486 for (look = &sdatap->head;
1487 *look != NULL && (*look)->where < entry->where;
1488 look = &(*look)->next)
1490 entry->next = *look;
1491 *look = entry;
1492 if (entry->next == NULL)
1494 sdatap->tail = entry;
1496 /* We get here for the first time (at other times too) for this
1497 section. Say we have contents. */
1498 if (! bfd_set_section_flags (sec->owner, sec,
1499 bfd_get_section_flags (sec->owner, sec)
1500 | SEC_HAS_CONTENTS))
1501 return NULL;
1505 /* Update the section size. This happens only when we add contents and
1506 re-size as we go. The section size will then be aligned to 32 bits. */
1507 if (vma + size > sec->vma + sec->size)
1508 sec->size += (vma + size) - (sec->vma + sec->size);
1509 return entry->data;
1512 /* Set sizes once we've read in all sections. */
1514 static void
1515 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1516 void *ignored ATTRIBUTE_UNUSED)
1518 sec->lma = sec->vma;
1521 /* Read the mmo file and turn it into sections. */
1523 static bfd_boolean
1524 mmo_scan (bfd *abfd)
1526 unsigned int i;
1527 unsigned int lineno = 1;
1528 bfd_boolean error = FALSE;
1529 bfd_vma vma = 0;
1530 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1531 asection *non_spec_sec = NULL;
1532 bfd_vma non_spec_vma = 0;
1533 char *current_filename = NULL;
1534 bfd_size_type nbytes_read = 0;
1535 /* Buffer with room to read a 64-bit value. */
1536 bfd_byte buf[8];
1537 long stab_loc = -1;
1538 char *file_names[256];
1540 memset (file_names, 0, sizeof (file_names));
1542 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1543 goto error_return;
1545 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1547 if (buf[0] == LOP)
1549 unsigned int y = bfd_get_8 (abfd, buf + 2);
1550 unsigned int z = bfd_get_8 (abfd, buf + 3);
1552 /* Change back to the original section for lopcodes other
1553 than LOP_QUOTE that comes after a LOP_SPEC. */
1554 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1555 && non_spec_sec != NULL)
1557 sec = non_spec_sec;
1558 vma = non_spec_vma;
1559 non_spec_sec = NULL;
1562 switch (buf[1])
1564 default:
1565 (*_bfd_error_handler)
1566 (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
1567 bfd_get_filename (abfd), buf[1]);
1568 bfd_set_error (bfd_error_bad_value);
1569 goto error_return;
1571 case LOP_QUOTE:
1572 /* Quote the next 32-bit word. */
1573 if (y != 0 || z != 1)
1575 (*_bfd_error_handler)
1576 (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
1577 bfd_get_filename (abfd), y*256+z);
1578 bfd_set_error (bfd_error_bad_value);
1579 goto error_return;
1581 if (bfd_bread (buf, 4, abfd) != 4)
1582 goto error_return;
1584 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1585 vma += 4;
1586 vma &= ~3;
1587 lineno++;
1588 break;
1590 case LOP_LOC:
1591 /* Set vma (and section). */
1592 vma = (bfd_vma) y << 56;
1593 if (z == 1)
1595 /* Get a 32-bit value. */
1596 if (bfd_bread (buf, 4, abfd) != 4)
1597 goto error_return;
1599 vma += bfd_get_32 (abfd, buf);
1601 else if (z == 2)
1603 /* Get a 64-bit value. */
1604 if (bfd_bread (buf, 8, abfd) != 8)
1605 goto error_return;
1607 vma += bfd_get_64 (abfd, buf);
1609 else
1611 (*_bfd_error_handler)
1612 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
1613 bfd_get_filename (abfd), z);
1614 bfd_set_error (bfd_error_bad_value);
1615 goto error_return;
1618 sec = mmo_decide_section (abfd, vma);
1619 if (sec == NULL)
1620 goto error_return;
1621 break;
1623 case LOP_SKIP:
1624 /* Move forward within the same section. */
1625 vma += y * 256 + z;
1627 sec = mmo_decide_section (abfd, vma);
1628 if (sec == NULL)
1629 goto error_return;
1630 break;
1632 case LOP_FIXO:
1633 /* A fixup: Store the current vma somewhere. Position using
1634 same format as LOP_LOC. */
1636 bfd_vma p = (bfd_vma) y << 56;
1637 asection *fixosec;
1639 if (z == 1)
1641 /* Get a 32-bit value. */
1642 if (bfd_bread (buf, 4, abfd) != 4)
1643 goto error_return;
1645 p += bfd_get_32 (abfd, buf);
1647 else if (z == 2)
1649 /* Get a 64-bit value. */
1650 if (bfd_bread (buf, 8, abfd) != 8)
1651 goto error_return;
1653 p += bfd_get_64 (abfd, buf);
1655 else
1657 (*_bfd_error_handler)
1658 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
1659 bfd_get_filename (abfd), z);
1660 bfd_set_error (bfd_error_bad_value);
1661 goto error_return;
1664 /* The section where we store this address might be a
1665 different one than the current section. */
1666 fixosec = mmo_decide_section (abfd, p);
1667 if (fixosec == NULL)
1668 goto error_return;
1669 mmo_xore_64 (fixosec, p, vma);
1671 break;
1673 case LOP_FIXR:
1674 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1676 unsigned int yz = (y * 256 + z);
1677 bfd_vma p = vma + 2 - 4 * yz;
1678 asection *fixrsec = mmo_decide_section (abfd, p);
1679 if (fixrsec == NULL)
1680 goto error_return;
1681 mmo_xore_16 (fixrsec, p, yz);
1683 break;
1685 case LOP_FIXRX:
1686 /* A fixup, similar to lop_fixr, but taking larger numbers
1687 and can change branches into the opposite direction
1688 (gasp!). */
1690 bfd_vma delta;
1691 bfd_vma p;
1692 asection *fixrsec;
1694 if (y != 0)
1696 (*_bfd_error_handler)
1697 (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
1698 bfd_get_filename (abfd), y);
1699 bfd_set_error (bfd_error_bad_value);
1700 goto error_return;
1703 if (z != 16 && z != 24)
1705 (*_bfd_error_handler)
1706 (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
1707 bfd_get_filename (abfd), z);
