Make callbacks to rules.execute optional
[awesome.git] / objects / button.h
blobfb8bb8da283cf27c5634cfdca3a5a2cec346503b
1 /*
2 * button.h - button header
4 * Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #ifndef AWESOME_OBJECTS_BUTTON_H
23 #define AWESOME_OBJECTS_BUTTON_H
25 #include "globalconf.h"
26 #include "common/luaclass.h"
27 #include "common/luaobject.h"
29 #include <stdint.h>
30 #include <xcb/xcb.h>
32 /** Mouse buttons bindings */
33 typedef struct button_t
35 LUA_OBJECT_HEADER
36 /** Key modifiers */
37 uint16_t modifiers;
38 /** Mouse button number */
39 xcb_button_t button;
40 } button_t;
42 lua_class_t button_class;
43 LUA_OBJECT_FUNCS(button_class, button_t, button)
44 ARRAY_FUNCS(button_t *, button, DO_NOTHING)
46 int luaA_button_array_get(lua_State *, int, button_array_t *);
47 void luaA_button_array_set(lua_State *, int, int, button_array_t *);
48 void button_class_setup(lua_State *);
50 #endif
52 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80