Make callbacks to rules.execute optional
[awesome.git] / common / luaclass.h
blobad91973477995a2d100f8f63e45b71c59295fa11
1 /*
2 * luaclass.h - useful functions for handling Lua classes
4 * Copyright © 2009 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #ifndef AWESOME_COMMON_LUACLASS
23 #define AWESOME_COMMON_LUACLASS
25 #include "common/signal.h"
27 #include <lua.h>
28 #include <lauxlib.h>
30 typedef struct lua_class_property lua_class_property_t;
32 ARRAY_TYPE(lua_class_property_t, lua_class_property)
34 #define LUA_OBJECT_HEADER \
35 signal_array_t signals;
37 /** Generic type for all objects.
38 * All Lua objects can be casted to this type.
40 typedef struct
42 LUA_OBJECT_HEADER
43 } lua_object_t;
45 typedef lua_object_t *(*lua_class_allocator_t)(lua_State *);
46 typedef void (*lua_class_collector_t)(lua_object_t *);
48 typedef int (*lua_class_propfunc_t)(lua_State *, lua_object_t *);
50 typedef bool (*lua_class_checker_t)(lua_object_t *);
52 typedef struct lua_class_t lua_class_t;
53 struct lua_class_t
55 /** Class name */
56 const char *name;
57 /** Class signals */
58 signal_array_t signals;
59 /** Parent class */
60 lua_class_t *parent;
61 /** Allocator for creating new objects of that class */
62 lua_class_allocator_t allocator;
63 /** Garbage collection function */
64 lua_class_collector_t collector;
65 /** Class properties */
66 lua_class_property_array_t properties;
67 /** Function to call when a indexing an unknown property */
68 lua_class_propfunc_t index_miss_property;
69 /** Function to call when a indexing an unknown property */
70 lua_class_propfunc_t newindex_miss_property;
71 /** Function to call to check if an object is valid */
72 lua_class_checker_t checker;
73 /** Number of instances of this class in lua */
74 unsigned int instances;
77 const char * luaA_typename(lua_State *, int);
78 lua_class_t * luaA_class_get(lua_State *, int);
80 void luaA_class_connect_signal(lua_State *, lua_class_t *, const char *, lua_CFunction);
81 void luaA_class_connect_signal_from_stack(lua_State *, lua_class_t *, const char *, int);
82 void luaA_class_disconnect_signal_from_stack(lua_State *, lua_class_t *, const char *, int);
83 void luaA_class_emit_signal(lua_State *, lua_class_t *, const char *, int);
85 void luaA_openlib(lua_State *, const char *, const struct luaL_Reg[], const struct luaL_Reg[]);
86 void luaA_class_setup(lua_State *, lua_class_t *, const char *, lua_class_t *,
87 lua_class_allocator_t, lua_class_collector_t,
88 lua_class_checker_t,
89 lua_class_propfunc_t, lua_class_propfunc_t,
90 const struct luaL_Reg[], const struct luaL_Reg[]);
92 void luaA_class_add_property(lua_class_t *, const char *,
93 lua_class_propfunc_t, lua_class_propfunc_t, lua_class_propfunc_t);
95 int luaA_usemetatable(lua_State *, int, int);
96 int luaA_class_index(lua_State *);
97 int luaA_class_newindex(lua_State *);
98 int luaA_class_new(lua_State *, lua_class_t *);
100 void * luaA_checkudata(lua_State *, int, lua_class_t *);
101 void * luaA_toudata(lua_State *L, int ud, lua_class_t *);
103 static inline void *
104 luaA_checkudataornil(lua_State *L, int udx, lua_class_t *class)
106 if(lua_isnil(L, udx))
107 return NULL;
108 return luaA_checkudata(L, udx, class);
111 #define LUA_CLASS_FUNCS(prefix, lua_class) \
112 static inline int \
113 luaA_##prefix##_class_add_signal(lua_State *L) \
115 signal_add(&(lua_class).signals, luaL_checkstring(L, 1)); \
116 return 0; \
119 static inline int \
120 luaA_##prefix##_class_connect_signal(lua_State *L) \
122 luaA_class_connect_signal_from_stack(L, &(lua_class), \
123 luaL_checkstring(L, 1), 2); \
124 return 0; \
127 static inline int \
128 luaA_##prefix##_class_disconnect_signal(lua_State *L) \
130 luaA_class_disconnect_signal_from_stack(L, &(lua_class), \
131 luaL_checkstring(L, 1), 2); \
132 return 0; \
135 static inline int \
136 luaA_##prefix##_class_emit_signal(lua_State *L) \
138 luaA_class_emit_signal(L, &(lua_class), luaL_checkstring(L, 1), \
139 lua_gettop(L) - 1); \
140 return 0; \
143 static inline int \
144 luaA_##prefix##_class_instances(lua_State *L) \
146 lua_pushnumber(L, (lua_class).instances); \
147 return 1; \
150 #define LUA_CLASS_METHODS(class) \
151 { "add_signal", luaA_##class##_class_add_signal }, \
152 { "connect_signal", luaA_##class##_class_connect_signal }, \
153 { "disconnect_signal", luaA_##class##_class_disconnect_signal }, \
154 { "emit_signal", luaA_##class##_class_emit_signal }, \
155 { "instances", luaA_##class##_class_instances }, \
157 #define LUA_CLASS_META \
158 { "__index", luaA_class_index }, \
159 { "__newindex", luaA_class_newindex },
161 #endif
163 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80