2 * luaclass.c - useful functions for handling Lua classes
4 * Copyright © 2009 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "common/luaclass.h"
23 #include "common/luaobject.h"
25 struct lua_class_property
27 /** ID matching the property */
29 /** Callback function called when the property is found in object creation. */
30 lua_class_propfunc_t
new;
31 /** Callback function called when the property is found in object __index. */
32 lua_class_propfunc_t index
;
33 /** Callback function called when the property is found in object __newindex. */
34 lua_class_propfunc_t newindex
;
37 DO_ARRAY(lua_class_t
*, lua_class
, DO_NOTHING
)
39 static lua_class_array_t luaA_classes
;
41 /** Convert a object to a udata if possible.
42 * \param L The Lua VM state.
43 * \param ud The index.
44 * \param class The wanted class.
45 * \return A pointer to the object, NULL otherwise.
48 luaA_toudata(lua_State
*L
, int ud
, lua_class_t
*class)
50 void *p
= lua_touserdata(L
, ud
);
51 if(p
) /* value is a userdata? */
52 if(lua_getmetatable(L
, ud
)) /* does it have a metatable? */
54 lua_pushlightuserdata(L
, class);
55 lua_rawget(L
, LUA_REGISTRYINDEX
);
56 if(!lua_rawequal(L
, -1, -2)) /* does it have the correct mt? */
58 lua_pop(L
, 2); /* remove both metatables */
63 /** Check for a udata class.
64 * \param L The Lua VM state.
65 * \param ud The object index on the stack.
66 * \param class The wanted class.
69 luaA_checkudata(lua_State
*L
, int ud
, lua_class_t
*class)
71 void *p
= luaA_toudata(L
, ud
, class);
73 luaL_typerror(L
, ud
, class->name
);
77 /** Get an object lua_class.
78 * \param L The Lua VM state.
79 * \param idx The index of the object on the stack.
82 luaA_class_get(lua_State
*L
, int idx
)
84 int type
= lua_type(L
, idx
);
86 if(type
== LUA_TUSERDATA
)
87 foreach(class, luaA_classes
)
88 if(luaA_toudata(L
, idx
, *class))
94 /** Enhanced version of lua_typename that recognizes setup Lua classes.
95 * \param L The Lua VM state.
96 * \param idx The index of the object on the stack.
99 luaA_typename(lua_State
*L
, int idx
)
101 int type
= lua_type(L
, idx
);
103 if(type
== LUA_TUSERDATA
)
105 lua_class_t
*lua_class
= luaA_class_get(L
, idx
);
107 return lua_class
->name
;
110 return lua_typename(L
, type
);
114 luaA_openlib(lua_State
*L
, const char *name
,
115 const struct luaL_reg methods
[],
116 const struct luaL_reg meta
[])
118 luaL_newmetatable(L
, name
); /* 1 */
119 lua_pushvalue(L
, -1); /* dup metatable 2 */
120 lua_setfield(L
, -2, "__index"); /* metatable.__index = metatable 1 */
122 luaL_register(L
, NULL
, meta
); /* 1 */
123 luaL_register(L
, name
, methods
); /* 2 */
124 lua_pushvalue(L
, -1); /* dup self as metatable 3 */
125 lua_setmetatable(L
, -2); /* set self as metatable 2 */
130 lua_class_property_cmp(const void *a
, const void *b
)
132 const lua_class_property_t
*x
= a
, *y
= b
;
133 return x
->id
> y
->id
? 1 : (x
->id
< y
->id
? -1 : 0);
136 BARRAY_FUNCS(lua_class_property_t
, lua_class_property
, DO_NOTHING
, lua_class_property_cmp
)
139 luaA_class_add_property(lua_class_t
*lua_class
,
140 awesome_token_t token
,
141 lua_class_propfunc_t cb_new
,
142 lua_class_propfunc_t cb_index
,
143 lua_class_propfunc_t cb_newindex
)
145 lua_class_property_array_insert(&lua_class
->properties
, (lua_class_property_t
)
150 .newindex
= cb_newindex
155 luaA_class_setup(lua_State
*L
, lua_class_t
*class,
157 lua_class_allocator_t allocator
,
158 lua_class_propfunc_t index_miss_property
,
159 lua_class_propfunc_t newindex_miss_property
,
160 const struct luaL_reg methods
[],
161 const struct luaL_reg meta
[])
163 /* Create the metatable */
165 /* Register it with class pointer as key in the registry */
166 lua_pushlightuserdata(L
, class);
167 /* Duplicate the metatable */
168 lua_pushvalue(L
, -2);
169 lua_rawset(L
, LUA_REGISTRYINDEX
);
171 lua_pushvalue(L
, -1); /* dup metatable 2 */
172 lua_setfield(L
, -2, "__index"); /* metatable.__index = metatable 1 */
174 luaL_register(L
, NULL
, meta
); /* 1 */
175 luaL_register(L
, name
, methods
); /* 2 */
176 lua_pushvalue(L
, -1); /* dup self as metatable 3 */
177 lua_setmetatable(L
, -2); /* set self as metatable 2 */
180 class->allocator
= allocator
;
182 class->index_miss_property
= index_miss_property
;
183 class->newindex_miss_property
= newindex_miss_property
;
185 lua_class_array_append(&luaA_classes
, class);
189 luaA_class_add_signal(lua_State
*L
, lua_class_t
*lua_class
,
190 const char *name
, int ud
)
192 luaA_checkfunction(L
, ud
);
193 signal_add(&lua_class
->signals
, name
, luaA_object_ref(L
, ud
));
197 luaA_class_remove_signal(lua_State
*L
, lua_class_t
*lua_class
,
198 const char *name
, int ud
)
200 luaA_checkfunction(L
, ud
);
201 void *ref
= (void *) lua_topointer(L
, ud
);
202 signal_remove(&lua_class
->signals
, name
, ref
);
203 luaA_object_unref(L
, (void *) ref
);
208 luaA_class_emit_signal(lua_State
*L
, lua_class_t
*lua_class
,
209 const char *name
, int nargs
)
211 signal_object_emit(L
, &lua_class
->signals
, name
, nargs
);
214 /** Try to use the metatable of an object.
