1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2022 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
7 This file is part of BFD, the Binary File Descriptor library.
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
49 @* mmo section mapping::
53 File layout, Symbol-table, mmo, mmo
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
175 This trivial one-label, one-instruction file:
179 can be represented this way in mmo:
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
248 #define MMO3_SYMBITS 0x2f
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
259 enum mmo_sym_type
{ mmo_reg_sym
, mmo_undef_sym
, mmo_data_sym
, mmo_abs_sym
};
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
267 struct mmo_symbol
*next
;
270 enum mmo_sym_type sym_type
;
274 struct mmo_data_list_struct
276 struct mmo_data_list_struct
*next
;
279 bfd_size_type allocated_size
;
283 typedef struct mmo_data_list_struct mmo_data_list_type
;
285 struct mmo_symbol_trie
287 struct mmo_symbol_trie
*left
;
288 struct mmo_symbol_trie
*right
;
289 struct mmo_symbol_trie
*middle
;
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym
;
297 /* The mmo tdata information. */
299 struct mmo_data_struct
301 struct mmo_symbol
*symbols
;
302 struct mmo_symbol
*symtail
;
305 /* File representation of time (NULL) when this file was created. */
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length
;
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol
;
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
324 /* When creating arbitrary sections, we need to count section numbers. */
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
331 /* We also need a buffer to hold the bytes we count reading or writing. */
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bool symbol_consistency_override_calculated
;
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bool ignore_symbol_consistency
;
343 typedef struct mmo_data_struct tdata_type
;
345 struct mmo_section_data_struct
347 mmo_data_list_type
*head
;
348 mmo_data_list_type
*tail
;
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
354 /* These structures are used in bfd_map_over_sections constructs. */
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
360 asection
*reg_section
;
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
371 static bool mmo_bfd_copy_private_bfd_data (bfd
*, bfd
*);
372 static void mmo_write_section_unless_reg_contents (bfd
*, asection
*, void *);
373 static void mmo_find_sec_w_addr (bfd
*, asection
*, void *);
374 static void mmo_find_sec_w_addr_grow (bfd
*, asection
*, void *);
375 static asection
*mmo_make_section (bfd
*, const char *);
376 static void mmo_get_symbol_info (bfd
*, asymbol
*, symbol_info
*);
377 static void mmo_print_symbol (bfd
*, void *, asymbol
*,
378 bfd_print_symbol_type
);
379 static void mmo_init (void);
380 static bool mmo_mkobject (bfd
*);
381 static bool mmo_scan (bfd
*);
382 static asection
*mmo_decide_section (bfd
*, bfd_vma
);
383 static asection
*mmo_get_generic_spec_data_section (bfd
*, int);
384 static asection
*mmo_get_spec_section (bfd
*, int);
385 static bfd_byte
*mmo_get_loc (asection
*, bfd_vma
, unsigned int);
386 static bfd_cleanup
mmo_object_p (bfd
*);
387 static void mmo_map_set_sizes (bfd
*, asection
*, void *);
388 static bool mmo_get_symbols (bfd
*);
389 static bool mmo_create_symbol (bfd
*, const char *, bfd_vma
,
390 enum mmo_sym_type
, unsigned int);
391 static bool mmo_get_section_contents (bfd
*, asection
*, void *,
392 file_ptr
, bfd_size_type
);
393 static long mmo_get_symtab_upper_bound (bfd
*);
394 static long mmo_canonicalize_symtab (bfd
*, asymbol
**);
395 static void mmo_get_symbol_info (bfd
*, asymbol
*, symbol_info
*);
396 static void mmo_print_symbol (bfd
*, void *, asymbol
*,
397 bfd_print_symbol_type
);
398 static bool mmo_set_section_contents (bfd
*, sec_ptr
, const void *,
399 file_ptr
, bfd_size_type
);
400 static int mmo_sizeof_headers (bfd
*, struct bfd_link_info
*);
401 static bool mmo_internal_write_header (bfd
*);
402 static bool mmo_internal_write_post (bfd
*, int, asection
*);
403 static bool mmo_internal_add_3_sym (bfd
*, struct mmo_symbol_trie
*,
404 const struct mmo_symbol
*);
405 static unsigned int mmo_internal_3_length (bfd
*, struct mmo_symbol_trie
*);
406 static void mmo_internal_3_dump (bfd
*, struct mmo_symbol_trie
*);
407 static void mmo_beb128_out (bfd
*, int, int);
408 static bool mmo_internal_write_section (bfd
*, asection
*);
409 static void mmo_write_tetra (bfd
*, unsigned int);
410 static void mmo_write_tetra_raw (bfd
*, unsigned int);
411 static void mmo_write_octa (bfd
*, bfd_vma
);
412 static void mmo_write_octa_raw (bfd
*, bfd_vma
);
413 static bool mmo_write_chunk (bfd
*, const bfd_byte
*, unsigned int);
414 static bool mmo_flush_chunk (bfd
*);
415 static bool mmo_write_loc_chunk (bfd
*, bfd_vma
, const bfd_byte
*,
416 unsigned int, bfd_vma
*);
417 static bool mmo_write_chunk_list (bfd
*, mmo_data_list_type
*);
418 static bool mmo_write_loc_chunk_list (bfd
*, mmo_data_list_type
*);
419 static bool mmo_write_symbols_and_terminator (bfd
*);
420 static flagword
mmo_sec_flags_from_bfd_flags (flagword
);
421 static flagword
bfd_sec_flags_from_mmo_flags (flagword
);
422 static bfd_byte
mmo_get_byte (bfd
*);
423 static void mmo_write_byte (bfd
*, bfd_byte
);
424 static bool mmo_new_section_hook (bfd
*, asection
*);
425 static int mmo_sort_mmo_symbols (const void *, const void *);
426 static bool mmo_write_object_contents (bfd
*);
427 static bool mmo_write_section_description (bfd
*, asection
*);
428 static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd
*, asection
*);
431 valid_mmo_symbol_character_set
[] =
433 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438 ':', '_', 126, 127, 128, 129,
439 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451 250, 251, 252, 253, 254, 255,
456 /* Get section SECNAME or create one if it doesn't exist. When creating
457 one, new memory for the name is allocated. */
460 mmo_make_section (bfd
*abfd
, const char *secname
)
462 asection
*sec
= bfd_get_section_by_name (abfd
, secname
);
466 size_t len
= strlen (secname
) + 1;
467 char *newsecname
= bfd_alloc (abfd
, len
);
469 if (newsecname
== NULL
)
471 bfd_set_error (bfd_error_no_memory
);
474 memcpy (newsecname
, secname
, len
);
475 sec
= bfd_make_section (abfd
, newsecname
);
481 /* Nothing to do, but keep as a placeholder if we need it.
482 Note that state that might differ between bfd:s must not be initialized
483 here, nor must it be static. Add it to tdata information instead. */
488 static bool inited
= false;
495 /* Check whether an existing file is an mmo file. */
498 mmo_object_p (bfd
*abfd
)
505 if (bfd_stat (abfd
, &statbuf
) < 0
506 || bfd_seek (abfd
, (file_ptr
) 0, SEEK_SET
) != 0
507 || bfd_bread (b
, 4, abfd
) != 4)
510 /* All mmo files are a multiple of four bytes long.
511 Only recognize version one. */
512 if ((statbuf
.st_size
% 4) != 0
513 || b
[0] != LOP
|| b
[1] != LOP_PRE
|| b
[2] != 1)
516 /* Get the last 32-bit word. */
517 if (bfd_seek (abfd
, (file_ptr
) statbuf
.st_size
- 4, SEEK_SET
) != 0
518 || bfd_bread (b
, 4, abfd
) != 4)
521 /* Check if the file ends in a lop_end lopcode. */
522 if (b
[0] != LOP
|| b
[1] != LOP_END
|| ! mmo_mkobject (abfd
))
525 /* Compute an upper bound on the max symbol length. Not really
526 important as all of the symbol information can only be 256k. */
527 abfd
->tdata
.mmo_data
->max_symbol_length
= (b
[2] * 256 + b
[3]) * 4;
528 abfd
->tdata
.mmo_data
->lop_stab_symbol
529 = bfd_malloc (abfd
->tdata
.mmo_data
->max_symbol_length
+ 1);
531 if (abfd
->tdata
.mmo_data
->lop_stab_symbol
== NULL
)
534 /* xgettext:c-format */
535 (_("%pB: no core to allocate a symbol %d bytes long"),
536 abfd
, abfd
->tdata
.mmo_data
->max_symbol_length
);
540 /* Read in everything. */
541 if (! mmo_scan (abfd
))
542 goto bad_format_free
;
544 if (abfd
->symcount
> 0)
545 abfd
->flags
|= HAS_SYMS
;
547 /* You'll have to tweak this if you want to use this format for other
548 arches (not recommended due to its small-size limitations). Look at
549 the ELF format for how to make it target-generic. */
550 if (! bfd_default_set_arch_mach (abfd
, bfd_arch_mmix
, 0))
551 goto bad_format_free
;
553 return _bfd_no_cleanup
;
556 free (abfd
->tdata
.mmo_data
->lop_stab_symbol
);
558 bfd_set_error (bfd_error_wrong_format
);
563 /* Set up the mmo tdata information. */
566 mmo_mkobject (bfd
*abfd
)
570 if (abfd
->tdata
.mmo_data
== NULL
)
574 /* All fields are zero-initialized, so we don't have to explicitly
576 tdata_type
*tdata
= (tdata_type
*) bfd_zalloc (abfd
, sizeof (tdata_type
));
580 created
= time (NULL
);
581 bfd_put_32 (abfd
, created
, tdata
->created
);
583 abfd
->tdata
.mmo_data
= tdata
;
590 mmo_section_has_contents (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
, void *p ATTRIBUTE_UNUSED
)
592 /* The point is to match what --extract-symbols does (well, negated). */
593 return bfd_section_size (sec
) != 0;
596 /* Find out whether we should omit symbol consistency checks for this
597 bfd and cache the value.
