Set targ_emul, targ_extra_emuls as little endian default and to support big endian.
[binutils.git] / bfd / mmo.c
blob8bb509518f3f3e6df3fb48ca1ebdc1ab0676eb8b
1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright 2001
3 Free Software Foundation, Inc.
4 Written by Hans-Peter Nilsson (hp@bitrange.com).
5 Infrastructure and other bits originally copied from srec.c and
6 binary.c.
8 This file is part of BFD, the Binary File Descriptor library.
10 This program is free software; you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation; either version 2 of the License, or
13 (at your option) any later version.
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 GNU General Public License for more details.
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
25 SECTION
26 mmo backend
28 The mmo object format is used exclusively together with Professor
29 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
30 @emph{mmix} which is available at
31 @emph{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
32 understands this format. That package also includes a combined
33 assembler and linker called @emph{mmixal}. The mmo format has
34 no advantages feature-wise compared to e.g. ELF. It is a simple
35 non-relocatable object format with no support for archives or
36 debugging information, except for symbol value information and
37 line numbers (which is not yet implemented in BFD). See
38 @emph{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
39 information about MMIX. The ELF format is used for intermediate
40 object files in the BFD implementation.
42 @c We want to xref the symbol table node. A feature in "chew"
43 @c requires that "commands" do not contain spaces in the
44 @c arguments. Hence the hyphen in "Symbol-table".
45 @menu
46 @* File layout::
47 @* Symbol-table::
48 @* mmo section mapping::
49 @end menu
51 INODE
52 File layout, Symbol-table, mmo, mmo
53 SUBSECTION
54 File layout
56 The mmo file contents is not partitioned into named sections as
57 with e.g.@: ELF. Memory areas is formed by specifying the
58 location of the data that follows. Only the memory area
59 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
60 it is used for code (and constants) and the area
61 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
62 writable data. @xref{mmo section mapping}.
64 Contents is entered as 32-bit words, xor:ed over previous
65 contents, always zero-initialized. A word that starts with the
66 byte @samp{0x98} forms a command called a @samp{lopcode}, where
67 the next byte distinguished between the thirteen lopcodes. The
68 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
69 the @samp{YZ} field (a 16-bit big-endian number), are used for
70 various purposes different for each lopcode. As documented in
71 @emph{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
72 the lopcodes are:
74 There is provision for specifying ``special data'' of 65536
75 different types. We use type 80 (decimal), arbitrarily chosen the
76 same as the ELF <<e_machine>> number for MMIX, filling it with
77 section information normally found in ELF objects. @xref{mmo
78 section mapping}.
80 @table @code
81 @item lop_quote
82 0x98000001. The next word is contents, regardless of whether it
83 starts with 0x98 or not.
85 @item lop_loc
86 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
87 directive, setting the location for the next data to the next
88 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
89 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
90 and 2 for the data segment.
92 @item lop_skip
93 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
95 @item lop_fixo
96 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
97 as 64 bits into the location pointed to by the next 32-bit
98 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
99 2^56}.
101 @item lop_fixr
102 0x9804YYZZ. @samp{YZ} is stored into the current location plus
103 @math{2 - 4 * YZ}.
105 @item lop_fixrx
106 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
107 the following 32-bit word are used in a manner similar to
108 @samp{YZ} in lop_fixr: it is xor:ed into the current location
109 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
110 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
111 then @math{L = (@var{lowest 24 bits of word})}.
113 @item lop_file
114 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
115 32-bit words. Set the file number to @samp{Y} and the line
116 counter to 0. The next @math{Z * 4} bytes contain the file name,
117 padded with zeros if the count is not a multiple of four. The
118 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
119 all but the first occurrence.
121 @item lop_line
122 0x9807YYZZ. @samp{YZ} is the line number. Together with
123 lop_file, it forms the source location for the next 32-bit word.
124 Note that for each non-lopcode 32-bit word, line numbers are
125 assumed incremented by one.
127 @item lop_spec
128 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
129 lopcode other than lop_quote forms special data of type @samp{YZ}.
130 @xref{mmo section mapping}.
132 Other types than 80, (or type 80 with a content that does not
133 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
134 where @var{n} is the @samp{YZ}-type. The flags for such a
135 sections say not to allocate or load the data. The vma is 0.
136 Contents of multiple occurrences of special data @var{n} is
137 concatenated to the data of the previous lop_spec @var{n}s. The
138 location in data or code at which the lop_spec occurred is lost.
140 @item lop_pre
141 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
142 length of header information in 32-bit words, where the first word
143 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
145 @item lop_post
146 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
147 content-generating lopcodes in a program. The @samp{Z} field
148 denotes the value of @samp{rG} at the beginning of the program.
149 The following @math{256 - Z} big-endian 64-bit words are loaded
150 into global registers @samp{$G} @dots{} @samp{$255}.
152 @item lop_stab
153 0x980b0000. The next-to-last lopcode in a program. Must follow
154 immediately after the lop_post lopcode and its data. After this
155 lopcode follows all symbols in a compressed format
156 (@pxref{Symbol-table}).
158 @item lop_end
159 0x980cYYZZ. The last lopcode in a program. It must follow the
160 lop_stab lopcode and its data. The @samp{YZ} field contains the
161 number of 32-bit words of symbol table information after the
162 preceding lop_stab lopcode.
163 @end table
165 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
166 <<lop_fixo>> are not generated by BFD, but are handled. They are
167 generated by <<mmixal>>.
169 EXAMPLE
170 This trivial one-label, one-instruction file:
172 | :Main TRAP 1,2,3
174 can be represented this way in mmo:
176 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
177 | <timestamp>
178 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
179 | Note that mmixal does not emit this for the file above.
180 | 0x00000000 - Address, high 32 bits.
181 | 0x00000000 - Address, low 32 bits.
182 | 0x98060002 - lop_file, 2 32-bit words for file-name.
183 | 0x74657374 - "test"
184 | 0x2e730000 - ".s\0\0"
185 | 0x98070001 - lop_line, line 1.
186 | 0x00010203 - TRAP 1,2,3
187 | 0x980a00ff - lop_post, setting $255 to 0.
188 | 0x00000000
189 | 0x00000000
190 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
191 | 0x203a4040 @xref{Symbol-table}.
192 | 0x10404020
193 | 0x4d206120
194 | 0x69016e00
195 | 0x81000000
196 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
198 #include "bfd.h"
199 #include "sysdep.h"
200 #include "libbfd.h"
201 #include "libiberty.h"
202 #include "elf/mmix.h"
203 #include "opcode/mmix.h"
204 #include <ctype.h>
206 #define LOP 0x98
207 #define LOP_QUOTE 0
208 #define LOP_LOC 1
209 #define LOP_SKIP 2
210 #define LOP_FIXO 3
211 #define LOP_FIXR 4
212 #define LOP_FIXRX 5
213 #define LOP_FILE 6
214 #define LOP_LINE 7
215 #define LOP_SPEC 8
216 #define LOP_PRE 9
217 #define LOP_POST 10
218 #define LOP_STAB 11
219 #define LOP_END 12
221 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
222 #define SPEC_DATA_SECTION 80
223 #define LOP_SPEC_SECTION \
224 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
226 /* Must be a power of two. If you change this to be >= 64k, you need a
227 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
228 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
230 /* An arbitrary number for the maximum length section name size. */
231 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
233 /* A quite arbitrary number for the maximum length section size. */
234 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
236 #define MMO3_WCHAR 0x80
237 #define MMO3_LEFT 0x40
238 #define MMO3_MIDDLE 0x20
239 #define MMO3_RIGHT 0x10
240 #define MMO3_TYPEBITS 0xf
241 #define MMO3_REGQUAL_BITS 0xf
242 #define MMO3_UNDEF 2
243 #define MMO3_DATA 8
244 #define MMO3_SYMBITS 0x2f
246 /* Put these everywhere in new code. */
247 #define FATAL_DEBUG \
248 _bfd_abort (__FILE__, __LINE__, \
249 "Internal: Non-debugged code (test-case missing)")
251 #define BAD_CASE(x) \
252 _bfd_abort (__FILE__, __LINE__, \
253 "bad case for " #x)
255 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
257 /* When scanning the mmo file, a linked list of mmo_symbol
258 structures is built to represent the symbol table (if there is
259 one). */
261 struct mmo_symbol
263 struct mmo_symbol *next;
264 CONST char *name;
265 bfd_vma value;
266 enum mmo_sym_type sym_type;
267 unsigned int serno;
270 struct mmo_data_list_struct
272 struct mmo_data_list_struct *next;
273 bfd_vma where;
274 bfd_size_type size;
275 bfd_size_type allocated_size;
276 bfd_byte data[1];
279 typedef struct mmo_data_list_struct mmo_data_list_type;
281 struct mmo_symbol_trie
283 struct mmo_symbol_trie *left;
284 struct mmo_symbol_trie *right;
285 struct mmo_symbol_trie *middle;
287 bfd_byte symchar;
289 /* A zero name means there's nothing here. */
290 struct mmo_symbol sym;
293 /* The mmo tdata information. */
295 struct mmo_data_struct
297 struct mmo_symbol *symbols;
298 struct mmo_symbol *symtail;
299 asymbol *csymbols;
301 /* File representation of time (NULL) when this file was created. */
302 bfd_byte created[4];
304 /* When we're reading bytes recursively, check this occasionally.
