2 ; Set this to true if you want to log crashes to disk
\r
3 ; this can be useful when submitting bug reports.
\r
6 ; Directory to save crashes to if above is enabled
\r
7 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
\r
8 crash_dir = "crashes"
\r
10 ; Place to create a PID file
\r
11 ; PIDFile = "/tmp/my.pid"
\r
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
\r
14 ; Set HttpProxy to the URL for your proxy server if you would like
\r
15 ; to proxy llHTTPRequests through a firewall
\r
16 ; HttpProxy = "http://proxy.com"
\r
17 ; Set HttpProxyExceptions to a list of regular expressions for
\r
18 ; URLs that you don't want going through the proxy such as servers
\r
19 ; inside your firewall, separate patterns with a ';'
\r
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
\r
22 ; Set this to true if you are connecting your regions to a grid
\r
23 ; Set this to false if you are running in standalone mode
\r
26 ; Set this to true if you want Hypergrid functionality
\r
29 startup_console_commands_file = "startup_commands.txt"
\r
30 shutdown_console_commands_file = "shutdown_commands.txt"
\r
32 ; To run a script every few minutes, set the script filename here
\r
33 ; timer_Script = "filename"
\r
39 ; Sets the method that OpenSim will use to fire asynchronous
\r
40 ; events. Valid values are UnsafeQueueUserWorkItem,
\r
41 ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
\r
42 ; SmartThreadPool is reported to work well on Mono/Linux, but
\r
43 ; UnsafeQueueUserWorkItem has been benchmarked with better
\r
44 ; performance on .NET/Windows
\r
45 async_call_method = SmartThreadPool
\r
47 ; There are several operations on large collections (such as
\r
48 ; the current avatar list) that can be run synchronously or
\r
49 ; in parallel. Running in parallel should increase performance
\r
50 ; on a multi-core system, but will make debugging more
\r
51 ; difficult if something deadlocks or times out
\r
52 use_async_when_possible = false
\r
54 ; Max threads to allocate on the FireAndForget thread pool
\r
55 ; when running with the SmartThreadPool option above
\r
62 ; Enables EventQueueGet Service.
\r
65 ; Set this to the DLL containing the client stack to use.
\r
66 clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
\r
72 ; Determine where OpenSimulator looks for the files which tell it which regions to server
\r
73 ; Defaults to "filesystem" if this setting isn't present
\r
74 region_info_source = "filesystem"
\r
75 ; region_info_source = "web"
\r
77 ; Determines where the region XML files are stored if you are loading these from the filesystem.
\r
78 ; Defaults to bin/Regions in your OpenSimulator installation directory
\r
79 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
\r
81 ; Determines the page from which regions xml is retrieved if you are loading these from the web
\r
82 ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
\r
83 ; except that everything is also enclosed in a <Regions> tag.
\r
84 ; regionload_webserver_url = "http://example.com/regions.xml";
\r
86 ; Draw objects on maptile. This step might take a long time if you've got a large number of
\r
87 ; objects, so you can turn it off here if you'd like.
\r
88 DrawPrimOnMapTile = true
\r
89 ; Use terrain texture for maptiles if true, use shaded green if false
\r
90 TextureOnMapTile = true
\r
92 ; Maximum total size, and maximum size where a prim can be physical
\r
93 NonPhysicalPrimMax = 256
\r
94 PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
\r
95 ClampPrimSize = false
\r
98 AllowScriptCrossing = false
\r
99 ; If you set this to "true", any region that can teleport to you can
\r
100 ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
\r
101 ; YOU HAVE BEEN WARNED!!!
\r
102 TrustBinaries = false
\r
104 ; How many prims to send to each avatar in the scene on each Update()
\r
105 ; MaxPrimsPerFrame = 200
\r
107 ; Combine all contiguous regions into one large region
\r
108 ; Order your regions from South to North, West to East in your regions.ini and then set this to true
\r
109 ; Warning! Don't use this with regions that have existing content!, This will likely break them
\r
110 CombineContiguousRegions = false
\r
112 ; If you have only one region in an instance, or to avoid the many bugs
\r
113 ; that you can trigger in modules by restarting a region, set this to
\r
114 ; true to make the entire instance exit instead of restarting the region.
\r
115 ; This is meant to be used on systems where some external system like
\r
116 ; Monit will restart any instance that exits, thereby making the shutdown
\r
118 ;InworldRestartShutsDown = false
\r
124 ; *** Prim Storage - only leave one storage_plugin uncommented ***
\r
125 ; --- Null stores nothing - effectively disabling persistence:
\r
126 ;storage_plugin = "OpenSim.Data.Null.dll"
\r
128 ; --- To use sqlite as region storage:
\r
129 ; NOTE: SQLite and OpenSim are not functioning properly with Mono 2.4.3 or greater.
\r
130 ; If you are using Mono you probably should be using MySQL
\r
131 storage_plugin = "OpenSim.Data.SQLite.dll"
\r
132 storage_connection_string="URI=file:OpenSim.db,version=3";
\r
134 ; --- To use MySQL storage, supply your own connection string (this is only an example):
\r
135 ; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
\r
137 ; -->>> There are multiple connection strings defined in several places in this file. Check it carefully!
\r
139 ; storage_plugin="OpenSim.Data.MySQL.dll"
\r
140 ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
\r
141 ; NOTE: Use this for storage_connection_string if localhost does not work:
\r
142 ;storage_connection_string="Data Source=/var/run/mysqld/mysqld.sock;Database=opensim;User ID=opensim;Password=*****;";
\r
144 ; If you want to use a different database/server for estate data, then
\r
145 ; uncomment and change this connect string. Defaults to the above if not set
\r
146 ;estate_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
\r
147 ; NOTE: Use this for estate_connection_string if localhost does not work:
\r
148 ;estate_connection_string="Data Source=/var/run/mysqld/mysqld.sock;Database=opensim;User ID=opensim;Password=*****;";
\r
150 ; Select whether you want to use local or grid asset storage.
