2 * This program is free software: you can redistribute it and/or modify
3 * it under the terms of the GNU General Public License as published by
4 * the Free Software Foundation, either version 3 of the License, or
5 * (at your option) any later version.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "SDL_endian.h"
31 #include "gameglobals.h"
41 ////////////////////////////////////////////////////////////////////////////////
42 static SDL_Surface
*loadCFScreen (const char *fname
, SDL_Surface
*old
, int w
, int h
, int chained
) {
44 static Uint8 pal
[256][3];
45 static Uint32 opal
[256];
46 static Uint8 scr
[64000];
48 uint8_t *diskdata
= tryDiskFile(fname
, &rsz
);
50 if (diskdata
== NULL
) return old
;
51 if (rsz
< w
*h
+(chained
>= 0 ? 768 : 0)) { free(diskdata
); return old
; }
53 new = createSurface(320*2, 200*2);
54 if (!new) { free(diskdata
); return old
; }
55 SDL_SetColorKey(new, 0, 0); // clear colorkey info (it's the fullscreen image after all!)
57 for (int dy
= 0; dy
< 200; ++dy
) {
58 for (int dx
= 0; dx
< 320; ++dx
) {
59 putPixel2x(new, dx
, dy
, 0);
63 memcpy(scr
, diskdata
, w
*h
);
64 if (chained
>= 0) memcpy(pal
, diskdata
+w
*h
, 768);
68 memcpy(opal
, palette
, 256*4);
69 for (int f
= 0; f
< 256; ++f
) {
71 if (pal
[f
][0] != 0) pal
[f
][0] |= 3;
73 if (pal
[f
][1] != 0) pal
[f
][1] |= 3;
75 if (pal
[f
][2] != 0) pal
[f
][2] |= 3;
76 palette
[f
] = SDL_MapRGB(screen
->format
, pal
[f
][0], pal
[f
][1], pal
[f
][2]);
81 for (int dy
= 0; dy
< h
; ++dy
) {
82 for (int dx
= 0; dx
< w
/4; ++dx
) {
83 for (int c
= 0; c
< 4; ++c
) {
84 putPixel2x(new, dx
*4+c
, dy
, scr
[dy
*(w
/4)+(w
*h
)/4*c
+dx
]);
89 for (int dy
= 0; dy
< h
; ++dy
) {
90 for (int dx
= 0; dx
< w
; ++dx
) {
91 putPixel2x(new, dx
, dy
, scr
[dy
*w
+dx
]);
96 memcpy(palette
, opal
, 256*4);
102 ////////////////////////////////////////////////////////////////////////////////
103 static int loadFont (void) {
105 uint8_t *buf
= loadResFile(&resfile
, 92, &sz
);
107 if (buf
== NULL
) return -1;
108 if (sz
!= 256*8) { free(buf
); return -1; }
109 memcpy(font
, buf
, 256*8);
115 static int loadPalette (void) {
117 uint8_t *buf
= loadResFile(&resfile
, 83, &sz
);
119 if (buf
== NULL
) return -1;
120 if (sz
!= 768) { free(buf
); return -1; }
121 for (int f
= 0; f
< 768; ++f
) {
123 if (buf
[f
] != 0) buf
[f
] |= 3;
125 for (int f
= 0; f
< 256; ++f
) palette
[f
] = SDL_MapRGB(screen
->format
, buf
[f
*3+0], buf
[f
*3+1], buf
[f
*3+2]);
131 static SDL_Surface
*loadImage (ResFile
*resfile
, int idx
) {
136 img
= loadResFile(resfile
, idx
, &sz
);
137 if (img
== NULL
) return NULL
;
138 if (sz
< 320*200) { free(img
); return NULL
; }
139 res
= createSurface(320*2, 200*2);
140 if (res
== NULL
) { free(img
); return NULL
; }
141 SDL_SetColorKey(res
, 0, 0); // clear colorkey info (it's the fullscreen image after all!)
