decomposer.cc: barvinok_decompose: implement in terms of primal_decompose
[barvinok.git] / conversion.cc
blobcfca30374bf96910bae1dfeb073db0045511a070
1 #include <assert.h>
2 #include <gmp.h>
3 #include <NTL/mat_ZZ.h>
4 #include <barvinok/util.h>
5 #include "conversion.h"
7 #define SIZE(p) (((long *) (p))[1])
8 #define DATA(p) ((mp_limb_t *) (((long *) (p)) + 2))
10 void value2zz(Value v, ZZ& z)
12 int sa = v[0]._mp_size;
13 int abs_sa = sa < 0 ? -sa : sa;
15 _ntl_gsetlength(&z.rep, abs_sa);
16 mp_limb_t * adata = DATA(z.rep);
17 for (int i = 0; i < abs_sa; ++i)
18 adata[i] = v[0]._mp_d[i];
19 SIZE(z.rep) = sa;
22 void zz2value(const ZZ& z, Value& v)
24 if (!z.rep) {
25 value_set_si(v, 0);
26 return;
29 int sa = SIZE(z.rep);
30 int abs_sa = sa < 0 ? -sa : sa;
32 mp_limb_t * adata = DATA(z.rep);
33 _mpz_realloc(v, abs_sa);
34 for (int i = 0; i < abs_sa; ++i)
35 v[0]._mp_d[i] = adata[i];
36 v[0]._mp_size = sa;
39 void values2zz(Value *p, vec_ZZ& v, int len)
41 v.SetLength(len);
43 for (int i = 0; i < len; ++i) {
44 value2zz(p[i], v[i]);
50 void zz2values(const vec_ZZ& v, Value *p)
52 for (int i = 0; i < v.length(); ++i)
53 zz2value(v[i], p[i]);
57 * We just ignore the last column and row
58 * If the final element is not equal to one
59 * then the result will actually be a multiple of the input
61 void matrix2zz(Matrix *M, mat_ZZ& m, unsigned nr, unsigned nc)
63 m.SetDims(nr, nc);
65 for (int i = 0; i < nr; ++i) {
66 // assert(value_one_p(M->p[i][M->NbColumns - 1]));
67 for (int j = 0; j < nc; ++j) {
68 value2zz(M->p[i][j], m[i][j]);
73 Matrix *rays(Polyhedron *C)
75 unsigned dim = C->NbRays - 1; /* don't count zero vertex */
76 assert(C->NbRays - 1 == C->Dimension);
78 Matrix *M = Matrix_Alloc(dim+1, dim+1);
79 assert(M);
81 int i, c;
82 for (i = 0, c = 0; i <= dim && c < dim; ++i)
83 if (value_zero_p(C->Ray[i][dim+1])) {
84 Vector_Copy(C->Ray[i] + 1, M->p[c], dim);
85 value_set_si(M->p[c++][dim], 0);
87 assert(c == dim);
88 value_set_si(M->p[dim][dim], 1);
90 return M;
93 Matrix *rays2(Polyhedron *C)
95 unsigned dim = C->NbRays - 1; /* don't count zero vertex */
96 assert(C->NbRays - 1 == C->Dimension);
98 Matrix *M = Matrix_Alloc(dim, dim);
99 assert(M);
101 int i, c;
102 for (i = 0, c = 0; i <= dim && c < dim; ++i)
103 if (value_zero_p(C->Ray[i][dim+1]))
104 Vector_Copy(C->Ray[i] + 1, M->p[c++], dim);
105 assert(c == dim);
107 return M;
110 void randomvector(Polyhedron *P, vec_ZZ& lambda, int nvar)
112 Value tmp;
113 int max = 10 * 16;
114 unsigned int dim = P->Dimension;
115 value_init(tmp);
117 for (int i = 0; i < P->NbRays; ++i) {
118 for (int j = 1; j <= dim; ++j) {
119 value_absolute(tmp, P->Ray[i][j]);
120 int t = VALUE_TO_LONG(tmp) * 16;
121 if (t > max)
122 max = t;
125 for (int i = 0; i < P->NbConstraints; ++i) {
126 for (int j = 1; j <= dim; ++j) {
127 value_absolute(tmp, P->Constraint[i][j]);
128 int t = VALUE_TO_LONG(tmp) * 16;
129 if (t > max)
130 max = t;
133 value_clear(tmp);
135 lambda.SetLength(nvar);
136 for (int k = 0; k < nvar; ++k) {
137 int r = random_int(max*dim)+2;
138 int v = (2*(r%2)-1) * (max/2*dim + (r >> 1));
139 lambda[k] = v;