599 This function must only be called when all section contents is
600 known. However, calculating symbol consistency at the time the
601 private BFD data is initialized is too late for some uses. */
604 mmo_ignore_symbol_consistency (bfd
*abfd
)
606 if (!abfd
->tdata
.mmo_data
->symbol_consistency_override_calculated
)
608 abfd
->tdata
.mmo_data
->ignore_symbol_consistency
=
609 bfd_sections_find_if (abfd
, mmo_section_has_contents
, NULL
) == NULL
;
611 abfd
->tdata
.mmo_data
->symbol_consistency_override_calculated
= true;
614 return abfd
->tdata
.mmo_data
->ignore_symbol_consistency
;
618 mmo_bfd_copy_private_bfd_data (bfd
*ibfd
, bfd
*obfd
)
620 if (bfd_get_flavour (ibfd
) != bfd_target_mmo_flavour
621 || bfd_get_flavour (obfd
) != bfd_target_mmo_flavour
)
624 /* Copy the time the copied-from file was created. If people want the
625 time the file was last *modified*, they have that in the normal file
627 memcpy (obfd
->tdata
.mmo_data
->created
, ibfd
->tdata
.mmo_data
->created
,
628 sizeof (obfd
->tdata
.mmo_data
->created
));
632 /* Helper functions for mmo_decide_section, used through
633 bfd_map_over_sections. */
636 mmo_find_sec_w_addr (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
, void *p
)
638 struct mmo_find_sec_info
*infop
= (struct mmo_find_sec_info
*) p
;
639 bfd_vma vma
= bfd_section_vma (sec
);
641 /* Ignore sections that aren't loaded. */
642 if ((bfd_section_flags (sec
) & (SEC_LOAD
| SEC_ALLOC
))
643 != (SEC_LOAD
| SEC_ALLOC
))
646 if (infop
->addr
>= vma
&& infop
->addr
< vma
+ sec
->size
)
651 mmo_find_sec_w_addr_grow (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
, void *p
)
653 struct mmo_find_sec_info
*infop
= (struct mmo_find_sec_info
*) p
;
654 bfd_vma vma
= bfd_section_vma (sec
);
656 /* Ignore sections that aren't loaded. */
657 if ((bfd_section_flags (sec
) & (SEC_LOAD
| SEC_ALLOC
))
658 != (SEC_LOAD
| SEC_ALLOC
))
661 if (infop
->addr
>= vma
&& infop
->addr
< vma
+ MAX_ARTIFICIAL_SECTION_SIZE
)
665 /* Find a section that corresponds to a VMA. Automatically create .text
666 or .data and set current section to it, depending on what vma. If we
667 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
668 increasing number. */
671 mmo_decide_section (bfd
*abfd
, bfd_vma vma
)
673 asection
*sec
= NULL
;
674 char sec_name
[sizeof (".MMIX.sec.") + 20];
675 struct mmo_find_sec_info info
;
680 /* First see if there's a section that would match exactly. */
681 bfd_map_over_sections (abfd
, mmo_find_sec_w_addr
, &info
);
683 if (info
.sec
!= NULL
)
686 /* If there's no such section, try and expand one of the existing ones,
687 up to a limit. Make sure we have .text and .data before we try that;
688 create them corresponding to expected addresses and set flags to make
689 them match the "loaded and with contents" expectation. */
690 if ((vma
>> 56) == 0)
692 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
697 if (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, vma
))
700 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
701 | SEC_CODE
| SEC_LOAD
| SEC_ALLOC
)))
704 else if ((vma
>> 56) == 0x20)
706 sec
= bfd_make_section_old_way (abfd
, MMO_DATA_SECTION_NAME
);
711 if (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, vma
))
714 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
715 | SEC_LOAD
| SEC_ALLOC
)))
719 bfd_map_over_sections (abfd
, mmo_find_sec_w_addr_grow
, &info
);
721 if (info
.sec
!= NULL
)
724 /* If there's still no suitable section, make a new one. */
725 sprintf (sec_name
, ".MMIX.sec.%d", abfd
->tdata
.mmo_data
->sec_no
++);
726 sec
= mmo_make_section (abfd
, sec_name
);
728 if (!sec
|| (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, vma
)))
731 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
732 | SEC_LOAD
| SEC_ALLOC
)))
737 /* Xor in a 64-bit value VALUE at VMA. */
739 static inline bfd_byte
*
740 mmo_xore_64 (asection
*sec
, bfd_vma vma
, bfd_vma value
)
742 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 8);
745 bfd_vma prev
= bfd_get_64 (sec
->owner
, loc
);
748 bfd_put_64 (sec
->owner
, value
, loc
);
753 /* Xor in a 32-bit value VALUE at VMA. */
755 static inline bfd_byte
*
756 mmo_xore_32 (asection
*sec
, bfd_vma vma
, unsigned int value
)
758 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 4);
761 unsigned int prev
= bfd_get_32 (sec
->owner
, loc
);
764 bfd_put_32 (sec
->owner
, value
, loc
);
769 /* Xor in a 16-bit value VALUE at VMA. */
771 static inline bfd_byte
*
772 mmo_xore_16 (asection
*sec
, bfd_vma vma
, unsigned int value
)
774 bfd_byte
*loc
= mmo_get_loc (sec
, vma
, 2);
777 unsigned int prev
= bfd_get_16 (sec
->owner
, loc
);
780 bfd_put_16 (sec
->owner
, value
, loc
);
785 /* Write a 32-bit word to output file, no lop_quote generated. */
788 mmo_write_tetra_raw (bfd
*abfd
, unsigned int value
)
792 bfd_put_32 (abfd
, value
, buf
);
794 if (bfd_bwrite (buf
, 4, abfd
) != 4)
795 abfd
->tdata
.mmo_data
->have_error
= true;
798 /* Write a 32-bit word to output file; lop_quote if necessary. */
801 mmo_write_tetra (bfd
*abfd
, unsigned int value
)
803 if (((value
>> 24) & 0xff) == LOP
)
804 mmo_write_tetra_raw (abfd
, LOP_QUOTE_NEXT
);
806 mmo_write_tetra_raw (abfd
, value
);
809 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
812 mmo_write_octa (bfd
*abfd
, bfd_vma value
)
814 mmo_write_tetra (abfd
, (unsigned int) (value
>> 32));
815 mmo_write_tetra (abfd
, (unsigned int) value
);
818 /* Write a 64-bit word to output file, without lop_quoting. */
821 mmo_write_octa_raw (bfd
*abfd
, bfd_vma value
)
823 mmo_write_tetra_raw (abfd
, (unsigned int) (value
>> 32));
824 mmo_write_tetra_raw (abfd
, (unsigned int) value
);
827 /* Write quoted contents. Intended to be called multiple times in
828 sequence, followed by a call to mmo_flush_chunk. */
831 mmo_write_chunk (bfd
*abfd
, const bfd_byte
*loc
, unsigned int len
)
834 struct mmo_data_struct
*mmop
= abfd
->tdata
.mmo_data
;
836 /* Fill up a tetra from bytes remaining from a previous chunk. */
837 if (mmop
->byte_no
!= 0)
839 while (mmop
->byte_no
< 4 && len
!= 0)
841 mmop
->buf
[mmop
->byte_no
++] = *loc
++;
845 if (mmop
->byte_no
== 4)
847 mmo_write_tetra (abfd
, bfd_get_32 (abfd
, mmop
->buf
));
855 mmo_write_tetra_raw (abfd
, LOP_QUOTE_NEXT
);
858 && ! mmop
->have_error
859 && 4 == bfd_bwrite (loc
, 4, abfd
));
867 /* We must have flushed a previous remainder if we get one from
869 BFD_ASSERT (mmop
->byte_no
== 0);
870 memcpy (mmop
->buf
, loc
, len
);
875 mmop
->have_error
= true;
879 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
883 mmo_flush_chunk (bfd
*abfd
)
885 if (abfd
->tdata
.mmo_data
->byte_no
!= 0)
887 memset (abfd
->tdata
.mmo_data
->buf
+ abfd
->tdata
.mmo_data
->byte_no
,
888 0, 4 - abfd
->tdata
.mmo_data
->byte_no
);
889 mmo_write_tetra (abfd
,
890 bfd_get_32 (abfd
, abfd
->tdata
.mmo_data
->buf
));
891 abfd
->tdata
.mmo_data
->byte_no
= 0;
894 return ! abfd
->tdata
.mmo_data
->have_error
;
897 /* Same, but from a list. */
900 mmo_write_chunk_list (bfd
*abfd
, mmo_data_list_type
*datap
)
902 for (; datap
!= NULL
; datap
= datap
->next
)
903 if (! mmo_write_chunk (abfd
, datap
->data
, datap
->size
))
906 return mmo_flush_chunk (abfd
);
909 /* Write a lop_loc and some contents. A caller needs to call
910 mmo_flush_chunk after calling this function. The location is only
911 output if different than *LAST_VMAP, which is updated after this call. */
914 mmo_write_loc_chunk (bfd
*abfd
, bfd_vma vma
, const bfd_byte
*loc
,
915 unsigned int len
, bfd_vma
*last_vmap
)
917 /* Find an initial and trailing section of zero (aligned) tetras; we don't
918 need to write out zeros. FIXME: When we do this, we should emit
919 section size and address specifiers, else objcopy can't always perform
920 an identity translation. Only do this if we *don't* have left-over
921 data from a previous write (and will not add any) or else the vma of
922 this chunk is *not* the next address, because then data isn't
923 tetrabyte-aligned and we're concatenating to that left-over data. */
926 && (abfd
->tdata
.mmo_data
->byte_no
== 0 || vma
!= *last_vmap
))
928 while (len
> 4 && bfd_get_32 (abfd
, loc
) == 0)
936 while (len
> 4 && bfd_get_32 (abfd
, loc
+ len
- 4) == 0)
940 /* Only write out the location if it's different than the one the caller
941 (supposedly) previously handled, accounting for omitted leading zeros. */
942 if (vma
!= *last_vmap
)
944 /* We might be in the middle of a sequence. */
945 mmo_flush_chunk (abfd
);
947 /* This should not happen during normal usage, but can presumably
948 happen with an erroneous linker-script, so handle gracefully.