1708 bfd_set_error (bfd_error_bad_value);
1709 goto error_return;
1712 /* Get the next 32-bit value. */
1713 if (bfd_bread (buf, 4, abfd) != 4)
1714 goto error_return;
1716 delta = bfd_get_32 (abfd, buf);
1718 /* Do an, ehm, involved calculation for the location of
1719 the fixup. See mmixal documentation for a verbose
1720 explanation. We follow it verbosely here for the
1721 readers delight. */
1722 if (buf[0] == 0)
1723 p = vma - 4 * delta;
1724 else if (buf[0] == 1)
1725 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1726 else
1728 (*_bfd_error_handler)
1729 (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
1730 bfd_get_filename (abfd), buf[0]);
1731 bfd_set_error (bfd_error_bad_value);
1732 goto error_return;
1735 fixrsec = mmo_decide_section (abfd, vma);
1736 if (fixrsec == NULL)
1737 goto error_return;
1738 mmo_xore_32 (fixrsec, p, delta);
1740 break;
1742 case LOP_FILE:
1743 /* Set current file and perhaps the file name. Reset line
1744 number. */
1745 if (z != 0)
1747 char *fname = bfd_malloc (z * 4 + 1);
1749 if (fname == NULL)
1751 (*_bfd_error_handler)
1752 (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
1753 bfd_get_filename (abfd), y, z * 4 + 1);
1754 bfd_set_error (bfd_error_system_call);
1755 goto error_return;
1758 fname[z * 4] = 0;
1760 for (i = 0; i < z; i++)
1762 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1764 free (fname);
1765 goto error_return;
1769 if (file_names[y] != NULL)
1771 (*_bfd_error_handler)
1772 (_("%s: invalid mmo file: file number %d `%s',"
1773 " was already entered as `%s'\n"),
1774 bfd_get_filename (abfd), y, fname, file_names[y]);
1775 bfd_set_error (bfd_error_bad_value);
1776 goto error_return;
1779 file_names[y] = fname;
1782 if (file_names[y] == NULL)
1784 (*_bfd_error_handler)
1785 (_("%s: invalid mmo file: file name for number %d"
1786 " was not specified before use\n"),
1787 bfd_get_filename (abfd), y);
1788 bfd_set_error (bfd_error_bad_value);
1789 goto error_return;
1792 current_filename = file_names[y];
1793 lineno = 0;
1794 break;
1796 case LOP_LINE:
1797 /* Set line number. */
1798 lineno = y * 256 + z;
1799 /* FIXME: Create a sequence of mmo-specific line number
1800 entries for each section, then translate into canonical
1801 format. */
1802 break;
1804 case LOP_SPEC:
1805 /* Special data follows until the next non-lop_quote
1806 lopcode. */
1807 non_spec_sec = sec;
1808 non_spec_vma = vma;
1809 sec = mmo_get_spec_section (abfd, y * 256 + z);
1810 if (sec == NULL)
1811 goto error_return;
1813 vma = sec->vma;
1814 break;
1816 case LOP_PRE:
1818 /* We ignore header information, except we read in the
1819 creation time from the first 32-bit word with the time
1820 in seconds since era. */
1821 if (z >= 1
1822 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1823 abfd) != 4)
1824 goto error_return;
1826 for (i = 1; i < z; i++)
1827 if (bfd_bread (buf, 4, abfd) != 4)
1828 goto error_return;
1830 break;
1832 case LOP_POST:
1833 /* This tells of the contents of registers $Z..$255 at
1834 startup. We make a section out of it, with VMA = Z * 8,
1835 but only if Z != 255 or the contents is non-zero. */
1837 asection *rsec;
1838 bfd_byte *loc;
1839 bfd_vma first_octa;
1840 bfd_vma startaddr_octa;
1842 /* Read first octaword outside loop to simplify logic when
1843 excluding the Z == 255, octa == 0 case. */
1844 if (bfd_bread (buf, 8, abfd) != 8)
1845 goto error_return;
1847 first_octa = bfd_get_64 (abfd, buf);
1849 /* Don't emit contents for the trivial case which is
1850 always present; $255 pointing to Main. */
1851 if (z != 255)
1853 rsec
1854 = bfd_make_section_old_way (abfd,
1855 MMIX_REG_CONTENTS_SECTION_NAME);
1856 rsec->flags |= SEC_LINKER_CREATED;
1857 rsec->vma = z * 8;
1858 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1859 bfd_put_64 (abfd, first_octa, loc);
1861 for (i = z + 1; i < 255; i++)
1863 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1864 goto error_return;
1867 /* Read out the last octabyte, and use it to set the
1868 start address. */
1869 if (bfd_bread (buf, 8, abfd) != 8)
1870 goto error_return;
1872 startaddr_octa = bfd_get_64 (abfd, buf);
1874 else
1875 startaddr_octa = first_octa;
1877 if (! bfd_set_start_address (abfd, startaddr_octa))
1879 /* Currently this can't fail, but this should handle
1880 future failures. */
1881 bfd_set_error (bfd_error_bad_value);
1882 goto error_return;
1885 break;
1887 case LOP_STAB:
1888 /* We read in the symbols now, not later. */
1889 if (y != 0 || z != 0)
1891 (*_bfd_error_handler)
1892 (_("%s: invalid mmo file: fields y and z of lop_stab"
1893 " non-zero, y: %d, z: %d\n"),
1894 bfd_get_filename (abfd), y, z);
1895 bfd_set_error (bfd_error_bad_value);
1896 goto error_return;
1899 /* Save the location, so we can check that YZ in the LOP_END
1900 is correct. */
1901 stab_loc = bfd_tell (abfd);
1903 /* It's not said that an MMO can be without symbols (though
1904 mmixal will refuse to assemble files without Main), but
1905 it seems it would still be a valid mmo-file, so allow it.
1906 We detect the absence of a symbol area in that the upper
1907 limit is computed (from the lop_end YZ field) as 0.
1908 Don't call mmo_get_symbols; it can only detect the end of
1909 a valid symbol trie, not the absence of one. */
1910 if (abfd->tdata.mmo_data->max_symbol_length != 0
1911 && ! mmo_get_symbols (abfd))
1912 goto error_return;
1913 break;
1915 case LOP_END:
1917 /* This must be the last 32-bit word in an mmo file.