142 for (int f
= 0; f
< 320*200; ++f
) putPixel2x(res
, f
%320, f
/320, img
[f
]);
148 // return # of sprites loaded or <0 on error
149 static int loadSpriteBank (SpriteBank
*bank
, ResFile
*resfile
, int idx
) {
153 if ((buf
= loadResFile(resfile
, idx
, &sz
)) == NULL
) return -1;
154 if (sz
< 3) { free(buf
); return -1; }
158 while (pos
+4 <= sz
) {
159 int h
= ((Uint32
)buf
[pos
+0])+256*((Uint32
)buf
[pos
+1]);
160 int w
= ((Uint32
)buf
[pos
+2])+256*((Uint32
)buf
[pos
+3]);
163 if (h
> 0 && w
> 0) {
164 SDL_Surface
*s0
= createSurface(w
*2, h
*2);
165 SDL_Surface
*s1
= createSurface(w
*2, h
*2);
167 if (!s0
|| !s1
) { free(buf
); return -1; }
169 for (int y
= 0; y
< h
; ++y
) {
170 for (int x
= 0; x
< w
; ++x
) {
172 putPixel2x(s0
, x
, y
, buf
[pos
]);
173 putPixel2x(s1
, w
-x
-1, y
, buf
[pos
]);
178 bank
->spr
[bank
->count
][0] = s0
;
179 bank
->spr
[bank
->count
][1] = s1
;
189 static void freeSpriteBank (SpriteBank *bank) {
190 for (int f = bank->count-1; f >= 0; --f) {
191 SDL_FreeSurface(bank->spr[f][1]);
192 SDL_FreeSurface(bank->spr[f][0]);
198 ////////////////////////////////////////////////////////////////////////////////
199 static void quitCleanupRes (void) {
202 deinitResFile(&sndfile
);
203 deinitResFile(&resfile
);
204 //for (int f = 0; f < sizeof(banks)/sizeof(SpriteBank); ++f) freeSpriteBank(&banks[f]);
208 ////////////////////////////////////////////////////////////////////////////////
209 static int awishRST (int tid
, int opcode
, int argc
, int argv
[], int *argp
[]) {
210 vmGVars
[GVAR_RST_RESULT
] = 0;
212 if (argv
[0] == CONST_FRST_ML_TITLE
) {
214 } else if (argv
[0] == CONST_FRST_ML_GAME
) {
216 } else if (argv
[0] == CONST_FRST_GET_MAX_THREADS
) {
217 vmGVars
[GVAR_RST_RESULT
] = VM_MAX_THREADS
;
218 } else if (argv
[0] == CONST_FRST_GET_MAX_THREAD_ID
) {
219 vmGVars
[GVAR_RST_RESULT
] = vmLastThread();
220 } else if (argv
[0] == CONST_FRST_GET_RAND
) {
221 int nmin
= 0, nmax
= 32767;
224 case 2: nmax
= argv
[1]; break;
225 case 3: nmin
= argv
[1]; nmax
= argv
[2]; break;
228 vmGVars
[GVAR_RST_RESULT
] = nmin
;
230 vmGVars
[GVAR_RST_RESULT
] = nmin
+(randUInt32()%(nmax
-nmin
+1));
232 } else if (argv
[0] == CONST_FRST_GET_SEED_H
) {
233 vmGVars
[GVAR_RST_RESULT
] = getSeedH();
234 } else if (argv
[0] == CONST_FRST_GET_SEED_L
) {
235 vmGVars
[GVAR_RST_RESULT
] = getSeedL();
236 } else if (argv
[0] == CONST_FRST_SET_SEED_H
) {
237 if (argc
>= 2) setSeedH(argv
[1]);
238 } else if (argv
[0] == CONST_FRST_SET_SEED_L
) {
239 if (argc
>= 2) setSeedL(argv
[1]);
240 } else if (argv
[0] == CONST_FRST_DEBUG_PRINT_STR
) {
241 int pos
= 0, len
= 0;
249 dolen