949 Avoid Knuth-specific terms in the message, such as "tetrabyte".
950 Note that this function will get non-4-multiple lengths and
951 unaligned vmas but those come in tuples (mostly pairs) and are
952 continuous (i.e. the if-condition above false) and they are
953 group-wise aligned. */
957 /* xgettext:c-format */
958 (_("%pB: attempt to emit contents at non-multiple-of-4"
959 " address %#" PRIx64
""),
960 abfd
, (uint64_t) vma
);
961 bfd_set_error (bfd_error_bad_value
);
965 /* We always write the location as 64 bits; no use saving bytes
967 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_LOC
<< 16) | 2);
968 mmo_write_octa_raw (abfd
, vma
);
971 /* Update to reflect end of this chunk, with trailing zeros omitted. */
972 *last_vmap
= vma
+ len
;
974 return (! abfd
->tdata
.mmo_data
->have_error
975 && mmo_write_chunk (abfd
, loc
, len
));
978 /* Same, but from a list. */
981 mmo_write_loc_chunk_list (bfd
*abfd
, mmo_data_list_type
*datap
)
983 /* Get an address different than the address of the first chunk. */
984 bfd_vma last_vma
= datap
? datap
->where
- 1 : 0;
986 for (; datap
!= NULL
; datap
= datap
->next
)
987 if (! mmo_write_loc_chunk (abfd
, datap
->where
, datap
->data
, datap
->size
,
991 return mmo_flush_chunk (abfd
);
994 /* Make a .MMIX.spec_data.N section. */
997 mmo_get_generic_spec_data_section (bfd
*abfd
, int spec_data_number
)
1000 char secname
[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX
) + 20]
1001 = MMIX_OTHER_SPEC_SECTION_PREFIX
;
1003 sprintf (secname
+ strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
),
1004 "%d", spec_data_number
);
1006 sec
= mmo_make_section (abfd
, secname
);
1011 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1012 ourselves, parse some of its data to get at the section name. */
1015 mmo_get_spec_section (bfd
*abfd
, int spec_data_number
)
1020 unsigned int secname_length
;
1022 bfd_vma section_length
;
1023 bfd_vma section_vma
;
1024 mmo_data_list_type
*loc
;
1028 /* If this isn't the "special" special data, then make a placeholder
1030 if (spec_data_number
!= SPEC_DATA_SECTION
)
1031 return mmo_get_generic_spec_data_section (abfd
, spec_data_number
);
1033 /* Seek back to this position if there was a format error. */
1034 orig_pos
= bfd_tell (abfd
);
1036 /* Read the length (in 32-bit words). */
1037 if (bfd_bread (buf
, 4, abfd
) != 4)
1042 if (buf
[1] != LOP_QUOTE
)
1045 if (bfd_bread (buf
, 4, abfd
) != 4)
1049 /* We don't care to keep the name length accurate. It's
1051 secname_length
= bfd_get_32 (abfd
, buf
) * 4;
1053 /* Check section name length for sanity. */
1054 if (secname_length
> MAX_SECTION_NAME_SIZE
)
1057 /* This should be free'd regardless if a section is created. */
1058 secname
= bfd_malloc (secname_length
+ 1);
1059 secname
[secname_length
] = 0;
1061 for (i
= 0; i
< secname_length
/ 4; i
++)
1063 if (bfd_bread (secname
+ i
* 4, 4, abfd
) != 4)
1064 goto format_error_free
;
1066 if (secname
[i
* 4] == (char) LOP
)
1068 /* A bit of overkill, but we handle char 0x98 in a section name,
1069 and recognize misparsing. */
1070 if (secname
[i
* 4 + 1] != LOP_QUOTE
1071 || bfd_bread (secname
+ i
* 4, 4, abfd
) != 4)
1072 /* Whoops. We thought this was a name, and now we found a
1073 non-lop_quote lopcode before we parsed the whole length of
1074 the name. Signal end-of-file in the same manner. */
1075 goto format_error_free
;
1079 /* Get the section flags. */
1080 if (bfd_bread (buf
, 4, abfd
) != 4
1082 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1083 goto format_error_free
;
1085 flags
= bfd_get_32 (abfd
, buf
);
1087 /* Get the section length. */
1088 if (bfd_bread (buf
, 4, abfd
) != 4
1090 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1091 goto format_error_free
;
1093 section_length
= (bfd_vma
) bfd_get_32 (abfd
, buf
) << 32;
1095 /* That's the first, high-part. Now get the low part. */
1097 if (bfd_bread (buf
, 4, abfd
) != 4
1099 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1100 goto format_error_free
;
1102 section_length
|= (bfd_vma
) bfd_get_32 (abfd
, buf
);
1104 /* Check the section length for sanity. */
1105 if (section_length
> MAX_ARTIFICIAL_SECTION_SIZE
)
1106 goto format_error_free
;
1108 /* Get the section VMA. */
1109 if (bfd_bread (buf
, 4, abfd
) != 4
1111 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1112 goto format_error_free
;
1114 section_vma
= (bfd_vma
) bfd_get_32 (abfd
, buf
) << 32;
1116 /* That's the first, high-part. Now get the low part. */
1117 if (bfd_bread (buf
, 4, abfd
) != 4
1119 && (buf
[1] != LOP_QUOTE
|| bfd_bread (buf
, 4, abfd
) != 4)))
1120 goto format_error_free
;
1122 section_vma
|= (bfd_vma
) bfd_get_32 (abfd
, buf
);
1124 sec
= mmo_make_section (abfd
, secname
);
1129 /* We allocate a buffer here for the advertised size, with head room for
1130 tetrabyte alignment. */
1131 loc
= bfd_zmalloc (section_length
+ 3
1132 + sizeof (struct mmo_data_list_struct
));
1136 /* Use a TETRA-rounded size for the allocated buffer; we set the
1137 "visible" section size below. */
1138 loc
->size
= (section_length
+ 3) & ~3;
1140 /* Add in the section flags we found to those bfd entered during this
1141 process and set the contents. */
1142 if (!bfd_set_section_flags (sec
,
1143 (bfd_sec_flags_from_mmo_flags (flags
)
1144 | bfd_section_flags (sec
)
1145 | (section_length
!= 0 ? SEC_HAS_CONTENTS
: 0)))
1146 || !bfd_set_section_size (sec
, sec
->size
+ section_length
)
1147 /* Set VMA only for the first occurrence. */
1148 || (!sec
->user_set_vma
&& !bfd_set_section_vma (sec
, section_vma
)))
1150 /* If we get an error for any of the calls above, signal more than
1151 just a format error for the spec section. */
1156 if (mmo_section_data (sec
)->tail
!= NULL
)
1157 mmo_section_data (sec
)->tail
->next
= loc
;
1159 mmo_section_data (sec
)->head
= loc
;
1160 mmo_section_data (sec
)->tail
= loc
;
1161 loc
->where
= section_vma
;
1168 if (bfd_seek (abfd
, orig_pos
, SEEK_SET
) != 0)
1171 return mmo_get_generic_spec_data_section (abfd
, spec_data_number
);
1174 /* Read a byte, but read from file in multiples of 32-bit words. */
1177 mmo_get_byte (bfd
*abfd
)
1181 if (abfd
->tdata
.mmo_data
->byte_no
== 0)
1183 if (!abfd
->tdata
.mmo_data
->have_error
1184 && bfd_bread (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
1185 abfd
->tdata
.mmo_data
->have_error
= true;
1187 /* A value somewhat safe against tripping on some inconsistency
1188 when mopping up after this error. */
1189 if (abfd
->tdata
.mmo_data
->have_error
)
1193 retval
= abfd
->tdata
.mmo_data
->buf
[abfd
->tdata
.mmo_data
->byte_no
];
1194 abfd
->tdata
.mmo_data
->byte_no
= (abfd
->tdata
.mmo_data
->byte_no
+ 1) % 4;
1199 /* Write a byte, in multiples of 32-bit words. */
1202 mmo_write_byte (bfd
*abfd
, bfd_byte value
)
1204 abfd
->tdata
.mmo_data
->buf
[(abfd
->tdata
.mmo_data
->byte_no
++ % 4)] = value
;
1205 if ((abfd
->tdata
.mmo_data
->byte_no
% 4) == 0)
1207 if (! abfd
->tdata
.mmo_data
->have_error
1208 && bfd_bwrite (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
1209 abfd
->tdata
.mmo_data
->have_error
= true;
1213 /* Create a symbol. */
1216 mmo_create_symbol (bfd
*abfd
, const char *symname
, bfd_vma addr
, enum
1217 mmo_sym_type sym_type
, unsigned int serno
)
1219 struct mmo_symbol
*n
;
1221 n
= (struct mmo_symbol
*) bfd_alloc (abfd
, sizeof (struct mmo_symbol
));
1225 n
->name
= bfd_alloc (abfd
, strlen (symname
) + 1);
1226 if (n
->name
== NULL
)
1229 strcpy (n
->name
, symname
);
1232 n
->sym_type
= sym_type
;
1235 if (abfd
->tdata
.mmo_data
->symbols
== NULL
)
1236 abfd
->tdata
.mmo_data
->symbols
= n
;
1238 abfd
->tdata
.mmo_data
->symtail
->next
= n
;
1239 abfd
->tdata
.mmo_data
->symtail
= n
;
1244 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1245 section, as it's the one place we're sure to pass when reading a mmo
1246 object. For written objects, we do it while setting the symbol
1248 if (strcmp (symname
, MMIX_START_SYMBOL_NAME
) == 0
1249 && bfd_get_start_address (abfd
) != addr
1250 && !mmo_ignore_symbol_consistency (abfd
))
1253 (_("%pB: invalid mmo file: initialization value for $255"
1254 " is not `Main'\n"),
1256 bfd_set_error (bfd_error_bad_value
);
1263 /* Read in symbols. */
1266 mmo_get_symbols (bfd
*abfd
)
1270 Symbol-table, mmo section mapping, File layout, mmo
1274 From mmixal.w (or really, the generated mmixal.tex) in the
1275 MMIXware package which also contains the @command{mmix} simulator:
1276 ``Symbols are stored and retrieved by means of a @samp{ternary
1277 search trie}, following ideas of Bentley and Sedgewick. (See
1278 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1279 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1280 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1281 character, and there are branches to subtries for the cases where
1282 a given character is less than, equal to, or greater than the
1283 character in the trie. There also is a pointer to a symbol table
1284 entry if a symbol ends at the current node.''
1286 So it's a tree encoded as a stream of bytes. The stream of bytes
1287 acts on a single virtual global symbol, adding and removing
1288 characters and signalling complete symbol points. Here, we read
1289 the stream and create symbols at the completion points.
1291 First, there's a control byte <<m>>. If any of the listed bits
1292 in <<m>> is nonzero, we execute what stands at the right, in
1296 | 0x40 - Traverse left trie.
1297 | (Read a new command byte and recurse.)
1300 | 0x2f - Read the next byte as a character and store it in the
1301 | current character position; increment character position.
1302 | Test the bits of <<m>>:
1305 | 0x80 - The character is 16-bit (so read another byte,
1306 | merge into current character.
1309 | 0xf - We have a complete symbol; parse the type, value
1310 | and serial number and do what should be done
1311 | with a symbol. The type and length information
1312 | is in j = (m & 0xf).
1314 | (MMO3_REGQUAL_BITS)
1315 | j == 0xf: A register variable. The following
1316 | byte tells which register.
1317 | j <= 8: An absolute symbol. Read j bytes as the
1318 | big-endian number the symbol equals.
1319 | A j = 2 with two zero bytes denotes an
1321 | j > 8: As with j <= 8, but add (0x20 << 56)
1322 | to the value in the following j - 8
1325 | Then comes the serial number, as a variant of
1326 | uleb128, but better named ubeb128:
1327 | Read bytes and shift the previous value left 7
1328 | (multiply by 128). Add in the new byte, repeat
1329 | until a byte has bit 7 set. The serial number
1330 | is the computed value minus 128.
1333 | 0x20 - Traverse middle trie. (Read a new command byte
1334 | and recurse.) Decrement character position.
1337 | 0x10 - Traverse right trie. (Read a new command byte and
1340 Let's look again at the <<lop_stab>> for the trivial file
1341 (@pxref{File layout}).
1343 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1350 This forms the trivial trie (note that the path between ``:'' and
1351 ``M'' is redundant):
1362 | 016e "n" is the last character in a full symbol, and
1363 | with a value represented in one byte.
1364 | 00 The value is 0.
1365 | 81 The serial number is 1. */
1367 bfd_byte m
= mmo_get_byte (abfd
);
1369 /* Check first if we have a bad hair day. */
1370 if (abfd
->tdata
.mmo_data
->have_error
)
1374 /* Traverse left trie. */
1375 mmo_get_symbols (abfd
);
1377 if (m
& MMO3_SYMBITS
)
1379 bfd_byte c
= mmo_get_byte (abfd
);
1380 bfd_byte j
= m
& MMO3_TYPEBITS
;
1382 enum mmo_sym_type sym_type
;
1383 unsigned int serno
= 0;
1388 bfd_byte c2
= mmo_get_byte (abfd
);
1390 /* A two-byte character. We can't grok this, but neither can
1391 mmotype, for other cases than the second byte being zero. */
1395 abfd
->tdata
.mmo_data
->lop_stab_symbol
1396 [abfd
->tdata
.mmo_data
->symbol_position
] = 0;
1399 /* xgettext:c-format */
1400 (_("%pB: unsupported wide character sequence"
1401 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1402 abfd
, c
, c2
, abfd
->tdata
.mmo_data
->lop_stab_symbol
);
1403 bfd_set_error (bfd_error_bad_value
);
1404 abfd
->tdata
.mmo_data
->have_error
= true;
1411 if (abfd
->tdata
.mmo_data
->symbol_position
1412 >= abfd
->tdata
.mmo_data
->max_symbol_length
)
1415 /* xgettext:c-format */
1416 (_("%pB: symbol name exceeds given max length of %d"),
1417 abfd
, abfd
->tdata
.mmo_data
->max_symbol_length
);
1418 abfd
->tdata
.mmo_data
->have_error
= true;
1421 abfd
->tdata
.mmo_data
->lop_stab_symbol
[abfd
->tdata
.mmo_data
->symbol_position
++] = c
;
1422 abfd
->tdata
.mmo_data
->lop_stab_symbol
[abfd
->tdata
.mmo_data
->symbol_position
] = 0;
1424 if (j
& MMO3_REGQUAL_BITS
)
1426 if (j
== MMO3_REGQUAL_BITS
)
1428 sym_type
= mmo_reg_sym
;
1429 addr
= mmo_get_byte (abfd
);
1435 for (i
= 0; i
< j
; i
++)
1436 addr
= (addr
<< 8) + mmo_get_byte (abfd
);
1438 if (addr
== 0 && j
== MMO3_UNDEF
)
1439 sym_type
= mmo_undef_sym
;
1441 sym_type
= mmo_abs_sym
;
1447 for (i
= MMO3_DATA
; i
< j
; i
++)
1448 addr
= (addr
<< 8) + mmo_get_byte (abfd
);
1450 addr
+= (bfd_vma
) 0x20 << 56;
1451 sym_type
= mmo_data_sym
;
1454 /* Get the serial number. */
1457 k
= mmo_get_byte (abfd
);
1458 serno
= (serno
<< 7) + k
;
1463 /* Got it. Now enter it. Skip a leading ":". */
1464 if (! abfd
->tdata
.mmo_data
->have_error
1465 && ! mmo_create_symbol (abfd
,
1466 abfd
->tdata
.mmo_data
->lop_stab_symbol
1468 addr
, sym_type
, serno
))
1469 abfd
->tdata
.mmo_data
->have_error
= true;
1472 if (m
& MMO3_MIDDLE
)
1473 /* Traverse middle trie. */
1474 mmo_get_symbols (abfd
);
1476 abfd
->tdata
.mmo_data
->symbol_position
--;
1480 /* Traverse right trie. */
1481 mmo_get_symbols (abfd
);
1483 return ! abfd
->tdata
.mmo_data
->have_error
;
1486 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1487 is in section SEC. Adjust and reallocate zero-initialized contents.