1918 Let's find out. */
1919 struct stat statbuf;
1920 file_ptr curpos = bfd_tell (abfd);
1922 if (bfd_stat (abfd, &statbuf) < 0)
1923 goto error_return;
1925 if (statbuf.st_size != curpos)
1927 (*_bfd_error_handler)
1928 (_("%s: invalid mmo file: lop_end not last item in"
1929 " file\n"),
1930 bfd_get_filename (abfd));
1931 bfd_set_error (bfd_error_bad_value);
1932 goto error_return;
1935 /* Check that the YZ field is right. Subtract the size of
1936 this LOP_END in the calculation; YZ does not include
1937 it. */
1938 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
1940 (*_bfd_error_handler)
1941 (_("%s: invalid mmo file: YZ of lop_end (%ld)"
1942 " not equal to the number of tetras to the preceding"
1943 " lop_stab (%ld)\n"),
1944 bfd_get_filename (abfd), (long) (y * 256 + z),
1945 (curpos - stab_loc - 4)/4);
1946 bfd_set_error (bfd_error_bad_value);
1947 goto error_return;
1950 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
1951 goto done;
1955 else
1957 /* This wasn't a lopcode, so store it in the current section. */
1958 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
1959 vma += 4;
1960 vma &= ~3;
1961 lineno++;
1965 /* We know this file is a multiple of four bytes (checked in
1966 mmo_object_p), so if we got something other than 0, this was a bad
1967 file (although it's more likely we'll get 0 in that case too).
1968 If we got end-of-file, then there was no lop_stab, so the file has
1969 invalid format. */
1971 if (nbytes_read != 0)
1972 bfd_set_error (bfd_error_system_call);
1973 else
1974 bfd_set_error (bfd_error_bad_value);
1976 error_return:
1977 error = TRUE;
1978 done:
1979 /* Mark the .text and .data section with their normal attribute if they
1980 contain anything. This is not redundant wrt. mmo_decide_section,
1981 since that code might never execute, and conversely the alloc+code
1982 section flags must be set then. */
1983 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
1984 if (sec != NULL
1985 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
1986 && ! bfd_set_section_flags (abfd, sec,
1987 bfd_get_section_flags (abfd, sec)
1988 | SEC_ALLOC | SEC_LOAD | SEC_CODE))
1989 error = TRUE;
1991 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
1992 if (sec != NULL
1993 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
1994 && ! bfd_set_section_flags (abfd, sec,
1995 bfd_get_section_flags (abfd, sec)
1996 | SEC_ALLOC | SEC_LOAD))
1997 error = TRUE;
1999 /* Free whatever resources we took. */
2000 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2001 if (file_names[i])
2002 free (file_names[i]);
2003 return ! error;
2006 /* A hook to set up object file dependent section information. For mmo,
2007 we point out the shape of allocated section contents. */
2009 static bfd_boolean
2010 mmo_new_section_hook (bfd *abfd, asection *newsect)
2012 if (!newsect->used_by_bfd)
2014 /* We zero-fill all fields and assume NULL is represented by an all
2015 zero-bit pattern. */
2016 newsect->used_by_bfd
2017 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2018 if (!newsect->used_by_bfd)
2019 return FALSE;
2022 /* Always align to at least 32-bit words. */
2023 newsect->alignment_power = 2;
2024 return _bfd_generic_new_section_hook (abfd, newsect);
2027 /* We already have section contents loaded for sections that have
2028 contents. */
2030 static bfd_boolean
2031 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2032 asection *sec,
2033 void * location,
2034 file_ptr offset,
2035 bfd_size_type bytes_to_do)
2037 /* Iterate over diminishing chunk sizes, copying contents, like
2038 mmo_set_section_contents. */
2039 while (bytes_to_do)
2041 /* A minor song-and-dance to make sure we're not bitten by the
2042 distant possibility of the cast from bfd_vma to int making the
2043 chunk zero-sized. */
2044 int chunk_size
2045 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2046 bfd_byte *loc;
2049 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2050 while (loc == NULL && (chunk_size /= 2) != 0);
2052 if (chunk_size == 0)
2053 return FALSE;
2055 memcpy (location, loc, chunk_size);
2057 location += chunk_size;
2058 bytes_to_do -= chunk_size;
2059 offset += chunk_size;
2061 return TRUE;
2064 /* Return the amount of memory needed to read the symbol table. */
2066 static long
2067 mmo_get_symtab_upper_bound (bfd *abfd)
2069 return (abfd->symcount + 1) * sizeof (asymbol *);
2072 /* Sort mmo symbols by serial number. */
2074 static int
2075 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2077 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2078 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2080 /* Sort by serial number first. */
2081 if (sym1->serno < sym2->serno)
2082 return -1;
2083 else if (sym1->serno > sym2->serno)
2084 return 1;
2086 /* Then sort by address of the table entries. */
2087 return ((const char *) arg1 - (const char *) arg2);
2090 /* Translate the symbol table. */
2092 static long
2093 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2095 unsigned int symcount = bfd_get_symcount (abfd);
2096 asymbol *csymbols;
2097 unsigned int i;
2099 csymbols = abfd->tdata.mmo_data->csymbols;
2100 if (csymbols == NULL && symcount != 0)
2102 asymbol *c;
2103 struct mmo_symbol *s;
2104 struct mmo_symbol **msp;
2106 /* First we store the symbols into the table we'll return, then we
2107 qsort it on the serial number, with secondary on the address of
2108 the symbol, to preserve order if there would be non-unique serial
2109 numbers. */
2110 for (s = abfd->tdata.mmo_data->symbols,
2111 msp = (struct mmo_symbol **) alocation;
2112 s != NULL;
2113 s = s->next, ++msp)
2114 *msp = s;
2116 *msp = NULL;
2118 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2119 mmo_sort_mmo_symbols);
2121 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2122 if (csymbols == NULL)
2123 return -1;
2124 abfd->tdata.mmo_data->csymbols = csymbols;
2126 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2127 *msp != NULL;
2128 msp++, ++c)
2130 s = *msp;
2131 c->the_bfd = abfd;
2132 c->name = s->name;
