1 # This shell script emits a C file. -*- C -*-
2 # Copyright 2001, 2002, 2003, 2004, 2006, 2007, 2008
3 # Free Software Foundation, Inc.
5 # This file is part of the GNU Binutils.
7 # This program is free software; you can redistribute it and/or modify
8 # it under the terms of the GNU General Public License as published by
9 # the Free Software Foundation; either version 3 of the License, or
10 # (at your option) any later version.
12 # This program is distributed in the hope that it will be useful,
13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 # GNU General Public License for more details.
17 # You should have received a copy of the GNU General Public License
18 # along with this program; if not, write to the Free Software
19 # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
23 # This file is sourced from generic.em.
26 /* Need to have this macro defined before mmix-elfnmmo, which uses the
27 name for the before_allocation function, defined in ldemul.c (for
28 the mmo "emulation") or in elf32.em (for the elf64mmix
30 #define gldmmo_before_allocation before_allocation_default
32 /* We include this header *not* because we expect to handle ELF here
33 but because we re-use the map_segments function in elf-generic.em,
34 a file which is rightly somewhat ELF-centric. But this is only to
35 get a weird testcase right; ld-mmix/bpo-22, forcing ELF to be
36 output from the mmo emulation: -m mmo --oformat elf64-mmix! */
40 source_em ${srcdir}/emultempl/elf-generic.em
41 source_em ${srcdir}/emultempl/mmix-elfnmmo.em
45 /* Place an orphan section. We use this to put random SEC_CODE or
46 SEC_READONLY sections right after MMO_TEXT_SECTION_NAME. Much borrowed
50 mmo_place_orphan (asection *s)
52 static struct orphan_save hold_text =
54 MMO_TEXT_SECTION_NAME,
55 SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | SEC_READONLY | SEC_CODE,
58 struct orphan_save *place;
60 lang_output_section_statement_type *after;
61 lang_output_section_statement_type *os;
63 /* We have nothing to say for anything other than a final link. */
64 if (link_info.relocatable
65 || (s->flags & (SEC_EXCLUDE | SEC_LOAD)) != SEC_LOAD)
68 /* Only care for sections we're going to load. */
70 os = lang_output_section_find (secname);
72 /* We have an output section by this name. Place the section inside it
73 (regardless of whether the linker script lists it as input). */
76 lang_add_section (&os->children, s, os);
80 /* If this section does not have .text-type section flags or there's no
81 MMO_TEXT_SECTION_NAME, we don't have anything to say. */
82 if ((s->flags & (SEC_CODE | SEC_READONLY)) == 0)
85 if (hold_text.os == NULL)
86 hold_text.os = lang_output_section_find (hold_text.name);
89 if (hold_text.os != NULL)
92 after = &lang_output_section_statement.head->output_section_statement;
94 /* If there's an output section by this name, we'll use it, regardless
95 of section flags, in contrast to what's done in elf32.em. */
96 os = lang_insert_orphan (s, secname, after, place, NULL, NULL);
98 /* We need an output section for .text as a root, so if there was none
99 (might happen with a peculiar linker script such as in "map
100 addresses", map-address.exp), we grab the output section created
102 if (hold_text.os == NULL)
108 /* Remove the spurious settings of SEC_RELOC that make it to the output at
109 link time. We are as confused as elflink.h:elf_bfd_final_link, and
110 paper over the bug similarly. */
113 mmo_wipe_sec_reloc_flag (bfd *abfd, asection *sec, void *ptr ATTRIBUTE_UNUSED)
115 bfd_set_section_flags (abfd, sec,
116 bfd_get_section_flags (abfd, sec) & ~SEC_RELOC);
119 /* Iterate with bfd_map_over_sections over mmo_wipe_sec_reloc_flag... */
124 bfd_map_over_sections (link_info.output_bfd, mmo_wipe_sec_reloc_flag, NULL);
125 gld${EMULATION_NAME}_map_segments (FALSE);
129 /* To get on-demand global register allocation right, we need to parse the
130 relocs, like what happens when linking to ELF. It needs to be done
131 before all input sections are supposed to be present. When linking to
132 ELF, it's done when reading symbols. When linking to mmo, we do it
133 when all input files are seen, which is equivalent. */
136 mmo_after_open (void)
138 /* When there's a mismatch between the output format and the emulation
139 (using weird combinations like "-m mmo --oformat elf64-mmix" for
140 example), we'd count relocs twice because they'd also be counted
141 along the usual route for ELF-only linking, which would lead to an
142 internal accounting error. */
143 if (bfd_get_flavour (link_info.output_bfd) != bfd_target_elf_flavour)
145 LANG_FOR_EACH_INPUT_STATEMENT (is)
147 if (bfd_get_flavour (is->the_bfd) == bfd_target_elf_flavour
148 && !_bfd_mmix_check_all_relocs (is->the_bfd, &link_info))
149 einfo ("%X%P: Internal problems scanning %B after opening it",
156 LDEMUL_PLACE_ORPHAN=mmo_place_orphan
157 LDEMUL_FINISH=mmo_finish
158 LDEMUL_AFTER_OPEN=mmo_after_open