1488 If there's new contents, allocate to the next multiple of
1489 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1492 mmo_get_loc (asection
*sec
, bfd_vma vma
, unsigned int size
)
1494 bfd_size_type allocated_size
;
1495 struct mmo_section_data_struct
*sdatap
= mmo_section_data (sec
);
1496 struct mmo_data_list_struct
*datap
= sdatap
->head
;
1497 struct mmo_data_list_struct
*entry
;
1499 /* First search the list to see if we have the requested chunk in one
1500 piece, or perhaps if we have a suitable chunk with room to fit. */
1501 for (; datap
!= NULL
; datap
= datap
->next
)
1503 if (datap
->where
<= vma
1504 && datap
->size
>= size
1505 && datap
->size
- size
>= vma
- datap
->where
)
1506 return datap
->data
+ (vma
- datap
->where
);
1507 else if (datap
->where
<= vma
1508 && datap
->allocated_size
>= size
1509 && datap
->allocated_size
- size
>= vma
- datap
->where
1510 /* Only munch on the "allocated size" if it does not
1511 overlap the next chunk. */
1512 && (datap
->next
== NULL
|| datap
->next
->where
>= vma
+ size
))
1514 /* There was room allocated, but the size wasn't set to include
1516 datap
->size
= vma
- datap
->where
+ size
;
1518 /* Update the section size. This happens only if we update the
1519 32-bit-aligned chunk size. Callers that have
1520 non-32-bit-aligned sections should do all allocation and
1521 size-setting by themselves or at least set the section size
1522 after the last allocating call to this function. */
1523 if (vma
- sec
->vma
+ size
> sec
->size
)
1524 sec
->size
= vma
- sec
->vma
+ size
;
1526 return datap
->data
+ (vma
- datap
->where
);
1530 /* Not found; allocate a new block. First check in case we get a
1531 request for a size split up over several blocks; we'll have to return
1532 NULL for those cases, requesting the caller to split up the request.
1533 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1534 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1536 for (datap
= sdatap
->head
; datap
!= NULL
; datap
= datap
->next
)
1537 if ((datap
->where
<= vma
&& datap
->size
> vma
- datap
->where
)
1538 || (datap
->where
< vma
+ size
1539 && datap
->where
+ datap
->size
>= vma
+ size
))
1543 = (size
+ MMO_SEC_CONTENTS_CHUNK_SIZE
- 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE
- 1);
1544 entry
= (mmo_data_list_type
*)
1545 bfd_zalloc (sec
->owner
, sizeof (mmo_data_list_type
) + allocated_size
);
1550 entry
->allocated_size
= allocated_size
;
1552 datap
= sdatap
->head
;
1554 /* Sort the records by address. Optimize for the common case of adding
1555 a record to the end of the list. */
1556 if (sdatap
->tail
!= NULL
&& entry
->where
>= sdatap
->tail
->where
)
1558 sdatap
->tail
->next
= entry
;
1560 sdatap
->tail
= entry
;
1564 mmo_data_list_type
**look
;
1565 for (look
= &sdatap
->head
;
1566 *look
!= NULL
&& (*look
)->where
< entry
->where
;
1567 look
= &(*look
)->next
)
1569 entry
->next
= *look
;
1571 if (entry
->next
== NULL
)
1573 sdatap
->tail
= entry
;
1575 /* We get here for the first time (at other times too) for this
1576 section. Say we have contents. */
1577 if (!bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
1578 | SEC_HAS_CONTENTS
)))
1583 /* Update the section size. This happens only when we add contents and
1584 re-size as we go. The section size will then be aligned to 32 bits. */
1585 if (vma
- sec
->vma
+ size
> sec
->size
)
1586 sec
->size
= vma
- sec
->vma
+ size
;
1590 /* Set sizes once we've read in all sections. */
1593 mmo_map_set_sizes (bfd
*abfd ATTRIBUTE_UNUSED
, asection
*sec
,
1594 void *ignored ATTRIBUTE_UNUSED
)
1596 sec
->lma
= sec
->vma
;
1599 /* Read the mmo file and turn it into sections. */
1602 mmo_scan (bfd
*abfd
)
1605 unsigned int lineno ATTRIBUTE_UNUSED
= 1;
1608 asection
*sec
= NULL
;
1609 asection
*non_spec_sec
= NULL
;
1610 bfd_vma non_spec_vma
= 0;
1611 bfd_size_type nbytes_read
= 0;
1612 /* Buffer with room to read a 64-bit value. */
1614 file_ptr stab_loc
= -1;
1615 char *file_names
[256];
1618 memset (file_names
, 0, sizeof (file_names
));
1620 if (bfd_seek (abfd
, (file_ptr
) 0, SEEK_SET
) != 0)
1623 while ((nbytes_read
= bfd_bread (buf
, 4, abfd
)) == 4)
1627 unsigned int y
= bfd_get_8 (abfd
, buf
+ 2);
1628 unsigned int z
= bfd_get_8 (abfd
, buf
+ 3);
1630 /* Change back to the original section for lopcodes other
1631 than LOP_QUOTE that comes after a LOP_SPEC. */
1632 if ((buf
[1] != LOP_QUOTE
|| y
!= 0 || z
!= 1)
1633 && non_spec_sec
!= NULL
)
1637 non_spec_sec
= NULL
;
1644 /* xgettext:c-format */
1645 (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1647 bfd_set_error (bfd_error_bad_value
);
1651 /* Quote the next 32-bit word. */
1652 if (y
!= 0 || z
!= 1)
1655 /* xgettext:c-format */
1656 (_("%pB: invalid mmo file: expected YZ = 1"
1657 " got YZ = %d for lop_quote\n"),
1659 bfd_set_error (bfd_error_bad_value
);
1662 if (bfd_bread (buf
, 4, abfd
) != 4)
1667 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
1668 if (!mmo_xore_32 (sec
, vma
, bfd_get_32 (abfd
, buf
)))
1670 bfd_set_error (bfd_error_bad_value
);
1678 /* Set vma (and section). */
1679 vma
= (bfd_vma
) y
<< 56;
1682 /* Get a 32-bit value. */
1683 if (bfd_bread (buf
, 4, abfd
) != 4)
1686 vma
+= bfd_get_32 (abfd
, buf
);
1690 /* Get a 64-bit value. */
1691 if (bfd_bread (buf
, 8, abfd
) != 8)
1694 vma
+= bfd_get_64 (abfd
, buf
);
1699 /* xgettext:c-format */
1700 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1701 " got z = %d for lop_loc\n"),
1703 bfd_set_error (bfd_error_bad_value
);
1707 /* When we decide which section the data goes into, we might
1708 create the section. If that happens, make sure the VMA at
1709 creation time is tetra-aligned. */
1710 sec
= mmo_decide_section (abfd
, vma
& ~3);
1716 /* Move forward within the same section. */
1719 sec
= mmo_decide_section (abfd
, vma
);
1725 /* A fixup: Store the current vma somewhere. Position using
1726 same format as LOP_LOC. */
1728 bfd_vma p
= (bfd_vma
) y
<< 56;
1733 /* Get a 32-bit value. */
1734 if (bfd_bread (buf
, 4, abfd
) != 4)
1737 p
+= bfd_get_32 (abfd
, buf
);
1741 /* Get a 64-bit value. */
1742 if (bfd_bread (buf
, 8, abfd
) != 8)
1745 p
+= bfd_get_64 (abfd
, buf
);
1750 /* xgettext:c-format */
1751 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1752 " got z = %d for lop_fixo\n"),
1754 bfd_set_error (bfd_error_bad_value
);
1758 /* The section where we store this address might be a
1759 different one than the current section. */
1760 fixosec
= mmo_decide_section (abfd
, p
);
1761 if (fixosec
== NULL
)
1763 if (!mmo_xore_64 (fixosec
, p
, vma
))
1765 bfd_set_error (bfd_error_bad_value
);
1772 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1774 unsigned int yz
= (y
* 256 + z
);
1775 bfd_vma p
= vma
+ 2 - 4 * yz
;
1776 asection
*fixrsec
= mmo_decide_section (abfd
, p
);
1777 if (fixrsec
== NULL
)
1779 if (!mmo_xore_16 (fixrsec
, p
, yz
))
1781 bfd_set_error (bfd_error_bad_value
);
1788 /* A fixup, similar to lop_fixr, but taking larger numbers
1789 and can change branches into the opposite direction
1799 /* xgettext:c-format */
1800 (_("%pB: invalid mmo file: expected y = 0,"
1801 " got y = %d for lop_fixrx\n"),
1803 bfd_set_error (bfd_error_bad_value
);
1807 if (z
!= 16 && z
!= 24)
1810 /* xgettext:c-format */
1811 (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1812 " got z = %d for lop_fixrx\n"),
1814 bfd_set_error (bfd_error_bad_value
);
1818 /* Get the next 32-bit value. */
1819 if (bfd_bread (buf
, 4, abfd
) != 4)
1822 delta
= bfd_get_32 (abfd
, buf
);
1824 /* Do an, ehm, involved calculation for the location of
1825 the fixup. See mmixal documentation for a verbose
1826 explanation. We follow it verbosely here for the
1829 p
= vma
- 4 * delta
;
1830 else if (buf
[0] == 1)
1831 p
= vma
- 4 * ((delta
& 0xffffff) - (1 << z
));
1835 /* xgettext:c-format */
1836 (_("%pB: invalid mmo file: leading byte of operand word"
1837 " must be 0 or 1, got %d for lop_fixrx\n"),
1839 bfd_set_error (bfd_error_bad_value
);
1843 fixrsec
= mmo_decide_section (abfd
, vma
);
1844 if (fixrsec
== NULL
)
1846 if (!mmo_xore_32 (fixrsec
, p
, delta
))
1848 bfd_set_error (bfd_error_bad_value
);
1855 /* Set current file and perhaps the file name. Reset line
1859 char *fname
= bfd_malloc (z
* 4 + 1);
1864 /* xgettext:c-format */
1865 (_("%pB: cannot allocate file name for file number %d,"
1867 abfd
, y
, z
* 4 + 1);
1868 bfd_set_error (bfd_error_system_call
);
1874 for (i
= 0; i
< z
; i
++)
1876 if (bfd_bread (fname
+ i
* 4, 4, abfd
) != 4)
1883 if (file_names
[y
] != NULL
)
1886 /* xgettext:c-format */
1887 (_("%pB: invalid mmo file: file number %d `%s',"
1888 " was already entered as `%s'\n"),
1889 abfd
, y
, fname
, file_names
[y
]);
1890 bfd_set_error (bfd_error_bad_value
);
1894 file_names
[y
] = fname
;
1897 if (file_names
[y
] == NULL
)
1900 /* xgettext:c-format */
1901 (_("%pB: invalid mmo file: file name for number %d"
1902 " was not specified before use\n"),
1904 bfd_set_error (bfd_error_bad_value
);
1912 /* Set line number. */
1913 lineno
= y
* 256 + z
;
1914 /* FIXME: Create a sequence of mmo-specific line number
1915 entries for each section, then translate into canonical
1920 /* Special data follows until the next non-lop_quote
1924 sec
= mmo_get_spec_section (abfd
, y
* 256 + z
);
1933 /* We ignore header information, except we read in the
1934 creation time from the first 32-bit word with the time
1935 in seconds since era. */
1937 && bfd_bread (abfd
->tdata
.mmo_data
->created
, 4,
1941 for (i
= 1; i
< z
; i
++)
1942 if (bfd_bread (buf
, 4, abfd
) != 4)
1948 /* This tells of the contents of registers $Z..$255 at
1949 startup. We make a section out of it, with VMA = Z * 8,
1950 but only if Z != 255 or the contents is non-zero. */
1955 bfd_vma startaddr_octa
;
1957 /* Read first octaword outside loop to simplify logic when
1958 excluding the Z == 255, octa == 0 case. */
1959 if (bfd_bread (buf
, 8, abfd
) != 8)
1962 first_octa
= bfd_get_64 (abfd
, buf
);
1964 /* Don't emit contents for the trivial case which is
1965 always present; $255 pointing to Main. */
1969 = bfd_make_section_old_way (abfd
,
1970 MMIX_REG_CONTENTS_SECTION_NAME
);
1971 rsec
->flags
|= SEC_LINKER_CREATED
;
1973 loc
= mmo_get_loc (rsec
, z
* 8, (255 - z
) * 8);
1976 bfd_set_error (bfd_error_bad_value
);
1979 bfd_put_64 (abfd
, first_octa
, loc
);
1981 for (i
= z
+ 1; i
< 255; i
++)
1983 if (bfd_bread (loc
+ (i
- z
) * 8, 8, abfd
) != 8)
1987 /* Read out the last octabyte, and use it to set the
1989 if (bfd_bread (buf
, 8, abfd
) != 8)
1992 startaddr_octa
= bfd_get_64 (abfd
, buf
);
1995 startaddr_octa
= first_octa
;
1997 if (! bfd_set_start_address (abfd
, startaddr_octa
))
1999 /* Currently this can't fail, but this should handle
2001 bfd_set_error (bfd_error_bad_value
);
2008 /* We read in the symbols now, not later. */
2009 if (y
!= 0 || z
!= 0)
2012 /* xgettext:c-format */
2013 (_("%pB: invalid mmo file: fields y and z of lop_stab"
2014 " non-zero, y: %d, z: %d\n"),
2016 bfd_set_error (bfd_error_bad_value
);
2020 /* Save the location, so we can check that YZ in the LOP_END
2022 stab_loc
= bfd_tell (abfd
);
2024 /* It's not said that an MMO can be without symbols (though
2025 mmixal will refuse to assemble files without Main), but
2026 it seems it would still be a valid mmo-file, so allow it.
