awful.completion: doc fixes
[awesome.git] / luaa.h
blobc113c684674f3f5c310623497ccbc26393e9917d
1 /*
2 * lua.h - Lua configuration management header
4 * Copyright © 2008 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #ifndef AWESOME_LUA_H
23 #define AWESOME_LUA_H
25 #include <ev.h>
27 #include <lua.h>
28 #include <lauxlib.h>
30 #include <stdio.h>
32 #include "draw.h"
33 #include "common/util.h"
35 /** Type for Lua function */
36 typedef int luaA_ref;
38 #define deprecate(L) luaA_warn(L, "%s: This function is deprecated and will be removed.", \
39 __FUNCTION__)
41 #define DO_LUA_NEW(decl, type, prefix, lua_type, type_ref) \
42 decl int \
43 luaA_##prefix##_userdata_new(lua_State *L, type *p) \
44 { \
45 type **pp = lua_newuserdata(L, sizeof(type *)); \
46 *pp = p; \
47 type_ref(pp); \
48 return luaA_settype(L, lua_type); \
49 } \
50 static int \
51 luaA_##prefix##_tostring(lua_State *L) \
52 { \
53 type **p = luaA_checkudata(L, 1, lua_type); \
54 lua_pushfstring(L, lua_type ": %p", *p); \
55 return 1; \
58 #define DO_LUA_GC(type, prefix, lua_type, type_unref) \
59 static int \
60 luaA_##prefix##_gc(lua_State *L) \
61 { \
62 type **p = luaA_checkudata(L, 1, lua_type); \
63 type_unref(p); \
64 *p = NULL; \
65 return 0; \
68 #define DO_LUA_EQ(type, prefix, lua_type) \
69 static int \
70 luaA_##prefix##_eq(lua_State *L) \
71 { \
72 type **p1 = luaA_checkudata(L, 1, lua_type); \
73 type **p2 = luaA_checkudata(L, 2, lua_type); \
74 lua_pushboolean(L, (*p1 == *p2)); \
75 return 1; \
78 #define luaA_dostring(L, cmd) \
79 do { \
80 if(a_strlen(cmd)) \
81 if(luaL_dostring(L, cmd)) \
82 warn("error executing Lua code: %s", \
83 lua_tostring(L, -1)); \
84 } while(0)
86 #define luaA_checktable(L, n) \
87 do { \
88 if(!lua_istable(L, n)) \
89 luaL_typerror(L, n, "table"); \
90 } while(0)
92 #define luaA_checkfunction(L, n) \
93 do { \
94 if(!lua_isfunction(L, n)) \
95 luaL_typerror(L, n, "function"); \
96 } while(0)
98 #define luaA_checkscreen(screen) \
99 do { \
100 if(screen < 0 || screen >= globalconf.nscreen) \
101 luaL_error(L, "invalid screen number: %d", screen + 1); \
102 } while(0)
104 /** Dump the Lua stack. Useful for debugging.
105 * \param L The Lua VM state.
107 static inline void
108 luaA_dumpstack(lua_State *L)
110 fprintf(stderr, "-------- Lua stack dump ---------\n");
111 for(int i = lua_gettop(L); i; i--)
113 int t = lua_type(L, i);
114 switch (t)
116 case LUA_TSTRING:
117 fprintf(stderr, "%d: string: `%s'\n", i, lua_tostring(L, i));
118 break;
119 case LUA_TBOOLEAN:
120 fprintf(stderr, "%d: bool: %s\n", i, lua_toboolean(L, i) ? "true" : "false");
121 break;
122 case LUA_TNUMBER:
123 fprintf(stderr, "%d: number: %g\n", i, lua_tonumber(L, i));
124 break;
125 case LUA_TNIL:
126 fprintf(stderr, "%d: nil\n", i);
127 break;
128 default:
129 fprintf(stderr, "%d: %s\t#%d\t%p\n", i, lua_typename(L, t),
130 (int) lua_objlen(L, i),
131 lua_topointer(L, i));
132 break;
135 fprintf(stderr, "------- Lua stack dump end ------\n");
138 /** Check that an object is not a NULL reference.
