Add awesome.register_xproperty (FS#1212)
[awesome.git] / mouse.c
bloba78fc7a46f4de6979b37639f95a406836ff79a7b
1 /*
2 * mouse.c - mouse managing
4 * Copyright © 2007-2009 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "mouse.h"
23 #include "screen.h"
24 #include "objects/client.h"
25 #include "globalconf.h"
26 #include "objects/drawin.h"
27 #include "luaa.h"
28 #include "common/xutil.h"
30 /** Get the pointer position.
31 * \param window The window to get position on.
32 * \param x will be set to the Pointer-x-coordinate relative to window
33 * \param y will be set to the Pointer-y-coordinate relative to window
34 * \param child Will be set to the window under the pointer.
35 * \param mask will be set to the current buttons state
36 * \return true on success, false if an error occurred
37 **/
38 bool
39 mouse_query_pointer(xcb_window_t window, int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
41 xcb_query_pointer_cookie_t query_ptr_c;
42 xcb_query_pointer_reply_t *query_ptr_r;
44 query_ptr_c = xcb_query_pointer_unchecked(globalconf.connection, window);
45 query_ptr_r = xcb_query_pointer_reply(globalconf.connection, query_ptr_c, NULL);
47 if(!query_ptr_r || !query_ptr_r->same_screen)
49 p_delete(&query_ptr_r);
50 return false;
53 *x = query_ptr_r->win_x;
54 *y = query_ptr_r->win_y;
56 if(mask)
57 *mask = query_ptr_r->mask;
58 if(child)
59 *child = query_ptr_r->child;
61 p_delete(&query_ptr_r);
63 return true;
66 /** Get the pointer position on the screen.
67 * \param x This will be set to the Pointer-x-coordinate relative to window.
68 * \param y This will be set to the Pointer-y-coordinate relative to window.
69 * \param child This will be set to the window under the pointer.
70 * \param mask This will be set to the current buttons state.
71 * \return True on success, false if an error occurred.
73 static bool
74 mouse_query_pointer_root(int16_t *x, int16_t *y, xcb_window_t *child, uint16_t *mask)
76 xcb_window_t root = globalconf.screen->root;
78 return mouse_query_pointer(root, x, y, child, mask);
81 /** Set the pointer position.
82 * \param window The destination window.
83 * \param x X-coordinate inside window.
84 * \param y Y-coordinate inside window.
86 static inline void
87 mouse_warp_pointer(xcb_window_t window, int x, int y)
89 xcb_warp_pointer(globalconf.connection, XCB_NONE, window,
90 0, 0, 0, 0, x, y);
93 /** Mouse library.
94 * \param L The Lua VM state.
95 * \return The number of elements pushed on stack.
96 * \luastack
97 * \lfield coords Mouse coordinates.
98 * \lfield screen Mouse screen number.
100 static int
101 luaA_mouse_index(lua_State *L)
103 const char *attr = luaL_checkstring(L, 2);
104 int16_t mouse_x, mouse_y;
105 screen_t *screen;
107 /* attr is not "screen"?! */
108 if (A_STRNEQ(attr, "screen"))
109 return 0;
111 if (!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, NULL))
113 /* Nothing ever handles mouse.screen being nil. Lying is better than
114 * having lots of lua errors in this case.
116 if (globalconf.focus.client)
117 lua_pushnumber(L, screen_array_indexof(&globalconf.screens, globalconf.focus.client->screen) + 1);
118 else
119 lua_pushnumber(L, 1);
120 return 1;
123 screen = screen_getbycoord(mouse_x, mouse_y);
124 lua_pushnumber(L, screen_array_indexof(&globalconf.screens, screen) + 1);
125 return 1;
128 /** Newindex for mouse.
129 * \param L The Lua VM state.
130 * \return The number of elements pushed on stack.
132 static int
133 luaA_mouse_newindex(lua_State *L)
135 const char *attr = luaL_checkstring(L, 2);
136 int x, y = 0;
137 int screen;
139 if (A_STRNEQ(attr, "screen"))
140 return 0;
142 screen = luaL_checknumber(L, 3) - 1;
143 luaA_checkscreen(screen);
145 x = globalconf.screens.tab[screen].geometry.x;
146 y = globalconf.screens.tab[screen].geometry.y;
148 mouse_warp_pointer(globalconf.screen->root, x, y);
149 return 0;
152 /** Push a table with mouse status.
153 * \param L The Lua VM state.
154 * \param x The x coordinate.
155 * \param y The y coordinate.
156 * \param mask The button mask.
159 luaA_mouse_pushstatus(lua_State *L, int x, int y, uint16_t mask)
161 lua_createtable(L, 0, 2);
162 lua_pushnumber(L, x);
163 lua_setfield(L, -2, "x");
164 lua_pushnumber(L, y);
165 lua_setfield(L, -2, "y");
167 lua_createtable(L, 5, 0);
169 int i = 1;
171 for(uint16_t maski = XCB_BUTTON_MASK_1; maski <= XCB_BUTTON_MASK_5; maski <<= 1)
173 if(mask & maski)
174 lua_pushboolean(L, true);
175 else
176 lua_pushboolean(L, false);
177 lua_rawseti(L, -2, i++);
179 lua_setfield(L, -2, "buttons");
180 return 1;
183 /** Get or set the mouse coords.
184 * \param L The Lua VM state.
185 * \return The number of elements pushed on stack.
187 static int
188 luaA_mouse_coords(lua_State *L)
190 uint16_t mask;
191 int x, y;
192 int16_t mouse_x, mouse_y;
194 if(lua_gettop(L) >= 1)
196 luaA_checktable(L, 1);
197 bool ignore_enter_notify = (lua_gettop(L) == 2 && luaA_checkboolean(L, 2));
199 if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask))
200 return 0;
202 x = luaA_getopt_number(L, 1, "x", mouse_x);
203 y = luaA_getopt_number(L, 1, "y", mouse_y);
205 if(ignore_enter_notify)
206 client_ignore_enterleave_events();
208 mouse_warp_pointer(globalconf.screen->root, x, y);
210 if(ignore_enter_notify)
211 client_restore_enterleave_events();
213 lua_pop(L, 1);
216 if(!mouse_query_pointer_root(&mouse_x, &mouse_y, NULL, &mask))
217 return 0;
219 return luaA_mouse_pushstatus(L, mouse_x, mouse_y, mask);
222 /** Get the client which is under the pointer.
223 * \param L The Lua VM state.
224 * \return The number of elements pushed on stack.
225 * \luastack
226 * \lreturn A client or nil.
228 static int
229 luaA_mouse_object_under_pointer(lua_State *L)
231 int16_t mouse_x, mouse_y;
232 xcb_window_t child;
234 if(!mouse_query_pointer_root(&mouse_x, &mouse_y, &child, NULL))
235 return 0;
237 drawin_t *drawin;
238 client_t *client;
240 if((drawin = drawin_getbywin(child)))
241 return luaA_object_push(L, drawin);
243 if((client = client_getbyframewin(child)))
244 return luaA_object_push(globalconf.L, client);
246 return 0;
249 const struct luaL_Reg awesome_mouse_methods[] =
251 { "__index", luaA_mouse_index },
252 { "__newindex", luaA_mouse_newindex },
253 { "coords", luaA_mouse_coords },
254 { "object_under_pointer", luaA_mouse_object_under_pointer },
255 { NULL, NULL }
257 const struct luaL_Reg awesome_mouse_meta[] =
259 { NULL, NULL }
262 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80