2133 c->value = s->value;
2134 c->flags = BSF_GLOBAL;
2136 if (s->sym_type == mmo_data_sym)
2138 c->section
2139 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2141 if (c->section == NULL)
2142 c->section = bfd_abs_section_ptr;
2143 else
2144 c->value -= c->section->vma;
2146 else if (s->sym_type == mmo_undef_sym)
2147 c->section = bfd_und_section_ptr;
2148 else if (s->sym_type == mmo_reg_sym)
2150 c->section
2151 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2152 c->section->flags |= SEC_LINKER_CREATED;
2154 else
2156 asection *textsec
2157 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2158 asection *datasec;
2160 if (textsec != NULL
2161 && c->value >= textsec->vma
2162 && c->value <= textsec->vma + textsec->size)
2164 c->section = textsec;
2165 c->value -= c->section->vma;
2167 /* In mmo, symbol types depend on the VMA. Therefore, if
2168 the data section isn't within the usual bounds, its
2169 symbols are marked as absolute. Correct that. This
2170 means we can't have absolute symbols with values matching
2171 data section addresses, but we also can't have with
2172 absolute symbols with values matching text section
2173 addresses. For such needs, use the ELF format. */
2174 else if ((datasec
2175 = bfd_get_section_by_name (abfd,
2176 MMO_DATA_SECTION_NAME))
2177 != NULL
2178 && c->value >= datasec->vma
2179 && c->value <= datasec->vma + datasec->size)
2181 c->section = datasec;
2182 c->value -= c->section->vma;
2184 else
2185 c->section = bfd_abs_section_ptr;
2188 c->udata.p = NULL;
2192 /* Last, overwrite the incoming table with the right-type entries. */
2193 for (i = 0; i < symcount; i++)
2194 *alocation++ = csymbols++;
2195 *alocation = NULL;
2197 return symcount;
2200 /* Get information about a symbol. */
2202 static void
2203 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2204 asymbol *symbol, symbol_info *ret)
2206 bfd_symbol_info (symbol, ret);
2209 static void
2210 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2211 bfd_print_symbol_type how)
2213 FILE *file = (FILE *) afile;
2215 switch (how)
2217 case bfd_print_symbol_name:
2218 fprintf (file, "%s", symbol->name);
2219 break;
2220 default:
2221 bfd_print_symbol_vandf (abfd, file, symbol);
2223 fprintf (file, " %-5s %s",
2224 symbol->section->name,
2225 symbol->name);
2229 /* We can't map a file directly into executable code, so the
2230 size of header information is irrelevant. */
2232 static int
2233 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2234 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2236 return 0;
2239 /* Write the (section-neutral) file preamble. */
2241 static bfd_boolean
2242 mmo_internal_write_header (bfd *abfd)
2244 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2246 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2247 return FALSE;
2249 /* Copy creation time of original file. */
2250 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2251 return FALSE;
2253 return TRUE;
2256 /* Write the LOP_POST record, with global register initializations.
2257 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2258 registers at DATA. The Z = 255 field is filled in with the
2259 start-address. */
2261 static bfd_boolean
2262 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2264 int i;
2265 bfd_byte buf[8];
2266 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2268 for (i = z; i < 255; i++)
2270 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2272 if (bfd_bwrite (data, 8, abfd) != 8)
2273 return FALSE;
2276 /* For Z == $255, we always emit the start location; supposedly Main,
2277 but we have it handy at bfd_get_start_address. If we're called with
2278 Z == 255, don't assume DATA is valid. */
2279 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2281 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2284 /* Translate to and from BFD flags. This is to make sure that we don't
2285 get bitten by BFD flag number changes. */
2287 static flagword
2288 mmo_sec_flags_from_bfd_flags (flagword flags)
2290 flagword oflags = 0;
2292 if (flags & SEC_ALLOC)
2293 oflags |= MMO_SEC_ALLOC;
2294 if (flags & SEC_LOAD)
2295 oflags |= MMO_SEC_LOAD;
2296 if (flags & SEC_RELOC)
2297 oflags |= MMO_SEC_RELOC;
2298 if (flags & SEC_READONLY)
2299 oflags |= MMO_SEC_READONLY;
2300 if (flags & SEC_CODE)
2301 oflags |= MMO_SEC_CODE;
2302 if (flags & SEC_DATA)
2303 oflags |= MMO_SEC_DATA;
2304 if (flags & SEC_NEVER_LOAD)
2305 oflags |= MMO_SEC_NEVER_LOAD;
2306 if (flags & SEC_IS_COMMON)
2307 oflags |= MMO_SEC_IS_COMMON;
2308 if (flags & SEC_DEBUGGING)
2309 oflags |= MMO_SEC_DEBUGGING;
2311 return oflags;
2314 static flagword
2315 bfd_sec_flags_from_mmo_flags (flagword flags)
2317 flagword oflags = 0;
2319 if (flags & MMO_SEC_ALLOC)
2320 oflags |= SEC_ALLOC;
2321 if (flags & MMO_SEC_LOAD)
2322 oflags |= SEC_LOAD;
2323 if (flags & MMO_SEC_RELOC)
2324 oflags |= SEC_RELOC;
2325 if (flags & MMO_SEC_READONLY)
2326 oflags |= SEC_READONLY;
2327 if (flags & MMO_SEC_CODE)
2328 oflags |= SEC_CODE;
2329 if (flags & MMO_SEC_DATA)
2330 oflags |= SEC_DATA;
2331 if (flags & MMO_SEC_NEVER_LOAD)
2332 oflags |= SEC_NEVER_LOAD;
2333 if (flags & MMO_SEC_IS_COMMON)
2334 oflags |= SEC_IS_COMMON;
2335 if (flags & MMO_SEC_DEBUGGING)
2336 oflags |= SEC_DEBUGGING;
2338 return oflags;
2341 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2342 is 0. */
2344 static bfd_boolean
2345 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2347 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2349 if (sec->size < 4)
2350 return FALSE;
2352 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2353 && bfd_get_32 (abfd,
2354 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2355 return TRUE;
2357 return FALSE;
2360 /* Write a section. */
2362 static bfd_boolean
2363 mmo_internal_write_section (bfd *abfd, asection *sec)
2365 /* We do it differently depending on what section this is:
2367 ".text": Output, prepended by information about the first source file
2368 (not yet implemented.)
2370 ".data": Output.
2372 (".MMIX.reg_contents": Not handled here.)