\r
152 ; If you're running in standalone, you definitely want local, since there is no grid (hence this is redundant, and should
\r
153 ; really be eliminated). The database itself is defined in asset_plugin below
\r
155 ; If you're running a region server connecting to a grid, you probably want grid mode, since this will use the
\r
156 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
\r
157 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
\r
159 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
\r
160 ; prevent frequently changing objects from heavily loading the region data store.
\r
161 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
\r
163 ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
\r
164 MinimumTimeBeforePersistenceConsidered = 60
\r
165 ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
\r
166 MaximumTimeBeforePersistenceConsidered = 600
\r
168 ; Should avatars in neighbor sims see objects in this sim?
\r
169 see_into_this_sim_from_neighbor = true
\r
175 ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
\r
176 physical_prim = true
\r
178 ; Select a mesher here.
\r
180 ; Meshmerizer properly handles complex prims by using triangle meshes.
\r
181 ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
\r
183 ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
\r
184 ; Usually this is only a box
\r
186 meshing = Meshmerizer
\r
187 ;meshing = ZeroMesher
\r
189 ; Choose one of the physics engines below
\r
190 ; OpenDynamicsEngine is by some distance the most developed physics engine
\r
191 ; basicphysics effectively does not model physics at all, making all objects phantom
\r
193 physics = OpenDynamicsEngine
\r
194 ;physics = basicphysics
\r
196 ;physics = modified_BulletX
\r
202 permissionmodules = "DefaultPermissionsModule"
\r
204 ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
\r
205 ; any item, etc. This may not yet be implemented uniformally.
\r
206 ; If set to true, then all permissions checks are carried out
\r
208 serverside_object_permissions = true
\r
210 allow_grid_gods = false
\r
212 ; This allows somne control over permissions
\r
213 ; please note that this still doesn't duplicate SL, and is not intended to
\r
214 region_owner_is_god = true
\r
215 ;parcel_owner_is_god = true
\r
217 ; Control user types that are allowed to create new scripts
\r
218 ; Only enforced if serviceside_object_permissions is true
\r
220 ; Current possible values are
\r
221 ; all - anyone can create scripts (subject to normal permissions)
\r
222 ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
\r
223 ; Default value is all
\r
224 ; allowed_script_creators = all
\r
226 ; Control user types that are allowed to edit (save) scripts
\r
227 ; Only enforced if serviceside_object_permissions is true
\r
229 ; Current possible values are
\r
230 ; all - anyone can edit scripts (subject to normal permissions)
\r
231 ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
\r
232 ; Default value is all
\r
233 ; allowed_script_editors = all
\r
239 DefaultScriptEngine = "XEngine"
\r
245 WorldMapModule = "WorldMap"
\r
246 MapImageModule = "MapImageModule"
\r
252 ;emailmodule = DefaultEmailModule
\r
258 ; If enabled, enableFlySlow will change the primary fly state to
\r
259 ; FLYSLOW, and the "always run" state will be the regular fly.
\r
261 enableflyslow = false
\r
263 ; PreJump is an additional animation state, but it probably
\r
264 ; won't look right until the physics engine supports it
\r
265 ; (i.e delays takeoff for a moment)
\r
267 ; This is commented so it will come on automatically once it's
\r
270 ; enableprejump = true
\r
272 ; Simulator Stats URI
\r
273 ; Enable JSON simulator data by setting a URI name (case sensitive)
\r
274 ; Stats_URI = "jsonSimStats"
\r
276 ; Make OpenSim start all regions woth logins disabled. They will need
\r
277 ; to be enabled from the console if this is set
\r
278 ; StartDisabled = false
\r
284 ;internal_object_host=lsl.opensim.local
\r
285 ;host_domain_header_from=127.0.0.1
\r
286 ;SMTP_SERVER_HOSTNAME=127.0.0.1
\r
287 ;SMTP_SERVER_PORT=25
\r
288 ;SMTP_SERVER_LOGIN=foo
\r
289 ;SMTP_SERVER_PASSWORD=bar
\r
293 ;InterregionComms = "LocalComms"
\r
294 InterregionComms = "RESTComms"
\r
298 accounts_authenticate = true
\r
299 welcome_message = "Welcome to OpenSimulator"
\r
301 ; Inventory database provider
\r
302 inventory_plugin = "OpenSim.Data.SQLite.dll"
\r
303 ; inventory_plugin = "OpenSim.Data.MySQL.dll"
\r
305 ; Inventory source SQLite example
\r
306 inventory_source = "URI=file:inventoryStore.db,version=3"
\r
307 ; Inventory Source MySQL example
\r
308 ;inventory_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
\r
309 ; NOTE: Use this for inventory_source if localhost does not work:
\r
310 ;inventory_string="Data Source=/var/run/mysqld/mysqld.sock;Database=opensim;User ID=opensim;Password=*****;";
\r
312 ; User Data Database provider
\r
314 ; Multiple providers can be specified by separating them with commas (whitespace is unimportant)
\r
315 ; If multiple providers are specified then if a profile is requested, each is queried until one
\r
316 ; provides a valid profile, or until all providers have been queried.