2027 We detect the absence of a symbol area in that the upper
2028 limit is computed (from the lop_end YZ field) as 0.
2029 Don't call mmo_get_symbols; it can only detect the end of
2030 a valid symbol trie, not the absence of one. */
2031 if (abfd
->tdata
.mmo_data
->max_symbol_length
!= 0
2032 && ! mmo_get_symbols (abfd
))
2038 /* This must be the last 32-bit word in an mmo file.
2040 struct stat statbuf
;
2041 file_ptr curpos
= bfd_tell (abfd
);
2043 if (bfd_stat (abfd
, &statbuf
) < 0)
2046 if (statbuf
.st_size
!= curpos
)
2049 /* xgettext:c-format */
2050 (_("%pB: invalid mmo file: lop_end not last item in"
2053 bfd_set_error (bfd_error_bad_value
);
2057 /* Check that the YZ field is right. Subtract the size of
2058 this LOP_END in the calculation; YZ does not include
2060 if ((long) (y
* 256 + z
) * 4 != (curpos
- stab_loc
) - 4)
2063 /* xgettext:c-format */
2064 (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2065 " not equal to the number of tetras to the preceding"
2066 " lop_stab (%ld)\n"),
2067 abfd
, (long) (y
* 256 + z
),
2068 (long) (curpos
- stab_loc
- 4)/4);
2069 bfd_set_error (bfd_error_bad_value
);
2073 bfd_map_over_sections (abfd
, mmo_map_set_sizes
, NULL
);
2080 /* This wasn't a lopcode, so store it in the current section. */
2082 sec
= bfd_make_section_old_way (abfd
, MMO_TEXT_SECTION_NAME
);
2083 if (!mmo_xore_32 (sec
, vma
& ~3, bfd_get_32 (abfd
, buf
)))
2085 bfd_set_error (bfd_error_bad_value
);
2094 /* We know this file is a multiple of four bytes (checked in
2095 mmo_object_p), so if we got something other than 0, this was a bad
2096 file (although it's more likely we'll get 0 in that case too).
2097 If we got end-of-file, then there was no lop_stab, so the file has
2100 if (nbytes_read
!= 0)
2101 bfd_set_error (bfd_error_system_call
);
2103 bfd_set_error (bfd_error_bad_value
);
2108 /* Mark the .text and .data section with their normal attribute if they
2109 contain anything. This is not redundant wrt. mmo_decide_section,
2110 since that code might never execute, and conversely the alloc+code
2111 section flags must be set then. */
2112 sec
= bfd_get_section_by_name (abfd
, MMO_TEXT_SECTION_NAME
);
2114 && (bfd_section_flags (sec
) & SEC_HAS_CONTENTS
)
2115 && !bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
2116 | SEC_ALLOC
| SEC_LOAD
| SEC_CODE
)))
2119 sec
= bfd_get_section_by_name (abfd
, MMO_DATA_SECTION_NAME
);
2121 && (bfd_section_flags (sec
) & SEC_HAS_CONTENTS
)
2122 && !bfd_set_section_flags (sec
, (bfd_section_flags (sec
)
2123 | SEC_ALLOC
| SEC_LOAD
| SEC_DATA
)))
2126 /* Free whatever resources we took. */
2127 for (i
= 0; i
< sizeof (file_names
) / sizeof (file_names
[0]); i
++)
2128 free (file_names
[i
]);
2132 /* A hook to set up object file dependent section information. For mmo,
2133 we point out the shape of allocated section contents. */
2136 mmo_new_section_hook (bfd
*abfd
, asection
*newsect
)
2138 if (!newsect
->used_by_bfd
)
2140 /* We zero-fill all fields and assume NULL is represented by an all
2141 zero-bit pattern. */
2142 newsect
->used_by_bfd
2143 = bfd_zalloc (abfd
, sizeof (struct mmo_section_data_struct
));
2144 if (!newsect
->used_by_bfd
)
2148 /* Always align to at least 32-bit words. */
2149 newsect
->alignment_power
= 2;
2150 return _bfd_generic_new_section_hook (abfd
, newsect
);
2153 /* We already have section contents loaded for sections that have
2157 mmo_get_section_contents (bfd
*abfd ATTRIBUTE_UNUSED
,
2161 bfd_size_type bytes_to_do
)
2163 /* Iterate over diminishing chunk sizes, copying contents, like
2164 mmo_set_section_contents. */
2167 /* A minor song-and-dance to make sure we're not bitten by the
2168 distant possibility of the cast from bfd_vma to int making the
2169 chunk zero-sized. */
2171 = (int) bytes_to_do
!= 0 ? bytes_to_do
: MMO_SEC_CONTENTS_CHUNK_SIZE
;
2175 loc
= mmo_get_loc (sec
, sec
->vma
+ offset
, chunk_size
);
2176 while (loc
== NULL
&& (chunk_size
/= 2) != 0);
2178 if (chunk_size
== 0)
2181 memcpy (location
, loc
, chunk_size
);
2183 location
= (bfd_byte
*) location
+ chunk_size
;
2184 bytes_to_do
-= chunk_size
;
2185 offset
+= chunk_size
;
2190 /* Return the amount of memory needed to read the symbol table. */
2193 mmo_get_symtab_upper_bound (bfd
*abfd
)
2195 return (abfd
->symcount
+ 1) * sizeof (asymbol
*);
2198 /* Sort mmo symbols by serial number. */
2201 mmo_sort_mmo_symbols (const void *arg1
, const void *arg2
)
2203 const struct mmo_symbol
*sym1
= *(const struct mmo_symbol
**) arg1
;
2204 const struct mmo_symbol
*sym2
= *(const struct mmo_symbol
**) arg2
;
2206 /* Sort by serial number first. */
2207 if (sym1
->serno
< sym2
->serno
)
2209 else if (sym1
->serno
> sym2
->serno
)
2212 /* Then sort by address of the table entries. */
2213 return ((const char *) arg1
- (const char *) arg2
);
2216 /* Translate the symbol table. */
2219 mmo_canonicalize_symtab (bfd
*abfd
, asymbol
**alocation
)
2221 unsigned int symcount
= bfd_get_symcount (abfd
);
2225 csymbols
= abfd
->tdata
.mmo_data
->csymbols
;
2226 if (csymbols
== NULL
&& symcount
!= 0)
2229 struct mmo_symbol
*s
;
2230 struct mmo_symbol
**msp
;
2232 /* First we store the symbols into the table we'll return, then we
2233 qsort it on the serial number, with secondary on the address of
2234 the symbol, to preserve order if there would be non-unique serial
2236 for (s
= abfd
->tdata
.mmo_data
->symbols
,
2237 msp
= (struct mmo_symbol
**) alocation
;
2244 qsort (alocation
, symcount
, sizeof (struct mmo_symbol
*),
2245 mmo_sort_mmo_symbols
);
2247 csymbols
= (asymbol
*) bfd_alloc (abfd
, symcount
* sizeof (asymbol
));
2248 if (csymbols
== NULL
)
2250 abfd
->tdata
.mmo_data
->csymbols
= csymbols
;
2252 for (msp
= (struct mmo_symbol
**) alocation
, c
= csymbols
;
2259 c
->value
= s
->value
;
2260 c
->flags
= BSF_GLOBAL
;
2262 if (s
->sym_type
== mmo_data_sym
)
2265 = bfd_get_section_by_name (abfd
, MMO_DATA_SECTION_NAME
);
2267 if (c
->section
== NULL
)
2268 c
->section
= bfd_abs_section_ptr
;
2270 c
->value
-= c
->section
->vma
;
2272 else if (s
->sym_type
== mmo_undef_sym
)
2273 c
->section
= bfd_und_section_ptr
;
2274 else if (s
->sym_type
== mmo_reg_sym
)
2277 = bfd_make_section_old_way (abfd
, MMIX_REG_SECTION_NAME
);
2278 c
->section
->flags
|= SEC_LINKER_CREATED
;
2283 = bfd_get_section_by_name (abfd
, MMO_TEXT_SECTION_NAME
);
2287 && c
->value
>= textsec
->vma
2288 && c
->value
<= textsec
->vma
+ textsec
->size
)
2290 c
->section
= textsec
;
2291 c
->value
-= c
->section
->vma
;
2293 /* In mmo, symbol types depend on the VMA. Therefore, if
2294 the data section isn't within the usual bounds, its
2295 symbols are marked as absolute. Correct that. This
2296 means we can't have absolute symbols with values matching
2297 data section addresses, but we also can't have with
2298 absolute symbols with values matching text section
2299 addresses. For such needs, use the ELF format. */
2301 = bfd_get_section_by_name (abfd
,
2302 MMO_DATA_SECTION_NAME
))
2304 && c
->value
>= datasec
->vma
2305 && c
->value
<= datasec
->vma
+ datasec
->size
)
2307 c
->section
= datasec
;
2308 c
->value
-= c
->section
->vma
;
2311 c
->section
= bfd_abs_section_ptr
;
2318 /* Last, overwrite the incoming table with the right-type entries. */
2319 for (i
= 0; i
< symcount
; i
++)
2320 *alocation
++ = csymbols
++;
2326 /* Get information about a symbol. */
2329 mmo_get_symbol_info (bfd
*ignore_abfd ATTRIBUTE_UNUSED
,
2330 asymbol
*symbol
, symbol_info
*ret
)
2332 bfd_symbol_info (symbol
, ret
);
2336 mmo_print_symbol (bfd
*abfd
, void *afile
, asymbol
*symbol
,
2337 bfd_print_symbol_type how
)
2339 FILE *file
= (FILE *) afile
;
2343 case bfd_print_symbol_name
:
2344 fprintf (file
, "%s", symbol
->name
);
2347 bfd_print_symbol_vandf (abfd
, file
, symbol
);
2349 fprintf (file
, " %-5s %s",
2350 symbol
->section
->name
,
2355 /* We can't map a file directly into executable code, so the
2356 size of header information is irrelevant. */
2359 mmo_sizeof_headers (bfd
*abfd ATTRIBUTE_UNUSED
,
2360 struct bfd_link_info
*info ATTRIBUTE_UNUSED
)
2365 /* Write the (section-neutral) file preamble. */
2368 mmo_internal_write_header (bfd
*abfd
)
2370 const char lop_pre_bfd
[] = { LOP
, LOP_PRE
, 1, 1};
2372 if (bfd_bwrite (lop_pre_bfd
, 4, abfd
) != 4)
2375 /* Copy creation time of original file. */
2376 if (bfd_bwrite (abfd
->tdata
.mmo_data
->created
, 4, abfd
) != 4)
2382 /* Write the LOP_POST record, with global register initializations.