2374 Anything else: Output inside a lop_spec 80, in the format described
2375 above. */
2377 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2379 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2381 /* Because leading and trailing zeros are omitted in output, we need to
2382 specify the section boundaries so they're correct when the file
2383 is read in again. That's also the case if this section is
2384 specified as not within its usual boundaries or alignments. */
2385 if (sec->size != 0
2386 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2387 || (secaddr & 3) != 0
2388 || (sec->size & 3) != 0
2389 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2391 if (!mmo_write_section_description (abfd, sec))
2392 return FALSE;
2395 /* FIXME: Output source file name and line number. */
2396 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2398 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2400 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2402 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2403 if (sec->size != 0
2404 && (secaddr < (bfd_vma) 0x20 << 56
2405 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2406 || (secaddr & 3) != 0
2407 || (sec->size & 3) != 0
2408 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2410 if (!mmo_write_section_description (abfd, sec))
2411 return FALSE;
2414 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2416 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2417 /* Not handled here. */
2419 /* This would normally be an abort call since this can't happen, but
2420 we don't do that. */
2421 bfd_set_error (bfd_error_bad_value);
2422 return FALSE;
2424 else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2426 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2428 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2429 return (! abfd->tdata.mmo_data->have_error
2430 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2432 /* Ignore sections that are just allocated or empty; we write out
2433 _contents_ here. */
2434 else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
2435 && sec->size != 0)
2437 if (!mmo_write_section_description (abfd, sec))
2438 return FALSE;
2440 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2441 loaded. */
2442 if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
2443 return (! abfd->tdata.mmo_data->have_error
2444 && mmo_write_loc_chunk_list (abfd,
2445 mmo_section_data (sec)->head));
2446 return (! abfd->tdata.mmo_data->have_error
2447 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2450 /* Some section without contents. */
2451 return TRUE;
2454 /* Write the description of a section, extended-mmo-style. */
2456 static bfd_boolean
2457 mmo_write_section_description (bfd *abfd, asection *sec)
2459 /* Keep the following document-comment formatted the way it is. */
2461 INODE
2462 mmo section mapping, , Symbol-table, mmo
2463 SUBSECTION
2464 mmo section mapping
2466 The implementation in BFD uses special data type 80 (decimal) to
2467 encapsulate and describe named sections, containing e.g.@: debug
2468 information. If needed, any datum in the encapsulation will be
2469 quoted using lop_quote. First comes a 32-bit word holding the
2470 number of 32-bit words containing the zero-terminated zero-padded
2471 segment name. After the name there's a 32-bit word holding flags
2472 describing the section type. Then comes a 64-bit big-endian word
2473 with the section length (in bytes), then another with the section
2474 start address. Depending on the type of section, the contents
2475 might follow, zero-padded to 32-bit boundary. For a loadable
2476 section (such as data or code), the contents might follow at some
2477 later point, not necessarily immediately, as a lop_loc with the
2478 same start address as in the section description, followed by the
2479 contents. This in effect forms a descriptor that must be emitted
2480 before the actual contents. Sections described this way must not
2481 overlap.
2483 For areas that don't have such descriptors, synthetic sections are
2484 formed by BFD. Consecutive contents in the two memory areas
2485 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2486 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2487 sections named <<.text>> and <<.data>> respectively. If an area
2488 is not otherwise described, but would together with a neighboring
2489 lower area be less than @samp{0x40000000} bytes long, it is joined
2490 with the lower area and the gap is zero-filled. For other cases,
2491 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2492 @var{n} is a number, a running count through the mmo file,
2493 starting at 0.
2495 EXAMPLE
2496 A loadable section specified as:
2498 | .section secname,"ax"
2499 | TETRA 1,2,3,4,-1,-2009
2500 | BYTE 80
2502 and linked to address @samp{0x4}, is represented by the sequence:
2504 | 0x98080050 - lop_spec 80
2505 | 0x00000002 - two 32-bit words for the section name
2506 | 0x7365636e - "secn"
2507 | 0x616d6500 - "ame\0"
2508 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2509 | 0x00000000 - high 32 bits of section length
2510 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2511 | 0x00000000 - high 32 bits of section address
2512 | 0x00000004 - section address is 4
2513 | 0x98010002 - 64 bits with address of following data
2514 | 0x00000000 - high 32 bits of address
2515 | 0x00000004 - low 32 bits: data starts at address 4
2516 | 0x00000001 - 1
2517 | 0x00000002 - 2
2518 | 0x00000003 - 3
2519 | 0x00000004 - 4
2520 | 0xffffffff - -1
2521 | 0xfffff827 - -2009
2522 | 0x50000000 - 80 as a byte, padded with zeros.
2524 Note that the lop_spec wrapping does not include the section
2525 contents. Compare this to a non-loaded section specified as:
2527 | .section thirdsec
2528 | TETRA 200001,100002
2529 | BYTE 38,40
2531 This, when linked to address @samp{0x200000000000001c}, is
2532 represented by:
2534 | 0x98080050 - lop_spec 80
2535 | 0x00000002 - two 32-bit words for the section name
2536 | 0x7365636e - "thir"
2537 | 0x616d6500 - "dsec"
2538 | 0x00000010 - flag READONLY
2539 | 0x00000000 - high 32 bits of section length
2540 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2541 | 0x20000000 - high 32 bits of address
2542 | 0x0000001c - low 32 bits of address 0x200000000000001c
2543 | 0x00030d41 - 200001
2544 | 0x000186a2 - 100002
2545 | 0x26280000 - 38, 40 as bytes, padded with zeros
2547 For the latter example, the section contents must not be
2548 loaded in memory, and is therefore specified as part of the
2549 special data. The address is usually unimportant but might
2550 provide information for e.g.@: the DWARF 2 debugging format. */
2552 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2553 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2554 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2555 mmo_flush_chunk (abfd);
2556 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2557 flag still having SEC_RELOC set. Investigate. This might be true
2558 for all alien sections; perhaps mmo.em should clear that flag. Might
2559 be related to weak references. */
2560 mmo_write_tetra (abfd,
