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[awesome.git] / common / luaclass.c
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1 /*
2 * luaclass.c - useful functions for handling Lua classes
4 * Copyright © 2009 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "common/luaclass.h"
23 #include "common/luaobject.h"
24 #include "luaa.h"
26 struct lua_class_property
28 /** Name of the property */
29 const char *name;
30 /** Callback function called when the property is found in object creation. */
31 lua_class_propfunc_t new;
32 /** Callback function called when the property is found in object __index. */
33 lua_class_propfunc_t index;
34 /** Callback function called when the property is found in object __newindex. */
35 lua_class_propfunc_t newindex;
38 DO_ARRAY(lua_class_t *, lua_class, DO_NOTHING)
40 static lua_class_array_t luaA_classes;
42 /** Convert a object to a udata if possible.
43 * \param L The Lua VM state.
44 * \param ud The index.
45 * \param class The wanted class.
46 * \return A pointer to the object, NULL otherwise.
48 void *
49 luaA_toudata(lua_State *L, int ud, lua_class_t *class)
51 void *p = lua_touserdata(L, ud);
52 if(p && lua_getmetatable(L, ud)) /* does it have a metatable? */
54 /* Get the lua_class_t that matches this metatable */
55 lua_rawget(L, LUA_REGISTRYINDEX);
56 lua_class_t *metatable_class = lua_touserdata(L, -1);
58 /* remove lightuserdata (lua_class pointer) */
59 lua_pop(L, 1);
61 /* Now, check that the class given in argument is the same as the
62 * metatable's object, or one of its parent (inheritance) */
63 for(; metatable_class; metatable_class = metatable_class->parent)
64 if(metatable_class == class)
65 return p;
67 return NULL;
70 /** Check for a udata class.
71 * \param L The Lua VM state.
72 * \param ud The object index on the stack.
73 * \param class The wanted class.
75 void *
76 luaA_checkudata(lua_State *L, int ud, lua_class_t *class)
78 void *p = luaA_toudata(L, ud, class);
79 if(!p)
80 luaA_typerror(L, ud, class->name);
81 else if(class->checker && !class->checker(p))
82 luaL_error(L, "invalid object");
83 return p;
86 /** Get an object lua_class.
87 * \param L The Lua VM state.
88 * \param idx The index of the object on the stack.
90 lua_class_t *
91 luaA_class_get(lua_State *L, int idx)
93 int type = lua_type(L, idx);
95 if(type == LUA_TUSERDATA && lua_getmetatable(L, idx))
97 /* Use the metatable has key to get the class from registry */
98 lua_rawget(L, LUA_REGISTRYINDEX);
99 lua_class_t *class = lua_touserdata(L, -1);
100 lua_pop(L, 1);
101 return class;
104 return NULL;
107 /** Enhanced version of lua_typename that recognizes setup Lua classes.
108 * \param L The Lua VM state.
109 * \param idx The index of the object on the stack.
111 const char *
112 luaA_typename(lua_State *L, int idx)
114 int type = lua_type(L, idx);
116 if(type == LUA_TUSERDATA)
118 lua_class_t *lua_class = luaA_class_get(L, idx);
119 if(lua_class)
120 return lua_class->name;
123 return lua_typename(L, type);
126 void
127 luaA_openlib(lua_State *L, const char *name,
128 const struct luaL_Reg methods[],
129 const struct luaL_Reg meta[])
131 luaL_newmetatable(L, name); /* 1 */
132 lua_pushvalue(L, -1); /* dup metatable 2 */
133 lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */
135 luaA_registerlib(L, NULL, meta); /* 1 */
136 luaA_registerlib(L, name, methods); /* 2 */
137 lua_pushvalue(L, -1); /* dup self as metatable 3 */
138 lua_setmetatable(L, -2); /* set self as metatable 2 */
139 lua_pop(L, 2);
142 static int
143 lua_class_property_cmp(const void *a, const void *b)
145 const lua_class_property_t *x = a, *y = b;
146 return a_strcmp(x->name, y->name);
149 BARRAY_FUNCS(lua_class_property_t, lua_class_property, DO_NOTHING, lua_class_property_cmp)
151 void
152 luaA_class_add_property(lua_class_t *lua_class,
153 const char *name,
154 lua_class_propfunc_t cb_new,
155 lua_class_propfunc_t cb_index,
156 lua_class_propfunc_t cb_newindex)
158 lua_class_property_array_insert(&lua_class->properties, (lua_class_property_t)
160 .name = name,
161 .new = cb_new,
162 .index = cb_index,
163 .newindex = cb_newindex
167 /** Garbage collect a Lua object.