215 * \param L The Lua VM state.
216 * \param idxobj The index of the object.
217 * \param idxfield The index of the field (attribute) to get.
218 * \return The number of element pushed on stack.
221 luaA_usemetatable(lua_State
*L
, int idxobj
, int idxfield
)
223 /* Get metatable of the object. */
224 lua_getmetatable(L
, idxobj
);
226 lua_pushvalue(L
, idxfield
);
228 /* Do we have a field like that? */
229 if(!lua_isnil(L
, -1))
231 /* Yes, so return it! */
235 /* No, so remove everything. */
241 static lua_class_property_t
*
242 lua_class_property_array_getbyid(lua_class_property_array_t
*arr
,
245 lua_class_property_t lookup_prop
= { .id
= id
};
246 return lua_class_property_array_lookup(arr
, &lookup_prop
);
249 /** Get a property of a object.
250 * \param L The Lua VM state.
251 * \param lua_class The Lua class.
252 * \param fieldidx The index of the field name.
253 * \return The object property if found, NULL otherwise.
255 static lua_class_property_t
*
256 luaA_class_property_get(lua_State
*L
, lua_class_t
*lua_class
, int fieldidx
)
258 /* Lookup the property using token */
260 const char *attr
= luaL_checklstring(L
, fieldidx
, &len
);
261 awesome_token_t token
= a_tokenize(attr
, len
);
263 return lua_class_property_array_getbyid(&lua_class
->properties
, token
);
266 /** Generic index meta function for objects.
267 * \param L The Lua VM state.
268 * \return The number of elements pushed on stack.
271 luaA_class_index(lua_State
*L
)
273 /* Try to use metatable first. */
274 if(luaA_usemetatable(L
, 1, 2))
277 lua_class_t
*class = luaA_class_get(L
, 1);
279 lua_class_property_t
*prop
= luaA_class_property_get(L
, class, 2);
281 /* Property does exist and has an index callback */
285 return prop
->index(L
, luaA_checkudata(L
, 1, class));
289 if(class->index_miss_property
)
290 return class->index_miss_property(L
, luaA_checkudata(L
, 1, class));
296 /** Generic newindex meta function for objects.
297 * \param L The Lua VM state.
298 * \return The number of elements pushed on stack.
301 luaA_class_newindex(lua_State
*L
)
303 /* Try to use metatable first. */
304 if(luaA_usemetatable(L
, 1, 2))
307 lua_class_t
*class = luaA_class_get(L
, 1);
309 lua_class_property_t
*prop
= luaA_class_property_get(L
, class, 2);
311 /* Property does exist and has a newindex callback */
315 return prop
->newindex(L
, luaA_checkudata(L
, 1, class));
319 if(class->newindex_miss_property
)
320 return class->newindex_miss_property(L
, luaA_checkudata(L
, 1, class));
326 /** Generic constructor function for objects.
327 * \param L The Lua VM state.
328 * \return The number of elements pushed on stack.
331 luaA_class_new(lua_State
*L
, lua_class_t
*lua_class
)
333 /* Check we have a table that should contains some properties */
334 luaA_checktable(L
, 2);
336 /* Create a new object */
337 void *object
= lua_class
->allocator(L
);
339 /* Push the first key before iterating */
341 /* Iterate over the property keys */
342 while(lua_next(L
, 2))
344 /* Check that the key is a string.
345 * We cannot call tostring blindly or Lua will convert a key that is a
346 * number TO A STRING, confusing lua_next() */
347 if(lua_isstring(L
, -2))
349 /* Lookup the property using token */
351 const char *attr
= lua_tolstring(L
, -2, &len
);
352 lua_class_property_t
*prop
=
353 lua_class_property_array_getbyid(&lua_class
->properties
,
354 a_tokenize(attr
, len
));
356 if(prop
&& prop
->new)
357 prop
->new(L
, object
);
366 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80