2561 mmo_sec_flags_from_bfd_flags
2562 (bfd_get_section_flags (abfd, sec)));
2563 mmo_write_octa (abfd, sec->size);
2564 mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
2565 return TRUE;
2568 /* We save up all data before output. */
2570 static bfd_boolean
2571 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2572 const void *location, file_ptr offset,
2573 bfd_size_type bytes_to_do)
2575 /* Iterate over diminishing chunk sizes, copying contents. */
2576 while (bytes_to_do)
2578 /* A minor song-and-dance to make sure we're not bitten by the
2579 distant possibility of the cast from bfd_vma to int making the
2580 chunk zero-sized. */
2581 int chunk_size
2582 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2583 bfd_byte *loc;
2586 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2587 while (loc == NULL && (chunk_size /= 2) != 0);
2589 if (chunk_size == 0)
2590 return FALSE;
2592 memcpy (loc, location, chunk_size);
2594 location += chunk_size;
2595 bytes_to_do -= chunk_size;
2596 offset += chunk_size;
2598 return TRUE;
2601 /* Add a symbol to a trie-tree. */
2603 static bfd_boolean
2604 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2605 const struct mmo_symbol *symp)
2607 const char *name = symp->name;
2608 struct mmo_symbol_trie *trie = rootp;
2609 struct mmo_symbol_trie **triep = NULL;
2611 while (*name && trie != NULL)
2613 if (*name < trie->symchar)
2615 triep = &trie->left;
2616 trie = trie->left;
2618 else if (*name > trie->symchar)
2620 triep = &trie->right;
2621 trie = trie->right;
2623 else if (*name == trie->symchar)
2625 triep = &trie->middle;
2626 name++;
2628 /* Make sure "trie" points to where we should fill in the
2629 current symbol whenever we've iterated through "name". We
2630 would lose the right position if we encounter "foobar" then
2631 "foo". */
2632 if (*name)
2633 trie = trie->middle;
2637 while (*name != 0)
2639 /* Create middle branches for the rest of the characters. */
2640 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2641 *triep = trie;
2642 trie->symchar = *name++;
2643 triep = &trie->middle;
2646 /* We discover a duplicate symbol rather late in the process, but still;
2647 we discover it and bail out. */
2648 if (trie->sym.name != NULL)
2650 (*_bfd_error_handler)
2651 (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
2652 bfd_get_filename (abfd), trie->sym.name);
2653 bfd_set_error (bfd_error_bad_value);
2654 return FALSE;
2657 memcpy (&trie->sym, symp, sizeof *symp);
2658 return TRUE;
2661 /* Find out the length of the serialized version of a trie in bytes. */
2663 static unsigned int
2664 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2666 /* First, one for the control byte. */
2667 unsigned int length = 1;
2669 if (trie == NULL)
2670 return 0;
2672 /* Add in the recursion to the left. */
2673 length += mmo_internal_3_length (abfd, trie->left);
2675 /* Add in the middle trie and the character. */
2676 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2678 /* Add in the recursion to the right. */
2679 length += mmo_internal_3_length (abfd, trie->right);
2681 /* Add in bytes for the symbol (if this is an endnode). */
2682 if (trie->sym.name != NULL)
2684 unsigned int serno = trie->sym.serno;
2686 /* First what it takes to encode the value. */
2687 if (trie->sym.sym_type == mmo_reg_sym)
2688 length++;
2689 else if (trie->sym.sym_type == mmo_undef_sym)
2690 length += 2;
2691 else
2693 bfd_vma value = trie->sym.value;
2695 /* Coded in one to eight following bytes. */
2696 if (trie->sym.sym_type == mmo_data_sym)
2697 value -= (bfd_vma) 0x20 << 56;
2701 value >>= 8;
2702 length++;
2704 while (value != 0);
2707 /* Find out what it takes to encode the serial number. */
2710 serno >>= 7;
2711 length++;
2713 while (serno != 0);
2716 return length;
2719 /* Helper function for outputting the serial number of a symbol, output as
2720 a variant of leb128 (see dwarf2 documentation) which could be called
2721 beb128. Using a helper function and recursion simplifies debugging. */
2723 static void
2724 mmo_beb128_out (bfd *abfd, int serno, int marker)
2726 if (serno & ~0x7f)
2727 mmo_beb128_out (abfd, serno >> 7, 0);
2728 mmo_write_byte (abfd, marker | (serno & 0x7f));
2731 /* Serialize a trie. */
2733 static void
2734 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2736 bfd_byte control = 0;
2738 if (trie == NULL)
2739 return;
2741 if (trie->left)
2742 control |= MMO3_LEFT;
2744 if (trie->middle)
2745 control |= MMO3_MIDDLE;
2747 if (trie->right)
2748 control |= MMO3_RIGHT;
2750 if (trie->sym.name != NULL)
2752 /* Encode the symbol type and length of value bytes. */
2753 if (trie->sym.sym_type == mmo_reg_sym)
2754 control |= MMO3_REGQUAL_BITS;
2755 else if (trie->sym.sym_type == mmo_undef_sym)
2756 control |= MMO3_UNDEF;
2757 else
2759 bfd_vma value = trie->sym.value;
2761 /* Coded in 1..8 following bytes. */
2762 if (trie->sym.sym_type == mmo_data_sym)
2764 control |= MMO3_DATA;
2765 value -= (bfd_vma) 0x20 << 56;
2770 value >>= 8;
2771 control++;
2773 while (value != 0);
2777 /* The control byte is output before recursing. */
2778 mmo_write_byte (abfd, control);
2780 mmo_internal_3_dump (abfd, trie->left);
2782 if (control & MMO3_SYMBITS)
2784 mmo_write_byte (abfd, trie->symchar);
2786 if (trie->sym.name != NULL)
2788 if (trie->sym.sym_type == mmo_reg_sym)
2789 mmo_write_byte (abfd, trie->sym.value);
2790 else if (trie->sym.sym_type == mmo_undef_sym)
2792 mmo_write_byte (abfd, 0);
2793 mmo_write_byte (abfd, 0);
2795 else
2797 bfd_vma value = trie->sym.value;
2799 bfd_byte byte_n = control & 15;
2801 /* Coded in 1..8 following bytes. Note that the value is
2802 shifted out big-endian. */
2803 if (trie->sym.sym_type == mmo_data_sym)
2805 value -= (bfd_vma) 0x20 << 56;
2806 byte_n -= 8;
2811 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2812 byte_n--;
2814 while (byte_n != 0);
2817 mmo_beb128_out (abfd, trie->sym.serno, 128);
2819 mmo_internal_3_dump (abfd, trie->middle);
2821 mmo_internal_3_dump (abfd, trie->right);
2824 /* Write symbols in mmo format. Also write the lop_end terminator. */
2826 static bfd_boolean
2827 mmo_write_symbols_and_terminator (bfd *abfd)
2829 int count = bfd_get_symcount (abfd);
2830 asymbol *maintable[2];
2831 asymbol **table;
2832 asymbol **orig_table = bfd_get_outsymbols (abfd);
2833 int serno;
2834 struct mmo_symbol_trie root;
2835 int trie_len;
2836 int i;
2837 bfd_byte buf[4];
2839 /* Create a symbol for "Main". */
2840 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2842 fakemain->flags = BSF_GLOBAL;
2843 fakemain->value = bfd_get_start_address (abfd);
2844 fakemain->name = MMIX_START_SYMBOL_NAME;
2845 fakemain->section = bfd_abs_section_ptr;
2846 maintable[0] = fakemain;
2847 maintable[1] = NULL;
2849 memset (&root, 0, sizeof (root));
2851 /* Make all symbols take a left turn. */
2852 root.symchar = 0xff;
2854 /* There must always be a ":Main", so we'll add one if there are no
2855 symbols. Make sure we have room for it. */
2856 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2857 if (table == NULL)
2858 return FALSE;
2860 memcpy (table, orig_table, count * sizeof (asymbol *));