305 Also holds write errors. */
306 boolean have_error;
308 /* Max symbol length that may appear in the lop_stab table. Note that
309 this table might just hold a subset of symbols for not-really large
310 programs, as it can only be 65536 * 4 bytes large. */
311 int max_symbol_length;
313 /* Here's the symbol we build in lop_stab. */
314 char *lop_stab_symbol;
316 /* Index into lop_stab_symbol for the next character when parsing the
317 symbol information. */
318 int symbol_position;
320 /* When creating arbitrary sections, we need to count section numbers. */
321 int sec_no;
323 /* When writing or reading byte-wise, we need to count the bytes
324 within a 32-bit word. */
325 int byte_no;
327 /* We also need a buffer to hold the bytes we count reading or writing. */
328 bfd_byte buf[4];
331 typedef struct mmo_data_struct tdata_type;
333 struct mmo_section_data_struct
335 mmo_data_list_type *head;
336 mmo_data_list_type *tail;
339 /* These structures are used in bfd_map_over_sections constructs. */
341 /* Used when writing out sections; all but the register contents section
342 which is stored in reg_section. */
343 struct mmo_write_sec_info
345 asection *reg_section;
346 boolean retval;
349 /* Used when trying to find a section corresponding to addr. */
350 struct mmo_find_sec_info
352 asection *sec;
353 bfd_vma addr;
356 static boolean mmo_bfd_copy_private_bfd_data PARAMS ((bfd *, bfd *));
357 static void mmo_write_section_unless_reg_contents
358 PARAMS ((bfd *, asection *, PTR));
359 static void mmo_find_sec_w_addr PARAMS ((bfd *, asection *, PTR));
360 static void mmo_find_sec_w_addr_grow PARAMS ((bfd *, asection *, PTR));
361 static asection *mmo_make_section PARAMS ((bfd *, CONST char *));
362 static void mmo_get_symbol_info PARAMS ((bfd *, asymbol *, symbol_info *));
363 static void mmo_print_symbol
364 PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
365 static void mmo_init PARAMS ((void));
366 static boolean mmo_mkobject PARAMS ((bfd *));
367 static boolean mmo_scan PARAMS ((bfd *));
368 static asection *mmo_decide_section PARAMS ((bfd *, bfd_vma));
369 static asection *mmo_get_generic_spec_data_section PARAMS ((bfd *, int));
370 static asection *mmo_get_spec_section PARAMS ((bfd *, int));
371 static INLINE bfd_byte *mmo_get_loc PARAMS ((asection *, bfd_vma, int));
372 static void mmo_xore_64 PARAMS ((asection *, bfd_vma vma, bfd_vma value));
373 static void mmo_xore_32 PARAMS ((asection *, bfd_vma vma, unsigned int));
374 static void mmo_xore_16 PARAMS ((asection *, bfd_vma vma, unsigned int));
375 static CONST bfd_target *mmo_object_p PARAMS ((bfd *));
376 static void mmo_map_set_sizes PARAMS ((bfd *, asection *, PTR));
377 static boolean mmo_get_symbols PARAMS ((bfd *));
378 static boolean mmo_create_symbol PARAMS ((bfd *, CONST char *, bfd_vma,
379 enum mmo_sym_type, unsigned int));
380 static boolean mmo_get_section_contents
381 PARAMS ((bfd *, asection *, PTR, file_ptr, bfd_size_type));
382 static long mmo_get_symtab_upper_bound PARAMS ((bfd *));
383 static long mmo_get_symtab PARAMS ((bfd *, asymbol **));
384 static asymbol *mmo_make_empty_symbol PARAMS ((bfd *));
385 static void mmo_get_symbol_info PARAMS ((bfd *, asymbol *, symbol_info *));
386 static void mmo_print_symbol PARAMS ((bfd *, PTR, asymbol *,
387 bfd_print_symbol_type));
388 static boolean mmo_set_section_contents
389 PARAMS ((bfd *, sec_ptr, PTR, file_ptr, bfd_size_type));
390 static int mmo_sizeof_headers PARAMS ((bfd *, boolean));
391 static long mmo_get_reloc_upper_bound PARAMS ((bfd *, asection *));
393 static boolean mmo_internal_write_header PARAMS ((bfd *));
394 static boolean mmo_internal_write_post PARAMS ((bfd *, int, asection *));
395 static boolean mmo_internal_add_3_sym
396 PARAMS ((bfd *, struct mmo_symbol_trie *, CONST struct mmo_symbol *));
397 static unsigned int mmo_internal_3_length
398 PARAMS ((bfd *, struct mmo_symbol_trie *));
399 static void mmo_internal_3_dump
400 PARAMS ((bfd *, struct mmo_symbol_trie *));
401 static void mmo_beb128_out PARAMS ((bfd *, int, int));
402 static boolean mmo_internal_write_section
403 PARAMS ((bfd *, asection *));
404 static void mmo_write_tetra PARAMS ((bfd *, unsigned int));
405 static void mmo_write_tetra_raw PARAMS ((bfd *, unsigned int));
406 static void mmo_write_octa PARAMS ((bfd *, bfd_vma));
407 static void mmo_write_octa_raw PARAMS ((bfd *, bfd_vma));
408 static boolean mmo_write_chunk
409 PARAMS ((bfd *, CONST bfd_byte *, unsigned int));
410 static boolean mmo_write_loc_chunk
411 PARAMS ((bfd *, bfd_vma, CONST bfd_byte *, unsigned int));
412 static boolean mmo_write_chunk_list PARAMS ((bfd *, mmo_data_list_type *));
413 static boolean mmo_write_loc_chunk_list
414 PARAMS ((bfd *, mmo_data_list_type *));
415 static boolean mmo_write_symbols_and_terminator PARAMS ((bfd *));
416 static flagword mmo_sec_flags_from_bfd_flags PARAMS ((flagword));
417 static flagword bfd_sec_flags_from_mmo_flags PARAMS ((flagword));
418 static bfd_byte mmo_get_byte PARAMS ((bfd *));
419 static void mmo_write_byte PARAMS ((bfd *, bfd_byte));
420 static boolean mmo_new_section_hook PARAMS ((bfd *, asection *));
421 static int mmo_sort_mmo_symbols PARAMS ((CONST PTR, CONST PTR));
422 static boolean mmo_write_object_contents PARAMS ((bfd *));
423 static long mmo_canonicalize_reloc
424 PARAMS ((bfd *, sec_ptr, arelent **, asymbol **));
426 /* Global "const" variables initialized once. Must not depend on
427 particular input or caller; put such things into the bfd or elsewhere.
428 Look ma, no static per-invocation data! */
430 static unsigned
431 char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
432 codes; sorry EBCDIC:ers!). */
433 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
434 /* Digits. */
435 + 10
436 /* ':' and '_'. */
437 + 1 + 1
438 /* Codes higher than 126. */
439 + 256 - 126
440 /* Ending zero. */
441 + 1];
444 /* Get section SECNAME or create one if it doesn't exist. When creating
445 one, new memory for the name is allocated. */
447 static asection *
448 mmo_make_section (abfd, secname)
449 bfd *abfd;
450 CONST char *secname;
452 asection *sec = bfd_get_section_by_name (abfd, secname);
454 if (sec == NULL)
456 char *newsecname = strdup (secname);
458 if (newsecname == NULL)
460 (*_bfd_error_handler)
461 (_("%s: No core to allocate section name %s\n"),
462 bfd_get_filename (abfd), secname);
463 bfd_set_error (bfd_error_system_call);
464 return NULL;
466 sec = bfd_make_section (abfd, newsecname);
469 return sec;
472 /* Nothing to do, but keep as a placeholder if we need it.
473 Note that state that might differ between bfd:s must not be initialized
474 here, nor must it be static. Add it to tdata information instead. */
476 static void
477 mmo_init ()
479 static boolean inited = false;
480 int i = 0;
481 int j = 0;
482 static const char letters[]
483 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
485 if (inited == false)
487 inited = true;
490 /* Fill in the set of valid symbol characters. */
491 strcpy (valid_mmo_symbol_character_set, letters);
492 i = strlen (letters);
494 for (j = 126; j < 256; j++)
495 valid_mmo_symbol_character_set[i++] = j;
498 /* Check whether an existing file is an mmo file. */
500 static CONST bfd_target *
501 mmo_object_p (abfd)
502 bfd *abfd;
504 struct stat statbuf;
505 bfd_byte b[4];
507 mmo_init ();
509 if (bfd_stat (abfd, &statbuf) < 0
510 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
511 || bfd_bread (b, 4, abfd) != 4)
512 goto bad_final;
514 /* All mmo files are a multiple of four bytes long.
515 Only recognize version one. */
516 if ((statbuf.st_size % 4) != 0
517 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
518 goto bad_format;
520 /* Get the last 32-bit word. */
521 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
522 || bfd_bread (b, 4, abfd) != 4)
523 goto bad_final;
525 /* Check if the file ends in a lop_end lopcode. */
526 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
527 goto bad_format;
529 /* Compute an upper bound on the max symbol length. Not really
530 important as all of the symbol information can only be 256k. */
531 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
532 abfd->tdata.mmo_data->lop_stab_symbol
533 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
535 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
537 (*_bfd_error_handler)
538 (_("%s: No core to allocate a symbol %d bytes long\n"),
539 bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
540 goto bad_final;
543 /* Read in everything. */
544 if (! mmo_scan (abfd))
545 goto bad_format_free;
547 if (abfd->symcount > 0)
548 abfd->flags |= HAS_SYMS;
550 /* You'll have to tweak this if you want to use this format for other
551 arches (not recommended due to its small-size limitations). Look at
552 the ELF format for how to make it target-generic. */
553 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
554 goto bad_format_free;
556 return abfd->xvec;
558 bad_format_free:
559 free (abfd->tdata.mmo_data->lop_stab_symbol);
560 bad_format:
561 bfd_set_error (bfd_error_wrong_format);
562 bad_final:
563 return NULL;
566 /* Set up the mmo tdata information. */
568 static boolean
569 mmo_mkobject (abfd)
570 bfd *abfd;
572 mmo_init ();
574 if (abfd->tdata.mmo_data == NULL)
576 time_t created;
578 /* All fields are zero-initialized, so we don't have to explicitly
579 initialize most. */
580 tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
581 if (tdata == NULL)
582 return false;
584 created = time (NULL);
585 bfd_put_32 (abfd, created, tdata->created);
587 abfd->tdata.mmo_data = tdata;
590 return true;
593 static boolean
594 mmo_bfd_copy_private_bfd_data (ibfd, obfd)
595 bfd *ibfd;
596 bfd *obfd;
598 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
599 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
600 return true;
602 /* Copy the time the copied-from file was created. If people want the
603 time the file was last *modified*, they have that in the normal file
604 information. */
605 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
606 sizeof (obfd->tdata.mmo_data->created));
607 return true;
610 /* Helper functions for mmo_decide_section, used through
611 bfd_map_over_sections. */
613 static void
614 mmo_find_sec_w_addr (abfd, sec, p)
615 bfd *abfd ATTRIBUTE_UNUSED;
616 asection *sec;
617 PTR p;
619 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
620 bfd_vma vma = bfd_get_section_vma (abfd, sec);
622 /* Ignore sections that aren't loaded. */
623 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
624 != (SEC_LOAD | SEC_ALLOC))
625 return;
627 if (infop->addr >= vma && infop->addr < vma + sec->_raw_size)
628 infop->sec = sec;
631 static void
632 mmo_find_sec_w_addr_grow (abfd, sec, p)
633 bfd *abfd ATTRIBUTE_UNUSED;
634 asection *sec;
635 PTR p;
637 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
638 bfd_vma vma = bfd_get_section_vma (abfd, sec);
640 /* Ignore sections that aren't loaded. */
641 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
642 != (SEC_LOAD | SEC_ALLOC))
643 return;
645 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
646 infop->sec = sec;
649 /* Find a section that corresponds to a VMA. Automatically create .text
650 or .data and set current section to it, depending on what vma. If we
651 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
652 increasing number. */
654 static asection *
655 mmo_decide_section (abfd, vma)
656 bfd *abfd;
657 bfd_vma vma;
659 asection *sec = NULL;
660 char sec_name[sizeof (".MMIX.sec.") + 20];
661 struct mmo_find_sec_info info;
663 info.addr = vma;
664 info.sec = NULL;
666 /* First see if there's a section that would match exactly. */
667 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
669 if (info.sec != NULL)
670 return info.sec;
672 /* If there's no such section, try and expand one of the existing ones,
673 up to a limit. Make sure we have .text and .data before we try that;
674 create them corresponding to expected addresses and set flags to make
675 them match the "loaded and with contents" expectation. */
676 if ((vma >> 56) == 0)
678 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
680 if (sec == NULL)
681 return NULL;
683 if (! sec->user_set_vma)
684 bfd_set_section_vma (abfd, sec, vma);
685 if (! bfd_set_section_flags (abfd, sec,
686 bfd_get_section_flags (abfd, sec)
687 | SEC_CODE | SEC_LOAD | SEC_ALLOC))
688 return NULL;
690 else if ((vma >> 56) == 0x20)
692 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
694 if (sec == NULL)
695 return NULL;
697 if (! sec->user_set_vma)
698 bfd_set_section_vma (abfd, sec, vma);
699 if (! bfd_set_section_flags (abfd, sec,
700 bfd_get_section_flags (abfd, sec)
701 | SEC_LOAD | SEC_ALLOC))
702 return NULL;
705 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
707 if (info.sec != NULL)
708 return info.sec;
710 /* If there's still no suitable section, make a new one. */
711 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
712 sec = mmo_make_section (abfd, sec_name);
713 if (! sec->user_set_vma)
714 bfd_set_section_vma (abfd, sec, vma);
716 if (! bfd_set_section_flags (abfd, sec,
717 bfd_get_section_flags (abfd, sec)
718 | SEC_LOAD | SEC_ALLOC))
719 return NULL;
720 return sec;
723 /* Xor in a 64-bit value VALUE at VMA. */
725 static INLINE void
726 mmo_xore_64 (sec, vma, value)
727 asection *sec;
728 bfd_vma vma;
729 bfd_vma value;
731 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
