2 * This program is free software: you can redistribute it and/or modify
3 * it under the terms of the GNU General Public License as published by
4 * the Free Software Foundation, either version 3 of the License, or
5 * (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 #include "gameglobals.h"
30 static void scrDrawCrashMask (SDL_Surface
*frame
, int phase
) {
38 SDL_FillRect(frame
, &dst
, palette
[0]);
39 } else if (phase
< 5) {
40 for (int y
= 0; y
< 20; ++y
) {
41 for (int x
= 0; x
< 16; ++x
) {
42 blitSurface2x(frame
, x
*20, y
*10, banks
[CONST_BANK_FG_TILES
].spr
[16-phase
][0]);
49 static void frmTitleDraw (SDL_Surface
*frame
) {
50 blitSurface(frame
, 0, 0, backs
[0]);
51 scrDrawCrashMask(frame
, vmGVars
[GVAR_TITLE_PHASE
]);
55 static void frmTitleKey (SDL_KeyboardEvent
*key
) {
56 if (key
->type
== SDL_KEYDOWN
) {
57 switch (key
->keysym
.sym
) {
60 vmGVars
[GVAR_KEY_QUIT
] = 1;
64 vmGVars
[GVAR_KEY_START
] = 1;
72 void setMainLoopTitle (void) {
73 frameCB
= frmTitleDraw
;