1 CODE_ENTRY_GET_LEVEL_CODE
= vmFindPC("entry_get_level_code");
2 GVAR_TITLE_PHASE
= vmFindGVarIndex("title_phase");
3 TVAR_AFRAME
= vmFindTVarIndex("aframe");
4 TVAR_ALAST_FRAME
= vmFindTVarIndex("alast_frame");
5 TVAR_AFIRST_FRAME
= vmFindTVarIndex("afirst_frame");
6 TVAR_ANIMATED
= vmFindTVarIndex("animated");
7 TVAR_POS_TY
= vmFindTVarIndex("pos_ty");
8 TVAR_POS_TX
= vmFindTVarIndex("pos_tx");
9 TVAR_POS_Y
= vmFindTVarIndex("pos_y");
10 TVAR_POS_X
= vmFindTVarIndex("pos_x");
11 TVAR_SPR_ITEM
= vmFindTVarIndex("spr_item");
12 TVAR_SPR_DIR
= vmFindTVarIndex("spr_dir");
13 TVAR_SPR_NUM
= vmFindTVarIndex("spr_num");
14 TVAR_SPR_BANK
= vmFindTVarIndex("spr_bank");
15 TVAR_ITEM_ID
= vmFindTVarIndex("item_id");
16 TVAR_IS_MENU_THREAD
= vmFindTVarIndex("is_menu_thread");
17 GVAR_IN_MENU
= vmFindGVarIndex("in_menu");
18 GVAR_SOUND_DISABLED
= vmFindGVarIndex("sound_disabled");
19 GVAR_POLYFIX_BASE
= vmFindGVarIndex("polyfix_base");
20 GVAR_MOUSE_CURSOR
= vmFindGVarIndex("mouse_cursor");
21 GVAR_MOUSE_HIDDEN
= vmFindGVarIndex("mouse_hidden");
22 GVAR_MOUSE_BUTTONS
= vmFindGVarIndex("mouse_buttons");
23 GVAR_MOUSE_Y
= vmFindGVarIndex("mouse_y");
24 GVAR_MOUSE_X
= vmFindGVarIndex("mouse_x");
25 GVAR_PROF_ITEM
= vmFindGVarIndex("prof_item");
26 GVAR_SCR_Y
= vmFindGVarIndex("scr_y");
27 GVAR_SCR_X
= vmFindGVarIndex("scr_x");
28 GVAR_VIS_HEIGHT
= vmFindGVarIndex("vis_height");
29 GVAR_VIS_WIDTH
= vmFindGVarIndex("vis_width");
30 GVAR_MAP_HEIGHT
= vmFindGVarIndex("map_height");
31 GVAR_MAP_WIDTH
= vmFindGVarIndex("map_width");
32 GVAR_LEVEL_BACKPIC
= vmFindGVarIndex("level_backpic");
33 GVAR_LEVEL_CODE_LEN
= vmFindGVarIndex("level_code_len");
34 GVAR_LEVEL_CODE_OFS
= vmFindGVarIndex("level_code_ofs");
35 GVAR_CUR_LEVEL
= vmFindGVarIndex("cur_level");
36 GVAR_GAME_STATE
= vmFindGVarIndex("game_state");
37 GVAR_START_LEVEL
= vmFindGVarIndex("start_level");
38 GVAR_MAX_LEVEL
= vmFindGVarIndex("max_level");
39 GVAR_KEY_NLEV_CHEAT
= vmFindGVarIndex("key_nlev_cheat");
40 GVAR_KEY_PLEV_CHEAT
= vmFindGVarIndex("key_plev_cheat");
41 GVAR_KEY_WALK_CHEAT
= vmFindGVarIndex("key_walk_cheat");
42 GVAR_KEY_FALL_CHEAT
= vmFindGVarIndex("key_fall_cheat");
43 GVAR_KEY_MINIMAP
= vmFindGVarIndex("key_minimap");
44 GVAR_KEY_USE
= vmFindGVarIndex("key_use");
45 GVAR_KEY_TAKE
= vmFindGVarIndex("key_take");
46 GVAR_KEY_DOWN
= vmFindGVarIndex("key_down");
47 GVAR_KEY_UP
= vmFindGVarIndex("key_up");
48 GVAR_KEY_RIGHT
= vmFindGVarIndex("key_right");
49 GVAR_KEY_LEFT
= vmFindGVarIndex("key_left");
50 GVAR_KEY_ESCAPE
= vmFindGVarIndex("key_escape");
51 GVAR_KEY_RESTART
= vmFindGVarIndex("key_restart");
52 GVAR_KEY_START
= vmFindGVarIndex("key_start");
53 GVAR_KEY_QUIT
= vmFindGVarIndex("key_quit");
54 GVAR_GAME_WANT_KEY
= vmFindGVarIndex("game_want_key");
55 GVAR_GOOBERS
= vmFindGVarIndex("goobers");
56 GVAR_RST_RESULT
= vmFindGVarIndex("rst_result");
57 CONST_BANK_IM_PROF
= vmFindConst("bank_im_prof");
58 CONST_BANK_MAP_ITEMS
= vmFindConst("bank_map_items");
59 CONST_BANK_ITEMS
= vmFindConst("bank_items");
60 CONST_BANK_MAP_TILES
= vmFindConst("bank_map_tiles");
61 CONST_BANK_BG_TILES
= vmFindConst("bank_bg_tiles");
62 CONST_BANK_FG_TILES
= vmFindConst("bank_fg_tiles");