732 bfd_vma prev = bfd_get_64 (sec->owner, loc);
734 value ^= prev;
735 bfd_put_64 (sec->owner, value, loc);
738 /* Xor in a 32-bit value VALUE at VMA. */
740 static INLINE void
741 mmo_xore_32 (sec, vma, value)
742 asection *sec;
743 bfd_vma vma;
744 unsigned int value;
746 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
747 unsigned int prev = bfd_get_32 (sec->owner, loc);
749 value ^= prev;
750 bfd_put_32 (sec->owner, value, loc);
753 /* Xor in a 16-bit value VALUE at VMA. */
755 static INLINE void
756 mmo_xore_16 (sec, vma, value)
757 asection *sec;
758 bfd_vma vma;
759 unsigned int value;
761 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
762 unsigned int prev = bfd_get_16 (sec->owner, loc);
764 value ^= prev;
765 bfd_put_16 (sec->owner, value, loc);
768 /* Write a 32-bit word to output file, no lop_quote generated. */
770 static INLINE void
771 mmo_write_tetra_raw (abfd, value)
772 bfd *abfd;
773 unsigned int value;
775 bfd_byte buf[4];
777 bfd_put_32 (abfd, value, buf);
779 if (bfd_bwrite ((PTR) buf, 4, abfd) != 4)
780 abfd->tdata.mmo_data->have_error = true;
783 /* Write a 32-bit word to output file; lop_quote if necessary. */
785 static INLINE void
786 mmo_write_tetra (abfd, value)
787 bfd *abfd;
788 unsigned int value;
790 if (((value >> 24) & 0xff) == LOP)
791 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
793 mmo_write_tetra_raw (abfd, value);
796 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
798 static INLINE void
799 mmo_write_octa (abfd, value)
800 bfd *abfd;
801 bfd_vma value;
803 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
804 mmo_write_tetra (abfd, (unsigned int) value);
807 /* Write a 64-bit word to output file, without lop_quoting. */
809 static INLINE void
810 mmo_write_octa_raw (abfd, value)
811 bfd *abfd;
812 bfd_vma value;
814 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
815 mmo_write_tetra_raw (abfd, (unsigned int) value);
818 /* Write quoted contents, zero filled. */
820 static INLINE boolean
821 mmo_write_chunk (abfd, loc, len)
822 bfd *abfd;
823 CONST bfd_byte *loc;
824 unsigned int len;
826 boolean retval = true;
827 bfd_byte buf[4] = {0, 0, 0, 0};
829 while (len >= 4)
831 if (loc[0] == LOP)
832 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
834 retval
835 = (retval == true
836 && abfd->tdata.mmo_data->have_error == false
837 && 4 == bfd_bwrite ((PTR) loc, 4, abfd));
839 loc += 4;
840 len -= 4;
843 if (len)
845 memcpy (buf, loc, len);
846 if (buf[0] == LOP)
847 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
849 retval
850 = (retval == true
851 && abfd->tdata.mmo_data->have_error == false
852 && 4 == bfd_bwrite ((PTR) buf, 4, abfd));
855 return retval;
858 /* Same, but from a list. */
860 static INLINE boolean
861 mmo_write_chunk_list (abfd, datap)
862 bfd *abfd;
863 mmo_data_list_type *datap;
865 for (; datap != NULL; datap = datap->next)
866 if (! mmo_write_chunk (abfd, datap->data, datap->size))
867 return false;
869 return true;
872 /* Write a lop_loc and some contents. */
874 static boolean
875 mmo_write_loc_chunk (abfd, vma, loc, len)
876 bfd *abfd;
877 bfd_vma vma;
878 CONST bfd_byte *loc;
879 unsigned int len;
881 /* We always write the location as 64 bits; no use saving bytes here. */
882 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
884 /* Find an initial and trailing section of zero tetras; we don't need to
885 write out zeros. FIXME: When we do this, we should emit section size
886 and address specifiers, else objcopy can't perform a unity
887 translation. */
888 while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
890 vma += 4;
891 len -= 4;
892 loc += 4;
895 while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
896 len -= 4;
898 mmo_write_octa_raw (abfd, vma);
899 return
900 abfd->tdata.mmo_data->have_error == false
901 && mmo_write_chunk (abfd, loc, len);
904 /* Same, but from a list. */
906 static INLINE boolean
907 mmo_write_loc_chunk_list (abfd, datap)
908 bfd *abfd;
909 mmo_data_list_type *datap;
911 for (; datap != NULL; datap = datap->next)
912 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size))
913 return false;
915 return true;
918 /* Make a .MMIX.spec_data.N section. */
920 static asection *
921 mmo_get_generic_spec_data_section (abfd, spec_data_number)
922 bfd *abfd;
923 int spec_data_number;
925 asection *sec;
926 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
927 = MMIX_OTHER_SPEC_SECTION_PREFIX;
929 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
930 "%d", spec_data_number);
932 sec = mmo_make_section (abfd, secname);
934 return sec;
937 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
938 ourselves, parse some of its data to get at the section name. */
940 static asection *
941 mmo_get_spec_section (abfd, spec_data_number)
942 bfd *abfd;
943 int spec_data_number;
945 bfd_byte *secname;
946 asection *sec;
947 bfd_byte buf[4];
948 unsigned int secname_length;
949 unsigned int i;
950 bfd_vma section_length;
951 bfd_vma section_vma;
952 mmo_data_list_type *loc;
953 flagword flags;
954 long orig_pos;
956 /* If this isn't the "special" special data, then make a placeholder
957 section. */
958 if (spec_data_number != SPEC_DATA_SECTION)
959 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
961 /* Seek back to this position if there was a format error. */
962 orig_pos = bfd_tell (abfd);
964 /* Read the length (in 32-bit words). */
965 if (bfd_bread (buf, 4, abfd) != 4)
966 goto format_error;
968 if (buf[0] == LOP)
970 if (buf[1] != LOP_QUOTE)
971 goto format_error;
973 if (bfd_bread (buf, 4, abfd) != 4)
974 goto format_error;
977 /* We don't care to keep the name length accurate. It's
978 zero-terminated. */
979 secname_length = bfd_get_32 (abfd, buf) * 4;
981 /* Check section name length for sanity. */
982 if (secname_length > MAX_SECTION_NAME_SIZE)
983 goto format_error;
985 /* This should be free'd regardless if a section is created. */
986 secname = bfd_malloc (secname_length + 1);
987 secname[secname_length] = 0;
989 for (i = 0; i < secname_length / 4; i++)
991 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
992 goto format_error_free;
994 if (secname[i * 4] == LOP)
996 /* A bit of overkill, but we handle char 0x98 in a section name,
997 and recognize misparsing. */
998 if (secname[i * 4 + 1] != LOP_QUOTE
999 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1000 /* Whoops. We thought this was a name, and now we found a
1001 non-lop_quote lopcode before we parsed the whole length of
1002 the name. Signal end-of-file in the same manner. */
1003 goto format_error_free;
1007 /* Get the section flags. */
1008 if (bfd_bread (buf, 4, abfd) != 4
1009 || (buf[0] == LOP
1010 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1011 goto format_error_free;
1013 flags = bfd_get_32 (abfd, buf);
1015 /* Get the section length. */
1016 if (bfd_bread (buf, 4, abfd) != 4
1017 || (buf[0] == LOP
1018 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1019 goto format_error_free;
1021 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1023 /* That's the first, high-part. Now get the low part. */
1025 if (bfd_bread (buf, 4, abfd) != 4
1026 || (buf[0] == LOP
1027 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1028 goto format_error_free;
1030 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1032 /* Check the section length for sanity. */
1033 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1034 goto format_error_free;
1036 /* Get the section VMA. */
1037 if (bfd_bread (buf, 4, abfd) != 4
1038 || (buf[0] == LOP
1039 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1040 goto format_error_free;
1042 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1044 /* That's the first, high-part. Now get the low part. */
1045 if (bfd_bread (buf, 4, abfd) != 4
1046 || (buf[0] == LOP
1047 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1048 goto format_error_free;
1050 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1052 sec = mmo_make_section (abfd, secname);
1053 free (secname);
1054 if (sec == NULL)
1055 goto format_error;
1057 /* We allocate a buffer here for the advertised size, with head room for
1058 tetrabyte alignment. */
1059 loc = bfd_zmalloc (section_length + 3
1060 + sizeof (struct mmo_data_list_struct));
1061 if (loc == NULL)
1062 goto format_error;
1064 /* Use a TETRA-rounded size for the allocated buffer; we set the
1065 "visible" section size below. */
1066 loc->size = (section_length + 3) & ~3;
1068 /* Add in the section flags we found to those bfd entered during this
1069 process and set the contents. */
1070 if (! bfd_set_section_flags (abfd, sec,
1071 bfd_sec_flags_from_mmo_flags (flags)
1072 | bfd_get_section_flags (abfd, sec)
1073 | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
1074 || ! bfd_set_section_size (abfd, sec,
1075 sec->_cooked_size + section_length)
1076 /* Set VMA only for the first occurrence. */
1077 || (! sec->user_set_vma
1078 && ! bfd_set_section_vma (abfd, sec, section_vma)))
1080 /* If we get an error for any of the calls above, signal more than
1081 just a format error for the spec section. */
1082 return NULL;
1085 loc->next = NULL;
1086 if (((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail != NULL)
1087 ((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail->next
1088 = loc;
1089 else
1090 ((struct mmo_section_data_struct *) (sec->used_by_bfd))->head = loc;
1091 ((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail = loc;
1092 loc->where = section_vma;
1094 return sec;
1096 format_error_free:
1097 free (secname);
1098 format_error:
1099 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1100 return NULL;
1102 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1105 /* Read a byte, but read from file in multiples of 32-bit words. */
1107 static bfd_byte
1108 mmo_get_byte (abfd)
1109 bfd *abfd;
1111 bfd_byte retval;
1113 if (abfd->tdata.mmo_data->byte_no == 0)
1115 if (abfd->tdata.mmo_data->have_error == false
1116 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1118 abfd->tdata.mmo_data->have_error = true;
1120 /* A value somewhat safe against tripping on some inconsistency
1121 when mopping up after this error. */
1122 return 128;
1126 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1127 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1129 return retval;
1132 /* Write a byte, in multiples of 32-bit words. */
1134 static void
1135 mmo_write_byte (abfd, value)
1136 bfd *abfd;
1137 bfd_byte value;
1139 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1140 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1142 if (abfd->tdata.mmo_data->have_error == false
1143 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1144 abfd->tdata.mmo_data->have_error = true;
1148 /* Create a symbol. */
1150 static boolean
1151 mmo_create_symbol (abfd, symname, addr, sym_type, serno)
1152 bfd *abfd;
1153 CONST char *symname;
1154 bfd_vma addr;
1155 enum mmo_sym_type sym_type;
1156 unsigned int serno;
1158 struct mmo_symbol *n;
1160 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1161 if (n == NULL)
1162 return false;
1164 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1165 if (n->name == NULL)
1166 return false;
1168 strcpy ((PTR) n->name, symname);
1170 n->value = addr;
1171 n->sym_type = sym_type;
1172 n->serno = serno;
1174 if (abfd->tdata.mmo_data->symbols == NULL)
1175 abfd->tdata.mmo_data->symbols = n;
1176 else
1177 abfd->tdata.mmo_data->symtail->next = n;
1178 abfd->tdata.mmo_data->symtail = n;
1179 n->next = NULL;
1181 ++abfd->symcount;
1183 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1184 section, as it's the one place we're sure to pass when reading a mmo
1185 object. For written objects, we do it while setting the symbol
1186 table. */
1187 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1188 && bfd_get_start_address (abfd) != addr)
1190 (*_bfd_error_handler)
1191 (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
1192 bfd_get_filename (abfd));
1193 bfd_set_error (bfd_error_bad_value);
1194 return false;
1197 return true;
1200 /* Read in symbols. */
1202 static boolean
1203 mmo_get_symbols (abfd)
1204 bfd *abfd;
1207 INODE
1208 Symbol-table, mmo section mapping, File layout, mmo
1209 SUBSECTION
1210 Symbol table format
1212 From mmixal.w (or really, the generated mmixal.tex) in
1213 @emph{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
1214 ``Symbols are stored and retrieved by means of a @samp{ternary
1215 search trie}, following ideas of Bentley and Sedgewick. (See
1216 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1217 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1218 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1219 character, and there are branches to subtries for the cases where
1220 a given character is less than, equal to, or greater than the
1221 character in the trie. There also is a pointer to a symbol table
1222 entry if a symbol ends at the current node.''
1224 So it's a tree encoded as a stream of bytes. The stream of bytes
1225 acts on a single virtual global symbol, adding and removing
1226 characters and signalling complete symbol points. Here, we read
1227 the stream and create symbols at the completion points.
1229 First, there's a control byte <<m>>. If any of the listed bits
1230 in <<m>> is nonzero, we execute what stands at the right, in
1231 the listed order:
1233 | (MMO3_LEFT)
1234 | 0x40 - Traverse left trie.
