mouse: move declaration from structs to mouse header
[awesome.git] / mouse.h
blob45f3b1c0f335606797716003b204846f4a65f273
1 /*
2 * mouse.h - mouse managing header
4 * Copyright © 2007-2008 Julien Danjou <julien@danjou.info>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with this program; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #ifndef AWESOME_MOUSE_H
23 #define AWESOME_MOUSE_H
25 #include "structs.h"
27 /** Mouse buttons bindings */
28 struct button_t
30 /** Ref count */
31 int refcount;
32 /** Key modifiers */
33 unsigned long mod;
34 /** Mouse button number */
35 unsigned int button;
36 /** Lua function to execute on press. */
37 luaA_ref press;
38 /** Lua function to execute on release. */
39 luaA_ref release;
42 void button_delete(button_t **);
44 DO_RCNT(button_t, button, button_delete)
45 ARRAY_FUNCS(button_t *, button, button_unref)
47 int luaA_client_mouse_resize(lua_State *);
48 int luaA_client_mouse_move(lua_State *);
50 int luaA_button_userdata_new(lua_State *, button_t *);
52 int luaA_button_array_get(lua_State *, button_array_t *);
53 void luaA_button_array_set(lua_State *, int idx, button_array_t *);
55 #endif
56 // vim: filetype=c:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=80