168 * \param L The Lua VM state.
169 * \return The number of elements pushed on stack.
171 static int
172 luaA_class_gc(lua_State *L)
174 lua_object_t *item = lua_touserdata(L, 1);
175 signal_array_wipe(&item->signals);
176 /* Get the object class */
177 lua_class_t *class = luaA_class_get(L, 1);
178 class->instances--;
179 /* Call the collector function of the class, and all its parent classes */
180 for(; class; class = class->parent)
181 if(class->collector)
182 class->collector(item);
183 return 0;
186 /** Setup a new Lua class.
187 * \param L The Lua VM state.
188 * \param name The class name.
189 * \param parent The parent class (inheritance).
190 * \param allocator The allocator function used when creating a new object.
191 * \param Collector The collector function used when garbage collecting an
192 * object.
193 * \param checker The check function to call when using luaA_checkudata().
194 * \param index_miss_property Function to call when an object of this class
195 * receive a __index request on an unknown property.
196 * \param newindex_miss_property Function to call when an object of this class
197 * receive a __newindex request on an unknown property.
198 * \param methods The methods to set on the class table.
199 * \param meta The meta-methods to set on the class objects.
201 void
202 luaA_class_setup(lua_State *L, lua_class_t *class,
203 const char *name,
204 lua_class_t *parent,
205 lua_class_allocator_t allocator,
206 lua_class_collector_t collector,
207 lua_class_checker_t checker,
208 lua_class_propfunc_t index_miss_property,
209 lua_class_propfunc_t newindex_miss_property,
210 const struct luaL_Reg methods[],
211 const struct luaL_Reg meta[])
213 /* Create the object metatable */
214 lua_newtable(L);
215 /* Register it with class pointer as key in the registry
216 * class-pointer -> metatable */
217 lua_pushlightuserdata(L, class);
218 /* Duplicate the object metatable */
219 lua_pushvalue(L, -2);
220 lua_rawset(L, LUA_REGISTRYINDEX);
221 /* Now register class pointer with metatable as key in the registry
222 * metatable -> class-pointer */
223 lua_pushvalue(L, -1);
224 lua_pushlightuserdata(L, class);
225 lua_rawset(L, LUA_REGISTRYINDEX);
227 /* Duplicate objects metatable */
228 lua_pushvalue(L, -1);
229 /* Set garbage collector in the metatable */
230 lua_pushcfunction(L, luaA_class_gc);
231 lua_setfield(L, -2, "__gc");
233 lua_setfield(L, -2, "__index"); /* metatable.__index = metatable 1 */
235 luaA_registerlib(L, NULL, meta); /* 1 */
236 luaA_registerlib(L, name, methods); /* 2 */
237 lua_pushvalue(L, -1); /* dup self as metatable 3 */
238 lua_setmetatable(L, -2); /* set self as metatable 2 */
239 lua_pop(L, 2);
241 class->collector = collector;
242 class->allocator = allocator;
243 class->name = name;
244 class->index_miss_property = index_miss_property;
245 class->newindex_miss_property = newindex_miss_property;
246 class->checker = checker;
247 class->parent = parent;
248 class->instances = 0;
250 signal_add(&class->signals, "new");
252 if (parent)
253 class->signals.inherits_from = &parent->signals;
255 lua_class_array_append(&luaA_classes, class);
258 void
259 luaA_class_connect_signal(lua_State *L, lua_class_t *lua_class, const char *name, lua_CFunction fn)
261 lua_pushcfunction(L, fn);
262 luaA_class_connect_signal_from_stack(L, lua_class, name, -1);
265 void
266 luaA_class_connect_signal_from_stack(lua_State *L, lua_class_t *lua_class,
267 const char *name, int ud)
269 luaA_checkfunction(L, ud);
270 signal_connect(&lua_class->signals, name, luaA_object_ref(L, ud));
273 void
274 luaA_class_disconnect_signal_from_stack(lua_State *L, lua_class_t *lua_class,
275 const char *name, int ud)
277 luaA_checkfunction(L, ud);
278 void *ref = (void *) lua_topointer(L, ud);
279 signal_disconnect(&lua_class->signals, name, ref);
280 luaA_object_unref(L, (void *) ref);
281 lua_remove(L, ud);
284 void
285 luaA_class_emit_signal(lua_State *L, lua_class_t *lua_class,
286 const char *name, int nargs)
288 signal_object_emit(L, &lua_class->signals, name, nargs);
291 /** Try to use the metatable of an object.