1235 | (Read a new command byte and recurse.)
1237 | (MMO3_SYMBITS)
1238 | 0x2f - Read the next byte as a character and store it in the
1239 | current character position; increment character position.
1240 | Test the bits of <<m>>:
1242 | (MMO3_WCHAR)
1243 | 0x80 - The character is 16-bit (so read another byte,
1244 | merge into current character.
1246 | (MMO3_TYPEBITS)
1247 | 0xf - We have a complete symbol; parse the type, value
1248 | and serial number and do what should be done
1249 | with a symbol. The type and length information
1250 | is in j = (m & 0xf).
1252 | (MMO3_REGQUAL_BITS)
1253 | j == 0xf: A register variable. The following
1254 | byte tells which register.
1255 | j <= 8: An absolute symbol. Read j bytes as the
1256 | big-endian number the symbol equals.
1257 | A j = 2 with two zero bytes denotes an
1258 | unknown symbol.
1259 | j > 8: As with j <= 8, but add (0x20 << 56)
1260 | to the value in the following j - 8
1261 | bytes.
1263 | Then comes the serial number, as a variant of
1264 | uleb128, but better named ubeb128:
1265 | Read bytes and shift the previous value left 7
1266 | (multiply by 128). Add in the new byte, repeat
1267 | until a byte has bit 7 set. The serial number
1268 | is the computed value minus 128.
1270 | (MMO3_MIDDLE)
1271 | 0x20 - Traverse middle trie. (Read a new command byte
1272 | and recurse.) Decrement character position.
1274 | (MMO3_RIGHT)
1275 | 0x10 - Traverse right trie. (Read a new command byte and
1276 | recurse.)
1278 Let's look again at the <<lop_stab>> for the trivial file
1279 (@pxref{File layout}).
1281 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1282 | 0x203a4040
1283 | 0x10404020
1284 | 0x4d206120
1285 | 0x69016e00
1286 | 0x81000000
1288 This forms the trivial trie (note that the path between ``:'' and
1289 ``M'' is redundant):
1291 | 203a ":"
1292 | 40 /
1293 | 40 /
1294 | 10 \
1295 | 40 /
1296 | 40 /
1297 | 204d "M"
1298 | 2061 "a"
1299 | 2069 "i"
1300 | 016e "n" is the last character in a full symbol, and
1301 | with a value represented in one byte.
1302 | 00 The value is 0.
1303 | 81 The serial number is 1. */
1305 bfd_byte m = mmo_get_byte (abfd);
1307 /* Check first if we have a bad hair day. */
1308 if (abfd->tdata.mmo_data->have_error == true)
1309 return false;
1311 if (m & MMO3_LEFT)
1312 /* Traverse left trie. */
1313 mmo_get_symbols (abfd);
1315 if (m & MMO3_SYMBITS)
1317 bfd_byte c = mmo_get_byte (abfd);
1318 bfd_byte j = m & MMO3_TYPEBITS;
1319 bfd_vma addr = 0;
1320 enum mmo_sym_type sym_type;
1321 unsigned int serno = 0;
1322 bfd_byte k;
1324 if (m & MMO3_WCHAR)
1326 bfd_byte c2 = mmo_get_byte (abfd);
1328 /* A two-byte character. We can't grok this, but neither can
1329 mmotype, for other cases than the second byte being zero. */
1331 if (c != 0)
1333 abfd->tdata.mmo_data->lop_stab_symbol
1334 [abfd->tdata.mmo_data->symbol_position] = 0;
1336 (*_bfd_error_handler)
1337 (_("%s: unsupported wide character sequence\
1338 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1339 bfd_get_filename (abfd), c, c2,
1340 abfd->tdata.mmo_data->lop_stab_symbol);
1341 bfd_set_error (bfd_error_bad_value);
1342 abfd->tdata.mmo_data->have_error = true;
1343 return false;
1345 else
1346 c = c2;
1349 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1350 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1352 if (j & MMO3_REGQUAL_BITS)
1354 if (j == MMO3_REGQUAL_BITS)
1356 sym_type = mmo_reg_sym;
1357 addr = mmo_get_byte (abfd);
1359 else if (j <= 8)
1361 unsigned int i;
1363 for (i = 0; i < j; i++)
1364 addr = (addr << 8) + mmo_get_byte (abfd);
1366 if (addr == 0 && j == MMO3_UNDEF)
1367 sym_type = mmo_undef_sym;
1368 else
1369 sym_type = mmo_abs_sym;
1371 else
1373 unsigned int i;
1375 for (i = MMO3_DATA; i < j; i++)
1376 addr = (addr << 8) + mmo_get_byte (abfd);
1378 addr += (bfd_vma) 0x20 << 56;
1379 sym_type = mmo_data_sym;
1382 /* Get the serial number. */
1385 k = mmo_get_byte (abfd);
1386 serno = (serno << 7) + k;
1388 while (k < 128);
1389 serno -= 128;
1391 /* Got it. Now enter it. Skip a leading ":". */
1392 if (abfd->tdata.mmo_data->have_error == false
1393 && ! mmo_create_symbol (abfd,
1394 abfd->tdata.mmo_data->lop_stab_symbol
1395 + 1,
1396 addr, sym_type, serno))
1397 abfd->tdata.mmo_data->have_error = true;
1400 if (m & MMO3_MIDDLE)
1401 /* Traverse middle trie. */
1402 mmo_get_symbols (abfd);
1404 abfd->tdata.mmo_data->symbol_position--;
1407 if (m & MMO3_RIGHT)
1408 /* Traverse right trie. */
1409 mmo_get_symbols (abfd);
1411 return abfd->tdata.mmo_data->have_error == false;
1414 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1415 is in section SEC. Adjust and reallocate zero-initialized contents.
1416 If there's new contents, allocate to the next multiple of
1417 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1419 static INLINE bfd_byte *
1420 mmo_get_loc (sec, vma, size)
1421 asection *sec;
1422 bfd_vma vma;
1423 int size;
1425 bfd_size_type allocated_size;
1426 struct mmo_section_data_struct *sdatap
1427 = (struct mmo_section_data_struct *) sec->used_by_bfd;
1428 struct mmo_data_list_struct *datap = sdatap->head;
1429 struct mmo_data_list_struct *entry;
1431 for (; datap != NULL; datap = datap->next)
1433 if (datap->where <= vma
1434 && datap->where + datap->size >= vma + size)
1435 return datap->data + vma - datap->where;
1436 else if (datap->where <= vma
1437 && datap->where + datap->allocated_size >= vma + size
1438 /* Only munch on the "allocated size" if it does not
1439 overlap the next chunk. */
1440 && (datap->next == NULL || datap->next->where >= vma + size))
1442 /* There was room allocated, but the size wasn't set to include
1443 it. Do that now. */
1444 datap->size += (vma + size) - (datap->where + datap->size);
1446 /* Update the section size. */
1447 if (vma + size > sec->vma + sec->_raw_size)
1448 sec->_raw_size += (vma + size) - (sec->vma + sec->_raw_size);
1450 return datap->data + vma - datap->where;
1454 /* Not found; allocate a new block. First check in case we get a
1455 request for a size split up over several blocks; we'll have to return
1456 NULL for those cases, requesting the caller to split up the request.
1457 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1458 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1460 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1461 if ((datap->where <= vma && datap->where + datap->size > vma)
1462 || (datap->where < vma + size
1463 && datap->where + datap->size >= vma + size))
1464 return NULL;
1466 allocated_size
1467 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1468 entry = (mmo_data_list_type *)
1469 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1470 if (entry == NULL)
1471 return false;
1472 entry->where = vma;
1473 entry->size = size;
1474 entry->allocated_size = allocated_size;
1476 datap = sdatap->head;
1478 /* Sort the records by address. Optimize for the common case of adding
1479 a record to the end of the list. */
1480 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1482 sdatap->tail->next = entry;
1483 entry->next = NULL;
1484 sdatap->tail = entry;
1486 else
1488 mmo_data_list_type **look;
1489 for (look = &sdatap->head;
1490 *look != NULL && (*look)->where < entry->where;
1491 look = &(*look)->next)
1493 entry->next = *look;
1494 *look = entry;
1495 if (entry->next == NULL)
1497 sdatap->tail = entry;
1499 /* We get here for the first time (at other times too) for this
1500 section. Say we have contents. */
1501 if (! bfd_set_section_flags (sec->owner, sec,
1502 bfd_get_section_flags (sec->owner, sec)
1503 | SEC_HAS_CONTENTS))
1504 return NULL;
1508 /* Update the section size. */
1509 if (vma + size > sec->vma + sec->_raw_size)
1510 sec->_raw_size += (vma + size) - (sec->vma + sec->_raw_size);
1511 return entry->data;
1514 /* Set sizes once we've read in all sections. */
1516 static void
1517 mmo_map_set_sizes (abfd, sec, ignored)
1518 bfd *abfd ATTRIBUTE_UNUSED;
1519 asection *sec;
1520 PTR ignored ATTRIBUTE_UNUSED;
1522 sec->_cooked_size = sec->_raw_size;
1523 sec->lma = sec->vma;
1526 /* Read the mmo file and turn it into sections. */
1528 static boolean
1529 mmo_scan (abfd)
1530 bfd *abfd;
1532 unsigned int i;
1533 unsigned int lineno = 1;
1534 boolean error = false;
1535 bfd_vma vma = 0;
1536 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1537 asection *non_spec_sec = NULL;
1538 bfd_vma non_spec_vma = 0;
1539 char *current_filename = NULL;
1540 bfd_size_type nbytes_read = 0;
1541 /* Buffer with room to read a 64-bit value. */
1542 bfd_byte buf[8];
1543 long stab_loc = -1;
1544 char *file_names[256];
1546 memset (file_names, 0, sizeof (file_names));
1548 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1549 goto error_return;
1551 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1553 if (buf[0] == LOP)
1555 unsigned int y = bfd_get_8 (abfd, buf + 2);
1556 unsigned int z = bfd_get_8 (abfd, buf + 3);
1558 /* Change back to the original section for lopcodes other
1559 than LOP_QUOTE that comes after a LOP_SPEC. */
1560 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1561 && non_spec_sec != NULL)
1563 sec = non_spec_sec;
1564 vma = non_spec_vma;
1565 non_spec_sec = NULL;
1568 switch (buf[1])
1570 default:
1571 (*_bfd_error_handler)
1572 (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
1573 bfd_get_filename (abfd), buf[1]);
1574 bfd_set_error (bfd_error_bad_value);
1575 goto error_return;
1577 case LOP_QUOTE:
1578 /* Quote the next 32-bit word. */
1579 if (y != 0 || z != 1)
1581 (*_bfd_error_handler)
1582 (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
1583 bfd_get_filename (abfd), y*256+z);
1584 bfd_set_error (bfd_error_bad_value);