2383 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2384 registers at DATA. The Z = 255 field is filled in with the
2388 mmo_internal_write_post (bfd
*abfd
, int z
, asection
*sec
)
2392 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_POST
<< 16) | z
);
2394 for (i
= z
; i
< 255; i
++)
2396 bfd_byte
*data
= mmo_get_loc (sec
, i
* 8, 8);
2398 if (bfd_bwrite (data
, 8, abfd
) != 8)
2402 /* For Z == $255, we always emit the start location; supposedly Main,
2403 but we have it handy at bfd_get_start_address. If we're called with
2404 Z == 255, don't assume DATA is valid. */
2405 bfd_put_64 (abfd
, bfd_get_start_address (abfd
), buf
);
2407 return ! abfd
->tdata
.mmo_data
->have_error
&& bfd_bwrite (buf
, 8, abfd
) == 8;
2410 /* Translate to and from BFD flags. This is to make sure that we don't
2411 get bitten by BFD flag number changes. */
2414 mmo_sec_flags_from_bfd_flags (flagword flags
)
2416 flagword oflags
= 0;
2418 if (flags
& SEC_ALLOC
)
2419 oflags
|= MMO_SEC_ALLOC
;
2420 if (flags
& SEC_LOAD
)
2421 oflags
|= MMO_SEC_LOAD
;
2422 if (flags
& SEC_RELOC
)
2423 oflags
|= MMO_SEC_RELOC
;
2424 if (flags
& SEC_READONLY
)
2425 oflags
|= MMO_SEC_READONLY
;
2426 if (flags
& SEC_CODE
)
2427 oflags
|= MMO_SEC_CODE
;
2428 if (flags
& SEC_DATA
)
2429 oflags
|= MMO_SEC_DATA
;
2430 if (flags
& SEC_NEVER_LOAD
)
2431 oflags
|= MMO_SEC_NEVER_LOAD
;
2432 if (flags
& SEC_IS_COMMON
)
2433 oflags
|= MMO_SEC_IS_COMMON
;
2434 if (flags
& SEC_DEBUGGING
)
2435 oflags
|= MMO_SEC_DEBUGGING
;
2441 bfd_sec_flags_from_mmo_flags (flagword flags
)
2443 flagword oflags
= 0;
2445 if (flags
& MMO_SEC_ALLOC
)
2446 oflags
|= SEC_ALLOC
;
2447 if (flags
& MMO_SEC_LOAD
)
2449 if (flags
& MMO_SEC_RELOC
)
2450 oflags
|= SEC_RELOC
;
2451 if (flags
& MMO_SEC_READONLY
)
2452 oflags
|= SEC_READONLY
;
2453 if (flags
& MMO_SEC_CODE
)
2455 if (flags
& MMO_SEC_DATA
)
2457 if (flags
& MMO_SEC_NEVER_LOAD
)
2458 oflags
|= SEC_NEVER_LOAD
;
2459 if (flags
& MMO_SEC_IS_COMMON
)
2460 oflags
|= SEC_IS_COMMON
;
2461 if (flags
& MMO_SEC_DEBUGGING
)
2462 oflags
|= SEC_DEBUGGING
;
2467 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2471 mmo_has_leading_or_trailing_zero_tetra_p (bfd
*abfd
, asection
*sec
)
2473 bfd_vma secaddr
= bfd_section_vma (sec
);
2478 if (bfd_get_32 (abfd
, mmo_get_loc (sec
, secaddr
, 4)) == 0
2479 && bfd_get_32 (abfd
,
2480 mmo_get_loc (sec
, secaddr
+ sec
->size
- 4, 4)) == 0)
2486 /* Write a section. */
2489 mmo_internal_write_section (bfd
*abfd
, asection
*sec
)
2491 /* We do it differently depending on what section this is:
2493 ".text": Output, prepended by information about the first source file
2494 (not yet implemented.)
2498 (".MMIX.reg_contents": Not handled here.)
2500 Anything else: Output inside a lop_spec 80, in the format described
2503 if (strcmp (sec
->name
, MMO_TEXT_SECTION_NAME
) == 0)
2505 bfd_vma secaddr
= bfd_section_vma (sec
);
2507 /* Because leading and trailing zeros are omitted in output, we need to
2508 specify the section boundaries so they're correct when the file
2509 is read in again. That's also the case if this section is
2510 specified as not within its usual boundaries or alignments. */
2512 && (secaddr
+ sec
->size
>= (bfd_vma
) 1 << 56
2513 || (secaddr
& 3) != 0
2514 || (sec
->size
& 3) != 0
2515 || mmo_has_leading_or_trailing_zero_tetra_p (abfd
, sec
)))
2517 if (!mmo_write_section_description (abfd
, sec
))
2521 /* FIXME: Output source file name and line number. */
2522 return mmo_write_loc_chunk_list (abfd
, mmo_section_data (sec
)->head
);
2524 else if (strcmp (sec
->name
, MMO_DATA_SECTION_NAME
) == 0)
2526 bfd_vma secaddr
= bfd_section_vma (sec
);
2528 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2530 && (secaddr
< (bfd_vma
) 0x20 << 56
2531 || secaddr
+ sec
->size
>= (bfd_vma
) 0x21 << 56
2532 || (secaddr
& 3) != 0
2533 || (sec
->size
& 3) != 0
2534 || mmo_has_leading_or_trailing_zero_tetra_p (abfd
, sec
)))
2536 if (!mmo_write_section_description (abfd
, sec
))
2540 return mmo_write_loc_chunk_list (abfd
, mmo_section_data (sec
)->head
);
2542 else if (strcmp (sec
->name
, MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
2543 /* Not handled here. */
2545 /* This would normally be an abort call since this can't happen, but
2546 we don't do that. */
2547 bfd_set_error (bfd_error_bad_value
);
2550 else if (startswith (sec
->name
, MMIX_OTHER_SPEC_SECTION_PREFIX
))
2552 int n
= atoi (sec
->name
+ strlen (MMIX_OTHER_SPEC_SECTION_PREFIX
));
2554 mmo_write_tetra_raw (abfd
, (LOP
<< 24) | (LOP_SPEC
<< 16) | n
);
2555 return (! abfd
->tdata
.mmo_data
->have_error
2556 && mmo_write_chunk_list (abfd
, mmo_section_data (sec
)->head
));
2558 /* Ignore sections that are just allocated or empty; we write out
2560 else if ((bfd_section_flags (sec
) & SEC_HAS_CONTENTS
) != 0
2563 if (!mmo_write_section_description (abfd
, sec
))
2566 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2568 if (bfd_section_flags (sec
) & SEC_LOAD
)
2569 return (! abfd
->tdata
.mmo_data
->have_error
2570 && mmo_write_loc_chunk_list (abfd
,
2571 mmo_section_data (sec
)->head
));
2572 return (! abfd
->tdata
.mmo_data
->have_error
2573 && mmo_write_chunk_list (abfd
, mmo_section_data (sec
)->head
));
2576 /* Some section without contents. */
2580 /* Write the description of a section, extended-mmo-style. */
2583 mmo_write_section_description (bfd
*abfd
, asection
*sec
)
2585 /* Keep the following document-comment formatted the way it is. */
2588 mmo section mapping, , Symbol-table, mmo
2592 The implementation in BFD uses special data type 80 (decimal) to
2593 encapsulate and describe named sections, containing e.g.@: debug
2594 information. If needed, any datum in the encapsulation will be
2595 quoted using lop_quote. First comes a 32-bit word holding the
2596 number of 32-bit words containing the zero-terminated zero-padded
2597 segment name. After the name there's a 32-bit word holding flags
2598 describing the section type. Then comes a 64-bit big-endian word
2599 with the section length (in bytes), then another with the section
2600 start address. Depending on the type of section, the contents
2601 might follow, zero-padded to 32-bit boundary. For a loadable
2602 section (such as data or code), the contents might follow at some
2603 later point, not necessarily immediately, as a lop_loc with the
2604 same start address as in the section description, followed by the
2605 contents. This in effect forms a descriptor that must be emitted
2606 before the actual contents. Sections described this way must not
2609 For areas that don't have such descriptors, synthetic sections are
2610 formed by BFD. Consecutive contents in the two memory areas
2611 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2612 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2613 sections named <<.text>> and <<.data>> respectively. If an area
2614 is not otherwise described, but would together with a neighboring
2615 lower area be less than @samp{0x40000000} bytes long, it is joined
2616 with the lower area and the gap is zero-filled. For other cases,
2617 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2618 @var{n} is a number, a running count through the mmo file,
2622 A loadable section specified as:
2624 | .section secname,"ax"
2625 | TETRA 1,2,3,4,-1,-2009
2628 and linked to address @samp{0x4}, is represented by the sequence:
2630 | 0x98080050 - lop_spec 80
2631 | 0x00000002 - two 32-bit words for the section name
2632 | 0x7365636e - "secn"
2633 | 0x616d6500 - "ame\0"
2634 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2635 | 0x00000000 - high 32 bits of section length
2636 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2637 | 0x00000000 - high 32 bits of section address
2638 | 0x00000004 - section address is 4
2639 | 0x98010002 - 64 bits with address of following data
2640 | 0x00000000 - high 32 bits of address
2641 | 0x00000004 - low 32 bits: data starts at address 4
2647 | 0xfffff827 - -2009
2648 | 0x50000000 - 80 as a byte, padded with zeros.