: if (pos
>= 0) {
250 while (pos
< vmCodeSize
&& vmCode
[pos
+len
]) ++len
;
259 if (pos
>= -255 && pos
<= -1) {
262 for (; len
> 0; --len
, ++pos
) if (pos
>= 0 && pos
< vmCodeSize
) fputc(vmCode
[pos
], stderr
);
265 } else if (argv
[0] == CONST_FRST_DEBUG_PRINT_NUM
) {
267 case 1: argv
[1] = vmPop(tid
); // fallthru
268 case 2: if (goobers
) fprintf(stderr
, "%d", argv
[1]); break;
269 case 3: if (goobers
) fprintf(stderr
, "%d,%d", argv
[1], argv
[2]); break;
271 } else if (argv
[0] == CONST_FRST_PLAY_SOUND
) {
272 // arg1: sound index; arg2 (if present) channel; rst_result: -1 or channel
273 if (argc
== 1) argv
[1] = vmPop(tid
);
274 if (argc
< 2) argv
[2] = -1;
275 vmGVars
[GVAR_RST_RESULT
] = playSound(argv
[1], argv
[2]);
276 } else if (argv
[0] == CONST_FRST_STOP_CHANNEL
) {
278 if (argc
== 1) argv
[1] = vmPop(tid
);
279 vmGVars
[GVAR_RST_RESULT
] = stopChannel(argv
[1]);
280 } else if (argv
[0] == CONST_FRST_IS_CHANNEL_PLAYING
) {
281 // arg1: channel; rst_result: bool
282 if (argc
== 1) argv
[1] = vmPop(tid
);
283 vmGVars
[GVAR_RST_RESULT
] = isChannelPlaying(argv
[1]);
284 } else if (argv
[0] == CONST_FRST_LOAD_SOUND
) {
285 // arg1: sound index; rst_result: bool
286 if (argc
== 1) argv
[1] = vmPop(tid
);
287 vmGVars
[GVAR_RST_RESULT
] = loadSound(argv
[1]) ? 0 : 1;
288 } else if (argv
[0] == CONST_FRST_UNLOAD_SOUND
) {
289 // arg1: sound index; rst_result: bool
290 if (argc
== 1) argv
[1] = vmPop(tid
);
291 vmGVars
[GVAR_RST_RESULT
] = unloadSound(argv
[1]) ? 0 : 1;
292 } else if (argv
[0] == CONST_FRST_IS_SOUND_LOADED
) {
293 // arg1: sound index; rst_result: bool
294 if (argc
== 1) argv
[1] = vmPop(tid
);
295 vmGVars
[GVAR_RST_RESULT
] = isSoundLoaded(argv
[1]) ? 0 : 1;
297 if (gameRSTCB
) return gameRSTCB(tid
, opcode
, argc
, argv
, argp
);
298 fatal("invalid RST: %d", argv
[0]);
300 return 0; // continue
304 ////////////////////////////////////////////////////////////////////////////////
305 static int checkLevelCode (const char *t
) {
308 if (!t
|| !t
[0]) return -1;
309 ctrd
= vmNewThread(0);
310 for (int level
= 0; level
< vmGVars
[GVAR_MAX_LEVEL
]; ++level
) {
311 //fprintf(stderr, "%d/%d\n", level+1, vmGVars[GVAR_MAX_LEVEL]);
313 if (vmExecuteBSR(ctrd
, CODE_ENTRY_GET_LEVEL_CODE
, 0) == 0) {
314 int pos
= vmGVars
[GVAR_LEVEL_CODE_OFS
], len
= vmGVars
[GVAR_LEVEL_CODE_LEN
], ok
= 1;
316 if (strlen(t
) == len
&& pos
>= 0 && len
> 0 && pos
+len
<= vmCodeSize
) {
317 //fwrite(vmCode+pos, len, 1, stderr);
318 //fprintf(stderr, " [%s]\n", t);
319 for (int f
= 0; f
< len
; ++f
) {
320 //fprintf(stderr, "%c %c\n", tolower(t[f]), tolower(vmCode[pos+f]));
321 if (tolower(t