1585 goto error_return;
1587 if (bfd_bread (buf, 4, abfd) != 4)
1588 goto error_return;
1590 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1591 vma += 4;
1592 vma &= ~3;
1593 lineno++;
1594 break;
1596 case LOP_LOC:
1597 /* Set vma (and section). */
1598 vma = (bfd_vma) y << 56;
1599 if (z == 1)
1601 /* Get a 32-bit value. */
1602 if (bfd_bread (buf, 4, abfd) != 4)
1603 goto error_return;
1605 vma += bfd_get_32 (abfd, buf);
1607 else if (z == 2)
1609 /* Get a 64-bit value. */
1610 if (bfd_bread (buf, 8, abfd) != 8)
1611 goto error_return;
1613 vma += bfd_get_64 (abfd, buf);
1615 else
1617 (*_bfd_error_handler)
1618 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
1619 bfd_get_filename (abfd), z);
1620 bfd_set_error (bfd_error_bad_value);
1621 goto error_return;
1624 sec = mmo_decide_section (abfd, vma);
1625 if (sec == NULL)
1626 goto error_return;
1627 break;
1629 case LOP_SKIP:
1630 /* Move forward within the same section. */
1631 vma += y * 256 + z;
1633 sec = mmo_decide_section (abfd, vma);
1634 if (sec == NULL)
1635 goto error_return;
1636 break;
1638 case LOP_FIXO:
1639 /* A fixup: Store the current vma somewhere. Position using
1640 same format as LOP_LOC. */
1642 bfd_vma p = (bfd_vma) y << 56;
1643 asection *fixosec;
1645 if (z == 1)
1647 /* Get a 32-bit value. */
1648 if (bfd_bread (buf, 4, abfd) != 4)
1649 goto error_return;
1651 p += bfd_get_32 (abfd, buf);
1653 else if (z == 2)
1655 /* Get a 64-bit value. */
1656 if (bfd_bread (buf, 8, abfd) != 8)
1657 goto error_return;
1659 p += bfd_get_64 (abfd, buf);
1661 else
1663 (*_bfd_error_handler)
1664 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
1665 bfd_get_filename (abfd), z);
1666 bfd_set_error (bfd_error_bad_value);
1667 goto error_return;
1670 /* The section where we store this address might be a
1671 different one than the current section. */
1672 fixosec = mmo_decide_section (abfd, p);
1673 if (fixosec == NULL)
1674 goto error_return;
1675 mmo_xore_64 (fixosec, p, vma);
1677 break;
1679 case LOP_FIXR:
1680 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1682 unsigned int yz = (y * 256 + z);
1683 bfd_vma p = vma + 2 - 4 * yz;
1684 asection *fixrsec = mmo_decide_section (abfd, p);
1685 if (fixrsec == NULL)
1686 goto error_return;
1687 mmo_xore_16 (fixrsec, p, yz);
1689 break;
1691 case LOP_FIXRX:
1692 /* A fixup, similar to lop_fixr, but taking larger numbers
1693 and can change branches into the opposite direction
1694 (gasp!). */
1696 bfd_vma delta;
1697 bfd_vma p;
1698 asection *fixrsec;
1700 if (y != 0)
1702 (*_bfd_error_handler)
1703 (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
1704 bfd_get_filename (abfd), y);
1705 bfd_set_error (bfd_error_bad_value);
1706 goto error_return;
1709 if (z != 16 && z != 24)
1711 (*_bfd_error_handler)
1712 (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
1713 bfd_get_filename (abfd), z);
1714 bfd_set_error (bfd_error_bad_value);
1715 goto error_return;
1718 /* Get the next 32-bit value. */
1719 if (bfd_bread (buf, 4, abfd) != 4)
1720 goto error_return;
1722 delta = bfd_get_32 (abfd, buf);
1724 /* Do an, ehm, involved calculation for the location of
1725 the fixup. See mmixal documentation for a verbose
1726 explanation. We follow it verbosely here for the
1727 readers delight. */
1728 if (buf[0] == 0)
1729 p = vma - 4 * delta;
1730 else if (buf[0] == 1)
1731 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1732 else
1734 (*_bfd_error_handler)
1735 (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
1736 bfd_get_filename (abfd), buf[0]);
1737 bfd_set_error (bfd_error_bad_value);
1738 goto error_return;
1741 fixrsec = mmo_decide_section (abfd, vma);
1742 if (fixrsec == NULL)
1743 goto error_return;
1744 mmo_xore_32 (fixrsec, p, delta);
1746 break;
1748 case LOP_FILE:
1749 /* Set current file and perhaps the file name. Reset line
1750 number. */
1751 if (z != 0)
1753 char *fname = bfd_malloc (z * 4 + 1);
1755 if (fname == NULL)
1757 (*_bfd_error_handler)
1758 (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
1759 bfd_get_filename (abfd), y, z * 4 + 1);
1760 bfd_set_error (bfd_error_system_call);
1761 goto error_return;
1764 fname[z * 4] = 0;
1766 for (i = 0; i < z; i++)
1768 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1770 free (fname);
1771 goto error_return;
1775 if (file_names[y] != NULL)
1777 (*_bfd_error_handler)
1778 (_("%s: invalid mmo file: file number %d `%s',\
1779 was already entered as `%s'\n"),
1780 bfd_get_filename (abfd), y, fname, file_names[y]);
1781 bfd_set_error (bfd_error_bad_value);
1782 goto error_return;
1785 file_names[y] = fname;
1788 if (file_names[y] == NULL)
1790 (*_bfd_error_handler)
1791 (_("%s: invalid mmo file: file name for number %d\
1792 was not specified before use\n"),
1793 bfd_get_filename (abfd), y);
1794 bfd_set_error (bfd_error_bad_value);
1795 goto error_return;
1798 current_filename = file_names[y];
1799 lineno = 0;
1800 break;
1802 case LOP_LINE:
1803 /* Set line number. */
1804 lineno = y * 256 + z;
1805 /* FIXME: Create a sequence of mmo-specific line number
1806 entries for each section, then translate into canonical
1807 format. */
1808 break;
1810 case LOP_SPEC:
1811 /* Special data follows until the next non-lop_quote
1812 lopcode. */
1813 non_spec_sec = sec;
1814 non_spec_vma = vma;
1815 sec = mmo_get_spec_section (abfd, y * 256 + z);
1816 if (sec == NULL)
1817 goto error_return;
1819 vma = sec->vma;
1820 break;
1822 case LOP_PRE:
1824 /* We ignore header information, except we read in the
1825 creation time from the first 32-bit word with the time
1826 in seconds since era. */
1827 if (z >= 1
1828 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1829 abfd) != 4)
1830 goto error_return;
1832 for (i = 1; i < z; i++)
1833 if (bfd_bread (buf, 4, abfd) != 4)
1834 goto error_return;
1836 break;
1838 case LOP_POST:
1839 /* This tells of the contents of registers $Z..$255 at
1840 startup. We make a section out of it, with VMA = Z * 8,
1841 but only if Z != 255 or the contents is non-zero. */
1843 asection *rsec;
1844 bfd_byte *loc;
1845 bfd_vma first_octa;
1846 bfd_vma startaddr_octa;
1848 /* Read first octaword outside loop to simplify logic when
1849 excluding the Z == 255, octa == 0 case. */
1850 if (bfd_bread (buf, 8, abfd) != 8)
1851 goto error_return;
1853 first_octa = bfd_get_64 (abfd, buf);
1855 /* Don't emit contents for the trivial case which is
1856 always present; $255 pointing to Main. */
1857 if (z != 255)
1859 rsec
1860 = bfd_make_section_old_way (abfd,
1861 MMIX_REG_CONTENTS_SECTION_NAME);
1862 rsec->vma = z * 8;
1863 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1864 bfd_put_64 (abfd, first_octa, loc);
1866 for (i = z + 1; i < 255; i++)
1868 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1869 goto error_return;
1872 /* Read out the last octabyte, and use it to set the
1873 start address. */
1874 if (bfd_bread (buf, 8, abfd) != 8)
1875 goto error_return;
1877 startaddr_octa = bfd_get_64 (abfd, buf);
1879 else
1880 startaddr_octa = first_octa;
1882 if (! bfd_set_start_address (abfd, startaddr_octa))
1884 /* Currently this can't fail, but this should handle
1885 future failures. */
1886 bfd_set_error (bfd_error_bad_value);
1887 goto error_return;
1890 break;
1892 case LOP_STAB:
1893 /* We read in the symbols now, not later. */
1894 if (y != 0 || z != 0)
1896 (*_bfd_error_handler)
1897 (_("%s: invalid mmo file: fields y and z of lop_stab\
1898 non-zero, y: %d, z: %d\n"),
1899 bfd_get_filename (abfd), y, z);
1900 bfd_set_error (bfd_error_bad_value);
1901 goto error_return;
1904 /* Save the location, so we can check that YZ in the LOP_END
1905 is correct. */
1906 stab_loc = bfd_tell (abfd);
1908 /* It's not said that an MMO can be without symbols (though
1909 mmixal will refuse to assemble files without Main), but
1910 it seems it would still be a valid mmo-file, so allow it.
1911 We detect the absence of a symbol area in that the upper
1912 limit is computed (from the lop_end YZ field) as 0.
1913 Don't call mmo_get_symbols; it can only detect the end of
1914 a valid symbol trie, not the absence of one. */
1915 if (abfd->tdata.mmo_data->max_symbol_length != 0
1916 && ! mmo_get_symbols (abfd))
1917 goto error_return;
1918 break;
1920 case LOP_END:
1922 /* This must be the last 32-bit word in an mmo file.
1923 Let's find out. */
1924 struct stat statbuf;
1925 long curpos = bfd_tell (abfd);
1927 if (bfd_stat (abfd, &statbuf) < 0)
1928 goto error_return;
1930 if (statbuf.st_size != curpos)
1932 (*_bfd_error_handler)
1933 (_("%s: invalid mmo file: lop_end not last item in\
1934 file\n"),
1935 bfd_get_filename (abfd));
1936 bfd_set_error (bfd_error_bad_value);
1937 goto error_return;
1940 /* Check that the YZ field is right. Subtract the size of
1941 this LOP_END in the calculation; YZ does not include
1942 it. */
1943 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
1945 (*_bfd_error_handler)
1946 (_("%s: invalid mmo file: YZ of lop_end (%ld)\
1947 not equal to the number of tetras to the preceding lop_stab (%ld)\n"),
1948 bfd_get_filename (abfd), (long) (y * 256 + z),
1949 (curpos - stab_loc - 4)/4);
1950 bfd_set_error (bfd_error_bad_value);
1951 goto error_return;
1954 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
1955 goto done;
1959 else
1961 /* This wasn't a lopcode, so store it in the current section. */
1962 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
1963 vma += 4;
1964 vma &= ~3;
1965 lineno++;
1969 /* We know this file is a multiple of four bytes (checked in
1970 mmo_object_p), so if we got something other than 0, this was a bad
1971 file (although it's more likely we'll get 0 in that case too).