2650 Note that the lop_spec wrapping does not include the section
2651 contents. Compare this to a non-loaded section specified as:
2654 | TETRA 200001,100002
2657 This, when linked to address @samp{0x200000000000001c}, is
2660 | 0x98080050 - lop_spec 80
2661 | 0x00000002 - two 32-bit words for the section name
2662 | 0x7365636e - "thir"
2663 | 0x616d6500 - "dsec"
2664 | 0x00000010 - flag READONLY
2665 | 0x00000000 - high 32 bits of section length
2666 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2667 | 0x20000000 - high 32 bits of address
2668 | 0x0000001c - low 32 bits of address 0x200000000000001c
2669 | 0x00030d41 - 200001
2670 | 0x000186a2 - 100002
2671 | 0x26280000 - 38, 40 as bytes, padded with zeros
2673 For the latter example, the section contents must not be
2674 loaded in memory, and is therefore specified as part of the
2675 special data. The address is usually unimportant but might
2676 provide information for e.g.@: the DWARF 2 debugging format. */
2678 mmo_write_tetra_raw (abfd
, LOP_SPEC_SECTION
);
2679 mmo_write_tetra (abfd
, (strlen (sec
->name
) + 3) / 4);
2680 mmo_write_chunk (abfd
, (bfd_byte
*) sec
->name
, strlen (sec
->name
));
2681 mmo_flush_chunk (abfd
);
2682 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2683 flag still having SEC_RELOC set. Investigate. This might be true
2684 for all alien sections; perhaps mmo.em should clear that flag. Might
2685 be related to weak references. */
2686 mmo_write_tetra (abfd
,
2687 mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec
)));
2688 mmo_write_octa (abfd
, sec
->size
);
2689 mmo_write_octa (abfd
, bfd_section_vma (sec
));
2693 /* We save up all data before output. */
2696 mmo_set_section_contents (bfd
*abfd ATTRIBUTE_UNUSED
, sec_ptr sec
,
2697 const void *location
, file_ptr offset
,
2698 bfd_size_type bytes_to_do
)
2700 /* Iterate over diminishing chunk sizes, copying contents. */
2703 /* A minor song-and-dance to make sure we're not bitten by the
2704 distant possibility of the cast from bfd_vma to int making the
2705 chunk zero-sized. */
2707 = (int) bytes_to_do
!= 0 ? bytes_to_do
: MMO_SEC_CONTENTS_CHUNK_SIZE
;
2711 loc
= mmo_get_loc (sec
, sec
->vma
+ offset
, chunk_size
);
2712 while (loc
== NULL
&& (chunk_size
/= 2) != 0);
2714 if (chunk_size
== 0)
2717 memcpy (loc
, location
, chunk_size
);
2719 location
= (bfd_byte
*) location
+ chunk_size
;
2720 bytes_to_do
-= chunk_size
;
2721 offset
+= chunk_size
;
2726 /* Add a symbol to a trie-tree. */
2729 mmo_internal_add_3_sym (bfd
*abfd
, struct mmo_symbol_trie
*rootp
,
2730 const struct mmo_symbol
*symp
)
2732 const char *name
= symp
->name
;
2733 struct mmo_symbol_trie
*trie
= rootp
;
2734 struct mmo_symbol_trie
**triep
= NULL
;
2736 while (*name
&& trie
!= NULL
)
2738 if (*name
< trie
->symchar
)
2740 triep
= &trie
->left
;
2743 else if (*name
> trie
->symchar
)
2745 triep
= &trie
->right
;
2748 else if (*name
== trie
->symchar
)
2750 triep
= &trie
->middle
;
2753 /* Make sure "trie" points to where we should fill in the
2754 current symbol whenever we've iterated through "name". We
2755 would lose the right position if we encounter "foobar" then
2758 trie
= trie
->middle
;
2764 /* Create middle branches for the rest of the characters. */
2765 trie
= bfd_zalloc (abfd
, sizeof (struct mmo_symbol_trie
));
2767 trie
->symchar
= *name
++;
2768 triep
= &trie
->middle
;
2771 /* We discover a duplicate symbol rather late in the process, but still;
2772 we discover it and bail out. */
2773 if (trie
->sym
.name
!= NULL
)
2776 /* xgettext:c-format */
2777 (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2778 abfd
, trie
->sym
.name
);
2779 bfd_set_error (bfd_error_bad_value
);
2783 memcpy (&trie
->sym
, symp
, sizeof *symp
);
2787 /* Find out the length of the serialized version of a trie in bytes. */
2790 mmo_internal_3_length (bfd
*abfd
, struct mmo_symbol_trie
*trie
)
2792 /* First, one for the control byte. */
2793 unsigned int length
= 1;
2798 /* Add in the recursion to the left. */
2799 length
+= mmo_internal_3_length (abfd
, trie
->left
);
2801 /* Add in the middle trie and the character. */
2802 length
+= 1 + mmo_internal_3_length (abfd
, trie
->middle
);
2804 /* Add in the recursion to the right. */
2805 length
+= mmo_internal_3_length (abfd
, trie
->right
);
2807 /* Add in bytes for the symbol (if this is an endnode). */
2808 if (trie
->sym
.name
!= NULL
)
2810 unsigned int serno
= trie
->sym
.serno
;
2812 /* First what it takes to encode the value. */
2813 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2815 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2819 bfd_vma value
= trie
->sym
.value
;
2821 /* Coded in one to eight following bytes. */
2822 if (trie
->sym
.sym_type
== mmo_data_sym
)
2823 value
-= (bfd_vma
) 0x20 << 56;
2833 /* Find out what it takes to encode the serial number. */
2845 /* Helper function for outputting the serial number of a symbol, output as
2846 a variant of leb128 (see dwarf2 documentation) which could be called
2847 beb128. Using a helper function and recursion simplifies debugging. */
2850 mmo_beb128_out (bfd
*abfd
, int serno
, int marker
)
2853 mmo_beb128_out (abfd
, serno
>> 7, 0);
2854 mmo_write_byte (abfd
, marker
| (serno
& 0x7f));
2857 /* Serialize a trie. */
2860 mmo_internal_3_dump (bfd
*abfd
, struct mmo_symbol_trie
*trie
)
2862 bfd_byte control
= 0;
2868 control
|= MMO3_LEFT
;
2871 control
|= MMO3_MIDDLE
;
2874 control
|= MMO3_RIGHT
;
2876 if (trie
->sym
.name
!= NULL
)
2878 /* Encode the symbol type and length of value bytes. */
2879 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2880 control
|= MMO3_REGQUAL_BITS
;
2881 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2882 control
|= MMO3_UNDEF
;
2885 bfd_vma value
= trie
->sym
.value
;
2887 /* Coded in 1..8 following bytes. */
2888 if (trie
->sym
.sym_type
== mmo_data_sym
)
2890 control
|= MMO3_DATA
;
2891 value
-= (bfd_vma
) 0x20 << 56;
2903 /* The control byte is output before recursing. */
2904 mmo_write_byte (abfd
, control
);
2906 mmo_internal_3_dump (abfd
, trie
->left
);
2908 if (control
& MMO3_SYMBITS
)
2910 mmo_write_byte (abfd
, trie
->symchar
);
2912 if (trie
->sym
.name
!= NULL
)
2914 if (trie
->sym
.sym_type
== mmo_reg_sym
)
2915 mmo_write_byte (abfd
, trie
->sym
.value
);
2916 else if (trie
->sym
.sym_type
== mmo_undef_sym
)
2918 mmo_write_byte (abfd
, 0);
2919 mmo_write_byte (abfd
, 0);
2923 bfd_vma value
= trie
->sym
.value
;
2925 bfd_byte byte_n
= control
& 15;
2927 /* Coded in 1..8 following bytes. Note that the value is
2928 shifted out big-endian. */
2929 if (trie
->sym
.sym_type
== mmo_data_sym
)
2931 value
-= (bfd_vma
) 0x20 << 56;
2937 mmo_write_byte (abfd
, (value
>> ((byte_n
- 1) * 8)) & 0xff);
2940 while (byte_n
!= 0);
2943 mmo_beb128_out (abfd
, trie
->sym
.serno
, 128);
2945 mmo_internal_3_dump (abfd
, trie
->middle
);
2947 mmo_internal_3_dump (abfd
, trie
->right
);
2950 /* Write symbols in mmo format. Also write the lop_end terminator. */
2953 mmo_write_symbols_and_terminator (bfd
*abfd
)
2955 int count
= bfd_get_symcount (abfd
);
2957 asymbol
**orig_table
= bfd_get_outsymbols (abfd
);
2959 struct mmo_symbol_trie root
;
2964 /* Create a symbol for "Main". */
2965 asymbol
*fakemain
= bfd_make_empty_symbol (abfd
);
2967 fakemain
->flags
= BSF_GLOBAL
;
2968 fakemain
->value
= bfd_get_start_address (abfd
);
2969 fakemain
->name
= MMIX_START_SYMBOL_NAME
;
2970 fakemain
->section
= bfd_abs_section_ptr
;
2972 memset (&root
, 0, sizeof (root
));
2974 /* Make all symbols take a left turn. */
2975 root
.symchar
= 0xff;
2977 /* There must always be a ":Main", so we'll add one if there are no
2978 symbols. Make sure we have room for it. */
2979 table
= bfd_alloc (abfd
, (count
+ 1) * sizeof (asymbol
*));
2984 memcpy (table
, orig_table
, count
* sizeof (asymbol
*));
2986 /* Move :Main (if there is one) to the first position. This is
2987 necessary to get the same layout of the trie-tree when linking as
2988 when objcopying the result as in the objcopy.exp test "simple objcopy
2989 of executable". It also automatically takes care of assigning serial
2990 number 1 to :Main (as is mandatory). */
2991 for (i
= 0; i
< count
; i
++)
2992 if (table
[i
] != NULL
2993 && strcmp (table
[i
]->name
, MMIX_START_SYMBOL_NAME
) == 0
2994 && (table
[i
]->flags
& (BSF_DEBUGGING
|BSF_GLOBAL
)) == BSF_GLOBAL
)
2996 asymbol
*mainsym
= table
[i
];
2999 + mainsym
->section
->output_section
->vma
3000 + mainsym
->section
->output_offset
);
3001 memcpy (table
+ 1, orig_table
, i
* sizeof (asymbol
*));
3004 /* Check that the value assigned to :Main is the same as the entry
3005 address. The default linker script asserts this. This is as
3006 good a place as any to check this consistency. */
3007 if (mainvalue
!= bfd_get_start_address (abfd
)
3008 && !mmo_ignore_symbol_consistency (abfd
))
3010 /* Arbitrary buffer to hold the printable representation of a
3012 bfd_vma vma_start
= bfd_get_start_address (abfd
);
3015 /* xgettext:c-format */
3016 (_("%pB: bad symbol definition: `Main' set to %" PRIx64
" rather"
3017 " than the start address %" PRIx64
"\n"),
3018 abfd
, mainvalue
, vma_start
);
3019 bfd_set_error (bfd_error_bad_value
);
3024 if (i
== count
&& count
!= 0)
3026 /* When there are symbols, there must be a :Main. There was no
3027 :Main, so we need to add it manually. */
3028 memcpy (table
+ 1, orig_table
, count
* sizeof (asymbol
*));
3029 table
[0] = fakemain
;
3033 /* Don't bother inspecting symbols in plugin dummy objects; their
3034 symbols aren't fully inspectable. */
3035 if ((abfd
->flags
& BFD_PLUGIN
) == 0)
3037 for (i
= 0, serno
= 1; i
< count
&& table
[i
] != NULL
; i
++)
3039 asymbol
*s
= table
[i
];
3041 /* It's not enough to consult bfd_is_local_label, since it does not
3042 mean "local" in the sense of linkable-and-observable-after-link.