139 * \param L The Lua state.
140 * \param ud The index of the object in the stack.
141 * \param tname The type name.
142 * \return A pointer to the object.
144 static inline void *
145 luaA_checkudata(lua_State *L, int ud, const char *tname)
147 void **p = luaL_checkudata(L, ud, tname);
148 if(*p)
149 return p;
150 luaL_error(L, "invalid object");
151 return NULL;
154 /** Convert a object to a udata if possible.
155 * \param L The Lua VM state.
156 * \param ud The index.
157 * \param tname The type name.
158 * \return A pointer to the object, NULL otherwise.
160 static inline void *
161 luaA_toudata(lua_State *L, int ud, const char *tname)
163 void **p = lua_touserdata(L, ud);
164 if(p && *p) /* value is a userdata? */
165 if(lua_getmetatable(L, ud)) /* does it have a metatable? */
167 lua_getfield(L, LUA_REGISTRYINDEX, tname); /* get correct metatable */
168 if(lua_rawequal(L, -1, -2)) /* does it have the correct mt? */
170 lua_pop(L, 2); /* remove both metatables */
171 return p;
173 lua_pop(L, 2); /* remove both metatables */
175 return NULL;
178 static inline bool
179 luaA_checkboolean(lua_State *L, int n)
181 if(!lua_isboolean(L, n))
182 luaL_typerror(L, n, "boolean");
183 return lua_toboolean(L, n);
186 static inline bool
187 luaA_optboolean(lua_State *L, int idx, bool def)
189 return luaL_opt(L, luaA_checkboolean, idx, def);
192 static inline lua_Number
193 luaA_getopt_number(lua_State *L, int idx, const char *name, lua_Number def)
195 lua_getfield(L, idx, name);
196 return luaL_optnumber(L, -1, def);
199 static inline const char *
200 luaA_getopt_lstring(lua_State *L, int idx, const char *name, const char *def, size_t *len)
202 lua_getfield(L, idx, name);
203 return luaL_optlstring(L, -1, def, len);
206 static inline const char *
207 luaA_getopt_string(lua_State *L, int idx, const char *name, const char *def)
209 return luaA_getopt_lstring(L, idx, name, def, NULL);
212 static inline bool
213 luaA_getopt_boolean(lua_State *L, int idx, const char *name, bool def)
215 lua_getfield(L, idx, name);
216 return luaA_optboolean(L, -1, def);
219 static inline int
220 luaA_settype(lua_State *L, const char *type)
222 luaL_getmetatable(L, type);
223 lua_setmetatable(L, -2);
224 return 1;
227 /** Push a area type to a table on stack.
228 * \param L The Lua VM state.
229 * \param geometry The area geometry to push.
230 * \return The number of elements pushed on stack.
232 static inline int
233 luaA_pusharea(lua_State *L, area_t geometry)
235 lua_newtable(L);
236 lua_pushnumber(L, geometry.x);
237 lua_setfield(L, -2, "x");
238 lua_pushnumber(L, geometry.y);
239 lua_setfield(L, -2, "y");
240 lua_pushnumber(L, geometry.width);
241 lua_setfield(L, -2, "width");
242 lua_pushnumber(L, geometry.height);
243 lua_setfield(L, -2, "height");
244 return 1;
247 static inline int
248 luaA_usemetatable(lua_State *L, int idxobj, int idxfield)
250 lua_getmetatable(L, idxobj);
251 lua_pushvalue(L, idxfield);
252 lua_rawget(L, -2);
253 if(!lua_isnil(L, -1))
255 lua_remove(L, -2);
256 return 1;
258 lua_pop(L, 2);
260 return 0;
263 /** Register an Lua object.
