Move README to README.md
[awesome.git] / objects / button.c
blob67258f5b90b4a35d3b327bb788b824f91d474f14
1 /*
2 * button.c - button managing
4 * Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "button.h"
24 /** Create a new mouse button bindings.
25 * \param L The Lua VM state.
26 * \return The number of elements pushed on stack.
28 static int
29 luaA_button_new(lua_State *L)
31 return luaA_class_new(L, &button_class);
34 /** Set a button array with a Lua table.
35 * \param L The Lua VM state.
36 * \param oidx The index of the object to store items into.
37 * \param idx The index of the Lua table.
38 * \param buttons The array button to fill.
40 void
41 luaA_button_array_set(lua_State *L, int oidx, int idx, button_array_t *buttons)
43 luaA_checktable(L, idx);
45 foreach(button, *buttons)
46 luaA_object_unref_item(L, oidx, *button);
48 button_array_wipe(buttons);
49 button_array_init(buttons);
51 lua_pushnil(L);
52 while(lua_next(L, idx))
53 if(luaA_toudata(L, -1, &button_class))
54 button_array_append(buttons, luaA_object_ref_item(L, oidx, -1));
55 else
56 lua_pop(L, 1);
59 /** Push an array of button as an Lua table onto the stack.
60 * \param L The Lua VM state.
61 * \param oidx The index of the object to get items from.
62 * \param buttons The button array to push.
63 * \return The number of elements pushed on stack.
65 int
66 luaA_button_array_get(lua_State *L, int oidx, button_array_t *buttons)
68 lua_createtable(L, buttons->len, 0);
69 for(int i = 0; i < buttons->len; i++)
71 luaA_object_push_item(L, oidx, buttons->tab[i]);
72 lua_rawseti(L, -2, i + 1);
74 return 1;
77 LUA_OBJECT_EXPORT_PROPERTY(button, button_t, button, lua_pushnumber);
78 LUA_OBJECT_EXPORT_PROPERTY(button, button_t, modifiers, luaA_pushmodifiers);
80 static int
81 luaA_button_set_modifiers(lua_State *L, button_t *b)
83 b->modifiers = luaA_tomodifiers(L, -1);
84 luaA_object_emit_signal(L, -3, "property::modifiers", 0);
85 return 0;
88 static int
89 luaA_button_set_button(lua_State *L, button_t *b)
91 b->button = luaL_checknumber(L, -1);
92 luaA_object_emit_signal(L, -3, "property::button", 0);
93 return 0;
96 void
97 button_class_setup(lua_State *L)
99 static const struct luaL_Reg button_methods[] =
101 LUA_CLASS_METHODS(button)
102 { "__call", luaA_button_new },
103 { NULL, NULL }
106 static const struct luaL_Reg button_meta[] =
108 LUA_OBJECT_META(button)
109 LUA_CLASS_META
110 { NULL, NULL }
113 luaA_class_setup(L, &button_class, "button", NULL,
114 (lua_class_allocator_t) button_new, NULL, NULL,
115 luaA_class_index_miss_property, luaA_class_newindex_miss_property,
116 button_methods, button_meta);
117 luaA_class_add_property(&button_class, "button",
118 (lua_class_propfunc_t) luaA_button_set_button,
119 (lua_class_propfunc_t) luaA_button_get_button,
120 (lua_class_propfunc_t) luaA_button_set_button);
121 luaA_class_add_property(&button_class, "modifiers",
122 (lua_class_propfunc_t) luaA_button_set_modifiers,
123 (lua_class_propfunc_t) luaA_button_get_modifiers,
124 (lua_class_propfunc_t) luaA_button_set_modifiers);
126 signal_add(&button_class.signals, "press");
127 signal_add(&button_class.signals, "property::button");
128 signal_add(&button_class.signals, "property::modifiers");
129 signal_add(&button_class.signals, "release");
132 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80