3043 Let's just check the BSF_GLOBAL flag.
3045 Also, don't export symbols with characters not in the
3047 if ((s
->flags
& (BSF_DEBUGGING
|BSF_GLOBAL
)) == BSF_GLOBAL
3049 valid_mmo_symbol_character_set
) == strlen (s
->name
))
3051 struct mmo_symbol sym
;
3052 memset (&sym
, 0, sizeof (sym
));
3054 /* Need to strip const here; strdup:ing would leak and the
3055 existing string must be safe to reuse. */
3056 sym
.name
= (char *) s
->name
;
3059 + s
->section
->output_section
->vma
3060 + s
->section
->output_offset
;
3062 if (bfd_is_und_section (s
->section
))
3063 sym
.sym_type
= mmo_undef_sym
;
3064 else if (strcmp (s
->section
->name
, MMO_DATA_SECTION_NAME
) == 0
3065 /* The encoding of data symbols require that the "rest"
3066 of the value fits in 6 bytes, so the upper two bytes
3067 must be 0x2000. All other symbols get to be the
3069 && (sym
.value
>> 48) == 0x2000)
3070 sym
.sym_type
= mmo_data_sym
;
3071 else if (strcmp (s
->section
->name
, MMIX_REG_SECTION_NAME
) == 0)
3072 sym
.sym_type
= mmo_reg_sym
;
3073 else if (strcmp (s
->section
->name
,
3074 MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
3076 sym
.sym_type
= mmo_reg_sym
;
3080 sym
.sym_type
= mmo_abs_sym
;
3082 /* FIXME: We assume the order of the received symbols is an
3083 ordered mapping of the serial numbers. This is not
3084 necessarily true if we e.g. objcopy a mmo file to another and
3085 there are gaps in the numbering. Not sure if this can
3086 happen. Not sure what to do. */
3087 sym
.serno
= serno
++;
3089 if (! mmo_internal_add_3_sym (abfd
, &root
, &sym
))
3095 /* Change the root node to be a ":"-prefix. */
3097 root
.middle
= root
.left
;
3101 /* We have to find out if we can fit the whole symbol table in the mmo
3102 symtab. It would be bad to assume we can always fit it in 262144
3103 bytes. If we can't, just leave the Main symbol. */
3104 trie_len
= (mmo_internal_3_length (abfd
, &root
) + 3)/4;
3106 if (trie_len
> 0xffff)
3108 /* Test this code by using a lower limit in the test above and check
3109 that the single "Main" symbol is emitted and handled properly.
3110 There's no specific test-case. */
3111 struct mmo_symbol sym
;
3114 /* xgettext:c-format */
3115 (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3116 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3119 memset (&sym
, 0, sizeof (sym
));
3120 sym
.sym_type
= mmo_abs_sym
;
3121 sym
.name
= MMIX_START_SYMBOL_NAME
;
3123 sym
.value
= bfd_get_start_address (abfd
);
3125 /* Then patch up a symbol table to be just the ":Main" symbol. */
3126 memset (&root
, 0, sizeof (root
));
3127 root
.left
= root
.middle
;
3128 root
.symchar
= 0xff;
3132 if (! mmo_internal_add_3_sym (abfd
, &root
, &sym
))
3136 root
.middle
= root
.left
;
3140 trie_len
= (mmo_internal_3_length (abfd
, &root
) + 3)/4;
3143 /* Reset the written-bytes counter. */
3144 abfd
->tdata
.mmo_data
->byte_no
= 0;
3146 /* Put out the lop_stab mark. */
3147 bfd_put_32 (abfd
, (LOP
<< 24) | (LOP_STAB
<< 16), buf
);
3148 if (bfd_bwrite (buf
, 4, abfd
) != 4)
3151 /* Dump out symbols. */
3152 mmo_internal_3_dump (abfd
, &root
);
3154 if (trie_len
!= (abfd
->tdata
.mmo_data
->byte_no
+ 3)/4)
3156 /* I haven't seen this trig. It seems no use claiming this case
3157 isn't debugged and abort if we get here. Instead emit a
3158 diagnostic and fail "normally". */
3160 /* xgettext:c-format */
3161 (_("%pB: internal error, symbol table changed size from %d to %d"
3164 (abfd
->tdata
.mmo_data
->byte_no
+ 3)/4);
3165 bfd_set_error (bfd_error_bad_value
);
3169 /* Dump out remaining bytes in the buffer and handle I/O errors by
3170 propagating errors. */
3171 if ((abfd
->tdata
.mmo_data
->byte_no
% 4) != 0
3172 || abfd
->tdata
.mmo_data
->have_error
)
3174 memset (abfd
->tdata
.mmo_data
->buf
+ (abfd
->tdata
.mmo_data
->byte_no
% 4),
3175 0, 4 - (abfd
->tdata
.mmo_data
->byte_no
% 4));
3177 if (abfd
->tdata
.mmo_data
->have_error
3178 || bfd_bwrite (abfd
->tdata
.mmo_data
->buf
, 4, abfd
) != 4)
3182 bfd_put_32 (abfd
, (LOP
<< 24) | (LOP_END
<< 16) | trie_len
, buf
);
3183 return bfd_bwrite (buf
, 4, abfd
) == 4;
3186 /* Write section unless it is the register contents section. For that, we
3187 instead store the section in the supplied pointer. This function is
3188 used through bfd_map_over_sections. */
3191 mmo_write_section_unless_reg_contents (bfd
*abfd
, asection
*sec
, void *p
)
3193 struct mmo_write_sec_info
*infop
= (struct mmo_write_sec_info
*) p
;
3195 if (! infop
->retval
)
3198 if (strcmp (sec
->name
, MMIX_REG_CONTENTS_SECTION_NAME
) == 0)
3200 infop
->reg_section
= sec
;
3204 /* Exclude the convenience register section. */
3205 if (strcmp (sec
->name
, MMIX_REG_SECTION_NAME
) == 0)
3207 if (bfd_section_flags (sec
) & SEC_HAS_CONTENTS
)
3209 /* Make sure it hasn't got contents. It seems impossible to
3210 make it carry contents, so we don't have a test-case for
3213 /* xgettext:c-format */
3214 (_("%pB: internal error, internal register section %pA had"
3217 bfd_set_error (bfd_error_bad_value
);
3218 infop
->retval
= false;
3225 infop
->retval
= mmo_internal_write_section (abfd
, sec
);
3228 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3232 mmo_write_object_contents (bfd
*abfd
)
3234 struct mmo_write_sec_info wsecinfo
;
3236 /* First, there are a few words of preamble. */
3237 if (! mmo_internal_write_header (abfd
))
3240 wsecinfo
.reg_section
= NULL
;
3241 wsecinfo
.retval
= true;
3243 bfd_map_over_sections (abfd
, mmo_write_section_unless_reg_contents
,
3246 if (! wsecinfo
.retval
)
3249 if (wsecinfo
.reg_section
!= NULL
)
3251 asection
*sec
= wsecinfo
.reg_section
;
3252 unsigned int z
= (unsigned int) (sec
->vma
/ 8);
3254 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3255 of the register contents section and check that it corresponds to
3256 the length of the section. */
3257 if (z
< 32 || z
>= 255 || (sec
->vma
& 7) != 0
3258 || sec
->vma
!= 256 * 8 - sec
->size
- 8)
3260 bfd_set_error (bfd_error_bad_value
);
3263 /* There must always be at least one such register. */
3265 (_("%pB: no initialized registers; section length 0\n"),
3267 else if (sec
->vma
> (256 - 32) * 8)
3268 /* Provide better error message for the case of too many
3269 global registers. */
3271 /* xgettext:c-format */
3272 (_("%pB: too many initialized registers; section length %" PRId64
),
3273 abfd
, (int64_t) sec
->size
);
3276 /* xgettext:c-format */
3277 (_("%pB: invalid start address for initialized registers of"
3278 " length %" PRId64
": %#" PRIx64
),
3279 abfd
, (int64_t) sec
->size
, (uint64_t) sec
->vma
);
3284 if (! mmo_internal_write_post (abfd
, z
, sec
))
3288 if (! mmo_internal_write_post (abfd
, 255, NULL
))
3291 return mmo_write_symbols_and_terminator (abfd
);
3294 /* If there's anything in particular in a mmo bfd that we want to free,
3295 make this a real function. Only do this if you see major memory
3296 thrashing; zealous free:ing will cause unwanted behavior, especially if
3297 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3298 block allocated with "bfd_alloc"; they're really allocated from an
3299 obstack, and we don't know what was allocated there since this
3300 particular allocation. */
3302 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3303 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3305 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3306 leading ':' might more appropriately be called local. */
3307 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3308 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3310 #define mmo_get_symbol_version_string \
3311 _bfd_nosymbols_get_symbol_version_string
3313 /* Is this one really used or defined by anyone? */
3314 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3316 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3317 section or if MMO line numbers are implemented. */
3318 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3319 #define mmo_find_nearest_line_with_alt _bfd_nosymbols_find_nearest_line_with_alt
3320 #define mmo_find_line _bfd_nosymbols_find_line
3321 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3322 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3323 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3324 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3325 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3327 #define mmo_get_section_contents_in_window \
3328 _bfd_generic_get_section_contents_in_window
3329 #define mmo_bfd_get_relocated_section_contents \
3330 bfd_generic_get_relocated_section_contents
3331 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3332 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3333 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3334 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3335 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3336 #define mmo_bfd_copy_link_hash_symbol_type \
3337 _bfd_generic_copy_link_hash_symbol_type
3338 #define mmo_bfd_final_link _bfd_generic_final_link
3339 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3340 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3342 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3343 stop anybody from shooting themselves in the foot. */
3344 #define mmo_set_arch_mach bfd_default_set_arch_mach
3345 #define mmo_bfd_relax_section bfd_generic_relax_section
3346 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3347 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3348 #define mmo_bfd_group_name bfd_generic_group_name
3349 #define mmo_bfd_discard_group bfd_generic_discard_group
3350 #define mmo_section_already_linked \
3351 _bfd_generic_section_already_linked
3352 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3353 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3354 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3356 /* We want to copy time of creation, otherwise we'd use
3357 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3358 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3359 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3360 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3361 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3362 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3363 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3365 const bfd_target mmix_mmo_vec
=
3368 bfd_target_mmo_flavour
,
3369 BFD_ENDIAN_BIG
, /* target byte order */
3370 BFD_ENDIAN_BIG
, /* target headers byte order */
3372 /* FIXME: Might need adjustments. */
3373 (HAS_RELOC
| EXEC_P
| /* object flags */
3374 HAS_LINENO
| HAS_DEBUG
|
3375 HAS_SYMS
| HAS_LOCALS
| WP_TEXT
),
3377 /* FIXME: Might need adjustments. */
3378 (SEC_CODE
| SEC_DATA
| SEC_HAS_CONTENTS
| SEC_ALLOC
| SEC_LOAD
3379 | SEC_READONLY
| SEC_EXCLUDE
| SEC_DEBUGGING
| SEC_IN_MEMORY
),
3381 0, /* leading underscore */
3382 ' ', /* ar_pad_char */
3383 16, /* ar_max_namelen */
3384 0, /* match priority. */
3385 TARGET_KEEP_UNUSED_SECTION_SYMBOLS
, /* keep unused section symbols. */
3386 bfd_getb64
, bfd_getb_signed_64
, bfd_putb64
,
3387 bfd_getb32
, bfd_getb_signed_32
, bfd_putb32
,
3388 bfd_getb16
, bfd_getb_signed_16
, bfd_putb16
, /* data */
3389 bfd_getb64
, bfd_getb_signed_64
, bfd_putb64
,
3390 bfd_getb32
, bfd_getb_signed_32
, bfd_putb32
,
3391 bfd_getb16
, bfd_getb_signed_16
, bfd_putb16
, /* hdrs */
3395 mmo_object_p
, /* bfd_check_format */
3400 _bfd_bool_bfd_false_error
,
3402 _bfd_bool_bfd_false_error
,
3403 _bfd_bool_bfd_false_error
,
3405 { /* bfd_write_contents */
3406 _bfd_bool_bfd_false_error
,
3407 mmo_write_object_contents
,
3408 _bfd_bool_bfd_false_error
,
3409 _bfd_bool_bfd_false_error
,
3412 BFD_JUMP_TABLE_GENERIC (mmo
),
3413 BFD_JUMP_TABLE_COPY (mmo
),
3414 BFD_JUMP_TABLE_CORE (_bfd_nocore
),
3415 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive
),
3416 BFD_JUMP_TABLE_SYMBOLS (mmo
),
3417 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs
),
3418 BFD_JUMP_TABLE_WRITE (mmo
),
3419 BFD_JUMP_TABLE_LINK (mmo
),
3420 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic
),