63 CONST_BANK_PROF
= vmFindConst("bank_prof");
64 CONST_GAME_STATE_DEAD
= vmFindConst("game_state_dead");
65 CONST_GAME_STATE_COMPLETE
= vmFindConst("game_state_complete");
66 CONST_GAME_STATE_STARTED
= vmFindConst("game_state_started");
67 CONST_GAME_STATE_PLAYING
= vmFindConst("game_state_playing");
68 CONST_FRST_GET_GOOBERS_ONLOAD
= vmFindConst("frst_get_goobers_onload");
69 CONST_FRST_GET_GOOBERS_INITER
= vmFindConst("frst_get_goobers_initer");
70 CONST_FRST_DEBUG_ABORT
= vmFindConst("frst_debug_abort");
71 CONST_FRST_DEBUG_PRINT_NUM
= vmFindConst("frst_debug_print_num");
72 CONST_FRST_DEBUG_PRINT_STR
= vmFindConst("frst_debug_print_str");
73 CONST_FRST_SIN
= vmFindConst("frst_sin");
74 CONST_FRST_COS
= vmFindConst("frst_cos");
75 CONST_FRST_SET_SEED_L
= vmFindConst("frst_set_seed_l");
76 CONST_FRST_SET_SEED_H
= vmFindConst("frst_set_seed_h");
77 CONST_FRST_GET_SEED_L
= vmFindConst("frst_get_seed_l");
78 CONST_FRST_GET_SEED_H
= vmFindConst("frst_get_seed_h");
79 CONST_FRST_GET_RAND
= vmFindConst("frst_get_rand");
80 CONST_FRST_GET_MAX_THREAD_ID
= vmFindConst("frst_get_max_thread_id");
81 CONST_FRST_GET_MAX_THREADS
= vmFindConst("frst_get_max_threads");
82 CONST_FRST_TEXT_WIDTH
= vmFindConst("frst_text_width");
83 CONST_FRST_DRAW_TEXT
= vmFindConst("frst_draw_text");
84 CONST_FRST_END_POLY
= vmFindConst("frst_end_poly");
85 CONST_FRST_ADD_POLY_POINT
= vmFindConst("frst_add_poly_point");
86 CONST_FRST_START_POLY
= vmFindConst("frst_start_poly");
87 CONST_FRST_IS_SOUND_LOADED
= vmFindConst("frst_is_sound_loaded");
88 CONST_FRST_UNLOAD_SOUND
= vmFindConst("frst_unload_sound");
89 CONST_FRST_LOAD_SOUND
= vmFindConst("frst_load_sound");
90 CONST_FRST_IS_CHANNEL_PLAYING
= vmFindConst("frst_is_channel_playing");
91 CONST_FRST_STOP_CHANNEL
= vmFindConst("frst_stop_channel");
92 CONST_FRST_PLAY_SOUND
= vmFindConst("frst_play_sound");
93 CONST_FRST_ADD_SPRITE
= vmFindConst("frst_add_sprite");
94 CONST_FRST_ADD_LEVEL_SPRITE
= vmFindConst("frst_add_level_sprite");
95 CONST_FRST_LOAD_SPRITES
= vmFindConst("frst_load_sprites");
96 CONST_FRST_SET_ITEM_NAME
= vmFindConst("frst_set_item_name");
97 CONST_FRST_SET_LEVEL_CODE
= vmFindConst("frst_set_level_code");
98 CONST_FRST_SET_LEVEL_NAME
= vmFindConst("frst_set_level_name");
99 CONST_FRST_SET_LEVEL_SIZE
= vmFindConst("frst_set_level_size");
100 CONST_FRST_GET_LEVEL_FILE_WORD
= vmFindConst("frst_get_level_file_word");
101 CONST_FRST_GET_LEVEL_FILE_BYTE
= vmFindConst("frst_get_level_file_byte");
102 CONST_FRST_GET_LEVEL_INITER
= vmFindConst("frst_get_level_initer");
103 CONST_FRST_GET_LEVEL_LOADER
= vmFindConst("frst_get_level_loader");
104 CONST_FRST_GET_LEVEL_DATA_SIZE
= vmFindConst("frst_get_level_data_size");
105 CONST_FRST_OPEN_LEVEL_FILE
= vmFindConst("frst_open_level_file");
106 CONST_FRST_MINIMAP
= vmFindConst("frst_minimap");
107 CONST_FRST_ML_GAME
= vmFindConst("frst_ml_game");
108 CONST_FRST_ML_TITLE
= vmFindConst("frst_ml_title");
109 CODE_ENTRY_GAME_RESTART_LEVEL
= vmFindPC("entry_game_restart_level");
110 CODE_ENTRY_GAME_INITIALIZE
= vmFindPC("entry_game_initialize");
111 CODE_ENTRY_TITLE
= vmFindPC("entry_title");
112 CODE_ENTRY_MAIN_INIT
= vmFindPC("entry_main_init");