1972 If we got end-of-file, then there was no lop_stab, so the file has
1973 invalid format. */
1975 if (nbytes_read != 0)
1976 bfd_set_error (bfd_error_system_call);
1977 else
1978 bfd_set_error (bfd_error_bad_value);
1980 error_return:
1981 error = true;
1982 done:
1983 /* Mark the .text and .data section with their normal attribute if they
1984 contain anything. This is not redundant wrt. mmo_decide_section,
1985 since that code might never execute, and conversely the alloc+code
1986 section flags must be set then. */
1987 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
1988 if (sec != NULL
1989 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
1990 && ! bfd_set_section_flags (abfd, sec,
1991 bfd_get_section_flags (abfd, sec)
1992 | SEC_ALLOC | SEC_LOAD | SEC_CODE))
1993 error = true;
1995 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
1996 if (sec != NULL
1997 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
1998 && ! bfd_set_section_flags (abfd, sec,
1999 bfd_get_section_flags (abfd, sec)
2000 | SEC_ALLOC | SEC_LOAD))
2001 error = true;
2003 /* Free whatever resources we took. */
2004 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2005 if (file_names[i])
2006 free (file_names[i]);
2007 return error ? false : true;
2010 /* A hook to set up object file dependent section information. For mmo,
2011 we point out the shape of allocated section contents. */
2013 static boolean
2014 mmo_new_section_hook (abfd, newsect)
2015 bfd *abfd ATTRIBUTE_UNUSED;
2016 asection *newsect;
2018 /* We zero-fill all fields and assume NULL is represented by an all
2019 zero-bit pattern. */
2020 newsect->used_by_bfd =
2021 (PTR) bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2023 if (!newsect->used_by_bfd)
2024 return false;
2026 /* Always align to at least 32-bit words. */
2027 newsect->alignment_power = 2;
2028 return true;
2031 /* We already have section contents loaded for sections that have
2032 contents. */
2034 static boolean
2035 mmo_get_section_contents (abfd, sec, location, offset, bytes_to_do)
2036 bfd *abfd ATTRIBUTE_UNUSED;
2037 asection *sec ATTRIBUTE_UNUSED;
2038 PTR location ATTRIBUTE_UNUSED;
2039 file_ptr offset ATTRIBUTE_UNUSED;
2040 bfd_size_type bytes_to_do ATTRIBUTE_UNUSED;
2042 /* Iterate over diminishing chunk sizes, copying contents, like
2043 mmo_set_section_contents. */
2044 while (bytes_to_do)
2046 /* A minor song-and-dance to make sure we're not bitten by the
2047 distant possibility of the cast from bfd_vma to int making the
2048 chunk zero-sized. */
2049 int chunk_size
2050 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2051 bfd_byte *loc;
2054 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2055 while (loc == NULL && (chunk_size /= 2) != 0);
2057 if (chunk_size == 0)
2058 return false;
2060 memcpy (location, loc, chunk_size);
2062 location += chunk_size;
2063 bytes_to_do -= chunk_size;
2064 offset += chunk_size;
2066 return true;
2069 /* Return the amount of memory needed to read the symbol table. */
2071 static long
2072 mmo_get_symtab_upper_bound (abfd)
2073 bfd *abfd ATTRIBUTE_UNUSED;
2075 return (abfd->symcount + 1) * sizeof (asymbol *);
2078 /* Sort mmo symbols by serial number. */
2080 static int
2081 mmo_sort_mmo_symbols (arg1, arg2)
2082 CONST PTR arg1;
2083 CONST PTR arg2;
2085 CONST struct mmo_symbol *sym1 = *(CONST struct mmo_symbol **) arg1;
2086 CONST struct mmo_symbol *sym2 = *(CONST struct mmo_symbol **) arg2;
2088 /* Sort by serial number first. */
2089 if (sym1->serno < sym2->serno)
2090 return -1;
2091 else if (sym1->serno > sym2->serno)
2092 return 1;
2094 /* Then sort by address of the table entries. */
2095 return ((CONST char *) arg1 - (CONST char *) arg2);
2098 /* Translate the symbol table. */
2100 static long
2101 mmo_get_symtab (abfd, alocation)
2102 bfd *abfd;
2103 asymbol **alocation;
2105 unsigned int symcount = bfd_get_symcount (abfd);
2106 asymbol *csymbols;
2107 unsigned int i;
2109 csymbols = abfd->tdata.mmo_data->csymbols;
2110 if (csymbols == NULL)
2112 asymbol *c;
2113 struct mmo_symbol *s;
2114 struct mmo_symbol **msp;
2116 /* First we store the symbols into the table we'll return, then we
2117 qsort it on the serial number, with secondary on the address of
2118 the symbol, to preserve order if there would be non-unique serial
2119 numbers. */
2120 for (s = abfd->tdata.mmo_data->symbols,
2121 msp = (struct mmo_symbol **) alocation;
2122 s != NULL;
2123 s = s->next, ++msp)
2124 *msp = s;
2126 *msp = NULL;
2128 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2129 mmo_sort_mmo_symbols);
2131 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2132 if (csymbols == NULL && symcount != 0)
2133 return false;
2134 abfd->tdata.mmo_data->csymbols = csymbols;
2136 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2137 *msp != NULL;
2138 msp++, ++c)
2140 s = *msp;
2141 c->the_bfd = abfd;
2142 c->name = s->name;
2143 c->value = s->value;
2144 c->flags = BSF_GLOBAL;
2146 if (s->sym_type == mmo_data_sym)
2148 c->section
2149 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2151 if (c->section == NULL)
2152 c->section = bfd_abs_section_ptr;
2153 else
2154 c->value -= c->section->vma;
2156 else if (s->sym_type == mmo_undef_sym)
2157 c->section = bfd_und_section_ptr;
2158 else if (s->sym_type == mmo_reg_sym)
2160 c->section
2161 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2163 else
2165 asection *textsec
2166 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2168 if (textsec != NULL
2169 && c->value >= textsec->vma
2170 && c->value <= textsec->vma + textsec->_cooked_size)
2172 c->section = textsec;
2173 c->value -= c->section->vma;
2175 else
2176 c->section = bfd_abs_section_ptr;
2179 c->udata.p = NULL;
2183 /* Last, overwrite the incoming table with the right-type entries. */
2184 for (i = 0; i < symcount; i++)
2185 *alocation++ = csymbols++;
2186 *alocation = NULL;
2188 return symcount;
2191 /* Make an empty symbol. */
2193 static asymbol *
2194 mmo_make_empty_symbol (abfd)
2195 bfd *abfd;
2197 asymbol *new = (asymbol *) bfd_zalloc (abfd, sizeof (asymbol));
2199 if (new)
2200 new->the_bfd = abfd;
2201 return new;
2204 /* Get information about a symbol. */
2206 static void
2207 mmo_get_symbol_info (ignore_abfd, symbol, ret)
2208 bfd *ignore_abfd ATTRIBUTE_UNUSED;
2209 asymbol *symbol;
2210 symbol_info *ret;
2212 bfd_symbol_info (symbol, ret);
2215 static void
2216 mmo_print_symbol (abfd, afile, symbol, how)
2217 bfd *abfd;
2218 PTR afile;
2219 asymbol *symbol;
2220 bfd_print_symbol_type how;
2222 FILE *file = (FILE *) afile;
2224 switch (how)
2226 case bfd_print_symbol_name:
2227 fprintf (file, "%s", symbol->name);
2228 break;
2229 default:
2230 bfd_print_symbol_vandf (abfd, (PTR) file, symbol);
2232 fprintf (file, " %-5s %s",
2233 symbol->section->name,
2234 symbol->name);
2238 /* We can't map a file directly into executable code, so the
2239 size of header information is irrelevant. */
2241 static int
2242 mmo_sizeof_headers (abfd, exec)
2243 bfd *abfd ATTRIBUTE_UNUSED;
2244 boolean exec ATTRIBUTE_UNUSED;
2246 return 0;
2249 /* Write the (section-neutral) file preamble. */
2251 static boolean
2252 mmo_internal_write_header (abfd)
2253 bfd *abfd;
2255 CONST char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2257 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2258 return false;
2260 /* Copy creation time of original file. */
2261 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2262 return false;
2264 return true;
2267 /* Write the LOP_POST record, with global register initializations.
2268 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2269 registers at DATA. The Z = 255 field is filled in with the
2270 start-address. */
2272 static boolean
2273 mmo_internal_write_post (abfd, z, sec)
2274 bfd *abfd;
2275 int z;
2276 asection *sec;
2278 int i;
2279 bfd_byte buf[8];
2280 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2282 for (i = z; i < 255; i++)
2284 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2286 if (bfd_bwrite (data, 8, abfd) != 8)
2287 return false;
2290 /* For Z == $255, we always emit the start location; supposedly Main,
2291 but we have it handy at bfd_get_start_address. If we're called with
2292 Z == 255, don't assume DATA is valid. */
2293 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2295 return
2296 abfd->tdata.mmo_data->have_error == false
2297 && bfd_bwrite (buf, 8, abfd) == 8;
2300 /* Translate to and from BFD flags. This is to make sure that we don't
2301 get bitten by BFD flag number changes. */
2303 static flagword
2304 mmo_sec_flags_from_bfd_flags (flags)
2305 flagword flags;
2307 flagword oflags = 0;
2309 if (flags & SEC_ALLOC)
2310 oflags |= MMO_SEC_ALLOC;
2311 if (flags & SEC_LOAD)
2312 oflags |= MMO_SEC_LOAD;
2313 if (flags & SEC_RELOC)
2314 oflags |= MMO_SEC_RELOC;
2315 if (flags & SEC_READONLY)
2316 oflags |= MMO_SEC_READONLY;
2317 if (flags & SEC_CODE)
2318 oflags |= MMO_SEC_CODE;
2319 if (flags & SEC_DATA)
2320 oflags |= MMO_SEC_DATA;
2321 if (flags & SEC_NEVER_LOAD)
2322 oflags |= MMO_SEC_NEVER_LOAD;
2323 if (flags & SEC_IS_COMMON)
2324 oflags |= MMO_SEC_IS_COMMON;
2325 if (flags & SEC_DEBUGGING)
2326 oflags |= MMO_SEC_DEBUGGING;
2328 return oflags;
2331 static flagword
2332 bfd_sec_flags_from_mmo_flags (flags)
2333 flagword flags;
2335 flagword oflags = 0;
2337 if (flags & MMO_SEC_ALLOC)
2338 oflags |= SEC_ALLOC;
2339 if (flags & MMO_SEC_LOAD)
2340 oflags |= SEC_LOAD;
2341 if (flags & MMO_SEC_RELOC)
2342 oflags |= SEC_RELOC;
2343 if (flags & MMO_SEC_READONLY)
2344 oflags |= SEC_READONLY;
2345 if (flags & MMO_SEC_CODE)
2346 oflags |= SEC_CODE;
2347 if (flags & MMO_SEC_DATA)
2348 oflags |= SEC_DATA;
2349 if (flags & MMO_SEC_NEVER_LOAD)
2350 oflags |= SEC_NEVER_LOAD;
2351 if (flags & MMO_SEC_IS_COMMON)
2352 oflags |= SEC_IS_COMMON;
2353 if (flags & MMO_SEC_DEBUGGING)
2354 oflags |= SEC_DEBUGGING;
2356 return oflags;
2359 /* Write a section. */
2361 static boolean
2362 mmo_internal_write_section (abfd, sec)
2363 bfd *abfd;
2364 asection *sec;
2366 /* We do it differently depending on what section this is:
2368 ".text": Output, prepended by information about the first source file
2369 (not yet implemented.)
2371 ".data": Output.
2373 (".MMIX.reg_contents": Not handled here.)
2375 Anything else: Output inside a lop_spec 80, in the format described
2376 above. */
2378 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2379 /* FIXME: Output source file name and line number. */
2380 return
2381 mmo_write_loc_chunk_list (abfd,
2382 ((struct mmo_section_data_struct *)
2383 (sec->used_by_bfd))->head);
2384 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2385 return
2386 mmo_write_loc_chunk_list (abfd,
2387 ((struct mmo_section_data_struct *)
2388 (sec->used_by_bfd))->head);
2389 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2390 /* Not handled here. */
2392 /* This would normally be an abort call since this can't happen, but
2393 we don't do that. */
2394 bfd_set_error (bfd_error_bad_value);
2395 return false;
2397 else if (strncmp (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX,
2398 strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)) == 0)
2400 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2401 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2402 return
2403 abfd->tdata.mmo_data->have_error == false
2404 && mmo_write_chunk_list (abfd,
2405 ((struct mmo_section_data_struct *)
2406 (sec->used_by_bfd))->head);
2408 /* Ignore sections that are just allocated or empty; we write out
2409 _contents_ here. */
2410 else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
2411 && sec->_raw_size != 0)
2413 /* Keep the document-comment formatted the way it is. */
2415 INODE
2416 mmo section mapping, , Symbol-table, mmo
2417 SUBSECTION
2418 mmo section mapping
2420 The implementation in BFD uses special data type 80 (decimal) to
2421 encapsulate and describe named sections, containing e.g.@: debug
2422 information. If needed, any datum in the encapsulation will be
2423 quoted using lop_quote. First comes a 32-bit word holding the
2424 number of 32-bit words containing the zero-terminated zero-padded
2425 segment name. After the name there's a 32-bit word holding flags
2426 describing the section type. Then comes a 64-bit big-endian word
2427 with the section length (in bytes), then another with the section
2428 start address. Depending on the type of section, the contents
2429 might follow, zero-padded to 32-bit boundary. For a loadable
2430 section (such as data or code), the contents might follow at some
2431 later point, not necessarily immediately, as a lop_loc with the
2432 same start address as in the section description, followed by the
2433 contents. This in effect forms a descriptor that must be emitted
2434 before the actual contents. Sections described this way must not
2435 overlap.
2437 For areas that don't have such descriptors, synthetic sections are
2438 formed by BFD. Consecutive contents in the two memory areas
2439 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2440 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2441 sections named <<.text>> and <<.data>> respectively. If an area
2442 is not otherwise described, but would together with a neighboring
2443 lower area be less than @samp{0x40000000} bytes long, it is joined
2444 with the lower area and the gap is zero-filled. For other cases,
2445 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2446 @var{n} is a number, a running count through the mmo file,
2447 starting at 0.