264 * \param L The Lua stack.
265 * \param idx Index of the object in the stack.
266 * \param fct A luaA_ref address: it will be filled with the luaA_ref
267 * registered. If the adresse point to an already registered object, it will
268 * be unregistered.
269 * \return Always 0.
271 static inline int
272 luaA_register(lua_State *L, int idx, luaA_ref *ref)
274 lua_pushvalue(L, idx);
275 if(*ref != LUA_REFNIL)
276 luaL_unref(L, LUA_REGISTRYINDEX, *ref);
277 *ref = luaL_ref(L, LUA_REGISTRYINDEX);
278 return 0;
281 /** Register a function.
282 * \param L The Lua stack.
283 * \param idx Index of the function in the stack.
284 * \param fct A luaA_ref address: it will be filled with the luaA_ref
285 * registered. If the adresse point to an already registered function, it will
286 * be unregistered.
287 * \return luaA_register value.
289 static inline int
290 luaA_registerfct(lua_State *L, int idx, luaA_ref *fct)
292 luaA_checkfunction(L, idx);
293 return luaA_register(L, idx, fct);
296 /** Execute an Lua function.
297 * \param L The Lua stack.
298 * \param f The Lua function to execute.
299 * \param nargs The number of arguments for the Lua function.
300 * \param nret The number of returned value from the Lua function.
301 * \return True on no error, false otherwise.
303 static inline bool
304 luaA_dofunction(lua_State *L, luaA_ref f, int nargs, int nret)
306 if(f != LUA_REFNIL)
308 lua_rawgeti(L, LUA_REGISTRYINDEX, f);
309 if(nargs)
310 lua_insert(L, - (nargs + 1));
311 if(lua_pcall(L, nargs, nret, 0))
313 warn("error running function: %s",
314 lua_tostring(L, -1));
315 lua_pop(L, 1);
316 return false;
318 return true;
320 return false;
323 /** Print a warning about some Lua code.
324 * This is less mean than luaL_error() which setjmp via lua_error() and kills
325 * everything. This only warn, it's up to you to then do what's should be done.
326 * \param L The Lua VM state.
327 * \param fmt The warning message.
329 static inline void __attribute__ ((format(printf, 2, 3)))
330 luaA_warn(lua_State *L, const char *fmt, ...)
332 va_list ap;
333 luaL_where(L, 1);
334 fprintf(stderr, "%sW: ", lua_tostring(L, -1));
335 lua_pop(L, 1);
336 va_start(ap, fmt);
337 vfprintf(stderr, fmt, ap);
338 va_end(ap);
339 fprintf(stderr, "\n");
342 int luaA_otable_index(lua_State *);
344 /** Create a new object table with a metatable.
345 * This is useful to compare table with objects (udata) as keys.
346 * \param L The Lua stack.
347 * \return The number of elements pushed on stack.
349 static inline int
350 luaA_otable_new(lua_State *L)
352 /* Our object */
353 lua_newtable(L);
354 return luaA_settype(L, "otable");
357 void luaA_init(void);
358 bool luaA_parserc(const char *, bool);
359 void luaA_cs_init(void);
360 void luaA_cs_cleanup(void);
361 void luaA_on_timer(EV_P_ ev_timer *, int);
362 int luaA_pushcolor(lua_State *, const xcolor_t *);
363 bool luaA_hasitem(lua_State *, const void *);
364 void luaA_table2wtable(lua_State *);
365 int luaA_next(lua_State *, int);
366 bool luaA_isloop(lua_State *, int);
368 #define hooks_property(c, prop) \
369 do { \
370 luaA_client_userdata_new(globalconf.L, c); \
371 lua_pushliteral(globalconf.L, prop); \
372 luaA_dofunction(globalconf.L, globalconf.hooks.property, 2, 0); \
373 } while(0);
375 #endif
376 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80