\r
317 ; Unfortunately the order of querying is currently undefined (it may not be the order in which
\r
318 ; providers are specified here). This needs to be fixed
\r
320 userDatabase_plugin = "OpenSim.Data.SQLite.dll"
\r
321 ; userDatabase_plugin = "OpenSim.Data.MySQL.dll"
\r
323 ; User source SQLite example
\r
324 user_source = "URI=file:userprofiles.db,version=3"
\r
325 ; User Source MySQL example
\r
326 ;user_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
\r
327 ; NOTE: Use this for user_source if localhost does not work:
\r
328 ;user_source="Data Source=/var/run/mysqld/mysqld.sock;Database=opensim;User ID=opensim;Password=*****;";
\r
330 ; Specifies the location and filename of the default inventory library control file. The path can be relative or absolute
\r
331 ; Default is ./inventory/Libraries.xml
\r
332 LibrariesXMLFile="./inventory/Libraries.xml"
\r
335 ConsoleUser = "Test"
\r
336 ConsolePass = "secret"
\r
337 http_listener_port = 9000
\r
339 default_location_x = 1000
\r
340 default_location_y = 1000
\r
342 ; ssl config: Experimental! The auto https config only really works definately on windows XP now
\r
343 ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
\r
344 ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
\r
345 http_listener_ssl = false ; Also create a SSL server
\r
346 http_listener_cn = "localhost" ; Use the cert with the common name
\r
347 http_listener_sslport = 9001 ; Use this port for SSL connections
\r
348 http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
\r
350 ; Hostname to use in llRequestURL/llRequestSecureURL
\r
351 ; if not defined - default machine name is being used
\r
352 ; (on Windows this mean NETBIOS name - useably only inside local network)
\r
353 ; ExternalHostNameForLSL=127.0.0.1
\r
354 ; Uncomment below to enable llRemoteData/remote channels
\r
355 ; remoteDataPort = 20800
\r
357 grid_server_url = "http://osgrid.org:8001"
\r
358 grid_send_key = "1234"
\r
359 grid_recv_key = "1234"
\r
361 user_server_url = "http://osgrid.org:8002"
\r
362 user_send_key = "1234"
\r
363 user_recv_key = "1234"
\r
365 asset_server_url = "http://assets.osgrid.org:8003"
\r
367 inventory_server_url = "http://osgrid.org:8004"
\r
369 ; The MessagingServer is a companion of the UserServer. It uses
\r
370 ; user_send_key and user_recv_key, too
\r
371 messaging_server_url = "http://osgrid.org:8006"
\r
373 ; What is reported as the "X-Secondlife-Shard"
\r
374 ; Defaults to the user server url if not set
\r
375 ; The old default is "OpenSim", set here fro compatibility
\r
378 ; What is reported as the "User-Agent" when using llHTTPRequest
\r
379 ; Defaults to not sent if not set here. See the notes section in the wiki at
\r
380 ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
\r
381 ; " (Mozilla Compatible)" to the text where there are problems with a web server
\r
382 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
\r
385 [ClientStack.LindenUDP]
\r
386 ; Set this to true to process incoming packets asynchronously. Networking is
\r
387 ; already separated from packet handling with a queue, so this will only
\r
388 ; affect whether networking internals such as packet decoding and
\r
389 ; acknowledgement accounting are done synchronously or asynchronously
\r
391 ;async_packet_handling = false
\r
393 ; The client socket receive buffer size determines how many
\r
394 ; incoming requests we can process; the default on .NET is 8192
\r
395 ; which is about 2 4k-sized UDP datagrams. On mono this is
\r
396 ; whatever the underlying operating system has as default; for
\r
397 ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
\r
398 ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
\r
399 ; do "sysctl net.core.rmem_default" to find out what your system
\r
400 ; uses a default socket receive buffer size.
\r
402 ; client_socket_rcvbuf_size allows you to specify the receive
\r
403 ; buffer size LLUDPServer should use. NOTE: this will be limited
\r
404 ; by the system's settings for the maximum client receive buffer
\r
405 ; size (on linux systems you can set that with "sysctl -w
\r
406 ; net.core.rmem_max=X")
\r
408 ;client_socket_rcvbuf_size = 8388608
\r
410 ; Maximum outbound bytes per second for a single scene. This can be used to
\r
411 ; throttle total outbound UDP traffic for a simulator. The default value is
\r
412 ; 0, meaning no throttling at the scene level. The example given here is
\r
415 ;scene_throttle_max_bps = 2621440
\r
417 ; Maximum bits per second to send to any single client. This will override
\r
418 ; the user's viewer preference settings. The default value is 0, meaning no
\r
419 ; aggregate throttling on clients (only per-category throttling). The
\r
420 ; example given here is 1.5 megabits
\r
422 ;client_throttle_max_bps = 196608
\r
424 ; Per-client bytes per second rates for the various throttle categories.
\r
425 ; These are default values that will be overriden by clients
\r
427 ;resend_default = 12500
\r
428 ;land_default = 1000
\r
429 ;wind_default = 1000
\r
430 ;cloud_default = 1000
\r
431 ;task_default = 1000
\r
432 ;texture_default = 1000
\r
433 ;asset_default = 1000
\r
434 ;state_default = 1000
\r
436 ; Per-client maximum burst rates in bytes per second for the various
\r
437 ; throttle categories. These are default values that will be overriden by
\r
440 ;resend_limit = 18750
\r
441 ;land_limit = 29750
\r
442 ;wind_limit = 18750
\r
443 ;cloud_limit = 18750
\r
444 ;task_limit = 18750
\r
445 ;texture_limit = 55750
\r
446 ;asset_limit = 27500
\r
447 ;state_limit = 37000
\r
449 ; Configures how ObjectUpdates are aggregated. These numbers
\r
450 ; do not literally mean how many updates will be put in each
\r
451 ; packet that goes over the wire, as packets are
\r
452 ; automatically split on a 1400 byte boundary. These control
\r
453 ; the balance between responsiveness of interest list updates
\r
454 ; and total throughput. Higher numbers will ensure more full-
\r
455 ; sized packets and faster sending of data, but more delay in
\r
456 ; updating interest lists
\r
458 ;PrimTerseUpdatesPerPacket = 25
\r
459 ;AvatarTerseUpdatesPerPacket = 10
\r
460 ;PrimFullUpdatesPerPacket = 100
\r
462 ; TextureSendLimit determines how many packets will be put on
\r
463 ; the outgoing queue each cycle. Like the settings above, this
\r
464 ; is a balance between responsiveness to priority updates and
\r
465 ; total throughput. Higher numbers will give a better
\r
466 ; throughput at the cost of reduced responsiveness to client
\r
467 ; priority changes or transfer aborts
\r
469 ;TextureSendLimit = 20
\r
472 ; Controls whether the chat module is enabled. Default is true.