292 * \param L The Lua VM state.
293 * \param idxobj The index of the object.
294 * \param idxfield The index of the field (attribute) to get.
295 * \return The number of element pushed on stack.
298 luaA_usemetatable(lua_State *L, int idxobj, int idxfield)
300 lua_class_t *class = luaA_class_get(L, idxobj);
302 for(; class; class = class->parent)
304 /* Push the class */
305 lua_pushlightuserdata(L, class);
306 /* Get its metatable from registry */
307 lua_rawget(L, LUA_REGISTRYINDEX);
308 /* Push the field */
309 lua_pushvalue(L, idxfield);
310 /* Get the field in the metatable */
311 lua_rawget(L, -2);
312 /* Do we have a field like that? */
313 if(!lua_isnil(L, -1))
315 /* Yes, so remove the metatable and return it! */
316 lua_remove(L, -2);
317 return 1;
319 /* No, so remove the metatable and its value */
320 lua_pop(L, 2);
323 return 0;
326 static lua_class_property_t *
327 lua_class_property_array_getbyname(lua_class_property_array_t *arr,
328 const char *name)
330 lua_class_property_t lookup_prop = { .name = name };
331 return lua_class_property_array_lookup(arr, &lookup_prop);
334 /** Get a property of a object.
335 * \param L The Lua VM state.
336 * \param lua_class The Lua class.
337 * \param fieldidx The index of the field name.
338 * \return The object property if found, NULL otherwise.
340 static lua_class_property_t *
341 luaA_class_property_get(lua_State *L, lua_class_t *lua_class, int fieldidx)
343 /* Lookup the property using token */
344 const char *attr = luaL_checkstring(L, fieldidx);
346 /* Look for the property in the class; if not found, go in the parent class. */
347 for(; lua_class; lua_class = lua_class->parent)
349 lua_class_property_t *prop =
350 lua_class_property_array_getbyname(&lua_class->properties, attr);
352 if(prop)
353 return prop;
356 return NULL;
359 /** Generic index meta function for objects.
360 * \param L The Lua VM state.
361 * \return The number of elements pushed on stack.
364 luaA_class_index(lua_State *L)
366 /* Try to use metatable first. */
367 if(luaA_usemetatable(L, 1, 2))
368 return 1;
370 lua_class_t *class = luaA_class_get(L, 1);
372 lua_class_property_t *prop = luaA_class_property_get(L, class, 2);
374 /* Property does exist and has an index callback */
375 if(prop)
377 if(prop->index)
378 return prop->index(L, luaA_checkudata(L, 1, class));
380 else
382 if(class->index_miss_property)
383 return class->index_miss_property(L, luaA_checkudata(L, 1, class));
386 return 0;
389 /** Generic newindex meta function for objects.
390 * \param L The Lua VM state.
391 * \return The number of elements pushed on stack.
394 luaA_class_newindex(lua_State *L)
396 /* Try to use metatable first. */
397 if(luaA_usemetatable(L, 1, 2))
398 return 1;
400 lua_class_t *class = luaA_class_get(L, 1);
402 lua_class_property_t *prop = luaA_class_property_get(L, class, 2);
404 /* Property does exist and has a newindex callback */
405 if(prop)
407 if(prop->newindex)
408 return prop->newindex(L, luaA_checkudata(L, 1, class));
410 else
412 if(class->newindex_miss_property)
413 return class->newindex_miss_property(L, luaA_checkudata(L, 1, class));
416 return 0;
419 /** Generic constructor function for objects.
420 * \param L The Lua VM state.
421 * \return The number of elements pushed on stack.
424 luaA_class_new(lua_State *L, lua_class_t *lua_class)
426 /* Check we have a table that should contains some properties */
427 luaA_checktable(L, 2);
429 /* Create a new object */
430 void *object = lua_class->allocator(L);
432 /* Push the first key before iterating */
433 lua_pushnil(L);
434 /* Iterate over the property keys */
435 while(lua_next(L, 2))
437 /* Check that the key is a string.
438 * We cannot call tostring blindly or Lua will convert a key that is a
439 * number TO A STRING, confusing lua_next() */
440 if(lua_isstring(L, -2))
442 lua_class_property_t *prop = luaA_class_property_get(L, lua_class, -2);
444 if(prop && prop->new)
445 prop->new(L, object);
447 /* Remove value */
448 lua_pop(L, 1);
451 return 1;
454 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80