2862 /* Move :Main (if there is one) to the first position. This is
2863 necessary to get the same layout of the trie-tree when linking as
2864 when objcopying the result as in the objcopy.exp test "simple objcopy
2865 of executable". It also automatically takes care of assigning serial
2866 number 1 to :Main (as is mandatory). */
2867 for (i = 0; i < count; i++)
2868 if (table[i] != NULL
2869 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2870 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2872 asymbol *mainsym = table[i];
2873 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2874 table[0] = mainsym;
2876 /* Check that the value assigned to :Main is the same as the entry
2877 address. The default linker script asserts this. This is as
2878 good a place as any to check this consistency. */
2879 if ((mainsym->value
2880 + mainsym->section->output_section->vma
2881 + mainsym->section->output_offset)
2882 != bfd_get_start_address (abfd))
2884 /* Arbitrary buffer to hold the printable representation of a
2885 vma. */
2886 char vmas_main[40];
2887 char vmas_start[40];
2888 bfd_vma vma_start = bfd_get_start_address (abfd);
2890 sprintf_vma (vmas_main, mainsym->value);
2891 sprintf_vma (vmas_start, vma_start);
2893 (*_bfd_error_handler)
2894 (_("%s: Bad symbol definition: `Main' set to %s rather"
2895 " than the start address %s\n"),
2896 bfd_get_filename (abfd), vmas_main, vmas_start);
2897 bfd_set_error (bfd_error_bad_value);
2898 return FALSE;
2900 break;
2902 if (i == count && count != 0)
2904 /* When there are symbols, there must be a :Main. There was no
2905 :Main, so we need to add it manually. */
2906 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2907 table[0] = fakemain;
2908 count++;
2911 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
2913 asymbol *s = table[i];
2915 /* It's not enough to consult bfd_is_local_label, since it does not
2916 mean "local" in the sense of linkable-and-observable-after-link.
2917 Let's just check the BSF_GLOBAL flag.
2919 Also, don't export symbols with characters not in the allowed set. */
2920 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
2921 && strspn (s->name,
2922 valid_mmo_symbol_character_set) == strlen (s->name))
2924 struct mmo_symbol sym;
2925 memset (&sym, 0, sizeof (sym));
2927 /* Need to strip const here; strdup:ing would leak and the
2928 existing string must be safe to reuse. */
2929 sym.name = (char *) s->name;
2930 sym.value =
2931 s->value
2932 + s->section->output_section->vma
2933 + s->section->output_offset;
2935 if (bfd_is_und_section (s->section))
2936 sym.sym_type = mmo_undef_sym;
2937 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
2938 /* The encoding of data symbols require that the "rest"
2939 of the value fits in 6 bytes, so the upper two bytes
2940 must be 0x2000. All other symbols get to be the
2941 absolute type. */
2942 && (sym.value >> 48) == 0x2000)
2943 sym.sym_type = mmo_data_sym;
2944 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
2945 sym.sym_type = mmo_reg_sym;
2946 else if (strcmp (s->section->name,
2947 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2949 sym.sym_type = mmo_reg_sym;
2950 sym.value /= 8;
2952 else
2953 sym.sym_type = mmo_abs_sym;
2955 /* FIXME: We assume the order of the received symbols is an
2956 ordered mapping of the serial numbers. This is not
2957 necessarily true if we e.g. objcopy a mmo file to another and
2958 there are gaps in the numbering. Not sure if this can
2959 happen. Not sure what to do. */
2960 sym.serno = serno++;
2962 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
2963 return FALSE;
2967 /* Change the root node to be a ":"-prefix. */
2968 root.symchar = ':';
2969 root.middle = root.left;
2970 root.right = NULL;
2971 root.left = NULL;
2973 /* We have to find out if we can fit the whole symbol table in the mmo
2974 symtab. It would be bad to assume we can always fit it in 262144
2975 bytes. If we can't, just leave the Main symbol. */
2976 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
2978 if (trie_len > 0xffff)
2980 /* Test this code by using a lower limit in the test above and check
2981 that the single "Main" symbol is emitted and handled properly.
2982 There's no specific test-case. */
2983 struct mmo_symbol sym;
2985 (*_bfd_error_handler)
2986 (_("%s: warning: symbol table too large for mmo, larger than 65535"
2987 " 32-bit words: %d. Only `Main' will be emitted.\n"),
2988 bfd_get_filename (abfd), trie_len);
2990 memset (&sym, 0, sizeof (sym));
2991 sym.sym_type = mmo_abs_sym;
2992 sym.name = MMIX_START_SYMBOL_NAME;
2993 sym.serno = 1;
2994 sym.value = bfd_get_start_address (abfd);
2996 /* Then patch up a symbol table to be just the ":Main" symbol. */
2997 memset (&root, 0, sizeof (root));
2998 root.left = root.middle;
2999 root.symchar = 0xff;
3000 root.middle = NULL;
3001 root.right = NULL;
3003 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3004 return FALSE;
3006 root.symchar = ':';
3007 root.middle = root.left;
3008 root.right = NULL;
3009 root.left = NULL;
3011 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3014 /* Reset the written-bytes counter. */
3015 abfd->tdata.mmo_data->byte_no = 0;
3017 /* Put out the lop_stab mark. */
3018 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3019 if (bfd_bwrite (buf, 4, abfd) != 4)
3020 return FALSE;
3022 /* Dump out symbols. */
3023 mmo_internal_3_dump (abfd, &root);
3025 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3027 /* I haven't seen this trig. It seems no use claiming this case
3028 isn't debugged and abort if we get here. Instead emit a
3029 diagnostic and fail "normally". */
3030 (*_bfd_error_handler)
3031 (_("%s: internal error, symbol table changed size from %d to %d"
3032 " words\n"),
3033 bfd_get_filename (abfd), trie_len,
3034 (abfd->tdata.mmo_data->byte_no + 3)/4);
3035 bfd_set_error (bfd_error_bad_value);
3036 return FALSE;
3039 /* Dump out remaining bytes in the buffer and handle I/O errors by
3040 propagating errors. */
3041 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3042 || abfd->tdata.mmo_data->have_error)
3044 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3045 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3047 if (abfd->tdata.mmo_data->have_error
3048 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3049 return FALSE;
3052 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3053 return bfd_bwrite (buf, 4, abfd) == 4;
3056 /* Write section unless it is the register contents section. For that, we
3057 instead store the section in the supplied pointer. This function is
3058 used through bfd_map_over_sections. */
3060 static void
3061 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3063 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3065 if (! infop->retval)
3066 return;
3068 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3070 infop->reg_section = sec;
3071 return;
3074 /* Exclude the convenience register section. */
3075 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3077 if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
3079 /* Make sure it hasn't got contents. It seems impossible to