2449 EXAMPLE
2450 A loadable section specified as:
2452 | .section secname,"ax"
2453 | TETRA 1,2,3,4,-1,-2009
2454 | BYTE 80
2456 and linked to address @samp{0x4}, is represented by the sequence:
2458 | 0x98080050 - lop_spec 80
2459 | 0x00000002 - two 32-bit words for the section name
2460 | 0x7365636e - "secn"
2461 | 0x616d6500 - "ame\0"
2462 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2463 | 0x00000000 - high 32 bits of section length
2464 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2465 | 0x00000000 - high 32 bits of section address
2466 | 0x00000004 - section address is 4
2467 | 0x98010002 - 64 bits with address of following data
2468 | 0x00000000 - high 64 bits of address
2469 | 0x00000004 - data starts at address 4
2470 | 0x00000001 - 1
2471 | 0x00000002 - 2
2472 | 0x00000003 - 3
2473 | 0x00000004 - 4
2474 | 0xffffffff - -1
2475 | 0xfffff827 - -2009
2476 | 0x50000000 - 80 as a byte, padded with zeros.
2478 Note that the lop_spec wrapping does not include the section
2479 contents. Compare this to a non-loaded section specified as:
2481 | .section thirdsec
2482 | TETRA 200001,100002
2483 | BYTE 38,40
2485 This, when linked to address @samp{0x200000000000001c}, is
2486 represented by:
2488 | 0x98080050 - lop_spec 80
2489 | 0x00000002 - two 32-bit words for the section name
2490 | 0x7365636e - "thir"
2491 | 0x616d6500 - "dsec"
2492 | 0x00000010 - flag READONLY
2493 | 0x00000000 - high 32 bits of section length
2494 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2495 | 0x20000000 - high 64 bits of address
2496 | 0x0000001c - low 64 bits of address 0x200000000000001c
2497 | 0x00030d41 - 200001
2498 | 0x000186a2 - 100002
2499 | 0x26280000 - 38, 40 as bytes, padded with zeros
2501 For the latter example, the section contents must not to appear
2502 loaded in memory, and is therefore specified as part of the
2503 special data. The address is usually unimportant but might
2504 provide information for e.g.@: the DWARF 2 debugging format. */
2506 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2507 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2508 mmo_write_chunk (abfd, sec->name, strlen (sec->name));
2509 /* FIXME: We can get debug sections (.debug_line & Co.) with a
2510 section flag still having SEC_RELOC set. Investigate. This
2511 might be true for all alien sections; perhaps mmo.em should clear
2512 that flag. Might be related to weak references. */
2513 mmo_write_tetra (abfd,
2514 mmo_sec_flags_from_bfd_flags
2515 (bfd_get_section_flags (abfd, sec)));
2516 mmo_write_octa (abfd, sec->_raw_size);
2517 mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
2519 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2520 loaded. */
2521 if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
2522 return
2523 abfd->tdata.mmo_data->have_error == false
2524 && mmo_write_loc_chunk_list (abfd,
2525 ((struct mmo_section_data_struct *)
2526 (sec->used_by_bfd))->head);
2527 return
2528 abfd->tdata.mmo_data->have_error == false
2529 && mmo_write_chunk_list (abfd,
2530 ((struct mmo_section_data_struct *)
2531 (sec->used_by_bfd))->head);
2533 return true;
2536 /* We save up all data before output. */
2538 static boolean
2539 mmo_set_section_contents (abfd, sec, location, offset, bytes_to_do)
2540 bfd *abfd ATTRIBUTE_UNUSED;
2541 sec_ptr sec;
2542 PTR location;
2543 file_ptr offset;
2544 bfd_size_type bytes_to_do;
2546 /* Iterate over diminishing chunk sizes, copying contents. */
2547 while (bytes_to_do)
2549 /* A minor song-and-dance to make sure we're not bitten by the
2550 distant possibility of the cast from bfd_vma to int making the
2551 chunk zero-sized. */
2552 int chunk_size
2553 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2554 bfd_byte *loc;
2557 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2558 while (loc == NULL && (chunk_size /= 2) != 0);
2560 if (chunk_size == 0)
2561 return false;
2563 memcpy (loc, location, chunk_size);
2565 location += chunk_size;
2566 bytes_to_do -= chunk_size;
2567 offset += chunk_size;
2569 return true;
2572 /* Add a symbol to a trie-tree. */
2574 static boolean
2575 mmo_internal_add_3_sym (abfd, rootp, symp)
2576 bfd *abfd;
2577 struct mmo_symbol_trie *rootp;
2578 CONST struct mmo_symbol *symp;
2580 CONST char *name = symp->name;
2581 struct mmo_symbol_trie *trie = rootp;
2582 struct mmo_symbol_trie **triep = NULL;
2584 while (*name && trie != NULL)
2586 if (*name < trie->symchar)
2588 triep = &trie->left;
2589 trie = trie->left;
2591 else if (*name > trie->symchar)
2593 triep = &trie->right;
2594 trie = trie->right;
2596 else if (*name == trie->symchar)
2598 triep = &trie->middle;
2599 name++;
2601 /* Make sure "trie" points to where we should fill in the
2602 current symbol whenever we've iterated through "name". We
2603 would lose the right position if we encounter "foobar" then
2604 "foo". */
2605 if (*name)
2606 trie = trie->middle;
2610 while (*name != 0)
2612 /* Create middle branches for the rest of the characters. */
2613 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2614 *triep = trie;
2615 trie->symchar = *name++;
2616 triep = &trie->middle;
2619 /* We discover a duplicate symbol rather late in the process, but still;
2620 we discover it and bail out. */
2621 if (trie->sym.name != NULL)
2623 (*_bfd_error_handler)
2624 (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
2625 bfd_get_filename (abfd), trie->sym.name);
2626 bfd_set_error (bfd_error_bad_value);
2627 return false;
2630 memcpy (&trie->sym, symp, sizeof *symp);
2631 return true;
2634 /* Find out the length of the serialized version of a trie in bytes. */
2636 static unsigned int
2637 mmo_internal_3_length (abfd, trie)
2638 bfd *abfd;
2639 struct mmo_symbol_trie *trie;
2641 /* First, one for the control byte. */
2642 unsigned int length = 1;
2644 if (trie == NULL)
2645 return 0;
2647 /* Add in the recursion to the left. */
2648 length += mmo_internal_3_length (abfd, trie->left);
2650 /* Add in the middle trie and the character. */
2651 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2653 /* Add in the recursion to the right. */
2654 length += mmo_internal_3_length (abfd, trie->right);
2656 /* Add in bytes for the symbol (if this is an endnode). */
2657 if (trie->sym.name != NULL)
2659 unsigned int serno = trie->sym.serno;
2661 /* First what it takes to encode the value. */
2662 if (trie->sym.sym_type == mmo_reg_sym)
2663 length++;
2664 else if (trie->sym.sym_type == mmo_undef_sym)
2665 length += 2;
2666 else
2668 bfd_vma value = trie->sym.value;
2670 /* Coded in one to eight following bytes. */
2671 if (trie->sym.sym_type == mmo_data_sym)
2672 value -= (bfd_vma) 0x20 << 56;
2676 value >>= 8;
2677 length++;
2679 while (value != 0);
2682 /* Find out what it takes to encode the serial number. */
2685 serno >>= 7;
2686 length++;
2688 while (serno != 0);
2691 return length;
2694 /* Helper function for outputting the serial number of a symbol, output as
2695 a variant of leb128 (see dwarf2 documentation) which could be called
2696 beb128. Using a helper function and recursion simplifies debugging. */
2698 static void
2699 mmo_beb128_out (abfd, serno, marker)
2700 bfd *abfd;
2701 int serno;
2702 int marker;
2704 if (serno & ~0x7f)
2705 mmo_beb128_out (abfd, serno >> 7, 0);
2706 mmo_write_byte (abfd, marker | (serno & 0x7f));
2709 /* Serialize a trie. */
2711 static void
2712 mmo_internal_3_dump (abfd, trie)
2713 bfd *abfd;
2714 struct mmo_symbol_trie *trie;
2716 bfd_byte control = 0;
2718 if (trie == NULL)
2719 return;
2721 if (trie->left)
2722 control |= MMO3_LEFT;
2724 if (trie->middle)
2725 control |= MMO3_MIDDLE;
2727 if (trie->right)
2728 control |= MMO3_RIGHT;
2730 if (trie->sym.name != NULL)
2732 /* Encode the symbol type and length of value bytes. */
2733 if (trie->sym.sym_type == mmo_reg_sym)
2734 control |= MMO3_REGQUAL_BITS;
2735 else if (trie->sym.sym_type == mmo_undef_sym)
2736 control |= MMO3_UNDEF;
2737 else
2739 bfd_vma value = trie->sym.value;
2741 /* Coded in 1..8 following bytes. */
2742 if (trie->sym.sym_type == mmo_data_sym)
2744 control |= MMO3_DATA;
2745 value -= (bfd_vma) 0x20 << 56;
2750 value >>= 8;
2751 control++;
2753 while (value != 0);
2757 /* The control byte is output before recursing. */
2758 mmo_write_byte (abfd, control);
2760 mmo_internal_3_dump (abfd, trie->left);
2762 if (control & MMO3_SYMBITS)
2764 mmo_write_byte (abfd, trie->symchar);
2766 if (trie->sym.name != NULL)
2768 if (trie->sym.sym_type == mmo_reg_sym)
2769 mmo_write_byte (abfd, trie->sym.value);
2770 else if (trie->sym.sym_type == mmo_undef_sym)
2772 mmo_write_byte (abfd, 0);
2773 mmo_write_byte (abfd, 0);
2775 else
2777 bfd_vma value = trie->sym.value;
2779 bfd_byte byte_n = control & 15;
2781 /* Coded in 1..8 following bytes. Note that the value is
2782 shifted out big-endian. */
2783 if (trie->sym.sym_type == mmo_data_sym)
2785 value -= (bfd_vma) 0x20 << 56;
2786 byte_n -= 8;
2791 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2792 byte_n--;
2794 while (byte_n != 0);
2797 mmo_beb128_out (abfd, trie->sym.serno, 128);
2799 mmo_internal_3_dump (abfd, trie->middle);
2801 mmo_internal_3_dump (abfd, trie->right);
2804 /* Write symbols, either in mmo format or hidden in a lop_spec 80 section.
2805 Write the lop_end terminator also. */
2807 static boolean
2808 mmo_write_symbols_and_terminator (abfd)
2809 bfd *abfd;
2811 int count = bfd_get_symcount (abfd);
2812 asymbol *fakemain[2];
2813 asymbol **table;
2814 int serno = 2;
2815 struct mmo_symbol_trie root;
2816 int trie_len;
2817 int i;
2818 bfd_byte buf[4];
2820 /* Create a symbol for "Main". */
2821 asymbol *mainsym = bfd_make_empty_symbol (abfd);
2823 mainsym->flags = BSF_GLOBAL;
2824 mainsym->value = bfd_get_start_address (abfd);
2825 mainsym->name = MMIX_START_SYMBOL_NAME;
2826 mainsym->section = bfd_abs_section_ptr;
2827 fakemain[0] = mainsym;
2828 fakemain[1] = NULL;
2830 memset (&root, 0, sizeof (root));
2832 /* Make all symbols take a left turn. */
2833 root.symchar = 0xff;
2835 /* There must always be a ":Main", so we'll add one
2836 if there are no symbols. */
2837 if (count == 0)
2839 table = fakemain;
2840 count = 1;
2842 else
2843 table = bfd_get_outsymbols (abfd);
2845 for (i = 0; i < count && table[i] != NULL; i++)
2847 asymbol *s = table[i];
2849 /* It's not enough to consult bfd_is_local_label, since it does not
2850 mean "local" in the sense of linkable-and-observable-after-link.