\r
475 ; Distance in meters that whispers should travel. Default is 10m
\r
476 whisper_distance = 10
\r
478 ; Distance in meters that ordinary chat should travel. Default is 30m
\r
481 ; Distance in meters that shouts should travel. Default is 100m
\r
482 shout_distance = 100
\r
486 ; Control which region module is used for instant messaging.
\r
487 ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
\r
488 InstantMessageModule = InstantMessageModule
\r
489 MessageTransferModule = MessageTransferModule
\r
490 OfflineMessageModule = OfflineMessageModule
\r
491 OfflineMessageURL = http://osgrid.org/offline.php
\r
492 MuteListModule = MuteListModule
\r
493 MuteListURL = http://osgrid.org/mute.php
\r
495 ; Control whether group messages are forwarded to offline users. Default is true.
\r
496 ; ForwardOfflineGroupMessages = true
\r
499 [ODEPhysicsSettings]
\r
504 ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
\r
507 world_gravityz = -9.8
\r
509 ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
\r
510 ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
\r
511 world_stepsize = 0.020
\r
512 world_internal_steps_without_collisions = 10
\r
514 ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
\r
515 world_hashspace_size_low = -4
\r
516 world_hashSpace_size_high = 128
\r
518 ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
\r
519 meters_in_small_space = 29.9
\r
520 small_hashspace_size_low = -4
\r
521 small_hashspace_size_high = 66
\r
524 ; ## Contact properties. (the stuff that happens when things come in contact with each other)
\r
527 ; surface layer around geometries other geometries can sink into before generating a contact
\r
528 world_contact_surface_layer = 0.001
\r
530 ; Filtering collisions helps keep things stable physics wise, but sometimes
\r
531 ; it can be overzealous. If you notice bouncing, chances are it's that.
\r
532 filter_collisions = false
\r
534 ; Non Moving Terrain Contact (avatar isn't moving)
\r
535 nm_terraincontact_friction = 255.0
\r
536 nm_terraincontact_bounce = 0.1
\r
537 nm_terraincontact_erp = 0.1025
\r
539 ; Moving Terrain Contact (avatar is moving)
\r
540 m_terraincontact_friction = 75.0
\r
541 m_terraincontact_bounce = 0.05
\r
542 m_terrainContact_erp = 0.05025
\r
544 ; Moving Avatar to object Contact
\r
545 m_avatarobjectcontact_friction = 75.0
\r
546 m_avatarobjectcontact_bounce = 0.1
\r
548 ; Object to Object Contact and Non-Moving Avatar to object
\r
549 objectcontact_friction = 250.0
\r
550 objectcontact_bounce = 0.2
\r
553 ; ## Avatar Control
\r
556 ; PID Controller Settings. These affect the math that causes the avatar to reach the
\r
558 ; See http://en.wikipedia.org/wiki/PID_controller
\r
560 av_pid_derivative_linux = 2200.0
\r
561 av_pid_proportional_linux = 900.0;
\r
563 av_pid_derivative_win = 2200.0
\r
564 av_pid_proportional_win = 900.0;
\r
566 ;girth of the avatar. Adds radius to the height also
\r
567 av_capsule_radius = 0.37
\r
569 ; Max force permissible to use to keep the avatar standing up straight
\r
570 av_capsule_standup_tensor_win = 550000
\r
571 av_capsule_standup_tensor_linux = 550000
\r
573 ; specifies if the capsule should be tilted (=true; old compatibility mode)
\r
574 ; or straight up-and-down (=false; better and more consistent physics behavior)
\r
575 av_capsule_tilted = false
\r
577 ; used to calculate mass of avatar.
\r
578 ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
\r
579 ; av_density * AVvolume;
\r
582 ; use this value to cut 52% of the height the sim gives us
\r
583 av_height_fudge_factor = 0.52
\r
585 ; Movement. Smaller is faster.
\r
587 ; speed of movement with Always Run off
\r
588 av_movement_divisor_walk = 1.3
\r
590 ; speed of movement with Always Run on
\r
591 av_movement_divisor_run = 0.8
\r
593 ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
\r
594 minimum_ground_flight_offset = 3.0
\r
597 ; ## Object options
\r
600 ; used in the mass calculation.
\r
601 geometry_default_density = 10.000006836
\r
603 ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
\r
604 body_frames_auto_disable = 20
\r
606 ; used to control llMove2Target
\r
607 body_pid_derivative = 35
\r
610 ; maximum number of contact points to generate per collision
\r
611 contacts_per_collision = 80
\r
613 ; amount of time a geom/body will try to cross a region border before it gets disabled
\r
614 geom_crossing_failures_before_outofbounds = 5
\r
616 ; start throttling the object updates if object comes in contact with 3 or more other objects
\r
617 geom_contactpoints_start_throttling = 3
\r
619 ; send 1 update for every x updates below when throttled
\r
620 geom_updates_before_throttled_update = 15
\r
622 ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
\r
623 body_motor_joint_maxforce_tensor_linux = 5
\r
624 body_motor_joint_maxforce_tensor_win = 5
\r
626 ; Maximum mass an object can be before it is clamped
\r
627 maximum_mass_object = 10000.01
\r
630 ; ## Sculpted Prim settings
\r
633 ; Do we want to mesh sculpted prim to collide like they look?
\r
634 mesh_sculpted_prim = true
\r
636 ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
\r
639 ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
\r
640 mesh_physical_lod = 16
\r
643 ; ## Physics logging settings - logfiles are saved to *.DIF files
\r
647 ;physics_logging = true
\r
648 ;; every n simulation iterations, the physics snapshot file is updated
\r
649 ;physics_logging_interval = 50
\r
650 ;; append to existing physics logfile, or overwrite existing logfiles?
\r
651 ;physics_logging_append_existing_logfile = true
\r
657 ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
\r
658 ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
\r
660 ;use_NINJA_physics_joints = true
\r
663 ; ## additional meshing options
\r
666 ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
\r
667 ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
\r
668 ; true. Note that this will increase memory usage and region startup time. Default is false.
