sound control moved to GVAR
[awish.git] / src / vm_gamelabelsdef.c
blobac053fd40987e82093b340a1a68d05fdc32f2c05
1 int CODE_ENTRY_GET_LEVEL_CODE;
2 int GVAR_TITLE_PHASE;
3 int TVAR_AFRAME;
4 int TVAR_ALAST_FRAME;
5 int TVAR_AFIRST_FRAME;
6 int TVAR_ANIMATED;
7 int TVAR_POS_TY;
8 int TVAR_POS_TX;
9 int TVAR_POS_Y;
10 int TVAR_POS_X;
11 int TVAR_SPR_ITEM;
12 int TVAR_SPR_DIR;
13 int TVAR_SPR_NUM;
14 int TVAR_SPR_BANK;
15 int TVAR_ITEM_ID;
16 int GVAR_SOUND_DISABLED;
17 int GVAR_POLYFIX_BASE;
18 int GVAR_MOUSE_CURSOR;
19 int GVAR_MOUSE_HIDDEN;
20 int GVAR_MOUSE_BUTTONS;
21 int GVAR_MOUSE_Y;
22 int GVAR_MOUSE_X;
23 int GVAR_PROF_ITEM;
24 int GVAR_SCR_Y;
25 int GVAR_SCR_X;
26 int GVAR_VIS_HEIGHT;
27 int GVAR_VIS_WIDTH;
28 int GVAR_MAP_HEIGHT;
29 int GVAR_MAP_WIDTH;
30 int GVAR_LEVEL_BACKPIC;
31 int GVAR_LEVEL_CODE_LEN;
32 int GVAR_LEVEL_CODE_OFS;
33 int GVAR_CUR_LEVEL;
34 int GVAR_GAME_STATE;
35 int GVAR_START_LEVEL;
36 int GVAR_MAX_LEVEL;
37 int GVAR_KEY_NLEV_CHEAT;
38 int GVAR_KEY_PLEV_CHEAT;
39 int GVAR_KEY_WALK_CHEAT;
40 int GVAR_KEY_FALL_CHEAT;
41 int GVAR_KEY_MINIMAP;
42 int GVAR_KEY_USE;
43 int GVAR_KEY_TAKE;
44 int GVAR_KEY_DOWN;
45 int GVAR_KEY_UP;
46 int GVAR_KEY_RIGHT;
47 int GVAR_KEY_LEFT;
48 int GVAR_KEY_RESTART;
49 int GVAR_KEY_START;
50 int GVAR_KEY_QUIT;
51 int GVAR_GOOBERS;
52 int GVAR_RST_RESULT;
53 int CONST_BANK_IM_PROF;
54 int CONST_BANK_MAP_ITEMS;
55 int CONST_BANK_ITEMS;
56 int CONST_BANK_MAP_TILES;
57 int CONST_BANK_BG_TILES;
58 int CONST_BANK_FG_TILES;
59 int CONST_BANK_PROF;
60 int CONST_GAME_STATE_DEAD;
61 int CONST_GAME_STATE_COMPLETE;
62 int CONST_GAME_STATE_STARTED;
63 int CONST_GAME_STATE_PLAYING;
64 int CONST_FRST_GET_GOOBERS_ONLOAD;
65 int CONST_FRST_GET_GOOBERS_INITER;
66 int CONST_FRST_DEBUG_ABORT;
67 int CONST_FRST_DEBUG_PRINT_NUM;
68 int CONST_FRST_DEBUG_PRINT_STR;
69 int CONST_FRST_SIN;
70 int CONST_FRST_COS;
71 int CONST_FRST_SET_SEED_L;
72 int CONST_FRST_SET_SEED_H;
73 int CONST_FRST_GET_SEED_L;
74 int CONST_FRST_GET_SEED_H;
75 int CONST_FRST_GET_RAND;
76 int CONST_FRST_GET_MAX_THREAD_ID;
77 int CONST_FRST_GET_MAX_THREADS;
78 int CONST_FRST_DRAW_TEXT;
79 int CONST_FRST_END_POLY;
80 int CONST_FRST_ADD_POLY_POINT;
81 int CONST_FRST_START_POLY;
82 int CONST_FRST_IS_SOUND_LOADED;
83 int CONST_FRST_UNLOAD_SOUND;
84 int CONST_FRST_LOAD_SOUND;
85 int CONST_FRST_IS_CHANNEL_PLAYING;
86 int CONST_FRST_STOP_CHANNEL;
87 int CONST_FRST_PLAY_SOUND;
88 int CONST_FRST_ADD_SPRITE;
89 int CONST_FRST_ADD_LEVEL_SPRITE;
90 int CONST_FRST_LOAD_SPRITES;
91 int CONST_FRST_SET_ITEM_NAME;
92 int CONST_FRST_SET_LEVEL_CODE;
93 int CONST_FRST_SET_LEVEL_NAME;
94 int CONST_FRST_SET_LEVEL_SIZE;
95 int CONST_FRST_GET_LEVEL_FILE_WORD;
96 int CONST_FRST_GET_LEVEL_FILE_BYTE;
97 int CONST_FRST_GET_LEVEL_INITER;
98 int CONST_FRST_GET_LEVEL_LOADER;
99 int CONST_FRST_GET_LEVEL_DATA_SIZE;
100 int CONST_FRST_OPEN_LEVEL_FILE;
101 int CONST_FRST_MINIMAP;
102 int CONST_FRST_ML_GAME;
103 int CONST_FRST_ML_TITLE;
104 int CODE_ENTRY_GAME_RESTART_LEVEL;
105 int CODE_ENTRY_GAME_INITIALIZE;
106 int CODE_ENTRY_TITLE;
107 int CODE_ENTRY_MAIN_INIT;