[f
]) != tolower(vmCode
[pos
+f
])) { ok
= 0; break; }
324 if (goobers
) fprintf(stderr
, "found code for level #%02d\n", level
+1);
329 if (goobers
) fprintf(stderr
, "sorry!\n");
338 ////////////////////////////////////////////////////////////////////////////////
340 # include "cmdline.c"
344 ////////////////////////////////////////////////////////////////////////////////
345 int main (int argc
, char *argv
[]) {
356 for (int f
= 1; f
< argc
; ++f
) {
359 if (strcmp(argv
[f
], "-goobers") == 0) goobers
= 1;
360 else if (strcmp(argv
[f
], "-dat") == 0) datfirst
= 1;
361 else if (strcmp(argv
[f
], "-trace") == 0) vmDebugTrace
= 1;
362 else if (strcmp(argv
[f
], "-tracelog") == 0) {
365 vmDebugOutput
= fopen("ztrace.log", "w");
370 for (int c
= f
+eaten
; c
< argc
; ++c
) argv
[c
-1] = argv
[c
];
371 argv
[argc
-= eaten
] = NULL
;
376 initResFile(&resfile
, "RESOURCE.DAT");
377 initResFile(&sndfile
, "RESOURCE.SND");
378 atexit(quitCleanupRes
);
380 if (loadFont() != 0) {
381 fprintf(stderr
, "FATAL: can't load font!\n");
388 if (loadPalette() != 0) {
389 fprintf(stderr
, "FATAL: can't load palette!\n");
396 lockSurface(&lock
, screen
);
397 drawString(screen
, "loading...", 2, 200-10, 1);
398 unlockSurface(&lock
);
402 for (int f
= 0; f
< 8; ++f
) {
403 if ((backs
[(f
+1)%8] = loadImage(&resfile
, f
)) == NULL
) {
404 fprintf(stderr
, "FATAL: can't load image #%d!\n", f
);
409 backs
[0] = loadCFScreen("CFTITLE.DAT", backs
[0], 320, 200, 1);
410 backs
[0] = loadCFScreen("cftitle.dat", backs
[0], 320, 200, 1);
412 memset(banks
, 0, sizeof(banks
));
413 for (int f
= 84; f
<= 90; ++f
) {
414 if (loadSpriteBank(&banks
[f
], &resfile
, f
)) {
415 fprintf(stderr
, "FATAL: can't load sprint bank #%d!\n", f
);
420 if (vmInitialize() != 0) fatal("can't init VM");
422 memset(vmGVars
, 0, sizeof(vmGVars
));
425 vmAddLabel("flag_skip_title", LB_GVAR
, 120, 1); // 1: public
429 if ((csz
= loadCodeFile(&resfile
, vmCodeSize
, 93)) < 1) {
430 fprintf(stderr
, "FATAL: can't load VM code!\n");
436 //vmGVars[GVAR_KEY_QUIT] = 0;
437 //vmGVars[GVAR_KEY_START] = 0;
438 vmGVars
[GVAR_GOOBERS
] = goobers
;
440 vmSetPC(0, CODE_ENTRY_TITLE
);
441 if (vmExecuteBSR(0, CODE_ENTRY_MAIN_INIT
, 0) != 0) fatal("can't initialize game");
442 if (goobers
) fprintf(stderr
, "MAX LEVEL: %d\n", vmGVars
[GVAR_MAX_LEVEL
]);
446 for (int f
= 1; f
< argc
; ++f
) {
447 int lvl
= checkLevelCode(argv
[f
]);
450 vmGVars
[GVAR_START_LEVEL
] = lvl
;
463 int CALLBACK
WinMain (HINSTANCE hInstance
, HINSTANCE unused__
, LPSTR lpszCmdLine
, int nCmdShow
) {
464 char *shit
[] = { (char *)"shit", NULL
};
465 return SDL_main(1, shit
);