\r
669 ;force_simple_prim_meshing = true
\r
674 access_password = unknown
\r
676 ; set this variable to true if you want the create_region XmlRpc
\r
677 ; call to unconditionally enable voice on all parcels for a newly
\r
678 ; created region [default: false]
\r
680 create_region_enable_voice = false
\r
682 ; set this variable to false if you want the create_region XmlRpc
\r
683 ; call to create all regions as private per default (can be
\r
684 ; overridden in the XmlRpc call) [default: true]
\r
686 create_region_public = false
\r
689 ; the create_region XmlRpc call uses region_file_template to generate
\r
690 ; the file name of newly create regions (if they are created
\r
691 ; persistent). the parameter available are:
\r
694 ; {2} - region UUID
\r
695 ; {3} - region port
\r
696 ; {4} - region name with " ", ":", "/" mapped to "_"
\r
698 region_file_template = "{0}x{1}-{2}.xml"
\r
700 ; we can limit the number of regions that XmlRpcCreateRegion will
\r
701 ; allow by setting this to a positive, non-0 number: as long as the
\r
702 ; number of regions is below region_limits, XmlRpcCreateRegion will
\r
703 ; succeed. setting region_limit to 0 disables the check.
\r
707 ; enable only those methods you deem to be appropriate using a | delimited whitelist
\r
708 ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
\r
709 ; if this parameter is not specified but enabled = true, all methods will be available
\r
710 enabled_methods = all
\r
714 ; Change this to true to enable REST Plugins. This must be true if you wish to use
\r
715 ; REST Region or REST Asset and Inventory Plugins
\r
722 ; Change this to true to enable the REST Region Plugin
\r
727 ; Change this to true to enable the REST Asset and Inventory Plugin
\r
729 authenticate = true
\r
731 extended-escape = true
\r
732 realm = OpenSim REST
\r
735 dump-line-size = 32
\r
736 flush-on-error = true
\r
739 ; Uncomment the following for IRC bridge
\r
740 ; experimental, so if it breaks... keep both parts... yada yada
\r
741 ; also, not good error detection when it fails
\r
743 ;enabled = true ; you need to set this otherwise it won't connect
\r
744 ;server = name.of.irc.server.on.the.net
\r
745 ;; user password - only use this if the server requires one
\r
747 ;nick = OpenSimBotNameProbablyMakeThisShorter
\r
748 ;channel = #the_irc_channel_you_want_to_connect_to
\r
749 ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
\r
751 ;; channel to listen for configuration commands
\r
752 ;commands_enabled = false
\r
753 ;command_channel = 2777
\r
754 ;report_clients = true
\r
755 ;; relay private chat connections
\r
756 ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
\r
757 ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
\r
758 ;; relay_private_channel_in -- channel to receive message from the IRC bridge
\r
759 ;; relay_chat = false: IRC bridge will not relay normal chat
\r
760 ;; access_password -- simple security device
\r
762 ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
\r
764 ;; relay_private_channels = false
\r
765 ;; relay_chat = true
\r
767 ;; to relay chat only to/from private in-world channels:
\r
769 ;; relay_chat = false
\r
770 ;; relay_private_channels = true
\r
771 ;; relay_private_channel_in = 2226
\r
772 ;; relay_private_channel_out = 2225
\r
774 ;; in this example, all chat coming in from IRC will be send out via
\r
775 ;; in-world channel 2226, and all chat from in-world channel 2225 will
\r
776 ;; be relayed to the IRC channel.
\r
778 ;relay_private_channels = false
\r
779 ;relay_private_channel_in = 2226
\r
780 ;relay_private_channel_out = 2225
\r
782 ;access_password = foobar
\r
784 ;;fallback_region = name of "default" region
\r
785 ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
\r
786 ;; must start with "PRIVMSG {0} : " or irc server will get upset
\r
787 ;;for <bot>:<user in region> :<message>
\r
788 ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
\r
789 ;;for <bot>:<message> - <user of region> :
\r
790 ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
\r
791 ;;for <bot>:<message> - from <user> :
\r
792 ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
\r
794 ;; exclude_list allows you to stop the IRC connector from announcing the
\r
795 ;;arrival and departure of certain users. For example: admins, bots.
\r
797 ;exclude_list=User 1,User 2,User 3
\r
805 ; Uncomment the following to control the progression of daytime
\r
806 ; in the Sim. The defaults are what is shown below
\r
808 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
\r
810 ; Year length in days
\r
812 ; Day to Night Ratio
\r
813 ;day_night_offset = 0.45
\r
814 ; send a Sun update every update_interval # of frames. A lower number will
\r
815 ; make for smoother sun transition at the cost of network
\r
816 ;update_interval = 100
\r
820 ; Enables the wind module. Default is true
\r
823 ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
\r
824 wind_update_rate = 150
\r
826 ; The Default Wind Plugin to load
\r
827 wind_plugin = SimpleRandomWind
\r
829 ; These settings are specific to the ConfigurableWind plugin
\r
830 ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
\r
831 ; avg_strength = 5.0
\r
832 ; avg_direction = 0.0
\r
833 ; var_strength = 0.0
\r
834 ; var_direction = 0.0
\r
835 ; rate_change = 1.0
\r
837 ; This setting is specific to the SimpleRandomWind plugin
\r
838 ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
\r
843 ; Enable this to generate classic particle clouds above the sim.
\r
844 ; default is disabled - turn it on here
\r
847 ; Density of cloud cover 0.0 to 1.0 Defult 0.5
\r
850 ; update interval for the cloud cover data returned by llCloud().
\r
852 cloud_update_rate = 1000
\r
856 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
\r
858 active_trees = false
\r
860 ; Density of tree population
\r
861 tree_density = 1000.0
\r
866 ; the font to use for rendering text (default: Arial)
\r
867 ; font_name = "Arial"
\r
871 ; Set the following to true to allow administrator owned scripts to execute console commands
\r
873 ; AllowosConsoleCommand=false
\r
875 AllowGodFunctions = false
\r
877 ; Maximum number of llListen events we allow per script
\r
878 ; Set this to 0 to have no limit imposed.