2851 Let's just check the BSF_GLOBAL flag.
2853 Also, don't export symbols with characters not in the allowed set. */
2854 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
2855 && strspn (s->name,
2856 valid_mmo_symbol_character_set) == strlen (s->name))
2858 struct mmo_symbol sym;
2859 memset (&sym, 0, sizeof (sym));
2861 sym.name = s->name;
2862 sym.value =
2863 s->value
2864 + s->section->output_section->vma
2865 + s->section->output_offset;
2867 if (bfd_is_und_section (s->section))
2868 sym.sym_type = mmo_undef_sym;
2869 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
2870 /* The encoding of data symbols require that the "rest"
2871 of the value fits in 6 bytes, so the upper two bytes
2872 must be 0x2000. All other symbols get to be the
2873 absolute type. */
2874 && (sym.value >> 48) == 0x2000)
2875 sym.sym_type = mmo_data_sym;
2876 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
2877 sym.sym_type = mmo_reg_sym;
2878 else if (strcmp (s->section->name,
2879 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2881 sym.sym_type = mmo_reg_sym;
2882 sym.value /= 8;
2884 else
2885 sym.sym_type = mmo_abs_sym;
2887 /* FIXME: We assume the order of the received symbols is an
2888 ordered mapping of the serial numbers. This is not
2889 necessarily true if we e.g. objcopy a mmo file to another and
2890 there are gaps in the numbering. Note sure if this can
2891 happen. Not sure what to do. */
2892 /* Make sure Main has serial number 1; others start at 2. */
2893 if (strcmp (s->name, MMIX_START_SYMBOL_NAME) == 0)
2895 sym.serno = 1;
2897 /* Check that the value assigned to :Main is the same as the
2898 entry address. The default linker script asserts this.
2899 This is as good a place as any to check this consistency. */
2900 if (sym.value != bfd_get_start_address (abfd))
2902 /* Arbitrary buffer to hold the printable representation
2903 of a vma. */
2904 char vmas_main[40];
2905 char vmas_start[40];
2906 bfd_vma vma_start = bfd_get_start_address (abfd);
2908 sprintf_vma (vmas_main, s->value);
2909 sprintf_vma (vmas_start, vma_start);
2911 (*_bfd_error_handler)
2912 (_("%s: Bad symbol definition: `Main' set to %s rather\
2913 than the start address %s\n"),
2914 bfd_get_filename (abfd), vmas_main, vmas_start);
2915 bfd_set_error (bfd_error_bad_value);
2916 return false;
2919 else
2920 sym.serno = serno++;
2922 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
2923 return false;
2927 /* Change the root node to be a ":"-prefix. */
2928 root.symchar = ':';
2929 root.middle = root.left;
2930 root.right = NULL;
2931 root.left = NULL;
2933 /* We have to find out if we can fit the whole symbol table in the mmo
2934 symtab. It would be bad to assume we can always fit it in 262144
2935 bytes. If we can't, just leave the Main symbol. */
2936 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
2938 if (trie_len > 0xffff)
2940 /* Test this code by using a lower limit in the test above and check
2941 that the single "Main" symbol is emitted and handled properly.
2942 There's no specific test-case. */
2943 struct mmo_symbol sym;
2945 (*_bfd_error_handler)
2946 (_("%s: warning: symbol table too large for mmo, larger than 65535\
2947 32-bit words: %d. Only `Main' will be emitted.\n"),
2948 bfd_get_filename (abfd), trie_len);
2950 memset (&sym, 0, sizeof (sym));
2951 sym.sym_type = mmo_abs_sym;
2952 sym.name = MMIX_START_SYMBOL_NAME;
2953 sym.serno = 1;
2954 sym.value = bfd_get_start_address (abfd);
2956 /* Then patch up a symbol table to be just the ":Main" symbol. */
2957 memset (&root, 0, sizeof (root));
2958 root.left = root.middle;
2959 root.symchar = 0xff;
2960 root.middle = NULL;
2961 root.right = NULL;
2963 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
2964 return false;
2966 root.symchar = ':';
2967 root.middle = root.left;
2968 root.right = NULL;
2969 root.left = NULL;
2971 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
2974 /* Reset the written-bytes counter. */
2975 abfd->tdata.mmo_data->byte_no = 0;
2977 /* Put out the lop_stab mark. */
2978 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
2979 if (bfd_bwrite (buf, 4, abfd) != 4)
2980 return false;
2982 /* Dump out symbols. */
2983 mmo_internal_3_dump (abfd, &root);
2985 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
2987 /* I haven't seen this trig. It seems no use claiming this case
2988 isn't debugged and abort if we get here. Instead emit a
2989 diagnostic and fail "normally". */
2990 (*_bfd_error_handler)
2991 (_("%s: internal error, symbol table changed size from %d to %d\
2992 words\n"),
2993 bfd_get_filename (abfd), trie_len,
2994 (abfd->tdata.mmo_data->byte_no + 3)/4);
2995 bfd_set_error (bfd_error_bad_value);
2996 return false;
2999 /* Dump out remaining bytes in the buffer and handle I/O errors by
3000 propagating errors. */
3001 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3002 || abfd->tdata.mmo_data->have_error)
3004 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3005 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3007 if (abfd->tdata.mmo_data->have_error
3008 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3009 return false;
3012 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3013 return bfd_bwrite (buf, 4, abfd) == 4;
3016 /* Write section unless it is the register contents section. For that, we
3017 instead store the section in the supplied pointer. This function is
3018 used through bfd_map_over_sections. */
3020 static void
3021 mmo_write_section_unless_reg_contents (abfd, sec, p)
3022 bfd *abfd;
3023 asection *sec;
3024 PTR p;
3026 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3028 if (infop->retval == false)
3029 return;
3031 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3033 infop->reg_section = sec;
3034 return;
3037 /* Exclude the convenience register section. */
3038 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3040 if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
3042 /* Make sure it hasn't got contents. It seems impossible to
3043 make it carry contents, so we don't have a test-case for
3044 this. */
3045 (*_bfd_error_handler)
3046 (_("%s: internal error, internal register section %s had\
3047 contents\n"),
3048 bfd_get_filename (abfd), sec->name);
3049 bfd_set_error (bfd_error_bad_value);
3050 infop->retval = false;
3051 return;
3054 return;
3057 infop->retval = mmo_internal_write_section (abfd, sec);
3060 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3061 already called. */
3063 static boolean
3064 mmo_write_object_contents (abfd)
3065 bfd *abfd;
3067 struct mmo_write_sec_info wsecinfo;
3069 /* First, there are a few words of preamble. */
3070 if (! mmo_internal_write_header (abfd))
3071 return false;
3073 wsecinfo.reg_section = NULL;
3074 wsecinfo.retval = true;
3076 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3077 (PTR) &wsecinfo);
3079 if (wsecinfo.retval == false)
3080 return false;
3082 if (wsecinfo.reg_section != NULL)
3084 asection *sec = wsecinfo.reg_section;
3085 unsigned int z = (unsigned int) (sec->vma / 8);
3087 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3088 of the register contents section and check that it corresponds to
3089 the length of the section. */
3090 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3091 || sec->vma != 256 * 8 - sec->_raw_size - 8)
3093 bfd_set_error (bfd_error_bad_value);
3095 if (sec->_raw_size == 0)
3096 /* There must always be at least one such register. */
3097 (*_bfd_error_handler)
3098 (_("%s: no initialized registers; section length 0\n"),
3099 bfd_get_filename (abfd));
3100 else if (sec->vma > (256 - 32) * 8)
3101 /* Provide better error message for the case of too many
3102 global registers. */
3103 (*_bfd_error_handler)
3104 (_("%s: too many initialized registers; section length %ld\n"),
3105 bfd_get_filename (abfd),
3106 (long) sec->_raw_size);
3107 else
3108 (*_bfd_error_handler)
3109 (_("%s: invalid start address for initialized registers of\
3110 length %ld: 0x%lx%08lx\n"),
3111 bfd_get_filename (abfd),
3112 (long) sec->_raw_size,
3113 (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
3115 return false;
3118 if (! mmo_internal_write_post (abfd, z, sec))
3119 return false;
3121 else
3122 if (! mmo_internal_write_post (abfd, 255, NULL))
3123 return false;
3125 return mmo_write_symbols_and_terminator (abfd);
3128 /* Return the size of a NULL pointer, so we support linking in an mmo
3129 object. */
3131 static long
3132 mmo_get_reloc_upper_bound (abfd, sec)
3133 bfd *abfd ATTRIBUTE_UNUSED;
3134 asection *sec ATTRIBUTE_UNUSED;
3136 return sizeof (PTR);
3139 /* Similarly canonicalize relocs to empty, filling in the terminating NULL
3140 pointer. */
3142 long
3143 mmo_canonicalize_reloc (abfd, section, relptr, symbols)
3144 bfd *abfd ATTRIBUTE_UNUSED;
3145 sec_ptr section ATTRIBUTE_UNUSED;
3146 arelent **relptr;
3147 asymbol **symbols ATTRIBUTE_UNUSED;
3149 *relptr = NULL;
3150 return 0;
3153 /* If there's anything in particular in a mmo bfd that we want to free,
3154 make this a real function. Only do this if you see major memory
3155 thrashing; zealous free:ing will cause unwanted behavior, especially if
3156 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3157 block allocated with "bfd_alloc"; they're really allocated from an
3158 obstack, and we don't know what was allocated there since this
3159 particular allocation. */
3161 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3162 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3164 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3165 leading ':' might more appropriately be called local. */
3166 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3168 /* Is this one really used or defined by anyone? */
3169 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3171 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3172 section or if MMO line numbers are implemented. */
3173 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3174 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3175 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3176 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3178 #define mmo_get_section_contents_in_window \
3179 _bfd_generic_get_section_contents_in_window
3180 #define mmo_bfd_get_relocated_section_contents \
3181 bfd_generic_get_relocated_section_contents
3182 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3183 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3184 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3185 #define mmo_bfd_final_link _bfd_generic_final_link
3186 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3188 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3189 stop anybody from shooting themselves in the foot. */
3190 #define mmo_set_arch_mach bfd_default_set_arch_mach
3191 #define mmo_bfd_relax_section bfd_generic_relax_section
3192 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3194 /* objcopy will be upset if we return -1 from bfd_get_reloc_upper_bound by
3195 using BFD_JUMP_TABLE_RELOCS (_bfd_norelocs) rather than 0. FIXME: Most
3196 likely a bug in the _bfd_norelocs definition.
3198 On the other hand, we smuggle in an mmo object (because setting up ELF
3199 is too cumbersome) when linking (from other formats, presumably ELF) to
3200 represent the g255 entry. We need to link that object, so need to say
3201 it has no relocs. Upper bound for the size of the relocation table is
3202 the size of a NULL pointer, and we support "canonicalization" for that
3203 pointer. */
3204 #define mmo_bfd_reloc_type_lookup _bfd_norelocs_bfd_reloc_type_lookup
3206 /* We want to copy time of creation, otherwise we'd use
3207 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3208 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3209 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3210 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3211 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3212 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3214 CONST bfd_target bfd_mmo_vec =
3216 "mmo", /* name */
3217 bfd_target_mmo_flavour,
3218 BFD_ENDIAN_BIG, /* target byte order */
3219 BFD_ENDIAN_BIG, /* target headers byte order */
3221 /* FIXME: Might need adjustments. */
3222 (HAS_RELOC | EXEC_P | /* object flags */
3223 HAS_LINENO | HAS_DEBUG |
3224 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3226 /* FIXME: Might need adjustments. */
3227 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3228 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3229 /* section flags */
3230 0, /* leading underscore */
3231 ' ', /* ar_pad_char */
3232 16, /* ar_max_namelen */
3233 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3234 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3235 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3236 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3237 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3238 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3241 _bfd_dummy_target,
3242 mmo_object_p, /* bfd_check_format */
3243 _bfd_dummy_target,
3244 _bfd_dummy_target,
3247 bfd_false,
3248 mmo_mkobject,
3249 bfd_false,
3250 bfd_false,
3252 { /* bfd_write_contents */
3253 bfd_false,
3254 mmo_write_object_contents,
3255 bfd_false,
3256 bfd_false,
3259 BFD_JUMP_TABLE_GENERIC (mmo),
3260 BFD_JUMP_TABLE_COPY (mmo),
3261 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3262 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3263 BFD_JUMP_TABLE_SYMBOLS (mmo),
3264 /* We have to provide a valid method for getting relocs, returning zero,
3265 so we can't say BFD_JUMP_TABLE_RELOCS (_bfd_norelocs). */
3266 BFD_JUMP_TABLE_RELOCS (mmo),
3267 BFD_JUMP_TABLE_WRITE (mmo),
3268 BFD_JUMP_TABLE_LINK (mmo),
3269 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3271 NULL,
3273 NULL