3080 make it carry contents, so we don't have a test-case for
3081 this. */
3082 (*_bfd_error_handler)
3083 (_("%s: internal error, internal register section %s had"
3084 " contents\n"),
3085 bfd_get_filename (abfd), sec->name);
3086 bfd_set_error (bfd_error_bad_value);
3087 infop->retval = FALSE;
3088 return;
3091 return;
3094 infop->retval = mmo_internal_write_section (abfd, sec);
3097 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3098 already called. */
3100 static bfd_boolean
3101 mmo_write_object_contents (bfd *abfd)
3103 struct mmo_write_sec_info wsecinfo;
3105 /* First, there are a few words of preamble. */
3106 if (! mmo_internal_write_header (abfd))
3107 return FALSE;
3109 wsecinfo.reg_section = NULL;
3110 wsecinfo.retval = TRUE;
3112 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3113 &wsecinfo);
3115 if (! wsecinfo.retval)
3116 return FALSE;
3118 if (wsecinfo.reg_section != NULL)
3120 asection *sec = wsecinfo.reg_section;
3121 unsigned int z = (unsigned int) (sec->vma / 8);
3123 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3124 of the register contents section and check that it corresponds to
3125 the length of the section. */
3126 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3127 || sec->vma != 256 * 8 - sec->size - 8)
3129 bfd_set_error (bfd_error_bad_value);
3131 if (sec->size == 0)
3132 /* There must always be at least one such register. */
3133 (*_bfd_error_handler)
3134 (_("%s: no initialized registers; section length 0\n"),
3135 bfd_get_filename (abfd));
3136 else if (sec->vma > (256 - 32) * 8)
3137 /* Provide better error message for the case of too many
3138 global registers. */
3139 (*_bfd_error_handler)
3140 (_("%s: too many initialized registers; section length %ld\n"),
3141 bfd_get_filename (abfd),
3142 (long) sec->size);
3143 else
3144 (*_bfd_error_handler)
3145 (_("%s: invalid start address for initialized registers of"
3146 " length %ld: 0x%lx%08lx\n"),
3147 bfd_get_filename (abfd),
3148 (long) sec->size,
3149 (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
3151 return FALSE;
3154 if (! mmo_internal_write_post (abfd, z, sec))
3155 return FALSE;
3157 else
3158 if (! mmo_internal_write_post (abfd, 255, NULL))
3159 return FALSE;
3161 return mmo_write_symbols_and_terminator (abfd);
3164 /* If there's anything in particular in a mmo bfd that we want to free,
3165 make this a real function. Only do this if you see major memory
3166 thrashing; zealous free:ing will cause unwanted behavior, especially if
3167 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3168 block allocated with "bfd_alloc"; they're really allocated from an
3169 obstack, and we don't know what was allocated there since this
3170 particular allocation. */
3172 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3173 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3175 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3176 leading ':' might more appropriately be called local. */
3177 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3178 #define mmo_bfd_is_target_special_symbol \
3179 ((bfd_boolean (*) (bfd *, asymbol *)) bfd_false)
3181 /* Is this one really used or defined by anyone? */
3182 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3184 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3185 section or if MMO line numbers are implemented. */
3186 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3187 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3188 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3189 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3190 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3191 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3193 #define mmo_get_section_contents_in_window \
3194 _bfd_generic_get_section_contents_in_window
3195 #define mmo_bfd_get_relocated_section_contents \
3196 bfd_generic_get_relocated_section_contents
3197 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3198 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3199 #define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
3200 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3201 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3202 #define mmo_bfd_copy_link_hash_symbol_type \
3203 _bfd_generic_copy_link_hash_symbol_type
3204 #define mmo_bfd_final_link _bfd_generic_final_link
3205 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3207 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3208 stop anybody from shooting themselves in the foot. */
3209 #define mmo_set_arch_mach bfd_default_set_arch_mach
3210 #define mmo_bfd_relax_section bfd_generic_relax_section
3211 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3212 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3213 #define mmo_bfd_discard_group bfd_generic_discard_group
3214 #define mmo_section_already_linked \
3215 _bfd_generic_section_already_linked
3216 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3218 /* We want to copy time of creation, otherwise we'd use
3219 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3220 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3221 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3222 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3223 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3224 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3225 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3227 const bfd_target bfd_mmo_vec =
3229 "mmo", /* name */
3230 bfd_target_mmo_flavour,
3231 BFD_ENDIAN_BIG, /* target byte order */
3232 BFD_ENDIAN_BIG, /* target headers byte order */
3234 /* FIXME: Might need adjustments. */
3235 (HAS_RELOC | EXEC_P | /* object flags */
3236 HAS_LINENO | HAS_DEBUG |
3237 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3239 /* FIXME: Might need adjustments. */
3240 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3241 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3242 /* section flags */
3243 0, /* leading underscore */
3244 ' ', /* ar_pad_char */
3245 16, /* ar_max_namelen */
3246 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3247 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3248 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3249 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3250 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3251 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3254 _bfd_dummy_target,
3255 mmo_object_p, /* bfd_check_format */
3256 _bfd_dummy_target,
3257 _bfd_dummy_target,
3260 bfd_false,
3261 mmo_mkobject,
3262 bfd_false,
3263 bfd_false,
3265 { /* bfd_write_contents */
3266 bfd_false,
3267 mmo_write_object_contents,
3268 bfd_false,
3269 bfd_false,
3272 BFD_JUMP_TABLE_GENERIC (mmo),
3273 BFD_JUMP_TABLE_COPY (mmo),
3274 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3275 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3276 BFD_JUMP_TABLE_SYMBOLS (mmo),
3277 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3278 BFD_JUMP_TABLE_WRITE (mmo),
3279 BFD_JUMP_TABLE_LINK (mmo),
3280 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3282 NULL,
3284 NULL