\r
879 max_listens_per_script = 64
\r
883 ; The following set of configs pertains to search.
\r
884 ; Set index_sims to true to enable search engines to index your searchable data
\r
885 ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
\r
887 ; The variable data_exposure controls what the regions expose:
\r
888 ; minimum: exposes only things explicitly marked for search
\r
889 ; all: exposes everything
\r
890 data_exposure = minimum
\r
891 ; If search is on, change this to your grid name; will be ignored for standalones
\r
892 gridname = "OSGrid"
\r
893 ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
\r
894 ; Later, you may want to increase this to 3600 (1 hour) or more
\r
895 default_snapshot_period = 1200
\r
896 ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
\r
897 snapshot_cache_directory = "DataSnapshot"
\r
898 ; This semicolon-separated string serves to notify specific data services about the existence
\r
899 ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
\r
900 data_services="http://osgrid.org/search/register.php"
\r
903 SearchURL = http://osgrid.org/search/query.php
\r
907 ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
\r
909 ; Enables selling things for $0
\r
910 SellEnabled = "true"
\r
912 ; 45000 is the highest value that the sim could possibly report because of protocol constraints
\r
913 ObjectCapacity = 15000
\r
915 ; Money Unit fee to upload textures, animations etc
\r
918 ; Money Unit fee to create groups
\r
919 PriceGroupCreate = 0
\r
921 ; We don't really know what the rest of these values do. These get sent to the client
\r
922 ; These taken from Agni at a Public Telehub. Change at your own risk.
\r
924 PriceEnergyUnit = 100
\r
925 PriceObjectClaim = 10
\r
926 PricePublicObjectDecay = 4
\r
927 PricePublicObjectDelete = 4
\r
928 PriceParcelClaim = 1
\r
929 PriceParcelClaimFactor = 1
\r
932 TeleportMinPrice = 2
\r
933 TeleportPriceExponent = 2
\r
934 EnergyEfficiency = 1
\r
935 PriceObjectRent = 1
\r
936 PriceObjectScaleFactor = 10
\r
937 PriceParcelRent = 1
\r
942 Directory = SVNmodule\repo
\r
943 URL = "svn://your.repo.here/"
\r
945 Password = "password"
\r
946 ImportOnStartup = false
\r
948 AutoSavePeriod = 15 ; Number of minutes between autosave backups
\r
952 ; Enable this engine in this OpenSim instance
\r
955 ; How many threads to keep alive even if nothing is happening
\r
958 ; How many threads to start at maximum load
\r
961 ; Time a thread must be idle (in seconds) before it dies
\r
964 ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
\r
965 Priority = "BelowNormal"
\r
967 ; Maximum number of events to queue for a script (excluding timers)
\r
968 MaxScriptEventQueue = 300
\r
970 ; Stack size per thread created
\r
971 ThreadStackSize = 262144
\r
973 ; Set this to true (the default) to load each script into a separate
\r
974 ; AppDomain. Setting this to false will load all script assemblies into the
\r
975 ; current AppDomain, which will reduce the per-script overhead at the
\r
976 ; expense of reduced security and the inability to garbage collect the
\r
977 ; script assemblies
\r
978 AppDomainLoading = true
\r
980 ; Rate to poll for asynchronous command replies (ms)
\r
982 ;AsyncLLCommandLoopms = 50
\r
984 ; Save the source of all compiled scripts
\r
985 WriteScriptSourceToDebugFile = false
\r
987 ; Default language for scripts
\r
988 DefaultCompileLanguage = lsl
\r
990 ; List of allowed languages (lsl,vb,js,cs)
\r
991 ; AllowedCompilers=lsl,cs,js,vb.
\r
992 ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
\r
993 AllowedCompilers=lsl
\r
995 ; Compile debug info (line numbers) into the script assemblies
\r
996 CompileWithDebugInformation = true
\r
998 ; Allow the user of mod* functions. This allows a script to pass messages
\r
999 ; to a region module via the modSendCommand() function
\r
1000 ; Default is false
\r
1001 AllowMODFunctions = false
\r
1003 ; Allow the use of os* functions (some are dangerous)
\r
1004 AllowOSFunctions = true
\r
1006 ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
\r
1007 OSFunctionThreatLevel = VeryLow
\r
1009 ; Interval (s) between background save of script states
\r
1010 SaveInterval = 120
\r
1012 ; Interval (s) between maintenance runs (0 = disable)
\r
1013 MaintenanceInterval = 10
\r
1015 ; Time a script can spend in an event handler before it is interrupted
\r
1018 ; If a script overruns it's event limit, kill the script?
\r
1019 KillTimedOutScripts = false
\r
1021 ; Sets the multiplier for the scripting delays
\r
1022 ScriptDelayFactor = 1.0
\r
1024 ; The factor the 10 m distances llimits are multiplied by
\r
1025 ScriptDistanceLimitFactor = 1.0
\r
1027 ; Maximum length of notecard line read
\r
1028 ; Increasing this to large values potentially opens
\r
1029 ; up the system to malicious scripters
\r
1030 ; NotecardLineReadCharsMax = 255
\r
1033 SensorMaxRange = 96.0
\r
1034 SensorMaxResults = 16
\r
1036 ; OS Functions enable/disable
\r
1037 ; For each function, you can add one line, as shown
\r
1038 ; The default for all functions allows them if below threat level
\r
1040 ; true allows the use of the function unconditionally
\r
1041 ; Allow_osSetRegionWaterHeight = true
\r
1042 Allow_osGetSimulatorVersion = true
\r
1044 ; false disables the function completely
\r
1045 ; Allow_osSetRegionWaterHeight = false
\r
1047 ; Comma separated list of UUIDS allows the function for that list of UUIDS
\r
1048 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
\r
1050 ; Allow for llCreateLink and llBreakLink to work without asking for permission
\r
1051 ; only enable this in a trusted environment otherwise you may be subject to hijacking
\r
1052 ; AutomaticLinkPermission = false
\r
1054 ; Disable underground movement of prims (default true); set to
\r
1055 ; false to allow script controlled underground positioning of
\r
1057 ; DisableUndergroundMovement = true
\r
1061 ; These settings are used to return information on a get_grid_info call.
\r
1062 ; Client launcher scripts and third-party clients make use of this to
\r
1063 ; autoconfigure the client and to provide a nice user experience. If you
\r
1064 ; want to facilitate that, you should configure the settings here according
\r
1065 ; to your grid or standalone setup.
\r
1067 ; See http://opensimulator.org/wiki/GridInfo
\r
1069 ; login uri: for grid this is the user server URI
\r
1070 login = http://127.0.0.1:9000/
\r
1072 ; long grid name: the long name of your grid
\r
1073 gridname = "the lost continent of hippo"
\r
1075 ; short grid name: the short name of your grid
\r
1076 gridnick = "hippogrid"
\r
1078 ; login page: optional: if it exists it will be used to tell the client to use
\r
1079 ; this as splash page
\r
1080 ; currently unused
\r
1081 ;welcome = http://127.0.0.1/welcome
\r
1083 ; helper uri: optional: if it exists if will be used to tell the client to use
\r
1084 ; this for all economy related things
\r
1085 ; currently unused
\r
1086 ;economy = http://127.0.0.1:9000/
\r
1088 ; web page of grid: optional: page providing further information about your grid
\r
1089 ; currently unused
\r
1090 ;about = http://127.0.0.1/about/
\r
1092 ; account creation: optional: page providing further information about obtaining
\r
1093 ; a user account on your grid
\r
1094 ; currently unused
\r
1095 ;register = http://127.0.0.1/register
\r
1097 ; help: optional: page providing further assistance for users of your grid
\r
1098 ; currently unused
\r
1099 ;help = http://127.0.0.1/help
\r
1101 ; password help: optional: page providing password assistance for users of your grid
\r
1102 ; currently unused
\r
1103 ;password = http://127.0.0.1/password
\r
1106 [OpenGridProtocol]
\r
1107 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
\r
1108 ;On/true or Off/false
\r
1111 ;Name Prefix/suffix when using OGP
\r
1112 ogp_firstname_prefix=""
\r
1113 ogp_lastname_suffix="_EXTERNAL"
\r
1117 ; Enable concierge module
\r
1118 ; Default is false
\r
1121 ; name of the concierge
\r
1124 ; password for updating the welcome message templates via XmlRpc
\r
1127 ; regex specifying for which regions concierge service is desired; if
\r
1128 ; empty, then for all
\r
1129 regions = "^MeetingSpace-"
\r
1131 ; for each region that matches the regions regexp you can provide
\r
1132 ; (optionally) a welcome template using format substitution:
\r
1133 ; {0} is replaced with the name of the avatar entering the region
\r
1134 ; {1} is replaced with the name of the region
\r
1135 ; {2} is replaced with the name of the concierge (whoami variable above)
\r
1137 welcomes = /path/to/welcome/template/directory
\r
1139 ; Concierge can send attendee lists to an event broker whenever an
\r
1140 ; avatar enters or leaves a concierged region. the URL is subject
\r
1141 ; to format substitution:
\r
1142 ; {0} is replaced with the region's name
\r
1143 ; {1} is replaced with the region's UUID
\r
1144 broker = "http://broker.place.com/{1}"
\r
1148 ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
\r
1149 ; default is false
\r
1152 ; Channel on which to signal region readiness through a message
\r
1153 ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
\r
1154 ; - the first field indicating whether this is an initial server startup
\r
1155 ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
\r
1156 ; - the third field is a number indicating how many scripts failed to compile
\r
1157 ; - "oar error" if supplied, provides the error message from the OAR load
\r
1158 channel_notify = -800
\r
1162 ; Enables the Mini Region Modules Script Engine.
\r
1163 ; default is false
\r
1166 ; Runs MRM in a Security Sandbox
\r
1167 ; WARNING: DISABLING IS A SECURITY RISK.
\r
1170 ; The level sandbox to use, adjust at your OWN RISK.
\r
1171 ; Valid values are:
\r
1173 ; * SkipVerification
\r
1179 SandboxLevel = "Internet"
\r
1181 ; Only allow Region Owners to run MRMs
\r
1182 ; May represent a security risk if you disable this.
\r
1186 ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
\r
1190 ; The VivoxVoice module will allow you to provide voice on your
\r
1191 ; region(s). It uses the same voice technology as the LL grid and
\r
1192 ; works with recent LL clients (we have tested 1.22.9.110075, so
\r
1193 ; anything later ought to be fine as well).
\r
1195 ; For this to work you need to obtain an admin account from Vivox
\r
1196 ; that allows you to create voice accounts and region channels.
\r
1200 ; vivox voice server
\r
1201 vivox_server = www.foobar.vivox.com
\r
1204 vivox_sip_uri = foobar.vivox.com
\r
1206 ; vivox admin user name
\r
1207 vivox_admin_user = DeepThroat
\r
1209 ; vivox admin password
\r
1210 vivox_admin_password = VoiceG4te
\r
1212 ; channel type: "channel" or "positional"
\r
1213 ; - positional: spatial sound (default)
\r
1214 ; - channel: normal "conference call", no spatial sound
\r
1215 ;vivox_channel_type = positional
\r
1217 ; channel characteristics (unless you know what you are doing, i'd
\r
1218 ; leave them as they are --- now you WILL muck around with them,
\r
1221 ; channel distance model:
\r
1222 ; 0 - no attenuation
\r
1223 ; 1 - inverse distance attenuation
\r
1224 ; 2 - linear attenuation (default)
\r
1225 ; 3 - exponential attenuation
\r
1226 ;vivox_channel_distance_model = 2
\r
1229 ; - "open" (default)
\r
1231 ; - "presentation"
\r
1233 ;vivox_channel_mode = "open"
\r
1235 ; channel roll off: rate of attenuation
\r
1236 ; - a value between 1.0 and 4.0, default is 2.0
\r
1237 ;vivox_channel_roll_off = 2.0
\r
1239 ; channel max range: distance at which channel is silent
\r
1240 ; - a value between 0 and 160, default is 80
\r
1241 ;vivox_channel_max_range = 80
\r
1243 ; channel clamping distance: distance before attenuation applies
\r
1244 ; - a value between 0 and 160, default is 10
\r
1245 ;vivox_channel_clamping_distance = 10
\r
1248 ; In order for this to work you need a functioning freeswitch pbx set
\r
1249 ; up. Configuration for that will be posted in the wiki soon.
\r
1251 ;FreeSwitch server is going to contact us and ask us all
\r
1253 freeswitch_server_user = freeswitch
\r
1254 freeswitch_server_pass = password
\r
1255 freeswitch_api_prefix = /api
\r
1256 ; this is the IP of your sim
\r
1257 freeswitch_service_server = ip.address.of.your.sim
\r
1258 ;freeswitch_service_port = 80
\r
1259 ; this should be the same port the region listens on
\r
1260 freeswitch_service_port = 9000
\r
1261 freeswitch_realm = ip.address.of.freeswitch.server
\r
1262 freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
\r
1263 freeswitch_attempt_stun = false
\r
1264 freeswitch_stun_server = ip.address.of.freeswitch.server
\r
1265 freeswitch_echo_server = ip.address.of.freeswitch.server
\r
1266 freeswitch_echo_port = 50505
\r
1267 freeswitch_well_known_ip = ip.address.of.freeswitch.server
\r
1269 ;Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
\r
1270 ;This is used by client for account verification. By default, it's the same as the freeswitch service server.
\r
1272 ;opensim_well_known_http_address = Address_Of_your_SIM_HTTP_Server_Hostname_Allowed
\r
1274 freeswitch_default_timeout = 5000
\r
1275 freeswitch_subscribe_retry = 120
\r
1276 ; freeswitch_password_reset_url =
\r
1281 ; This is the current groups stub in Region.CoreModules.Avatar.Groups
\r
1284 ; The PHP code for the server is available from the Flotsam project for you to deploy
\r
1285 ; to your own server. The Flotsam project is located at http://code.google.com/p/flotsam/
\r
1287 Module = GroupsModule
\r
1289 ; Enable Group Notices
\r
1290 NoticesEnabled = true
\r
1292 ; This makes the Groups modules very chatty on the console.
\r
1293 DebugEnabled = false
\r
1295 ; Specify which messaging module to use for groups messaging and if it's enabled
\r
1296 MessagingModule = GroupsMessagingModule
\r
1297 MessagingEnabled = true
\r
1299 ; Service connector to Groups Service [Select One]
\r
1300 ; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service Implementation
\r
1301 ServicesConnectorModule = XmlRpcGroupsServicesConnector
\r
1302 XmlRpcServiceURL = http://osgrid.org/alpha/groups2/xmlrpc.php
\r
1303 ;XmlRpcServiceReadKey = 1234
\r
1304 ;XmlRpcServiceWriteKey = 1234
\r
1306 ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
\r
1307 ; this is a work around fora problem discovered on some Windows based region servers.
\r
1308 ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
\r
1309 ; System.Net.WebException: The request was aborted: The request was canceled.
\r
1311 ; XmlRpcDisableKeepAlive = false
\r
1315 ; Enables the experimental packet pool. Yes, we've been here before.
\r
1316 ;RecyclePackets = true;
\r
1317 ;RecycleDataBlocks = true;
\r
1320 [InterestManagement]
\r
1321 ; This section controls how state updates are prioritized for each client
\r
1322 ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
\r
1323 UpdatePrioritizationScheme = FrontBack
\r
1324 ReprioritizationEnabled = true
\r
1325 ReprioritizationInterval = 2000.0
\r
1326 RootReprioritizationDistance = 10.0
\r
1327 ChildReprioritizationDistance = 20.0
\r
1331 ; View region statistics via a web page
\r
1332 ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
\r
1333 ; Use a web browser and type in the "Login URI" + "/SStats/"
\r
1334 ; For example- http://127.0.0.1:9000/SStats/
\r
1339 ;; These are defaults that are overwritten below in [Architecture].
\r
1340 ;; These defaults allow OpenSim to work out of the box with
\r
1341 ;; zero configuration
\r
1344 ;; default standalone, overridable in StandaloneCommon.ini
\r
1345 StorageProvider = "OpenSim.Data.SQLite.dll"
\r
1349 DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
\r
1350 AssetLoaderArgs = "assets/AssetSets.xml"
\r
1352 ; Disable this to prevent the default asset set from being inserted into the
\r
1353 ; asset store each time the region starts
\r
1354 AssetLoaderEnabled = true
\r
1357 ;; default standalone, overridable in StandaloneCommon.ini
\r
1358 StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
\r
1360 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
\r
1361 ;; The following is the configuration section for the new style services
\r
1362 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
\r
1364 ; Choose exactly one and only one of the architectures below.
\r
1366 ;Include-Standalone = "config-include/Standalone.ini"
\r
1367 ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
\r
1368 Include-Grid = "config-include/Grid.ini"
\r
1369 ;Include-HGGrid = "config-include/GridHypergrid.ini"
\r
1372 ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
\r
1373 ; config-include/GridCommon.ini.example (if you're connected to a grid)
\r
1374 ; Copy to your own .ini there (without .example extension) and edit it
\r
1375 ; to customize your data
\r
1378 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
\r
1379 ;; The below pulls in optional module config files
\r
1380 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
\r
1382 Include-modules = "addon-modules/*/config/*.ini"
\r
1386 ; ## Scripting XMLRPC mapper
\r
1389 ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
\r
1390 ; script concurrently with the first remote_data event.
\r
1391 ; This will contain the fully qualified URI an external site needs
\r
1392 ; to use to send XMLRPC requests to that script
\r
1394 ;XmlRpcRouterModule = "XmlRpcRouterModule"
\r
1395 ;XmlRpcPort = 20800
\r